Fix typo in block break particle coordinate (#4555)
* Use Vector3d for block break particle * Fix typo
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@ -117,7 +117,7 @@ void cSheep::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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// The sheep ate the grass so we change it to dirt
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m_World->SetBlock(PosX, PosY, PosZ, E_BLOCK_DIRT, 0);
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GetWorld()->BroadcastSoundParticleEffect(EffectID::PARTICLE_BLOCK_BREAK, {PosX, PosY, PosX}, E_BLOCK_GRASS);
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GetWorld()->BroadcastSoundParticleEffect(EffectID::PARTICLE_BLOCK_BREAK, {PosX, PosY, PosZ}, E_BLOCK_GRASS);
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m_IsSheared = false;
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m_World->BroadcastEntityMetadata(*this);
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}
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