Tweak pickup sound pitch (#4598)
This commit is contained in:
parent
2e615914ea
commit
4ed182c13a
@ -154,7 +154,7 @@ void cArrowEntity::CollectedBy(cPlayer & a_Dest)
|
||||
}
|
||||
|
||||
GetWorld()->BroadcastCollectEntity(*this, a_Dest, 1);
|
||||
GetWorld()->BroadcastSoundEffect("entity.item.pickup", GetPosition(), 0.5, static_cast<float>(0.75 + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64));
|
||||
GetWorld()->BroadcastSoundEffect("entity.item.pickup", GetPosition(), 0.3f, (1.2f + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64));
|
||||
m_bIsCollected = true;
|
||||
}
|
||||
}
|
||||
|
@ -255,7 +255,7 @@ bool cPickup::CollectedBy(cPlayer & a_Dest)
|
||||
m_World->BroadcastCollectEntity(*this, a_Dest, NumAdded);
|
||||
|
||||
// Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
|
||||
m_World->BroadcastSoundEffect("entity.item.pickup", GetPosition(), 0.5, (0.75f + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64));
|
||||
m_World->BroadcastSoundEffect("entity.item.pickup", GetPosition(), 0.3f, (1.2f + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64));
|
||||
if (m_Item.m_ItemCount <= 0)
|
||||
{
|
||||
// All of the pickup has been collected, schedule the pickup for destroying
|
||||
|
Loading…
Reference in New Issue
Block a user