Improve SSAO perf
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@ -67,7 +67,7 @@ void main(void)
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if (occluder_uv.x < 0. || occluder_uv.x > 1. || occluder_uv.y < 0. || occluder_uv.y > 1.) continue;
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float m = round(log2(h) + 3.);
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float m = round(log2(h)) + 7.;
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float occluderFragmentDepth = textureLod(dtex, occluder_uv, m).x;
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vec4 OccluderPos = getPosFromUVDepth(vec3(occluder_uv, occluderFragmentDepth), InverseProjectionMatrix);
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