vlj
948c5e8aa2
Use explicit attribute location.
...
Should help implementing basevertex later, and simplify vao creation a
lot.
2014-06-24 23:17:41 +02:00
vlj
edc38c9933
Use object_pass.vert for transparent objects.
2014-06-24 22:20:01 +02:00
Arthur-D
d4bbb50e0a
Fixed accidental and embarrassing error.
2014-06-23 13:28:06 +02:00
Arthur-D
31d8234776
Added friend message icon.
2014-06-23 13:11:42 +02:00
Arthur-D
1a590e0fe1
Added new achievement background
2014-06-23 05:38:56 +02:00
hiker
6231e618d8
Added new message system to show achievements in race (and not as a
...
dialog later). Work in progress ... it doesn't look particulary nice yet ;)
2014-06-23 09:13:44 +10:00
vlj
d2fc258124
Tweak ssao (again)
...
Random factor is less perdicable, no more spiral.
2014-06-23 01:03:55 +02:00
vlj
f76cd6e7a9
Implement bilateral with fragment codepath.
2014-06-22 18:04:46 +02:00
vlj
8f5dd6edae
Some tweak to ssao.
2014-06-22 18:04:46 +02:00
Vincent Lejeune
3219e564d0
Implemented bilateral for compute path.
2014-06-22 18:04:45 +02:00
vlj
7e8486d670
Merge remote-tracking branch 'origin/shadowdebug'
2014-06-22 02:21:15 +02:00
Vincent Lejeune
71969acd22
Use a precomputed invmatrix in gi.frag
...
(General) matrix inversion is costly, it's better if it's done a single
time on cpu. Improve performance.
2014-06-20 23:10:31 +02:00
Flakebi
e16a7de617
Change xml style of screens and fix some issues with screens
2014-06-19 09:49:36 +02:00
Vincent Lejeune
32e6942b55
Merge branch 'master' into shadowdebug
2014-06-18 01:02:51 +02:00
Vincent Lejeune
e2ef26e667
Add wireframe frustrum view.
2014-06-18 00:27:03 +02:00
hiker
f1c8fcc6d4
Fix 1366.
2014-06-15 22:14:50 +10:00
samuncle
08369d1fcb
Added a new particle system for the torches and bring back the vignette
2014-06-14 00:42:57 +02:00
hiker
1dc63849c9
Use a sigmar as big digit font and display time and
...
lap using this font (temporarily till we agree on a font).
2014-06-12 09:27:45 +10:00
hiker
89d8a19dab
Fixed shader compilation errors.
2014-06-11 09:11:07 +10:00
vlj
8cbeca44fd
Add a way to display shadow map.
2014-06-08 22:18:32 +02:00
vlj
e959d6c857
MLAA: Use srgb for auxiliary buffer.
2014-06-08 03:28:24 +02:00
vlj
9bc89e0f40
Lower MLAA threshold.
2014-06-08 03:06:20 +02:00
vlj
588ec08bc1
Merge branch 'CS'
2014-06-05 03:33:02 +02:00
vlj
eb45954684
Implement Gaussian blur using Compute Shader
...
The filters are ~3.5 time faster with CS.
2014-06-05 03:19:18 +02:00
Vincent Lejeune
cead5081be
Fix MLAA
2014-06-05 02:56:25 +02:00
Marianne Gagnon
02c68d5b02
Merge branch 'NewRTTWidget'
2014-06-04 20:46:24 -04:00
Vincent Lejeune
5f1413e140
Merge branch 'master' into NewRTTWidget
2014-06-05 01:30:45 +02:00
hiker
e3513b10c6
Merge branch 'master' of https://github.com/Flakebi/stk-code into Flakebi-master
2014-06-05 08:23:47 +10:00
Arthur-D
cad6d5b3ae
Set player icons as 128x128 instead of 160x120 so the image ratio is correct.
2014-06-04 14:55:13 +02:00
Flakebi
39e5b57233
Add visual effect for disabled textfields
2014-06-04 12:49:41 +02:00
vlj
f0b3cbfcd0
Gather bloom effect to avoid extra texture read.
...
I have a .5ms win here...
2014-06-03 20:46:01 +02:00
vlj
55ddffaf54
Another round of big triangle port.
2014-06-03 20:28:42 +02:00
vlj
e5a5c78045
Use a big triangle instead of 2 to cover full screen.
...
This allows to rasterize a single primitive instead of two, and avoid
trashing the cache between the 2 triangles drawing.
2014-06-03 19:56:59 +02:00
vlj
d4fe539385
Do not write specular value in gi/diffuseenvmap
2014-06-03 17:40:21 +02:00
vlj
e571afc43b
Speed up SSAO again
...
Use log2(xy) = log2(x) + log2(y), and approximate log2(alpha) =
log2(previous alpha) + .5.
Log2 is indeed a costly instruction.
2014-06-03 03:41:05 +02:00
vlj
164ffa2b4f
Spped up SSAO
...
Avoid using cos/sin too much, use sum of cos/sin formula instead.
2014-06-03 03:14:39 +02:00
hiker
0358e55e2e
Added 'back' button to user screen.
2014-06-02 08:21:36 +10:00
Marianne Gagnon
588b4189ac
Merge branch 'master' into NewRTTWidget
2014-05-30 20:44:38 -04:00
Marianne Gagnon
5e132f7410
Add GI to video options
2014-05-30 19:49:21 -04:00
Vincent Lejeune
44f70454ad
Fix dof overwriting alpha value.
2014-05-30 02:32:01 +02:00
Marianne Gagnon
7e9252e5b3
Merge branch 'master' into NewRTTWidget
2014-05-29 20:00:58 -04:00
vlj
40df4afc74
Support some debug option for GI
2014-05-28 07:47:06 +02:00
vlj
af16682a9e
Add GI support
2014-05-28 07:47:06 +02:00
Vincent Lejeune
5caf028a71
Add RH support
2014-05-28 07:47:06 +02:00
Vincent Lejeune
180bd939e0
Add RSM support
2014-05-28 07:47:06 +02:00
Flakebi
d5de7d49d9
Add graphics for deactivated buttons
2014-05-27 16:07:53 +02:00
hiker
36d705f021
Added 'always-show-login-screen' option, moved 'remember-password'
...
option from UI-options to UserScreen.
2014-05-27 15:36:44 +10:00
vlj
2cf9bb6d2c
Use UBO in MLAA
2014-05-25 03:21:08 +02:00
vlj
670c25dd26
Return alpha value in tonemap.
2014-05-25 03:13:19 +02:00
hiker
3b721d3803
New zipper icon by Connor.
2014-05-24 12:31:43 +10:00
hiker
6ca40916f7
Used proper icons for user screen.
2014-05-24 11:22:12 +10:00
hiker
e879dcf0a8
Merge remote-tracking branch 'origin/master' into new_login
2014-05-24 10:06:50 +10:00
samuncle
d5f781433d
Adding a new particle system for falling leaves
2014-05-21 23:23:08 +02:00
samuncle
bffc615a49
Tweak the scattering value to reduce the effect
2014-05-21 02:36:48 +02:00
Marianne Gagnon
8b8a17de21
Improve material compat fallback + update one handwritten materials XML
2014-05-20 20:04:21 -04:00
hiker
1472e69c66
Merge remote-tracking branch 'origin/master' into new_login
2014-05-20 22:17:03 +10:00
Stephen Just
f4992b80fc
Fix errors when compiling shaders with UBOs disabled
2014-05-19 09:57:31 -06:00
hiker
9ae67f5c7a
Merge remote-tracking branch 'origin/master' into new_login
2014-05-19 12:36:17 +10:00
Vincent Lejeune
0ccac4c552
Forget to remove some unused shaders.
2014-05-18 19:59:03 +02:00
Vincent Lejeune
eca3999d52
Do some cleaning
2014-05-18 19:56:25 +02:00
Vincent Lejeune
838b44fc00
Remove Cautics effect
...
It's not used anywhere and I have no way to test it so it's useless.
2014-05-18 19:28:53 +02:00
vlj
32b2359f21
Spheremap: Flip y and add light.
2014-05-18 03:39:53 +02:00
vlj
a2e1724389
Use correct mapping for spheremap
2014-05-18 03:19:18 +02:00
vlj
dc7e6cb99f
Revert to spheremapped reflection
2014-05-18 03:01:24 +02:00
hiker
cf297c67b4
Fixed heading.
2014-05-17 11:40:16 +10:00
vlj
9c98012e09
Fix dof and transparent fog.
2014-05-17 03:09:21 +02:00
vlj
883b39591f
Width and height are passed by UBO
2014-05-17 02:39:55 +02:00
hiker
71603816fa
Merge remote-tracking branch 'origin/master' into new_login
2014-05-16 14:21:13 +10:00
hiker
0459c33f66
Added a tabbed version of the user screen, and integrated it into
...
the option menu of STK.
2014-05-15 22:59:21 +10:00
Marianne Gagnon
aae7d01e57
Try to make the custom GUI settings popup work on any resolution
2014-05-14 19:29:39 -04:00
hiker
71d4e380b3
Disabled guest account.
2014-05-15 08:56:46 +10:00
hiker
ce52bf90e4
Merge branch 'new_login' of github.com:supertuxkart/stk-code into new_login
2014-05-14 14:10:10 +10:00
hiker
d9daf928e5
Merge remote branch 'origin/master' into new_login
2014-05-14 14:06:06 +10:00
vlj
229b461a6c
SSAO: Less abrupt transition
2014-05-14 03:26:43 +02:00
vlj
1d4bcd5ade
SSAO: Increase beta constant to avoid error
2014-05-14 02:27:17 +02:00
vlj
86c8b9f83d
Some tweaking to make ssao more apparent
2014-05-14 02:12:18 +02:00
vlj
0ccac5d316
Replace texture2D by texture in dof.frag
2014-05-14 00:59:51 +02:00
Vincent Lejeune
59484ea09a
DS buffer is not linear and cant be mipmapped
...
Use the method provided by SAO paper (ie convert to linear and then
mipmap)
2014-05-13 19:40:30 +02:00
vlj
26d48cdad0
SSAO: Stronger blur + tweak param
...
Use another algorithm to have gaussian blur that lets us customise
radius more easily.
2014-05-12 23:59:17 +02:00
vlj
bba9e3ca2c
Add a 17 tap blur filter
...
and use it for SSAO
2014-05-12 20:49:47 +02:00
vlj
8e17ae90b6
Resolution independent ssao
2014-05-12 20:13:12 +02:00
Vincent Lejeune
96babc81ad
Reenable custom light radius
2014-05-12 19:37:00 +02:00
vlj
23ba597a1c
SSAO: Use int rounding
2014-05-12 18:39:33 +02:00
vlj
229b72f84a
Render SSAO at fullscreen resolution.
2014-05-12 01:06:33 +02:00
vlj
4fcec02123
Remove ssao depth guard.
2014-05-12 00:34:44 +02:00
vlj
7e1625da5e
Tweak SSAO params.
2014-05-12 00:30:36 +02:00
vlj
f8544493b6
Improve SSAO perf
2014-05-12 00:14:50 +02:00
vlj
11b7d20ad8
Use the mipmap trick to speed up ssao.
2014-05-12 00:03:42 +02:00
Vincent Lejeune
567974aeed
Use dFdX/dFdY to compute normals in SSAO.
2014-05-11 18:09:48 +02:00
Vincent Lejeune
e5410e23a2
Use Alchemy SSAO
2014-05-11 18:00:30 +02:00
samuncle
518a5fd8ef
Fix pre-c++2011 + improved waterfall effect
2014-05-11 02:58:23 +02:00
Vincent Lejeune
648d076e00
Premultiply alpha for particles too.
2014-05-10 20:58:43 +02:00
Vincent Lejeune
6936f30b36
Premultiply alpha for billboards.
2014-05-10 20:49:30 +02:00
Guillaume P
deb74f4a00
Merge remote-tracking branch 'remotes/upstrem/master' into hd-textures-option
...
Conflicts:
src/graphics/glwrap.cpp
2014-05-08 18:40:14 +02:00
hiker
8d4b33f221
Removed tabs, and use a separate screen instead. Some more refactoring
...
to make remember-me a global setting.
2014-05-08 22:17:15 +10:00
hiker
15f43a0537
Merge branch 'master' into new_login
2014-05-08 13:35:40 +10:00
Vincent Lejeune
a73f03a2c4
Make use of gl_amd_vertex_shader_layer when available
2014-05-08 01:16:02 +02:00
vlj
fd7399d983
Use instancing to expand shadows instead of GS
2014-05-07 23:57:07 +02:00
hiker
6fb9832fc2
Added box around screen, hide 'guest' if no online login is requested.
2014-05-07 17:10:02 +10:00
hiker
83c29b0778
Instead of individual 'remember-me' settings, use one global setting.
2014-05-07 16:39:09 +10:00
hiker
6fab5e89fd
Merge remote branch 'origin/master' into new_login
2014-05-07 13:04:35 +10:00
hiker
737c8a9983
Added 'delete player' functionality.
2014-05-06 16:52:36 +10:00
Stephen Just
efb85943d1
Fix for #1297 . DoF shader compiles in mesa now. The other problem noted
...
in the issue was just texture compression + intel.
2014-05-05 07:59:20 -06:00
hiker
d847e8de00
Renamed StoryModeLobby to UserScreen.
2014-05-05 21:17:46 +10:00
hiker
6010831654
Removed original login screen, made the new login screen a tab.
...
Removed guest tab (and started to use a checkbox for that for now).
Work in progress.
2014-05-05 20:46:48 +10:00
Vincent Lejeune
65e4177f5c
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2014-05-05 01:47:00 +02:00
Vincent Lejeune
d316263660
Tweak light extent again to improve perf
2014-05-05 01:46:57 +02:00
hiker
00cf9a3dbe
Merge remote branch 'origin/master' into new_login
2014-05-05 09:20:37 +10:00
Marianne Gagnon
654651215a
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2014-05-04 18:54:46 -04:00
Marianne Gagnon
5acb763ac8
Work on cutscenes
2014-05-04 18:54:37 -04:00
Vincent Lejeune
d6d7c6179c
Simplify pointlight.vert
2014-05-04 19:46:21 +02:00
Vincent Lejeune
94ae8fb21e
Use a more tighly fitting quad for pointlights.
2014-05-04 19:21:09 +02:00
vlj
35df307c3f
Tweak light extend.
2014-05-03 23:44:27 +02:00
vlj
5e62347d11
Fix attempt for #1308
2014-05-03 17:36:27 +02:00
Guillaume P
a863757365
Merge remote-tracking branch 'remotes/upstrem/master' into hd-textures-option
...
Conflicts:
data/gui/custom_video_settings.stkgui
src/states_screens/dialogs/custom_video_settings.cpp
2014-05-03 10:32:47 +02:00
Marianne Gagnon
423a833bb8
Add DOF checkbox to the graphics options
2014-05-02 19:02:58 -04:00
Guillaume P
14508bc2ac
Merge remote-tracking branch 'remotes/upstrem/master' into hd-textures-option
2014-05-02 19:18:58 +02:00
vlj
2a1623d8ca
Use a more efficient screen to view conversion
...
Also use the opportunity to use UBO where possible.
2014-05-02 18:11:34 +02:00
vlj
2f1578ba32
Potential fix for #1305
2014-05-02 13:54:23 +02:00
hiker
d7219f3a2d
Added 'ok' button to 'new player' dialog. I can't seem to get them next
...
to each other, so for now they are just on top of each other.
2014-04-30 16:57:22 +10:00
hiker
af9fb24d2e
Handle disabled internet (and provide a message to the user if he
...
tries to login with internet disabled).
2014-04-30 16:37:05 +10:00
hiker
5124ba2bed
Merge remote-tracking branch 'origin/master' into new_login
2014-04-30 11:28:13 +10:00
hiker
ecef685b32
Adding new players now works.
2014-04-30 07:54:49 +10:00
hiker
b412d0507d
Merge pull request #1303 from leyyin/master
...
Fix some bugs in the online screens
2014-04-29 16:25:18 +10:00
hiker
396e3bb54e
Merge remote-tracking branch 'origin/master' into new_login
2014-04-29 09:10:37 +10:00
hiker
812da3e0c0
Some work on new login screen, though wip atm.
2014-04-29 09:02:44 +10:00
Guillaume P
03fbdc260d
Add a new option for high-definition textures.
2014-04-28 18:42:23 +02:00
hiker
2f17264f39
Very eary first version of a new login screen.
2014-04-28 16:41:47 +10:00
Vincent Lejeune
18aa119890
Tweak light attenuation.
...
Doesnt really change the look of the light but reduce their extent.
2014-04-27 18:31:00 +02:00
Vincent Lejeune
9ac57c3919
Tigher fit of light extent
2014-04-27 18:04:39 +02:00
Daniel Butum
a769563878
Fix back button size in guest login screen
2014-04-26 14:03:14 +03:00
Marianne Gagnon
924e09b3e9
Very slight tweak
2014-04-25 20:02:16 -04:00
vlj
2ca11c3166
Auria provided tonemap coefficients
2014-04-26 02:00:50 +02:00
vlj
3e4254b3a7
Tonemap: Use J. Hable filmic operator
...
It gives better result on stk enterprise, slightly saturating blacks.
2014-04-25 17:57:10 +02:00
Vincent Lejeune
84ddd7119e
Use glPolygonOffset to remove shadow acne
...
It's a 2002 trick from M. Kilgard
2014-04-24 21:02:24 +02:00
vlj
85e720a58f
Shadow: tweak bias to remove acnee
2014-04-24 18:33:05 +02:00
vlj
ef07b25202
Make possible to tweak exposure/lwhite in adm
2014-04-24 17:47:17 +02:00
hiker
370e2e4935
Merge remote-tracking branch 'origin/master' into new_login
2014-04-24 12:26:29 +10:00
samuncle
ba3cce6046
Limit the DoF influence
2014-04-24 02:44:34 +02:00
Marianne Gagnon
2e53328847
Add debug sliders for vlj
2014-04-23 19:03:23 -04:00
hiker
d7684668db
Fixed comments.
2014-04-24 08:16:19 +10:00
vlj
b939d06be5
Properly add Depth of Field
2014-04-23 22:08:37 +02:00
vlj
22d993dfbe
Merge branch 'tonemap'
...
Conflicts:
data/shaders/tonemap.frag
2014-04-23 18:20:30 +02:00
vlj
f83eb399fd
Revert "Revert "Fix a typo in tonemap.frag""
...
This reverts commit 812b2afcd8
.
2014-04-23 18:19:46 +02:00
vlj
19d2f1f9ac
Revert "Revert "Use a less intrusive delta value""
...
This reverts commit 230076ffcb
.
2014-04-23 18:19:00 +02:00
vlj
77795c796f
Revert "Revert "Enable tonemap.""
...
This reverts commit e57339841b
.
2014-04-23 18:18:43 +02:00
vlj
fb56a4086f
Fix normalmap roughness
2014-04-23 18:09:48 +02:00
Vincent Lejeune
eb0c948e41
Tweak exposure/whiepoint/saturation
2014-04-23 18:09:47 +02:00
hiker
7bab6fdb82
Removed swap file added accidentally.
2014-04-23 14:39:16 +10:00
Vincent Lejeune
da15aebcda
SSAO: Clamp to 0.
2014-04-22 18:22:39 +02:00
Vincent Lejeune
6f16831d00
Revert "Some color are negative, clamp them in loglum"
...
This reverts commit 43df357cfb
.
2014-04-22 18:18:18 +02:00
hiker
2e3adee1a2
Merge branch 'master' of https://github.com/whichrakesh/stk-code into whichrakesh-master
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Fix counting of bananas only for current player. Fixed conflicts.
Conflicts:
src/achievements/achievement_info.hpp
2014-04-22 17:20:40 +10:00
Vincent Lejeune
17ba0f515c
Revert "Use some realist order of magnitude of light"
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This reverts commit 2aa6676050
.
2014-04-22 02:32:42 +02:00
Vincent Lejeune
b0e56ca2b0
Use some diffent value/equation for tonemap
2014-04-22 02:29:22 +02:00
Vincent Lejeune
e57339841b
Revert "Enable tonemap."
...
This reverts commit a0e63dea46
.
2014-04-22 00:44:58 +02:00
Vincent Lejeune
230076ffcb
Revert "Use a less intrusive delta value"
...
This reverts commit d7e3976ef5
.
2014-04-22 00:44:49 +02:00
Vincent Lejeune
812b2afcd8
Revert "Fix a typo in tonemap.frag"
...
This reverts commit b8d5719a82
.
2014-04-22 00:44:39 +02:00
Vincent Lejeune
d4718df127
Revert "Use some realist order of magnitude of light"
...
This reverts commit 2aa6676050
.
2014-04-22 00:44:08 +02:00
Vincent Lejeune
b8d5719a82
Fix a typo in tonemap.frag
...
Also tweak whitepoint and exposure. They should be manually set by track
somehow.
2014-04-21 22:37:26 +02:00
vlj
2aa6676050
Use some realist order of magnitude of light
2014-04-21 19:40:10 +02:00
vlj
d7e3976ef5
Use a less intrusive delta value
2014-04-21 19:39:39 +02:00
vlj
43df357cfb
Some color are negative, clamp them in loglum
...
I have yet to investigate how the pipeline can produce negative values
somewhere.
2014-04-21 19:29:13 +02:00
vlj
a0e63dea46
Enable tonemap.
2014-04-21 02:33:12 +02:00
vlj
2e1b0ac9f4
Avoid negative value when Yxy->RGB
2014-04-21 02:19:09 +02:00
vlj
8947242de4
Add proper tonemap, although disabled.
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It currently generates way too much HDR.
2014-04-21 01:52:44 +02:00
vlj
d0afcce32d
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2014-04-20 02:56:10 +02:00
vlj
878a639a84
Another ssao tweak.
2014-04-20 02:56:07 +02:00
Marianne Gagnon
8e579d4874
Add UBOs flag to graphics options
2014-04-19 20:23:49 -04:00
vlj
e8b36f2490
Fix for shadow acne in chocolate.
2014-04-20 02:20:09 +02:00
vlj
87248b46f3
Tweak shadows CSM split.
2014-04-20 02:01:29 +02:00
vlj
1291d0cc93
Increase shadow fidelity.
2014-04-20 00:21:30 +02:00
vlj
a457b9f423
Shadows: Clean shaders.
2014-04-20 00:04:49 +02:00
vlj
dd3e15b298
Debug: display cascade in shadow debug mode
2014-04-19 23:57:27 +02:00
Vincent Lejeune
d7eaaf4885
Add a m_ubo_disabled switch in user config file.
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This should be used to workaround a bug in intel windows drivers.
2014-04-19 18:38:57 +02:00
vlj
c695875654
PointLight: Use a 1/(1 + d + k d^2) attenuation
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This is not physically accurate, but a 1/d^2 attenuation makes light
extend too broad, and went too high if close from the source.
2014-04-19 02:04:39 +02:00
Marianne Gagnon
583d65d988
Update video settings dialog
2014-04-18 18:16:27 -04:00
samuncle
1620f87dd8
Add a new particle system
2014-04-16 01:19:03 +02:00
Marianne Gagnon
e4afea5cca
Reduce rimlight effect to a more reasonable strenght
2014-04-14 19:56:26 -04:00
Marianne Gagnon
70cb9cec59
Update graphics options screen
2014-04-14 19:32:44 -04:00
Marianne Gagnon
9993e31601
First pass to update video options menu
2014-04-14 19:05:33 -04:00
Vincent Lejeune
5b47891514
Apply MLAA after color_in.
2014-04-14 03:30:42 +02:00
Vincent Lejeune
ba27eb42ef
Bloom: Weight the different sized contribution.
2014-04-14 02:45:15 +02:00
Vincent Lejeune
59df5a90bc
Bloom: Tweak the threshold.
2014-04-14 02:15:28 +02:00
Vincent Lejeune
123a192963
Use half res FBO for SSAO
...
SSAO is a medium frequency effect, using half res fbo is fine and
improve performance and look by doing an additionnal bilinear filtering.
Also tune up some values.
2014-04-14 01:01:36 +02:00
Vincent Lejeune
f98ff2a5fc
Fix skid mark color
...
We convert the vertex color value to srgb, optimally the vertex color
should already be corrected on cpu side but it would break fallback
colors...
2014-04-13 18:00:15 +02:00
Vincent Lejeune
3cd85a829e
Compress/convert to srgb per material basis.
...
This allows to remove manual conversion in normalmap shader.
2014-04-13 17:53:52 +02:00
Vincent Lejeune
59c50ebbdd
Use ITexture instead of GLuint in GLMesh
2014-04-12 22:33:27 +02:00
vlj
42482e0c41
Some more conversion
2014-04-10 23:03:57 +02:00
vlj
3a55bbe796
Generalize use of UBO.
2014-04-10 21:16:44 +02:00
Vincent Lejeune
9ba636f661
Gather View Projection and shadows matrix generation.
2014-04-10 21:16:42 +02:00
Vincent Lejeune
55489bc188
Use UBO instead of copying Shadow VP matrixes.
2014-04-08 21:45:04 +02:00
Vincent Lejeune
eb0dfb4530
Bigger light extend wrt energy.
2014-04-07 22:20:43 +02:00
vlj
e00ce85d7c
Support FresnelSchlick factor.
2014-04-07 21:35:10 +02:00
vlj
858c8c7605
Fix normalmap too
2014-04-07 21:35:10 +02:00
vlj
79c6424703
Use specularmap as glossiness map.
2014-04-07 21:35:09 +02:00
vlj
cafc07680a
Use Blinn Phong model.
2014-04-07 21:35:09 +02:00
Vincent Lejeune
0b318b9c7e
Improve quad's fit of pointlight extend
2014-04-07 21:04:03 +02:00
vlj
ca2b5a7237
Fix normal map and srgb
2014-04-07 01:03:14 +02:00
Vincent Lejeune
ca214230e3
MLAA: Load the right shader for step 2
...
No wonder why it didnt work as expected before...
2014-04-04 19:42:05 +02:00
vlj
6a3556b4ba
Shaders'outputs use premultiplied alphas
2014-04-03 14:46:35 +02:00
vlj
8552ddae1c
MLAA: Fix gamma in the shaders.
...
MLAA looks correct now.
2014-04-03 14:15:51 +02:00
Vincent Lejeune
964d9a25f1
Some port fixes for MLAA
2014-04-03 00:27:46 +02:00
Vincent Lejeune
33b44c8c97
Port MLAA to new pipeline.
2014-04-03 00:14:58 +02:00
Vincent Lejeune
26c797e79e
Fix kart shadows.
2014-04-02 00:09:49 +02:00
Vincent Lejeune
5573ee4e34
Follow more closely Crysis subsurface scatt.
2014-04-01 23:35:32 +02:00
Vincent Lejeune
f41b737913
Merge grass_pass*.vert
2014-04-01 23:16:30 +02:00
Vincent Lejeune
23e5ec709d
Add a fake subsurface scattering for grass.
2014-04-01 23:13:16 +02:00
vlj
0fb6515bca
Instancing: Support for alpha ref shadow.
2014-03-31 22:06:37 +02:00
vlj
52018bbdea
Instancing: Support shadow.
2014-03-31 21:52:42 +02:00
Vincent Lejeune
7ebeaa45e8
Some cleaning.
2014-03-31 20:04:34 +02:00
Vincent Lejeune
bb311618e3
Instancing: Add support for scale transformation.
2014-03-31 18:10:45 +02:00
Vincent Lejeune
33f31dbf30
Disable auto exposure for now.
2014-03-31 17:25:04 +02:00
vlj
251e7f669e
Using formula from an article suggested by samuncle
2014-03-31 17:25:04 +02:00
vlj
af93a04987
Improve bright attenuation although not perfect
2014-03-31 17:25:03 +02:00
vlj
58615c0207
Plug in brightness adaptation
2014-03-31 17:25:03 +02:00
vlj
6e8b45a6d8
Add some code to average log luminance.
2014-03-31 17:25:02 +02:00
vlj
a2ab6fc80c
Write a shader to convert CIE to RGB.
2014-03-31 17:25:01 +02:00
Vincent Lejeune
881d0b9954
Factorize luminance computation.
2014-03-31 17:24:53 +02:00
vlj
8fc383206f
Improve ao and bloom.
2014-03-30 23:47:19 +02:00
vlj
0dae1cf911
Fix negative value that introduces a bug on nvidia
2014-03-30 21:57:01 +02:00
vlj
91c4e9de94
Fix orientations.
2014-03-29 02:19:08 +01:00
vlj
1bac60c48a
Attempt to fix orientations.
2014-03-29 02:04:20 +01:00
vlj
f4eeb68fd4
Merge branch 'Instancing'
2014-03-29 01:22:57 +01:00
vlj
ca1a1e37d9
Fix normals for normal object.
2014-03-29 01:22:08 +01:00
vlj
81b1e9fb94
Move the wind portion into the world matrix
...
It should make the normal correct although I didnt notice any visual difference.
2014-03-28 02:39:20 +01:00
vlj
c70b9ba0f8
Explicitly build the inverse matrix
...
Some drivers does not support inverse function although they advertise
glsl 140 support, and it's faster to do it manually as we know the
structure of the matrix.
2014-03-27 19:12:55 +01:00
vlj
3538fd46d2
Look like instance orientation was wrong.
2014-03-27 01:33:02 +01:00
Marianne Gagnon
348a20288f
Apply patch by Marc Coll to have better progress reports during long GPs, thanks!
2014-03-26 20:14:29 -04:00
Vincent Lejeune
1740407e1e
Use GS instancing to speed up shadow gen a little.
2014-03-26 22:27:11 +01:00
Vincent Lejeune
f49dfbc51f
Fix flip particle shader.
2014-03-26 20:58:13 +01:00
Vincent Lejeune
9f0620c122
Add a #define to switch between dof and non dof
2014-03-26 19:42:25 +01:00
vlj
8b652ababb
Merge object_pass*.vert
2014-03-26 19:04:46 +01:00
vlj
ae5c7b8c3d
Implement UI single color overload
2014-03-26 19:04:45 +01:00
vlj
71881ac64d
Add orientation to grass material
2014-03-25 16:49:03 +01:00
vlj
a866b3f416
Add Grass material support for instancing.
2014-03-24 16:40:40 +01:00
Vincent Lejeune
5c8ef365a5
Merge instanced_object_pass vertex shaders.
2014-03-23 19:28:07 +01:00
Vincent Lejeune
5dd2d28134
Merge branch 'master' into Instancing
2014-03-23 19:20:23 +01:00
vlj
73755a3431
clamp overload was ambiguous.
2014-03-23 01:09:14 +01:00
samuncle
f7f3cb1cbe
Add depth of field to the color_level shader. As vincent requested. Something cleaner need to be done
2014-03-23 00:59:06 +01:00
Marianne Gagnon
5750b860c9
Add missing icon
2014-03-22 19:49:48 -04:00
vlj
6538d16eb3
Fix a shader compile failure on nvidia.
2014-03-22 22:32:52 +01:00
Vincent Lejeune
29749d5dbd
Merge commit 'f3e2da881a4d394c4ca902548e788f5b4c0bdd81'
...
* commit 'f3e2da881a4d394c4ca902548e788f5b4c0bdd81':
Do not build shadow shader without gs support.
Add a function to query supported glsl ver
Some drivers dont support const array
2014-03-22 18:54:51 +01:00
Vincent Lejeune
ae3cf30070
Add a function to query supported glsl ver
2014-03-22 18:36:20 +01:00
Vincent Lejeune
aa39246404
Some drivers dont support const array
2014-03-22 18:36:19 +01:00
Unitraxx
c647fa5081
Merge pull request #1252 from mcsab/master
...
Reset-per-lap achievement support
2014-03-22 01:12:28 +01:00
Vincent Lejeune
320558c205
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2014-03-22 00:52:53 +01:00
Csaba Molnar
3a5812dd6c
Merge branch 'master' of https://github.com/supertuxkart/stk-code
...
Conflicts:
data/achievements.xml
2014-03-22 00:52:33 +01:00
Marianne Gagnon
33b3880320
Add the author of the GP editor to the credits
2014-03-21 18:56:47 -04:00
Vincent Lejeune
340eaa9352
Factorize getLightFactor
2014-03-21 18:36:47 +01:00
Vincent Lejeune
01b88fde9d
Factorize DecodeNormal from misc shaders.
2014-03-21 18:17:21 +01:00