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5769 Commits

Author SHA1 Message Date
Mat f931590bf0 Prevent crash when breeding 2020-04-16 18:03:51 +00:00
Bond_009 dc4df66548 Trapdoor can be placed anywhere since 1.9 2020-04-15 21:58:27 +00:00
Mattes D 42cc736bfd
ServerHandle: Fix closing failed servers. (#4653)
If the cServerHandle failed to listen, closing it would then crash Cuberite.
2020-04-15 14:13:40 +02:00
Mattes D f84bab3bc2
Fixed Lua Vector unification. (#4652) 2020-04-15 00:23:24 +01:00
Mattes D c9a9b3c9d0
Bindings: Allow coercion between Vector3 subtypes. (#4646)
In manually bound functions, allows one to use any Vector3<T> value, as well as a {x, y, z} table, in Lua as any Vector3<T> parameter.
Has example in Debuggers' /vector command.
Unfortunately doesn't work in auto-bindings.
2020-04-14 16:43:21 +02:00
DrButcher 35299b8509
Pressure plate sounds and delay (#4643)
+ Added sounds on depress and release
+ Added correct delay times
2020-04-13 23:23:43 +01:00
Peter Bell 43525c5df8 Acquire chunk map CS when accessing player entities 2020-04-13 17:13:38 +02:00
Mattes D fb05ea7cf7 Fixed entity teleport for just-spawned entities.
Includes a test code in the Debuggers plugin - throwing a cake-as-fallingblock.
2020-04-12 13:34:24 +02:00
Mattes D ef2d5027d3
Removed extended ASCII, and added a check against it. (#4642) 2020-04-12 09:24:30 +02:00
Alexander Harkness 8914355895 Fix rotation metas on blocks 2020-04-11 19:00:05 +00:00
GefaketHD 0712fd2d90 fixing rotation - rel. #4625 2020-04-11 19:00:05 +00:00
Alexander Harkness 0d72270186 Replace all single-digit hex constants with two-digit version 2020-04-10 13:07:16 +00:00
Alexander Harkness db118af6ae Remove silly empty cBlockGlazedTerracotta class 2020-04-10 13:07:16 +00:00
Alexander Harkness 49f301d5a4 Reduce line length on templates 2020-04-10 13:07:16 +00:00
Alexander Harkness e5cc698ee7 Add additional spacing between template/function definitions 2020-04-10 13:07:16 +00:00
Alexander Harkness 9bb001f17b Add doxy-comments to new functions 2020-04-10 13:07:16 +00:00
Alexander Harkness 2b77b67197 Fix comment text 2020-04-10 13:07:16 +00:00
Alexander Harkness f40aba941e Add mixins for blocks that rotate based on player yaw at placement
Also add observer block handler.
2020-04-10 13:07:16 +00:00
Alexander Harkness 458d7f95c2 Brewing stands do not have rotation 2020-04-10 13:07:16 +00:00
Alexander Harkness 48ccd93426 Add Terracotta handlers 2020-04-10 13:07:16 +00:00
Alexander Harkness cb21a4611d Correct Black Glazed Terracotta block handler 2020-04-10 13:07:16 +00:00
Alexander Harkness b8141f6c87 Add additional blocks which are not breakable by hand 2020-04-10 13:07:16 +00:00
Alexander Harkness 4a62e004c5 Change stained clay hardness value 2020-04-10 13:07:16 +00:00
Mat d4f3d674d1
Use correct value for zombie villager in 1.13 2020-04-10 05:17:46 +03:00
Alexander Harkness 4b3043f627
Fix compilation, for real this time.
I should go to sleep now...
2020-04-10 01:01:07 +01:00
Alexander Harkness a780b3a4f5
Oops, remember to save your files! 2020-04-10 00:53:04 +01:00
Bond-009 8438def87e
Add Zombie Villagers 2020-04-10 00:50:45 +01:00
Mat d966a12624
Don't set entity world twice (#4606)
* Don't set entity world twice

* Call HookSpawnedEntity when the entity actually spawned
2020-04-09 20:26:06 +00:00
Mattes D bdedab15c9
Falling blocks can now be spawned at any position. (#4620)
* Falling blocks can now be spawned at any position.

* Added a /cake command to Debuggers that throws a cake in a nice slow arc.

* Fixed regular falling blocks.
2020-04-09 20:25:20 +00:00
Mat 23219c4738 Wolves and mooshrooms are passive mobs 2020-04-09 12:39:45 +01:00
Mat 6a21bf979c
Initial resource pack support (#4622) 2020-04-07 21:23:54 +00:00
peterbell10 19ad96561c
Filter blocks to add to redstone sim's wake queue (#4621) 2020-04-05 19:20:52 +00:00
Alexander Harkness 16b3de94c8
Add potatoes to washed away list also 2020-04-05 12:43:03 +01:00
metiu07 6bde0dd9ad
FluidSimulator: Carrots should be also washable (#4619) 2020-04-05 11:41:31 +00:00
Lukas Pioch 9680408c16
Block entity for beacon was not created (#4618) 2020-04-04 19:34:00 +00:00
Alexander Harkness 2b9474f171
Remove switch statements from cItemFoodHandler (#4610)
* Remove switch statements from cItemFoodHandler

* Alpha-sort and add comment

* Relocate golden apple handler
2020-04-04 15:13:41 +00:00
Mat 3eaab73540
Potion changes (#4601)
* Correct protocol translation for potions

* Update brewing recipes
2020-04-04 14:16:36 +00:00
Mat 60bcc06f43
Implement wither skeletons (#4563) 2020-04-04 13:44:17 +02:00
peterbell10 aac592f985
Manage block entity lifetime with unique_ptr (#4080) 2020-04-03 23:23:38 +02:00
Alexander Harkness ba048e2101
New hotfix to prevent calling OnBroken (#4600)
* Fix stack overflow in breaking ice.

Stupid fix, but it does work and is used in other places too...

* Replace hotfix for pistons with better one

* Fix comments in BlockBed handler
2020-04-03 20:24:49 +00:00
Mat 4c6f95f49a
Quick fix to make spawn eggs work (#4611) 2020-04-03 21:56:48 +03:00
Mat 4ed182c13a
Tweak pickup sound pitch (#4598) 2020-04-03 15:49:12 +00:00
Mattes D a765e71325
Removed the obsolete cTracer class. (#4594) 2020-04-03 12:50:08 +00:00
Mattes D 01b8ed5295
Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)
The BlockID.h file was removed from Globals.h and renamed to BlockType.h (main change)
The BlockInfo.h file was removed from Globals.h (main change)
The ENUM_BLOCK_ID and ENUM_ITEM_ID enum names were replaced with ENUM_BLOCK_TYPE and ENUM_ITEM_TYPE (cosmetics)
The various enums, such as eDimension, eDamageType and eExplosionSource were moved from BlockType.h to Defines.h, together with the helper functions for converting between them and strings (StringToDimension et al.) (minor)
Many inline functions were moved from headers to their respective cpp files, so that BlockType.h could be included only into the cpp file, rather than the header.
That broke our tests a bit, since they pick bits and pieces out of the main code and provide stubs for the rest; they had to be re-stubbed and re-verified.
eMonsterType values are no longer tied to E_ITEM_SPAWN_EGG_META_* values
2020-04-03 08:57:01 +02:00
Mat 318d31dc39
Use a reasonable listen backlog value (#4597) 2020-04-02 16:05:07 +02:00
Alexander Harkness cdc452916e
Replace buckets to the selected hotbar slot, rather than the first available. (#4580)
* Replace buckets to the selected hotbar slot, rather than the first available.

Replicates vanilla behaviour, as well as being more logical.

* Refactor cInventory::AddItem. Behaviour is now documented

* Add new cInventory::ReplaceOneEquippedItem and ::SetEquippedItem methods

* Return empty potion to the same slot after drinking

* Replace buckets correctly in other situations, not simply water and lava

Uses the new ReplaceOneEquippedItem method

* Correct collecting water from source block with bottle

* Add cPlayer::ReplaceOneEquippedItemTossRest method

* Handle stacked filled buckets (in theory)

Use new cPlayer::ReplaceOneEquippedItemTossRest method
2020-04-02 12:42:15 +00:00
mathiascode d5c58c6b17 Tweak attack ranges 2020-04-02 09:30:50 +02:00
peterbell10 59e38d1a46
Fix explosion knockback issues and tweak knockback strength (#4590) 2020-04-02 09:29:42 +02:00
Alexander Harkness 41d4ea6948
Fix off-by-one error and clean error messages in manual bindings for BlockArea (#4549)
* Correct off-by-one error in manual bindings for FillRelCuboid

Fixes #4454

* Fix inconsistent error messages in manual bindings for BlockArea

* Generate error if invalid coords passed to FillRelCuboid
2020-04-01 12:43:26 +00:00
Alexander Harkness 9210501af5
Prevent player from being destroyed by plugins (#4584)
* Prevent player from being destroyed by plugins

Add manual binding, bails out with error message if attempted
entity to destroy is player.

* Improve warnings and documentation, remove automatic binding

* Remove old and unnecessary deprecated function
2020-03-31 11:39:23 +00:00
Mat 5eb1ba3bcc
Lua API for spectating entities (#4518) 2020-03-30 21:35:37 +02:00
Mat c04ba834d1
Send experience on respawn (#4586) 2020-03-30 21:29:59 +02:00
peterbell10 6116f899de
Fix client disconnect assert (#4579) 2020-03-29 22:58:19 +02:00
Mat 31ace87d28
Add protocol mob ID remapping (#4538) 2020-03-29 17:54:37 +02:00
Alexander Harkness aa9a16b0c6
Fix build on Clang 2020-03-28 18:27:38 +00:00
Mat fce548139b
Inventory changes (#4561)
Co-Authored-By: peterbell10 <peterbell10@live.co.uk>
2020-03-28 13:52:40 +00:00
Xenoxis 1e1f79b795
Updated Bookshelves drop behaviour (#4567)
* Updated BookShelves Drop Behaviour

As described here : https://minecraft.gamepedia.com/Bookshelf#Loot

* Update src/Blocks/BlockBookShelf.h

* Update CONTRIBUTORS
2020-03-28 12:20:14 +00:00
Mat ec7247fa63
Toss all items from enchantment table (#4569) 2020-03-28 14:01:21 +02:00
peterbell10 1bc24055d5
cClientHandle: Only allow m_State to increase (#4533)
* cClientHandle: Only allow m_State to increase

* WasAddedToWorld was incorrect if kicked

* Rewrite cClient::Destroy with a guard clause
2020-03-28 10:44:44 +00:00
Xenoxis ae4d387f1d
Fix Snow Spawn on Cobblestone Slab (#4564) 2020-03-27 23:37:32 +00:00
Mat 92cf553bf8
Reduce ghast spawn rate again 2020-03-27 21:00:26 +02:00
Mat c9b3d2d95a
Reduce ghast spawn rate 2020-03-27 20:29:43 +02:00
Mat 7d8da81b92
Updated plugin list format (#4557) 2020-03-27 13:47:04 +01:00
Bond-009 ea386eaab1
Lock hopper when powered by redstone (#4347)
* Lock hopper when powered by redstone

* Add to manual bindings

* Add hopper API documentation

Co-authored-by: Mat <mail@mathias.is>
2020-03-27 12:03:28 +00:00
Alexander Harkness 3a2f364c95
Merge #4552
commit 28654b1f42a98c0f9910e333a9c8074fe30aff24
Author: Alexander Harkness <me@bearbin.net>
Date:   Fri Mar 27 11:58:34 2020 +0000

    Remove whitespace

commit f1492e174b51e168bf4fb150c2d7b7096c393057
Author: Odin <SirRobo@users.noreply.github.com>
Date:   Fri Mar 27 04:30:32 2020 +1100

    Add issue comment

commit b64166d68a327e8a9bf80720ff6e9c6af93921b5
Author: Odin <SirRobo@users.noreply.github.com>
Date:   Fri Mar 27 03:42:35 2020 +1100

    Don't run OnBroken with pistons

    Stops piston duplication bug and doesn't break water and lava simulation
2020-03-27 12:01:50 +00:00
Mat f5beeccd25
Fix typo in floater code (#4556) 2020-03-27 02:40:40 +02:00
Mat 996ce888e1
Fix typo in block break particle coordinate (#4555)
* Use Vector3d for block break particle

* Fix typo
2020-03-27 02:40:16 +02:00
Mat 2b32bb0b19
Decrease attack cooldown for monsters (#4542)
* Decrease attack cooldown for monsters

* Nerf some mobs

* Decimal points
2020-03-26 20:11:43 +02:00
Mat 84f86a467e
Improvements to blaze and ghast (#4547) 2020-03-26 18:54:40 +01:00
Mat 195bebb480
Disable bonemealable settings for now (#4551) 2020-03-26 17:06:15 +00:00
Mat b7e88e2c9f
Fix nether mob spawning (#4546)
* Fix nether mob spawning

* Remove zombie from nether mobs
2020-03-25 10:49:36 +00:00
Mat 782619e3f8
Send respawn packet by default (#4540) 2020-03-24 14:54:12 +00:00
Mat fdca7dc7f1
Furnace and brewing stand drops (#4534)
* Furnace drops contents

* Brewing stand drops contents

* Fix lit furnace drop

* Fix brewing stand drop

* Style

* Style
2020-03-24 14:16:09 +02:00
Max Luchterhand 08a9991b5a
When Client sends message longer than 256 bytes, kick him instead of handling message (#4514)
* Wrong overload of function push() got called when pushing a cEntity*.
Using a const cEntity * fixes this.

* Fixed accidental wrong indentation

* Compiler didn't like old style cast

* Kicking player when writing chat message longer than 2048

* Accounted for Astrings size() method returning bits, not bytes

* Fixed typo

* Changed MAX_STRING_SIZE to 1024, removed unnecessary division by 8

* Handling message length check in cClientHandle:HandleChat

* Guard clause instead of if else

* Remove stale changes

* Fixed formatting

Co-authored-by: mluchterhand <mluchterhand@max.de>
Co-authored-by: Peter Bell <peterbell10@live.co.uk>
Co-authored-by: Mattes D <github@xoft.cz>
2020-03-24 10:39:54 +02:00
Mat 0d0d019bbe
Fix certain item drops (#4536)
* Fix certain item drops

* Revert unwanted changes

* Revert unwanted changes

* Revert change

* Style fixes
2020-03-23 22:07:08 +02:00
mathiascode bff7319622 Enable functional packets in 1.13 2020-03-23 18:02:32 +02:00
Mat 4fde622e2d
Play sound when brewing is complete 2020-03-23 16:12:54 +02:00
Mat f5d24746d6
Jukebox improvements (#4537)
* Add jukebox block handler

Co-authored-by: peterbell10 <peterbell10@live.co.uk>
2020-03-23 13:45:09 +00:00
Alexander Harkness 0a68994f48 Manual merge of #4498.
Credit to @MeMuXin

Closes #4498
2020-03-23 12:18:12 +00:00
Mat 7d05e4402f
Don't attempt to give bucket with item count of 0 2020-03-23 11:39:32 +02:00
Mat 4b57513dd6
Cocoa pods have three growing stages 2020-03-23 10:19:52 +02:00
Mat 7700116330
Pickup spawn improvements (#4525)
Pickups are now thrown around when spawned, like in vanilla. Pickups also bail out of the collision detection checks while being created, to prevent them from blasting too far off in e.g. cobblestone generators.
2020-03-23 00:05:47 +00:00
Mat 41e09484b7
Don't push blocks outside world height limits (#4516)
* Don't push blocks outside world height limits

* Style fix

* Apply suggestion

Co-Authored-By: peterbell10 <peterbell10@live.co.uk>

* Apply suggestion

Co-Authored-By: peterbell10 <peterbell10@live.co.uk>

* Improvements

* Add block type check back

* Revert line break changes

* Update BlockPiston.cpp

Co-authored-by: peterbell10 <peterbell10@live.co.uk>
2020-03-22 22:51:11 +02:00
Mat 9ddf433ae7
Add ambient mob sounds (#4521) 2020-03-22 15:50:34 +00:00
Mat 076749bd36
Increase speed of splash potion and expbottle (#4513) 2020-03-22 17:44:24 +02:00
Mat 0b0d6b23d2
Fix effect crashes (#4530)
* Fix effect crashes

* Change according to suggestion
2020-03-22 17:34:24 +02:00
Mat c968f1f7da
TNT position fixes (#4519)
* TNT position fixes

* Don't add offset to explosion spawn coords

* Don't make other entities push TNT

* Correct initial TNT speed

* Fix typo

* Improvements

* Revert unwanted change

* Style fixes

* Update format
2020-03-22 17:33:36 +02:00
Mat 00ae9604e1
Fix invalid explosion damage (#4529) 2020-03-22 13:02:21 +00:00
Mat 581c1e5034
Fix typo in fish meta 2020-03-22 14:43:12 +02:00
Mat c0c9bf2b86
Don't enchant an already enchanted book 2020-03-22 13:32:24 +02:00
Mat c750c4e55f
Fix armor protection (#4506)
* Fix armor protection

* Check min damage

* Check min damage

* Commit missing changes

* Convert to int

* Use float

* Float some more
2020-03-22 12:39:32 +02:00
Mat 49dd645aa6
Don't remove items twice (#4524)
* Don't remove items twice
2020-03-22 12:17:04 +02:00
Mat 038194d2a6
Allow enderman to attack during day (#4522) 2020-03-22 12:13:44 +02:00
Mat 3d5a295423
Ender chest is not affected by piston (#4526) 2020-03-22 00:18:49 +00:00
Mat c4fc6a5343
Bonemeal cannot be used on cactus and sugar cane 2020-03-21 19:46:57 +02:00
Max Luchterhand 4f60eaabca
Wrong overload of function push() got called when pushing a cEntity*. (#4512)
* Now having two funcs, Push(cEntity* ..) and Push(const cEntity* ...).
For now, the const function just casts away the const qualifier and
passes to the other.

Co-authored-by: mluchterhand <mluchterhand@max.de>
2020-03-21 16:00:26 +00:00
Mat 0de2a32365
Don't call player movement hook if nothing changed (#4517)
Co-authored-by: peterbell10 <peterbell10@live.co.uk>
2020-03-21 12:57:19 +00:00
Mat 61a6a18b79
Improve explosion visuals (#4511) 2020-03-20 23:42:16 +00:00
stone3311 0a1cfda02c
Clamp teleportation position (#4203) 2020-03-20 09:31:06 +01:00
Mat 646d3d6a2e
Remove leading slash from command block commands (#4502) 2020-03-19 20:06:25 +01:00
Mat 0e07e231a2
Improvements to knockback (#4504)
* Improvements to knockback
* SetSpeed for explosions
* Improve code consistency
2020-03-19 17:13:41 +00:00
Mat 599d42e6d3
Prevent arrows from sinking into the ground (#4509) 2020-03-19 09:58:20 +00:00
Mat 47fa636e34
Change outdated air drag value for arrows 2020-03-19 04:47:54 +02:00
Mat 5869a53e21
Change outdated air drag value for TNT 2020-03-19 04:35:21 +02:00
Max Luchterhand 384ba18812
Fixed unloading of chunks that contain player entities (#4508)
Co-authored-by: peterbell10 <peterbell10@live.co.uk>
Co-authored-by: mluchterhand <mluchterhand@max.de>
2020-03-18 17:17:59 +00:00
Max Luchterhand 57da82524b
Blocks only drop pickups when using correct tool (#4505)
Co-authored-by: mluchterhand <mluchterhand@max.de>
2020-03-18 16:59:28 +00:00
Mat 0718c44e77
Silk touch pickaxe drops grass block (#4485) 2020-03-17 02:23:50 +02:00
Mat 5a2163d7e6
Don't send entity velocity for boats (#4488)
* Don't send entity velocity for boats
2020-03-07 13:56:02 +02:00
Mat 83a41c93e9
Attached entities can't enter portals (#4484)
* Attached entities can't enter portals

* Whitespace fixes
2020-03-05 21:33:43 +02:00
Mat d572ad7faf
Don't spawn boats in ground 2020-03-05 16:05:30 +02:00
Mat cff9f7571b
Use LastSentPos for mob spawn packet in 1.11+ (#4490) 2020-03-05 12:58:46 +02:00
Mat 7d4934534e
Stabilise MoveToWorld (#4004)
* Stabilise MoveToWorld

* Fix comments and deprecate ScheduleMoveToWorld

* Enhanced thread safety for m_WorldChangeInfo

* Return unique_ptr from cAtomicUniquePtr::exchange

* cWorld now calls entity cEntity::OnAddToWorld and cEntity::OnRemoveFromWorld.

Allows broadcasting entities added to the world from the world's tick thread.
This also factors out some common code from cEntity::DoMoveToWorld and cEntity::Initialize.

As a consequence, cEntity::Destroy(false) (i.e. Destroying the entity without broadcasting) is impossible.
This isn't used anywhere in Cuberite so it's now deprecated.

* Update entity position after removing it from the world.
Fixes broadcasts being sent to the wrong chunk.

* Fix style

* cEntity: Update LastSentPosition when sending spawn packet

* Add Wno-deprecated-declarations to the lua bindings

* Kill uses of ScheduleMoveToWorld
2020-03-05 12:52:34 +02:00
peterbell10 d7a726a423
Update LastSentPosition when entity has no speed (#4487)
* Update LastSentPosition when entity has no speed

* Restructure BroadcastMovementUpdate and always process relmove
2020-03-04 16:47:51 +02:00
Mat aba329544f
Prevent container item duplication (#4476) 2020-03-04 15:12:15 +01:00
Mat 1ab87be80c
Play correct sound when entities are hit by arrows (#4481) 2020-03-04 02:05:04 +02:00
Mat dca896dfcc Boats can be spawned on land 2020-03-01 13:27:19 +00:00
Mattes D a0d2e934eb BlockTypePalette: Improved loading speed in MSVC Debug builds. 2020-02-24 09:37:40 +01:00
mathiascode 3d699c0dc4 Remove 1.13 from supported protocol list 2020-02-24 09:33:59 +01:00
Mat 6d938c0e3f
Blocks are usable in adventure mode (#4464) 2020-01-15 23:54:48 +02:00
Mattes D 4aef80b47e Added temporary block type mapping for 1.13+ protocols. 2020-01-07 06:53:17 +01:00
Mattes D e234fbdafe StringUtils: Added note to StringsConcat about StringJoin. 2020-01-07 06:53:17 +01:00
Mattes D 583fd0a387 ProtocolRecognizer: Updated to unique_ptr. 2020-01-07 06:53:17 +01:00
Mattes D b63bb2f694 Root: Load the UpgradeBlockTypePalette on startup. 2020-01-07 06:53:17 +01:00
Mattes D 208313dba1 main: Terminate if an exception is thrown. 2020-01-07 06:53:17 +01:00
Mat dd665f092f
Clean up server folder for Android (#4448) 2020-01-02 17:59:07 +02:00
Alexander Harkness bf10b56638 Fix android builds (#4432)
* Terminate android build script early if any step fails

* Remove deprecated android types

* Use android NDK cmake support rather than cmake android NDK support as that support is better supported

* Android uses GNU strerror_r?

* Fix compilation

* Rebase

* Fix final issues

* Drop submodule changes

* Revert change

* Parentheses

* Lower api levels

* Don't use GNU strerror_r for Android

Co-authored-by: Mat <mail@mathias.is>
2020-01-02 03:54:40 +02:00
Mat fd3866154e
Include missing server files (#4446) 2019-12-30 19:05:19 +02:00
Mat 586a618640
Remove lang folder (#4445) 2019-12-30 16:02:11 +02:00
Mat 5074527d2c
Disable block placement in adventure mode (#4424) 2019-12-30 01:54:37 +02:00
Mattes D 2894ce3812 CMake: Fix builds in folders with spaces 2019-12-29 11:49:00 +01:00
Mattes D 5df6d4f535 CMake: Don't create symlinks if link == orig. 2019-12-28 23:26:54 +01:00
Mattes D 2d6f6a574d BlockTypePalette: Load from TSV or original reports' JSON. 2019-12-28 22:43:35 +01:00
Mattes D 7453a9fbe1 Moved ProtocolBlockTypePalette functionality into BlockTypePalette. 2019-12-28 22:43:35 +01:00
Mattes D 2de6b7537d BlockTypePalette: Refactored for usage in both directions.
Improves index() lookup speeds and allows BlockTypePalette to be used in place of ProtocolBlockTypePalette.
2019-12-28 22:43:35 +01:00
Mattes D cc72b204b2
Output the binaries into a per-configuration Server subfolder. (#4440)
Make links to the original Server subfolder's items from the per-configuration Server subfolder.
2019-12-28 12:53:37 +01:00
Mat f5af0e2e04
WebAdmin improvements (#4433)
* WebAdmin improvements

* Remove stray div tag

* Revert path change

* Remove buildserver link

* Further simplification

* Reduce horizontal padding

* Add svg icons

* Remove unneeded css

* Make login and logout icons colored

* Use same capitalization for Log in and Log  out

* Remove leftover code from old Webadmin design

* Remove more leftover code from earlier Webadmin versions

* and don't add earlier leftovers back...

* PR test

* Fix max width overflow

* Add missing css changes
2019-12-28 02:15:12 +02:00
NiLSPACE dc787e1d96 Improved large jungle and acacia tree generation (#4413) 2019-12-22 23:38:11 +01:00
Peter Bell fb2ef33c89 Correct block transparencies 2019-12-05 15:26:47 +01:00
Mattes D 61904af626 Moved growing from cWorld / cChunk to cBlockHandler descendants. 2019-10-28 10:45:43 +01:00
Mattes D 221cc4ec5c
Refactored block-to-pickup conversion. (#4417) 2019-10-16 10:06:34 +02:00
NiLSPACE 241d97bbf9
Fixed crash in hopper while pulling items from blockentity above itself (#4412) 2019-10-04 15:50:47 +02:00
Lukas Pioch 7b603f3c95 Added another check if the item is place able (#4404) 2019-10-03 12:34:15 +02:00
Mattes D 365cbc6e1c
Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
Lukas Pioch ba664340f3 Cactus can now grow and will be dropped if there is no place to grow. 2019-09-29 13:42:29 +02:00
Mattes D 180a43d097 Fixed MSVC warnings (#4400) 2019-09-27 16:51:44 +01:00
Bond-009 eda2fc42d9 Fix clang8.0 build (#4399)
The protocol 13.0 PR broke clang 8.0 builds.
2019-09-24 20:38:54 +01:00
Mattes D 66e73a2d68 NBTChunkSerializer: Cleaned up interface.
Removed dependency on cChunkDataCallback.
Moved all the serializing code into a worker class.
Changed the serialization into a single-call action.
2019-09-24 17:38:59 +02:00
E14 d1c95742dd Add ProtocolBlockTypePalette (#4391) 2019-09-22 22:57:54 +02:00
Lukas Pioch 70d0b46b60 Added missing closing } in message output 2019-09-20 14:33:53 +01:00
Mattes D c7132a3091 Protocol 1.9: Alpha-sort, add useful debugging code. 2019-09-16 15:37:54 +02:00
Tiger Wang 77731f80fb Initial support for 1.13 clients
+ Can look at *shape* of world
+ Can look at *shape* of inventory
2019-09-16 15:37:54 +02:00
E14 83013d19ca GCC: Added pragma to ignore fallthrough warnings within Unicode Inc. code (#4392) 2019-09-13 15:56:56 +02:00
Mattes D 3bc0f07fea Fixed warnings in ChunkDataSerializer. 2019-09-10 09:45:28 +02:00
Mattes D 2c804dd34a Protocol: Use logical outgoing packet types. 2019-09-10 09:45:28 +02:00
Mattes D ad24702b4e ChunkGenerator: Changed to use cChunkCoords. 2019-09-08 20:21:49 +02:00
Mattes D 5f4df3e87d ShapeGen, HeiGen: Changed to use cChunkCoords. 2019-09-08 20:21:49 +02:00
Mattes D e4ac84a6ab BiomeGen: Changed to use cChunkCoords params. 2019-09-08 20:21:49 +02:00
Mattes D 343bc2729e Generator: Added repeatability test. 2019-09-07 13:38:07 +02:00
Mattes D f50c6735f8 CompoGenNether: Fixed different data produced in Linux Release builds. 2019-09-07 13:38:07 +02:00
Mattes D d8d1e6e1d2 Added a BasicGeneratorTest. 2019-09-06 16:12:33 +02:00
Mattes D 878393a03d Moved the generator defaults to ComposableGenerator. 2019-09-06 16:12:33 +02:00
Mattes D a2ffa432b3 Separated chunk generator from world / plugin interfaces.
The generator now only takes care of servicing synchronous "GetChunk(X, Y)" and "GetBiomes(X, Y)" requests.
2019-09-06 16:12:33 +02:00
Mattes D f021e2fe22 Updated LibEvent to release 2.1.11-stable. (#4383)
This finally restores my ability to compile on Windows and Linux from the same source folder (on a network drive).

LibEvent broke this long ago by writing a config file into the source folder, rather than build folder. Now it's finally fixed.
2019-09-04 22:34:54 +01:00
Mattes D 2504538a3a
Added a basic PalettedBlockArea implementation (#4377) 2019-08-28 08:29:02 +02:00
Mattes D 74579fbadf
Improved testing framework. (#4376) 2019-08-26 21:38:34 +02:00
Mattes D 02fbf16865 Added BlockState implementation for 1.13 support. 2019-08-24 12:03:38 +02:00
Julius Oeftiger 9a1ed26893 Fix mobs targeting dead players (#4344)
Fixes #4340
2019-08-16 11:10:47 +01:00
Bond-009 e0ca4d8399 Fix building with clang 8.0 (#4346) 2019-08-11 10:39:43 +01:00
Bond-009 4de232bdae Wake up redstone simulator on slot changes for blockentities (#4348)
Fix #1898
Fix #2194
Fix #3063
2019-08-11 00:11:57 +01:00
Lukas Pioch 528db6eea7 Added null check for position (#4366) 2019-08-11 00:32:22 +02:00
Mattes D 26d0605121
Improved CMake generator (#4365) 2019-08-10 13:15:51 +02:00
Mattes D d0b095ad51 Added more clamping operations to cCuboid. 2019-08-10 12:25:06 +02:00
Mattes D e7016b1525
Removed coord-based API from cCuboid. (#4362) 2019-08-09 03:13:15 +02:00
peterbell10 a2547bf1fe
cBoundingBox: Fix tolua warning (#4361)
tolua was warning about no support for `operator =`.
Ref: #4360
2019-08-08 19:49:00 +01:00
Aplaus228 466d986e5e Change TakeDamageInfo::FinalDamage from int to float (#4359)
Closes #4357
2019-08-08 11:51:38 +01:00
Mattes D f0cd34357e Fixed compilation on VS2019 2019-08-06 10:13:18 +02:00
Mattes D 8212f163b5 Register vanilla blocks in BlockTypeRegistry. 2019-08-05 21:42:54 +02:00
Mattes D f48ac9f0c3 BlockTypeRegistry: Added hint manipulation 2019-08-05 21:42:54 +02:00
Mattes D 3722a239bf BlockTypeRegistry: Initial skeleton 2019-08-05 21:42:54 +02:00
Mark Asp c00b365617 Check for nil in cWorld:SpawnSplitExperienceOrbs binding (#4354)
Adds explicit nil check for 'position' parameter to prevent crashes if invalid.

Fixes #4352
2019-07-28 14:09:51 +01:00
peterbell10 9dc1343bda
Ignore whitespace only lines in brewing and furnace recipes (#4332) 2019-06-11 13:39:44 +01:00
DaPorkchop_ 52e6543ba5 Respect return value of cLuaWindow's OnClicked handler (#4322) 2019-06-11 12:07:35 +02:00
Wilhem Barbier 85006d10f5 Fix directory traversal bug (#4341)
Refuse to serve an URL containing `../`.
2019-06-11 10:33:56 +02:00
Zach DeCook 31a8d017d9 * Sponge: Add water absorbtion (#4333)
Closes #1411
2019-06-11 00:28:02 +01:00
Zach DeCook 24a8456f79 Create Ender Portal with Eyes of Ender (#4126)
The algorithm was designed so All portals must be facing the center, no matter which block had the eye inserted in last.

Note: Still need to create a block entity so that portals don't become invisible when you relog.

Addresses part of #3445
Fixes #3695
2019-05-11 20:43:26 +01:00
Zach DeCook b9e7505d7f Buckets: Be able to place fluids through other fluids. (#4331) 2019-05-07 20:15:58 +01:00
DaPorkchop_ 8b4d37771f Fix player skin sending through BungeeCord (#4328)
This fixes sending of player skins through BungeeCord by actually parsing the JSON instead of setting the player properties as a string.
2019-04-22 18:54:22 +01:00
DaPorkchop_ 10b60971f5 Make Nether portals spawn the player inside of them (#4325)
Currently the player is spawned immediately in front of them.

Simply changing `cNetherPortalScanner::OutOffset` to 0.5 wasn't enough, as the player would always be spawned on top of the portal, however checking for non-solid blocks instead of air fixes this.
2019-04-18 14:54:55 +01:00
peterbell10 7d512f2191 Limit the size of cListAllocationPool's free list 2019-02-20 09:07:44 +00:00
Bond-009 2010a2b700 Add colors to console for macOS (#4303) 2018-10-15 17:03:08 +01:00
peterbell10 4727ed2084 Add a formatting function for Vector3 (#4282)
* Vector3: Add custom fmt compatible formatter.

* cLuaState: Add fmt version of ApiParamError

* Use vector formatting in manual bindings

* Always log vectors with FLOG
2018-09-24 21:33:39 +01:00
Muhammad Kaisar Arkhan 73689024f0 Add BurnsInDaylight to Lua API and Monsters.ini (#4295)
* Monster.h: Export SetBurnsInDaylight

This commit also adds BurnsInDaylight to check if the Monster burns in daylight
or not.

Closes https://github.com/cuberite/cuberite/issues/4294

* MonsterConfig.cpp: Add BurnsInDaylight

Closes https://github.com/cuberite/cuberite/issues/4294
2018-09-24 21:32:47 +01:00
peterbell10 ee84197014
Force all headers other than "Globals.h" to be included with relative paths (#4269)
Closes #4236

CMake now creates a header file in the build directory under the path "include/Globals.h" which just includes "src/Globals.h" with an absolute path. Then instead of adding "src/" to the include directories, it adds "include/".

#include "Globals.h" still works by including the build generated file and any other src-relative path will not work.
2018-08-29 01:51:25 +01:00
Alexander Harkness c4f43cd8ec
Store and pass entity effect duration as an int not a short. (#4293)
Fixes #4292.
2018-08-26 15:52:39 +01:00
Rick van Schijndel a1e52cb6d6 Fixes bed item 26 and 355 being spawned, only 355 spawns now (#4290) 2018-08-23 16:28:41 +01:00
changyong guo 89017dfbbc solve new player login crash issue (#4285)
currently if new player login, server will crash during send player ability to client.
this pull request solve this issue.
2018-08-17 16:46:06 +01:00
Nate e7b552603f Handle the lapis slot separately (#4286)
This is my attempt to fix #4112. The root cause of the issue was that the lapis slot was treated exactly the same as the enchanting slot, so it on the server side it would only ever slot one item.

My fix is to check if its the second slot in the window, then check if it's lapis (it would slot whatever). If it is lapis I call the base click handler.
2018-08-17 09:08:06 +01:00
Nate 801d5d7170 Fix: Create players folder recursively (#4283)
Problem: On a new server the players folder was not created on windows.

Root Cause:
`GetUUIDFolderName` was returning a folder structure for players with `/` while CreateFolderRecursively was checking for `\\` for win32. 

The fix is to recognise both forward and backward slashes as file separators on windows.

Fixes #4284
2018-08-12 23:47:38 +01:00
changyong guo 57690b81a2 Experience orb (#4259)
* Replace cWorld::FindClosesPlayer with cWorld::DoWithClosestPlayer
* Implement experience reward splitting into the orb sizes used in vanilla
* Modified speed calculation in cExpOrb::Tick to make the orbs fly towards the player

Fixes #4216
2018-08-02 15:59:10 +01:00
peterbell10 1e014a54dc
Ocelots no longer multiply exponentially (#4272)
Along with a call to `destroyentities`, this fixes #4271

I'm guessing the intention of this code was to modify the normal spawning of ocelots. However, `cEntity::SpawnOn` is actually called to send the entity to an individual client. That means this code was run for every single player, every time they were sent a chunk with ocelots in it. Thus, the ocelots population would grow exponentially as players log in and move around.
2018-07-30 12:49:46 +01:00