Fix for shadow acne in chocolate.
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@ -53,7 +53,7 @@ float getShadowFactor(vec3 pos, float bias, int index)
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float sum = 0.;
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for (int i = 0; i < 4; i++)
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{
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sum += texture(shadowtex, vec4(shadowtexcoord + shadowoffset[i] / 2048., float(index), 0.5 * (shadowcoord.z + bias * 0.001) + 0.5));
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sum += texture(shadowtex, vec4(shadowtexcoord + shadowoffset[i] / 2048., float(index), 0.5 * (shadowcoord.z - bias * 0.01) + 0.5));
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}
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return sum / 4.;
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}
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