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Initial support for 1.13 clients

+ Can look at *shape* of world
+ Can look at *shape* of inventory
This commit is contained in:
Tiger Wang 2018-08-01 00:21:44 +01:00 committed by Mattes D
parent 83013d19ca
commit 77731f80fb
8 changed files with 669 additions and 6 deletions

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@ -10,6 +10,7 @@ SET (SRCS
Protocol_1_10.cpp
Protocol_1_11.cpp
Protocol_1_12.cpp
Protocol_1_13.cpp
ProtocolRecognizer.cpp
)
@ -25,6 +26,7 @@ SET (HDRS
Protocol_1_10.h
Protocol_1_11.h
Protocol_1_12.h
Protocol_1_13.h
ProtocolRecognizer.h
)

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@ -66,6 +66,7 @@ const AString & cChunkDataSerializer::Serialize(int a_Version, int a_ChunkX, int
case RELEASE_1_8_0: Serialize47(data, a_ChunkX, a_ChunkZ); break;
case RELEASE_1_9_0: Serialize107(data, a_ChunkX, a_ChunkZ); break;
case RELEASE_1_9_4: Serialize110(data, a_ChunkX, a_ChunkZ); break;
case RELEASE_1_13: Serialize393(data, a_ChunkX, a_ChunkZ); break;
// TODO: Other protocol versions may serialize the data differently; implement here
default:
@ -440,3 +441,140 @@ void cChunkDataSerializer::Serialize110(AString & a_Data, int a_ChunkX, int a_Ch
void cChunkDataSerializer::Serialize393(AString & a_Data, int a_ChunkX, int a_ChunkZ)
{
// This function returns the fully compressed packet (including packet size), not the raw packet!
// Create the packet:
cByteBuffer Packet(512 KiB);
Packet.WriteVarInt32(0x22); // Packet id (Chunk Data packet)
Packet.WriteBEInt32(a_ChunkX);
Packet.WriteBEInt32(a_ChunkZ);
Packet.WriteBool(true); // "Ground-up continuous", or rather, "biome data present" flag
Packet.WriteVarInt32(m_Data.GetSectionBitmask());
// Write the chunk size in bytes:
const size_t BitsPerEntry = 14;
const size_t Mask = (1 << BitsPerEntry) - 1;
const size_t ChunkSectionDataArraySize = (cChunkData::SectionBlockCount * BitsPerEntry) / 8 / 8;
size_t ChunkSectionSize = (
1 + // Bits per entry, BEUInt8, 1 byte
Packet.GetVarIntSize(static_cast<UInt32>(ChunkSectionDataArraySize)) + // Field containing "size of whole section", VarInt32, variable size
ChunkSectionDataArraySize * 8 + // Actual section data, lots of bytes (multiplier 1 long = 8 bytes)
cChunkData::SectionBlockCount / 2 // Size of blocklight which is always sent
);
if (m_Dimension == dimOverworld)
{
// Sky light is only sent in the overworld.
ChunkSectionSize += cChunkData::SectionBlockCount / 2;
}
const size_t BiomeDataSize = cChunkDef::Width * cChunkDef::Width;
size_t ChunkSize = (
ChunkSectionSize * m_Data.NumPresentSections() +
BiomeDataSize * 4 // Biome data now BE ints
);
Packet.WriteVarInt32(static_cast<UInt32>(ChunkSize));
// Write each chunk section...
ForEachSection(m_Data, [&](const cChunkData::sChunkSection & a_Section)
{
Packet.WriteBEUInt8(static_cast<UInt8>(BitsPerEntry));
Packet.WriteVarInt32(static_cast<UInt32>(ChunkSectionDataArraySize));
UInt64 TempLong = 0; // Temporary value that will be stored into
UInt64 CurrentlyWrittenIndex = 0; // "Index" of the long that would be written to
for (size_t Index = 0; Index < cChunkData::SectionBlockCount; Index++)
{
UInt64 Value = a_Section.m_BlockTypes[Index];
/*
if (Index % 2 == 0)
{
Value |= a_Section.m_BlockMetas[Index / 2] & 0x0f;
}
else
{
Value |= a_Section.m_BlockMetas[Index / 2] >> 4;
}
*/
Value &= Mask; // It shouldn't go out of bounds, but it's still worth being careful
// Painful part where we write data into the long array. Based off of the normal code.
size_t BitPosition = Index * BitsPerEntry;
size_t FirstIndex = BitPosition / 64;
size_t SecondIndex = ((Index + 1) * BitsPerEntry - 1) / 64;
size_t BitOffset = BitPosition % 64;
if (FirstIndex != CurrentlyWrittenIndex)
{
// Write the current data before modifiying it.
Packet.WriteBEUInt64(TempLong);
TempLong = 0;
CurrentlyWrittenIndex = FirstIndex;
}
TempLong |= (Value << BitOffset);
if (FirstIndex != SecondIndex)
{
// Part of the data is now in the second long; write the first one first
Packet.WriteBEUInt64(TempLong);
CurrentlyWrittenIndex = SecondIndex;
TempLong = (Value >> (64 - BitOffset));
}
}
// The last long will generally not be written
Packet.WriteBEUInt64(TempLong);
// Write lighting:
Packet.WriteBuf(a_Section.m_BlockLight, sizeof(a_Section.m_BlockLight));
if (m_Dimension == dimOverworld)
{
// Skylight is only sent in the overworld; the nether and end do not use it
Packet.WriteBuf(a_Section.m_BlockSkyLight, sizeof(a_Section.m_BlockSkyLight));
}
}
);
// Write the biome data
for (size_t i = 0; i != BiomeDataSize; i++)
{
Packet.WriteBEUInt32(static_cast<UInt32>(m_BiomeData[i]) & 0xff);
}
// Identify 1.9.4's tile entity list as empty
Packet.WriteVarInt32(0);
AString PacketData;
Packet.ReadAll(PacketData);
Packet.CommitRead();
if (PacketData.size() >= 256)
{
if (!cProtocol_1_9_0::CompressPacket(PacketData, a_Data))
{
ASSERT(!"Packet compression failed.");
a_Data.clear();
return;
}
}
else
{
cByteBuffer Buffer(20);
AString PostData;
Buffer.WriteVarInt32(static_cast<UInt32>(Packet.GetUsedSpace() + 1));
Buffer.WriteVarInt32(0);
Buffer.ReadAll(PostData);
Buffer.CommitRead();
a_Data.clear();
a_Data.reserve(PostData.size() + PacketData.size());
a_Data.append(PostData.data(), PostData.size());
a_Data.append(PacketData.data(), PacketData.size());
}
}

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@ -21,16 +21,18 @@ protected:
Serializations m_Serializations;
void Serialize47(AString & a_Data, int a_ChunkX, int a_ChunkZ); // Release 1.8
void Serialize47 (AString & a_Data, int a_ChunkX, int a_ChunkZ); // Release 1.8
void Serialize107(AString & a_Data, int a_ChunkX, int a_ChunkZ); // Release 1.9
void Serialize110(AString & a_Data, int a_ChunkX, int a_ChunkZ); // Release 1.9.4
void Serialize393(AString & a_Data, int a_ChunkX, int a_ChunkZ); // Release 1.13
public:
enum
{
RELEASE_1_8_0 = 47,
RELEASE_1_8_0 = 47,
RELEASE_1_9_0 = 107,
RELEASE_1_9_4 = 110,
RELEASE_1_13 = 393,
} ;
cChunkDataSerializer(

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@ -12,6 +12,7 @@
#include "Protocol_1_10.h"
#include "Protocol_1_11.h"
#include "Protocol_1_12.h"
#include "Protocol_1_13.h"
#include "Packetizer.h"
#include "../ClientHandle.h"
#include "../Root.h"
@ -1150,6 +1151,11 @@ bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRema
m_Protocol = new cProtocol_1_12_2(m_Client, ServerAddress, ServerPort, NextState);
return true;
}
case PROTO_VERSION_1_13:
{
m_Protocol = new cProtocol_1_13(m_Client, ServerAddress, ServerPort, NextState);
return true;
}
default:
{
LOGD("Client \"%s\" uses an unsupported protocol (lengthed, version %u (0x%x))",

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@ -18,9 +18,9 @@
// Adjust these if a new protocol is added or an old one is removed:
#define MCS_CLIENT_VERSIONS "1.8.x, 1.9.x, 1.10.x, 1.11.x, 1.12.x"
#define MCS_PROTOCOL_VERSIONS "47, 107, 108, 109, 110, 210, 315, 316, 335, 338, 340"
#define MCS_LATEST_PROTOCOL_VERSION 340
#define MCS_CLIENT_VERSIONS "1.8.x, 1.9.x, 1.10.x, 1.11.x, 1.12.x, 1.13"
#define MCS_PROTOCOL_VERSIONS "47, 107, 108, 109, 110, 210, 315, 316, 335, 338, 340, 393"
#define MCS_LATEST_PROTOCOL_VERSION 393
@ -45,6 +45,7 @@ public:
PROTO_VERSION_1_12 = 335,
PROTO_VERSION_1_12_1 = 338,
PROTO_VERSION_1_12_2 = 340,
PROTO_VERSION_1_13 = 393
};
cProtocolRecognizer(cClientHandle * a_Client);

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@ -0,0 +1,456 @@
// Protocol_1_13.cpp
/*
Implements the 1.13 protocol classes:
- release 1.13 protocol (#393)
*/
#include "Globals.h"
#include "Protocol_1_13.h"
#include "ProtocolRecognizer.h"
#include "ChunkDataSerializer.h"
#include "Packetizer.h"
#include "../Entities/Boat.h"
#include "../Entities/Minecart.h"
#include "../Entities/Pickup.h"
#include "../Entities/Player.h"
#include "../Entities/ItemFrame.h"
#include "../Entities/ArrowEntity.h"
#include "../Entities/FireworkEntity.h"
#include "../Entities/SplashPotionEntity.h"
#include "../Root.h"
#include "../Server.h"
#include "../ClientHandle.h"
#include "../Bindings/PluginManager.h"
#define HANDLE_READ(ByteBuf, Proc, Type, Var) \
Type Var; \
if (!ByteBuf.Proc(Var))\
{\
return;\
}
#define HANDLE_PACKET_READ(ByteBuf, Proc, Type, Var) \
Type Var; \
{ \
if (!ByteBuf.Proc(Var)) \
{ \
ByteBuf.CheckValid(); \
return false; \
} \
ByteBuf.CheckValid(); \
}
cProtocol_1_13::cProtocol_1_13(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
Super(a_Client, a_ServerAddress, a_ServerPort, a_State)
{
}
UInt32 cProtocol_1_13::GetPacketID(ePacketType a_PacketType)
{
switch (a_PacketType)
{
case pktAttachEntity: return 0x40;
case pktBlockChanges: return 0x0f;
case pktCameraSetTo: return 0x3c;
case pktChatRaw: return 0x0e;
case pktCollectEntity: return 0x4f;
case pktDestroyEntity: return 0x35;
case pktDisconnectDuringGame: return 0x1b;
case pktEditSign: return 0x2c;
case pktEntityEffect: return 0x53;
case pktEntityEquipment: return 0x42;
case pktEntityHeadLook: return 0x39;
case pktEntityLook: return 0x2a;
case pktEntityMeta: return 0x3f;
case pktEntityProperties: return 0x52;
case pktEntityRelMove: return 0x28;
case pktEntityRelMoveLook: return 0x29;
case pktEntityStatus: return 0x1c;
case pktEntityVelocity: return 0x41;
case pktExperience: return 0x43;
case pktExplosion: return 0x1e;
case pktGameMode: return 0x20;
case pktHeldItemChange: return 0x3d;
case pktInventorySlot: return 0x17;
case pktJoinGame: return 0x25;
case pktKeepAlive: return 0x21;
case pktMapData: return 0x26;
case pktParticleEffect: return 0x24;
case pktPlayerAbilities: return 0x2e;
case pktPlayerList: return 0x30;
case pktPlayerMaxSpeed: return 0x52;
case pktPlayerMoveLook: return 0x32;
case pktPluginMessage: return 0x19;
case pktRemoveEntityEffect: return 0x36;
case pktRespawn: return 0x38;
case pktScoreboardObjective: return 0x45;
case pktSoundEffect: return 0x1a;
case pktSoundParticleEffect: return 0x23;
case pktSpawnPosition: return 0x49;
case pktTabCompletionResults: return 0x10;
case pktTeleportEntity: return 0x50;
case pktTimeUpdate: return 0x4a;
case pktTitle: return 0x4b;
case pktUnloadChunk: return 0x1f;
case pktUpdateHealth: return 0x44;
case pktUpdateScore: return 0x48;
case pktUpdateSign: return GetPacketID(pktUpdateBlockEntity);
case pktUseBed: return 0x33;
case pktWindowClose: return 0x13;
case pktWindowItems: return 0x15;
case pktWindowOpen: return 0x14;
case pktWindowProperty: return 0x16;
default: return Super::GetPacketID(a_PacketType);
}
}
bool cProtocol_1_13::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
{
if (m_State != 3)
{
return Super::HandlePacket(a_ByteBuffer, a_PacketType);
}
// Game
switch (a_PacketType)
{
case 0x00: HandleConfirmTeleport(a_ByteBuffer); return true;
case 0x05: HandlePacketTabComplete(a_ByteBuffer); return true;
case 0x02: HandlePacketChatMessage(a_ByteBuffer); return true;
case 0x03: HandlePacketClientStatus(a_ByteBuffer); return true;
case 0x04: HandlePacketClientSettings(a_ByteBuffer); return true;
case 0x06: break; // Confirm transaction - not used in Cuberite
case 0x07: HandlePacketEnchantItem(a_ByteBuffer); return true;
case 0x08: HandlePacketWindowClick(a_ByteBuffer); return true;
case 0x09: HandlePacketWindowClose(a_ByteBuffer); return true;
case 0x0a: HandlePacketPluginMessage(a_ByteBuffer); return true;
case 0x0d: HandlePacketUseEntity(a_ByteBuffer); return true;
case 0x0e: HandlePacketKeepAlive(a_ByteBuffer); return true;
case 0x0f: HandlePacketPlayer(a_ByteBuffer); return true;
case 0x10: HandlePacketPlayerPos(a_ByteBuffer); return true;
case 0x11: HandlePacketPlayerPosLook(a_ByteBuffer); return true;
case 0x12: HandlePacketPlayerLook(a_ByteBuffer); return true;
case 0x13: HandlePacketVehicleMove(a_ByteBuffer); return true;
case 0x14: HandlePacketBoatSteer(a_ByteBuffer); return true;
case 0x15: break; // Pick item - not yet implemented
case 0x16: break; // Craft Recipe Request - not yet implemented
case 0x17: HandlePacketPlayerAbilities(a_ByteBuffer); return true;
case 0x18: HandlePacketBlockDig(a_ByteBuffer); return true;
case 0x19: HandlePacketEntityAction(a_ByteBuffer); return true;
case 0x1a: HandlePacketSteerVehicle(a_ByteBuffer); return true;
case 0x1b: HandlePacketCraftingBookData(a_ByteBuffer); return true;
case 0x1d: break; // Resource pack status - not yet implemented
case 0x1e: HandlePacketAdvancementTab(a_ByteBuffer); return true;
case 0x21: HandlePacketSlotSelect(a_ByteBuffer); return true;
case 0x24: HandlePacketCreativeInventoryAction(a_ByteBuffer); return true;
case 0x26: HandlePacketUpdateSign(a_ByteBuffer); return true;
case 0x27: HandlePacketAnimation(a_ByteBuffer); return true;
case 0x28: HandlePacketSpectate(a_ByteBuffer); return true;
case 0x29: HandlePacketBlockPlace(a_ByteBuffer); return true;
case 0x2a: HandlePacketUseItem(a_ByteBuffer); return true;
}
return Super::HandlePacket(a_ByteBuffer, a_PacketType);
}
void cProtocol_1_13::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
{
cServer * Server = cRoot::Get()->GetServer();
AString ServerDescription = Server->GetDescription();
auto NumPlayers = static_cast<signed>(Server->GetNumPlayers());
auto MaxPlayers = static_cast<signed>(Server->GetMaxPlayers());
AString Favicon = Server->GetFaviconData();
cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
// Version:
Json::Value Version;
Version["name"] = "Cuberite 1.13";
Version["protocol"] = cProtocolRecognizer::PROTO_VERSION_1_13;
// Players:
Json::Value Players;
Players["online"] = NumPlayers;
Players["max"] = MaxPlayers;
// TODO: Add "sample"
// Description:
Json::Value Description;
Description["text"] = ServerDescription.c_str();
// Create the response:
Json::Value ResponseValue;
ResponseValue["version"] = Version;
ResponseValue["players"] = Players;
ResponseValue["description"] = Description;
m_Client->ForgeAugmentServerListPing(ResponseValue);
if (!Favicon.empty())
{
ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
}
// Serialize the response into a packet:
Json::FastWriter Writer;
cPacketizer Pkt(*this, pktStatusResponse);
Pkt.WriteString(Writer.write(ResponseValue));
}
void cProtocol_1_13::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel);
// If the plugin channel is recognized vanilla, handle it directly:
if (Channel.substr(0, 15) == "minecraft:brand")
{
HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Brand);
m_Client->SetClientBrand(Brand);
// Send back our brand, including the length:
SendPluginMessage("minecraft:brand", "\x08""Cuberite");
return;
}
// Read the plugin message and relay to clienthandle:
AString Data;
VERIFY(a_ByteBuffer.ReadString(Data, a_ByteBuffer.GetReadableSpace() - 1)); // Always succeeds
m_Client->HandlePluginMessage(Channel, Data);
}
void cProtocol_1_13::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktBlockChange);
Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
Pkt.WriteVarInt32(static_cast<UInt32>(a_BlockType)); // TODO: Palette
}
void cProtocol_1_13::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktBlockChanges);
Pkt.WriteBEInt32(a_ChunkX);
Pkt.WriteBEInt32(a_ChunkZ);
Pkt.WriteVarInt32(static_cast<UInt32>(a_Changes.size()));
for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr)
{
Int16 Coords = static_cast<Int16>(itr->m_RelY | (itr->m_RelZ << 8) | (itr->m_RelX << 12));
Pkt.WriteBEInt16(Coords);
Pkt.WriteVarInt32(static_cast<UInt32>(itr->m_BlockType)); // TODO: Palette
} // for itr - a_Changes[]
}
void cProtocol_1_13::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{
ASSERT(m_State == 3); // In game mode?
const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_13, a_ChunkX, a_ChunkZ);
cCSLock Lock(m_CSPacket);
SendData(ChunkData.data(), ChunkData.size());
}
void cProtocol_1_13::SendMapData(const cMap & a_Map, int a_DataStartX, int a_DataStartY)
{
// TODO
}
void cProtocol_1_13::SendPaintingSpawn(const cPainting & a_Painting)
{
// TODO
}
void cProtocol_1_13::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount)
{
// TODO
}
void cProtocol_1_13::SendParticleEffect(const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data)
{
// TODO
}
void cProtocol_1_13::SendPluginMessage(const AString & a_Channel, const AString & a_Message)
{
// TODO
}
void cProtocol_1_13::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
{
// TODO
}
void cProtocol_1_13::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch)
{
// TODO
}
void cProtocol_1_13::SendStatistics(const cStatManager & a_Manager)
{
// TODO
}
void cProtocol_1_13::SendTabCompletionResults(const AStringVector & a_Results)
{
// TODO
}
void cProtocol_1_13::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
{
// TODO
}
bool cProtocol_1_13::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_KeepRemainingBytes)
{
HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemType);
if (ItemType == -1)
{
// The item is empty, no more data follows
a_Item.Empty();
return true;
}
a_Item.m_ItemType = ItemType;
HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt8, Int8, ItemCount);
a_Item.m_ItemCount = ItemCount;
a_Item.m_ItemDamage = 0; // o no, no more damage in 1.13
if (ItemCount <= 0)
{
a_Item.Empty();
}
AString Metadata;
if (!a_ByteBuffer.ReadString(Metadata, a_ByteBuffer.GetReadableSpace() - a_KeepRemainingBytes - 1) || (Metadata.size() == 0) || (Metadata[0] == 0))
{
// No metadata
return true;
}
ParseItemMetadata(a_Item, Metadata);
return true;
}
void cProtocol_1_13::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item)
{
short ItemType = a_Item.m_ItemType;
ASSERT(ItemType >= -1); // Check validity of packets in debug runtime
if (ItemType <= 0)
{
// Fix, to make sure no invalid values are sent.
ItemType = -1;
}
if (a_Item.IsEmpty())
{
a_Pkt.WriteBEInt16(-1);
return;
}
// Normal item
// TODO: use new item ids
a_Pkt.WriteBEInt16(ItemType);
a_Pkt.WriteBEInt8(a_Item.m_ItemCount);
// TODO: NBT
a_Pkt.WriteBEInt8(0);
}
void cProtocol_1_13::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity)
{
// TODO: Investigate
}

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@ -0,0 +1,58 @@
// Protocol_1_13.h
/*
Declares the 1.13 protocol classes:
- cProtocol_1_13
- release 1.13 protocol (#393)
(others may be added later in the future for the 1.13 release series)
*/
#pragma once
#include "Protocol_1_12.h"
class cProtocol_1_13 :
public cProtocol_1_12_2
{
typedef cProtocol_1_12_2 Super;
public:
cProtocol_1_13(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
protected:
virtual UInt32 GetPacketID(ePacketType a_PacketType) override;
// Packet receiving:
virtual bool HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) override;
virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) override;
virtual void HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer) override;
// Packet sending:
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendMapData (const cMap & a_Map, int a_DataStartX, int a_DataStartY) override;
virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
virtual void SendParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) override;
virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
virtual void SendStatistics (const cStatManager & a_Manager) override;
virtual void SendTabCompletionResults (const AStringVector & a_Results) override;
virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override;
virtual bool ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_KeepRemainingBytes) override;
virtual void WriteItem(cPacketizer & a_Pkt, const cItem & a_Item) override;
virtual void WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity) override;
};

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@ -248,7 +248,7 @@ protected:
eHand HandIntToEnum(Int32 a_Hand);
/** Writes the item data into a packet. */
void WriteItem(cPacketizer & a_Pkt, const cItem & a_Item);
virtual void WriteItem(cPacketizer & a_Pkt, const cItem & a_Item);
/** Writes the metadata for the specified entity, not including the terminating 0xff. */
virtual void WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity);