Commit Graph

3198 Commits

Author SHA1 Message Date
auria.mg
d92476ae70 First implementation prototype of the new netwoking UI, as discussed. 2017-11-25 18:51:49 -05:00
hiker
b08e2f56e1 Make the number of state updated the server sends configurable. 2017-11-24 18:33:26 +11:00
hiker
f38f30a75c Merge branch 'master' into game_protocol 2017-11-15 08:12:38 +11:00
hiker
f783be4d75 Updates translations with 0.9.3 version from transifex (no author credits updated). 2017-11-15 08:11:51 +11:00
hiker
84ccf82173 Updated script to handle existing entries without duplicating authors
(or even worse msgids for translator credits).
2017-11-14 17:55:07 +11:00
hiker
4fced331fe Merge remote-tracking branch 'origin/master' into game_protocol 2017-11-10 16:08:03 +11:00
hiker
54b32ba6b1 Merge branch 'master' into game_protocol 2017-11-05 13:03:15 +11:00
Urtzi Odriozola
80efc29e69
All languages capitalized
In order to keep a correct order in a language selection menu, the language names need to be capitalized
2017-11-03 14:00:34 +01:00
Urtzi Odriozola
cb4ef7a68d
Update localized_name.txt 2017-11-03 09:32:52 +01:00
Deve
bcb452f76b Add missing languages to tinygettext 2017-11-02 22:17:57 +01:00
Deve
719f3039b3 Remove invalid empty translations.
They are not available on transifex. Norwegian is nb and nn. Chinese is zh_TW and zh_CN.
2017-11-02 21:30:52 +01:00
auria.mg
2cc160d7cc Tweak challenge that was too difficult. See #2997 2017-10-31 19:07:26 -04:00
Deve
f7886a31bf Better fix for shadow acne 2017-10-29 20:26:46 +01:00
hiker
207e8cd475 Updaetd translator credits. 2017-10-27 10:52:48 +11:00
hiker
e95657b2f4 Updated credits to include all doncators and other contributors. 2017-10-26 10:21:32 +11:00
Benau
6cfe16a320 Add Karelian localized name 2017-10-25 00:24:56 +08:00
hiker
530bfce849 Updated translations. 2017-10-25 00:32:54 +11:00
Benau
fc2e05c0a6 Use a trick to make skinned mesh shader branchless 2017-10-22 13:03:45 +08:00
Benau
7252a38da1 Fix skinning glitches possible in (some) cards 2017-10-22 02:17:37 +08:00
Benau
6a79d204c1 Don't use SSBO for skinning
It causes trouble in hd5670 in windows
2017-10-22 01:31:15 +08:00
Benau
e61eb3415a Remove hardcoded max 1024 bones for skinning 2017-10-20 17:10:08 +08:00
Benau
8a0232382a Some fixes for some shader compiler 2017-10-20 09:25:43 +08:00
Benau
553b2439ac Allow using SSBO for skinning if supported 2017-10-20 01:27:44 +08:00
Benau
0d96906d54 Use texture buffer (texture2d in gles) for skinning 2017-10-19 13:31:07 +08:00
Deve
1a9cf6a46f Set max texture size to 256 for Raspberry Pi 2017-10-18 21:13:23 +02:00
Deve
c3e772e863 Add different explosion effect for Android.
It gives much better performance while it still looks similar.
2017-10-17 23:34:19 +02:00
Benau
9f10676dd3 Remove unused billboard shader 2017-10-16 07:43:00 +08:00
Benau
4573e51e98 Fix #2427 2017-10-15 19:14:07 +08:00
Benau
058f9163db Some work to make particle shader able to render billboard
The lifetime in height map stimulation will always now < 1.0f
2017-10-15 13:57:01 +08:00
Benau
f646a26fbe Clean up particle .xml
Remove unsupported entries, notice that particles now are auto-
faded out by lifetime

Also remove flips that are not visible at all
2017-10-15 12:47:21 +08:00
Benau
c3a22ddcf7 Pre-generate some particles if max count is small 2017-10-14 14:42:24 +08:00
Benau
a0c9ba2b8c Pack mixed color into instanced array
With half-floats for lifetime and size for same stride
2017-10-14 12:33:08 +08:00
Benau
0b9a3e1c69 Fix some issues found in first-try 2017-10-14 09:47:13 +08:00
Benau
0066722dab Features completed cpu particle 2017-10-14 00:19:59 +08:00
Deve
63ecbefbdd I forgot about particles 2017-10-12 22:55:26 +02:00
Deve
6794670510 Disable srgb framebuffer for intel hd 2000 too 2017-10-11 20:53:49 +02:00
Benau
839142b752 Add up-to-date restriction for hd3000 in windows 2017-10-11 11:25:28 +08:00
Deve
ae4e302741 Add a way to run STK without srgb framebuffer 2017-10-09 21:18:15 +02:00
auria.mg
0453809915 Update credits 2017-10-08 19:56:13 -04:00
Benau
2217083421 Replace broken abyss replay with candela city 2017-10-08 11:16:25 +08:00
auria.mg
3ad081104e Re-extract strings for missing track, oops 2017-10-04 20:59:30 -04:00
auria.mg
7a63955a06 Minor challenge tweak 2017-10-04 18:56:43 -04:00
auria.mg
1c9e4bc04a Tweak hacienda easy challenge, see #2951 2017-10-04 18:50:27 -04:00
Deve
bc84559f1d Revert a hack for shadows.
It helps for horizontal surfaces, but makes vertical surfaces worse (for example rocks in cornfield crossing), so it's not really a solution.
2017-10-04 22:19:19 +02:00
auria.mg
0f790d4331 Update strings 2017-10-03 19:04:34 -04:00
Deve
27a79526b1 Allow to use particles heightmap simulation in GLES 2017-10-02 23:05:12 +02:00
Sam
c4726e767a Merge branch 'master' of https://github.com/supertuxkart/stk-code 2017-09-28 20:07:17 +02:00
Sam
e3bfa79d43 Now you must progress the story mode to unlock sara the wizard 2017-09-28 20:05:12 +02:00
auria.mg
4078863d1d Update achivements.xml, fixes #2940 2017-09-19 18:44:05 -04:00
Deve
70471a7266 Adjust explosion particle size to updated explosion image (removed transparent margins).
Causes minor performance improvement, but better than nothing.
2017-09-19 22:42:39 +02:00
auria.mg
32243e7eb3 Update the newlt-added icons with ones whose liense is known 2017-09-14 19:44:34 -04:00
auria.mg
1d2e882ffe Merge branch 'master' into master_fhach
# Conflicts:
#	src/guiengine/widgets/kart_stats_widget.cpp
2017-09-14 19:24:06 -04:00
deve
9681a9586f Update supertuxkart.pot 2017-09-13 06:20:20 +02:00
deve
6500cf716a Use better names in touch device settings 2017-09-13 06:18:07 +02:00
Deve
f96863c421 Add a possibility to totally disable particles.
Particles cause a crash on some radeon devices, so people can at least disable it to make the game working.
Also tfb causes quite big slowdown on slow devices even if there is no particles displayed, so it can give few more fps.
2017-09-08 00:33:46 +02:00
hiker
92aec928a1 Tweaked physics so that wheel raycasts happen from inside the collision shape
(fixes karts getting stuck at borders), use a longer less bevelled collision
shape better kart stability), and reduce angular factor to make it less
likely that karts can drive on walls.
2017-09-06 09:06:04 +10:00
Deve
6f11a1669f Make particles in GLES renderer to look a bit better.
Now kart exhaust is not too dark anymore.
2017-09-02 01:01:35 +02:00
deve
8c73b67309 Update supertuxkart.pot 2017-08-30 06:50:51 +02:00
auria.mg
6e30154fc3 Update strings 2017-08-29 19:48:32 -04:00
auria.mg
96c4e26ef3 Update strings 2017-08-28 19:36:34 -04:00
auria.mg
e852714466 Update challenges for new city track 2017-08-23 18:52:10 -04:00
Benau
850afc8620 Allow using animated texture with displace shader
Plus some clean-up
2017-08-23 00:55:25 +08:00
Deve
6a03f147f6 Add a possibility to use ubo on gles.
Disabled by default on android, because it's been tested on only one device and it's a bit slower in most cases.
2017-08-22 00:02:34 +02:00
Benau
ad369b88da Remove .b3d usage in stk-code 2017-08-21 16:02:06 +08:00
Benau
3031fabcf9 Add spm loader 2017-08-16 13:48:27 +08:00
Benau
cc8331f5cd Fix #2897 2017-08-09 15:03:37 +08:00
Benau
79c6705bb1 Fix #2814 2017-08-09 13:00:09 +08:00
hiker
28890aad33 Merge branch 'master' into game_protocol
Some minor changes to make code easier to read.
2017-08-09 09:50:46 +10:00
Deve
bc6ff38b22 Simplify light factor when advanced lighting is disabled.
In this case only diffuseMatColor really matters, other values are constant.

It improves performance on GLES renderer and it's also noticeably faster for GL on desktop.
For example:
- fps increased for me from 60 to 69 on Hacienda with intel HD 4000
- from 43 to 49 on lighthouse

There is much less difference on nvidia graphics card, but still it gives small performance improvement.
2017-08-06 22:18:18 +02:00
Deve
a89b2f5df2 Minor tweak for linux icon.
On freedesktop specs they suggest to use 48x48 icon.
2017-07-30 12:56:25 +02:00
Deve
7d4fbb8d0c Minor modification in play tutorial text. Fixes #2535 2017-07-29 00:43:17 +02:00
hiker
ea3f9f8945 Merge branch 'master' into game_protocol 2017-07-24 21:12:36 +10:00
scootergrisen
cb8e0d7b2a Add danish translation 2017-07-14 00:40:56 +02:00
Deve
d44802a482 Add a workaround for some qualcomm devices on android 4.4 2017-07-11 00:37:31 +02:00
Benau
8653d410f8 Option 1 for fixing android 4.4
Reinit vertex attribute pointer each time, performance may hurt
2017-07-09 00:46:42 +08:00
Deve
9fc1acc4c0 Allow to draw steering wheel on the right side 2017-07-05 21:21:33 +02:00
Deve
2cda14686d Simplify touch device settings 2017-07-05 20:43:57 +02:00
hiker
3747427c5f ixed handling of adding states to time step info to minimise
rewindw by assigning new events to existing time step info events.
2017-06-05 08:54:52 +10:00
auria.mg
3fcf62a84a Add support for multiple crah sounds, update sfx credits 2017-04-17 20:42:20 -04:00
hiker
00bba293ad Merge remote-tracking branch 'origin/master' into physics-tweaks 2017-04-05 23:59:34 +10:00
Deve
af98b526d6 Give few more fps in GLES renderer by pre-computing diffuse/specular color 2017-03-28 22:15:33 +02:00
Deve
a7f0d3762c Some fixes for GLES renderer.
- Don't use BGRA format at all. It doesn't work with non-typical cases (i.e. with srgb or compressed textures) and also casues artifacts on some android devices. I kept the extension in central settings, but it probably won't be used.
- Use sRGB texture format when advanced lighting is enabled. This makes it closer to the original OpenGL renderer and also avoids to have even more #ifdef's for sRGB conversions.
- Keep RGBA textures for non-advanced lighting to make it simpler.

Now advanced lighting in GLES looks almost the same as in OpenGL 3.x (without shadows/GI)
2017-03-25 22:23:46 +01:00
hiker
6c35c08474 Increased suspensoin stiffness to offset the reduced impulse casued
by removing the '*f' factor (seee 9a5eec3761).
Otherwise the AI triggers rescue in sandtrack because of very frequent
chassis-track collisions.
2017-03-24 09:58:26 +11:00
hiker
f35b9c9480 Try setting kart (vs track specificially) friction to 0, and
reduce roll/pitch impact which should keep karts more parallel
to the ground.
2017-03-23 19:22:53 +11:00
hiker
b8655e53cc Added support to modify the angular factor of a kart. The angular
factor can be used to reduce the effect of an impulse for roll
and pitch - keeping karts more parallel to the ground.
2017-03-23 19:07:34 +11:00
hiker
f55c39b3b1 Support setting of friction for karts, moveable and track in stk_config.xml
and kart_characteristics.xml (for now no changed settings, all are at
tbe default of 0.5).
2017-03-22 19:52:03 +11:00
Benau
02c8c87d5d Remix all image quality options 2017-03-16 01:04:53 +08:00
Sam
97670ed23c Improved wind effect for vegetation 2017-03-12 21:35:48 +01:00
Deve
adfa8f30f9 Better fix for missing transparency in GLES legacy pipeline 2017-03-08 23:17:03 +01:00
Deve
11024569b0 More tweaks to GLES legacy pipeline 2017-03-02 22:19:10 +01:00
deve
82e724c12e One more fix for GLES legacy pipeline 2017-02-27 06:41:26 +01:00
Deve
40fe3585bb One more fix for legacy pipeline in GLES renderer.
It looks that the second texture is not used at all and it may cause a crash, so just disable it.
2017-02-27 00:58:43 +01:00
auria.mg
5d342a2dab Fix all tracks achivement following the replacement of the farm track 2017-02-25 20:56:17 -05:00
auria.mg
5b85d36dfa Tweak a few challenges in easy mode following feedback 2017-02-24 20:06:29 -05:00
Deve
ef2cba0f85 Display multitouch settings properly on low resolutions 2017-02-20 21:56:33 +01:00
Arthur-D
70511c5348 Lower terrain-impulse. It should keep its intended function of avoiding getting stuck when driving perpendicular to walls, but should be less forceful and look less artificial as a result. 2017-02-17 23:13:39 +01:00
Deve
40e326bb41 Avoid using fixed pipeline on newer intel graphics cards.
The force legacy device graphics restriction is needed for ironlake graphics cards. But newer generations in pentium/celeron processors also are named just "Intel(R) HD Graphics" without any number.

The newest drivers for ironlake graphics card is 8.15 and it's unlikely that it will get an update. So assume that all drivers older than 9.x are ironlake generation or that are too old to run STK anyway.
2017-02-17 21:23:22 +01:00
Deve
5cdcf39583 Add intel HD2000 to graphics restrictions.
It's just slower HD3000 version, so disable the same features for it.
2017-02-17 19:50:50 +01:00
Deve
ab8a68f295 Enable HD textures on newer intel graphics cards.
It should work fine for intel HD4000 and newer, especially after recent memory management improvements in STK.
2017-02-17 19:44:28 +01:00
Benau
269b1b5cb9 Add restriction for intel hd4600 on windows about compute shader
Fix #1916
2017-02-17 13:52:50 +08:00
auria.mg
f181acea3d Add Jymis to credits 2017-02-15 18:38:56 -05:00
Benau
c635e8d1c4 Get rid of some srgb conversion in shader, see #2787 2017-02-13 10:06:35 +08:00
Deve
68a99fd38b Fixed sRGB for GLES renderer.
It's a bit ugly solution because we should handle it properly in one place and not add another sRGB correction... But it's already working solution and it doesn't affect the OpenGL renderer, so we can use it until better fix will be done.
Now the GLES renderer looks almost the same as the original OpenGL 3.x one :)
2017-02-11 23:56:44 +01:00
Deve
3794e0bbbe Use slightly lower rate for explosion effect.
It causes fps drop on slow devices when explosion occurs near the camera and everything is white for a while.
2017-02-11 14:30:08 +01:00
Deve
a877cb848f Added better icons for touch steering.
Thanks to jymis!
2017-02-11 00:51:22 +01:00
Alayan-stk-2
0293dabfd3 New GP point system (#2765)
* Change grand-prix node for the new GP point system

* New GP point system

* Typo fix
2017-02-07 19:31:53 -05:00
Deve
5df2531a65 Added a hack that removes ugly lines when shadows are enabled.
Mathematically it's not 100% correct, but it looks much better.
2017-02-07 21:48:50 +01:00
Deve
4852664143 Allow to use accelerometer for turning left/right.
It should be much more comfortable on small devices.
Though it's not possible to get default screen orientation (and real device orientation) using NDK functions, so at this stage user has to manually choose if he needs "tablet" or "phone" accelerometer.
2017-02-07 13:48:08 +01:00
Alayan-stk-2
8858d4d86f Parachute improvements (#2768)
* Change grand-prix node for the new GP point system

* New GP point system

* Add parachute characteristics for rank and speed time multipliers

* Add new parachute characteristics

* typo fix

* Add rank and speed parachutes characteristics

* Add rank and speed parachute characteristics

* Add rank and speed parachute characteristics

* Add rank and speed parachute characteristics

* Add rank and speed parachute characteristics

* Add logic for parachute time scaling according to rank

* Add logic for parachute time scaling according to speed

* Separate GP and parachute branches

* Separate GP and parachute branches
2017-02-05 18:54:32 -05:00
Deve
28d85d7ba3 Use explicit attrib location when the extension is available.
It allows to enable it easily in GLES renderer. And we check if this extension is available anyway because it's needed for shadows, so we can use it for other shaders too.
2017-02-01 21:58:10 +01:00
Deve
49a77a8f48 Add a possibility to disable touch steering in options.
It may be useful if someone wants to play with external keyboard.
The multitouch_mode parameter will be also used to choose between steering with buttons and using accelerometer.
2017-01-25 21:50:11 +01:00
Arthur-D
925d756454 Adding some replays from Kitoko, thanks! Also removing a few so as to keep a low number of replays, and renamed easy replay files to novice. 2017-01-23 23:44:34 +01:00
samuncle
d935f0318c The exhaust is tweaked a bit 2017-01-23 00:27:31 -05:00
samuncle
9e1afc89ee Add a permanant exhaust to the kart, tweaking needed 2017-01-22 23:20:07 -05:00
samuncle
50f3c224b3 change the name to development more accurate 2017-01-22 22:14:19 -05:00
samuncle
d600720830 Add a new category of production babies 2017-01-22 22:09:56 -05:00
samuncle
e86e146442 Add emit map to a shader, so cars in candela are like small dots 2017-01-20 00:06:35 -05:00
samuncle
b9dd867c86 Use gamma corrected decal 2017-01-14 09:41:29 -05:00
auria.mg
6e2a11abd1 Update GPs and challenges for the new farm track replacement 2017-01-13 20:06:41 -05:00
James Cowgill
4aae66a050 Convert CREDITS to UTF-8 (#2723)
* Convert CREDITS to UTF-8

* Remove trailing whitespace in CREDITS

* Read CREDITS file as utf-8

* Make CREDITS file non-executable
2017-01-07 18:56:15 -05:00
Benau
1f8e047164 Update credits about new Hexley 2017-01-04 00:49:31 +08:00
Deve
6a16f23132 Fixed GLES 2016-12-31 03:41:37 +01:00
auria.mg
09e1e6d7a3 Update achivement with new track name. Fixes #2712 2016-12-30 17:05:30 -05:00
Deve
278ef781bf GLES: Make sure that we are using fixed pipeline when force legacy device is set in graphics restrictions.
It is generally safe for GLES drivers. The driver often reports OpenGL ES 3.1 or 3.0 support even though we request only GLES 2.0. But we can still use GLES 2.0 / GLSL 1.0 functions on GLES 3.x context, so it shouldn't cause any issues.

I also added Android Emulator to graphics restrictions.
2016-12-29 16:01:46 +01:00
samuncle
b669382b93 Change the detail map to a more usefull decal shader. Now we can add easily details to texture 2016-12-28 10:23:07 -05:00
Benau
7085c164b5 Merge remote-tracking branch 'origin/geometry_detail' 2016-12-26 23:56:18 +08:00
Benau
ebef08c3d8 Try to combine all text field dialogs 2016-12-26 10:53:14 +08:00
Benau
3c9174d278 Add a general debug dialog
To be used later
2016-12-25 16:41:55 +08:00
samuncle
e62edcc89a Ground work for geometry detail option 2016-12-24 19:16:39 -05:00
Deve
424b62552e Fixed MLAA in GLES renderer.
This function was used by Cand for his OpenGL 2.1 renderer. The round function is available since GLSL 1.3 (OpenGL 3.0), so there is no need to override it.
If it will be needed in future, I suggest to change the name to round_stk or something similar.
2016-12-23 15:12:16 +01:00
Benau
15d6c7207a Minor improvements for non-instanced shaders 2016-12-23 19:22:30 +08:00
Benau
d932451295 Don't out a interpolated color change
It will should be determined by colorization mask in fragment shader
2016-12-23 11:38:32 +08:00
Benau
f7e2122b79 Allow drawing instanced glow color without explicit location 2016-12-23 10:36:35 +08:00
Benau
a339975df6 Clean skidmark earlier if there are many karts 2016-12-23 10:08:12 +08:00
Benau
8008ec851e Allow to use hardware skinning with opengl 3.1
Now we only need UBO to store the joint matrices to support it
2016-12-23 01:31:13 +08:00
Benau
ffa4ad84cb Merge branch 'hardware_skinning' 2016-12-22 10:38:06 +08:00
Deve
082661db65 Add a possibility to change touch device settings in GUI 2016-12-20 23:10:57 +01:00
Benau
4f2e2331ee Correct the spelling of shader files 2016-12-18 14:59:37 +08:00
Benau
752d847b09 Add the remaining shaders for GL3 hardware skinning
Also use the same shader code for normal map shader
2016-12-15 15:55:14 +08:00
Benau
a696fd6dff Add transparent skinned mesh shader 2016-12-15 09:52:02 +08:00
Benau
85bd8c3146 Add unlit and normal map skinned mesh shader
Also fix normal map with skinned mesh, now vertices and joints
will be recalculated for tangents mesh
2016-12-14 16:28:37 +08:00
Benau
e9b68a8a1f Use a non-hardcoded values for mat4 array (max 1024)
Also cull mesh that doesn't have enough space to be rendered
2016-12-11 15:50:53 +08:00
Benau
8ca0c54bdc Merge remote-tracking branch 'origin/master' into hardware_skinning 2016-12-10 10:09:30 +08:00
samuncle
ae0b1136f5 better shader for underwater vegetation 2016-12-09 11:38:56 -05:00
Benau
c68492f42b Use a for loop for four bones (thanks leyyin suggestion!) 2016-12-09 23:21:41 +08:00
Benau
94f6d09bf5 Allow indirect and azdo shadow rendering for skinned mesh 2016-12-09 22:37:17 +08:00
Benau
76e070b709 Allow GL3 to have hardware skinning 2016-12-09 18:41:13 +08:00
Benau
b7e047b4c1 Avoid using else if in skinning vertex shader 2016-12-09 14:16:30 +08:00
Benau
57d9e83ed4 First version of hardware skinning
Todo: shadow, non-instanced shaders, culling, changeable offset...
2016-12-07 02:15:11 +08:00
Benau
ed43d16a1c Allow alpha test shader to be colorizable 2016-12-04 13:21:39 +08:00
Benau
7d5f786da8 Make grass shader colorizable 2016-12-04 00:59:09 +08:00
Benau
4261a96d06 Fix inconsistency between grass shader and the instanced version
1. Assign the missing depth stencil texture (dtex)

2. Correct the movement and color
2016-12-03 15:54:59 +08:00
Benau
acf0ac909f And a correct ifdef for bindless texture 2016-11-30 15:00:08 +08:00
Benau
9e8fb63dc4 Fix AZDO with colorization
Also re-arrange texture layer
2016-11-30 13:52:06 +08:00
Benau
5884d7b9d8 Avoid using matrix4 calculation 2016-11-28 15:44:14 +08:00
Benau
45c5b0ffd6 Improved colorization in instanced rendering 2016-11-28 13:08:27 +08:00
Benau
decf3b9715 4 bindless textures + texture translation + colorization in vao 2016-11-28 10:47:14 +08:00
Benau
60908c3e1d Try to use vec2 for texture translation only
In stk, only setTextureTranslate is used which modify 8,9 of
matrix array. Also don't update it when it is identity.
2016-11-28 10:41:27 +08:00
Deve
7e4dfdb97e Remove version from graphics restrictions for sRGB-capable visual workaround.
It doesn't look that they're going to fix it soon.
2016-11-11 16:22:31 +01:00
Benau
8b069df97f Merge remote-tracking branch 'origin/renderer_refactoring' 2016-11-11 08:43:42 +08:00
LoadingPleaseWait
578a3732c0 Add help page with icons for banana penalties 2016-11-04 22:16:06 -05:00
Benau
2f0252be98 Merge remote-tracking branch 'origin/master' into renderer_refactoring 2016-10-28 21:41:49 +08:00
Benau
24f926b780 Merge remote-tracking branch 'origin/spare_tire_kart' 2016-10-18 14:32:44 +08:00
deve
5502fa4ebe Declare custom alpha also when bindless sampler is enabled 2016-10-17 08:23:27 +02:00
Benau
af223ddf24 Try to use sun color to determine custom alpha for ghost karts
This may need more adjustments, also add custom_alpha uniform float
to transparent fragment shader to remove duplicated shader
2016-10-17 01:03:10 +08:00
Benau
23a1b08efe Allow normal map karts to be used in ghost race
Also split ghost karts out of additive shader, so fixed issues like
"drivers are facing backwards", "water in abyss affects ghost karts"

Todo: maybe transparency depend on current track color?
2016-10-16 15:40:40 +08:00
Legimet
ee17928382 Fix credits for Boom-boom-boom song 2016-10-08 12:07:39 -04:00
Benau
71359a087d Add heart billboard with red kart for spare tire karts 2016-10-08 14:29:28 +08:00
hiker
ec3dd221a2 Merge branch 'doc' of https://github.com/konstin/stk-code into konstin-doc 2016-09-21 09:12:32 +10:00
fHachenberg
a82f36d61d Fixes issue #2065
Changes applied:

 *symbol files added
 *LabelWidget removed from SkillLevelWidget and replaced by IconButtonWidget
  Subsequently variables and method containing Label or Text renamed
  setSize method was rewritten
 *Unused property "m_label_name" removed from SkillLevelWidget
 *Substitution label->icon also introduced renamings in KartStatsWidget.
  For instance, setDisplayText is now named setDisplayIcons
2016-09-20 14:01:02 +02:00
Deve
852cc068d3 Restore SSAO on linux with GLES renderer. 2016-09-17 03:55:50 +02:00
Deve
d05cff09c8 Add a graphics restriction for BGRA format on android.
It causes issues with particles transparency.
2016-09-17 03:55:50 +02:00
auria.mg
6a94d12a11 Update credits 2016-09-15 20:05:06 -04:00
auria.mg
f2bf4eb549 Add new soccer ball icons 2016-09-15 20:00:00 -04:00
Deve
3a9b2b9872 Fixed advanced lighting on android 2016-09-12 21:43:31 +02:00
deve
6c9050f47a Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-08-26 10:36:09 +02:00
deve
5abc047b0c Declare precision also in vertex shaders in GLES renderer.
Some drivers complain that it was declared only in fragment shaders.
2016-08-26 10:35:48 +02:00
auria.mg
061323ffb0 Add information for translators 2016-08-23 20:01:06 -04:00
auria.mg
a07a8b6516 Fix XML files and regenerate strings 2016-08-23 19:53:41 -04:00
Aapo Rantalainen
38e5799167 Four help?.stkgui -files were treated as binary by git (#2612) 2016-08-23 19:36:16 -04:00
konstin
138daf57a4 Move credits file back 2016-08-23 11:07:13 +02:00
konstin
4ce6fb04ea Remove unused documentation and tool files 2016-08-23 01:58:53 +02:00
Deve
d5fe015ba7 Fixed typo in previous commit. 2016-08-20 08:35:08 +02:00
Deve
a001505abd Set ForceLegacyDevice for intel ironlake and for old radeon drivers.
This hopefully will allow to run STK with these graphics cards and drivers.
2016-08-20 08:13:17 +02:00
Alpt
67e94e73ce In the addons screen, show a tip to remember that the Internet connection is disabled. (Issue #1763). (#2605) 2016-08-19 18:28:59 -04:00
Elderme
41cd1e0364 merged with master 2016-08-18 22:36:19 +02:00
Michael Murphey
d213bef9db Place buttons in confirm dialog horizontally (#2573)
* Place buttons in confirm dialog horizontally closes #2548

* Use RibbonWidget for MessageDialog

* Use buttonbar for confirm dialog
2016-08-16 19:08:45 -04:00
Deve
bd6ad544cc Fixed bloom with scale_rtts_factor parameter. 2016-08-15 08:46:02 +02:00
Benau
2d95df1722 Update appdata file to latest standard 2016-08-12 00:48:57 +08:00
MTres19
8e8433f08c Credit where credit is due (#2593)
* Give GeekPenguinBR and TuxKartDriver credit

* Give credit to samuncle and konstin
2016-08-05 19:12:52 -04:00
auria.mg
ea939459e8 Improve string as suggested on transifex 2016-07-30 21:51:31 -04:00
Elderme
a21d7b4b71 Merge branch 'master' into renderer_refactoring 2016-07-26 22:16:48 +02:00
Elderme
cd1b9a66a0 Merged master in branch 2016-07-26 21:31:52 +02:00
qwertychouskie
9cbf8a0641 Update link 2016-07-23 14:16:09 -07:00
Benau
744a4705b6 Auto embolden glyph of bold face, without fallback font 2016-07-21 12:26:19 +08:00
Benau
a72f67015c Remove 36MB CJK fonts, use the previous font instead 2016-07-20 09:49:10 +08:00
Benau
89f06ed8d3 Fix crash with fixed pipeline 2016-07-18 23:56:14 +08:00
Benau
05419cd555 Initial work on new font rendering engine 2016-07-18 16:03:11 +08:00
Benau
8408a7c158 Merge remote-tracking branch 'origin/master' into colorful_track_object 2016-07-15 09:27:59 +08:00
Deve
93fc20e275 Merge OpenGL ES renderer branch
It adds support for OpenGL ES renderer, which is needed for Android port and for running STK on other embedded devices such as Raspberry Pi.

Currently it works in two ways:
- Shader-based pipeline, which requires OpenGL ES 3.0 (Android >= 4.3)
- Fallback to irrlicht-based fixed pipeline that needs OpenGL ES 2.0. The fixed pipeline generally works, but it is affected by the same issues as our OpenGL 2.1 fixed pipeline renderer.

I tried to modify our OpenGL renderer as little as possible to avoid regressions. The only one major change is that we are now using the "#stk_include" directive in shaders instead of linking multiple shaders into one program.

Currently it works only on linux. The Android port needs some refactoring. In theory it should be possible to make it working on Windows, but we would need some OpenGL ES SDK, or maybe modified libglew.

At this stage it is playable with current mesa drivers. I tested it on intel graphics card and I didn't notice any issues.

On Android only the OpenGL ES 2.0 renderer with fixed pipeline  has been tested for now.
2016-07-14 20:54:30 +02:00
Benau
53374176ad First try to support colorization texture mask 2016-07-15 00:53:22 +08:00
Deve
886382bb54 Merge remote-tracking branch 'origin/master' into gles 2016-07-11 23:43:10 +02:00
Deve
0f7976e5f8 Merge branch 'master' into gles 2016-07-11 23:23:02 +02:00
Benau
19acdad9b4 Replace Ubuntu font with a really free font 2016-07-11 15:52:16 +08:00
Deve
f1effe3208 Revert "Fixed a grass being too dark in some places."
This reverts commit 2b734a9579.
2016-07-09 02:20:06 +02:00
Deve
2b734a9579 Fixed a grass being too dark in some places.
It seems to be an inconsistency in using sRGB rendering.
2016-07-07 01:52:22 +02:00
Deve
04d3bfb9a1 Restore previous version of object pass shader.
This one doesn't have sense at all. We should make sure that uniforms are always initialized in c++ code.
2016-07-05 01:10:53 +02:00
Deve
9ceab23c5f Apply ssao fix from master 2016-06-30 00:50:33 +02:00
Deve
0fb119068b Fixes in more shaders 2016-06-28 21:55:51 +02:00
Benau
22e5c0909c Allow setting color without copying the mesh 2016-06-28 14:55:48 +08:00
Deve
bf54626815 Added missing file 2016-06-27 23:06:48 +02:00
deve
964baad705 Some fixes 2016-06-27 13:39:20 +02:00
deve
d5e30ee41e Port also other shaders to use #stk_include 2016-06-27 13:11:27 +02:00
Benau
892bc490f7 Make shaders run as efficient as possible 2016-06-27 13:49:27 +08:00
Deve
f679078e75 Port some basic shaders to use #stk_include.
Already working race with disabled advanced lighting :)
2016-06-26 16:39:34 +02:00
Benau
8bae12e080 Fix potential warning 2016-06-26 15:52:47 +08:00
Benau
b467d0819d Add a missed shader 2016-06-26 07:16:07 +08:00
Benau
416050a923 Use a more simple way to render red/blue karts 2016-06-26 07:14:11 +08:00
Deve
ce8a1c4e1b Already working GUI in shader-based pipeline 2016-06-25 15:10:53 +02:00
Elderme
80713ec019 Fixed glow color issue when GL_ARB_draw_indirect extension is not available 2016-06-25 14:55:51 +02:00
Benau
7e806fe86f Merge remote-tracking branch 'origin/master' into render_kart_driver_differently 2016-06-25 16:31:08 +08:00
Benau
2f217fd55b Allow render red or blue karts in soccer mode using shader 2016-06-25 16:29:54 +08:00
Deve
d13716a917 Initial linux version.
Currently works only with irrlicht-based renderer because shaders are not ported yet.
2016-06-24 02:47:13 +02:00
auria.mg
f90703beb6 Move hardcoded cutscene FOV to a config file 2016-06-23 19:10:56 -04:00
qwertychouskie
c17070209d Fix warning for cards without "Radeon" in string (#2523) 2016-06-21 19:38:44 -04:00
Elderme
b359e8f9fd Merged with master, solved conflicts 2016-06-18 19:28:54 +02:00
auria.mg
8e886b796a Improve python script that sets translation authors to be able to process all files at once 2016-06-08 19:54:17 -04:00
auria.mg
1469a9e396 Update pot file, slightly breaking string freeze. Sorry about that, better late than never :S 2016-06-07 19:49:33 -04:00
Deve
cc92ee6ef3 One more tweak in SSAO.
Just use mod(x, 6.283185307179586) as suggested by mesa developer, instead converting it to degrees and back to radians.
2016-05-26 11:48:57 +02:00
Deve
cee0de3af3 Fixed a bug in my previous commit.
I forgot that sin and cos functions want angle value in radians.
Now the code looks a bit ugly, but generates proper values.
2016-05-26 02:39:35 +02:00
Deve
cdae595724 Fixed SSAO on intel.
In ssao.frag we are computing theta valaue and it looks that intel driver doesn't like too big values for sinus and cosinus computations.

I just used modulo 360 to store lower angle values in theta variable.
2016-05-25 23:16:01 +02:00
auria.mg
6f36bc5b34 Update changelog and credits 2016-05-18 20:01:21 -04:00
auria.mg
2c6e678929 Add new volcano track 2016-05-18 19:57:09 -04:00
Deve
edfc7d285c Fixed shadows and GI for mesa drivers.
The check for GL_ARB_geometry_shader4 doesn't have sense at all because we don't use this extension and our geometry shaders use functionality which is available in core OpenGL 3.2.

The reason that it wasn't working for older mesa versions must be a bug in mesa or maybe missing other functionality (but not GL_ARB_geometry_shader4).

I checked it with mesa 11.2 and current git version and it works fine on intel, nouveau and with software rendering.

It needs some testing because it potentially affects all drivers with OpenGL >= 3.2 on every platform.

If someone could test it with Radeon drivers, I would be really happy to enable it in upcoming release, at least on linux.
2016-05-18 22:19:31 +02:00
auria.mg
5b2cb52dc5 Add higher-res icon 2016-05-14 21:15:11 -04:00
Deve
58f7424b4f Add a workaround for skybox.
The problem was with shader-based pipeline with disabled "advanced effects" in options.

In this case we don't use RTTs and gl_FragCoord contains values in range of whole window. So fo 2 players we still get gl_FragCoord.y = 0..window_size instead of gl_FragCoord.y = 0..window_size/2.

The easiest way to solve it seems to be modulo it by current viewport size. It should be compatible with advanced pipeline as well as single-player games.

Atm. I'm not sure if this should be applied to 0.9.2 branch. It should work fine, but needs some testing.
2016-05-08 21:39:50 +02:00
qwertychouskie
87f3609b06 Update screenshots and description 2016-05-06 19:50:57 -07:00
Deve
d989ae1d4a Update graphics restrictions for mesa:
- Increase version for sRGB-capable visual workaround because it doesn't look that it will be fixed anytime soon
- Enable compute shaders because it works fine now
- Enable texture compression because it works now too.

Texture compression for intel should work fine also for older versions, but it's hard to say which one version is the first working one.
2016-05-03 21:48:21 +02:00
Deve
62ea873373 Fixed compute shaders on mesa.
It was reporting an error:
[error  ] GLWrap: Error in shader gaussian6h.comp
[error  ] GLWrap: 0:77(1): error: storage qualifiers must come after precise, invariant, interpolation, layout and auxiliary storage qualifiers
2016-05-03 21:48:21 +02:00
hiker
1870691900 Decrease leaning somewhat, and increased leaning speed. 2016-04-27 18:11:57 +10:00
hiker
d90dc8ea37 Removed unused entry. 2016-04-27 17:58:28 +10:00
hiker
30d60acfaf Added freetype to list of software used. 2016-04-27 15:19:00 +10:00
auria.mg
4bc0cccf00 Fix user/login screen layout, fixes #2474 2016-04-25 19:10:56 -04:00
auria.mg
32eba771e2 Tweak GP win and GP lose buttons : translator reported they were too small, and also they were designed for mouse use only and didn't work well from another input device 2016-04-24 18:21:45 -04:00
auria.mg
8c337110a2 Fix text 2016-04-23 09:00:40 -04:00
auria.mg
b6431c3383 Tweak grand prix 2016-04-22 20:44:35 -04:00
auria.mg
cffd0bd00c Fix invalid XML and update translations 2016-04-22 20:28:21 -04:00
auria.mg
ea14dcc1ca Update pot file 2016-04-22 18:59:07 -04:00
auria.mg
1fc99d7948 Add a few more replays + minor text change 2016-04-22 18:55:26 -04:00
auria.mg
5e8168e020 Add a few more stock replays 2016-04-22 18:20:32 -04:00