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Correct block transparencies

This commit is contained in:
Peter Bell 2019-04-15 16:33:19 +01:00 committed by Mattes D
parent 45bb3c961c
commit fb2ef33c89
1 changed files with 5 additions and 0 deletions

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@ -246,6 +246,7 @@ cBlockInfo::cBlockInfoArray::cBlockInfoArray()
Info[E_BLOCK_ENCHANTMENT_TABLE ].m_Transparent = true;
Info[E_BLOCK_END_PORTAL ].m_Transparent = true;
Info[E_BLOCK_END_PORTAL_FRAME ].m_Transparent = true;
Info[E_BLOCK_END_ROD ].m_Transparent = true;
Info[E_BLOCK_ENDER_CHEST ].m_Transparent = true;
Info[E_BLOCK_FARMLAND ].m_Transparent = true;
Info[E_BLOCK_FENCE ].m_Transparent = true;
@ -256,11 +257,13 @@ cBlockInfo::cBlockInfoArray::cBlockInfoArray()
Info[E_BLOCK_GLASS_PANE ].m_Transparent = true;
Info[E_BLOCK_GLOWSTONE ].m_Transparent = true;
Info[E_BLOCK_GRAY_SHULKER_BOX ].m_Transparent = true;
Info[E_BLOCK_GREEN_SHULKER_BOX ].m_Transparent = true;
Info[E_BLOCK_HEAD ].m_Transparent = true;
Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_Transparent = true;
Info[E_BLOCK_HOPPER ].m_Transparent = true;
Info[E_BLOCK_ICE ].m_Transparent = true;
Info[E_BLOCK_INACTIVE_COMPARATOR ].m_Transparent = true;
Info[E_BLOCK_INVERTED_DAYLIGHT_SENSOR ].m_Transparent = true;
Info[E_BLOCK_IRON_BARS ].m_Transparent = true;
Info[E_BLOCK_IRON_DOOR ].m_Transparent = true;
Info[E_BLOCK_IRON_TRAPDOOR ].m_Transparent = true;
@ -316,6 +319,7 @@ cBlockInfo::cBlockInfoArray::cBlockInfoArray()
Info[E_BLOCK_REDSTONE_WIRE ].m_Transparent = true;
Info[E_BLOCK_SANDSTONE_STAIRS ].m_Transparent = true;
Info[E_BLOCK_SAPLING ].m_Transparent = true;
Info[E_BLOCK_SEA_LANTERN ].m_Transparent = true;
Info[E_BLOCK_SIGN_POST ].m_Transparent = true;
Info[E_BLOCK_SNOW ].m_Transparent = true;
Info[E_BLOCK_SPRUCE_DOOR ].m_Transparent = true;
@ -594,6 +598,7 @@ cBlockInfo::cBlockInfoArray::cBlockInfoArray()
Info[E_BLOCK_BROWN_GLAZED_TERRACOTTA ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_GREEN_GLAZED_TERRACOTTA ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_BLACK_GLAZED_TERRACOTTA ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_RED_GLAZED_TERRACOTTA ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_GRASS ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_GRAVEL ].m_FullyOccupiesVoxel = true;
Info[E_BLOCK_HARDENED_CLAY ].m_FullyOccupiesVoxel = true;