Merge grass_pass*.vert

This commit is contained in:
Vincent Lejeune
2014-04-01 23:16:30 +02:00
parent 23e5ec709d
commit f41b737913
3 changed files with 3 additions and 23 deletions

View File

@@ -1,20 +0,0 @@
uniform vec3 windDir;
uniform mat4 ModelViewProjectionMatrix;
#if __VERSION__ >= 130
in vec3 Position;
in vec2 Texcoord;
in vec4 Color;
out vec2 uv;
#else
attribute vec3 Position;
attribute vec2 Texcoord;
attribute vec4 Color;
varying vec2 uv;
#endif
void main()
{
uv = Texcoord;
gl_Position = ModelViewProjectionMatrix * vec4(Position + windDir * Color.r, 1.);
}

View File

@@ -458,7 +458,7 @@ namespace MeshShader
void GrassPass1Shader::init()
{
Program = LoadProgram(
GL_VERTEX_SHADER, file_manager->getAsset("shaders/grass_pass1.vert").c_str(),
GL_VERTEX_SHADER, file_manager->getAsset("shaders/grass_pass.vert").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/encode_normal.frag").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/objectref_pass1.frag").c_str());
attrib_position = glGetAttribLocation(Program, "Position");
@@ -984,7 +984,7 @@ namespace MeshShader
void GrassPass2Shader::init()
{
Program = LoadProgram(
GL_VERTEX_SHADER, file_manager->getAsset("shaders/grass_pass1.vert").c_str(),
GL_VERTEX_SHADER, file_manager->getAsset("shaders/grass_pass.vert").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/getLightFactor.frag").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/objectref_pass2.frag").c_str());
attrib_position = glGetAttribLocation(Program, "Position");
@@ -1561,7 +1561,7 @@ namespace MeshShader
void GrassShadowShader::init()
{
Program = LoadProgram(
GL_VERTEX_SHADER, file_manager->getAsset("shaders/grass_pass1.vert").c_str(),
GL_VERTEX_SHADER, file_manager->getAsset("shaders/grass_pass.vert").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/object_unlit.frag").c_str());
attrib_position = glGetAttribLocation(Program, "Position");
attrib_texcoord = glGetAttribLocation(Program, "Texcoord");