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Gives all entities the default airlevel on creation (#3942)

* Guardians don't take damage on land
* Squids suffocate on land
This commit is contained in:
Bond-009 2017-08-25 15:44:36 +02:00 committed by Alexander Harkness
parent 4b84288801
commit 3c8712d871
3 changed files with 30 additions and 17 deletions

View File

@ -56,8 +56,8 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
m_TicksSinceLastVoidDamage(0),
m_IsSwimming(false),
m_IsSubmerged(false),
m_AirLevel(0),
m_AirTickTimer(0),
m_AirLevel(MAX_AIR_LEVEL),
m_AirTickTimer(DROWNING_TICKS),
m_TicksAlive(0),
m_IsTicking(false),
m_ParentChunk(nullptr),

View File

@ -42,20 +42,11 @@ void cGuardian::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
// that is not where the entity currently resides (FS #411)
Vector3d Pos = GetPosition();
// TODO: Not a real behavior, but cool :D
int RelY = FloorC(Pos.y);
if ((RelY < 0) || (RelY >= cChunkDef::Height))
{
return;
}
int RelX = FloorC(Pos.x) - a_Chunk.GetPosX() * cChunkDef::Width;
int RelZ = FloorC(Pos.z) - a_Chunk.GetPosZ() * cChunkDef::Width;
BLOCKTYPE BlockType;
if (a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockType) && !IsBlockWater(BlockType) && !IsOnFire())
{
// Burn for 10 ticks, then decide again
StartBurning(10);
}
super::Tick(a_Dt, a_Chunk);
}

View File

@ -46,13 +46,35 @@ void cSquid::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
return;
}
int RelX = FloorC(Pos.x) - a_Chunk.GetPosX() * cChunkDef::Width;
int RelZ = FloorC(Pos.z) - a_Chunk.GetPosZ() * cChunkDef::Width;
BLOCKTYPE BlockType;
if (a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockType) && !IsBlockWater(BlockType) && !IsOnFire())
if (!IsSubmerged())
{
// Burn for 10 ticks, then decide again
StartBurning(10);
if (m_AirLevel <= 0)
{
// Runs the air tick timer to check whether the squid should be damaged
if (m_AirTickTimer <= 0)
{
// Damage squid
TakeDamage(dtSuffocating, nullptr, 1, 1, 0);
// Reset timer
m_AirTickTimer = DROWNING_TICKS;
}
else
{
m_AirTickTimer--;
}
}
else
{
// Reduce air supply
m_AirLevel--;
}
}
else
{
// Set the air back to maximum
m_AirLevel = MAX_AIR_LEVEL;
m_AirTickTimer = DROWNING_TICKS;
}
super::Tick(a_Dt, a_Chunk);