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Fix minecart entity collision

* Minecarts no longer handle a collision if the entity is behind them.
* Minecarts will leave the pushing after a collision on a straight rail to the entity.
This commit is contained in:
Marvin Kopf 2016-02-16 17:02:05 +01:00
parent 7d09fcbd2f
commit f96903c661
2 changed files with 11 additions and 27 deletions

View File

@ -845,24 +845,16 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta)
{
if (MinecartCollisionCallback.GetCollidedEntityPosition().z >= GetPosZ())
{
if ((-GetSpeedZ() * 0.4) < 0.01)
if (GetSpeedZ() > 0) // True if minecart is moving into the direction of the entity
{
AddSpeedZ(-4);
}
else
{
SetSpeedZ(-GetSpeedZ() * 0.4);
SetSpeedZ(0); // Entity handles the pushing
}
}
else
else // if (MinecartCollisionCallback.GetCollidedEntityPosition().z < GetPosZ())
{
if ((GetSpeedZ() * 0.4) < 0.01)
if (GetSpeedZ() < 0) // True if minecart is moving into the direction of the entity
{
AddSpeedZ(4);
}
else
{
SetSpeedZ(GetSpeedZ() * 0.4);
SetSpeedZ(0); // Entity handles the pushing
}
}
return true;
@ -871,24 +863,16 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta)
{
if (MinecartCollisionCallback.GetCollidedEntityPosition().x >= GetPosX())
{
if ((-GetSpeedX() * 0.4) < 0.01)
if (GetSpeedX() > 0) // True if minecart is moving into the direction of the entity
{
AddSpeedX(-4);
}
else
{
SetSpeedX(-GetSpeedX() * 0.4);
SetSpeedX(0); // Entity handles the pushing
}
}
else
else // if (MinecartCollisionCallback.GetCollidedEntityPosition().x < GetPosX())
{
if ((GetSpeedX() * 0.4) < 0.01)
if (GetSpeedX() < 0) // True if minecart is moving into the direction of the entity
{
AddSpeedX(4);
}
else
{
SetSpeedX(GetSpeedX() * 0.4);
SetSpeedX(0); // Entity handles the pushing
}
}
return true;

View File

@ -75,7 +75,7 @@ protected:
void SnapToRail(NIBBLETYPE a_RailMeta);
/** Tests if a solid block is in front of a cart, and stops the cart (and returns true) if so; returns false if no obstruction */
bool TestBlockCollision(NIBBLETYPE a_RailMeta);
/** Tests if this mincecart's bounding box is intersecting another entity's bounding box (collision) and pushes mincecart away */
/** Tests if this mincecart's bounding box is intersecting another entity's bounding box (collision) and pushes mincecart away if necessary */
bool TestEntityCollision(NIBBLETYPE a_RailMeta);
} ;