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ShapeGen, HeiGen: Changed to use cChunkCoords.

This commit is contained in:
Mattes D 2019-09-08 15:40:12 +02:00
parent e4ac84a6ab
commit 5f4df3e87d
18 changed files with 146 additions and 188 deletions

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@ -163,7 +163,7 @@ void cComposableGenerator::Generate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_C
cChunkDesc::Shape shape;
if (a_ChunkDesc.IsUsingDefaultHeight())
{
m_ShapeGen->GenShape(a_ChunkX, a_ChunkZ, shape);
m_ShapeGen->GenShape(a_ChunkDesc.GetChunkCoords(), shape);
a_ChunkDesc.SetHeightFromShape(shape);
}
else

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@ -86,7 +86,7 @@ public:
virtual ~cTerrainShapeGen() {} // Force a virtual destructor in descendants
/** Generates the shape for the given chunk */
virtual void GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape) = 0;
virtual void GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape & a_Shape) = 0;
/** Reads parameters from the ini file, prepares generator for use. */
virtual void InitializeShapeGen(cIniFile & a_IniFile) {}
@ -118,7 +118,7 @@ public:
virtual ~cTerrainHeightGen() {} // Force a virtual destructor in descendants
/** Retrieves the heightmap for the specified chunk. */
virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) = 0;
virtual void GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap) = 0;
/** Initializes the generator, reading its parameters from the INI file. */
virtual void InitializeHeightGen(cIniFile & a_IniFile) {}
@ -128,11 +128,10 @@ public:
Descendants may provide a better-performing method. */
virtual HEIGHTTYPE GetHeightAt(int a_BlockX, int a_BlockZ)
{
int chunkX, chunkZ;
cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, chunkX, chunkZ);
auto chunkCoords = cChunkDef::BlockToChunk({a_BlockX, 0, a_BlockZ});
cChunkDef::HeightMap heightMap;
GenHeightMap(chunkX, chunkZ, heightMap);
return cChunkDef::GetHeight(heightMap, a_BlockX - chunkX * cChunkDef::Width, a_BlockZ - chunkZ * cChunkDef::Width);
GenHeightMap(chunkCoords, heightMap);
return cChunkDef::GetHeight(heightMap, a_BlockX - chunkCoords.m_ChunkX * cChunkDef::Width, a_BlockZ - chunkCoords.m_ChunkZ * cChunkDef::Width);
}
/** Creates a cTerrainHeightGen descendant based on the INI file settings. */

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@ -30,12 +30,12 @@ public:
// cTerrainHeightGen overrides:
virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override
virtual void GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap) override
{
cChunkDesc::Shape shape;
m_ShapeGen->GenShape(a_ChunkX, a_ChunkZ, shape);
cChunkDesc desc({a_ChunkX, a_ChunkZ});
m_BiomeGen->GenBiomes({a_ChunkX, a_ChunkZ}, desc.GetBiomeMap()); // Need to initialize biomes for the composition gen
m_ShapeGen->GenShape(a_ChunkCoords, shape);
cChunkDesc desc(a_ChunkCoords);
m_BiomeGen->GenBiomes(a_ChunkCoords, desc.GetBiomeMap()); // Need to initialize biomes for the composition gen
desc.SetHeightFromShape(shape);
m_CompositionGen->ComposeTerrain(desc, shape);
memcpy(a_HeightMap, desc.GetHeightMap(), sizeof(a_HeightMap));

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@ -121,8 +121,7 @@ const cDistortedHeightmap::sGenParam cDistortedHeightmap::m_GenParam[256] =
cDistortedHeightmap::cDistortedHeightmap(int a_Seed, cBiomeGenPtr a_BiomeGen) :
m_NoiseDistortX(a_Seed + 1000),
m_NoiseDistortZ(a_Seed + 2000),
m_CurChunkX(0x7fffffff), // Set impossible coords for the chunk so that it's always considered stale
m_CurChunkZ(0x7fffffff),
m_CurChunkCoords(0x7fffffff, 0x7fffffff), // Set impossible coords for the chunk so that it's always considered stale
m_BiomeGen(a_BiomeGen),
m_UnderlyingHeiGen(new cHeiGenBiomal(a_Seed, a_BiomeGen)),
m_HeightGen(m_UnderlyingHeiGen, 64),
@ -161,17 +160,16 @@ void cDistortedHeightmap::Initialize(cIniFile & a_IniFile)
void cDistortedHeightmap::PrepareState(int a_ChunkX, int a_ChunkZ)
void cDistortedHeightmap::PrepareState(cChunkCoords a_ChunkCoords)
{
if ((m_CurChunkX == a_ChunkX) && (m_CurChunkZ == a_ChunkZ))
if (m_CurChunkCoords == a_ChunkCoords)
{
return;
}
m_CurChunkX = a_ChunkX;
m_CurChunkZ = a_ChunkZ;
m_CurChunkCoords = a_ChunkCoords;
m_HeightGen.GenHeightMap(a_ChunkX, a_ChunkZ, m_CurChunkHeights);
m_HeightGen.GenHeightMap(a_ChunkCoords, m_CurChunkHeights);
UpdateDistortAmps();
GenerateHeightArray();
}
@ -186,12 +184,12 @@ void cDistortedHeightmap::GenerateHeightArray(void)
NOISE_DATATYPE DistortNoiseX[DIM_X * DIM_Y * DIM_Z];
NOISE_DATATYPE DistortNoiseZ[DIM_X * DIM_Y * DIM_Z];
NOISE_DATATYPE Workspace[DIM_X * DIM_Y * DIM_Z];
NOISE_DATATYPE StartX = static_cast<NOISE_DATATYPE>(m_CurChunkX * cChunkDef::Width) / m_FrequencyX;
NOISE_DATATYPE EndX = static_cast<NOISE_DATATYPE>((m_CurChunkX + 1) * cChunkDef::Width - 1) / m_FrequencyX;
NOISE_DATATYPE StartX = static_cast<NOISE_DATATYPE>(m_CurChunkCoords.m_ChunkX * cChunkDef::Width) / m_FrequencyX;
NOISE_DATATYPE EndX = static_cast<NOISE_DATATYPE>((m_CurChunkCoords.m_ChunkX + 1) * cChunkDef::Width - 1) / m_FrequencyX;
NOISE_DATATYPE StartY = 0;
NOISE_DATATYPE EndY = static_cast<NOISE_DATATYPE>(257) / m_FrequencyY;
NOISE_DATATYPE StartZ = static_cast<NOISE_DATATYPE>(m_CurChunkZ * cChunkDef::Width) / m_FrequencyZ;
NOISE_DATATYPE EndZ = static_cast<NOISE_DATATYPE>((m_CurChunkZ + 1) * cChunkDef::Width - 1) / m_FrequencyZ;
NOISE_DATATYPE StartZ = static_cast<NOISE_DATATYPE>(m_CurChunkCoords.m_ChunkZ * cChunkDef::Width) / m_FrequencyZ;
NOISE_DATATYPE EndZ = static_cast<NOISE_DATATYPE>((m_CurChunkCoords.m_ChunkZ + 1) * cChunkDef::Width - 1) / m_FrequencyZ;
m_NoiseDistortX.Generate3D(DistortNoiseX, DIM_X, DIM_Y, DIM_Z, StartX, EndX, StartY, EndY, StartZ, EndZ, Workspace);
m_NoiseDistortZ.Generate3D(DistortNoiseZ, DIM_X, DIM_Y, DIM_Z, StartX, EndX, StartY, EndY, StartZ, EndZ, Workspace);
@ -210,8 +208,8 @@ void cDistortedHeightmap::GenerateHeightArray(void)
{
NOISE_DATATYPE DistX = DistortNoiseX[NoiseArrayIdx + x] * m_DistortAmpX[AmpIdx + x];
NOISE_DATATYPE DistZ = DistortNoiseZ[NoiseArrayIdx + x] * m_DistortAmpZ[AmpIdx + x];
DistX += static_cast<NOISE_DATATYPE>(m_CurChunkX * cChunkDef::Width + x * INTERPOL_X);
DistZ += static_cast<NOISE_DATATYPE>(m_CurChunkZ * cChunkDef::Width + z * INTERPOL_Z);
DistX += static_cast<NOISE_DATATYPE>(m_CurChunkCoords.m_ChunkX * cChunkDef::Width + x * INTERPOL_X);
DistZ += static_cast<NOISE_DATATYPE>(m_CurChunkCoords.m_ChunkZ * cChunkDef::Width + z * INTERPOL_Z);
// Adding 0.5 helps alleviate the interpolation artifacts
DistHei[NoiseArrayIdx + x] = static_cast<NOISE_DATATYPE>(GetHeightmapAt(DistX, DistZ)) + static_cast<NOISE_DATATYPE>(0.5);
}
@ -231,9 +229,9 @@ void cDistortedHeightmap::GenerateHeightArray(void)
void cDistortedHeightmap::GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape)
void cDistortedHeightmap::GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape & a_Shape)
{
PrepareState(a_ChunkX, a_ChunkZ);
PrepareState(a_ChunkCoords);
for (int z = 0; z < cChunkDef::Width; z++)
{
for (int x = 0; x < cChunkDef::Width; x++)
@ -268,8 +266,8 @@ int cDistortedHeightmap::GetHeightmapAt(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Z)
int ChunkX, ChunkZ;
cChunkDef::AbsoluteToRelative(RelX, RelY, RelZ, ChunkX, ChunkZ);
// If we're withing the same chunk, return the pre-cached heightmap:
if ((ChunkX == m_CurChunkX) && (ChunkZ == m_CurChunkZ))
// If we're within the same chunk, return the pre-cached heightmap:
if ((ChunkX == m_CurChunkCoords.m_ChunkX) && (ChunkZ == m_CurChunkCoords.m_ChunkZ))
{
return cChunkDef::GetHeight(m_CurChunkHeights, RelX, RelZ);
}
@ -284,7 +282,7 @@ int cDistortedHeightmap::GetHeightmapAt(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Z)
// The height is not in the cache, generate full heightmap and get it there:
cChunkDef::HeightMap Heightmap;
m_HeightGen.GenHeightMap(ChunkX, ChunkZ, Heightmap);
m_HeightGen.GenHeightMap({ChunkX, ChunkZ}, Heightmap);
return cChunkDef::GetHeight(Heightmap, RelX, RelZ);
}
@ -299,7 +297,7 @@ void cDistortedHeightmap::UpdateDistortAmps(void)
{
for (int x = -1; x <= 1; x++)
{
m_BiomeGen->GenBiomes({m_CurChunkX + x, m_CurChunkZ + z}, Biomes[x + 1][z + 1]);
m_BiomeGen->GenBiomes({m_CurChunkCoords.m_ChunkX + x, m_CurChunkCoords.m_ChunkZ + z}, Biomes[x + 1][z + 1]);
} // for x
} // for z

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@ -49,8 +49,7 @@ protected:
NOISE_DATATYPE m_FrequencyY;
NOISE_DATATYPE m_FrequencyZ;
int m_CurChunkX;
int m_CurChunkZ;
cChunkCoords m_CurChunkCoords;
NOISE_DATATYPE m_DistortedHeightmap[17 * 257 * 17];
/** The bime generator to query for biomes. */
@ -82,7 +81,7 @@ protected:
/** Unless the LastChunk coords are equal to coords given, prepares the internal state (noise arrays, heightmap). */
void PrepareState(int a_ChunkX, int a_ChunkZ);
void PrepareState(cChunkCoords a_ChunkCoords);
/** Generates the m_DistortedHeightmap array for the current chunk. */
void GenerateHeightArray(void);
@ -101,6 +100,6 @@ protected:
// cTerrainShapeGen overrides:
virtual void GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape) override;
virtual void GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape & a_Shape) override;
virtual void InitializeShapeGen(cIniFile & a_IniFile) override;
} ;

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@ -321,7 +321,7 @@ cDungeonRoomsFinisher::cStructurePtr cDungeonRoomsFinisher::CreateStructure(int
int RelX = a_OriginX, RelY = 0, RelZ = a_OriginZ;
cChunkDef::AbsoluteToRelative(RelX, RelY, RelZ, ChunkX, ChunkZ);
cChunkDesc::Shape shape;
m_ShapeGen->GenShape(ChunkX, ChunkZ, shape);
m_ShapeGen->GenShape({ChunkX, ChunkZ}, shape);
int height = 0;
int idx = RelX * 256 + RelZ * 16 * 256;
for (int y = 6; y < cChunkDef::Height; y++)

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@ -44,8 +44,7 @@ cEndGen::cEndGen(int a_Seed) :
m_MaxChunkX(0),
m_MinChunkZ(0),
m_MaxChunkZ(0),
m_LastChunkX(0x7fffffff), // Use dummy coords that won't ever be used by real chunks
m_LastChunkZ(0x7fffffff)
m_LastChunkCoords(0x7fffffff, 0x7fffffff) // Use dummy coords that won't ever be used by real chunks
{
m_Perlin.AddOctave(1, 1);
m_Perlin.AddOctave(2, 0.5);
@ -77,17 +76,16 @@ void cEndGen::InitializeCompoGen(cIniFile & a_IniFile)
void cEndGen::PrepareState(int a_ChunkX, int a_ChunkZ)
void cEndGen::PrepareState(cChunkCoords a_ChunkCoords)
{
ASSERT(!IsChunkOutsideRange(a_ChunkX, a_ChunkZ)); // Should be filtered before calling this function
ASSERT(!IsChunkOutsideRange(a_ChunkCoords)); // Should be filtered before calling this function
if ((m_LastChunkX == a_ChunkX) && (m_LastChunkZ == a_ChunkZ))
if (m_LastChunkCoords == a_ChunkCoords)
{
return;
}
m_LastChunkX = a_ChunkX;
m_LastChunkZ = a_ChunkZ;
m_LastChunkCoords = a_ChunkCoords;
GenerateNoiseArray();
}
@ -102,10 +100,10 @@ void cEndGen::GenerateNoiseArray(void)
NOISE_DATATYPE Workspace[DIM_X * DIM_Y * DIM_Z]; // [x + DIM_X * z + DIM_X * DIM_Z * y]
// Generate the downscaled noise:
NOISE_DATATYPE StartX = static_cast<NOISE_DATATYPE>(m_LastChunkX * cChunkDef::Width) / m_FrequencyX;
NOISE_DATATYPE EndX = static_cast<NOISE_DATATYPE>((m_LastChunkX + 1) * cChunkDef::Width) / m_FrequencyX;
NOISE_DATATYPE StartZ = static_cast<NOISE_DATATYPE>(m_LastChunkZ * cChunkDef::Width) / m_FrequencyZ;
NOISE_DATATYPE EndZ = static_cast<NOISE_DATATYPE>((m_LastChunkZ + 1) * cChunkDef::Width) / m_FrequencyZ;
NOISE_DATATYPE StartX = static_cast<NOISE_DATATYPE>(m_LastChunkCoords.m_ChunkX * cChunkDef::Width) / m_FrequencyX;
NOISE_DATATYPE EndX = static_cast<NOISE_DATATYPE>((m_LastChunkCoords.m_ChunkX + 1) * cChunkDef::Width) / m_FrequencyX;
NOISE_DATATYPE StartZ = static_cast<NOISE_DATATYPE>(m_LastChunkCoords.m_ChunkZ * cChunkDef::Width) / m_FrequencyZ;
NOISE_DATATYPE EndZ = static_cast<NOISE_DATATYPE>((m_LastChunkCoords.m_ChunkZ + 1) * cChunkDef::Width) / m_FrequencyZ;
NOISE_DATATYPE StartY = 0;
NOISE_DATATYPE EndY = static_cast<NOISE_DATATYPE>(257) / m_FrequencyY;
m_Perlin.Generate3D(NoiseData, DIM_X, DIM_Z, DIM_Y, StartX, EndX, StartZ, EndZ, StartY, EndY, Workspace);
@ -118,12 +116,12 @@ void cEndGen::GenerateNoiseArray(void)
ValY = ValY * ValY;
for (int z = 0; z < DIM_Z; z++)
{
NOISE_DATATYPE ValZ = static_cast<NOISE_DATATYPE>(m_LastChunkZ * cChunkDef::Width + (z * cChunkDef::Width / (DIM_Z - 1))) / m_IslandSizeZ;
NOISE_DATATYPE ValZ = static_cast<NOISE_DATATYPE>(m_LastChunkCoords.m_ChunkZ * cChunkDef::Width + (z * cChunkDef::Width / (DIM_Z - 1))) / m_IslandSizeZ;
ValZ = ValZ * ValZ;
for (int x = 0; x < DIM_X; x++)
{
// NOISE_DATATYPE ValX = StartX + (EndX - StartX) * x / (DIM_X - 1);
NOISE_DATATYPE ValX = static_cast<NOISE_DATATYPE>(m_LastChunkX * cChunkDef::Width + (x * cChunkDef::Width / (DIM_X - 1))) / m_IslandSizeX;
NOISE_DATATYPE ValX = static_cast<NOISE_DATATYPE>(m_LastChunkCoords.m_ChunkX * cChunkDef::Width + (x * cChunkDef::Width / (DIM_X - 1))) / m_IslandSizeX;
ValX = ValX * ValX;
NoiseData[idx++] += ValX + ValZ + ValY;
} // for x
@ -138,11 +136,11 @@ void cEndGen::GenerateNoiseArray(void)
bool cEndGen::IsChunkOutsideRange(int a_ChunkX, int a_ChunkZ)
bool cEndGen::IsChunkOutsideRange(cChunkCoords a_ChunkCoords)
{
return (
(a_ChunkX < m_MinChunkX) || (a_ChunkX > m_MaxChunkX) ||
(a_ChunkZ < m_MinChunkZ) || (a_ChunkZ > m_MaxChunkZ)
(a_ChunkCoords.m_ChunkX < m_MinChunkX) || (a_ChunkCoords.m_ChunkX > m_MaxChunkX) ||
(a_ChunkCoords.m_ChunkZ < m_MinChunkZ) || (a_ChunkCoords.m_ChunkZ > m_MaxChunkZ)
);
}
@ -150,10 +148,10 @@ bool cEndGen::IsChunkOutsideRange(int a_ChunkX, int a_ChunkZ)
void cEndGen::GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape)
void cEndGen::GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape & a_Shape)
{
// If the chunk is outside out range, fill the shape with zeroes:
if (IsChunkOutsideRange(a_ChunkX, a_ChunkZ))
if (IsChunkOutsideRange(a_ChunkCoords))
{
for (size_t i = 0; i < ARRAYCOUNT(a_Shape); i++)
{
@ -162,7 +160,7 @@ void cEndGen::GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape)
return;
}
PrepareState(a_ChunkX, a_ChunkZ);
PrepareState(a_ChunkCoords);
int MaxY = std::min(static_cast<int>(1.75 * m_IslandSizeY + 1), cChunkDef::Height - 1);
for (int z = 0; z < cChunkDef::Width; z++)

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@ -46,23 +46,22 @@ protected:
int m_MinChunkZ, m_MaxChunkZ;
// Noise array for the last chunk (in the noise range)
int m_LastChunkX;
int m_LastChunkZ;
cChunkCoords m_LastChunkCoords;
NOISE_DATATYPE m_NoiseArray[17 * 17 * 257]; // x + 17 * z + 17 * 17 * y
/** Unless the LastChunk coords are equal to coords given, prepares the internal state (noise array) */
void PrepareState(int a_ChunkX, int a_ChunkZ);
void PrepareState(cChunkCoords a_ChunkCoords);
/** Generates the m_NoiseArray array for the current chunk */
void GenerateNoiseArray(void);
/** Returns true if the chunk is outside of the island's dimensions */
bool IsChunkOutsideRange(int a_ChunkX, int a_ChunkZ);
bool IsChunkOutsideRange(cChunkCoords a_ChunkCoords);
// cTerrainShapeGen overrides:
virtual void GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape) override;
virtual void GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape & a_Shape) override;
// cTerrainCompositionGen overrides:

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@ -55,10 +55,13 @@ public:
}
// cTerrainHeightGen overrides:
virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override
virtual void GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap) override
{
int heights[cChunkDef::Width * cChunkDef::Width];
m_Gen->GetInts(a_ChunkX * cChunkDef::Width, a_ChunkZ * cChunkDef::Width, static_cast<size_t>(cChunkDef::Width), static_cast<size_t>(cChunkDef::Width), heights);
m_Gen->GetInts(
a_ChunkCoords.m_ChunkX * cChunkDef::Width, a_ChunkCoords.m_ChunkZ * cChunkDef::Width,
static_cast<size_t>(cChunkDef::Width), static_cast<size_t>(cChunkDef::Width), heights
);
for (size_t i = 0; i < ARRAYCOUNT(heights); i++)
{
a_HeightMap[i] = static_cast<HEIGHTTYPE>(std::max(std::min(60 + heights[i], cChunkDef::Height - 60), 40));
@ -78,8 +81,9 @@ protected:
////////////////////////////////////////////////////////////////////////////////
// cHeiGenFlat:
void cHeiGenFlat::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
void cHeiGenFlat::GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap)
{
UNUSED(a_ChunkCoords);
for (size_t i = 0; i < ARRAYCOUNT(a_HeightMap); i++)
{
a_HeightMap[i] = m_Height;
@ -105,17 +109,15 @@ void cHeiGenFlat::InitializeHeightGen(cIniFile & a_IniFile)
cHeiGenCache::cHeiGenCache(cTerrainHeightGenPtr a_HeiGenToCache, size_t a_CacheSize) :
m_HeiGenToCache(a_HeiGenToCache),
m_CacheSize(a_CacheSize),
m_CacheOrder(new size_t[a_CacheSize]),
m_CacheData(new sCacheData[a_CacheSize]),
m_NumHits(0),
m_NumMisses(0),
m_TotalChain(0)
{
m_CacheOrder.resize(a_CacheSize);
m_CacheData.resize(a_CacheSize);
for (size_t i = 0; i < m_CacheSize; i++)
{
m_CacheOrder[i] = i;
m_CacheData[i].m_ChunkX = 0x7fffffff;
m_CacheData[i].m_ChunkZ = 0x7fffffff;
}
}
@ -123,19 +125,7 @@ cHeiGenCache::cHeiGenCache(cTerrainHeightGenPtr a_HeiGenToCache, size_t a_CacheS
cHeiGenCache::~cHeiGenCache()
{
delete[] m_CacheData;
m_CacheData = nullptr;
delete[] m_CacheOrder;
m_CacheOrder = nullptr;
}
void cHeiGenCache::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
void cHeiGenCache::GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap)
{
/*
if (((m_NumHits + m_NumMisses) % 1024) == 10)
@ -147,10 +137,7 @@ void cHeiGenCache::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap
for (size_t i = 0; i < m_CacheSize; i++)
{
if (
(m_CacheData[m_CacheOrder[i]].m_ChunkX != a_ChunkX) ||
(m_CacheData[m_CacheOrder[i]].m_ChunkZ != a_ChunkZ)
)
if (m_CacheData[m_CacheOrder[i]].m_Coords != a_ChunkCoords)
{
continue;
}
@ -174,7 +161,7 @@ void cHeiGenCache::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap
// Not in the cache:
m_NumMisses++;
m_HeiGenToCache->GenHeightMap(a_ChunkX, a_ChunkZ, a_HeightMap);
m_HeiGenToCache->GenHeightMap(a_ChunkCoords, a_HeightMap);
// Insert it as the first item in the MRU order:
auto Idx = m_CacheOrder[m_CacheSize - 1];
@ -184,8 +171,7 @@ void cHeiGenCache::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap
} // for i - m_CacheOrder[]
m_CacheOrder[0] = Idx;
memcpy(m_CacheData[Idx].m_HeightMap, a_HeightMap, sizeof(a_HeightMap));
m_CacheData[Idx].m_ChunkX = a_ChunkX;
m_CacheData[Idx].m_ChunkZ = a_ChunkZ;
m_CacheData[Idx].m_Coords = a_ChunkCoords;
}
@ -205,7 +191,7 @@ HEIGHTTYPE cHeiGenCache::GetHeightAt(int a_BlockX, int a_BlockZ)
// Chunk not in cache, generate the chunk and ask again:
cChunkDef::HeightMap heightMap;
GenHeightMap(chunkX, chunkZ, heightMap);
GenHeightMap({chunkX, chunkZ}, heightMap);
return cChunkDef::GetHeight(heightMap, a_BlockX - chunkX * cChunkDef::Width, a_BlockZ - chunkZ * cChunkDef::Width);
}
@ -217,7 +203,7 @@ bool cHeiGenCache::GetHeightAt(int a_ChunkX, int a_ChunkZ, int a_RelX, int a_Rel
{
for (size_t i = 0; i < m_CacheSize; i++)
{
if ((m_CacheData[i].m_ChunkX == a_ChunkX) && (m_CacheData[i].m_ChunkZ == a_ChunkZ))
if ((m_CacheData[i].m_Coords.m_ChunkX == a_ChunkX) && (m_CacheData[i].m_Coords.m_ChunkZ == a_ChunkZ))
{
a_Height = cChunkDef::GetHeight(m_CacheData[i].m_HeightMap, a_RelX, a_RelZ);
return true;
@ -248,13 +234,13 @@ cHeiGenMultiCache::cHeiGenMultiCache(cTerrainHeightGenPtr a_HeiGenToCache, size_
void cHeiGenMultiCache::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
void cHeiGenMultiCache::GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap)
{
// Get the subcache responsible for this chunk:
const size_t cacheIdx = (static_cast<size_t>(a_ChunkX) + m_CoeffZ * static_cast<size_t>(a_ChunkZ)) % m_NumSubCaches;
const size_t cacheIdx = (static_cast<size_t>(a_ChunkCoords.m_ChunkX) + m_CoeffZ * static_cast<size_t>(a_ChunkCoords.m_ChunkZ)) % m_NumSubCaches;
// Ask the subcache:
m_SubCaches[cacheIdx]->GenHeightMap(a_ChunkX, a_ChunkZ, a_HeightMap);
m_SubCaches[cacheIdx]->GenHeightMap(a_ChunkCoords, a_HeightMap);
}
@ -274,7 +260,7 @@ HEIGHTTYPE cHeiGenMultiCache::GetHeightAt(int a_BlockX, int a_BlockZ)
// Chunk not in cache, generate the chunk and ask again:
cChunkDef::HeightMap heightMap;
GenHeightMap(chunkX, chunkZ, heightMap);
GenHeightMap({chunkX, chunkZ}, heightMap);
return cChunkDef::GetHeight(heightMap, a_BlockX - chunkX * cChunkDef::Width, a_BlockZ - chunkZ * cChunkDef::Width);
}
@ -332,14 +318,14 @@ float cHeiGenClassic::GetNoise(float x, float y)
void cHeiGenClassic::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
void cHeiGenClassic::GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap)
{
for (int z = 0; z < cChunkDef::Width; z++)
{
const float zz = static_cast<float>(a_ChunkZ * cChunkDef::Width + z);
const float zz = static_cast<float>(a_ChunkCoords.m_ChunkZ * cChunkDef::Width + z);
for (int x = 0; x < cChunkDef::Width; x++)
{
const float xx = static_cast<float>(a_ChunkX * cChunkDef::Width + x);
const float xx = static_cast<float>(a_ChunkCoords.m_ChunkX * cChunkDef::Width + x);
HEIGHTTYPE hei = static_cast<HEIGHTTYPE>(Clamp(static_cast<int>(64 + (GetNoise(xx * 0.05f, zz * 0.05f) * 16)), 10, 250));
cChunkDef::SetHeight(a_HeightMap, x, z, hei);
@ -380,12 +366,12 @@ cHeiGenMountains::cHeiGenMountains(int a_Seed) :
void cHeiGenMountains::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
void cHeiGenMountains::GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap)
{
NOISE_DATATYPE StartX = static_cast<NOISE_DATATYPE>(a_ChunkX * cChunkDef::Width);
NOISE_DATATYPE EndX = static_cast<NOISE_DATATYPE>(a_ChunkX * cChunkDef::Width + cChunkDef::Width - 1);
NOISE_DATATYPE StartZ = static_cast<NOISE_DATATYPE>(a_ChunkZ * cChunkDef::Width);
NOISE_DATATYPE EndZ = static_cast<NOISE_DATATYPE>(a_ChunkZ * cChunkDef::Width + cChunkDef::Width - 1);
NOISE_DATATYPE StartX = static_cast<NOISE_DATATYPE>(a_ChunkCoords.m_ChunkX * cChunkDef::Width);
NOISE_DATATYPE EndX = static_cast<NOISE_DATATYPE>(a_ChunkCoords.m_ChunkX * cChunkDef::Width + cChunkDef::Width - 1);
NOISE_DATATYPE StartZ = static_cast<NOISE_DATATYPE>(a_ChunkCoords.m_ChunkZ * cChunkDef::Width);
NOISE_DATATYPE EndZ = static_cast<NOISE_DATATYPE>(a_ChunkCoords.m_ChunkZ * cChunkDef::Width + cChunkDef::Width - 1);
NOISE_DATATYPE Workspace[16 * 16];
NOISE_DATATYPE MountainNoise[16 * 16];
NOISE_DATATYPE DitchNoise[16 * 16];
@ -523,7 +509,7 @@ const cHeiGenBiomal::sGenParam cHeiGenBiomal::m_GenParam[256] =
void cHeiGenBiomal::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
void cHeiGenBiomal::GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap)
{
// Generate a 3x3 chunk area of biomes around this chunk:
BiomeNeighbors Biomes;
@ -531,19 +517,12 @@ void cHeiGenBiomal::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMa
{
for (int x = -1; x <= 1; x++)
{
m_BiomeGen->GenBiomes({a_ChunkX + x, a_ChunkZ + z}, Biomes[x + 1][z + 1]);
m_BiomeGen->GenBiomes({a_ChunkCoords.m_ChunkX + x, a_ChunkCoords.m_ChunkZ + z}, Biomes[x + 1][z + 1]);
} // for x
} // for z
/*
_X 2013_04_22:
There's no point in precalculating the entire perlin noise arrays, too many values are calculated uselessly,
resulting in speed DEcrease.
*/
//*
// Linearly interpolate 4x4 blocks of heightmap:
// Must be done on a floating point datatype, else the results are ugly!
// Must be done on a floating point datatype, otherwise the results are ugly!
const int STEPZ = 4; // Must be a divisor of 16
const int STEPX = 4; // Must be a divisor of 16
NOISE_DATATYPE Height[17 * 17];
@ -551,7 +530,7 @@ void cHeiGenBiomal::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMa
{
for (int x = 0; x < 17; x += STEPX)
{
Height[x + 17 * z] = GetHeightAt(x, z, a_ChunkX, a_ChunkZ, Biomes);
Height[x + 17 * z] = GetHeightAt(x, z, a_ChunkCoords.m_ChunkX, a_ChunkCoords.m_ChunkZ, Biomes);
}
}
LinearUpscale2DArrayInPlace<17, 17, STEPX, STEPZ>(Height);
@ -564,18 +543,6 @@ void cHeiGenBiomal::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMa
cChunkDef::SetHeight(a_HeightMap, x, z, static_cast<HEIGHTTYPE>(Height[x + 17 * z]));
}
}
//*/
/*
// For each height, go through neighboring biomes and add up their idea of height:
for (int z = 0; z < cChunkDef::Width; z++)
{
for (int x = 0; x < cChunkDef::Width; x++)
{
cChunkDef::SetHeight(a_HeightMap, x, z, GetHeightAt(x, z, a_ChunkX, a_ChunkZ, Biomes));
} // for x
}
//*/
}
@ -662,7 +629,7 @@ NOISE_DATATYPE cHeiGenBiomal::GetHeightAt(int a_RelX, int a_RelZ, int a_ChunkX,
class cHeiGenMinMax:
public cTerrainHeightGen
{
typedef cTerrainHeightGen super;
typedef cTerrainHeightGen Super;
/** Size of the averaging process, in columns (for each direction). Must be less than 16. */
static const int AVERAGING_SIZE = 4;
@ -690,13 +657,13 @@ public:
}
virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
virtual void GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap) override
{
// Generate the biomes for the 3 * 3 neighbors:
cChunkDef::BiomeMap neighborBiomes[3][3];
for (int z = 0; z < 3; z++) for (int x = 0; x < 3; x++)
{
m_BiomeGen->GenBiomes({a_ChunkX + x - 1, a_ChunkZ + z - 1}, neighborBiomes[z][x]);
m_BiomeGen->GenBiomes({a_ChunkCoords.m_ChunkX + x - 1, a_ChunkCoords.m_ChunkZ + z - 1}, neighborBiomes[z][x]);
}
// Get the min and max heights based on the biomes:
@ -736,9 +703,9 @@ public:
// Generate the base noise:
NOISE_DATATYPE noise[cChunkDef::Width * cChunkDef::Width];
NOISE_DATATYPE workspace[cChunkDef::Width * cChunkDef::Width];
NOISE_DATATYPE startX = static_cast<float>(a_ChunkX * cChunkDef::Width);
NOISE_DATATYPE startX = static_cast<float>(a_ChunkCoords.m_ChunkX * cChunkDef::Width);
NOISE_DATATYPE endX = startX + cChunkDef::Width - 1;
NOISE_DATATYPE startZ = static_cast<float>(a_ChunkZ * cChunkDef::Width);
NOISE_DATATYPE startZ = static_cast<float>(a_ChunkCoords.m_ChunkZ * cChunkDef::Width);
NOISE_DATATYPE endZ = startZ + cChunkDef::Width - 1;
m_Perlin.Generate2D(noise, 16, 16, startX, endX, startZ, endZ, workspace);
@ -756,7 +723,7 @@ public:
}
virtual void InitializeHeightGen(cIniFile & a_IniFile)
virtual void InitializeHeightGen(cIniFile & a_IniFile) override
{
// No settings available
}

View File

@ -29,10 +29,10 @@ class cHeiGenCache :
{
public:
cHeiGenCache(cTerrainHeightGenPtr a_HeiGenToCache, size_t a_CacheSize);
virtual ~cHeiGenCache() override;
virtual ~cHeiGenCache() override = default;
// cTerrainHeightGen overrides:
virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
virtual void GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap) override;
virtual HEIGHTTYPE GetHeightAt(int a_BlockX, int a_BlockZ) override;
/** Retrieves height at the specified point in the cache, returns true if found, false if not found */
@ -41,18 +41,22 @@ public:
protected:
struct sCacheData
{
int m_ChunkX;
int m_ChunkZ;
cChunkCoords m_Coords;
cChunkDef::HeightMap m_HeightMap;
/** Default constructor: Fill in bogus coords, so that the item is not used until properly calculated. */
sCacheData():
m_Coords(0x7fffffff, 0x7fffffff)
{}
} ;
/** The terrain height generator that is being cached. */
cTerrainHeightGenPtr m_HeiGenToCache;
// To avoid moving large amounts of data for the MRU behavior, we MRU-ize indices to an array of the actual data
size_t m_CacheSize;
size_t * m_CacheOrder; // MRU-ized order, indices into m_CacheData array
sCacheData * m_CacheData; // m_CacheData[m_CacheOrder[0]] is the most recently used
size_t m_CacheSize;
std::vector<size_t> m_CacheOrder; // MRU-ized order, indices into m_CacheData array
std::vector<sCacheData> m_CacheData; // m_CacheData[m_CacheOrder[0]] is the most recently used
// Cache statistics
size_t m_NumHits;
@ -72,7 +76,7 @@ public:
cHeiGenMultiCache(cTerrainHeightGenPtr a_HeightGenToCache, size_t a_SubCacheSize, size_t a_NumSubCaches);
// cTerrainHeightGen overrides:
virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
virtual void GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap) override;
virtual HEIGHTTYPE GetHeightAt(int a_BlockX, int a_BlockZ) override;
/** Retrieves height at the specified point in the cache, returns true if found, false if not found */
@ -108,7 +112,7 @@ protected:
HEIGHTTYPE m_Height;
// cTerrainHeightGen overrides:
virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
virtual void GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap) override;
virtual void InitializeHeightGen(cIniFile & a_IniFile) override;
} ;
@ -133,7 +137,7 @@ protected:
float GetNoise(float x, float y);
// cTerrainHeightGen overrides:
virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
virtual void GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap) override;
virtual void InitializeHeightGen(cIniFile & a_IniFile) override;
} ;
@ -155,7 +159,7 @@ protected:
cPerlinNoise m_Perlin;
// cTerrainHeightGen overrides:
virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
virtual void GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap) override;
virtual void InitializeHeightGen(cIniFile & a_IniFile) override;
} ;
@ -176,7 +180,7 @@ public:
}
// cTerrainHeightGen overrides:
virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
virtual void GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap) override;
virtual HEIGHTTYPE GetHeightAt(int a_BlockX, int a_BlockZ) override // Need to provide this override due to clang's overzealous detection of overloaded virtuals
{
return Super::GetHeightAt(a_BlockX, a_BlockZ);

View File

@ -368,8 +368,7 @@ cNoise3DComposable::cNoise3DComposable(int a_Seed) :
m_ChoiceFrequencyY(0.0),
m_ChoiceFrequencyZ(0.0),
m_AirThreshold(0.0),
m_LastChunkX(0x7fffffff), // Use dummy coords that won't ever be used by real chunks
m_LastChunkZ(0x7fffffff)
m_LastChunkCoords(0x7fffffff, 0x7fffffff) // Use dummy coords that won't ever be used by real chunks
{
}
@ -430,15 +429,14 @@ void cNoise3DComposable::Initialize(cIniFile & a_IniFile)
void cNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ)
void cNoise3DComposable::GenerateNoiseArrayIfNeeded(cChunkCoords a_ChunkCoords)
{
if ((a_ChunkX == m_LastChunkX) && (a_ChunkZ == m_LastChunkZ))
if (a_ChunkCoords == m_LastChunkCoords)
{
// The noise for this chunk is already generated in m_NoiseArray
return;
}
m_LastChunkX = a_ChunkX;
m_LastChunkZ = a_ChunkZ;
m_LastChunkCoords = a_ChunkCoords;
// Generate all the noises:
NOISE_DATATYPE ChoiceNoise[5 * 5 * 33];
@ -446,8 +444,8 @@ void cNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ)
NOISE_DATATYPE DensityNoiseA[5 * 5 * 33];
NOISE_DATATYPE DensityNoiseB[5 * 5 * 33];
NOISE_DATATYPE BaseNoise[5 * 5];
NOISE_DATATYPE BlockX = static_cast<NOISE_DATATYPE>(a_ChunkX * cChunkDef::Width);
NOISE_DATATYPE BlockZ = static_cast<NOISE_DATATYPE>(a_ChunkZ * cChunkDef::Width);
NOISE_DATATYPE BlockX = static_cast<NOISE_DATATYPE>(a_ChunkCoords.m_ChunkX * cChunkDef::Width);
NOISE_DATATYPE BlockZ = static_cast<NOISE_DATATYPE>(a_ChunkCoords.m_ChunkZ * cChunkDef::Width);
// Note that we have to swap the X and Y coords, because noise generator uses [x + SizeX * y + SizeX * SizeY * z] ordering and we want "BlockY" to be "x":
m_ChoiceNoise.Generate3D (ChoiceNoise, 33, 5, 5, 0, 257 / m_ChoiceFrequencyY, BlockX / m_ChoiceFrequencyX, (BlockX + 17) / m_ChoiceFrequencyX, BlockZ / m_ChoiceFrequencyZ, (BlockZ + 17) / m_ChoiceFrequencyZ, Workspace);
m_DensityNoiseA.Generate3D(DensityNoiseA, 33, 5, 5, 0, 257 / m_FrequencyY, BlockX / m_FrequencyX, (BlockX + 17) / m_FrequencyX, BlockZ / m_FrequencyZ, (BlockZ + 17) / m_FrequencyZ, Workspace);
@ -489,9 +487,9 @@ void cNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ)
void cNoise3DComposable::GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape)
void cNoise3DComposable::GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape & a_Shape)
{
GenerateNoiseArrayIfNeeded(a_ChunkX, a_ChunkZ);
GenerateNoiseArrayIfNeeded(a_ChunkCoords);
// Translate the noise array into Shape:
for (int z = 0; z < cChunkDef::Width; z++)
@ -519,8 +517,7 @@ cBiomalNoise3DComposable::cBiomalNoise3DComposable(int a_Seed, cBiomeGenPtr a_Bi
m_DensityNoiseB(a_Seed + 2),
m_BaseNoise(a_Seed + 3),
m_BiomeGen(a_BiomeGen),
m_LastChunkX(0x7fffffff), // Set impossible coords for the chunk so that it's always considered stale
m_LastChunkZ(0x7fffffff)
m_LastChunkCoords(0x7fffffff, 0x7fffffff) // Set impossible coords for the chunk so that it's always considered stale
{
// Generate the weight distribution for summing up neighboring biomes:
m_WeightSum = 0;
@ -590,20 +587,19 @@ void cBiomalNoise3DComposable::Initialize(cIniFile & a_IniFile)
void cBiomalNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ)
void cBiomalNoise3DComposable::GenerateNoiseArrayIfNeeded(cChunkCoords a_ChunkCoords)
{
if ((a_ChunkX == m_LastChunkX) && (a_ChunkZ == m_LastChunkZ))
if (a_ChunkCoords == m_LastChunkCoords)
{
// The noise for this chunk is already generated in m_NoiseArray
return;
}
m_LastChunkX = a_ChunkX;
m_LastChunkZ = a_ChunkZ;
m_LastChunkCoords = a_ChunkCoords;
// Calculate the parameters for the biomes:
ChunkParam MidPoint;
ChunkParam HeightAmp;
CalcBiomeParamArrays(a_ChunkX, a_ChunkZ, HeightAmp, MidPoint);
CalcBiomeParamArrays(a_ChunkCoords, HeightAmp, MidPoint);
// Generate all the noises:
NOISE_DATATYPE ChoiceNoise[5 * 5 * 33];
@ -611,8 +607,8 @@ void cBiomalNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_Ch
NOISE_DATATYPE DensityNoiseA[5 * 5 * 33];
NOISE_DATATYPE DensityNoiseB[5 * 5 * 33];
NOISE_DATATYPE BaseNoise[5 * 5];
NOISE_DATATYPE BlockX = static_cast<NOISE_DATATYPE>(a_ChunkX * cChunkDef::Width);
NOISE_DATATYPE BlockZ = static_cast<NOISE_DATATYPE>(a_ChunkZ * cChunkDef::Width);
NOISE_DATATYPE BlockX = static_cast<NOISE_DATATYPE>(a_ChunkCoords.m_ChunkX * cChunkDef::Width);
NOISE_DATATYPE BlockZ = static_cast<NOISE_DATATYPE>(a_ChunkCoords.m_ChunkZ * cChunkDef::Width);
// Note that we have to swap the X and Y coords, because noise generator uses [x + SizeX * y + SizeX * SizeY * z] ordering and we want "BlockY" to be "x":
m_ChoiceNoise.Generate3D (ChoiceNoise, 33, 5, 5, 0, 257 / m_ChoiceFrequencyY, BlockX / m_ChoiceFrequencyX, (BlockX + 17) / m_ChoiceFrequencyX, BlockZ / m_ChoiceFrequencyZ, (BlockZ + 17) / m_ChoiceFrequencyZ, Workspace);
m_DensityNoiseA.Generate3D(DensityNoiseA, 33, 5, 5, 0, 257 / m_FrequencyY, BlockX / m_FrequencyX, (BlockX + 17) / m_FrequencyX, BlockZ / m_FrequencyZ, (BlockZ + 17) / m_FrequencyZ, Workspace);
@ -655,7 +651,7 @@ void cBiomalNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_Ch
void cBiomalNoise3DComposable::CalcBiomeParamArrays(int a_ChunkX, int a_ChunkZ, ChunkParam & a_HeightAmp, ChunkParam & a_MidPoint)
void cBiomalNoise3DComposable::CalcBiomeParamArrays(cChunkCoords a_ChunkCoords, ChunkParam & a_HeightAmp, ChunkParam & a_MidPoint)
{
// Generate the 3 * 3 chunks of biomes around this chunk:
cChunkDef::BiomeMap neighborBiomes[3 * 3];
@ -663,7 +659,7 @@ void cBiomalNoise3DComposable::CalcBiomeParamArrays(int a_ChunkX, int a_ChunkZ,
{
for (int x = 0; x < 3; x++)
{
m_BiomeGen->GenBiomes({a_ChunkX + x - 1, a_ChunkZ + z - 1}, neighborBiomes[x + 3 * z]);
m_BiomeGen->GenBiomes({a_ChunkCoords.m_ChunkX + x - 1, a_ChunkCoords.m_ChunkZ + z - 1}, neighborBiomes[x + 3 * z]);
}
}
@ -784,9 +780,9 @@ void cBiomalNoise3DComposable::GetBiomeParams(EMCSBiome a_Biome, NOISE_DATATYPE
void cBiomalNoise3DComposable::GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape)
void cBiomalNoise3DComposable::GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape & a_Shape)
{
GenerateNoiseArrayIfNeeded(a_ChunkX, a_ChunkZ);
GenerateNoiseArrayIfNeeded(a_ChunkCoords);
// Translate the noise array into Shape:
for (int z = 0; z < cChunkDef::Width; z++)

View File

@ -115,16 +115,15 @@ protected:
NOISE_DATATYPE m_AirThreshold;
// Cache for the last calculated chunk (reused between heightmap and composition queries):
int m_LastChunkX;
int m_LastChunkZ;
cChunkCoords m_LastChunkCoords;
NOISE_DATATYPE m_NoiseArray[17 * 17 * 257]; // x + 17 * z + 17 * 17 * y
/** Generates the 3D noise array used for terrain generation (m_NoiseArray), unless the LastChunk coords are equal to coords given */
void GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ);
void GenerateNoiseArrayIfNeeded(cChunkCoords a_ChunkCoords);
// cTerrainHeightGen overrides:
virtual void GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape) override;
virtual void GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape & a_Shape) override;
virtual void InitializeShapeGen(cIniFile & a_IniFile) override { Initialize(a_IniFile); }
} ;
@ -184,8 +183,7 @@ protected:
NOISE_DATATYPE m_AirThreshold;
// Cache for the last calculated chunk (reused between heightmap and composition queries):
int m_LastChunkX;
int m_LastChunkZ;
cChunkCoords m_LastChunkCoords;
NOISE_DATATYPE m_NoiseArray[17 * 17 * 257]; // 257 * x + y + 257 * 17 * z
/** Weights for summing up neighboring biomes. */
@ -196,16 +194,16 @@ protected:
/** Generates the 3D noise array used for terrain generation (m_NoiseArray), unless the LastChunk coords are equal to coords given */
void GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ);
void GenerateNoiseArrayIfNeeded(cChunkCoords a_ChunkCoords);
/** Calculates the biome-related parameters for the chunk. */
void CalcBiomeParamArrays(int a_ChunkX, int a_ChunkZ, ChunkParam & a_HeightAmp, ChunkParam & a_MidPoint);
void CalcBiomeParamArrays(cChunkCoords a_ChunkCoords, ChunkParam & a_HeightAmp, ChunkParam & a_MidPoint);
/** Returns the parameters for the specified biome. */
void GetBiomeParams(EMCSBiome a_Biome, NOISE_DATATYPE & a_HeightAmp, NOISE_DATATYPE & a_MidPoint);
// cTerrainShapeGen overrides:
virtual void GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape) override;
virtual void GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape & a_Shape) override;
virtual void InitializeShapeGen(cIniFile & a_IniFile) override { Initialize(a_IniFile); }
} ;

View File

@ -55,7 +55,7 @@ void cPrefabStructure::PlacePieceOnGround(cPlacedPiece & a_Piece)
int BlockY;
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cChunkDef::HeightMap HeightMap;
m_HeightGen->GenHeightMap(ChunkX, ChunkZ, HeightMap);
m_HeightGen->GenHeightMap({ChunkX, ChunkZ}, HeightMap);
int TerrainHeight = cChunkDef::GetHeight(HeightMap, BlockX, BlockZ);
a_Piece.MoveToGroundBy(TerrainHeight - FirstConnector.m_Pos.y + 1);
}

View File

@ -30,11 +30,11 @@ public:
// cTerrainShapeGen overrides:
virtual void GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape) override
virtual void GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape & a_Shape) override
{
// Generate the heightmap:
cChunkDef::HeightMap heightMap;
m_HeightGen->GenHeightMap(a_ChunkX, a_ChunkZ, heightMap);
m_HeightGen->GenHeightMap(a_ChunkCoords, heightMap);
// Convert from heightmap to shape:
for (int z = 0; z < cChunkDef::Width; z++)

View File

@ -40,7 +40,7 @@ void cStructGenTrees::GenFinish(cChunkDesc & a_ChunkDesc)
cChunkDesc::Shape workerShape;
m_BiomeGen->GenBiomes ({BaseX, BaseZ}, WorkerDesc.GetBiomeMap());
m_ShapeGen->GenShape (BaseX, BaseZ, workerShape);
m_ShapeGen->GenShape ({BaseX, BaseZ}, workerShape);
WorkerDesc.SetHeightFromShape (workerShape);
m_CompositionGen->ComposeTerrain(WorkerDesc, workerShape);
}

View File

@ -29,23 +29,23 @@ public:
// cTerrainShapeGen override:
virtual void GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape) override
virtual void GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape & a_Shape) override
{
// Generate the two heightmaps:
cChunkDef::HeightMap heightsA;
cChunkDef::HeightMap heightsB;
m_HeightA.GenHeightMap(a_ChunkX, a_ChunkZ, heightsA);
m_HeightB.GenHeightMap(a_ChunkX, a_ChunkZ, heightsB);
m_HeightA.GenHeightMap(a_ChunkCoords, heightsA);
m_HeightB.GenHeightMap(a_ChunkCoords, heightsB);
// Generate the choice noise:
NOISE_DATATYPE smallChoice[33 * 5 * 5];
NOISE_DATATYPE workspace[33 * 5 * 5];
NOISE_DATATYPE startX = 0;
NOISE_DATATYPE endX = 256 * m_FrequencyY;
NOISE_DATATYPE startY = a_ChunkX * cChunkDef::Width * m_FrequencyX;
NOISE_DATATYPE endY = (a_ChunkX * cChunkDef::Width + cChunkDef::Width + 1) * m_FrequencyX;
NOISE_DATATYPE startZ = a_ChunkZ * cChunkDef::Width * m_FrequencyZ;
NOISE_DATATYPE endZ = (a_ChunkZ * cChunkDef::Width + cChunkDef::Width + 1) * m_FrequencyZ;
NOISE_DATATYPE startY = a_ChunkCoords.m_ChunkX * cChunkDef::Width * m_FrequencyX;
NOISE_DATATYPE endY = (a_ChunkCoords.m_ChunkX * cChunkDef::Width + cChunkDef::Width + 1) * m_FrequencyX;
NOISE_DATATYPE startZ = a_ChunkCoords.m_ChunkZ * cChunkDef::Width * m_FrequencyZ;
NOISE_DATATYPE endZ = (a_ChunkCoords.m_ChunkZ * cChunkDef::Width + cChunkDef::Width + 1) * m_FrequencyZ;
m_Choice.Generate3D(smallChoice, 33, 5, 5, startX, endX, startY, endY, startZ, endZ, workspace);
NOISE_DATATYPE choice[257 * 17 * 17];
LinearUpscale3DArray(smallChoice, 33, 5, 5, choice, 8, 4, 4);

View File

@ -190,7 +190,7 @@ public:
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
cChunkDef::HeightMap HeightMap;
m_HeightGen->GenHeightMap(ChunkX, ChunkZ, HeightMap);
m_HeightGen->GenHeightMap({ChunkX, ChunkZ}, HeightMap);
cNoise noise(m_Seed);
int rel = m_MinRelHeight + (noise.IntNoise2DInt(a_BlockX, a_BlockZ) / 7) % m_RelHeightRange + 1;
return cChunkDef::GetHeight(HeightMap, a_BlockX - ChunkX * cChunkDef::Width, a_BlockZ - ChunkZ * cChunkDef::Width) + rel;
@ -244,7 +244,7 @@ public:
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
cChunkDef::HeightMap HeightMap;
m_HeightGen->GenHeightMap(ChunkX, ChunkZ, HeightMap);
m_HeightGen->GenHeightMap({ChunkX, ChunkZ}, HeightMap);
int terrainHeight = static_cast<int>(cChunkDef::GetHeight(HeightMap, a_BlockX - ChunkX * cChunkDef::Width, a_BlockZ - ChunkZ * cChunkDef::Width));
terrainHeight = std::max(1 + terrainHeight, m_SeaLevel);
cNoise noise(m_Seed);

View File

@ -178,7 +178,7 @@ protected:
// Each intersecting prefab is placed on ground, then drawn
// Each intersecting road is drawn by replacing top soil blocks with gravel / sandstone blocks
cChunkDef::HeightMap HeightMap; // Heightmap for this chunk, used by roads
m_HeightGen->GenHeightMap(a_Chunk.GetChunkX(), a_Chunk.GetChunkZ(), HeightMap);
m_HeightGen->GenHeightMap(a_Chunk.GetChunkCoords(), HeightMap);
for (cPlacedPieces::iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr)
{
const cPrefab & Prefab = static_cast<const cPrefab &>((*itr)->GetPiece());
@ -208,7 +208,7 @@ protected:
int BlockY;
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cChunkDef::HeightMap HeightMap;
m_HeightGen->GenHeightMap(ChunkX, ChunkZ, HeightMap);
m_HeightGen->GenHeightMap({ChunkX, ChunkZ}, HeightMap);
int TerrainHeight = cChunkDef::GetHeight(HeightMap, BlockX, BlockZ);
a_Piece.MoveToGroundBy(TerrainHeight - FirstConnector.m_Pos.y + 1);
}