Fix skid mark color
We convert the vertex color value to srgb, optimally the vertex color should already be corrected on cpu side but it would break fallback colors...
This commit is contained in:
parent
3cd85a829e
commit
f98ff2a5fc
@ -12,7 +12,7 @@ varying vec2 uv;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 Color = texture(tex, uv) * color;
|
||||
vec4 Color = texture(tex, uv) * pow(color, vec4(2.2));
|
||||
// Premultiply alpha
|
||||
FragColor = vec4(Color.rgb * Color.a, Color.a);
|
||||
}
|
||||
|
@ -21,7 +21,7 @@ varying vec2 uv;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 diffusecolor = texture(tex, uv) * color;
|
||||
vec4 diffusecolor = texture(tex, uv) * pow(color, vec4(2.2));
|
||||
vec3 tmp = vec3(gl_FragCoord.xy / screen, gl_FragCoord.z);
|
||||
tmp = 2. * tmp - 1.;
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user