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Players are no longer kicked when clicking on bedrock (#5023)

* Players are no longer kicked when clicking on bedrock
* Fixes #5022
This commit is contained in:
Tiger Wang 2020-11-06 14:58:47 +00:00 committed by GitHub
parent 1ed782787a
commit 645fea4237
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 57 additions and 104 deletions

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@ -838,43 +838,13 @@ bool cBlockInfo::FullyOccupiesVoxel(const BLOCKTYPE Block)
bool cBlockInfo::IsOneHitDig(const BLOCKTYPE Block)
{
// One hit break blocks:
switch (Block)
{
case E_BLOCK_ACTIVE_COMPARATOR:
case E_BLOCK_BEETROOTS:
case E_BLOCK_BIG_FLOWER:
case E_BLOCK_BROWN_MUSHROOM:
case E_BLOCK_CARROTS:
case E_BLOCK_CROPS:
case E_BLOCK_DANDELION:
case E_BLOCK_DEAD_BUSH:
case E_BLOCK_END_ROD:
case E_BLOCK_FIRE:
case E_BLOCK_FLOWER:
case E_BLOCK_FLOWER_POT:
case E_BLOCK_INACTIVE_COMPARATOR:
case E_BLOCK_LILY_PAD:
case E_BLOCK_MELON_STEM:
case E_BLOCK_NETHER_WART:
case E_BLOCK_POTATOES:
case E_BLOCK_PUMPKIN_STEM:
case E_BLOCK_REDSTONE_REPEATER_OFF:
case E_BLOCK_REDSTONE_REPEATER_ON:
case E_BLOCK_REDSTONE_TORCH_OFF:
case E_BLOCK_REDSTONE_TORCH_ON:
case E_BLOCK_REDSTONE_WIRE:
case E_BLOCK_RED_MUSHROOM:
case E_BLOCK_REEDS:
case E_BLOCK_SAPLING:
case E_BLOCK_SLIME_BLOCK:
case E_BLOCK_TNT:
case E_BLOCK_TALL_GRASS:
case E_BLOCK_TORCH:
case E_BLOCK_TRIPWIRE_HOOK:
case E_BLOCK_TRIPWIRE: return true;
default: return false;
}
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wfloat-equal"
// GetHardness returns exactly 0 for one hit break blocks:
return GetHardness(Block) == 0;
#pragma clang diagnostic pop
}
@ -1325,10 +1295,10 @@ float cBlockInfo::GetHardness(const BLOCKTYPE Block)
case E_BLOCK_ACTIVE_COMPARATOR: return 0.0f;
case E_BLOCK_AIR: return 0.0f;
case E_BLOCK_ANVIL: return 5.0f;
case E_BLOCK_BARRIER: return -1.0f;
case E_BLOCK_BARRIER: return INFINITY;
case E_BLOCK_BEACON: return 3.0f;
case E_BLOCK_BED: return 0.2f;
case E_BLOCK_BEDROCK: return -1.0f;
case E_BLOCK_BEDROCK: return INFINITY;
case E_BLOCK_BEETROOTS: return 0.0f;
case E_BLOCK_BIG_FLOWER: return 0.0f;
case E_BLOCK_BIRCH_DOOR: return 3.0f;
@ -1354,7 +1324,7 @@ float cBlockInfo::GetHardness(const BLOCKTYPE Block)
case E_BLOCK_CARPET: return 0.1f;
case E_BLOCK_CARROTS: return 0.0f;
case E_BLOCK_CAULDRON: return 2.0f;
case E_BLOCK_CHAIN_COMMAND_BLOCK: return -1.0f;
case E_BLOCK_CHAIN_COMMAND_BLOCK: return INFINITY;
case E_BLOCK_CHEST: return 2.5f;
case E_BLOCK_CHORUS_FLOWER: return 0.4f;
case E_BLOCK_CHORUS_PLANT: return 0.4f;
@ -1365,7 +1335,7 @@ float cBlockInfo::GetHardness(const BLOCKTYPE Block)
case E_BLOCK_COBBLESTONE_WALL: return 2.0f;
case E_BLOCK_COBWEB: return 4.0f;
case E_BLOCK_COCOA_POD: return 0.2f;
case E_BLOCK_COMMAND_BLOCK: return -1.0f;
case E_BLOCK_COMMAND_BLOCK: return INFINITY;
case E_BLOCK_CONCRETE: return 1.8f;
case E_BLOCK_CONCRETE_POWDER: return 0.5f;
case E_BLOCK_CRAFTING_TABLE: return 2.5f;
@ -1394,9 +1364,9 @@ float cBlockInfo::GetHardness(const BLOCKTYPE Block)
case E_BLOCK_ENCHANTMENT_TABLE: return 5.0f;
case E_BLOCK_ENDER_CHEST: return 22.5f;
case E_BLOCK_END_BRICKS: return 0.8f;
case E_BLOCK_END_GATEWAY: return -1.0f;
case E_BLOCK_END_PORTAL: return -1.0f;
case E_BLOCK_END_PORTAL_FRAME: return -1.0f;
case E_BLOCK_END_GATEWAY: return INFINITY;
case E_BLOCK_END_PORTAL: return INFINITY;
case E_BLOCK_END_PORTAL_FRAME: return INFINITY;
case E_BLOCK_END_ROD: return 0.0f;
case E_BLOCK_END_STONE: return 3.0f;
case E_BLOCK_FARMLAND: return 0.6f;
@ -1467,7 +1437,7 @@ float cBlockInfo::GetHardness(const BLOCKTYPE Block)
case E_BLOCK_NETHER_BRICK: return 2.0f;
case E_BLOCK_NETHER_BRICK_FENCE: return 2.0f;
case E_BLOCK_NETHER_BRICK_STAIRS: return 2.0f;
case E_BLOCK_NETHER_PORTAL: return -1.0f;
case E_BLOCK_NETHER_PORTAL: return INFINITY;
case E_BLOCK_NETHER_QUARTZ_ORE: return 3.0f;
case E_BLOCK_NETHER_WART: return 0.0f;
case E_BLOCK_NETHER_WART_BLOCK: return 1.0f;
@ -1486,7 +1456,7 @@ float cBlockInfo::GetHardness(const BLOCKTYPE Block)
case E_BLOCK_PINK_SHULKER_BOX: return 2.0f;
case E_BLOCK_PISTON: return 0.5f;
case E_BLOCK_PISTON_EXTENSION: return 0.5f;
case E_BLOCK_PISTON_MOVED_BLOCK: return -1.0f;
case E_BLOCK_PISTON_MOVED_BLOCK: return INFINITY;
case E_BLOCK_PLANKS: return 2.0f;
case E_BLOCK_POTATOES: return 0.0f;
case E_BLOCK_POWERED_RAIL: return 0.7f;
@ -1519,7 +1489,7 @@ float cBlockInfo::GetHardness(const BLOCKTYPE Block)
case E_BLOCK_RED_SANDSTONE_SLAB: return 2.0f;
case E_BLOCK_RED_SANDSTONE_STAIRS: return 0.8f;
case E_BLOCK_RED_SHULKER_BOX: return 2.0f;
case E_BLOCK_REPEATING_COMMAND_BLOCK: return -1.0f;
case E_BLOCK_REPEATING_COMMAND_BLOCK: return INFINITY;
case E_BLOCK_SAND: return 0.5f;
case E_BLOCK_SANDSTONE: return 0.8f;
case E_BLOCK_SANDSTONE_STAIRS: return 0.8f;
@ -1549,7 +1519,7 @@ float cBlockInfo::GetHardness(const BLOCKTYPE Block)
case E_BLOCK_STONE_BUTTON: return 0.5f;
case E_BLOCK_STONE_PRESSURE_PLATE: return 0.5f;
case E_BLOCK_STONE_SLAB: return 2.0f;
case E_BLOCK_STRUCTURE_BLOCK: return -1.0f;
case E_BLOCK_STRUCTURE_BLOCK: return INFINITY;
case E_BLOCK_STRUCTURE_VOID: return 0.0f;
case E_BLOCK_SUGARCANE: return 0.0f;
case E_BLOCK_TALL_GRASS: return 0.0f;

View File

@ -1202,19 +1202,13 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
case DIG_STATUS_STARTED:
{
BLOCKTYPE OldBlock;
NIBBLETYPE OldMeta;
m_Player->GetWorld()->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, OldBlock, OldMeta);
HandleBlockDigStarted(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, OldBlock, OldMeta);
HandleBlockDigStarted(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
return;
}
case DIG_STATUS_FINISHED:
{
BLOCKTYPE OldBlock;
NIBBLETYPE OldMeta;
m_Player->GetWorld()->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, OldBlock, OldMeta);
HandleBlockDigFinished(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, OldBlock, OldMeta);
HandleBlockDigFinished(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
return;
}
@ -1261,7 +1255,7 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta)
void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace)
{
if (
m_HasStartedDigging &&
@ -1274,10 +1268,14 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
return;
}
BLOCKTYPE DiggingBlock;
NIBBLETYPE DiggingMeta;
m_Player->GetWorld()->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, DiggingBlock, DiggingMeta);
if (
m_Player->IsGameModeCreative() &&
ItemCategory::IsSword(m_Player->GetInventory().GetEquippedItem().m_ItemType) &&
(m_Player->GetWorld()->GetBlock(a_BlockX, a_BlockY, a_BlockZ) != E_BLOCK_FIRE)
(DiggingBlock != E_BLOCK_FIRE)
)
{
// Players can't destroy blocks with a sword in the hand.
@ -1301,11 +1299,14 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
m_LastDigBlockZ = a_BlockZ;
if (
(m_Player->IsGameModeCreative()) || // In creative mode, digging is done immediately
m_Player->CanInstantlyMine(a_OldBlock) // Sometimes the player is fast enough to instantly mine
m_Player->IsGameModeCreative() || // In creative mode, digging is done immediately
m_Player->CanInstantlyMine(DiggingBlock) // Sometimes the player is fast enough to instantly mine
)
{
HandleBlockDigFinished(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta);
// Immediately done:
m_BreakProgress = 1;
HandleBlockDigFinished(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
return;
}
@ -1323,7 +1324,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
cWorld * World = m_Player->GetWorld();
cChunkInterface ChunkInterface(World->GetChunkMap());
cBlockHandler::For(a_OldBlock).OnDigging(ChunkInterface, *World, *m_Player, {a_BlockX, a_BlockY, a_BlockZ});
cBlockHandler::For(DiggingBlock).OnDigging(ChunkInterface, *World, *m_Player, {a_BlockX, a_BlockY, a_BlockZ});
cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem());
ItemHandler->OnDiggingBlock(World, m_Player, m_Player->GetEquippedItem(), {a_BlockX, a_BlockY, a_BlockZ}, a_BlockFace);
@ -1333,7 +1334,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta)
void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace)
{
if (
!m_HasStartedDigging || // Hasn't received the DIG_STARTED packet
@ -1352,23 +1353,14 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
FinishDigAnimation();
BLOCKTYPE DugBlock;
NIBBLETYPE DugMeta;
m_Player->GetWorld()->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, DugBlock, DugMeta);
if (!m_Player->IsGameModeCreative())
{
if (a_OldBlock == E_BLOCK_BEDROCK)
{
Kick("You can't break a bedrock!");
return;
}
if (a_OldBlock == E_BLOCK_BARRIER)
{
Kick("You can't break a barrier!");
return;
}
}
m_BreakProgress += m_Player->GetMiningProgressPerTick(DugBlock);
if (!m_Player->IsGameModeCreative() && !m_Player->CanInstantlyMine(a_OldBlock))
{
m_BreakProgress += m_Player->GetMiningProgressPerTick(a_OldBlock);
// Check for very fast tools. Maybe instead of FASTBREAK_PERCENTAGE we should check we are within x multiplied by the progress per tick
if (m_BreakProgress < FASTBREAK_PERCENTAGE)
{
@ -1384,7 +1376,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
cWorld * World = m_Player->GetWorld();
if (cRoot::Get()->GetPluginManager()->CallHookPlayerBreakingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta))
if (cRoot::Get()->GetPluginManager()->CallHookPlayerBreakingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, DugBlock, DugMeta))
{
// A plugin doesn't agree with the breaking. Bail out. Send the block back to the client, so that it knows:
m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, *m_Player);
@ -1393,7 +1385,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
return;
}
if (a_OldBlock == E_BLOCK_AIR)
if (DugBlock == E_BLOCK_AIR)
{
return;
}
@ -1402,7 +1394,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
m_Player->AddFoodExhaustion(0.025);
// Damage the tool, but not for 0 hardness blocks:
m_Player->UseEquippedItem(cBlockInfo::IsOneHitDig(a_OldBlock) ? cItemHandler::dlaBreakBlockInstant : cItemHandler::dlaBreakBlock);
m_Player->UseEquippedItem(cBlockInfo::IsOneHitDig(DugBlock) ? cItemHandler::dlaBreakBlockInstant : cItemHandler::dlaBreakBlock);
cChunkInterface ChunkInterface(World->GetChunkMap());
Vector3i absPos(a_BlockX, a_BlockY, a_BlockZ);
@ -1415,8 +1407,8 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
World->DigBlock(absPos, m_Player);
}
World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, absPos, a_OldBlock, this);
cRoot::Get()->GetPluginManager()->CallHookPlayerBrokenBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta);
World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, absPos, DugBlock, this);
cRoot::Get()->GetPluginManager()->CallHookPlayerBrokenBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, DugBlock, DugMeta);
}

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@ -562,8 +562,8 @@ private:
/** Shared pointer to self, so that this instance can keep itself alive when needed. */
cClientHandlePtr m_Self;
/** The fraction between 0 and 1, of how far through mining the currently mined block is.
0 for just started, 1 for broken. Used for anti-cheat. */
/** The fraction between 0 and 1 (or above), of how far through mining the currently mined block is.
0 for just started, 1 and above for broken. Used for anti-cheat. */
float m_BreakProgress;
/** Finish logging the user in after authenticating. */
@ -576,10 +576,10 @@ private:
void StreamChunk(int a_ChunkX, int a_ChunkZ, cChunkSender::Priority a_Priority);
/** Handles the DIG_STARTED dig packet: */
void HandleBlockDigStarted (int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta);
void HandleBlockDigStarted (int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace);
/** Handles the DIG_FINISHED dig packet: */
void HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta);
void HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace);
/** The clients will receive a finished dig animation */
void FinishDigAnimation();

View File

@ -3228,21 +3228,15 @@ float cPlayer::GetMiningProgressPerTick(BLOCKTYPE a_Block)
{
return 1;
}
float BlockHardness = cBlockInfo::GetHardness(a_Block);
const bool CanHarvest = GetEquippedItem().GetHandler()->CanHarvestBlock(a_Block);
const float BlockHardness = cBlockInfo::GetHardness(a_Block) * (CanHarvest ? 1.5f : 5.0f);
ASSERT(BlockHardness > 0); // Can't divide by 0 or less, IsOneHitDig should have returned true
if (GetEquippedItem().GetHandler()->CanHarvestBlock(a_Block))
{
BlockHardness *= 1.5f;
}
else
{
BlockHardness *= 5.0f;
}
float DigSpeed = GetDigSpeed(a_Block);
// LOGD("Time to mine block = %f", BlockHardness/DigSpeed);
// Number of ticks to mine = (20 * BlockHardness)/DigSpeed;
// Therefore take inverse to get fraction mined per tick:
return DigSpeed / (20.0f * BlockHardness);
return GetDigSpeed(a_Block) / (20.0f * BlockHardness);
}
@ -3252,13 +3246,9 @@ float cPlayer::GetMiningProgressPerTick(BLOCKTYPE a_Block)
bool cPlayer::CanInstantlyMine(BLOCKTYPE a_Block)
{
// Based on: https://minecraft.gamepedia.com/Breaking#Calculation
// Check it has non-zero hardness
if (cBlockInfo::IsOneHitDig(a_Block))
{
return true;
}
// If the dig speed is greater than 30 times the hardness, then the wiki says we can instantly mine
return GetDigSpeed(a_Block) > 30 * cBlockInfo::GetHardness(a_Block);
// If the dig speed is greater than 30 times the hardness, then the wiki says we can instantly mine:
return GetDigSpeed(a_Block) > (30 * cBlockInfo::GetHardness(a_Block));
}

View File

@ -798,6 +798,7 @@ protected:
/** Returns the filename for the player data based on the UUID given.
This can be used both for online and offline UUIDs. */
AString GetUUIDFileName(const cUUID & a_UUID);
private:
/** Pins the player to a_Location until Unfreeze() is called.