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BlockTypePalette: Refactored for usage in both directions.

Improves index() lookup speeds and allows BlockTypePalette to be used in place of ProtocolBlockTypePalette.
This commit is contained in:
Mattes D 2019-12-01 14:41:46 +01:00
parent ea1937dae4
commit 2de6b7537d
4 changed files with 158 additions and 75 deletions

View File

@ -4,9 +4,9 @@
BlockTypePalette::BlockTypePalette()
BlockTypePalette::BlockTypePalette():
mMaxIndex(0)
{
// Nothing needed yet
}
@ -22,8 +22,10 @@ UInt32 BlockTypePalette::index(const AString & aBlockTypeName, const BlockState
}
// Not found, append:
mPalette.push_back(std::make_pair(aBlockTypeName, aBlockState));
return static_cast<UInt32>(mPalette.size() - 1);
auto index = mMaxIndex++;
mBlockToNumber[aBlockTypeName][aBlockState] = index;
mNumberToBlock[index] = {aBlockTypeName, aBlockState};
return index;
}
@ -32,16 +34,17 @@ UInt32 BlockTypePalette::index(const AString & aBlockTypeName, const BlockState
std::pair<UInt32, bool> BlockTypePalette::maybeIndex(const AString & aBlockTypeName, const BlockState & aBlockState) const
{
auto count = mPalette.size();
for (size_t idx = 0; idx < count; ++idx)
auto itr1 = mBlockToNumber.find(aBlockTypeName);
if (itr1 == mBlockToNumber.end())
{
const auto & entry = mPalette[idx];
if ((entry.first == aBlockTypeName) && (entry.second == aBlockState))
{
return std::make_pair(static_cast<UInt32>(idx), true);
}
return {0, false};
}
return std::make_pair(0, false);
auto itr2 = itr1->second.find(aBlockState);
if (itr2 == itr1->second.end())
{
return {0, false};
}
return {itr2->second, true};
}
@ -50,7 +53,7 @@ std::pair<UInt32, bool> BlockTypePalette::maybeIndex(const AString & aBlockTypeN
UInt32 BlockTypePalette::count() const
{
return static_cast<UInt32>(mPalette.size());
return static_cast<UInt32>(mNumberToBlock.size());
}
@ -59,22 +62,54 @@ UInt32 BlockTypePalette::count() const
const std::pair<AString, BlockState> & BlockTypePalette::entry(UInt32 aIndex) const
{
ASSERT(aIndex < mPalette.size());
return mPalette[aIndex];
auto itr = mNumberToBlock.find(aIndex);
if (itr == mNumberToBlock.end())
{
throw NoSuchIndexException(aIndex);
}
return itr->second;
}
std::map<UInt32, UInt32> BlockTypePalette::createTransformMap(const BlockTypePalette & aOther)
std::map<UInt32, UInt32> BlockTypePalette::createTransformMapAddMissing(const BlockTypePalette & aFrom)
{
std::map<UInt32, UInt32> res;
auto numIndices = aOther.count();
for (UInt32 idx = 0; idx < numIndices; ++idx)
for (const auto & fromEntry: aFrom.mNumberToBlock)
{
const auto & e = aOther.mPalette[idx];
res[idx] = index(e.first, e.second);
auto fromIndex = fromEntry.first;
const auto & blockTypeName = fromEntry.second.first;
const auto & blockState = fromEntry.second.second;
res[fromIndex] = index(blockTypeName, blockState);
}
return res;
}
std::map<UInt32, UInt32> BlockTypePalette::createTransformMapWithFallback(const BlockTypePalette & aFrom, UInt32 aFallbackIndex) const
{
std::map<UInt32, UInt32> res;
for (const auto & fromEntry: aFrom.mNumberToBlock)
{
auto fromIndex = fromEntry.first;
const auto & blockTypeName = fromEntry.second.first;
const auto & blockState = fromEntry.second.second;
auto thisIndex = maybeIndex(blockTypeName, blockState);
if (thisIndex.second)
{
// The entry was found in this
res[fromIndex] = thisIndex.first;
}
else
{
// The entry was NOT found in this, replace with fallback:
res[fromIndex] = aFallbackIndex;
}
}
return res;
}

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@ -1,5 +1,6 @@
#pragma once
#include <unordered_map>
#include <utility>
#include "BlockState.h"
@ -7,13 +8,33 @@
/** Holds a palette that maps block type + state into numbers.
Used primarily by PalettedBlockArea to translate between numeric and stringular block representation.
The object itself provides no thread safety, users of this class need to handle locking, if required. */
/** Holds a palette that maps between block type + state and numbers.
Used primarily by PalettedBlockArea to map from stringular block representation to numeric,
and by protocols to map from stringular block representation to protocol-numeric.
The object itself provides no thread safety, users of this class need to handle locking, if required.
Note that the palette itself doesn't support erasing;
to erase, create a new instance and re-add only the wanted items.
Internally, the object uses two synced maps, one for each translation direction. */
class BlockTypePalette
{
public:
/** Exception that is thrown if requiesting an index not present in the palette. */
class NoSuchIndexException:
public std::runtime_error
{
using Super = std::runtime_error;
public:
NoSuchIndexException(UInt32 aIndex):
Super(Printf("No such palette index: %u", aIndex))
{
}
};
/** Create a new empty instance. */
BlockTypePalette();
@ -29,16 +50,31 @@ public:
UInt32 count() const;
/** Returns the blockspec represented by the specified palette index.
The index must be valid (ASSERTed). */
If the index is not valid, throws a NoSuchIndexException. */
const std::pair<AString, BlockState> & entry(UInt32 aIndex) const;
/** Adds missing entries from aOther to this, and returns an index-transform map from aOther to this.
/** Returns an index-transform map from aFrom to this (this.entry(idx) == aFrom.entry(res[idx])).
Entries from aFrom that are not present in this are added.
Used when pasting two areas, to transform the src palette to dst palette. */
std::map<UInt32, UInt32> createTransformMap(const BlockTypePalette & aOther);
std::map<UInt32, UInt32> createTransformMapAddMissing(const BlockTypePalette & aFrom);
/** Returns an index-transform map from aFrom to this (this.entry(idx) == aFrom.entry(res[idx])).
Entries from aFrom that are not present in this are assigned the fallback index.
Used for protocol block type mapping. */
std::map<UInt32, UInt32> createTransformMapWithFallback(const BlockTypePalette & aFrom, UInt32 aFallbackIndex) const;
protected:
/** The palette. Each item in the vector represents a single entry in the palette, the vector index is the palette index. */
std::vector<std::pair<AString, BlockState>> mPalette;
/** The mapping from numeric to stringular representation.
mNumberToBlock[index] = {"blockTypeName", blockState}. */
std::map<UInt32, std::pair<AString, BlockState>> mNumberToBlock;
/** The mapping from stringular to numeric representation.
mStringToNumber["blockTypeName"][blockState] = index. */
std::unordered_map<AString, std::map<BlockState, UInt32>> mBlockToNumber;
/** The maximum index ever used in the maps.
Used when adding new entries through the index() call. */
UInt32 mMaxIndex;
};

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@ -178,7 +178,7 @@ void PalettedBlockArea::paste(const PalettedBlockArea & aSrc, const cCuboid & aS
}
// Create a transform map from aSrc's palette to our palette:
auto paletteTransform = mPalette.createTransformMap(aSrc.mPalette);
auto paletteTransform = mPalette.createTransformMapAddMissing(aSrc.mPalette);
// Copy the data:
UInt32 srcStrideY = static_cast<UInt32>(aSrc.size().x * aSrc.size().z);

View File

@ -35,11 +35,12 @@ static void testBasic()
TEST_EQUAL(pal.count(), 5);
// Check the entry() API:
TEST_EQUAL(pal.entry(0), (std::make_pair<AString, BlockState>("testblock", BlockState())));
TEST_EQUAL(pal.entry(1), (std::make_pair<AString, BlockState>("another", BlockState())));
TEST_EQUAL(pal.entry(0), (std::make_pair<AString, BlockState>("testblock", BlockState())));
TEST_EQUAL(pal.entry(1), (std::make_pair<AString, BlockState>("another", BlockState())));
TEST_EQUAL(pal.entry(2), (std::make_pair<AString, BlockState>("multistate", BlockState(bs1)))); // make_pair requires a copy of the state
TEST_EQUAL(pal.entry(3), (std::make_pair<AString, BlockState>("multistate", BlockState(bs2))));
TEST_EQUAL(pal.entry(4), (std::make_pair<AString, BlockState>("multistate", BlockState(bs3))));
TEST_THROWS(pal.entry(5), BlockTypePalette::NoSuchIndexException);
}
@ -47,26 +48,26 @@ static void testBasic()
/** Tests creating the transform map between two palettes. */
static void testTransform()
static void testTransformAddMissing()
{
LOGD("Testing the createTransformMap API...");
LOGD("Testing the createTransformMapAddMissing API...");
// Create two palettes with some overlap:
BlockTypePalette pal1, pal2;
pal1.index("block1", BlockState());
pal1.index("block2", BlockState());
pal1.index("block3", BlockState());
pal1.index("block4", BlockState());
pal1.index("block5", BlockState("key1", "value1"));
pal2.index("block0", BlockState());
pal2.index("block2", BlockState()); // overlap
pal2.index("block3", BlockState()); // overlap
pal2.index("block4", BlockState("key1", "value1"));
pal2.index("block5", BlockState("key1", "value1")); // overlap
pal2.index("block6", BlockState("key1", "value1"));
/* 0 */ pal1.index("block1", BlockState());
/* 1 */ pal1.index("block2", BlockState());
/* 2 */ pal1.index("block3", BlockState());
/* 3 */ pal1.index("block4", BlockState());
/* 4 */ pal1.index("block5", BlockState("key1", "value1"));
/* 0 */ pal2.index("block0", BlockState());
/* 1 */ pal2.index("block2", BlockState()); // overlap
/* 2 */ pal2.index("block4", BlockState()); // overlap
/* 3 */ pal2.index("block4", BlockState("key1", "value1"));
/* 4 */ pal2.index("block5", BlockState("key1", "value1")); // overlap
/* 5 */ pal2.index("block6", BlockState("key1", "value1"));
// Check the transform map:
auto trans = pal1.createTransformMap(pal2);
auto trans = pal1.createTransformMapAddMissing(pal2);
TEST_EQUAL(pal1.maybeIndex("block1", BlockState()), (std::make_pair<UInt32, bool>(0, true)));
TEST_EQUAL(pal1.maybeIndex("block2", BlockState()), (std::make_pair<UInt32, bool>(1, true)));
TEST_EQUAL(pal1.maybeIndex("block3", BlockState()), (std::make_pair<UInt32, bool>(2, true)));
@ -76,47 +77,58 @@ static void testTransform()
TEST_EQUAL(pal1.maybeIndex("block4", BlockState("key1", "value1")), (std::make_pair<UInt32, bool>(6, true)));
TEST_EQUAL(pal1.maybeIndex("block6", BlockState("key1", "value1")), (std::make_pair<UInt32, bool>(7, true)));
TEST_EQUAL(trans.size(), 6);
TEST_EQUAL(trans[0], 5);
TEST_EQUAL(trans[1], 1);
TEST_EQUAL(trans[2], 2);
TEST_EQUAL(trans[3], 6);
TEST_EQUAL(trans[4], 4);
TEST_EQUAL(trans[5], 7);
TEST_EQUAL(trans[0], 5); // Added
TEST_EQUAL(trans[1], 1); // Mapped
TEST_EQUAL(trans[2], 3); // Mapped
TEST_EQUAL(trans[3], 6); // Added
TEST_EQUAL(trans[4], 4); // Mapped
TEST_EQUAL(trans[5], 7); // Added
}
int main()
/** Tests creating the transform map between two palettes, with fallback. */
static void testTransformWithFallback()
{
LOGD("BlockTypePaletteTest started");
LOGD("Testing the createTransformMapWithFallback API...");
try
{
testBasic();
testTransform();
}
catch (const TestException & exc)
{
LOGERROR("BlockTypePaletteTest has failed, an exception was thrown: %s", exc.mMessage.c_str());
return 1;
}
catch (const std::exception & exc)
{
LOGERROR("BlockTypePaletteTest has failed, an exception was thrown: %s", exc.what());
return 1;
}
catch (...)
{
LOGERROR("BlockTypePaletteTest has failed, an unhandled exception was thrown.");
return 1;
}
// Create two palettes with some overlap:
BlockTypePalette pal1, pal2;
/* 0 */ pal1.index("block1", BlockState());
/* 1 */ pal1.index("block2", BlockState());
/* 2 */ pal1.index("block3", BlockState());
/* 3 */ pal1.index("block4", BlockState());
/* 4 */ pal1.index("block5", BlockState("key1", "value1"));
/* 0 */ pal2.index("block0", BlockState());
/* 1 */ pal2.index("block2", BlockState()); // overlap
/* 2 */ pal2.index("block4", BlockState()); // overlap
/* 3 */ pal2.index("block4", BlockState("key1", "value1"));
/* 4 */ pal2.index("block5", BlockState("key1", "value1")); // overlap
/* 5 */ pal2.index("block6", BlockState("key1", "value1"));
LOGD("BlockTypePaletteTest finished");
return 0;
// Check the transform map:
auto trans = pal1.createTransformMapWithFallback(pal2, 0);
TEST_EQUAL(trans.size(), 6);
TEST_EQUAL(trans[0], 0); // Fallback
TEST_EQUAL(trans[1], 1); // Mapped
TEST_EQUAL(trans[2], 3); // Mapped
TEST_EQUAL(trans[3], 0); // Fallback
TEST_EQUAL(trans[4], 4); // Mapped
TEST_EQUAL(trans[5], 0); // Fallback
}
IMPLEMENT_TEST_MAIN("BlockTypePalette",
testBasic();
testTransformAddMissing();
testTransformWithFallback();
)