Blocks are usable in adventure mode (#4464)
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@ -1453,7 +1453,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
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cBlockHandler * BlockHandler = cBlockInfo::GetHandler(BlockType);
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bool Placeable = ItemHandler->IsPlaceable() && !m_Player->IsGameModeAdventure() && !m_Player->IsGameModeSpectator();
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bool BlockUsable = BlockHandler->IsUseable() && !m_Player->IsGameModeAdventure() && (!m_Player->IsGameModeSpectator() || cBlockInfo::IsUseableBySpectator(BlockType));
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bool BlockUsable = BlockHandler->IsUseable() && (!m_Player->IsGameModeSpectator() || cBlockInfo::IsUseableBySpectator(BlockType));
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if (BlockUsable && !(m_Player->IsCrouched() && !HeldItem.IsEmpty()))
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{
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