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Unify entity spawn packet sending

This commit is contained in:
Tiger Wang 2020-04-20 20:46:04 +01:00
parent dfe7a0adee
commit 0b9b7bc1a8
26 changed files with 242 additions and 464 deletions

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@ -2733,15 +2733,6 @@ void cClientHandle::SendParticleEffect(const AString & a_ParticleName, const Vec
void cClientHandle::SendPickupSpawn(const cPickup & a_Pickup)
{
m_Protocol->SendPickupSpawn(a_Pickup);
}
void cClientHandle::SendPaintingSpawn(const cPainting & a_Painting)
{
m_Protocol->SendPaintingSpawn(a_Painting);
@ -3031,9 +3022,9 @@ void cClientHandle::SendSoundParticleEffect(const EffectID a_EffectID, int a_Src
void cClientHandle::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
void cClientHandle::SendSpawnEntity(const cEntity & a_Entity)
{
m_Protocol->SendSpawnFallingBlock(a_FallingBlock);
m_Protocol->SendSpawnEntity(a_Entity);
}
@ -3049,24 +3040,6 @@ void cClientHandle::SendSpawnMob(const cMonster & a_Mob)
void cClientHandle::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData)
{
m_Protocol->SendSpawnObject(a_Entity, a_ObjectType, a_ObjectData);
}
void cClientHandle::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) // VehicleSubType is specific to Minecarts
{
m_Protocol->SendSpawnVehicle(a_Vehicle, a_VehicleType, a_VehicleSubType);
}
void cClientHandle::SendStatistics(const cStatManager & a_Manager)
{
m_Protocol->SendStatistics(a_Manager);

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@ -166,7 +166,6 @@ public: // tolua_export
void SendEntityHeadLook (const cEntity & a_Entity);
void SendEntityLook (const cEntity & a_Entity);
void SendEntityMetadata (const cEntity & a_Entity);
void SendEntityProperties (const cEntity & a_Entity);
void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
void SendEntityStatus (const cEntity & a_Entity, char a_Status);
@ -184,7 +183,6 @@ public: // tolua_export
void SendPaintingSpawn (const cPainting & a_Painting);
void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount);
void SendParticleEffect (const AString & a_ParticleName, const Vector3f a_Src, const Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data);
void SendPickupSpawn (const cPickup & a_Pickup);
void SendPlayerAbilities (void);
void SendPlayerListAddPlayer (const cPlayer & a_Player);
void SendPlayerListRemovePlayer (const cPlayer & a_Player);
@ -209,10 +207,8 @@ public: // tolua_export
void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch); // tolua_export
void SendSoundEffect (const AString & a_SoundName, Vector3d a_Position, float a_Volume, float a_Pitch); // tolua_export
void SendSoundParticleEffect (const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data);
void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock);
void SendSpawnEntity (const cEntity & a_Entity);
void SendSpawnMob (const cMonster & a_Mob);
void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData);
void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType = 0);
void SendStatistics (const cStatManager & a_Manager);
void SendTabCompletionResults (const AStringVector & a_Results);
void SendTeleportEntity (const cEntity & a_Entity);

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@ -3,7 +3,6 @@
#include "Player.h"
#include "ArrowEntity.h"
#include "../Chunk.h"
#include "../ClientHandle.h"
@ -161,16 +160,6 @@ void cArrowEntity::CollectedBy(cPlayer & a_Dest)
void cArrowEntity::SpawnOn(cClientHandle & a_Client)
{
a_Client.SendSpawnObject(*this, m_ProjectileKind, static_cast<int>(m_CreatorData.m_UniqueID + 1));
a_Client.SendEntityMetadata(*this);
}
void cArrowEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
Super::Tick(a_Dt, a_Chunk);

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@ -108,7 +108,6 @@ protected:
virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) override;
virtual void CollectedBy(cPlayer & a_Player) override;
virtual void SpawnOn(cClientHandle & a_Client) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
}; // tolua_export

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@ -33,7 +33,7 @@ cBoat::cBoat(Vector3d a_Pos, eMaterial a_Material) :
void cBoat::SpawnOn(cClientHandle & a_ClientHandle)
{
a_ClientHandle.SendSpawnVehicle(*this, 1);
a_ClientHandle.SendSpawnEntity(*this);
}

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@ -22,7 +22,7 @@ cEnderCrystal::cEnderCrystal(Vector3d a_Pos):
void cEnderCrystal::SpawnOn(cClientHandle & a_ClientHandle)
{
a_ClientHandle.SendSpawnObject(*this, 51, 0);
a_ClientHandle.SendSpawnEntity(*this);
}

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@ -26,7 +26,7 @@ cFallingBlock::cFallingBlock(Vector3d a_Position, BLOCKTYPE a_BlockType, NIBBLET
void cFallingBlock::SpawnOn(cClientHandle & a_ClientHandle)
{
a_ClientHandle.SendSpawnFallingBlock(*this);
a_ClientHandle.SendSpawnEntity(*this);
}

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@ -92,7 +92,7 @@ cFloater::cFloater(Vector3d a_Pos, Vector3d a_Speed, UInt32 a_PlayerID, int a_Co
void cFloater::SpawnOn(cClientHandle & a_Client)
{
a_Client.SendSpawnObject(*this, 90, static_cast<int>(m_PlayerID));
a_Client.SendSpawnEntity(*this);
}
@ -107,7 +107,7 @@ void cFloater::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
if (IsBlockWater(m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT))
&& (m_World->GetBlockMeta(POSX_TOINT, POSY_TOINT, POSZ_TOINT) == 0))
{
if ((!m_CanPickupItem) && (m_AttachedMobID == cEntity::INVALID_ID)) // Check if you can't already pickup a fish and if the floater isn't attached to a mob.
if (!m_CanPickupItem && (m_AttachedMobID == cEntity::INVALID_ID)) // Check if you can't already pickup a fish and if the floater isn't attached to a mob.
{
if (m_CountDownTime <= 0)
{

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@ -95,10 +95,6 @@ void cItemFrame::GetDrops(cItems & a_Items, cEntity * a_Killer)
void cItemFrame::SpawnOn(cClientHandle & a_ClientHandle)
{
Super::SpawnOn(a_ClientHandle);
a_ClientHandle.SendSpawnObject(*this, 71, GetProtocolFacing());
a_ClientHandle.SendSpawnEntity(*this);
a_ClientHandle.SendEntityMetadata(*this);
}

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@ -107,7 +107,7 @@ void cLeashKnot::GetDrops(cItems & a_Items, cEntity * a_Killer)
void cLeashKnot::SpawnOn(cClientHandle & a_ClientHandle)
{
Super::SpawnOn(a_ClientHandle);
a_ClientHandle.SendSpawnObject(*this, 77, GetProtocolFacing());
a_ClientHandle.SendSpawnEntity(*this);
a_ClientHandle.SendEntityMetadata(*this);
}

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@ -116,7 +116,7 @@ cMinecart::cMinecart(ePayload a_Payload, Vector3d a_Pos):
void cMinecart::SpawnOn(cClientHandle & a_ClientHandle)
{
a_ClientHandle.SendSpawnVehicle(*this, 10, static_cast<char>(m_Payload)); // 10 = Minecarts
a_ClientHandle.SendSpawnEntity(*this);
a_ClientHandle.SendEntityMetadata(*this);
}

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@ -118,7 +118,8 @@ cPickup::cPickup(Vector3d a_Pos, const cItem & a_Item, bool IsPlayerCreated, Vec
void cPickup::SpawnOn(cClientHandle & a_Client)
{
a_Client.SendPickupSpawn(*this);
a_Client.SendSpawnEntity(*this);
a_Client.SendEntityMetadata(*this);
}

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@ -283,7 +283,6 @@ std::unique_ptr<cProjectileEntity> cProjectileEntity::Create(
return cpp14::make_unique<cFireworkEntity>(a_Creator, a_Pos, *a_Item);
}
case pkFishingFloat: break;
}
LOGWARNING("%s: Unknown projectile kind: %d", __FUNCTION__, a_Kind);
@ -347,7 +346,6 @@ AString cProjectileEntity::GetMCAClassName(void) const
case pkSplashPotion: return "SplashPotion";
case pkWitherSkull: return "WitherSkull";
case pkFirework: return "Firework";
case pkFishingFloat: return ""; // Unknown, perhaps MC doesn't save this?
}
UNREACHABLE("Unsupported projectile kind");
}
@ -443,8 +441,7 @@ void cProjectileEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a
void cProjectileEntity::SpawnOn(cClientHandle & a_Client)
{
// Default spawning - use the projectile kind to spawn an object:
a_Client.SendSpawnObject(*this, m_ProjectileKind, 12);
a_Client.SendSpawnEntity(*this);
a_Client.SendEntityMetadata(*this);
}

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@ -29,20 +29,19 @@ class cProjectileEntity :
public:
/** The kind of the projectile. The numbers correspond to the network type ID used for spawning them in the protocol. */
/** The kind of the projectile. */
enum eKind
{
pkArrow = 60,
pkSnowball = 61,
pkEgg = 62,
pkGhastFireball = 63,
pkFireCharge = 64,
pkEnderPearl = 65,
pkExpBottle = 75,
pkSplashPotion = 73,
pkFirework = 76,
pkWitherSkull = 66,
pkFishingFloat = 90,
pkArrow,
pkSnowball,
pkEgg,
pkGhastFireball,
pkFireCharge,
pkEnderPearl,
pkExpBottle,
pkSplashPotion,
pkFirework,
pkWitherSkull,
} ;
// tolua_end
@ -93,7 +92,7 @@ public:
/** Returns the unique ID of the entity who created this projectile
May return an ID <0
*/
UInt32 GetCreatorUniqueID(void) { return m_CreatorData.m_UniqueID; }
UInt32 GetCreatorUniqueID(void) const { return m_CreatorData.m_UniqueID; }
/** Returns the name of the player that created the projectile
Will be empty for non-player creators
@ -142,6 +141,6 @@ protected:
// cEntity overrides:
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void SpawnOn(cClientHandle & a_Client) override;
virtual void SpawnOn(cClientHandle & a_Client) final override;
} ; // tolua_export

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@ -2,7 +2,6 @@
#include "SplashPotionEntity.h"
#include "Pawn.h"
#include "../ClientHandle.h"
#include "../EffectID.h"
@ -89,17 +88,3 @@ void cSplashPotionEntity::Splash(Vector3d a_HitPos)
m_PotionColor
);
}
void cSplashPotionEntity::SpawnOn(cClientHandle & a_Client)
{
a_Client.SendSpawnObject(*this, 73, m_PotionColor);
a_Client.SendEntityMetadata(*this);
}

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@ -84,8 +84,6 @@ protected:
@param a_HitPos The position where the potion will splash */
void Splash(Vector3d a_HitPos);
virtual void SpawnOn(cClientHandle & a_Client) override;
private:
/** Time in ticks to wait for the hit animation to begin before destroying */
int m_DestroyTimer;

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@ -22,8 +22,8 @@ cTNTEntity::cTNTEntity(Vector3d a_Pos, int a_FuseTicks) :
void cTNTEntity::SpawnOn(cClientHandle & a_ClientHandle)
{
a_ClientHandle.SendSpawnObject(*this, 50, 1); // 50 means TNT
m_bDirtyOrientation = false;
a_ClientHandle.SendSpawnEntity(*this);
m_bDirtyOrientation = false; // TODO: why?
m_bDirtyHead = false;
}

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@ -41,7 +41,7 @@ public:
}
// Make sure block that will be occupied by the item frame is free now:
auto PlacePos = AddFaceDirection(a_ClickedBlockPos, a_ClickedBlockFace);
const auto PlacePos = AddFaceDirection(a_ClickedBlockPos, a_ClickedBlockFace);
BLOCKTYPE Block = a_World->GetBlock(PlacePos);
if (Block != E_BLOCK_AIR)
{
@ -49,7 +49,7 @@ public:
}
// Place the item frame:
auto ItemFrame = cpp14::make_unique<cItemFrame>(a_ClickedBlockFace, a_ClickedBlockPos);
auto ItemFrame = cpp14::make_unique<cItemFrame>(a_ClickedBlockFace, PlacePos);
auto ItemFramePtr = ItemFrame.get();
if (!ItemFramePtr->Initialize(std::move(ItemFrame), *a_World))
{

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@ -185,7 +185,6 @@ public:
virtual void SendLoginSuccess (void) = 0;
virtual void SendMapData (const cMap & a_Map, int a_DataStartX, int a_DataStartY) = 0;
virtual void SendPaintingSpawn (const cPainting & a_Painting) = 0;
virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0;
virtual void SendPlayerAbilities (void) = 0;
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) = 0;
virtual void SendParticleEffect (const AString & a_SoundName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) = 0;
@ -215,10 +214,8 @@ public:
virtual void SendSetRawTitle (const AString & a_Title) = 0;
virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) = 0;
virtual void SendSoundParticleEffect (const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) = 0;
virtual void SendSpawnEntity (const cEntity & a_Entity) = 0;
virtual void SendSpawnMob (const cMonster & a_Mob) = 0;
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData) = 0;
virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) = 0;
virtual void SendStatistics (const cStatManager & a_Manager) = 0;
virtual void SendTabCompletionResults (const AStringVector & a_Results) = 0;
virtual void SendTeleportEntity (const cEntity & a_Entity) = 0;
@ -259,9 +256,6 @@ protected:
/** Returns the protocol-specific packet ID given the protocol-agnostic packet enum. */
virtual UInt32 GetPacketID(ePacketType a_Packet) = 0;
/** Converts eMonsterType to protocol-specific mob types */
virtual UInt32 GetProtocolMobType(eMonsterType a_MobType) = 0;
/** A generic data-sending routine, all outgoing packet data needs to be routed through this so that descendants may override it. */
virtual void SendData(const char * a_Data, size_t a_Size) = 0;

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@ -550,16 +550,6 @@ void cProtocolRecognizer::SendPaintingSpawn(const cPainting & a_Painting)
void cProtocolRecognizer::SendPickupSpawn(const cPickup & a_Pickup)
{
ASSERT(m_Protocol != nullptr);
m_Protocol->SendPickupSpawn(a_Pickup);
}
void cProtocolRecognizer::SendPlayerAbilities(void)
{
ASSERT(m_Protocol != nullptr);
@ -830,10 +820,10 @@ void cProtocolRecognizer::SendSoundParticleEffect(const EffectID a_EffectID, int
void cProtocolRecognizer::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
void cProtocolRecognizer::SendSpawnEntity(const cEntity & a_Entity)
{
ASSERT(m_Protocol != nullptr);
m_Protocol->SendSpawnFallingBlock(a_FallingBlock);
m_Protocol->SendSpawnEntity(a_Entity);
}
@ -850,26 +840,6 @@ void cProtocolRecognizer::SendSpawnMob(const cMonster & a_Mob)
void cProtocolRecognizer::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData)
{
ASSERT(m_Protocol != nullptr);
m_Protocol->SendSpawnObject(a_Entity, a_ObjectType, a_ObjectData);
}
void cProtocolRecognizer::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType)
{
ASSERT(m_Protocol != nullptr);
m_Protocol->SendSpawnVehicle(a_Vehicle, a_VehicleType, a_VehicleSubType);
}
void cProtocolRecognizer::SendStatistics(const cStatManager & a_Manager)
{
ASSERT(m_Protocol != nullptr);
@ -1020,15 +990,6 @@ AString cProtocolRecognizer::GetAuthServerID(void)
UInt32 cProtocolRecognizer::GetProtocolMobType(eMonsterType a_MobType)
{
return 0;
}
void cProtocolRecognizer::SendData(const char * a_Data, size_t a_Size)
{
// This is used only when handling the server ping

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@ -89,7 +89,6 @@ public:
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
virtual void SendParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) override;
virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerAbilities (void) override;
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override;
@ -117,10 +116,8 @@ public:
virtual void SendSetRawTitle (const AString & a_Title) override;
virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
virtual void SendSoundParticleEffect (const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
virtual void SendSpawnEntity (const cEntity & a_Entity) override;
virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData) override;
virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
virtual void SendStatistics (const cStatManager & a_Manager) override;
virtual void SendTabCompletionResults (const AStringVector & a_Results) override;
virtual void SendTeleportEntity (const cEntity & a_Entity) override;
@ -156,9 +153,6 @@ protected:
/** Returns the protocol-specific packet ID given the protocol-agnostic packet enum. */
virtual UInt32 GetPacketID(ePacketType a_PacketType) override;
/** Converts eMonsterType to protocol-specific mob types */
virtual UInt32 GetProtocolMobType(eMonsterType a_MobType) override;
// Packet handlers while in status state (m_InPingForUnrecognizedVersion == true)
void HandlePacketStatusRequest();
void HandlePacketStatusPing();

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@ -544,7 +544,7 @@ UInt32 cProtocol_1_11_0::GetProtocolMobType(eMonsterType a_MobType)
switch (a_MobType)
{
// Map invalid type to Giant for easy debugging (if this ever spawns, something has gone very wrong)
case mtInvalidType: return 52;
case mtInvalidType: return 53;
case mtBat: return 65;
case mtBlaze: return 61;
case mtCaveSpider: return 59;

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@ -31,6 +31,7 @@ Implements the 1.8 protocol classes:
#include "../Entities/ExpOrb.h"
#include "../Entities/Minecart.h"
#include "../Entities/FallingBlock.h"
#include "../Entities/Floater.h"
#include "../Entities/Painting.h"
#include "../Entities/Pickup.h"
#include "../Entities/Player.h"
@ -852,28 +853,6 @@ void cProtocol_1_8_0::SendMapData(const cMap & a_Map, int a_DataStartX, int a_Da
void cProtocol_1_8_0::SendPickupSpawn(const cPickup & a_Pickup)
{
ASSERT(m_State == 3); // In game mode?
{
cPacketizer Pkt(*this, pktSpawnObject);
Pkt.WriteVarInt32(a_Pickup.GetUniqueID());
Pkt.WriteBEUInt8(2); // Type = Pickup
Pkt.WriteFPInt(a_Pickup.GetPosX());
Pkt.WriteFPInt(a_Pickup.GetPosY());
Pkt.WriteFPInt(a_Pickup.GetPosZ());
Pkt.WriteByteAngle(a_Pickup.GetYaw());
Pkt.WriteByteAngle(a_Pickup.GetPitch());
Pkt.WriteBEInt32(0); // No object data
}
SendEntityMetadata(a_Pickup);
}
void cProtocol_1_8_0::SendPlayerAbilities(void)
{
ASSERT(m_State == 3); // In game mode?
@ -1370,23 +1349,45 @@ void cProtocol_1_8_0::SendSoundParticleEffect(const EffectID a_EffectID, int a_S
void cProtocol_1_8_0::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
void cProtocol_1_8_0::SendSpawnEntity(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
Int32 EntityData = /* Default: velocity present flag */ 1;
const auto EntityType = GetProtocolEntityType(a_Entity);
if (a_Entity.IsMinecart())
{
const auto & Cart = static_cast<const cMinecart &>(a_Entity);
EntityData = static_cast<Int32>(Cart.GetPayload());
}
else if (a_Entity.IsItemFrame())
{
const auto & Frame = static_cast<const cItemFrame &>(a_Entity);
EntityData = static_cast<Int32>(Frame.GetProtocolFacing());
}
else if (a_Entity.IsFallingBlock())
{
const auto & Block = static_cast<const cFallingBlock &>(a_Entity);
EntityData = Block.GetBlockType() | (static_cast<Int32>(Block.GetBlockMeta()) << 12);
}
else if (a_Entity.IsFloater())
{
const auto & Floater = static_cast<const cFloater &>(a_Entity);
EntityData = static_cast<Int32>(Floater.GetOwnerID());
}
else if (a_Entity.IsProjectile())
{
using PType = cProjectileEntity::eKind;
const auto & Projectile = static_cast<const cProjectileEntity &>(a_Entity);
if (Projectile.GetProjectileKind() == PType::pkArrow)
{
const auto & Arrow = static_cast<const cArrowEntity &>(Projectile);
EntityData = static_cast<Int32>(Arrow.GetCreatorUniqueID() + 1);
}
}
cPacketizer Pkt(*this, pktSpawnObject);
Pkt.WriteVarInt32(a_FallingBlock.GetUniqueID());
Pkt.WriteBEUInt8(70); // Falling block
Vector3d LastSentPos = a_FallingBlock.GetLastSentPos();
Pkt.WriteFPInt(LastSentPos.x);
Pkt.WriteFPInt(LastSentPos.y);
Pkt.WriteFPInt(LastSentPos.z);
Pkt.WriteByteAngle(a_FallingBlock.GetYaw());
Pkt.WriteByteAngle(a_FallingBlock.GetPitch());
Pkt.WriteBEInt32(static_cast<Int32>(a_FallingBlock.GetBlockType()) | (static_cast<Int32>(a_FallingBlock.GetBlockMeta()) << 12));
Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedX() * 400));
Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedY() * 400));
Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedZ() * 400));
WriteEntitySpawn(Pkt, a_Entity, EntityType, EntityData);
}
@ -1418,64 +1419,6 @@ void cProtocol_1_8_0::SendSpawnMob(const cMonster & a_Mob)
void cProtocol_1_8_0::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData)
{
ASSERT(m_State == 3); // In game mode?
double PosX = a_Entity.GetPosX();
double PosZ = a_Entity.GetPosZ();
double Yaw = a_Entity.GetYaw();
if (a_ObjectType == 71)
{
FixItemFramePositions(a_ObjectData, PosX, PosZ, Yaw);
}
cPacketizer Pkt(*this, pktSpawnObject);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteBEUInt8(static_cast<UInt8>(a_ObjectType));
Pkt.WriteFPInt(PosX);
Pkt.WriteFPInt(a_Entity.GetPosY());
Pkt.WriteFPInt(PosZ);
Pkt.WriteByteAngle(a_Entity.GetPitch());
Pkt.WriteByteAngle(Yaw);
Pkt.WriteBEInt32(a_ObjectData);
if (a_ObjectData != 0)
{
Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400));
Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400));
Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400));
}
}
void cProtocol_1_8_0::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktSpawnObject);
Pkt.WriteVarInt32(a_Vehicle.GetUniqueID());
Pkt.WriteBEUInt8(static_cast<UInt8>(a_VehicleType));
Vector3d LastSentPos = a_Vehicle.GetLastSentPos();
Pkt.WriteFPInt(LastSentPos.x);
Pkt.WriteFPInt(LastSentPos.y);
Pkt.WriteFPInt(LastSentPos.z);
Pkt.WriteByteAngle(a_Vehicle.GetPitch());
Pkt.WriteByteAngle(a_Vehicle.GetYaw());
Pkt.WriteBEInt32(a_VehicleSubType);
if (a_VehicleSubType != 0)
{
Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedX() * 400));
Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedY() * 400));
Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedZ() * 400));
}
}
void cProtocol_1_8_0::SendStatistics(const cStatManager & a_Manager)
{
ASSERT(m_State == 3); // In game mode?
@ -1808,70 +1751,70 @@ bool cProtocol_1_8_0::CompressPacket(const AString & a_Packet, AString & a_Compr
int cProtocol_1_8_0::GetParticleID(const AString & a_ParticleName)
{
static std::map<AString, int> ParticleMap;
if (ParticleMap.empty())
static const std::unordered_map<AString, int> ParticleMap
{
// Initialize the ParticleMap:
ParticleMap["explode"] = 0;
ParticleMap["largeexplode"] = 1;
ParticleMap["hugeexplosion"] = 2;
ParticleMap["fireworksspark"] = 3;
ParticleMap["bubble"] = 4;
ParticleMap["splash"] = 5;
ParticleMap["wake"] = 6;
ParticleMap["suspended"] = 7;
ParticleMap["depthsuspend"] = 8;
ParticleMap["crit"] = 9;
ParticleMap["magiccrit"] = 10;
ParticleMap["smoke"] = 11;
ParticleMap["largesmoke"] = 12;
ParticleMap["spell"] = 13;
ParticleMap["instantspell"] = 14;
ParticleMap["mobspell"] = 15;
ParticleMap["mobspellambient"] = 16;
ParticleMap["witchmagic"] = 17;
ParticleMap["dripwater"] = 18;
ParticleMap["driplava"] = 19;
ParticleMap["angryvillager"] = 20;
ParticleMap["happyvillager"] = 21;
ParticleMap["townaura"] = 22;
ParticleMap["note"] = 23;
ParticleMap["portal"] = 24;
ParticleMap["enchantmenttable"] = 25;
ParticleMap["flame"] = 26;
ParticleMap["lava"] = 27;
ParticleMap["footstep"] = 28;
ParticleMap["cloud"] = 29;
ParticleMap["reddust"] = 30;
ParticleMap["snowballpoof"] = 31;
ParticleMap["snowshovel"] = 32;
ParticleMap["slime"] = 33;
ParticleMap["heart"] = 34;
ParticleMap["barrier"] = 35;
ParticleMap["iconcrack"] = 36;
ParticleMap["blockcrack"] = 37;
ParticleMap["blockdust"] = 38;
ParticleMap["droplet"] = 39;
ParticleMap["take"] = 40;
ParticleMap["mobappearance"] = 41;
ParticleMap["dragonbreath"] = 42;
ParticleMap["endrod"] = 43;
ParticleMap["damageindicator"] = 44;
ParticleMap["sweepattack"] = 45;
ParticleMap["fallingdust"] = 46;
ParticleMap["totem"] = 47;
ParticleMap["spit"] = 48;
}
{ "explode", 0 },
{ "largeexplode", 1 },
{ "hugeexplosion", 2 },
{ "fireworksspark", 3 },
{ "bubble", 4 },
{ "splash", 5 },
{ "wake", 6 },
{ "suspended", 7 },
{ "depthsuspend", 8 },
{ "crit", 9 },
{ "magiccrit", 10 },
{ "smoke", 11 },
{ "largesmoke", 12 },
{ "spell", 13 },
{ "instantspell", 14 },
{ "mobspell", 15 },
{ "mobspellambient", 16 },
{ "witchmagic", 17 },
{ "dripwater", 18 },
{ "driplava", 19 },
{ "angryvillager", 20 },
{ "happyvillager", 21 },
{ "townaura", 22 },
{ "note", 23 },
{ "portal", 24 },
{ "enchantmenttable", 25 },
{ "flame", 26 },
{ "lava", 27 },
{ "footstep", 28 },
{ "cloud", 29 },
{ "reddust", 30 },
{ "snowballpoof", 31 },
{ "snowshovel", 32 },
{ "slime", 33 },
{ "heart", 34 },
{ "barrier", 35 },
{ "iconcrack", 36 },
{ "blockcrack", 37 },
{ "blockdust", 38 },
{ "droplet", 39 },
{ "take", 40 },
{ "mobappearance", 41 },
{ "dragonbreath", 42 },
{ "endrod", 43 },
{ "damageindicator", 44 },
{ "sweepattack", 45 },
{ "fallingdust", 46 },
{ "totem", 47 },
{ "spit", 48 }
};
AString ParticleName = StrToLower(a_ParticleName);
if (ParticleMap.find(ParticleName) == ParticleMap.end())
const auto ParticleName = StrToLower(a_ParticleName);
const auto FindResult = ParticleMap.find(ParticleName);
if (FindResult == ParticleMap.end())
{
LOGWARNING("Unknown particle: %s", a_ParticleName.c_str());
ASSERT(!"Unknown particle");
return 0;
}
return ParticleMap[ParticleName];
return FindResult->second;
}
@ -1883,7 +1826,7 @@ UInt32 cProtocol_1_8_0::GetProtocolMobType(eMonsterType a_MobType)
switch (a_MobType)
{
// Map invalid type to Giant for easy debugging (if this ever spawns, something has gone very wrong)
case mtInvalidType: return 52;
case mtInvalidType: return 53;
case mtBat: return 65;
case mtBlaze: return 61;
case mtCaveSpider: return 59;
@ -1925,41 +1868,6 @@ UInt32 cProtocol_1_8_0::GetProtocolMobType(eMonsterType a_MobType)
void cProtocol_1_8_0::FixItemFramePositions(int a_ObjectData, double & a_PosX, double & a_PosZ, double & a_Yaw)
{
switch (a_ObjectData)
{
case 0:
{
a_PosZ += 1;
a_Yaw = 0;
break;
}
case 1:
{
a_PosX -= 1;
a_Yaw = 90;
break;
}
case 2:
{
a_PosZ -= 1;
a_Yaw = 180;
break;
}
case 3:
{
a_PosX += 1;
a_Yaw = 270;
break;
}
}
}
void cProtocol_1_8_0::AddReceivedData(const char * a_Data, size_t a_Size)
{
// Write the incoming data into the comm log file:
@ -3918,3 +3826,76 @@ void cProtocol_1_8_0::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity &
a_Pkt.WriteBEInt32(0); // NumProperties
}
void cProtocol_1_8_0::WriteEntitySpawn(cPacketizer & a_Pkt, const cEntity & a_Entity, const UInt8 a_ObjectType, const Int32 a_ObjectData)
{
ASSERT(m_State == 3); // In game mode?
a_Pkt.WriteVarInt32(a_Entity.GetUniqueID());
a_Pkt.WriteBEUInt8(a_ObjectType);
a_Pkt.WriteFPInt(a_Entity.GetPosX());
a_Pkt.WriteFPInt(a_Entity.GetPosY());
a_Pkt.WriteFPInt(a_Entity.GetPosY());
a_Pkt.WriteByteAngle(a_Entity.GetPitch());
a_Pkt.WriteByteAngle(a_Entity.GetYaw());
a_Pkt.WriteBEInt32(a_ObjectData);
if (a_ObjectData != 0)
{
a_Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400));
a_Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400));
a_Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400));
}
}
UInt8 cProtocol_1_8_0::GetProtocolEntityType(const cEntity & a_Entity)
{
using Type = cEntity::eEntityType;
switch (a_Entity.GetEntityType())
{
case Type::etEnderCrystal: return 51;
case Type::etPickup: return 2;
case Type::etFallingBlock: return 70;
case Type::etMinecart: return 10;
case Type::etBoat: return 1;
case Type::etTNT: return 50;
case Type::etProjectile:
{
using PType = cProjectileEntity::eKind;
const auto & Projectile = static_cast<const cProjectileEntity &>(a_Entity);
switch (Projectile.GetProjectileKind())
{
case PType::pkArrow: return 60;
case PType::pkSnowball: return 61;
case PType::pkEgg: return 62;
case PType::pkGhastFireball: return 63;
case PType::pkFireCharge: return 64;
case PType::pkEnderPearl: return 65;
case PType::pkExpBottle: return 75;
case PType::pkSplashPotion: return 73;
case PType::pkFirework: return 76;
case PType::pkWitherSkull: return 66;
}
}
case Type::etFloater: return 90;
case Type::etItemFrame: return 71;
case Type::etLeashKnot: return 77;
// Non-objects must not be sent
case Type::etEntity:
case Type::etPlayer:
case Type::etMonster:
case Type::etExpOrb:
case Type::etPainting: UNREACHABLE("Tried to spawn an unhandled entity");
}
}

View File

@ -76,7 +76,6 @@ public:
virtual void SendLoginSuccess (void) override;
virtual void SendMapData (const cMap & a_Map, int a_DataStartX, int a_DataStartY) override;
virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerAbilities (void) override;
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
@ -104,10 +103,8 @@ public:
virtual void SendSetTitle (const cCompositeChat & a_Title) override;
virtual void SendSetRawTitle (const AString & a_Title) override;
virtual void SendSoundParticleEffect (const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
virtual void SendSpawnEntity (const cEntity & a_Entity) override;
virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData) override;
virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
virtual void SendStatistics (const cStatManager & a_Manager) override;
virtual void SendTabCompletionResults (const AStringVector & a_Results) override;
virtual void SendTeleportEntity (const cEntity & a_Entity) override;
@ -135,9 +132,6 @@ public:
/** The 1.8 protocol use a particle id instead of a string. This function converts the name to the id. If the name is incorrect, it returns 0. */
static int GetParticleID(const AString & a_ParticleName);
/** Minecraft 1.8 use other locations to spawn the item frame. This function converts the 1.7 positions to 1.8 positions. */
static void FixItemFramePositions(int a_ObjectData, double & a_PosX, double & a_PosZ, double & a_Yaw);
protected:
AString m_ServerAddress;
@ -167,7 +161,7 @@ protected:
virtual UInt32 GetPacketID(ePacketType a_Packet) override;
/** Converts eMonsterType to protocol-specific mob types */
virtual UInt32 GetProtocolMobType(eMonsterType a_MobType) override;
virtual UInt32 GetProtocolMobType(eMonsterType a_MobType);
/** Reads and handles the packet. The packet length and type have already been read.
Returns true if the packet was understood, false if it was an unknown packet
@ -246,6 +240,15 @@ protected:
/** Writes the entity properties for the specified entity, including the Count field. */
virtual void WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity);
/** Writes the entity type and entity-dependent data into a packet structure required for the entity to initially spawn. */
virtual void WriteEntitySpawn(cPacketizer & a_Pkt, const cEntity & a_Entity, const UInt8 a_ObjectType, const Int32 a_ObjectData);
/** Writes the block entity data for the specified block entity into the packet. */
virtual void WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity);
private:
/** Converts an entity to a protocol-specific entity type.
Only entities that the Send Spawn Entity packet supports are valid inputs to this method */
UInt8 GetProtocolEntityType(const cEntity & a_Entity);
} ;

View File

@ -329,35 +329,6 @@ void cProtocol_1_9_0::SendMapData(const cMap & a_Map, int a_DataStartX, int a_Da
void cProtocol_1_9_0::SendPickupSpawn(const cPickup & a_Pickup)
{
ASSERT(m_State == 3); // In game mode?
{ // TODO Use SendSpawnObject
cPacketizer Pkt(*this, pktSpawnObject);
Pkt.WriteVarInt32(a_Pickup.GetUniqueID());
// TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
Pkt.WriteBEUInt64(0);
Pkt.WriteBEUInt64(a_Pickup.GetUniqueID());
Pkt.WriteBEUInt8(2); // Type = Pickup
Pkt.WriteBEDouble(a_Pickup.GetPosX());
Pkt.WriteBEDouble(a_Pickup.GetPosY());
Pkt.WriteBEDouble(a_Pickup.GetPosZ());
Pkt.WriteByteAngle(a_Pickup.GetYaw());
Pkt.WriteByteAngle(a_Pickup.GetPitch());
Pkt.WriteBEInt32(0); // No object data
Pkt.WriteBEInt16(0); // No velocity
Pkt.WriteBEInt16(0);
Pkt.WriteBEInt16(0);
}
SendEntityMetadata(a_Pickup);
}
void cProtocol_1_9_0::SendPlayerMaxSpeed(void)
{
ASSERT(m_State == 3); // In game mode?
@ -447,32 +418,6 @@ void cProtocol_1_9_0::SendSoundEffect(const AString & a_SoundName, double a_X, d
void cProtocol_1_9_0::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktSpawnObject);
Pkt.WriteVarInt32(a_FallingBlock.GetUniqueID());
// TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
Pkt.WriteBEUInt64(0);
Pkt.WriteBEUInt64(a_FallingBlock.GetUniqueID());
Pkt.WriteBEUInt8(70); // Falling block
Vector3d LastSentPos = a_FallingBlock.GetLastSentPos();
Pkt.WriteBEDouble(LastSentPos.x);
Pkt.WriteBEDouble(LastSentPos.y);
Pkt.WriteBEDouble(LastSentPos.z);
Pkt.WriteByteAngle(a_FallingBlock.GetYaw());
Pkt.WriteByteAngle(a_FallingBlock.GetPitch());
Pkt.WriteBEInt32(static_cast<Int32>(a_FallingBlock.GetBlockType()) | (static_cast<Int32>(a_FallingBlock.GetBlockMeta()) << 12));
Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedX() * 400));
Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedY() * 400));
Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedZ() * 400));
}
void cProtocol_1_9_0::SendSpawnMob(const cMonster & a_Mob)
{
ASSERT(m_State == 3); // In game mode?
@ -501,64 +446,6 @@ void cProtocol_1_9_0::SendSpawnMob(const cMonster & a_Mob)
void cProtocol_1_9_0::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData)
{
ASSERT(m_State == 3); // In game mode?
double PosX = a_Entity.GetPosX();
double PosZ = a_Entity.GetPosZ();
double Yaw = a_Entity.GetYaw();
if (a_ObjectType == 71)
{
FixItemFramePositions(a_ObjectData, PosX, PosZ, Yaw);
}
cPacketizer Pkt(*this, pktSpawnObject);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
// TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
Pkt.WriteBEUInt64(0);
Pkt.WriteBEUInt64(a_Entity.GetUniqueID());
Pkt.WriteBEUInt8(static_cast<UInt8>(a_ObjectType));
Pkt.WriteBEDouble(PosX);
Pkt.WriteBEDouble(a_Entity.GetPosY());
Pkt.WriteBEDouble(PosZ);
Pkt.WriteByteAngle(a_Entity.GetPitch());
Pkt.WriteByteAngle(Yaw);
Pkt.WriteBEInt32(a_ObjectData);
Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400));
Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400));
Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400));
}
void cProtocol_1_9_0::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktSpawnObject);
Pkt.WriteVarInt32(a_Vehicle.GetUniqueID());
// TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
Pkt.WriteBEUInt64(0);
Pkt.WriteBEUInt64(a_Vehicle.GetUniqueID());
Pkt.WriteBEUInt8(static_cast<UInt8>(a_VehicleType));
Vector3d LastSentPos = a_Vehicle.GetLastSentPos();
Pkt.WriteBEDouble(LastSentPos.x);
Pkt.WriteBEDouble(LastSentPos.y);
Pkt.WriteBEDouble(LastSentPos.z);
Pkt.WriteByteAngle(a_Vehicle.GetPitch());
Pkt.WriteByteAngle(a_Vehicle.GetYaw());
Pkt.WriteBEInt32(a_VehicleSubType);
Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedX() * 400));
Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedY() * 400));
Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedZ() * 400));
}
void cProtocol_1_9_0::SendTeleportEntity(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
@ -2286,6 +2173,32 @@ void cProtocol_1_9_0::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity &
void cProtocol_1_9_0::WriteEntitySpawn(cPacketizer & a_Pkt, const cEntity & a_Entity, const UInt8 a_ObjectType, const Int32 a_ObjectData)
{
ASSERT(m_State == 3); // In game mode?
a_Pkt.WriteVarInt32(a_Entity.GetUniqueID());
// TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
a_Pkt.WriteBEUInt64(0);
a_Pkt.WriteBEUInt64(a_Entity.GetUniqueID());
a_Pkt.WriteBEUInt8(a_ObjectType);
a_Pkt.WriteBEDouble(a_Entity.GetPosX());
a_Pkt.WriteBEDouble(a_Entity.GetPosY());
a_Pkt.WriteBEDouble(a_Entity.GetPosZ());
a_Pkt.WriteByteAngle(a_Entity.GetPitch());
a_Pkt.WriteByteAngle(a_Entity.GetYaw());
a_Pkt.WriteBEInt32(a_ObjectData);
a_Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400));
a_Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400));
a_Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400));
}
////////////////////////////////////////////////////////////////////////////////
// cProtocol_1_9_1:

View File

@ -54,15 +54,11 @@ public:
virtual void SendLeashEntity (const cEntity & a_Entity, const cEntity & a_EntityLeashedTo) override;
virtual void SendMapData (const cMap & a_Map, int a_DataStartX, int a_DataStartY) override;
virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerMaxSpeed (void) override;
virtual void SendPlayerMoveLook (void) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData) override;
virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
virtual void SendTeleportEntity (const cEntity & a_Entity) override;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendUnleashEntity (const cEntity & a_Entity) override;
@ -127,6 +123,9 @@ protected:
/** Writes the entity properties for the specified entity, including the Count field. */
virtual void WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity) override;
/** Writes the entity type and entity-dependent data into a packet structure required for the entity to initially spawn. */
virtual void WriteEntitySpawn(cPacketizer & a_Pkt, const cEntity & a_Entity, const UInt8 a_ObjectType, const Int32 a_ObjectData) override;
/** Writes the block entity data for the specified block entity into the packet. */
virtual void WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity) override;