Fix effect crashes (#4530)
* Fix effect crashes * Change according to suggestion
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@ -373,7 +373,7 @@ void cEntityEffectRegeneration::OnTick(cPawn & a_Target)
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}
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// Regen frequency = 50 ticks, divided by potion level (Regen II = 25 ticks)
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int frequency = FloorC(50.0 / static_cast<double>(m_Intensity + 1));
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int frequency = std::max(1, FloorC(50.0 / static_cast<double>(m_Intensity + 1)));
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if ((m_Ticks % frequency) != 0)
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{
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@ -462,7 +462,7 @@ void cEntityEffectPoison::OnTick(cPawn & a_Target)
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}
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// Poison frequency = 25 ticks, divided by potion level (Poison II = 12 ticks)
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int frequency = FloorC(25.0 / static_cast<double>(m_Intensity + 1));
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int frequency = std::max(1, FloorC(25.0 / static_cast<double>(m_Intensity + 1)));
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if ((m_Ticks % frequency) == 0)
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{
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@ -486,7 +486,7 @@ void cEntityEffectWither::OnTick(cPawn & a_Target)
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super::OnTick(a_Target);
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// Damage frequency = 40 ticks, divided by effect level (Wither II = 20 ticks)
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int frequency = FloorC(25.0 / static_cast<double>(m_Intensity + 1));
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int frequency = std::max(1, FloorC(40.0 / static_cast<double>(m_Intensity + 1)));
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if ((m_Ticks % frequency) == 0)
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{
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