Added 'ok' button to 'new player' dialog. I can't seem to get them next
to each other, so for now they are just on top of each other.
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@ -11,10 +11,10 @@
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<spacer height="20" width="20" />
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<!-- TODO: ok button? -->
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<button id="cancel" I18N="When configuring input" text="Press ESC to cancel" align="center"/>
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<buttonbar proportion="1" id="options" width="100%" height="100%">
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<button id="ok" I18N="When configuring input" text="OK" align="center"/>
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<button id="cancel" I18N="When configuring input" text="Cancel" align="center"/>
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</buttonbar>
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<spacer height="15" width="20" />
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</div>
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@ -17,8 +17,6 @@
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#include "states_screens/dialogs/enter_player_name_dialog.hpp"
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#include <IGUIEnvironment.h>
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#include "audio/sfx_manager.hpp"
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#include "challenges/unlock_manager.hpp"
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#include "config/player_manager.hpp"
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@ -31,6 +29,7 @@
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#include "utils/translation.hpp"
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#include "utils/string_utils.hpp"
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#include <IGUIEnvironment.h>
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using namespace GUIEngine;
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using namespace irr;
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@ -82,6 +81,11 @@ GUIEngine::EventPropagation
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dismiss();
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return GUIEngine::EVENT_BLOCK;
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}
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else if (eventSource == "ok")
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{
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onEnterPressedInternal();
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return GUIEngine::EVENT_BLOCK;
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}
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return GUIEngine::EVENT_LET;
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} // processEvent
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