+ A cPlayer, once created, has a strong pointer to the cClientHandle. The player ticks the clienthandle. If he finds the handle destroyed, he destroys himself in turn. Nothing else can kill the player.
* The client handle has a pointer to the player. Once a player is created, the client handle never outlasts the player, nor does it manage the player's lifetime. The pointer is always safe to use after FinishAuthenticate, which is also the point where cProtocol is put into the Game state that allows player manipulation.
+ Entities are once again never lost by constructing a chunk when they try to move into one that doesn't exist.
* Fixed a forgotten Super invocation in cPlayer::OnRemoveFromWorld.
* Fix SaveToDisk usage in destructor by only saving things cPlayer owns, instead of accessing cWorld.
* Added magma block contact damage
* Fireproof entities do not take damage from magma
* Fire resistance prevents magma damage
* No magma damage when hovering over magma block
* fixed network
fixed explosion
fixed ticking
added network broadcast to Setter method
added nullptr protection
using macros in 1.10 Protocol_1_10.cpp
revealed functions to LUA API
small fixups, typos, less functions used
fixed more doc
readded info that saving is done only if the beam is displayed
made the constructor transfer all needed members
fixed wrong commit
removed default parameters on SpawnEnderCrystal
fixed wrong metadata
moved call to destroy in the right place
fixed some typos
Fixed Ender Crystal
* fixed documentation
* fixed doc and added proper error message
* Parameters, arrows
* Parameters
Co-authored-by: 12xx12 <12xx12100@gmail.com>
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
* Tried to fix a small issue...
Ended up rewriting a bunch of god awful, opaque code with no source
and no sense. Who names a function GetPlayerRelativeBlockHardness???
It's gone now. We're safe again.
* Testing anti-cheat.
* Tidy up debug logging.
* Remove empty member declaration.
* Rewrite GetDigSpeed slightly for better readability.
* GetMiningProgressPerTick now returns 1 when instantly mined. Fixed hasily written typo.
* Comment style and typo fixes.
* Use lapis for enchanting, subtract correct number of levels, ClientHandle now selects from pregenerated list.
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
* BlockHandler initialisation is a constant expression
If we can't make it all namespaces, this is the next best I guess.
+ Tag handlers constexpr, const as needed
+ Inherit constructors
* Privatise handler functions
* More constexpr
Co-authored-by: Alexander Harkness <me@bearbin.net>
* made snow golems not crashing the server anymore
* changed damage type to environment
* updated damage in API dopcumentation and changed enderman damage type
* removed incidental d in the code
* added dtEnvironment to ArmorCoversAgainst
Co-authored-by: 12xx12 <12xx12100@gmail.com>
Co-authored-by: Alexander Harkness <me@bearbin.net>
* TNT: Implement tracing algorithm
+ Add intensity tracing
* Fix iterating over all players to SendExplosion, even those not in range
* Implemented TNT entity interaction
* Fixed misaligned destruction tracing
* Finalise TNT algorithm
- Remove BlockArea and just use chunks
Using SetBlock makes it so that we can update everything properly, and does appear to be faster.
* BlockInfo learns about explosion attentuation
* Rename Explodinator parameters
* TNT: pull block destruction into common function
Co-authored-by: Alexander Harkness <me@bearbin.net>
+ Added possible 1.8 stats
+ Added stat tracking for 1.8.2
+ Added stat tracking for 1.9
+ Added the breed cow achievement
Co-authored-by: 12xx12 <12xx12100@gmail.com>
* Introduce recipe book functionality
The recipe book helps especially new players. Missing it gives the
impression that cuberite is not as advanced as it is.
The handling of the recipe book uses the following functions:
- Unlock Recipes
(https://wiki.vg/index.php?title=Protocol&oldid=14204#Unlock_Recipes) to
make recipes available and show the notification for new recipes.
Initialization is done on player login for known ones, the update is done
when new items are discovered.
- Craft Recipe Request
(https://wiki.vg/index.php?title=Protocol&oldid=14204#Craft_Recipe_Request)
when the user selects a recipe from the recipe book to fill the slots.
Known recipes are initialized on player login via `Unlock Recipes` with
`Action` 0.
As soon as a new recipe is discovered this is added via `Unlock Recipes`
with `Action` 1.
To be able to know and recognize new recipes the player class is
extended with `KnownItems` and `KnownRecipes`. As soon as a player
touches an item this is compared to the list of `KnownItems`, if the
item is unknown the recipes are checked for this item and the other
ingredients are checked with the list of `KnownItems`. If a full match
is discovered the recipe is unlocked with the client and stored in the
`KnownRecipes`.
To unlock recipes the recipe ID is sent to the client. A mapping file
(for protocol 1.12.2) translated the minecraft recipe names to ids. The
crafting.txt is extended with and minecraft recipe names is possible.
Limitations:
Only a single recipe is added to the crafting area. Multiple clicks or
shift click does not increase the number of builds.
Co-authored-by: peterbell10 <peterbell10@live.co.uk>
* Address first issues mentioned by @peterbell10
- Some linting
- Extract loading of recipe specific protocol mapping into a function
- Build `RecipeNameMap` only once
- Use `std::optional`
- Extract `LoadRecipe` from `Window`
* Start to implement new suggestions
* Update with suggestions from @peterbell10
* Some minor cleanup
* Update protocol packet IDs
* Remove unused include
* Include header in cmake
* Change a vector to integer counter
* Change dromedaryCase method names to PascalCase
* Address suggestions from @madmaxoft
* Read Protocol subdirectories to load recipe books
To load all recipebooks iterate over the `Protocol` subdirectories
to find mapping files.
Co-authored-by: peterbell10 <peterbell10@live.co.uk>
* Avoid inefficient AString -> c_str() -> AString round trip
* Avoid redundant string init expressions
* Avoid unnecessary return, continue, etc.
* Add .clang-format to help with clang-tidy fix-its
* Avoid unnecessary passing by value
* Avoid unnecessary local copying
* Avoid copying in range-for loops
* Avoid over-complicated boolean expressions
* Some violations missed by my local clang-tidy
* Allow unnecessary continue statements
* Add brackets
* Another expression missed locally
* Move BindingsProcessor call into clang-tidy.sh and add space
* Fix pushd not found error
* Different grouping of CheckBlockInteractionRate
Closes#4708
This updates jsoncpp, mbedtls, TCLAP and SQLiteCpp to their latest stable release. A few additional changes were needed:
* jsoncpp deprecated Reader, FastWriter and StyledWriter which I've replaced
with some helper functions in JsonUtils.cpp
* SQLiteCpp changed how it builds with external sqlite libraries, now expecting
them to be installed. The simplest path was to remove sqlite from cuberite's
submodule and just use SQLiteCpp's internal version.
* Make puking pickups fly nicer
* Improve entity position updates
* Move determination of whether a delta is too big for a packet into the protocol handlers
+ Less jittery movement
+ Generalise CollectEntity to take any entity
* Further reduce instances of appearing black
* Fix packet send and get arrows to more reliably lodge in blocks clientside
* Fix hit detection failing at chunk boundaries
+ Use delegating constructors