Tweak attack ranges
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@ -1,6 +1,6 @@
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[Bat]
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AttackDamage=0.0
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AttackRange=2.0
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AttackRange=1.0
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AttackRate=1.0
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MaxHealth=6
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SightDistance=25.0
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@ -15,21 +15,21 @@ SightDistance=25.0
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[CaveSpider]
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AttackDamage=2.0
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AttackRange=2.0
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AttackRange=1.0
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AttackRate=1.0
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MaxHealth=12
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SightDistance=25.0
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[Chicken]
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AttackDamage=0.0
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AttackRange=2.0
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AttackRange=1.0
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AttackRate=1.0
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MaxHealth=4
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SightDistance=25.0
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[Cow]
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AttackDamage=0.0
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AttackRange=2.0
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AttackRange=1.0
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AttackRate=1.0
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MaxHealth=10
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SightDistance=25.0
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@ -50,7 +50,7 @@ SightDistance=25.0
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[Enderman]
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AttackDamage=4.0
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AttackRange=2.0
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AttackRange=1.0
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AttackRate=1.0
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MaxHealth=40
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SightDistance=64.0
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@ -65,21 +65,21 @@ SightDistance=50.0
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[Giant]
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AttackDamage=6.0
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AttackRange=2.0
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AttackRange=1.0
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AttackRate=1.0
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MaxHealth=100
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SightDistance=25.0
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[Guardian]
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AttackDamage=9.0
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AttackRange=2.0
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AttackRange=1.0
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AttackRate=1.0
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MaxHealth=30
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SightDistance=25.0
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[Horse]
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AttackDamage=6.0
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AttackRange=2.0
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AttackRange=1.0
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AttackRate=1.0
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MaxHealth=30
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SightDistance=25.0
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@ -93,7 +93,7 @@ SightDistance=25.0
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[MagmaCube]
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AttackDamage=6.0
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AttackRange=2.0
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AttackRange=1.0
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AttackRate=1.0
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IsFireproof=1
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MaxHealth=16
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@ -101,42 +101,42 @@ SightDistance=25.0
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[Mooshroom]
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AttackDamage=0.0
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AttackRange=2.0
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AttackRange=1.0
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AttackRate=1.0
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MaxHealth=10
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SightDistance=25.0
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[Ocelot]
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AttackDamage=0.0
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AttackRange=2.0
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AttackRange=1.0
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AttackRate=1.0
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MaxHealth=10
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SightDistance=25.0
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[Pig]
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AttackDamage=0.0
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AttackRange=2.0
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AttackRange=1.0
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AttackRate=1.0
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MaxHealth=10
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SightDistance=25.0
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[Rabbit]
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AttackDamage=0.0
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AttackRange=2.0
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AttackRange=0.75
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AttackRate=1.0
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MaxHealth=10
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SightDistance=25.0
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[Sheep]
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AttackDamage=0.0
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AttackRange=2.0
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AttackRange=1.0
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AttackRate=1.0
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MaxHealth=8
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SightDistance=25.0
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[Silverfish]
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AttackDamage=1.0
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AttackRange=2.0
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AttackRange=0.75
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AttackRate=1.0
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MaxHealth=8
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SightDistance=25.0
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@ -150,35 +150,35 @@ BurnsInDaylight=1
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[Slime]
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AttackDamage=4.0
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AttackRange=2.0
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AttackRange=1.0
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AttackRate=1.0
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MaxHealth=16
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SightDistance=25.0
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[SnowGolem]
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AttackDamage=0.0
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AttackRange=2.0
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AttackRange=1.0
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AttackRate=1.0
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MaxHealth=4
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SightDistance=25.0
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[Spider]
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AttackDamage=2.0
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AttackRange=2.0
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AttackRange=1.0
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AttackRate=1.0
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MaxHealth=16
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SightDistance=25.0
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[Squid]
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AttackDamage=0.0
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AttackRange=2.0
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AttackRange=1.0
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AttackRate=1.0
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MaxHealth=10
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SightDistance=25.0
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[Villager]
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AttackDamage=0.0
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AttackRange=2.0
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AttackRange=1.0
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AttackRate=1.0
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MaxHealth=20
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SightDistance=25.0
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@ -192,14 +192,14 @@ SightDistance=25.0
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[Wolf]
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AttackDamage=8.0
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AttackRange=2.0
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AttackRange=1.0
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AttackRate=1.0
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MaxHealth=20
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SightDistance=25.0
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[Zombie]
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AttackDamage=4.0
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AttackRange=2.0
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AttackRange=1.0
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AttackRate=1.0
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MaxHealth=20
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SightDistance=25.0
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@ -207,7 +207,7 @@ BurnsInDaylight=1
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[ZombiePigman]
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AttackDamage=7.0
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AttackRange=2.0
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AttackRange=1.0
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AttackRate=1.0
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IsFireproof=1
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MaxHealth=20
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@ -116,9 +116,9 @@ public:
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virtual void InStateChasing (std::chrono::milliseconds a_Dt, cChunk & a_Chunk);
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virtual void InStateEscaping(std::chrono::milliseconds a_Dt, cChunk & a_Chunk);
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int GetAttackRate() { return static_cast<int>(m_AttackRate); }
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void SetAttackRate(float a_AttackRate) { m_AttackRate = a_AttackRate; }
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void SetAttackRange(int a_AttackRange) { m_AttackRange = a_AttackRange; }
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double GetAttackRate() { return m_AttackRate; }
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void SetAttackRate(double a_AttackRate) { m_AttackRate = a_AttackRate; }
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void SetAttackRange(double a_AttackRange) { m_AttackRange = a_AttackRange; }
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void SetAttackDamage(int a_AttackDamage) { m_AttackDamage = a_AttackDamage; }
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void SetSightDistance(int a_SightDistance) { m_SightDistance = a_SightDistance; }
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@ -269,9 +269,9 @@ protected:
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AString m_SoundDeath;
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AString m_SoundAmbient;
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float m_AttackRate;
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double m_AttackRate;
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int m_AttackDamage;
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int m_AttackRange;
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double m_AttackRange;
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int m_AttackCoolDownTicksLeft;
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int m_SightDistance;
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@ -14,7 +14,7 @@ struct cMonsterConfig::sAttributesStruct
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AString m_Name;
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int m_SightDistance;
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int m_AttackDamage;
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int m_AttackRange;
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double m_AttackRange;
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double m_AttackRate;
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double m_MaxHealth;
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bool m_IsFireproof;
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@ -71,7 +71,7 @@ void cMonsterConfig::Initialize()
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AString Name = MonstersIniFile.GetKeyName(i);
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Attributes.m_Name = Name;
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Attributes.m_AttackDamage = MonstersIniFile.GetValueI(Name, "AttackDamage", 0);
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Attributes.m_AttackRange = MonstersIniFile.GetValueI(Name, "AttackRange", 0);
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Attributes.m_AttackRange = MonstersIniFile.GetValueF(Name, "AttackRange", 0);
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Attributes.m_SightDistance = MonstersIniFile.GetValueI(Name, "SightDistance", 0);
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Attributes.m_AttackRate = MonstersIniFile.GetValueF(Name, "AttackRate", 0);
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Attributes.m_MaxHealth = MonstersIniFile.GetValueF(Name, "MaxHealth", 1);
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