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Use LastSentPos for mob spawn packet in 1.11+ (#4490)

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Mat 2020-03-05 12:58:46 +02:00 committed by GitHub
parent 7d4934534e
commit cff9f7571b
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 4 additions and 109 deletions

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@ -389,9 +389,10 @@ void cProtocol_1_11_0::SendSpawnMob(const cMonster & a_Mob)
Pkt.WriteBEUInt64(0);
Pkt.WriteBEUInt64(a_Mob.GetUniqueID());
Pkt.WriteVarInt32(static_cast<UInt32>(a_Mob.GetMobType()));
Pkt.WriteBEDouble(a_Mob.GetPosX());
Pkt.WriteBEDouble(a_Mob.GetPosY());
Pkt.WriteBEDouble(a_Mob.GetPosZ());
Vector3d LastSentPos = a_Mob.GetLastSentPos();
Pkt.WriteBEDouble(LastSentPos.x);
Pkt.WriteBEDouble(LastSentPos.y);
Pkt.WriteBEDouble(LastSentPos.z);
Pkt.WriteByteAngle(a_Mob.GetPitch());
Pkt.WriteByteAngle(a_Mob.GetHeadYaw());
Pkt.WriteByteAngle(a_Mob.GetYaw());

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@ -325,53 +325,6 @@ cProtocol_1_12::cProtocol_1_12(cClientHandle * a_Client, const AString & a_Serve
void cProtocol_1_12::SendSpawnMob(const cMonster & a_Mob)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktSpawnMob);
Pkt.WriteVarInt32(a_Mob.GetUniqueID());
// TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
Pkt.WriteBEUInt64(0);
Pkt.WriteBEUInt64(a_Mob.GetUniqueID());
Pkt.WriteVarInt32(static_cast<UInt32>(a_Mob.GetMobType()));
Pkt.WriteBEDouble(a_Mob.GetPosX());
Pkt.WriteBEDouble(a_Mob.GetPosY());
Pkt.WriteBEDouble(a_Mob.GetPosZ());
Pkt.WriteByteAngle(a_Mob.GetPitch());
Pkt.WriteByteAngle(a_Mob.GetHeadYaw());
Pkt.WriteByteAngle(a_Mob.GetYaw());
Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedX() * 400));
Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedY() * 400));
Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedZ() * 400));
WriteEntityMetadata(Pkt, a_Mob);
Pkt.WriteBEUInt8(0xff); // Metadata terminator
}
void cProtocol_1_12::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
{
int BlockX, BlockY, BlockZ;
if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
{
return;
}
HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Face);
HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Hand);
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, CursorX);
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, CursorY);
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, CursorZ);
m_Client->HandleRightClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), FloorC(CursorX * 16), FloorC(CursorY * 16), FloorC(CursorZ * 16), HandIntToEnum(Hand));
}
void cProtocol_1_12::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
{
cServer * Server = cRoot::Get()->GetServer();
@ -1080,59 +1033,6 @@ void cProtocol_1_12::HandlePacketAdvancementTab(cByteBuffer & a_ByteBuffer)
void cProtocol_1_12::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktTitle);
Pkt.WriteVarInt32(3); // Set title display times
Pkt.WriteBEInt32(a_FadeInTicks);
Pkt.WriteBEInt32(a_DisplayTicks);
Pkt.WriteBEInt32(a_FadeOutTicks);
}
void cProtocol_1_12::SendHideTitle(void)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktTitle);
Pkt.WriteVarInt32(4); // Hide title
}
void cProtocol_1_12::SendResetTitle(void)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktTitle);
Pkt.WriteVarInt32(5); // Reset title
}
void cProtocol_1_12::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, int a_Count)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktCollectEntity);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteVarInt32(a_Player.GetUniqueID());
Pkt.WriteVarInt32(static_cast<UInt32>(a_Count));
}
bool cProtocol_1_12::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
{
switch (m_State)

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@ -32,16 +32,10 @@ class cProtocol_1_12 :
public:
cProtocol_1_12(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
virtual void SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, int a_Count) override;
virtual void SendHideTitle(void) override;
virtual void SendResetTitle(void) override;
virtual void SendSpawnMob(const cMonster & a_Mob) override;
virtual void SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks) override;
protected:
virtual bool HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) override;
virtual void HandlePacketAdvancementTab(cByteBuffer & a_ByteBuffer);
virtual void HandlePacketCraftingBookData(cByteBuffer & a_ByteBuffer);
virtual void HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer) override;
virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) override;
virtual void WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity) override;
virtual void WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) override;