Clamp teleportation position (#4203)
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@ -2239,8 +2239,16 @@ Vector3d cEntity::GetLookVector(void) const
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// Set position
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void cEntity::SetPosition(const Vector3d & a_Position)
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{
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// Clamp the positions to exactly representable single-precision floating point values
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// This is necessary to avoid rounding errors in the noise generator and overflows in the chunk loader
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const double MaxFloat = std::pow(2, std::numeric_limits<float>().digits);
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const double ClampedPosX = Clamp(a_Position.x, -MaxFloat, MaxFloat);
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const double ClampedPosY = Clamp(a_Position.y, -MaxFloat, MaxFloat);
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const double ClampedPosZ = Clamp(a_Position.z, -MaxFloat, MaxFloat);
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m_LastPosition = m_Position;
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m_Position = a_Position;
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m_Position = {ClampedPosX, ClampedPosY, ClampedPosZ};
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}
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