Tweak SSAO params.

This commit is contained in:
vlj 2014-05-12 00:30:36 +02:00
parent f8544493b6
commit 7e1625da5e

@ -29,8 +29,8 @@ const float sigma = 1.;
const float tau = 7.;
const float beta = 0.0001;
const float epsilon = .00001;
const float radius = 1.;
const float k = 1.;
const float radius = 2.;
const float k = 1.5;
#define SAMPLES 16
@ -67,7 +67,7 @@ void main(void)
if (occluder_uv.x < 0. || occluder_uv.x > 1. || occluder_uv.y < 0. || occluder_uv.y > 1.) continue;
float m = round(log2(h)) + 7.;
float m = round(log2(h)) + 6.;
float occluderFragmentDepth = textureLod(dtex, occluder_uv, m).x;
vec4 OccluderPos = getPosFromUVDepth(vec3(occluder_uv, occluderFragmentDepth), InverseProjectionMatrix);