1
0
Fork 0

fixing rotation - rel. #4625

This commit is contained in:
GefaketHD 2020-04-10 18:52:59 +02:00 committed by Alexander Harkness
parent 0d72270186
commit 0712fd2d90
2 changed files with 11 additions and 17 deletions

View File

@ -97,7 +97,7 @@
using cBlockGlazedTerracottaHandler = cClearMetaOnDrop<cYawRotator<cBlockHandler, 0x03, 0x01, 0x03, 0x00, 0x02>>;
using cBlockGlazedTerracottaHandler = cClearMetaOnDrop<cYawRotator<cBlockHandler, 0x03, 0x00, 0x01, 0x02, 0x03>>;

View File

@ -217,28 +217,22 @@ public:
value for a block placed by a player facing that way */
static NIBBLETYPE YawToMetaData(double a_Rotation)
{
a_Rotation += 90 + 45; // So its not aligned with axis
if (a_Rotation >= 360)
{
a_Rotation -= 360;
}
if ((a_Rotation >= 0) && (a_Rotation < 90))
{
return West;
}
else if ((a_Rotation >= 90) && (a_Rotation < 180))
{
return North;
}
else if ((a_Rotation >= 180) && (a_Rotation < 270))
if ((a_Rotation >= -135) && (a_Rotation < -45))
{
return East;
}
else // (a_Rotation >= 270) && (a_Rotation < 360)
else if ((a_Rotation >= -45) && (a_Rotation < 45))
{
return South;
}
else if ((a_Rotation >= 45) && (a_Rotation < 135))
{
return West;
}
else // degrees jumping from 180 to -180
{
return North;
}
}
};