Fix 1366.
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@ -16,6 +16,7 @@ uniform mat4 ProjectionMatrix;
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uniform mat4 InverseViewMatrix;
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uniform mat4 InverseProjectionMatrix;
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uniform mat4 ShadowViewProjMatrixes[4];
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uniform vec2 screen;
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#else
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layout (std140) uniform MatrixesData
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{
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