Merge branch 'master' into NewRTTWidget

This commit is contained in:
Vincent Lejeune 2014-06-05 01:30:45 +02:00
commit 5f1413e140
81 changed files with 1088 additions and 964 deletions

View File

@ -9,7 +9,7 @@
<spacer height="15" width="10"/>
<scrollable_ribbon id="players" height="120" y="10" x="10" width="98%" align="center" label_location="each"
square_items="true" child_width="160" child_height="120" />
square_items="true" child_width="128" child_height="128" />
<spacer height="15" width="10"/>
<div width="80%" align="center" layout="vertical-row" height="fit">
@ -61,5 +61,6 @@
</box>
<spacer width="20" height="15"/>
</div>
<icon-button id="back" x="0" y="0" height="8%" icon="gui/back.png"/>
</stkgui>

View File

@ -18,7 +18,7 @@
<spacer height="15" width="10"/>
<scrollable_ribbon id="players" height="120" y="10" x="10" width="98%" align="center" label_location="each"
square_items="true" child_width="160" child_height="120" />
square_items="true" child_width="128" child_height="128" />
<spacer height="15" width="10"/>
<div width="80%" align="center" layout="vertical-row" height="fit">
@ -70,5 +70,6 @@
</box>
<spacer width="20" height="15"/>
</div>
<icon-button id="back" x="0" y="0" height="8%" icon="gui/back.png"/>
</stkgui>

View File

@ -1,22 +1,16 @@
uniform sampler2D tex;
uniform float low;
#if __VERSION__ >= 130
in vec2 uv;
out vec4 FragColor;
#else
varying vec2 uv;
#define FragColor gl_FragColor
#endif
vec3 getCIEYxy(vec3 rgbColor);
void main()
{
vec3 col = texture(tex, uv).xyz;
float luma = getCIEYxy(col).x;
vec2 uv = gl_FragCoord.xy / 512;
vec3 col = texture(tex, uv).xyz;
float luma = getCIEYxy(col).x;
col *= smoothstep(1., 10., luma);
FragColor = vec4(col, 1.0);
col *= smoothstep(1., 10., luma);
FragColor = vec4(col, 1.0);
}

View File

@ -1,19 +1,24 @@
uniform sampler2D tex;
uniform sampler2D tex_128;
uniform sampler2D tex_256;
uniform sampler2D tex_512;
layout (std140) uniform MatrixesData
{
mat4 ViewMatrix;
mat4 ProjectionMatrix;
mat4 InverseViewMatrix;
mat4 InverseProjectionMatrix;
mat4 ShadowViewProjMatrixes[4];
vec2 screen;
};
#if __VERSION__ >= 130
in vec2 uv;
out vec4 FragColor;
#else
varying vec2 uv;
#define FragColor gl_FragColor
#endif
void main()
{
vec4 col = texture(tex, uv);
col.xyz *= 10.0 * col.a;
FragColor = vec4(col.xyz, 1.);
vec2 uv = gl_FragCoord.xy / screen;
vec4 col = .125 * texture(tex_128, uv);
col += .25 * texture(tex_256, uv);
col += .5 * texture(tex_512, uv);
FragColor = vec4(col.xyz, 1.);
}

View File

@ -3,16 +3,17 @@ uniform float greenLmn[9];
uniform float redLmn[9];
uniform sampler2D ntex;
uniform mat4 TransposeViewMatrix;
layout (std140) uniform MatrixesData
{
mat4 ViewMatrix;
mat4 ProjectionMatrix;
mat4 InverseViewMatrix;
mat4 InverseProjectionMatrix;
mat4 ShadowViewProjMatrixes[4];
vec2 screen;
};
#if __VERSION__ >= 130
in vec2 uv;
out vec4 Diff;
out vec4 Spec;
#else
varying vec2 uv;
#define Diff gl_FragData[0]
#define Spec gl_FragData[1]
#endif
vec3 DecodeNormal(vec2 n);
@ -30,6 +31,7 @@ mat4 getMatrix(float L[9])
void main(void)
{
vec2 uv = gl_FragCoord.xy / screen;
vec3 normal = normalize(DecodeNormal(2. * texture(ntex, uv).xy - 1.));
// Convert normal in world space (where SH coordinates were computed)
vec4 extendednormal = TransposeViewMatrix * vec4(normal, 1.);
@ -43,5 +45,4 @@ void main(void)
float b = dot(extendednormal, bmat * extendednormal);
Diff = max(0.25 * vec4(r, g, b, .1), vec4(0.));
Spec = vec4(0.);
}

View File

@ -11,7 +11,6 @@ layout (std140) uniform MatrixesData
vec2 screen;
};
in vec2 uv;
out vec4 FragColor;
float focalDepth = 10.;
@ -20,6 +19,7 @@ float range = 100.;
void main()
{
vec2 uv = gl_FragCoord.xy / screen;
float curdepth = texture(dtex, uv).x;
vec4 FragPos = InverseProjectionMatrix * (2.0f * vec4(uv, curdepth, 1.0f) - 1.0f);
FragPos /= FragPos.w;

View File

@ -24,7 +24,6 @@ layout (std140) uniform MatrixesData
};
#endif
in vec2 uv;
out vec4 FragColor;
@ -32,6 +31,7 @@ vec4 getPosFromUVDepth(vec3 uvDepth, mat4 InverseProjectionMatrix);
void main()
{
vec2 uv = gl_FragCoord.xy / screen;
float z = texture(tex, uv).x;
vec4 xpos = getPosFromUVDepth(vec3(uv, z), InverseProjectionMatrix);

View File

@ -4,15 +4,14 @@ uniform sampler2D tex;
uniform vec2 pixel;
uniform float sigma = 5.;
in vec2 uv;
out vec4 FragColor;
void main()
{
vec2 uv = gl_FragCoord.xy * pixel;
float X = uv.x;
float Y = uv.y;
float g0, g1, g2;
g0 = 1.0 / (sqrt(2.0 * 3.14) * sigma);
g1 = exp(-0.5 / (sigma * sigma));

View File

@ -4,15 +4,14 @@ uniform sampler2D tex;
uniform vec2 pixel;
uniform float sigma = 5.;
in vec2 uv;
out vec4 FragColor;
void main()
{
vec2 uv = gl_FragCoord.xy * pixel;
float X = uv.x;
float Y = uv.y;
float g0, g1, g2;
g0 = 1.0 / (sqrt(2.0 * 3.14) * sigma);
g1 = exp(-0.5 / (sigma * sigma));

View File

@ -3,25 +3,20 @@ uniform vec2 pixel;
// Gaussian separated blur with radius 3.
#if __VERSION__ >= 130
in vec2 uv;
out vec4 FragColor;
#else
varying vec2 uv;
#define FragColor gl_FragColor
#endif
void main()
{
vec4 sum = vec4(0.0);
float X = uv.x;
float Y = uv.y;
vec2 uv = gl_FragCoord.xy * pixel;
vec4 sum = vec4(0.0);
float X = uv.x;
float Y = uv.y;
sum += texture(tex, vec2(X - 3.0 * pixel.x, Y)) * 0.03125;
sum += texture(tex, vec2(X - 1.3333 * pixel.x, Y)) * 0.328125;
sum += texture(tex, vec2(X, Y)) * 0.273438;
sum += texture(tex, vec2(X + 1.3333 * pixel.x, Y)) * 0.328125;
sum += texture(tex, vec2(X + 3.0 * pixel.x, Y)) * 0.03125;
sum += texture(tex, vec2(X - 3.0 * pixel.x, Y)) * 0.03125;
sum += texture(tex, vec2(X - 1.3333 * pixel.x, Y)) * 0.328125;
sum += texture(tex, vec2(X, Y)) * 0.273438;
sum += texture(tex, vec2(X + 1.3333 * pixel.x, Y)) * 0.328125;
sum += texture(tex, vec2(X + 3.0 * pixel.x, Y)) * 0.03125;
FragColor = sum;
FragColor = sum;
}

View File

@ -3,25 +3,20 @@ uniform vec2 pixel;
// Gaussian separated blur with radius 3.
#if __VERSION__ >= 130
in vec2 uv;
out vec4 FragColor;
#else
varying vec2 uv;
#define FragColor gl_FragColor
#endif
void main()
{
vec4 sum = vec4(0.0);
float X = uv.x;
float Y = uv.y;
vec2 uv = gl_FragCoord.xy * pixel;
vec4 sum = vec4(0.0);
float X = uv.x;
float Y = uv.y;
sum += texture(tex, vec2(X, Y - 3.0 * pixel.y)) * 0.03125;
sum += texture(tex, vec2(X, Y - 1.3333 * pixel.y)) * 0.328125;
sum += texture(tex, vec2(X, Y)) * 0.273438;
sum += texture(tex, vec2(X, Y + 1.3333 * pixel.y)) * 0.328125;
sum += texture(tex, vec2(X, Y + 3.0 * pixel.y)) * 0.03125;
sum += texture(tex, vec2(X, Y - 3.0 * pixel.y)) * 0.03125;
sum += texture(tex, vec2(X, Y - 1.3333 * pixel.y)) * 0.328125;
sum += texture(tex, vec2(X, Y)) * 0.273438;
sum += texture(tex, vec2(X, Y + 1.3333 * pixel.y)) * 0.328125;
sum += texture(tex, vec2(X, Y + 3.0 * pixel.y)) * 0.03125;
FragColor = sum;
FragColor = sum;
}

View File

@ -3,27 +3,22 @@ uniform vec2 pixel;
// Gaussian separated blur with radius 6.
#if __VERSION__ >= 130
in vec2 uv;
out vec4 FragColor;
#else
varying vec2 uv;
#define FragColor gl_FragColor
#endif
void main()
{
vec4 sum = vec4(0.0);
float X = uv.x;
float Y = uv.y;
vec2 uv = gl_FragCoord.xy * pixel;
vec4 sum = vec4(0.0);
float X = uv.x;
float Y = uv.y;
sum += texture(tex, vec2(X - 5.13333 * pixel.x, Y)) * 0.00640869;
sum += texture(tex, vec2(X - 3.26667 * pixel.x, Y)) * 0.083313;
sum += texture(tex, vec2(X - 1.4 * pixel.x, Y)) * 0.305481;
sum += texture(tex, vec2(X, Y)) * 0.209473;
sum += texture(tex, vec2(X + 1.4 * pixel.x, Y)) * 0.305481;
sum += texture(tex, vec2(X + 3.26667 * pixel.x, Y)) * 0.083313;
sum += texture(tex, vec2(X + 5.13333 * pixel.x, Y)) * 0.00640869;
sum += texture(tex, vec2(X - 5.13333 * pixel.x, Y)) * 0.00640869;
sum += texture(tex, vec2(X - 3.26667 * pixel.x, Y)) * 0.083313;
sum += texture(tex, vec2(X - 1.4 * pixel.x, Y)) * 0.305481;
sum += texture(tex, vec2(X, Y)) * 0.209473;
sum += texture(tex, vec2(X + 1.4 * pixel.x, Y)) * 0.305481;
sum += texture(tex, vec2(X + 3.26667 * pixel.x, Y)) * 0.083313;
sum += texture(tex, vec2(X + 5.13333 * pixel.x, Y)) * 0.00640869;
FragColor = sum;
FragColor = sum;
}

View File

@ -3,27 +3,22 @@ uniform vec2 pixel;
// Gaussian separated blur with radius 6.
#if __VERSION__ >= 130
in vec2 uv;
out vec4 FragColor;
#else
varying vec2 uv;
#define FragColor gl_FragColor
#endif
void main()
{
vec4 sum = vec4(0.0);
float X = uv.x;
float Y = uv.y;
vec2 uv = gl_FragCoord.xy * pixel;
vec4 sum = vec4(0.0);
float X = uv.x;
float Y = uv.y;
sum += texture(tex, vec2(X, Y - 5.13333 * pixel.y)) * 0.00640869;
sum += texture(tex, vec2(X, Y - 3.26667 * pixel.y)) * 0.083313;
sum += texture(tex, vec2(X, Y - 1.4 * pixel.y)) * 0.305481;
sum += texture(tex, vec2(X, Y)) * 0.209473;
sum += texture(tex, vec2(X, Y + 1.4 * pixel.y)) * 0.305481;
sum += texture(tex, vec2(X, Y + 3.26667 * pixel.y)) * 0.083313;
sum += texture(tex, vec2(X, Y + 5.13333 * pixel.y)) * 0.00640869;
sum += texture(tex, vec2(X, Y - 5.13333 * pixel.y)) * 0.00640869;
sum += texture(tex, vec2(X, Y - 3.26667 * pixel.y)) * 0.083313;
sum += texture(tex, vec2(X, Y - 1.4 * pixel.y)) * 0.305481;
sum += texture(tex, vec2(X, Y)) * 0.209473;
sum += texture(tex, vec2(X, Y + 1.4 * pixel.y)) * 0.305481;
sum += texture(tex, vec2(X, Y + 3.26667 * pixel.y)) * 0.083313;
sum += texture(tex, vec2(X, Y + 5.13333 * pixel.y)) * 0.00640869;
FragColor = sum;
FragColor = sum;
}

View File

@ -38,9 +38,7 @@ vec3 SH2RGB (in vec4 sh_r, in vec4 sh_g, in vec4 sh_b, in vec3 dir)
return vec3 (dot(Y,sh_r), dot(Y,sh_g), dot(Y,sh_b));
}
in vec2 uv;
layout (location = 0) out vec4 Diffuse;
layout (location = 1) out vec4 Specular;
out vec4 Diffuse;
vec3 DecodeNormal(vec2 n);
vec4 getPosFromUVDepth(vec3 uvDepth, mat4 InverseProjectionMatrix);
@ -49,6 +47,7 @@ vec3 resolution = vec3(32, 16, 32);
void main()
{
vec2 uv = gl_FragCoord.xy / screen;
vec3 GI = vec3(0.);
float depth = texture2D(dtex, uv).x;
@ -97,5 +96,4 @@ void main()
GI /= 4;
Diffuse = max(16. * vec4(GI, 1.), vec4(0.));
Specular = vec4(0.);
}

View File

@ -2,11 +2,21 @@ uniform sampler2D tex;
uniform float zn;
uniform float zf;
in vec2 uv;
layout (std140) uniform MatrixesData
{
mat4 ViewMatrix;
mat4 ProjectionMatrix;
mat4 InverseViewMatrix;
mat4 InverseProjectionMatrix;
mat4 ShadowViewProjMatrixes[4];
vec2 screen;
};
out float Depth;
void main()
{
vec2 uv = gl_FragCoord.xy / screen;
float d = texture(tex, uv).x;
float c0 = zn * zf, c1 = zn - zf, c2 = zf;
Depth = c0 / (d * c1 + c2);

View File

@ -40,20 +40,24 @@ uniform float mask_radius;
// Maximum height of texture used
uniform float max_tex_height;
#if __VERSION__ >= 130
in vec2 uv;
layout (std140) uniform MatrixesData
{
mat4 ViewMatrix;
mat4 ProjectionMatrix;
mat4 InverseViewMatrix;
mat4 InverseProjectionMatrix;
mat4 ShadowViewProjMatrixes[4];
vec2 screen;
};
out vec4 FragColor;
#else
varying vec2 uv;
#define FragColor gl_FragColor
#endif
// Number of samples used for blurring
#define NB_SAMPLES 8
void main()
{
vec2 texcoords = uv;
vec2 texcoords = gl_FragCoord.xy / screen;
// Sample the color buffer
vec3 color = texture(color_buffer, texcoords).rgb;

View File

@ -34,7 +34,6 @@ vec4 DirToSh(vec3 dir, float flux)
void main(void)
{
vec3 normalizedRHCenter = 2. * vec3(gl_FragCoord.xy, slice) / resolution - 1.;
vec3 RHcenter = (RHMatrix * vec4(normalizedRHCenter * extents, 1.)).xyz;

View File

@ -22,7 +22,6 @@ layout (std140) uniform MatrixesData
};
#endif
in vec2 uv;
out float AO;
const float sigma = 1.;
@ -46,6 +45,7 @@ vec3 getXcYcZc(int x, int y, float zC)
void main(void)
{
vec2 uv = gl_FragCoord.xy / screen;
float lineardepth = textureLod(dtex, uv, 0.).x;
int x = int(gl_FragCoord.x), y = int(gl_FragCoord.y);
vec3 FragPos = getXcYcZc(x, y, lineardepth);
@ -58,14 +58,19 @@ void main(void)
float r = radius / FragPos.z;
float phi = 30. * (x ^ y) + 10. * x * y;
float bl = 0.0;
float m = log2(r) + 6 + log2(invSamples);
float theta = 2. * 3.14 * tau * .5 * invSamples + phi;
vec2 rotations = vec2(cos(theta), sin(theta)) * screen;
vec2 offset = vec2(cos(invSamples), sin(invSamples));
for(int i = 0; i < SAMPLES; ++i) {
float alpha = (i + .5) * invSamples;
float theta = 2. * 3.14 * tau * alpha + phi;
rotations = vec2(rotations.x * offset.x - rotations.y * offset.y, rotations.x * offset.y + rotations.y * offset.x);
float h = r * alpha;
vec2 offset = h * vec2(cos(theta), sin(theta)) * screen;
vec2 offset = h * rotations;
float m = round(log2(h) + 6);
m = m + .5;
ivec2 ioccluder_uv = ivec2(x, y) + ivec2(offset);
if (ioccluder_uv.x < 0 || ioccluder_uv.x > screen.x || ioccluder_uv.y < 0 || ioccluder_uv.y > screen.y) continue;

View File

@ -21,25 +21,19 @@ layout (std140) uniform MatrixesData
mat4 InverseViewMatrix;
mat4 InverseProjectionMatrix;
mat4 ShadowViewProjMatrixes[4];
vec2 screen;
};
#endif
#if __VERSION__ >= 130
in vec2 uv;
out vec4 Diff;
out vec4 Spec;
#else
varying vec2 uv;
#define Diff gl_FragData[0]
#define Spec gl_FragData[1]
#endif
vec3 DecodeNormal(vec2 n);
vec3 getSpecular(vec3 normal, vec3 eyedir, vec3 lightdir, vec3 color, float roughness);
vec4 getPosFromUVDepth(vec3 uvDepth, mat4 InverseProjectionMatrix);
void main() {
vec2 uv = gl_FragCoord.xy / screen;
float z = texture(dtex, uv).x;
vec4 xpos = getPosFromUVDepth(vec3(uv, z), InverseProjectionMatrix);

View File

@ -24,6 +24,7 @@ layout (std140) uniform MatrixesData
mat4 InverseViewMatrix;
mat4 InverseProjectionMatrix;
mat4 ShadowViewProjMatrixes[4];
vec2 screen;
};
#endif
@ -68,6 +69,7 @@ float getShadowFactor(vec3 pos, float bias, int index)
}
void main() {
vec2 uv = gl_FragCoord.xy / screen;
float z = texture(dtex, uv).x;
vec4 xpos = getPosFromUVDepth(vec3(uv, z), InverseProjectionMatrix);

View File

@ -5,7 +5,16 @@ uniform sampler2D logluminancetex;
uniform float exposure = .09;
uniform float Lwhite = 1.;
in vec2 uv;
layout (std140) uniform MatrixesData
{
mat4 ViewMatrix;
mat4 ProjectionMatrix;
mat4 InverseViewMatrix;
mat4 InverseProjectionMatrix;
mat4 ShadowViewProjMatrixes[4];
vec2 screen;
};
out vec4 FragColor;
vec3 getCIEYxy(vec3 rgbColor);
@ -17,6 +26,7 @@ float saturation = 1.;
void main()
{
vec2 uv = gl_FragCoord.xy / screen;
vec4 col = texture(tex, uv);
float avgLw = textureLod(logluminancetex, uv, 10.).x;
avgLw = max(exp(avgLw) - delta, delta);

View File

@ -89,6 +89,19 @@ static PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribs_ARB;
static HGLRC getMeAGLContext(HDC HDc)
{
HGLRC hrc = 0;
int ctx44[] =
{
WGL_CONTEXT_MAJOR_VERSION_ARB, 4,
WGL_CONTEXT_MINOR_VERSION_ARB, 3,
WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_DEBUG_BIT_ARB,
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
0
};
hrc = wglCreateContextAttribs_ARB(HDc, 0, ctx44);
if (hrc)
return hrc;
int ctx40[] =
{
WGL_CONTEXT_MAJOR_VERSION_ARB, 4,

View File

@ -1,3 +1,5 @@
# Modify this file to change the last-modified date when you add/remove a file.
# This will then trigger a new cmake run automatically.
file(GLOB_RECURSE STK_SOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "src/*.cpp")
file(GLOB_RECURSE STK_HEADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "src/*.hpp")
file(GLOB_RECURSE STK_SHADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "data/shaders/*")
file(GLOB_RECURSE STK_SHADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "data/shaders/*")

View File

@ -49,9 +49,10 @@ NewsManager::~NewsManager()
// ---------------------------------------------------------------------------
/** This function initialises the data for the news manager. It starts a
* separate thread to execute downloadNews() - which (if necessary) the
* news.xml file and updating the list of news messages. It also initialises
* the addons manager (which can trigger another download of news.xml).
* separate thread to execute downloadNews() - which (if necessary) downaloads
* the news.xml file and updates the list of news messages. It also
* initialises the addons manager (which can trigger another download of
* news.xml).
* \param force_refresh Re-download news.xml, even if
*/
void NewsManager::init(bool force_refresh)
@ -183,7 +184,7 @@ void* NewsManager::downloadNews(void *obj)
if(xml) delete xml;
xml = NULL;
// Process new.xml now.
if(file_manager->fileExists(xml_file))
{
@ -194,6 +195,10 @@ void* NewsManager::downloadNews(void *obj)
delete xml;
}
// We can't finish stk (esp. delete the file manager) before
// this part of the code is reached (since otherwise the file
// manager might be access after it was deleted).
me->setCanBeDeleted();
pthread_exit(NULL);
return 0; // prevent warning
} // downloadNews

View File

@ -25,6 +25,7 @@
#include <irrString.h>
using namespace irr;
#include "utils/can_be_deleted.hpp"
#include "utils/synchronised.hpp"
class XMLNode;
@ -32,7 +33,7 @@ class XMLNode;
/**
* \ingroup addonsgroup
*/
class NewsManager
class NewsManager : public CanBeDeleted
{
private:
static NewsManager *m_news_manager;

View File

@ -272,10 +272,12 @@ void PlayerManager::save()
<< m_current_player->getName() << L"\"/>\n";
}
// Save all non-guest players
PlayerProfile *player;
for_in(player, m_all_players)
{
player->save(players_file);
if(!player->isGuestAccount())
player->save(players_file);
}
players_file << L"</players>\n";
players_file.close();
@ -373,10 +375,36 @@ void PlayerManager::addDefaultPlayer()
// screen to be shown.
m_all_players.push_back(new Online::OnlinePlayerProfile(username.c_str()) );
// add default guest player
m_all_players.push_back(new Online::OnlinePlayerProfile(_LTR("Guest"), /*guest*/true));
} // addDefaultPlayer
// ----------------------------------------------------------------------------
/** Makes sure at least n guest players exist. This is used by the multiplayer
* KartSelection screen to make sure enough guest players can be picked by
* the players.
* \param n Minimum number of guest players that must exist.
*/
void PlayerManager::createGuestPlayers(int n)
{
int num_guests = m_all_players.size() - getNumNonGuestPlayers();
for(int i=num_guests; i<n; i++)
{
core::stringw guest_name;
if(i==0)
{
// I18N: Name of first guest player (without number)
guest_name = _LTR("Guest");
}
else
{
// I18N: Name of further guest players, with a 1, 2, ... attached
guest_name = _LTR("Guest %d", i);
}
PlayerProfile *guest = new Online::OnlinePlayerProfile(guest_name,
/*guest*/ true);
m_all_players.push_back(guest);
}
} // createGuestPlayers
// ----------------------------------------------------------------------------
/** Returns the number of 'real' (non-guest) players.
*/

View File

@ -92,6 +92,7 @@ public:
unsigned int getUniqueId() const;
void addDefaultPlayer();
PlayerProfile* addNewPlayer(const irr::core::stringw& name);
void createGuestPlayers(int n);
void deletePlayer(PlayerProfile *player);
void setCurrentPlayer(PlayerProfile *player);
const PlayerProfile *getPlayerById(unsigned int id);

View File

@ -146,7 +146,7 @@ void PlayerProfile::initRemainingData()
*/
void PlayerProfile::addIcon()
{
if (m_icon_filename.size() > 0)
if (m_icon_filename.size() > 0 || isGuestAccount())
return;
int n = m_unique_id % kart_properties_manager->getNumberOfKarts();

View File

@ -71,6 +71,9 @@ PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
PFNGLBLENDCOLORPROC glBlendColor;
PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D;
PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage;
PFNGLTEXSTORAGE1DPROC glTexStorage1D;
PFNGLTEXSTORAGE2DPROC glTexStorage2D;
PFNGLTEXSTORAGE3DPROC glTexStorage3D;
#endif
static bool is_gl_init = false;
@ -220,6 +223,9 @@ void initGL()
glBlendColor = (PFNGLBLENDCOLORPROC)IRR_OGL_LOAD_EXTENSION("glBlendColor");
glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)IRR_OGL_LOAD_EXTENSION("glCompressedTexImage2D");
glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)IRR_OGL_LOAD_EXTENSION("glGetCompressedTexImage");
glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)IRR_OGL_LOAD_EXTENSION("glTexStorage1D");
glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)IRR_OGL_LOAD_EXTENSION("glTexStorage2D");
glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)IRR_OGL_LOAD_EXTENSION("glTexStorage3D");
#ifdef DEBUG
glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)IRR_OGL_LOAD_EXTENSION("glDebugMessageCallbackARB");
#endif

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@ -94,6 +94,9 @@ extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
extern PFNGLBLENDCOLORPROC glBlendColor;
extern PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D;
extern PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage;
extern PFNGLTEXSTORAGE1DPROC glTexStorage1D;
extern PFNGLTEXSTORAGE2DPROC glTexStorage2D;
extern PFNGLTEXSTORAGE3DPROC glTexStorage3D;
#ifdef DEBUG
extern PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB;
#endif

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@ -211,7 +211,10 @@ Window get_toplevel_parent(Display* display, Window window)
#endif
// ----------------------------------------------------------------------------
/** If the position of the window should be remembered, store it in the config
* file.
* \post The user config file must still be saved!
*/
void IrrDriver::updateConfigIfRelevant()
{
if (!UserConfigParams::m_fullscreen &&
@ -241,7 +244,6 @@ void IrrDriver::updateConfigIfRelevant()
{
UserConfigParams::m_window_x = x;
UserConfigParams::m_window_y = y;
user_config->saveConfig();
}
}
else
@ -265,11 +267,10 @@ void IrrDriver::updateConfigIfRelevant()
{
UserConfigParams::m_window_x = wx;
UserConfigParams::m_window_y = wy;
user_config->saveConfig();
}
#endif
}
}
} // updateConfigIfRelevant
// ----------------------------------------------------------------------------
/** Gets a list of supported video modes from the irrlicht device. This data

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@ -364,7 +364,8 @@ private:
void renderShadows();
void renderGlow(std::vector<GlowData>& glows);
void renderSSAO();
void renderLights(scene::ICameraSceneNode * const camnode, float dt);
unsigned UpdateLightsInfo(scene::ICameraSceneNode * const camnode, float dt);
void renderLights(unsigned pointlightCount);
void renderDisplacement();
void doScreenShot();
public:
@ -696,7 +697,7 @@ public:
void onLoadWorld();
void onUnloadWorld();
void renderScene(scene::ICameraSceneNode * const camnode, std::vector<GlowData>& glows, float dt, bool hasShadows, bool forceRTT);
void renderScene(scene::ICameraSceneNode * const camnode, unsigned pointlightcount, std::vector<GlowData>& glows, float dt, bool hasShadows, bool forceRTT);
void computeCameraMatrix(scene::ICameraSceneNode * const camnode, size_t width, size_t height);
// --------------------- RTT --------------------

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@ -760,32 +760,31 @@ void Material::setMaterialProperties(video::SMaterial *m, scene::IMeshBuffer* m
IVideoDriver* video_driver = irr_driver->getVideoDriver();
if (irr_driver->isGLSL())
{
// FIXME; cannot perform this check atm, because setMaterialProperties
// is sometimes called before calculating tangents
//if (mb->getVertexType() != video::EVT_TANGENTS)
//{
// Log::warn("material", "Requiring normal map without tangent enabled mesh for <%s>",
// m_texname.c_str());
//}
ITexture* tex = irr_driver->getTexture(m_normal_map_tex);
m->setTexture(1, tex);
if (mb->getVertexType() != video::EVT_TANGENTS)
{
Log::warn("material", "Requiring normal map without tangent enabled mesh for <%s>",
m_texname.c_str());
}
else
{
ITexture* tex = irr_driver->getTexture(m_normal_map_tex);
m->setTexture(1, tex);
bool with_lightmap = false;
bool with_lightmap = false;
//if (m_normal_map_shader_lightmap.size() > 0)
//{
// ITexture* lm_tex = irr_driver->getTexture(m_normal_map_shader_lightmap);
// m->setTexture(2, lm_tex);
// with_lightmap = true;
//}
//if (m_normal_map_shader_lightmap.size() > 0)
//{
// ITexture* lm_tex = irr_driver->getTexture(m_normal_map_shader_lightmap);
// m->setTexture(2, lm_tex);
// with_lightmap = true;
//}
// Material and shaders
m->MaterialType = irr_driver->getShader(
with_lightmap ? ES_NORMAL_MAP_LIGHTMAP : ES_NORMAL_MAP);
m->Lighting = false;
m->ZWriteEnable = true;
}
// Material and shaders
m->MaterialType = irr_driver->getShader(
with_lightmap ? ES_NORMAL_MAP_LIGHTMAP : ES_NORMAL_MAP);
m->Lighting = false;
m->ZWriteEnable = true;
}
else
{

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@ -217,29 +217,7 @@ void renderBloom(GLuint in)
setTexture(0, in, GL_NEAREST, GL_NEAREST);
FullScreenShader::BloomShader::setUniforms(0);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
static
void renderColorLevel(GLuint in)
{
core::vector3df m_inlevel = World::getWorld()->getTrack()->getColorLevelIn();
core::vector2df m_outlevel = World::getWorld()->getTrack()->getColorLevelOut();
glUseProgram(FullScreenShader::ColorLevelShader::Program);
glBindVertexArray(FullScreenShader::ColorLevelShader::vao);
glUniform3f(FullScreenShader::ColorLevelShader::uniform_inlevel, m_inlevel.X, m_inlevel.Y, m_inlevel.Z);
glUniform2f(FullScreenShader::ColorLevelShader::uniform_outlevel, m_outlevel.X, m_outlevel.Y);
setTexture(0, in, GL_NEAREST, GL_NEAREST);
setTexture(1, irr_driver->getDepthStencilTexture(), GL_NEAREST, GL_NEAREST);
glUniform1i(FullScreenShader::ColorLevelShader::uniform_tex, 0);
glUniform1i(FullScreenShader::ColorLevelShader::uniform_dtex, 1);
setTexture(2, irr_driver->getRenderTargetTexture(RTT_LOG_LUMINANCE), GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST);
glUniformMatrix4fv(FullScreenShader::ColorLevelShader::uniform_invprojm, 1, GL_FALSE, irr_driver->getInvProjMatrix().pointer());
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDrawArrays(GL_TRIANGLES, 0, 3);
}
void PostProcessing::renderDiffuseEnvMap(const float *bSHCoeff, const float *gSHCoeff, const float *rSHCoeff)
@ -256,7 +234,7 @@ void PostProcessing::renderDiffuseEnvMap(const float *bSHCoeff, const float *gSH
core::matrix4 TVM = irr_driver->getViewMatrix().getTransposed();
FullScreenShader::DiffuseEnvMapShader::setUniforms(TVM, bSHCoeff, gSHCoeff, rSHCoeff, 0);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDrawArrays(GL_TRIANGLES, 0, 3);
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
@ -290,7 +268,7 @@ void PostProcessing::renderGI(const core::matrix4 &RHMatrix, const core::vector3
setTexture(3, irr_driver->getRenderTargetTexture(RTT_NORMAL_AND_DEPTH), GL_NEAREST, GL_NEAREST);
setTexture(4, irr_driver->getDepthStencilTexture(), GL_NEAREST, GL_NEAREST);
FullScreenShader::GlobalIlluminationReconstructionShader::setUniforms(RHMatrix, rh_extend, 3, 4, 0, 1, 2);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDrawArrays(GL_TRIANGLES, 0, 3);
}
void PostProcessing::renderSunlight()
@ -307,7 +285,7 @@ void PostProcessing::renderSunlight()
setTexture(0, irr_driver->getRenderTargetTexture(RTT_NORMAL_AND_DEPTH), GL_NEAREST, GL_NEAREST);
setTexture(1, irr_driver->getDepthStencilTexture(), GL_NEAREST, GL_NEAREST);
FullScreenShader::SunLightShader::setUniforms(cb->getPosition(), cb->getRed(), cb->getGreen(), cb->getBlue(), 0, 1);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDrawArrays(GL_TRIANGLES, 0, 3);
glBindVertexArray(0);
}
@ -344,7 +322,7 @@ void PostProcessing::renderShadowedSunlight(const std::vector<core::matrix4> &su
glBindVertexArray(FullScreenShader::ShadowedSunLightShader::vao);
FullScreenShader::ShadowedSunLightShader::setUniforms(cb->getPosition(), cb->getRed(), cb->getGreen(), cb->getBlue(), 0, 1, 2);
}
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDrawArrays(GL_TRIANGLES, 0, 3);
glBindVertexArray(0);
}
@ -365,7 +343,7 @@ void PostProcessing::renderGaussian3Blur(FrameBuffer &in_fbo, FrameBuffer &auxil
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glUniform1i(FullScreenShader::Gaussian3VBlurShader::uniform_tex, 0);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDrawArrays(GL_TRIANGLES, 0, 3);
}
{
in_fbo.Bind();
@ -379,7 +357,7 @@ void PostProcessing::renderGaussian3Blur(FrameBuffer &in_fbo, FrameBuffer &auxil
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glUniform1i(FullScreenShader::Gaussian3HBlurShader::uniform_tex, 0);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDrawArrays(GL_TRIANGLES, 0, 3);
}
}
@ -399,7 +377,7 @@ void PostProcessing::renderGaussian6Blur(FrameBuffer &in_fbo, FrameBuffer &auxil
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glUniform1i(FullScreenShader::Gaussian6VBlurShader::uniform_tex, 0);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDrawArrays(GL_TRIANGLES, 0, 3);
}
{
in_fbo.Bind();
@ -413,7 +391,7 @@ void PostProcessing::renderGaussian6Blur(FrameBuffer &in_fbo, FrameBuffer &auxil
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glUniform1i(FullScreenShader::Gaussian6HBlurShader::uniform_tex, 0);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDrawArrays(GL_TRIANGLES, 0, 3);
}
}
@ -433,7 +411,7 @@ void PostProcessing::renderGaussian17TapBlur(FrameBuffer &in_fbo, FrameBuffer &a
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glUniform1i(FullScreenShader::Gaussian17TapHShader::uniform_tex, 0);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDrawArrays(GL_TRIANGLES, 0, 3);
}
{
in_fbo.Bind();
@ -447,7 +425,7 @@ void PostProcessing::renderGaussian17TapBlur(FrameBuffer &in_fbo, FrameBuffer &a
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glUniform1i(FullScreenShader::Gaussian17TapVShader::uniform_tex, 0);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDrawArrays(GL_TRIANGLES, 0, 3);
}
}
@ -492,7 +470,7 @@ void PostProcessing::renderSSAO()
glBindVertexArray(FullScreenShader::LinearizeDepthShader::vao);
setTexture(0, irr_driver->getDepthStencilTexture(), GL_LINEAR, GL_LINEAR);
FullScreenShader::LinearizeDepthShader::setUniforms(irr_driver->getSceneManager()->getActiveCamera()->getNearValue(), irr_driver->getSceneManager()->getActiveCamera()->getFarValue(), 0);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDrawArrays(GL_TRIANGLES, 0, 3);
irr_driver->getFBO(FBO_SSAO).Bind();
if (!noise_tex)
@ -501,15 +479,15 @@ void PostProcessing::renderSSAO()
glUseProgram(FullScreenShader::SSAOShader::Program);
glBindVertexArray(FullScreenShader::SSAOShader::vao);
setTexture(0, irr_driver->getRenderTargetTexture(RTT_LINEAR_DEPTH), GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR);
setTexture(0, irr_driver->getRenderTargetTexture(RTT_LINEAR_DEPTH), GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST);
glGenerateMipmap(GL_TEXTURE_2D);
setTexture(1, getTextureGLuint(noise_tex), GL_LINEAR, GL_LINEAR);
FullScreenShader::SSAOShader::setUniforms(core::vector2df(float(UserConfigParams::m_width),
FullScreenShader::SSAOShader::setUniforms(core::vector2df(float(UserConfigParams::m_width),
float(UserConfigParams::m_height)),
0, 1);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDrawArrays(GL_TRIANGLES, 0, 3);
}
void PostProcessing::renderFog()
@ -539,7 +517,7 @@ void PostProcessing::renderFog()
setTexture(0, irr_driver->getDepthStencilTexture(), GL_NEAREST, GL_NEAREST);
FullScreenShader::FogShader::setUniforms(fogmax, startH, endH, start, end, col, 0);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDrawArrays(GL_TRIANGLES, 0, 3);
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
@ -579,7 +557,7 @@ void PostProcessing::renderMotionBlur(unsigned cam, FrameBuffer &in_fbo, FrameBu
cb->getDirection(cam), 0.15f,
cb->getMaxHeight(cam) * 0.7f, 0);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDrawArrays(GL_TRIANGLES, 0, 3);
}
static void renderGodFade(GLuint tex, const SColor &col)
@ -611,7 +589,7 @@ static void toneMap(FrameBuffer &fbo, GLuint rtt)
setTexture(1, irr_driver->getRenderTargetTexture(RTT_LOG_LUMINANCE), GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST);
FullScreenShader::ToneMapShader::setUniforms(irr_driver->getExposure(), irr_driver->getLwhite(), 0, 1);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDrawArrays(GL_TRIANGLES, 0, 3);
}
static void renderDoF(FrameBuffer &fbo, GLuint rtt)
@ -623,7 +601,7 @@ static void renderDoF(FrameBuffer &fbo, GLuint rtt)
setTexture(1, irr_driver->getDepthStencilTexture(), GL_NEAREST, GL_NEAREST);
FullScreenShader::DepthOfFieldShader::setUniforms(0, 1);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDrawArrays(GL_TRIANGLES, 0, 3);
}
static void averageTexture(GLuint tex)
@ -633,19 +611,6 @@ static void averageTexture(GLuint tex)
glGenerateMipmap(GL_TEXTURE_2D);
}
static void computeLogLuminance(GLuint tex)
{
irr_driver->getFBO(FBO_LOG_LUMINANCE).Bind();
glUseProgram(FullScreenShader::LogLuminanceShader::Program);
glBindVertexArray(FullScreenShader::LogLuminanceShader::vao);
setTexture(0, tex, GL_LINEAR, GL_LINEAR);
FullScreenShader::LogLuminanceShader::setUniforms(0);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
averageTexture(irr_driver->getRenderTargetTexture(RTT_LOG_LUMINANCE));
glViewport(0, 0, UserConfigParams::m_width, UserConfigParams::m_height);
}
void PostProcessing::applyMLAA()
{
const core::vector2df &PIXEL_SIZE = core::vector2df(1.0f / UserConfigParams::m_width, 1.0f / UserConfigParams::m_height);
@ -825,14 +790,16 @@ FrameBuffer *PostProcessing::render(scene::ICameraSceneNode * const camnode)
// Additively blend on top of tmp1
in_fbo->Bind();
glEnable(GL_BLEND);
glBlendFunc(GL_CONSTANT_COLOR, GL_ONE);
glBlendFunc(GL_ONE, GL_ONE);
glBlendEquation(GL_FUNC_ADD);
glBlendColor(.125, .125, .125, .125);
renderPassThrough(irr_driver->getRenderTargetTexture(RTT_BLOOM_128));
glBlendColor(.25, .25, .25, .25);
renderPassThrough(irr_driver->getRenderTargetTexture(RTT_BLOOM_256));
glBlendColor(.5, .5, .5, .5);
renderPassThrough(irr_driver->getRenderTargetTexture(RTT_BLOOM_512));
setTexture(0, irr_driver->getRenderTargetTexture(RTT_BLOOM_128), GL_LINEAR, GL_LINEAR);
setTexture(1, irr_driver->getRenderTargetTexture(RTT_BLOOM_256), GL_LINEAR, GL_LINEAR);
setTexture(2, irr_driver->getRenderTargetTexture(RTT_BLOOM_512), GL_LINEAR, GL_LINEAR);
glUseProgram(FullScreenShader::BloomBlendShader::Program);
FullScreenShader::BloomBlendShader::setUniforms(0, 1, 2);
glBindVertexArray(FullScreenShader::BloomBlendShader::vao);
glDrawArrays(GL_TRIANGLES, 0, 3);
glDisable(GL_BLEND);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
} // end if bloom

View File

@ -143,8 +143,9 @@ void IrrDriver::renderGLSL(float dt)
const core::recti &viewport = camera->getViewport();
unsigned plc = UpdateLightsInfo(camnode, dt);
computeCameraMatrix(camnode, viewport.LowerRightCorner.X - viewport.UpperLeftCorner.X, viewport.LowerRightCorner.Y - viewport.UpperLeftCorner.Y);
renderScene(camnode, glows, dt, track->hasShadows(), false);
renderScene(camnode, plc, glows, dt, track->hasShadows(), false);
// Debug physic
// Note that drawAll must be called before rendering
@ -260,7 +261,7 @@ void IrrDriver::renderGLSL(float dt)
getPostProcessing()->update(dt);
}
void IrrDriver::renderScene(scene::ICameraSceneNode * const camnode, std::vector<GlowData>& glows, float dt, bool hasShadow, bool forceRTT)
void IrrDriver::renderScene(scene::ICameraSceneNode * const camnode, unsigned pointlightcount, std::vector<GlowData>& glows, float dt, bool hasShadow, bool forceRTT)
{
glBindBufferBase(GL_UNIFORM_BUFFER, 0, SharedObject::ViewProjectionMatrixesUBO);
@ -287,7 +288,7 @@ void IrrDriver::renderScene(scene::ICameraSceneNode * const camnode, std::vector
{
PROFILER_PUSH_CPU_MARKER("- Light", 0x00, 0xFF, 0x00);
ScopedGPUTimer Timer(getGPUTimer(Q_LIGHT));
renderLights(camnode, dt);
renderLights(pointlightcount);
PROFILER_POP_CPU_MARKER();
}
@ -759,14 +760,14 @@ void IrrDriver::computeCameraMatrix(scene::ICameraSceneNode * const camnode, siz
sun_ortho_matrix.push_back(getVideoDriver()->getTransform(video::ETS_PROJECTION) * getVideoDriver()->getTransform(video::ETS_VIEW));
}
if (!(tick % 100))
if ((tick % 100) == 2)
rsm_matrix = sun_ortho_matrix[3];
rh_extend = core::vector3df(128, 64, 128);
core::vector3df campos = camnode->getAbsolutePosition();
core::vector3df translation(8 * floor(campos.X / 8), 8 * floor(campos.Y / 8), 8 * floor(campos.Z / 8));
rh_matrix.setTranslation(translation);
assert(sun_ortho_matrix.size() == 4);
camnode->setNearValue(oldnear);
camnode->setFarValue(oldfar);
@ -916,37 +917,8 @@ static void renderPointLights(unsigned count)
glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, count);
}
void IrrDriver::renderLights(scene::ICameraSceneNode * const camnode, float dt)
unsigned IrrDriver::UpdateLightsInfo(scene::ICameraSceneNode * const camnode, float dt)
{
//RH
if (UserConfigParams::m_gi)
{
glDisable(GL_BLEND);
m_rtts->getRH().Bind();
glUseProgram(FullScreenShader::RadianceHintsConstructionShader::Program);
glBindVertexArray(FullScreenShader::RadianceHintsConstructionShader::vao);
setTexture(0, m_rtts->getRSM().getRTT()[0], GL_LINEAR, GL_LINEAR);
setTexture(1, m_rtts->getRSM().getRTT()[1], GL_LINEAR, GL_LINEAR);
setTexture(2, m_rtts->getRSM().getDepthTexture(), GL_LINEAR, GL_LINEAR);
FullScreenShader::RadianceHintsConstructionShader::setUniforms(rsm_matrix, rh_matrix, rh_extend, 0, 1, 2);
glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, 32);
}
for (unsigned i = 0; i < sun_ortho_matrix.size(); i++)
sun_ortho_matrix[i] *= getInvViewMatrix();
m_rtts->getFBO(FBO_COMBINED_TMP1_TMP2).Bind();
if (!UserConfigParams::m_dynamic_lights)
glClearColor(.5, .5, .5, .5);
glClear(GL_COLOR_BUFFER_BIT);
if (!UserConfigParams::m_dynamic_lights)
return;
if (UserConfigParams::m_gi)
m_post_processing->renderGI(rh_matrix, rh_extend, m_rtts->getRH().getRTT()[0], m_rtts->getRH().getRTT()[1], m_rtts->getRH().getRTT()[2]);
if (SkyboxCubeMap)
irr_driver->getSceneManager()->setAmbientLight(SColor(0, 0, 0, 0));
const u32 lightcount = m_lights.size();
const core::vector3df &campos = camnode->getAbsolutePosition();
@ -956,15 +928,6 @@ void IrrDriver::renderLights(scene::ICameraSceneNode * const camnode, float dt)
if (!m_lights[i]->isPointLight())
{
m_lights[i]->render();
if (UserConfigParams::m_shadows && World::getWorld() != NULL &&
World::getWorld()->getTrack()->hasShadows())
{
m_post_processing->renderShadowedSunlight(sun_ortho_matrix, m_rtts->getShadowDepthTex());
}
else
{
m_post_processing->renderSunlight();
}
continue;
}
const core::vector3df &lightpos = (m_lights[i]->getAbsolutePosition() - campos);
@ -1019,10 +982,56 @@ void IrrDriver::renderLights(scene::ICameraSceneNode * const camnode, float dt)
}
lightnum++;
return lightnum;
}
renderPointLights(MIN2(lightnum, MAXLIGHT));
if (SkyboxCubeMap)
m_post_processing->renderDiffuseEnvMap(blueSHCoeff, greenSHCoeff, redSHCoeff);
void IrrDriver::renderLights(unsigned pointlightcount)
{
//RH
if (UserConfigParams::m_gi)
{
glDisable(GL_BLEND);
m_rtts->getRH().Bind();
glUseProgram(FullScreenShader::RadianceHintsConstructionShader::Program);
glBindVertexArray(FullScreenShader::RadianceHintsConstructionShader::vao);
setTexture(0, m_rtts->getRSM().getRTT()[0], GL_LINEAR, GL_LINEAR);
setTexture(1, m_rtts->getRSM().getRTT()[1], GL_LINEAR, GL_LINEAR);
setTexture(2, m_rtts->getRSM().getDepthTexture(), GL_LINEAR, GL_LINEAR);
FullScreenShader::RadianceHintsConstructionShader::setUniforms(rsm_matrix, rh_matrix, rh_extend, 0, 1, 2);
glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, 32);
}
for (unsigned i = 0; i < sun_ortho_matrix.size(); i++)
sun_ortho_matrix[i] *= getInvViewMatrix();
m_rtts->getFBO(FBO_COMBINED_TMP1_TMP2).Bind();
if (!UserConfigParams::m_dynamic_lights)
glClearColor(.5, .5, .5, .5);
glClear(GL_COLOR_BUFFER_BIT);
if (!UserConfigParams::m_dynamic_lights)
return;
if (UserConfigParams::m_gi)
{
m_rtts->getFBO(FBO_TMP1_WITH_DS).Bind();
m_post_processing->renderGI(rh_matrix, rh_extend, m_rtts->getRH().getRTT()[0], m_rtts->getRH().getRTT()[1], m_rtts->getRH().getRTT()[2]);
if (SkyboxCubeMap)
m_post_processing->renderDiffuseEnvMap(blueSHCoeff, greenSHCoeff, redSHCoeff);
m_rtts->getFBO(FBO_COMBINED_TMP1_TMP2).Bind();
}
if (SkyboxCubeMap && UserConfigParams::m_gi)
irr_driver->getSceneManager()->setAmbientLight(SColor(0, 0, 0, 0));
// Render sunlight if and only if track supports shadow
if (World::getWorld()->getTrack()->hasShadows())
{
if (UserConfigParams::m_shadows)
m_post_processing->renderShadowedSunlight(sun_ortho_matrix, m_rtts->getShadowDepthTex());
else
m_post_processing->renderSunlight();
}
renderPointLights(MIN2(pointlightcount, MAXLIGHT));
}
void IrrDriver::renderSSAO()

View File

@ -22,12 +22,15 @@
#include "graphics/irr_driver.hpp"
#include "utils/log.hpp"
static GLuint generateRTT(const core::dimension2du &res, GLint internalFormat, GLint format, GLint type)
static GLuint generateRTT(const core::dimension2du &res, GLint internalFormat, GLint format, GLint type, unsigned mipmaplevel = 1)
{
GLuint result;
glGenTextures(1, &result);
glBindTexture(GL_TEXTURE_2D, result);
glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, res.Width, res.Height, 0, format, type, 0);
if (irr_driver->getGLSLVersion() < 420)
glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, res.Width, res.Height, 0, format, type, 0);
else
glTexStorage2D(GL_TEXTURE_2D, mipmaplevel, internalFormat, res.Width, res.Height);
return result;
}
@ -75,6 +78,8 @@ RTT::RTT(size_t width, size_t height)
const dimension2du warpvsize(1, 512);
const dimension2du warphsize(512, 1);
unsigned linear_depth_mip_levels = ceil(log2(max_(res.Width, res.Height)));
glGenTextures(1, &DepthStencilTexture);
glBindTexture(GL_TEXTURE_2D, DepthStencilTexture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_STENCIL, res.Width, res.Height, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0);
@ -86,10 +91,10 @@ RTT::RTT(size_t width, size_t height)
RenderTargetTextures[RTT_TMP2] = generateRTT(res, GL_RGBA16F, GL_BGRA, GL_FLOAT);
RenderTargetTextures[RTT_TMP3] = generateRTT(res, GL_RGBA16F, GL_BGRA, GL_FLOAT);
RenderTargetTextures[RTT_TMP4] = generateRTT(res, GL_R16F, GL_RED, GL_FLOAT);
RenderTargetTextures[RTT_LINEAR_DEPTH] = generateRTT(res, GL_R32F, GL_RED, GL_FLOAT);
RenderTargetTextures[RTT_LINEAR_DEPTH] = generateRTT(res, GL_R32F, GL_RED, GL_FLOAT, linear_depth_mip_levels);
RenderTargetTextures[RTT_NORMAL_AND_DEPTH] = generateRTT(res, GL_RGBA16F, GL_RGBA, GL_FLOAT);
RenderTargetTextures[RTT_COLOR] = generateRTT(res, GL_RGBA16F, GL_BGRA, GL_FLOAT);
RenderTargetTextures[RTT_MLAA_COLORS] = generateRTT(res, GL_SRGB_ALPHA, GL_BGRA, GL_UNSIGNED_BYTE);
RenderTargetTextures[RTT_MLAA_COLORS] = generateRTT(res, GL_SRGB8_ALPHA8, GL_BGR, GL_UNSIGNED_BYTE);
RenderTargetTextures[RTT_SSAO] = generateRTT(res, GL_R16F, GL_RED, GL_FLOAT);
RenderTargetTextures[RTT_DISPLACE] = generateRTT(res, GL_RGBA16F, GL_BGRA, GL_FLOAT);
@ -189,7 +194,7 @@ RTT::RTT(size_t width, size_t height)
somevector.push_back(RenderTargetTextures[RTT_TMP_128]);
FrameBuffers.push_back(new FrameBuffer(somevector, 128, 128));
if (irr_driver->getGLSLVersion() >= 150)
if (UserConfigParams::m_shadows)
{
glGenTextures(1, &shadowColorTex);
glBindTexture(GL_TEXTURE_2D_ARRAY, shadowColorTex);
@ -201,7 +206,10 @@ RTT::RTT(size_t width, size_t height)
somevector.clear();
somevector.push_back(shadowColorTex);
m_shadow_FBO = new FrameBuffer(somevector, shadowDepthTex, 1024, 1024, true);
}
if (UserConfigParams::m_gi)
{
//Todo : use "normal" shadowtex
glGenTextures(1, &RSM_Color);
glBindTexture(GL_TEXTURE_2D, RSM_Color);
@ -241,10 +249,13 @@ RTT::~RTT()
{
glDeleteTextures(RTT_COUNT, RenderTargetTextures);
glDeleteTextures(1, &DepthStencilTexture);
if (irr_driver->getGLSLVersion() >= 150)
if (UserConfigParams::m_shadows)
{
glDeleteTextures(1, &shadowColorTex);
glDeleteTextures(1, &shadowDepthTex);
}
if (UserConfigParams::m_gi)
{
glDeleteTextures(1, &RSM_Color);
glDeleteTextures(1, &RSM_Normal);
glDeleteTextures(1, &RSM_Depth);

View File

@ -50,7 +50,7 @@ Shaders::Shaders()
loadShaders();
}
GLuint quad_vbo;
GLuint quad_vbo, tri_vbo;
static void initQuadVBO()
{
@ -64,6 +64,16 @@ static void initQuadVBO()
glBindBuffer(GL_ARRAY_BUFFER, quad_vbo);
glBufferData(GL_ARRAY_BUFFER, 16 * sizeof(float), quad_vertex, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
const float tri_vertex[] = {
-1., -1.,
-1., 3.,
3., -1.,
};
glGenBuffers(1, &tri_vbo);
glBindBuffer(GL_ARRAY_BUFFER, tri_vbo);
glBufferData(GL_ARRAY_BUFFER, 6 * sizeof(float), tri_vertex, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
// It should be possible to merge it with previous one...
@ -265,7 +275,6 @@ void Shaders::loadShaders()
FullScreenShader::BloomBlendShader::init();
FullScreenShader::BloomShader::init();
FullScreenShader::DepthOfFieldShader::init();
FullScreenShader::ColorLevelShader::init();
FullScreenShader::FogShader::init();
FullScreenShader::Gaussian17TapHShader::init();
FullScreenShader::Gaussian3HBlurShader::init();
@ -287,7 +296,6 @@ void Shaders::loadShaders()
FullScreenShader::MotionBlurShader::init();
FullScreenShader::GodFadeShader::init();
FullScreenShader::GodRayShader::init();
FullScreenShader::LogLuminanceShader::init();
FullScreenShader::ToneMapShader::init();
FullScreenShader::MLAAColorEdgeDetectionSHader::init();
FullScreenShader::MLAABlendWeightSHader::init();
@ -2031,6 +2039,19 @@ namespace ParticleShader
}
}
static GLuint createFullScreenVAO(GLuint Program)
{
GLuint vao;
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
GLuint attrib_position = glGetAttribLocation(Program, "Position");
glBindBuffer(GL_ARRAY_BUFFER, tri_vbo);
glEnableVertexAttribArray(attrib_position);
glVertexAttribPointer(attrib_position, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), 0);
glBindVertexArray(0);
return vao;
}
static GLuint createVAO(GLuint Program)
{
GLuint vao;
@ -2059,7 +2080,7 @@ namespace FullScreenShader
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/getCIEXYZ.frag").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/bloom.frag").c_str());
uniform_texture = glGetUniformLocation(Program, "tex");
vao = createVAO(Program);
vao = createFullScreenVAO(Program);
}
void BloomShader::setUniforms(unsigned TU_tex)
@ -2068,20 +2089,27 @@ namespace FullScreenShader
}
GLuint BloomBlendShader::Program;
GLuint BloomBlendShader::uniform_texture;
GLuint BloomBlendShader::uniform_tex_128;
GLuint BloomBlendShader::uniform_tex_256;
GLuint BloomBlendShader::uniform_tex_512;
GLuint BloomBlendShader::vao;
void BloomBlendShader::init()
{
Program = LoadProgram(
GL_VERTEX_SHADER, file_manager->getAsset("shaders/screenquad.vert").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/bloomblend.frag").c_str());
uniform_texture = glGetUniformLocation(Program, "tex");
vao = createVAO(Program);
uniform_tex_128 = glGetUniformLocation(Program, "tex_128");
uniform_tex_256 = glGetUniformLocation(Program, "tex_256");
uniform_tex_512 = glGetUniformLocation(Program, "tex_512");
vao = createFullScreenVAO(Program);
}
void BloomBlendShader::setUniforms(unsigned TU_tex)
void BloomBlendShader::setUniforms(unsigned TU_tex_128, unsigned TU_tex_256, unsigned TU_tex_512)
{
glUniform1i(FullScreenShader::BloomShader::uniform_texture, TU_tex);
glUniform1i(uniform_tex_128, TU_tex_128);
glUniform1i(uniform_tex_256, TU_tex_256);
glUniform1i(uniform_tex_512, TU_tex_512);
}
GLuint ToneMapShader::Program;
@ -2102,7 +2130,7 @@ namespace FullScreenShader
uniform_logluminancetex = glGetUniformLocation(Program, "logluminancetex");
uniform_exposure = glGetUniformLocation(Program, "exposure");
uniform_lwhite = glGetUniformLocation(Program, "Lwhite");
vao = createVAO(Program);
vao = createFullScreenVAO(Program);
}
void ToneMapShader::setUniforms(float exposure, float Lwhite, unsigned TU_tex, unsigned TU_loglum)
@ -2125,7 +2153,7 @@ namespace FullScreenShader
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/dof.frag").c_str());
uniform_tex = glGetUniformLocation(Program, "tex");
uniform_depth = glGetUniformLocation(Program, "dtex");
vao = createVAO(Program);
vao = createFullScreenVAO(Program);
GLuint uniform_ViewProjectionMatrixesUBO = glGetUniformBlockIndex(Program, "MatrixesData");
glUniformBlockBinding(Program, uniform_ViewProjectionMatrixesUBO, 0);
}
@ -2136,28 +2164,6 @@ namespace FullScreenShader
glUniform1i(uniform_depth, TU_dtex);
}
GLuint ColorLevelShader::Program;
GLuint ColorLevelShader::uniform_tex;
GLuint ColorLevelShader::uniform_inlevel;
GLuint ColorLevelShader::uniform_outlevel;
GLuint ColorLevelShader::vao;
GLuint ColorLevelShader::uniform_invprojm;
GLuint ColorLevelShader::uniform_dtex;
void ColorLevelShader::init()
{
Program = LoadProgram(
GL_VERTEX_SHADER, file_manager->getAsset("shaders/screenquad.vert").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/getRGBfromCIEXxy.frag").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/getCIEXYZ.frag").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/color_levels.frag").c_str());
uniform_tex = glGetUniformLocation(Program, "tex");
uniform_dtex = glGetUniformLocation(Program, "dtex");
uniform_inlevel = glGetUniformLocation(Program, "inlevel");
uniform_outlevel = glGetUniformLocation(Program, "outlevel");
uniform_invprojm = glGetUniformLocation(Program, "invprojm");
vao = createVAO(Program);
}
GLuint SunLightShader::Program;
GLuint SunLightShader::uniform_ntex;
GLuint SunLightShader::uniform_dtex;
@ -2177,7 +2183,7 @@ namespace FullScreenShader
uniform_dtex = glGetUniformLocation(Program, "dtex");
uniform_direction = glGetUniformLocation(Program, "direction");
uniform_col = glGetUniformLocation(Program, "col");
vao = createVAO(Program);
vao = createFullScreenVAO(Program);
if (!UserConfigParams::m_ubo_disabled)
{
GLuint uniform_ViewProjectionMatrixesUBO = glGetUniformBlockIndex(Program, "MatrixesData");
@ -2214,7 +2220,7 @@ namespace FullScreenShader
uniform_greenLmn = glGetUniformLocation(Program, "greenLmn[0]");
uniform_redLmn = glGetUniformLocation(Program, "redLmn[0]");
uniform_TVM = glGetUniformLocation(Program, "TransposeViewMatrix");
vao = createVAO(Program);
vao = createFullScreenVAO(Program);
}
void DiffuseEnvMapShader::setUniforms(const core::matrix4 &TransposeViewMatrix, const float *blueSHCoeff, const float *greenSHCoeff, const float *redSHCoeff, unsigned TU_ntex)
@ -2247,7 +2253,7 @@ namespace FullScreenShader
uniform_shadowtex = glGetUniformLocation(Program, "shadowtex");
uniform_direction = glGetUniformLocation(Program, "direction");
uniform_col = glGetUniformLocation(Program, "col");
vao = createVAO(Program);
vao = createFullScreenVAO(Program);
if (!UserConfigParams::m_ubo_disabled)
{
GLuint uniform_ViewProjectionMatrixesUBO = glGetUniformBlockIndex(Program, "MatrixesData");
@ -2336,7 +2342,7 @@ namespace FullScreenShader
uniform_extents = glGetUniformLocation(Program, "extents");
uniform_RHMatrix = glGetUniformLocation(Program, "RHMatrix");
uniform_RSMMatrix = glGetUniformLocation(Program, "RSMMatrix");
vao = createVAO(Program);
vao = createFullScreenVAO(Program);
}
void RadianceHintsConstructionShader::setUniforms(const core::matrix4 &RSMMatrix, const core::matrix4 &RHMatrix, const core::vector3df &extents, unsigned TU_ctex, unsigned TU_ntex, unsigned TU_dtex)
@ -2403,7 +2409,7 @@ namespace FullScreenShader
uniform_SHB = glGetUniformLocation(Program, "SHB");
uniform_RHMatrix = glGetUniformLocation(Program, "RHMatrix");
uniform_extents = glGetUniformLocation(Program, "extents");
vao = createVAO(Program);
vao = createFullScreenVAO(Program);
GLuint uniform_ViewProjectionMatrixesUBO = glGetUniformBlockIndex(Program, "MatrixesData");
glUniformBlockBinding(Program, uniform_ViewProjectionMatrixesUBO, 0);
}
@ -2430,7 +2436,7 @@ namespace FullScreenShader
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/gaussian17taph.frag").c_str());
uniform_tex = glGetUniformLocation(Program, "tex");
uniform_pixel = glGetUniformLocation(Program, "pixel");
vao = createVAO(Program);
vao = createFullScreenVAO(Program);
}
GLuint Gaussian6HBlurShader::Program;
@ -2444,7 +2450,7 @@ namespace FullScreenShader
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/gaussian6h.frag").c_str());
uniform_tex = glGetUniformLocation(Program, "tex");
uniform_pixel = glGetUniformLocation(Program, "pixel");
vao = createVAO(Program);
vao = createFullScreenVAO(Program);
}
GLuint Gaussian3HBlurShader::Program;
@ -2458,7 +2464,7 @@ namespace FullScreenShader
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/gaussian3h.frag").c_str());
uniform_tex = glGetUniformLocation(Program, "tex");
uniform_pixel = glGetUniformLocation(Program, "pixel");
vao = createVAO(Program);
vao = createFullScreenVAO(Program);
}
GLuint Gaussian17TapVShader::Program;
@ -2472,7 +2478,7 @@ namespace FullScreenShader
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/gaussian17tapv.frag").c_str());
uniform_tex = glGetUniformLocation(Program, "tex");
uniform_pixel = glGetUniformLocation(Program, "pixel");
vao = createVAO(Program);
vao = createFullScreenVAO(Program);
}
GLuint Gaussian6VBlurShader::Program;
@ -2486,7 +2492,7 @@ namespace FullScreenShader
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/gaussian6v.frag").c_str());
uniform_tex = glGetUniformLocation(Program, "tex");
uniform_pixel = glGetUniformLocation(Program, "pixel");
vao = createVAO(Program);
vao = createFullScreenVAO(Program);
}
GLuint Gaussian3VBlurShader::Program;
@ -2500,7 +2506,7 @@ namespace FullScreenShader
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/gaussian3v.frag").c_str());
uniform_tex = glGetUniformLocation(Program, "tex");
uniform_pixel = glGetUniformLocation(Program, "pixel");
vao = createVAO(Program);
vao = createFullScreenVAO(Program);
}
GLuint PassThroughShader::Program;
@ -2528,7 +2534,7 @@ namespace FullScreenShader
uniform_texture = glGetUniformLocation(Program, "texture");
uniform_zf = glGetUniformLocation(Program, "zf");
uniform_zn = glGetUniformLocation(Program, "zn");
vao = createVAO(Program);
vao = createFullScreenVAO(Program);
}
void LinearizeDepthShader::setUniforms(float zn, float zf, unsigned TU_tex)
@ -2569,7 +2575,7 @@ namespace FullScreenShader
uniform_dtex = glGetUniformLocation(Program, "dtex");
uniform_noise_texture = glGetUniformLocation(Program, "noise_texture");
uniform_samplePoints = glGetUniformLocation(Program, "samplePoints[0]");
vao = createVAO(Program);
vao = createFullScreenVAO(Program);
if (!UserConfigParams::m_ubo_disabled)
{
GLuint uniform_ViewProjectionMatrixesUBO = glGetUniformBlockIndex(Program, "MatrixesData");
@ -2723,7 +2729,7 @@ namespace FullScreenShader
uniform_start = glGetUniformLocation(Program, "start");
uniform_end = glGetUniformLocation(Program, "end");
uniform_col = glGetUniformLocation(Program, "col");
vao = createVAO(Program);
vao = createFullScreenVAO(Program);
if (!UserConfigParams::m_ubo_disabled)
{
GLuint uniform_ViewProjectionMatrixesUBO = glGetUniformBlockIndex(Program, "MatrixesData");
@ -2764,7 +2770,7 @@ namespace FullScreenShader
uniform_direction = glGetUniformLocation(Program, "direction");
uniform_mask_radius = glGetUniformLocation(Program, "mask_radius");
uniform_max_tex_height = glGetUniformLocation(Program, "max_tex_height");
vao = createVAO(Program);
vao = createFullScreenVAO(Program);
}
void MotionBlurShader::setUniforms(float boost_amount, const core::vector2df &center, const core::vector2df &direction, float mask_radius, float max_tex_height, unsigned TU_cb)
@ -2819,24 +2825,6 @@ namespace FullScreenShader
glUniform1i(uniform_tex, TU_tex);
}
GLuint LogLuminanceShader::Program;
GLuint LogLuminanceShader::uniform_tex;
GLuint LogLuminanceShader::vao;
void LogLuminanceShader::init()
{
Program = LoadProgram(
GL_VERTEX_SHADER, file_manager->getAsset("shaders/screenquad.vert").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/logluminance.frag").c_str());
uniform_tex = glGetUniformLocation(Program, "tex");
vao = createVAO(Program);
}
void LogLuminanceShader::setUniforms(unsigned TU_tex)
{
glUniform1i(uniform_tex, TU_tex);
}
GLuint MLAAColorEdgeDetectionSHader::Program;
GLuint MLAAColorEdgeDetectionSHader::uniform_colorMapG;
GLuint MLAAColorEdgeDetectionSHader::uniform_PIXEL_SIZE;

View File

@ -526,11 +526,11 @@ class BloomBlendShader
{
public:
static GLuint Program;
static GLuint uniform_texture;
static GLuint uniform_tex_128, uniform_tex_256, uniform_tex_512;
static GLuint vao;
static void init();
static void setUniforms(unsigned TU_tex);
static void setUniforms(unsigned TU_tex_128, unsigned TU_tex_256, unsigned TU_tex_512);
};
class ToneMapShader
@ -555,16 +555,6 @@ public:
static void setUniforms(unsigned TU_tex, unsigned TU_depth);
};
class ColorLevelShader
{
public:
static GLuint Program;
static GLuint uniform_tex, uniform_invprojm, uniform_dtex, uniform_inlevel, uniform_outlevel;
static GLuint vao;
static void init();
};
class SunLightShader
{
public:
@ -788,17 +778,6 @@ public:
static void setUniforms(const core::vector2df &sunpos, unsigned TU_tex);
};
class LogLuminanceShader
{
public:
static GLuint Program;
static GLuint uniform_tex;
static GLuint vao;
static void init();
static void setUniforms(unsigned TU_tex);
};
class MLAAColorEdgeDetectionSHader
{
public:

View File

@ -668,6 +668,7 @@ namespace GUIEngine
#include "guiengine/widget.hpp"
#include "guiengine/dialog_queue.hpp"
#include "modes/demo_world.hpp"
#include "modes/cutscene_world.hpp"
#include "modes/world.hpp"
#include "states_screens/race_gui_base.hpp"
@ -1210,6 +1211,12 @@ namespace GUIEngine
}
if (gamestate == INGAME_MENU && dynamic_cast<CutsceneWorld*>(World::getWorld()) != NULL)
{
RaceGUIBase* rg = World::getWorld()->getRaceGUI();
if (rg != NULL) rg->renderGlobal(elapsed_time);
}
if (gamestate == MENU || gamestate == INGAME_MENU)
{
g_skin->drawTooltips();

View File

@ -309,6 +309,17 @@ namespace GUIEngine
virtual void onDialogClose() {}
};
class CutsceneScreen : public Screen
{
public:
CutsceneScreen(const char* name) : Screen(name, false)
{
setNeeds3D(true);
m_throttle_FPS = false;
}
virtual void onCutsceneEnd() = 0;
};
}
#endif

View File

@ -94,6 +94,9 @@ void TextBoxWidget::add()
(m_parent ? m_parent : GUIEngine::getGUIEnv()->getRootGUIElement()),
getNewID(), widget_size);
if (m_deactivated)
m_element->setEnabled(false);
//m_element = GUIEngine::getGUIEnv()->addEditBox(text.c_str(), widget_size,
// true /* border */, m_parent, getNewID());
m_id = m_element->getID();
@ -168,3 +171,33 @@ void TextBoxWidget::elementRemoved()
m_element->drop();
Widget::elementRemoved();
}
// -----------------------------------------------------------------------------
void TextBoxWidget::setActivated()
{
Widget::setActivated();
if (m_element != NULL)
{
IGUIEditBox* textCtrl = Widget::getIrrlichtElement<IGUIEditBox>();
assert(textCtrl != NULL);
textCtrl->setEnabled(true);
}
}
// -----------------------------------------------------------------------------
void TextBoxWidget::setDeactivated()
{
Widget::setDeactivated();
if (m_element != NULL)
{
IGUIEditBox* textCtrl = Widget::getIrrlichtElement<IGUIEditBox>();
assert(textCtrl != NULL);
textCtrl->setEnabled(false);
}
}
// -----------------------------------------------------------------------------

View File

@ -71,6 +71,12 @@ namespace GUIEngine
void setPasswordBox(bool passwordBox, wchar_t passwordChar = L'*');
virtual void elementRemoved();
/** Override method from base class Widget */
virtual void setActivated();
/** Override method from base class Widget */
virtual void setDeactivated();
};
}

View File

@ -585,7 +585,7 @@ void InputManager::dispatchInput(Input::InputType type, int deviceID,
if (device != NULL)
{
KartSelectionScreen::getRunningInstance()->playerJoin(device,
KartSelectionScreen::getRunningInstance()->joinPlayer(device,
false );
}
}

View File

@ -78,7 +78,7 @@ void AbstractKart::reset()
// ----------------------------------------------------------------------------
/** Returns a name to be displayed for this kart. */
const wchar_t* AbstractKart::getName() const
core::stringw AbstractKart::getName() const
{
return m_kart_properties->getName();
} // getName;

View File

@ -83,6 +83,7 @@ public:
int world_kart_id,
int position, const btTransform& init_transform);
virtual ~AbstractKart();
virtual core::stringw getName() const;
virtual void reset();
virtual void init(RaceManager::KartType type) = 0;
// ========================================================================
@ -109,8 +110,7 @@ public:
// ------------------------------------------------------------------------
/** Sets the kart properties. */
void setKartProperties(const KartProperties *kp) { m_kart_properties=kp; }
// ------------------------------------------------------------------------
virtual const wchar_t* getName() const;
// ------------------------------------------------------------------------
/** Returns a unique identifier for this kart (name of the directory the
* kart was loaded from). */

View File

@ -20,6 +20,7 @@
#include "addons/addon.hpp"
#include "config/stk_config.hpp"
#include "config/player_manager.hpp"
#include "graphics/irr_driver.hpp"
#include "graphics/material_manager.hpp"
#include "io/file_manager.hpp"
@ -732,6 +733,28 @@ void KartProperties::checkAllSet(const std::string &filename)
m_ai_properties[i]->checkAllSet(filename);
} // checkAllSet
// ----------------------------------------------------------------------------
bool KartProperties::operator<(const KartProperties &other) const
{
PlayerProfile *p = PlayerManager::getCurrentPlayer();
bool this_is_locked = p->isLocked(getIdent());
bool other_is_locked = p->isLocked(other.getIdent());
if (this_is_locked == other_is_locked)
{
return getName() < other.getName();
}
else
return other_is_locked;
return true;
} // operator<
// ----------------------------------------------------------------------------
bool KartProperties::isInGroup(const std::string &group) const
{
return std::find(m_groups.begin(), m_groups.end(), group) != m_groups.end();
} // isInGroups
// ----------------------------------------------------------------------------
/** Called the first time a kart accelerates after 'ready-set-go'. It searches
* through m_startup_times to find the appropriate slot, and returns the

View File

@ -387,6 +387,8 @@ public:
void getAllData (const XMLNode * root);
void checkAllSet (const std::string &filename);
float getStartupBoost () const;
bool isInGroup (const std::string &group) const;
bool operator<(const KartProperties &other) const;
// ------------------------------------------------------------------------
/** Returns the (maximum) speed for a given turn radius.
@ -431,9 +433,9 @@ public:
/** Returns the name of this kart.
\note Pass it through fridibi as needed, this is the LTR name
*/
const wchar_t* getName() const
core::stringw getName() const
{
return translations->w_gettext(m_name.c_str());
return core::stringw(translations->w_gettext(m_name.c_str()));
}
// ------------------------------------------------------------------------

View File

@ -403,7 +403,7 @@ void setupRaceStart()
// Create player and associate player with keyboard
StateManager::get()->createActivePlayer(
PlayerManager::get()->getPlayer(0), device, NULL);
PlayerManager::get()->getPlayer(0), device);
if (kart_properties_manager->getKart(UserConfigParams::m_default_kart) == NULL)
{
@ -1375,13 +1375,6 @@ int main(int argc, char *argv[] )
/* Program closing...*/
if(user_config)
{
// In case that abort is triggered before user_config exists
if (UserConfigParams::m_crashed) UserConfigParams::m_crashed = false;
user_config->saveConfig();
}
#ifdef ENABLE_WIIUSE
if(wiimote_manager)
delete wiimote_manager;
@ -1433,27 +1426,15 @@ static void cleanSuperTuxKart()
delete main_loop;
irr_driver->updateConfigIfRelevant();
if(Online::RequestManager::isRunning())
Online::RequestManager::get()->stopNetworkThread();
//delete in reverse order of what they were created in.
//see InitTuxkart()
Online::RequestManager::deallocate();
Online::ServersManager::deallocate();
Online::ProfileManager::destroy();
GUIEngine::DialogQueue::deallocate();
irr_driver->updateConfigIfRelevant();
AchievementsManager::destroy();
Referee::cleanup();
if(ReplayPlay::get()) ReplayPlay::destroy();
if(race_manager) delete race_manager;
NewsManager::deallocate();
if(addons_manager) delete addons_manager;
NetworkManager::kill();
if(grand_prix_manager) delete grand_prix_manager;
if(highscore_manager) delete highscore_manager;
if(attachment_manager) delete attachment_manager;
@ -1470,6 +1451,33 @@ static void cleanSuperTuxKart()
delete ParticleKindManager::get();
PlayerManager::destroy();
if(unlock_manager) delete unlock_manager;
Online::ProfileManager::destroy();
GUIEngine::DialogQueue::deallocate();
// Now finish shutting down objects which a separate thread. The
// RequestManager has been signaled to shut down as early as possible,
// the NewsManager thread should have finished quite early on anyway.
// But still give them some additional time to finish. It avoids a
// race condition where a thread might access the file manager after it
// was deleted (in cleanUserConfig below), but before STK finishes and
// the os takes all threads down.
if(!NewsManager::get()->waitForReadyToDeleted(2.0f))
{
Log::info("Thread", "News manager not stopping, exiting anyway.");
}
NewsManager::deallocate();
if(!Online::RequestManager::get()->waitForReadyToDeleted(5.0f))
{
Log::info("Thread", "Request Manager not aborting in time, aborting.");
}
Online::RequestManager::deallocate();
// FIXME: do we need to wait for threads there, can they be
// moved further up?
Online::ServersManager::deallocate();
NetworkManager::kill();
cleanUserConfig();
@ -1485,7 +1493,14 @@ static void cleanUserConfig()
{
if(stk_config) delete stk_config;
if(translations) delete translations;
if(user_config) delete user_config;
if (user_config)
{
// In case that abort is triggered before user_config exists
if (UserConfigParams::m_crashed) UserConfigParams::m_crashed = false;
user_config->saveConfig();
delete user_config;
}
if(file_manager) delete file_manager;
if(irr_driver) delete irr_driver;
}

View File

@ -43,6 +43,7 @@
#include <IMeshSceneNode.h>
#include <ISceneManager.h>
#include <algorithm>
#include <string>
bool CutsceneWorld::s_use_duration = false;
@ -187,12 +188,12 @@ void CutsceneWorld::update(float dt)
{
/*
{
PtrVector<TrackObject>& objects = m_track->getTrackObjectManager()->getObjects();
TrackObject* curr;
for_in(curr, objects)
{
printf("* %s\n", curr->getType().c_str());
}
PtrVector<TrackObject>& objects = m_track->getTrackObjectManager()->getObjects();
TrackObject* curr;
for_in(curr, objects)
{
printf("* %s\n", curr->getType().c_str());
}
}
**/
@ -235,18 +236,29 @@ void CutsceneWorld::update(float dt)
dt = (float)(m_time - prev_time);
}
float fade;
float fade = 0.0f;
float fadeIn = -1.0f;
float fadeOut = -1.0f;
if (m_time < 2.0f)
{
fade = 1.0f - (float)m_time / 2.0f;
fadeIn = 1.0f - (float)m_time / 2.0f;
}
else if (m_time > m_duration - 2.0f)
if (m_time > m_duration - 2.0f)
{
fade = (float)(m_time - (m_duration - 2.0f)) / 2.0f;
fadeOut = (float)(m_time - (m_duration - 2.0f)) / 2.0f;
}
else
if (fadeIn >= 0.0f && fadeOut >= 0.0f)
{
fade = 0.0f;
fade = std::max(fadeIn, fadeOut);
}
else if (fadeIn >= 0.0f)
{
fade = fadeIn;
}
else if (fadeOut >= 0.0f)
{
fade = fadeOut;
}
dynamic_cast<CutsceneGUI*>(m_race_gui)->setFadeLevel(fade);
@ -354,6 +366,15 @@ void CutsceneWorld::update(float dt)
it++;
}
}
bool isOver = (m_time > m_duration);
if (isOver && (s_use_duration || m_aborted))
{
GUIEngine::CutsceneScreen* cs = dynamic_cast<GUIEngine::CutsceneScreen*>(
GUIEngine::getCurrentScreen());
if (cs != NULL)
cs->onCutsceneEnd();
}
} // update
//-----------------------------------------------------------------------------
@ -440,10 +461,12 @@ void CutsceneWorld::enterRaceOverState()
*/
bool CutsceneWorld::isRaceOver()
{
bool isOver = (m_time > m_duration);
if (!s_use_duration && !m_aborted)
return false;
return m_time > m_duration;
return isOver;
} // isRaceOver
//-----------------------------------------------------------------------------

View File

@ -142,7 +142,7 @@ bool DemoWorld::updateIdleTimeAndStartDemo(float dt)
// Use keyboard 0 by default in --no-start-screen
device = input_manager->getDeviceList()->getKeyboard(0);
StateManager::get()->createActivePlayer(
PlayerManager::get()->getPlayer(0), device , NULL);
PlayerManager::get()->getPlayer(0), device);
// ASSIGN should make sure that only input from assigned devices
// is read.
input_manager->getDeviceList()->setAssignMode(ASSIGN);

View File

@ -67,7 +67,7 @@ void OverWorld::enterOverWorld()
// Create player and associate player with keyboard
StateManager::get()->createActivePlayer(PlayerManager::getCurrentPlayer(),
device, NULL);
device);
if (!kart_properties_manager->getKart(UserConfigParams::m_default_kart))
{

View File

@ -824,7 +824,7 @@ void World::updateWorld(float dt)
// Create player and associate player with keyboard
StateManager::get()->createActivePlayer(PlayerManager::getCurrentPlayer(),
device, NULL);
device);
if (!kart_properties_manager->getKart(UserConfigParams::m_default_kart))
{

View File

@ -122,7 +122,7 @@ void StartGameProtocol::update()
if (StateManager::get()->getActivePlayers().size() >= 1) // more than one player, we're the first
new_player_id = 0;
else
new_player_id = StateManager::get()->createActivePlayer( profile_to_use, device , players[i]->user_profile);
new_player_id = StateManager::get()->createActivePlayer( profile_to_use, device);
device->setPlayer(StateManager::get()->getActivePlayer(new_player_id));
input_manager->getDeviceList()->setSinglePlayer(StateManager::get()->getActivePlayer(new_player_id));
@ -147,7 +147,7 @@ void StartGameProtocol::update()
if (!is_me)
{
StateManager::get()->createActivePlayer( NULL, NULL , players[i]->user_profile);
StateManager::get()->createActivePlayer( NULL, NULL );
race_manager->setPlayerKart(i, rki);
}

View File

@ -322,7 +322,8 @@ namespace Online
// Check if we are asked to abort the download. If so, signal this
// back to libcurl by returning a non-zero status.
if(request_manager->getAbort() || request->isCancelled() )
if( (request_manager->getAbort() || request->isCancelled()) &&
request->isAbortable() )
{
// Indicates to abort the current download, which means that this
// thread will go back to the mainloop and handle the next request.

View File

@ -240,6 +240,7 @@ namespace Online
m_player->setUserDetails(this,
UserConfigParams::m_remember_user ? "client-quit"
:"disconnect");
setAbortable(false);
} // SignOutRequest
}; // SignOutRequest
// ----------------------------------------------------------------

View File

@ -44,6 +44,7 @@ namespace Online
{
m_cancel.setAtomic(false);
m_state.setAtomic(S_PREPARING);
m_is_abortable.setAtomic(true);
} // Request
// ------------------------------------------------------------------------

View File

@ -105,6 +105,12 @@ namespace Online
/** Cancel this request if it is active. */
Synchronised<bool> m_cancel;
/** If this request can be aborted (at the end of STK). Most requests
* can, except the (final) logout and client-quit/signout-request,
* which must be finished even when STK is quitting. */
Synchronised<bool> m_is_abortable;
/** Set to though if the reply of the request is in and callbacks are
* executed */
Synchronised<State> m_state;
@ -156,6 +162,12 @@ namespace Online
/** Returns if this request is to be canceled. */
bool isCancelled() const { return m_cancel.getAtomic(); }
// --------------------------------------------------------------------
/** Returns if this request can be aborted. */
bool isAbortable() const { return m_is_abortable.getAtomic(); }
// --------------------------------------------------------------------
/** Sets if this request is abortable or not. */
void setAbortable(bool b) { m_is_abortable.setAtomic(b); }
// --------------------------------------------------------------------
/** Sets the request state to busy. */
void setBusy()
{

View File

@ -1,7 +1,7 @@
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2010-2014 Lucas Baudin
// 2011-201 Joerg Henrichs
// 2011-2014 Joerg Henrichs
// 2013-2014 Glenn De Jonghe
//
// This program is free software; you can redistribute it and/or
@ -83,7 +83,7 @@ namespace Online
pthread_cond_init(&m_cond_request, NULL);
m_abort.setAtomic(false);
m_time_since_poll = MENU_POLLING_INTERVAL * 0.9;
}
} // RequestManager
// ------------------------------------------------------------------------
RequestManager::~RequestManager()
@ -94,8 +94,7 @@ namespace Online
m_thread_id.unlock();
pthread_cond_destroy(&m_cond_request);
curl_global_cleanup();
}
} // ~RequestManager
// ------------------------------------------------------------------------
/** Start the actual network thread. This can not be done as part of
@ -147,28 +146,26 @@ namespace Online
*/
void RequestManager::stopNetworkThread()
{
// If a download should be active (which means it was cancelled by the
// user, in which case it will still be ongoing in the background)
// we can't get the mutex, and would have to wait for a timeout,
// and we couldn't finish STK. This way we request an abort of
// a download, which mean we can get the mutex and ask the service
// thread here to cancel properly.
//cancelAllDownloads(); FIXME if used this way it also cancels the client-quit action
// This will queue a sign-out or client-quit request
PlayerManager::onSTKQuit();
addRequest(new Request(true, HTTP_MAX_PRIORITY, Request::RT_QUIT));
} // stopNetworkThread
// ------------------------------------------------------------------------
/** Signals to the progress function to request any ongoing download to be
* cancelled. This function can also be called if there is actually no
* download atm. The function progressDownload checks m_abort and will
* return a non-zero value which causes libcurl to abort. */
void RequestManager::cancelAllDownloads()
{
// Put in a high priortity quit request in. It has the same priority
// as a sign-out request (so the sign-out will be executed before the
// quit request).
Request *quit = new Request(true, HTTP_MAX_PRIORITY, Request::RT_QUIT);
quit->setAbortable(false);
addRequest(quit);
// It is possible that downloads are still ongoing (either an addon
// download that the user aborted, or the addon icons etc are still
// queued). In order to allow a quick exit of stk we set a flag that
// will cause libcurl to abort downloading asap, and then allow the
// other requests (sign-out and quit) to be executed asap. Note that
// the sign-out request is set to be not abortable, so it still will
// be executed (before the quit request is executed, which causes this
// thread to exit).
m_abort.setAtomic(true);
// FIXME doesn't get called at the moment. When using this again,
// be sure that HTTP_MAX_PRIORITY requests still get executed.
} // cancelAllDownloads
} // stopNetworkThread
// ------------------------------------------------------------------------
/** Inserts a request into the queue of all requests. The request will be
@ -222,6 +219,11 @@ namespace Online
me->m_request_queue.lock();
} // while
// Signal that the request manager can now be deleted.
// We signal this even before cleaning up memory, since there's no
// need to keep the user waiting for STK to exit.
me->setCanBeDeleted();
// At this stage we have the lock for m_request_queue
while(!me->m_request_queue.getData().empty())
{

View File

@ -23,6 +23,7 @@
#include "io/xml_node.hpp"
#include "online/request.hpp"
#include "utils/can_be_deleted.hpp"
#include "utils/string_utils.hpp"
#include "utils/synchronised.hpp"
@ -42,11 +43,41 @@
namespace Online
{
/**
* \brief Class to connect with a server over HTTP(S)
* \ingroup online
*/
class RequestManager
/** A class to execute requests in a separate thread. Typically the
* requests involve a http(s) requests to be sent to the stk server, and
* receive an answer (e.g. to sign in; or to download an addon). The
* requests are sorted by priority (e.g. sign in and out have higher
* priority than downloading addon icons).
* A request is created and initialised from the main thread. When it
* is moved into the request queue, it must not be handled by the main
* thread anymore, only the RequestManager thread can handle it.
* Once the request is finished, it is put in a separate ready queue.
* The main thread regularly checks the ready queue for any ready
* request, and executes a callback. So there is no need to protect
* any functions or data members in requests, since they will either
* be handled by the main thread, or RequestManager thread, never by
* both.
* On exit, if necessary a high priority sign-out or client-quit request
* is put into the queue, and a flag is set which causes libcurl to
* abort any ongoing download. Then an additional 'quit' event with
* same priority as the sign-out is added to the queue (since it will
* be added later, the sign-out will be executed first, making sure that
* a logged in user is logged out (or its session saved). Once this is
* done, most of stk is deleted (except a few objects like the file
* manager which might be accessed if a download just finished before the
* abort). On executing the quit request, the request manager will set
* a flag that it is ready to be deleted (using the CanBeDeleted class).
* The main thread will wait for a certain amount of time for the
* RequestManager to be ready to be deleted (i.e. the sign-out and quit
* request have been processes), before deleting the RequestManager.
* Typically the RequestManager will finish while the rest of stk is
* shutting down, so the user will not experience any waiting time. Only
* on first start of stk (which will trigger downloading of all addon
* icons) is it possible that actually a download request is running,
* which might take a bit before it can be deleted.
* \ingroup online
*/
class RequestManager : public CanBeDeleted
{
public:
/** If stk has permission to access the internet (for news
@ -102,7 +133,6 @@ namespace Online
static bool isRunning();
void addRequest(Online::Request *request);
void cancelAllDownloads();
void startNetworkThread();
void stopNetworkThread();

View File

@ -98,12 +98,20 @@ void GrandPrixData::reload()
{
Log::error("GrandPrixData",
"Error while trying to read grandprix file '%s': "
"missing 'name' attribute", m_filename.c_str());
"Missing 'name' attribute", m_filename.c_str());
throw std::runtime_error("Missing name attribute");
}
// Every iteration means parsing one track entry
const int amount = root->getNumNodes();
if (amount == 0)
{
Log::error("GrandPrixData",
"Error while trying to read grandprix file '%s': "
"There is no track defined", m_filename.c_str());
throw std::runtime_error("No track defined");
}
// Every iteration means parsing one track entry
for (int i = 0; i < amount; i++)
{
const XMLNode* node = root->getNode(i);
@ -235,7 +243,7 @@ bool GrandPrixData::checkConsistency(bool log_error) const
* is unlocked). It also prevents people from using the grand prix editor as
* a way to play tracks that still haven't been unlocked
*/
bool GrandPrixData::isTrackAvailable(const std::string &id,
bool GrandPrixData::isTrackAvailable(const std::string &id,
bool includeLocked ) const
{
if (includeLocked)
@ -357,7 +365,7 @@ void GrandPrixData::addTrack(Track* track, unsigned int laps, bool reverse,
int n = getNumberOfTracks(true);
assert (track != NULL);
assert (laps > 0);
assert (-1 < position && position < n);
assert (-1 <= position && position < n);
if (position < 0 || position == (n - 1) || m_tracks.empty())
{

View File

@ -57,13 +57,7 @@ GPInfoDialog::GPInfoDialog(const std::string& gpIdent, const float w, const floa
m_gp_ident = gpIdent;
const GrandPrixData* gp = grand_prix_manager->getGrandPrix(gpIdent);
if (gp == NULL)
{
assert(false);
std::cerr << "ERROR at " << __FILE__ << " : " << __LINE__ << "; trying to continue\n";
ModalDialog::dismiss();
return;
}
assert (gp != NULL);
// ---- GP Name
core::rect< s32 > area_top(0, 0, m_area.getWidth(), y1);
@ -183,14 +177,14 @@ GPInfoDialog::GPInfoDialog(const std::string& gpIdent, const float w, const floa
continueBtn->add();
continueBtn->getIrrlichtElement()->setTabStop(true);
continueBtn->getIrrlichtElement()->setTabGroup(false);
okBtn->m_x = m_area.getWidth()/2 - 310;
}
else
{
okBtn->m_x = m_area.getWidth()/2 - 200;
}
okBtn->m_y = y2;
okBtn->m_w = 400;
okBtn->m_h = m_area.getHeight() - y2 - 15;
@ -201,7 +195,7 @@ GPInfoDialog::GPInfoDialog(const std::string& gpIdent, const float w, const floa
okBtn->getIrrlichtElement()->setTabGroup(false);
okBtn->setFocusForPlayer( PLAYER_ID_GAME_MASTER );
}
// ------------------------------------------------------------------------------------------------------

View File

@ -184,12 +184,16 @@ void EditTrackScreen::loadTrackList()
{
Track* t = track_manager->getTrack(i);
const std::vector<std::string>& groups = t->getGroups();
belongsToGroup = (m_track_group.empty() || m_track_group == ALL_TRACKS_GROUP_ID ||
std::find(groups.begin(), groups.end(), m_track_group) != groups.end());
if (!t->isArena() && !t->isSoccer() && !t->isInternal() && belongsToGroup)
belongsToGroup = (m_track_group.empty() ||
m_track_group == ALL_TRACKS_GROUP_ID ||
t->isInGroup(m_track_group) );
if (!t->isArena() && !t->isSoccer() &&
!t->isInternal() && belongsToGroup )
{
tracks_widget->addItem(translations->fribidize(t->getName()), t->getIdent(),
t->getScreenshotFile(), 0, IconButtonWidget::ICON_PATH_TYPE_ABSOLUTE );
tracks_widget->addItem(translations->fribidize(t->getName()),
t->getIdent(),
t->getScreenshotFile(), 0,
IconButtonWidget::ICON_PATH_TYPE_ABSOLUTE);
}
}

View File

@ -29,6 +29,7 @@
#include "io/file_manager.hpp"
#include "karts/kart_properties.hpp"
#include "karts/kart_properties_manager.hpp"
#include "modes/cutscene_world.hpp"
#include "modes/overworld.hpp"
#include "modes/world.hpp"
#include "race/grand_prix_manager.hpp"
@ -50,6 +51,10 @@ using namespace irr::core;
using namespace irr::gui;
using namespace irr::video;
const float ANIM_FROM = 3.0f;
const float ANIM_TO = 7.0f;
const int GIFT_EXIT_FROM = (int)ANIM_TO;
const int GIFT_EXIT_TO = GIFT_EXIT_FROM + 7;
DEFINE_SCREEN_SINGLETON( FeatureUnlockedCutScene );
@ -66,6 +71,7 @@ FeatureUnlockedCutScene::UnlockedThing::UnlockedThing(std::string model,
m_unlock_message = msg;
m_unlock_model = model;
m_curr_image = -1;
m_scale = 1.0f;
}
// -------------------------------------------------------------------------------------
@ -77,6 +83,7 @@ FeatureUnlockedCutScene::UnlockedThing::UnlockedThing(KartProperties* kart,
m_unlocked_kart = kart;
m_unlock_message = msg;
m_curr_image = -1;
m_scale = 1.0f;
} // UnlockedThing::UnlockedThing
// -------------------------------------------------------------------------------------
@ -91,6 +98,7 @@ FeatureUnlockedCutScene::UnlockedThing::UnlockedThing(irr::video::ITexture* pict
m_h = h;
m_unlock_message = msg;
m_curr_image = -1;
m_scale = 1.0f;
} // UnlockedThing::UnlockedThing
// ----------------------------------------------------------------------------
@ -105,6 +113,7 @@ FeatureUnlockedCutScene::UnlockedThing::UnlockedThing(std::vector<irr::video::IT
m_h = h;
m_unlock_message = msg;
m_curr_image = 0;
m_scale = 1.0f;
} // UnlockedThing::UnlockedThing
// ----------------------------------------------------------------------------
@ -123,12 +132,10 @@ FeatureUnlockedCutScene::UnlockedThing::~UnlockedThing()
#endif
FeatureUnlockedCutScene::FeatureUnlockedCutScene()
: Screen("feature_unlocked.stkgui")
: CutsceneScreen("feature_unlocked.stkgui")
{
m_key_angle = 0;
setNeeds3D(true);
m_throttle_FPS = false;
#ifdef USE_IRRLICHT_BUG_WORKAROUND
m_avoid_irrlicht_bug = NULL;
#endif
@ -140,6 +147,23 @@ void FeatureUnlockedCutScene::loadedFromFile()
{
} // loadedFromFile
// -------------------------------------------------------------------------------------
void FeatureUnlockedCutScene::onCutsceneEnd()
{
#ifdef USE_IRRLICHT_BUG_WORKAROUND
if (m_avoid_irrlicht_bug)
irr_driver->removeNode(m_avoid_irrlicht_bug);
m_avoid_irrlicht_bug = NULL;
#endif
m_unlocked_stuff.clearAndDeleteAll();
m_all_kart_models.clearAndDeleteAll();
// update point count and the list of locked/unlocked stuff
PlayerManager::getCurrentPlayer()->computeActive();
}
// ----------------------------------------------------------------------------
void FeatureUnlockedCutScene::findWhatWasUnlocked(RaceManager::Difficulty difficulty)
@ -248,71 +272,10 @@ void FeatureUnlockedCutScene::addUnlockedPictures(std::vector<irr::video::ITextu
// ----------------------------------------------------------------------------
const float CAMERA_INITIAL_X = 0.0f;
const float CAMERA_INITIAL_Y = 30.0f;
const float CAMERA_INITIAL_Z = 70.0f;
void FeatureUnlockedCutScene::init()
{
m_sky_angle = 0.0f;
m_global_time = 0.0f;
std::vector<std::string> texture_names(6);
texture_names[0] = file_manager->getAsset(FileManager::TEXTURE, "purplenebula.jpg");
texture_names[1] = file_manager->getAsset(FileManager::TEXTURE, "purplenebula2.png");
texture_names[2] = file_manager->getAsset(FileManager::TEXTURE, "purplenebula.jpg");
texture_names[3] = file_manager->getAsset(FileManager::TEXTURE, "purplenebula2.png");
texture_names[4] = file_manager->getAsset(FileManager::TEXTURE, "purplenebula.jpg");
texture_names[5] = file_manager->getAsset(FileManager::TEXTURE, "purplenebula2.png");
std::vector<video::ITexture*> textures;
for(unsigned int i=0; i<texture_names.size(); i++)
{
video::ITexture *t = irr_driver->getTexture(texture_names[i]);
textures.push_back(t);
}
std::vector<video::ITexture*> sh_textures;
m_sky = irr_driver->addSkyBox(textures, sh_textures);
#ifdef DEBUG
m_sky->setName("skybox");
#endif
m_camera = irr_driver->addCameraSceneNode();
#ifdef DEBUG
m_camera->setName("camera");
#endif
m_camera->setPosition( core::vector3df(CAMERA_INITIAL_X, CAMERA_INITIAL_Y, CAMERA_INITIAL_Z) );
m_camera->setUpVector( core::vector3df(0.0, 1.0, 0.0) );
m_camera->setTarget( core::vector3df(0, 10, 0.0f) );
m_camera->setFOV( DEGREE_TO_RAD*50.0f );
m_camera->updateAbsolutePosition();
irr_driver->getSceneManager()->setActiveCamera(m_camera);
scene::IAnimatedMesh* model_chest =
irr_driver->getAnimatedMesh( file_manager->getAsset(FileManager::MODEL,"chest.b3d") );
assert(model_chest != NULL);
m_chest = irr_driver->addAnimatedMesh(model_chest);
#ifdef DEBUG
m_chest->setName("chest");
#endif
m_chest->setPosition( core::vector3df(2, -3, 0) );
m_chest->setScale( core::vector3df(10.0f, 10.0f, 10.0f) );
m_chest->setMaterialFlag(video::EMF_FOG_ENABLE, false);
irr_driver->getSceneManager()->setAmbientLight(video::SColor(255, 120,
120, 120));
const core::vector3df &sun_pos = core::vector3df( 0, 200, 100.0f );
m_light = irr_driver->addLight(sun_pos, 10000.0f, 1., 1, 1, 1, true);
#ifdef DEBUG
m_light->setName("light");
#endif
if (!irr_driver->isGLSL())
{
((scene::ILightSceneNode *) m_light)->getLightData().DiffuseColor = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
((scene::ILightSceneNode *) m_light)->getLightData().SpecularColor = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
}
const int unlockedStuffCount = m_unlocked_stuff.size();
if (unlockedStuffCount == 0) std::cerr << "There is nothing in the unlock chest!!!\n";
@ -323,7 +286,8 @@ void FeatureUnlockedCutScene::init()
if (m_unlocked_stuff[n].m_unlock_model.size() > 0)
{
m_unlocked_stuff[n].m_root_gift_node = irr_driver->addMesh( irr_driver->getMesh(m_unlocked_stuff[n].m_unlock_model) );
m_unlocked_stuff[n].m_root_gift_node->setScale( core::vector3df(0.5f, 0.5f, 0.5f) );
m_unlocked_stuff[n].m_scale = 0.7f;
//m_unlocked_stuff[n].m_root_gift_node->setScale(core::vector3df(0.2f, 0.2f, 0.2f));
}
else if (m_unlocked_stuff[n].m_unlocked_kart != NULL)
{
@ -331,6 +295,7 @@ void FeatureUnlockedCutScene::init()
m_unlocked_stuff[n].m_unlocked_kart->getKartModelCopy();
m_all_kart_models.push_back(kart_model);
m_unlocked_stuff[n].m_root_gift_node = kart_model->attachModel(true, false);
m_unlocked_stuff[n].m_scale = 5.0f;
kart_model->setAnimation(KartModel::AF_DEFAULT);
float susp[4]={0,0,0,0};
kart_model->update(0.0f, 0.0f, 0.0f, susp, 0.0f);
@ -363,7 +328,6 @@ void FeatureUnlockedCutScene::init()
m.SpecularColor = video::SColor(255, 255, 255, 255);
m.GouraudShading = false;
m.Shininess = 0;
//m.setFlag(video::EMF_TEXTURE_WRAP, false);
m.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
m.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
@ -389,29 +353,7 @@ void FeatureUnlockedCutScene::init()
void FeatureUnlockedCutScene::tearDown()
{
Screen::tearDown();
irr_driver->removeNode(m_sky);
m_sky = NULL;
irr_driver->removeCameraSceneNode(m_camera);
m_camera = NULL;
irr_driver->removeNode(m_chest);
m_chest = NULL;
irr_driver->removeNode(m_light);
m_light = NULL;
#ifdef USE_IRRLICHT_BUG_WORKAROUND
if(m_avoid_irrlicht_bug)
irr_driver->removeNode(m_avoid_irrlicht_bug);
m_avoid_irrlicht_bug = NULL;
#endif
m_unlocked_stuff.clearAndDeleteAll();
m_all_kart_models.clearAndDeleteAll();
// update point count and the list of locked/unlocked stuff
PlayerManager::getCurrentPlayer()->computeActive();
((CutsceneWorld*)World::getWorld())->abortCutscene();
} // tearDown
// ----------------------------------------------------------------------------
@ -427,62 +369,31 @@ T keepInRange(T from, T to, T value)
// ----------------------------------------------------------------------------
const float ANIM_FROM = 1.0f;
const float ANIM_TO = 3.0f;
const int GIFT_EXIT_FROM = (int)ANIM_TO;
const int GIFT_EXIT_TO = GIFT_EXIT_FROM + 7;
void FeatureUnlockedCutScene::onUpdate(float dt)
{
m_global_time += dt;
m_sky_angle += dt*2;
if (m_sky_angle > 360) m_sky_angle -= 360;
m_sky->setRotation( core::vector3df(0, m_sky_angle, 0) );
const int last_image = m_chest->getEndFrame() - 1;
if (m_global_time < ANIM_FROM)
{
// progression of the chest rotation between 0 and 1
const float rotationProgression =
keepInRange( 0.0f, 1.0f, (float)sin(M_PI/2.0f*m_global_time/ANIM_FROM) );
const float chest_rotation =
keepInRange(80.0f, 160.0f, 80 + rotationProgression * 80);
m_chest->setRotation( core::vector3df(0.0f, chest_rotation, 0.0f) );
}
else
{
m_chest->setRotation( core::vector3df(0.0f, 160.0f, 0.0f) );
}
// Make sure it doesn't continue on its own, WE animated it ourselves here
m_chest->setAnimationSpeed(0);
const float current_frame = keepInRange(0.0f, (float)last_image,
(float)(m_global_time - ANIM_FROM)
/(ANIM_TO - ANIM_FROM) * last_image);
m_chest->setCurrentFrame( current_frame );
const int unlockedStuffCount = m_unlocked_stuff.size();
if (m_global_time > GIFT_EXIT_FROM && m_global_time < GIFT_EXIT_TO)
{
float progress_factor = (m_global_time - GIFT_EXIT_FROM) / (GIFT_EXIT_TO - GIFT_EXIT_FROM);
float smoothed_progress_factor = sin((progress_factor - 0.5f)*M_PI)/2.0f + 0.5f;
Log::info("smoothed_progress_factor", "%f", smoothed_progress_factor);
for (int n=0; n<unlockedStuffCount; n++)
{
if (m_unlocked_stuff[n].m_root_gift_node == NULL) continue;
core::vector3df pos = m_unlocked_stuff[n].m_root_gift_node->getPosition();
pos.Y = sin( (float)((m_global_time-GIFT_EXIT_FROM)*M_PI*1.2/GIFT_EXIT_TO) )*30.0f;
pos.Y = sin(smoothed_progress_factor*2.5f)*10.0f;
// when there are more than 1 unlocked items, make sure they each
// have their own path when they move
if (unlockedStuffCount > 1)
{
if (n == 1) pos.X -= 6.2f*dt*float( int((n + 1)/2) );
else if (n > 1) pos.X += 6.2f*dt*(n - 1.0f);
if (n == 1) pos.X -= 1.0f*dt*float( int((n + 1)/2) );
else if (n > 1) pos.X += 1.0f*dt*(n - 0.3f);
//else pos.X += 6.2f*dt*float( int((n + 1)/2) );
//std::cout << "Object " << n << " moving by " <<
@ -493,30 +404,15 @@ void FeatureUnlockedCutScene::onUpdate(float dt)
//pos.X -= 2.0f*dt;
}
if (m_global_time > GIFT_EXIT_FROM + 2.0f) pos.Z += 6.0f*dt;
//if (m_global_time > GIFT_EXIT_FROM + 2.0f) pos.Z -= 2.0f*dt;
pos.Z = smoothed_progress_factor * -4.0f;
m_unlocked_stuff[n].m_root_gift_node->setPosition(pos);
core::vector3df scale =
m_unlocked_stuff[n].m_root_gift_node->getScale();
scale.X += 0.9f*dt;
scale.Y += 0.9f*dt;
scale.Z += 0.9f*dt;
m_unlocked_stuff[n].m_root_gift_node->setScale(scale);
}
core::vector3df campos = m_camera->getPosition();
campos.X -= 8.0f*dt;
campos.Y += 5.0f*dt;
campos.Z += 5.0f*dt;
m_camera->setPosition(campos);
}
else if (m_global_time < GIFT_EXIT_FROM)
{
m_camera->setPosition( core::vector3df(cos((1.0f-m_key_angle)*M_PI/4 + M_PI/4)*70.0f,
30.0f,
sin((1.0f-m_key_angle)*M_PI/8 + M_PI/4)*70.0f) );
}
for (int n=0; n<unlockedStuffCount; n++)
@ -554,20 +450,16 @@ void FeatureUnlockedCutScene::onUpdate(float dt)
} // textureID != previousTextureID
} // if pictureCount>1
} // if !m_unlocked_stuff[n].m_pictures.empty()
float scale = m_unlocked_stuff[n].m_scale;
if (m_global_time <= GIFT_EXIT_FROM)
scale *= 0.1f;
else if (m_global_time > GIFT_EXIT_FROM && m_global_time < GIFT_EXIT_TO)
scale *= ((m_global_time - GIFT_EXIT_FROM) / (GIFT_EXIT_TO - GIFT_EXIT_FROM));
m_unlocked_stuff[n].m_root_gift_node->setScale(core::vector3df(scale, scale, scale));
} // for n<unlockedStuffCount
assert(m_unlocked_stuff.size() > 0);
if (m_unlocked_stuff[0].m_root_gift_node != NULL)
{
m_camera->setTarget( m_unlocked_stuff[0].m_root_gift_node->getPosition() +
core::vector3df(0.0f, 10.0f, 0.0f) );
m_camera->updateAbsolutePosition();
}
else
{
m_camera->setTarget( core::vector3df(0, 10, 0.0f) );
m_camera->updateAbsolutePosition();
}
static const int w = irr_driver->getFrameSize().Width;
static const int h = irr_driver->getFrameSize().Height;
@ -654,6 +546,7 @@ void FeatureUnlockedCutScene::addUnlockedGP(const GrandPrixData* gp)
bool FeatureUnlockedCutScene::onEscapePressed()
{
((CutsceneWorld*)World::getWorld())->abortCutscene();
continueButtonPressed();
return false; // continueButtonPressed already pop'ed the menu
} // onEscapePressed

View File

@ -36,7 +36,7 @@ class ChallengeData;
* \brief Screen shown when a feature has been unlocked
* \ingroup states_screens
*/
class FeatureUnlockedCutScene : public GUIEngine::Screen, public GUIEngine::ScreenSingleton<FeatureUnlockedCutScene>
class FeatureUnlockedCutScene : public GUIEngine::CutsceneScreen, public GUIEngine::ScreenSingleton<FeatureUnlockedCutScene>
{
friend class GUIEngine::ScreenSingleton<FeatureUnlockedCutScene>;
@ -60,6 +60,8 @@ class FeatureUnlockedCutScene : public GUIEngine::Screen, public GUIEngine::Scre
/** Contains whatever is in the chest */
scene::ISceneNode* m_root_gift_node;
float m_scale;
irr::core::stringw m_unlock_message;
UnlockedThing(std::string model, irr::core::stringw msg);
@ -91,9 +93,6 @@ class FeatureUnlockedCutScene : public GUIEngine::Screen, public GUIEngine::Scre
/** To store the copy of the KartModel for each unlocked kart. */
PtrVector<KartModel> m_all_kart_models;
/** sky angle, 0-360 */
float m_sky_angle;
/** Global evolution of time */
double m_global_time;
@ -103,20 +102,6 @@ class FeatureUnlockedCutScene : public GUIEngine::Screen, public GUIEngine::Scre
/** Angle of the key (from 0 to 1, simply traces progression) */
float m_key_angle;
/** The scene node for the sky box. */
irr::scene::ISceneNode *m_sky;
/** The scene node for the camera. */
irr::scene::ICameraSceneNode *m_camera;
/** The scene node for the animated mesh. */
irr::scene::IAnimatedMeshSceneNode *m_chest;
/** The scene node for the light. */
irr::scene::ISceneNode* m_light;
//#define USE_IRRLICHT_BUG_WORKAROUND
#ifdef USE_IRRLICHT_BUG_WORKAROUND
scene::IMeshSceneNode *m_avoid_irrlicht_bug;
#endif
@ -125,6 +110,8 @@ class FeatureUnlockedCutScene : public GUIEngine::Screen, public GUIEngine::Scre
public:
virtual void onCutsceneEnd() OVERRIDE;
/** \brief implement optional callback from parent class GUIEngine::Screen */
void onUpdate(float dt) OVERRIDE;

View File

@ -82,15 +82,76 @@ DEFINE_SCREEN_SINGLETON( GrandPrixLose );
// -------------------------------------------------------------------------------------
GrandPrixLose::GrandPrixLose() : Screen("grand_prix_lose.stkgui", false /* pause race */)
GrandPrixLose::GrandPrixLose() : CutsceneScreen("grand_prix_lose.stkgui")
{
setNeeds3D(true);
m_throttle_FPS = false;
} // GrandPrixLose
// -------------------------------------------------------------------------------------
void GrandPrixLose::onCutsceneEnd()
{
TrackObjectManager* tobjman = World::getWorld()->getTrack()->getTrackObjectManager();
if (m_kart_node[0] != NULL)
m_kart_node[0]->getPresentation<TrackObjectPresentationSceneNode>()->getNode()->remove();
if (m_kart_node[1] != NULL)
m_kart_node[1]->getPresentation<TrackObjectPresentationSceneNode>()->getNode()->remove();
if (m_kart_node[2] != NULL)
m_kart_node[2]->getPresentation<TrackObjectPresentationSceneNode>()->getNode()->remove();
if (m_kart_node[3] != NULL)
m_kart_node[3]->getPresentation<TrackObjectPresentationSceneNode>()->getNode()->remove();
for (unsigned int i = 0; i<m_all_kart_models.size(); i++)
delete m_all_kart_models[i];
m_all_kart_models.clear();
m_kart_node[0] = NULL;
m_kart_node[1] = NULL;
m_kart_node[2] = NULL;
m_kart_node[3] = NULL;
// un-set the GP mode so that after unlocking, it doesn't try to continue the GP
race_manager->setMajorMode(RaceManager::MAJOR_MODE_SINGLE);
std::vector<const ChallengeData*> unlocked =
PlayerManager::getCurrentPlayer()->getRecentlyCompletedChallenges();
if (unlocked.size() > 0)
{
FeatureUnlockedCutScene* scene =
FeatureUnlockedCutScene::getInstance();
scene->addTrophy(race_manager->getDifficulty());
scene->findWhatWasUnlocked(race_manager->getDifficulty());
StateManager::get()->replaceTopMostScreen(scene);
PlayerManager::getCurrentPlayer()->clearUnlocked();
}
else
{
if (race_manager->raceWasStartedFromOverworld())
{
StateManager::get()->resetAndGoToScreen(MainMenuScreen::getInstance());
OverWorld::enterOverWorld();
}
else
{
// we assume the main menu was pushed before showing this menu
StateManager::get()->popMenu();
}
}
}
// -------------------------------------------------------------------------------------
bool GrandPrixLose::onEscapePressed()
{
((CutsceneWorld*)World::getWorld())->abortCutscene();
return false;
}
// -------------------------------------------------------------------------------------
void GrandPrixLose::loadedFromFile()
{
m_kart_node[0] = NULL;
@ -121,17 +182,6 @@ void GrandPrixLose::init()
void GrandPrixLose::tearDown()
{
Screen::tearDown();
((CutsceneWorld*)World::getWorld())->abortCutscene();
for (unsigned int i=0; i<m_all_kart_models.size(); i++)
delete m_all_kart_models[i];
m_all_kart_models.clear();
m_kart_node[0] = NULL;
m_kart_node[1] = NULL;
m_kart_node[2] = NULL;
m_kart_node[3] = NULL;
} // tearDown
// -------------------------------------------------------------------------------------
@ -181,36 +231,7 @@ void GrandPrixLose::eventCallback(GUIEngine::Widget* widget,
{
if (name == "continue")
{
// un-set the GP mode so that after unlocking, it doesn't try to continue the GP
race_manager->setMajorMode (RaceManager::MAJOR_MODE_SINGLE);
std::vector<const ChallengeData*> unlocked =
PlayerManager::getCurrentPlayer()->getRecentlyCompletedChallenges();
if (unlocked.size() > 0)
{
FeatureUnlockedCutScene* scene =
FeatureUnlockedCutScene::getInstance();
scene->addTrophy(race_manager->getDifficulty());
scene->findWhatWasUnlocked(race_manager->getDifficulty());
StateManager::get()->replaceTopMostScreen(scene);
PlayerManager::getCurrentPlayer()->clearUnlocked();
}
else
{
if (race_manager->raceWasStartedFromOverworld())
{
StateManager::get()->resetAndGoToScreen(MainMenuScreen::getInstance());
OverWorld::enterOverWorld();
}
else
{
// we assume the main menu was pushed before showing this menu
StateManager::get()->popMenu();
}
}
((CutsceneWorld*)World::getWorld())->abortCutscene();
}
} // eventCallback

View File

@ -33,7 +33,7 @@ class TrackObject;
* \brief Screen shown at the end of a Grand Prix
* \ingroup states_screens
*/
class GrandPrixLose : public GUIEngine::Screen, public GUIEngine::ScreenSingleton<GrandPrixLose>
class GrandPrixLose : public GUIEngine::CutsceneScreen, public GUIEngine::ScreenSingleton<GrandPrixLose>
{
friend class GUIEngine::ScreenSingleton<GrandPrixLose>;
@ -53,6 +53,10 @@ class GrandPrixLose : public GUIEngine::Screen, public GUIEngine::ScreenSingleto
public:
virtual void onCutsceneEnd() OVERRIDE;
virtual bool onEscapePressed() OVERRIDE;
/** \brief implement callback from parent class GUIEngine::Screen */
virtual void loadedFromFile() OVERRIDE;

View File

@ -53,24 +53,21 @@ using namespace irr::core;
using namespace irr::gui;
using namespace irr::video;
const float KARTS_X = -0.62f;
const float KARTS_DELTA_X = 0.815f;
const float KARTS_X = -0.95f;
const float KARTS_DELTA_X = 1.9f;
const float KARTS_DELTA_Y = -0.55f;
const float KARTS_DEST_Z = 1.2f;
const float KARTS_INITIAL_Z = -10.0f;
const float KARTS_DEST_Z = -1.8f;
const float INITIAL_Y = 0.0f;
const float INITIAL_PODIUM_Y = -0.89f;
const float PODIUM_HEIGHT[3] = { 0.325f, 0.5f, 0.15f };
const float INITIAL_PODIUM_Y = -1.27f;
const float PODIUM_HEIGHT[3] = { 0.650f, 1.0f, 0.30f };
DEFINE_SCREEN_SINGLETON( GrandPrixWin );
// -------------------------------------------------------------------------------------
GrandPrixWin::GrandPrixWin() : Screen("grand_prix_win.stkgui", false /* pause race */)
GrandPrixWin::GrandPrixWin() : CutsceneScreen("grand_prix_win.stkgui")
{
setNeeds3D(true);
m_throttle_FPS = false;
m_kart_node[0] = NULL;
m_kart_node[1] = NULL;
m_kart_node[2] = NULL;
@ -83,6 +80,70 @@ GrandPrixWin::GrandPrixWin() : Screen("grand_prix_win.stkgui", false /* pause ra
// -------------------------------------------------------------------------------------
GrandPrixWin::~GrandPrixWin()
{
}
// -------------------------------------------------------------------------------------
void GrandPrixWin::onCutsceneEnd()
{
for (unsigned int i = 0; i<m_all_kart_models.size(); i++)
delete m_all_kart_models[i];
m_all_kart_models.clear();
if (m_unlocked_label != NULL)
{
manualRemoveWidget(m_unlocked_label);
delete m_unlocked_label;
m_unlocked_label = NULL;
}
TrackObjectManager* tobjman = World::getWorld()->getTrack()->getTrackObjectManager();
if (m_kart_node[0] != NULL)
m_kart_node[0]->getPresentation<TrackObjectPresentationSceneNode>()->getNode()->remove();
if (m_kart_node[1] != NULL)
m_kart_node[1]->getPresentation<TrackObjectPresentationSceneNode>()->getNode()->remove();
if (m_kart_node[2] != NULL)
m_kart_node[2]->getPresentation<TrackObjectPresentationSceneNode>()->getNode()->remove();
m_kart_node[0] = NULL;
m_kart_node[1] = NULL;
m_kart_node[2] = NULL;
m_podium_steps[0] = NULL;
m_podium_steps[1] = NULL;
m_podium_steps[2] = NULL;
// un-set the GP mode so that after unlocking, it doesn't try to continue the GP
race_manager->setMajorMode(RaceManager::MAJOR_MODE_SINGLE);
if (PlayerManager::getCurrentPlayer()
->getRecentlyCompletedChallenges().size() > 0)
{
std::vector<const ChallengeData*> unlocked =
PlayerManager::getCurrentPlayer()->getRecentlyCompletedChallenges();
PlayerManager::getCurrentPlayer()->clearUnlocked();
FeatureUnlockedCutScene* scene = FeatureUnlockedCutScene::getInstance();
assert(unlocked.size() > 0);
scene->addTrophy(race_manager->getDifficulty());
scene->findWhatWasUnlocked(race_manager->getDifficulty());
StateManager::get()->replaceTopMostScreen(scene);
}
else
{
// we assume the main menu was pushed before showing this menu
StateManager::get()->popMenu();
}
}
// -------------------------------------------------------------------------------------
void GrandPrixWin::loadedFromFile()
{
} // loadedFromFile
@ -160,29 +221,17 @@ void GrandPrixWin::init()
// -------------------------------------------------------------------------------------
bool GrandPrixWin::onEscapePressed()
{
((CutsceneWorld*)World::getWorld())->abortCutscene();
return false;
}
// -------------------------------------------------------------------------------------
void GrandPrixWin::tearDown()
{
Screen::tearDown();
((CutsceneWorld*)World::getWorld())->abortCutscene();
for (unsigned int i = 0; i<m_all_kart_models.size(); i++)
delete m_all_kart_models[i];
m_all_kart_models.clear();
if (m_unlocked_label != NULL)
{
manualRemoveWidget(m_unlocked_label);
delete m_unlocked_label;
m_unlocked_label = NULL;
}
m_kart_node[0] = NULL;
m_kart_node[1] = NULL;
m_kart_node[2] = NULL;
m_podium_steps[0] = NULL;
m_podium_steps[1] = NULL;
m_podium_steps[2] = NULL;
} // tearDown
// -------------------------------------------------------------------------------------
@ -221,7 +270,7 @@ void GrandPrixWin::onUpdate(float dt)
core::vector3df kart_pos(m_kart_x[k], m_kart_y[k], m_kart_z[k]);
core::vector3df kart_rot(0, m_kart_rotation[k], 0);
core::vector3df kart_scale(0.5f, 0.5f, 0.5f);
core::vector3df kart_scale(1.0f, 1.0f, 1.0f);
m_kart_node[k]->move(kart_pos, kart_rot, kart_scale, false);
}
} // end for
@ -246,7 +295,7 @@ void GrandPrixWin::onUpdate(float dt)
core::vector3df kart_pos(m_kart_x[k], m_kart_y[k], m_kart_z[k]);
core::vector3df kart_rot(0, m_kart_rotation[k], 0);
core::vector3df kart_scale(0.5f, 0.5f, 0.5f);
core::vector3df kart_scale(1.0f, 1.0f, 1.0f);
m_kart_node[k]->move(kart_pos, kart_rot, kart_scale, false);
core::vector3df podium_pos = m_podium_steps[k]->getInitXYZ();
@ -274,7 +323,7 @@ void GrandPrixWin::onUpdate(float dt)
m_kart_y[k] += dt*(PODIUM_HEIGHT[k]);
core::vector3df kart_pos(m_kart_x[k], m_kart_y[k], m_kart_z[k]);
core::vector3df kart_rot(0, m_kart_rotation[k], 0);
core::vector3df kart_scale(0.5f, 0.5f, 0.5f);
core::vector3df kart_scale(1.0f, 1.0f, 1.0f);
m_kart_node[k]->move(kart_pos, kart_rot, kart_scale, false);
@ -310,29 +359,7 @@ void GrandPrixWin::eventCallback(GUIEngine::Widget* widget,
{
if (name == "continue")
{
// un-set the GP mode so that after unlocking, it doesn't try to continue the GP
race_manager->setMajorMode (RaceManager::MAJOR_MODE_SINGLE);
if (PlayerManager::getCurrentPlayer()
->getRecentlyCompletedChallenges().size() > 0)
{
std::vector<const ChallengeData*> unlocked =
PlayerManager::getCurrentPlayer()->getRecentlyCompletedChallenges();
PlayerManager::getCurrentPlayer()->clearUnlocked();
FeatureUnlockedCutScene* scene = FeatureUnlockedCutScene::getInstance();
assert(unlocked.size() > 0);
scene->addTrophy(race_manager->getDifficulty());
scene->findWhatWasUnlocked(race_manager->getDifficulty());
StateManager::get()->replaceTopMostScreen(scene);
}
else
{
// we assume the main menu was pushed before showing this menu
StateManager::get()->popMenu();
}
((CutsceneWorld*)World::getWorld())->abortCutscene();
}
} // eventCallback
@ -359,12 +386,12 @@ void GrandPrixWin::setKarts(const std::string idents_arg[3])
m_kart_x[i] = KARTS_X + i*KARTS_DELTA_X;
m_kart_y[i] = INITIAL_Y + KARTS_DELTA_Y;
m_kart_z[i] = -4; // to 1.2
m_kart_z[i] = KARTS_INITIAL_Z;
m_kart_rotation[i] = 0.0f;
core::vector3df kart_pos(m_kart_x[i], m_kart_y[i], m_kart_z[i]);
core::vector3df kart_rot(0, 0, 0);
core::vector3df kart_scale(0.5, 0.5, 0.5);
core::vector3df kart_scale(1.0f, 1.0f, 1.0f);
//FIXME: it's not ideal that both the track object and the presentation know the initial coordinates of the object
TrackObjectPresentationSceneNode* presentation = new TrackObjectPresentationSceneNode(

View File

@ -32,12 +32,14 @@ class TrackObject;
* \brief Screen shown at the end of a Grand Prix
* \ingroup states_screens
*/
class GrandPrixWin : public GUIEngine::Screen, public GUIEngine::ScreenSingleton<GrandPrixWin>
class GrandPrixWin : public GUIEngine::CutsceneScreen, public GUIEngine::ScreenSingleton<GrandPrixWin>
{
friend class GUIEngine::ScreenSingleton<GrandPrixWin>;
GrandPrixWin();
virtual ~GrandPrixWin();
/** Global evolution of time */
double m_global_time;
@ -61,6 +63,10 @@ class GrandPrixWin : public GUIEngine::Screen, public GUIEngine::ScreenSingleton
public:
virtual void onCutsceneEnd() OVERRIDE;
virtual bool onEscapePressed() OVERRIDE;
/** \brief implement callback from parent class GUIEngine::Screen */
virtual void loadedFromFile() OVERRIDE;

View File

@ -67,7 +67,7 @@ void HelpScreen1::eventCallback(Widget* widget, const std::string& name, const i
// Create player and associate player with keyboard
StateManager::get()->createActivePlayer(PlayerManager::getCurrentPlayer(),
device, NULL);
device);
if (kart_properties_manager->getKart(UserConfigParams::m_default_kart) == NULL)
{

View File

@ -682,10 +682,9 @@ void PlayerKartWidget::onUpdate(float delta)
// -------------------------------------------------------------------------
/** Event callback */
GUIEngine::EventPropagation PlayerKartWidget::transmitEvent(
Widget* w,
const std::string& originator,
const int m_player_id)
GUIEngine::EventPropagation PlayerKartWidget::transmitEvent(Widget* w,
const std::string& originator,
const int m_player_id )
{
assert(m_magic_number == 0x33445566);
// if it's declared ready, there is really nothing to process
@ -1012,7 +1011,7 @@ void KartSelectionScreen::init()
else */
// For now this is what will happen
{
playerJoin( input_manager->getDeviceList()->getLatestUsedDevice(),
joinPlayer( input_manager->getDeviceList()->getLatestUsedDevice(),
true );
w->updateItemDisplay();
}
@ -1057,7 +1056,7 @@ void KartSelectionScreen::tearDown()
m_kart_widgets.clearAndDeleteAll();
if (m_must_delete_on_back)
GUIEngine::removeScreen(this->getName().c_str());
GUIEngine::removeScreen(getName().c_str());
} // tearDown
// ----------------------------------------------------------------------------
@ -1070,24 +1069,24 @@ void KartSelectionScreen::unloaded()
// ----------------------------------------------------------------------------
// Return true if event was handled successfully
bool KartSelectionScreen::playerJoin(InputDevice* device, bool firstPlayer)
bool KartSelectionScreen::joinPlayer(InputDevice* device, bool first_player)
{
if (UserConfigParams::logGUI())
Log::info("[KartSelectionScreen]", "playerJoin() invoked");
if (!m_multiplayer && !firstPlayer) return false;
Log::info("[KartSelectionScreen]", "joinPlayer() invoked");
if (!m_multiplayer && !first_player) return false;
assert (g_dispatcher != NULL);
DynamicRibbonWidget* w = getWidget<DynamicRibbonWidget>("karts");
if (w == NULL)
{
Log::error("[KartSelectionScreen]", "playerJoin(): Called outside of "
Log::error("[KartSelectionScreen]", "joinPlayer(): Called outside of "
"kart selection screen.");
return false;
}
else if (device == NULL)
{
Log::error("[KartSelectionScreen]", "playerJoin(): Received null "
Log::error("[KartSelectionScreen]", "joinPlayer(): Received null "
"device pointer");
return false;
}
@ -1100,32 +1099,19 @@ bool KartSelectionScreen::playerJoin(InputDevice* device, bool firstPlayer)
return false;
}
// ---- Get available area for karts
// make a copy of the area, ands move it to be outside the screen
Widget* kartsAreaWidget = getWidget("playerskarts");
// start at the rightmost of the screen
const int shift = irr_driver->getFrameSize().Width;
core::recti kartsArea(kartsAreaWidget->m_x + shift,
kartsAreaWidget->m_y,
kartsAreaWidget->m_x + shift + kartsAreaWidget->m_w,
kartsAreaWidget->m_y + kartsAreaWidget->m_h);
// ---- Create new active player
PlayerProfile* profile_to_use = PlayerManager::getCurrentPlayer();
if (!firstPlayer)
// Make sure enough guest character exists. At this stage this player has
// not been added, so the number of guests requested for the first player
// is 0 --> forcing at least one real player.
PlayerManager::get()->createGuestPlayers(
StateManager::get()->activePlayerCount());
if (!first_player)
{
const int player_profile_count = PlayerManager::get()->getNumPlayers();
for (int i=0; i<player_profile_count; i++)
{
PlayerProfile *player = PlayerManager::get()->getPlayer(i);
if (player->isGuestAccount())
{
profile_to_use = player;
break;
}
}
// Give each player a different start profile
const int num_active_players = StateManager::get()->activePlayerCount();
profile_to_use = PlayerManager::get()->getPlayer(num_active_players);
// Remove multiplayer message
if (m_multiplayer_message != NULL)
@ -1139,7 +1125,7 @@ bool KartSelectionScreen::playerJoin(InputDevice* device, bool firstPlayer)
}
const int new_player_id =
StateManager::get()->createActivePlayer( profile_to_use, device, NULL );
StateManager::get()->createActivePlayer( profile_to_use, device);
StateManager::ActivePlayer* aplayer =
StateManager::get()->getActivePlayer(new_player_id);
@ -1149,6 +1135,16 @@ bool KartSelectionScreen::playerJoin(InputDevice* device, bool firstPlayer)
std::string selected_kart_group =
tabs->getSelectionIDString(PLAYER_ID_GAME_MASTER);
// ---- Get available area for karts
// make a copy of the area, ands move it to be outside the screen
Widget* kartsAreaWidget = getWidget("playerskarts");
// start at the rightmost of the screen
const int shift = irr_driver->getFrameSize().Width;
core::recti kartsArea(kartsAreaWidget->m_x + shift,
kartsAreaWidget->m_y,
kartsAreaWidget->m_x + shift + kartsAreaWidget->m_w,
kartsAreaWidget->m_y + kartsAreaWidget->m_h);
// ---- Create player/kart widget
PlayerKartWidget* newPlayerWidget =
new PlayerKartWidget(this, aplayer, NULL, kartsArea, m_kart_widgets.size(),
@ -1164,7 +1160,7 @@ bool KartSelectionScreen::playerJoin(InputDevice* device, bool firstPlayer)
Widget* fullarea = getWidget("playerskarts");
// in this special case, leave room for a message on the right
if (m_multiplayer && firstPlayer)
if (m_multiplayer && first_player)
{
const int splitWidth = fullarea->m_w / 2;
@ -1196,7 +1192,7 @@ bool KartSelectionScreen::playerJoin(InputDevice* device, bool firstPlayer)
}
if (!firstPlayer)
if (!first_player)
{
// select something (anything) in the ribbon; by default, only the
// game master has something selected. Thus, when a new player joins,
@ -1204,17 +1200,17 @@ bool KartSelectionScreen::playerJoin(InputDevice* device, bool firstPlayer)
w->setSelection(new_player_id, new_player_id, true);
newPlayerWidget->m_player_ident_spinner
->setFocusForPlayer(new_player_id);
->setFocusForPlayer(new_player_id);
}
if (!m_multiplayer)
{
input_manager->getDeviceList()->setSinglePlayer( StateManager::get()
->getActivePlayer(0));
->getActivePlayer(0));
}
return true;
} // playerJoin
} // joinPlayer
// -----------------------------------------------------------------------------
@ -1560,7 +1556,7 @@ void KartSelectionScreen::eventCallback(Widget* widget,
setKartsFromCurrentGroup();
const std::string selected_kart_group =
const std::string &selected_kart_group =
tabs->getSelectionIDString(PLAYER_ID_GAME_MASTER);
UserConfigParams::m_last_used_kart_group = selected_kart_group;
@ -2010,7 +2006,7 @@ void KartSelectionScreen::setKartsFromCurrentGroup()
// selected kart group is removed. In this case, select the
// 'standard' group
if (selected_kart_group != ALL_KART_GROUPS_ID &&
!kart_properties_manager->getKartsInGroup(selected_kart_group).size())
!kart_properties_manager->getKartsInGroup(selected_kart_group).size())
{
selected_kart_group = DEFAULT_GROUP_NAME;
}
@ -2018,69 +2014,43 @@ void KartSelectionScreen::setKartsFromCurrentGroup()
DynamicRibbonWidget* w = getWidget<DynamicRibbonWidget>("karts");
w->clearItems();
int usableKartCount = 0;
int usable_kart_count = 0;
PtrVector<const KartProperties, REF> karts;
if (selected_kart_group == ALL_KART_GROUPS_ID)
for(unsigned int i=0; i<kart_properties_manager->getNumberOfKarts(); i++)
{
const int kart_amount = kart_properties_manager->getNumberOfKarts();
for (int n=0; n<kart_amount; n++)
{
const KartProperties* prop =
kart_properties_manager->getKartById(n);
if (PlayerManager::getCurrentPlayer()->isLocked(prop->getIdent()))
{
w->addItem(
_("Locked : solve active challenges to gain access "
"to more!"),
ID_LOCKED+prop->getIdent(),
prop->getAbsoluteIconFile(), LOCKED_BADGE,
IconButtonWidget::ICON_PATH_TYPE_ABSOLUTE);
}
else
{
w->addItem(translations->fribidize(prop->getName()),
prop->getIdent(),
prop->getAbsoluteIconFile(), 0,
IconButtonWidget::ICON_PATH_TYPE_ABSOLUTE);
usableKartCount++;
}
}
const KartProperties* prop = kart_properties_manager->getKartById(i);
// Ignore karts that are not in the selected group
if(selected_kart_group != ALL_KART_GROUPS_ID &&
!prop->isInGroup(selected_kart_group))
continue;
karts.push_back(prop);
}
else if (selected_kart_group != RibbonWidget::NO_ITEM_ID)
karts.insertionSort();
for(unsigned int i=0; i<karts.size(); i++)
{
std::vector<int> group =
kart_properties_manager->getKartsInGroup(selected_kart_group);
const int kart_amount = group.size();
for (int n=0; n<kart_amount; n++)
const KartProperties* prop = karts.get(i);
if (PlayerManager::getCurrentPlayer()->isLocked(prop->getIdent()))
{
const KartProperties* prop =
kart_properties_manager->getKartById(group[n]);
const std::string &icon_path = prop->getAbsoluteIconFile();
if (PlayerManager::getCurrentPlayer()->isLocked(prop->getIdent()))
{
w->addItem(
_("Locked : solve active challenges to gain access "
"to more!"),
ID_LOCKED+prop->getIdent(), icon_path, LOCKED_BADGE,
IconButtonWidget::ICON_PATH_TYPE_ABSOLUTE);
}
else
{
w->addItem(translations->fribidize(prop->getName()),
prop->getIdent(),
icon_path, 0,
IconButtonWidget::ICON_PATH_TYPE_ABSOLUTE);
usableKartCount++;
}
w->addItem(_("Locked : solve active challenges to gain access "
"to more!"),
ID_LOCKED + prop->getIdent(),
prop->getAbsoluteIconFile(), LOCKED_BADGE,
IconButtonWidget::ICON_PATH_TYPE_ABSOLUTE);
}
else
{
w->addItem(translations->fribidize(prop->getName()),
prop->getIdent(),
prop->getAbsoluteIconFile(), 0,
IconButtonWidget::ICON_PATH_TYPE_ABSOLUTE);
usable_kart_count++;
}
}
// add random
if (usableKartCount > 1)
if (usable_kart_count > 1)
{
w->addItem(_("Random Kart"), RANDOM_KART_ID, "/gui/random_kart.png");
}

View File

@ -132,7 +132,7 @@ public:
/** \brief Called when a player hits 'fire'/'select' on his device to
* join the game */
bool playerJoin(InputDevice* device, bool firstPlayer);
bool joinPlayer(InputDevice* device, bool first_player);
/**
* \brief Called when a player hits 'rescue'/'cancel' on his device

View File

@ -358,7 +358,7 @@ void MainMenuScreen::eventCallback(Widget* widget, const std::string& name,
// Create player and associate player with keyboard
StateManager::get()->createActivePlayer(PlayerManager::getCurrentPlayer(),
device, NULL);
device);
if (kart_properties_manager->getKart(UserConfigParams::m_default_kart) == NULL)
{

View File

@ -344,7 +344,10 @@ void RaceResultGUI::eventCallback(GUIEngine::Widget* widget,
{
race_manager->exitRace();
race_manager->setAIKartOverride("");
NetworkKartSelectionScreen::getInstance()->tearDown(); // be sure to delete the kart selection screen
// FIXME: why is this call necessary here? tearDown should be
// automatically called when the screen is left. Note that the
// NetworkKartSelectionScreen::getInstance()->tearDown(); caused #1347
KartSelectionScreen::getRunningInstance()->tearDown();
Screen* newStack[] = {MainMenuScreen::getInstance(),
RaceSetupScreen::getInstance(),
NULL};
@ -358,7 +361,10 @@ void RaceResultGUI::eventCallback(GUIEngine::Widget* widget,
{
race_manager->exitRace();
race_manager->setAIKartOverride("");
NetworkKartSelectionScreen::getInstance()->tearDown(); // be sure to delete the kart selection screen
// FIXME: why is this call necessary here? tearDown should be
// automatically called when the screen is left. Note that the
// NetworkKartSelectionScreen::getInstance()->tearDown(); caused #1347
KartSelectionScreen::getRunningInstance()->tearDown();
StateManager::get()->resetAndGoToScreen(MainMenuScreen::getInstance());
if (race_manager->raceWasStartedFromOverworld())

View File

@ -102,12 +102,11 @@ void StateManager::updateActivePlayerIDs()
// ----------------------------------------------------------------------------
int StateManager::createActivePlayer(PlayerProfile *profile,
InputDevice *device,
Online::OnlineProfile* user)
InputDevice *device)
{
ActivePlayer *p;
int i;
p = new ActivePlayer(profile, device, user);
p = new ActivePlayer(profile, device);
i = m_active_players.size();
m_active_players.push_back(p);
@ -254,8 +253,7 @@ void StateManager::onStackEmptied()
#endif
StateManager::ActivePlayer::ActivePlayer(PlayerProfile* player,
InputDevice *device,
Online::OnlineProfile* user)
InputDevice *device)
{
#ifdef DEBUG
m_magic_number = 0xAC1EF1AE;
@ -264,7 +262,6 @@ StateManager::ActivePlayer::ActivePlayer(PlayerProfile* player,
m_player = player;
m_device = NULL;
m_kart = NULL;
m_online_user = user;
setDevice(device);
} // ActivePlayer

View File

@ -76,7 +76,6 @@ public:
{
friend class StateManager;
Online::OnlineProfile *m_online_user;
PlayerProfile *m_player;
InputDevice *m_device;
@ -86,8 +85,7 @@ public:
/** ID of this player within the list of active players */
int m_id;
ActivePlayer(PlayerProfile* player, InputDevice* device,
Online::OnlineProfile* user);
ActivePlayer(PlayerProfile* player, InputDevice* device);
#ifdef DEBUG
unsigned int m_magic_number;
@ -128,19 +126,6 @@ public:
* selecting his identity) */
void setPlayerProfile(PlayerProfile* player);
// --------------------------------------------------------------------
Online::OnlineProfile* getOnlineUser()
{
return m_online_user;
} // getOnlineUser
// --------------------------------------------------------------------
/** Call to change the identity of this player (useful when player is
* selecting his identity) */
void setOnlineUser(Online::OnlineProfile* user)
{
m_online_user = user;
}
// --------------------------------------------------------------------
/** ID of this player within the list of active players */
int getID() const
@ -197,8 +182,7 @@ public:
*/
const PlayerProfile* getActivePlayerProfile(const int id);
int createActivePlayer(PlayerProfile *profile, InputDevice *device,
Online::OnlineProfile* use);
int createActivePlayer(PlayerProfile *profile, InputDevice *device);
void removeActivePlayer(int id);
unsigned int activePlayerCount();

View File

@ -46,20 +46,8 @@ DEFINE_SCREEN_SINGLETON( TracksScreen );
// -----------------------------------------------------------------------------
TracksScreen::TracksScreen() : Screen("tracks.stkgui")
{
} // TracksScreen
// -----------------------------------------------------------------------------
void TracksScreen::loadedFromFile()
{
} // loadedFromFile
// -----------------------------------------------------------------------------
void TracksScreen::eventCallback(Widget* widget, const std::string& name,
const int playerID )
const int playerID)
{
// -- track selection screen
if (name == "tracks")
@ -87,8 +75,8 @@ void TracksScreen::eventCallback(Widget* widget, const std::string& name,
std::string track = m_random_track_list.front();
m_random_track_list.pop_front();
m_random_track_list.push_back(track);
Track* clicked_track = track_manager->getTrack(track);
Track* clicked_track = track_manager->getTrack(track);
if (clicked_track)
{
@ -129,29 +117,17 @@ void TracksScreen::eventCallback(Widget* widget, const std::string& name,
else if (name == "gps")
{
DynamicRibbonWidget* gps_widget = dynamic_cast<DynamicRibbonWidget*>(widget);
if (gps_widget)
{
const std::string &selection =
const std::string &selection =
gps_widget->getSelectionIDString(PLAYER_ID_GAME_MASTER);
if (selection == "locked")
{
unlock_manager->playLockSound();
}
else
{
new GPInfoDialog( selection, 0.8f, 0.7f );
}
}
if (selection == "locked")
unlock_manager->playLockSound();
else
{
assert(false);
}
} // name=="gps"
new GPInfoDialog(selection, 0.8f, 0.7f);
}
else if (name == "trackgroups")
{
RibbonWidget* tabs = getWidget<RibbonWidget>("trackgroups");
assert( tabs );
RibbonWidget* tabs = this->getWidget<RibbonWidget>("trackgroups");
UserConfigParams::m_last_used_track_group = tabs->getSelectionIDString(0);
buildTrackList();
}
@ -166,10 +142,7 @@ void TracksScreen::eventCallback(Widget* widget, const std::string& name,
void TracksScreen::beforeAddingWidget()
{
Screen::init();
// Dynamically add tabs
RibbonWidget* tabs = getWidget<RibbonWidget>("trackgroups");
assert( tabs );
tabs->clearAllChildren();
const std::vector<std::string>& groups = track_manager->getAllTrackGroups();
@ -188,15 +161,11 @@ void TracksScreen::beforeAddingWidget()
//I18N: track group name
FOR_GETTEXT_ONLY( _("Add-Ons") )
// add others after
// add behind the other categories
for (int n=0; n<group_amount; n++)
{
// try to translate the group name
tabs->addTextChild( _(groups[n].c_str()), groups[n] );
}
DynamicRibbonWidget* tracks_widget = getWidget<DynamicRibbonWidget>("tracks");
assert( tracks_widget );
tracks_widget->setItemCountHint( track_manager->getNumberOfTracks()+1 );
} // beforeAddingWidget
@ -204,69 +173,60 @@ void TracksScreen::beforeAddingWidget()
void TracksScreen::init()
{
DynamicRibbonWidget* gps_widget = getWidget<DynamicRibbonWidget>("gps");
assert( gps_widget );
DynamicRibbonWidget* gps_widget = getWidget<DynamicRibbonWidget>("gps");
DynamicRibbonWidget* tracks_widget = getWidget<DynamicRibbonWidget>("tracks");
assert( tracks_widget );
assert(tracks_widget != NULL);
// Reset GP list everytime (accounts for locking changes, etc.)
gps_widget->clearItems();
// Ensure that no GP and no track is NULL
grand_prix_manager->checkConsistency();
// Build GP list
const int gpAmount = grand_prix_manager->getNumberOfGrandPrix();
for (int n=0; n<gpAmount; n++)
{
const GrandPrixData* gp = grand_prix_manager->getGrandPrix(n);
const std::vector<std::string> tracks = gp->getTrackNames(true);
std::vector<std::string> sshot_files;
std::vector<std::string> screenshots;
for (unsigned int t=0; t<tracks.size(); t++)
{
Track* curr = track_manager->getTrack(tracks[t]);
if (!curr )
{
Log::warn("TracksScreen", "Grand Prix '%s' refers to track '%s',"
"which does not exist.",
gp->getId().c_str(), tracks[t].c_str());
}
else
{
sshot_files.push_back(curr->getScreenshotFile());
}
}
if (sshot_files.size() == 0)
{
Log::warn("TracksScreen",
"Grand Prix '%s' does not contain any valid track.",
gp->getId().c_str());
sshot_files.push_back("gui/main_help.png");
const Track* curr = track_manager->getTrack(tracks[t]);
screenshots.push_back(curr->getScreenshotFile());
}
assert(screenshots.size() > 0);
if (PlayerManager::getCurrentPlayer()->isLocked(gp->getId()))
{
gps_widget->addAnimatedItem(_("Locked!"),
"locked", sshot_files, 1.5f,
gps_widget->addAnimatedItem(_("Locked!"), "locked",
screenshots, 1.5f,
LOCKED_BADGE | TROPHY_BADGE,
IconButtonWidget::ICON_PATH_TYPE_ABSOLUTE);
}
else
{
gps_widget->addAnimatedItem(translations->fribidize(gp->getName()),
gp->getId(),
sshot_files, 1.5f, TROPHY_BADGE,
IconButtonWidget::ICON_PATH_TYPE_ABSOLUTE );
gp->getId(), screenshots, 1.5f,
TROPHY_BADGE,
IconButtonWidget::ICON_PATH_TYPE_ABSOLUTE);
}
}
/*// Random GP - not finished yet
std::vector<std::string> screenshots;
screenshots.push_back("gui/main_help.png");
gps_widget->addAnimatedItem(translations->fribidize("Random"), "Random",
screenshots, 1.5f, 0,
IconButtonWidget::ICON_PATH_TYPE_ABSOLUTE);*/
gps_widget->updateItemDisplay();
RibbonWidget* tabs = getWidget<RibbonWidget>("trackgroups");
assert( tabs );
tabs->select(UserConfigParams::m_last_used_track_group, PLAYER_ID_GAME_MASTER);
buildTrackList();
// select old track for the game master (if found)
@ -287,11 +247,8 @@ void TracksScreen::init()
*/
void TracksScreen::buildTrackList()
{
DynamicRibbonWidget* tracks_widget = getWidget<DynamicRibbonWidget>("tracks");
assert( tracks_widget);
RibbonWidget* tabs = getWidget<RibbonWidget>("trackgroups");
assert( tabs );
DynamicRibbonWidget* tracks_widget = this->getWidget<DynamicRibbonWidget>("tracks");
RibbonWidget* tabs = this->getWidget<RibbonWidget>("trackgroups");
// Reset track list everytime (accounts for locking changes, etc.)
tracks_widget->clearItems();
@ -338,8 +295,8 @@ void TracksScreen::buildTrackList()
}
}
tracks_widget->addItem(_("Random Track"), "random_track",
"/gui/track_random.png", 0 /* no badge */,
tracks_widget->addItem(_("Random Track"), "random_track",
"/gui/track_random.png", 0 /* no badge */,
IconButtonWidget::ICON_PATH_TYPE_RELATIVE);
tracks_widget->updateItemDisplay();
@ -350,8 +307,7 @@ void TracksScreen::buildTrackList()
void TracksScreen::setFocusOnTrack(const std::string& trackName)
{
DynamicRibbonWidget* tracks_widget = getWidget<DynamicRibbonWidget>("tracks");
assert( tracks_widget);
DynamicRibbonWidget* tracks_widget = this->getWidget<DynamicRibbonWidget>("tracks");
// only the game master can select tracks,
// so it's safe to use 'PLAYER_ID_GAME_MASTER'
@ -363,7 +319,6 @@ void TracksScreen::setFocusOnTrack(const std::string& trackName)
void TracksScreen::setFocusOnGP(const std::string& gpName)
{
DynamicRibbonWidget* gps_widget = getWidget<DynamicRibbonWidget>("gps");
assert( gps_widget );
// only the game master can select tracks/GPs,
// so it's safe to use 'PLAYER_ID_GAME_MASTER'

View File

@ -27,11 +27,12 @@ namespace GUIEngine { class Widget; }
* \brief screen where the user can select a track
* \ingroup states_screens
*/
class TracksScreen : public GUIEngine::Screen, public GUIEngine::ScreenSingleton<TracksScreen>
class TracksScreen : public GUIEngine::Screen,
public GUIEngine::ScreenSingleton<TracksScreen>
{
friend class GUIEngine::ScreenSingleton<TracksScreen>;
TracksScreen();
TracksScreen() : Screen("tracks.stkgui") {}
/** adds the tracks from the current track group into the tracks ribbon */
void buildTrackList();
@ -41,10 +42,11 @@ class TracksScreen : public GUIEngine::Screen, public GUIEngine::ScreenSingleton
public:
/** \brief implement callback from parent class GUIEngine::Screen */
virtual void loadedFromFile() OVERRIDE;
virtual void loadedFromFile() OVERRIDE {};
/** \brief implement callback from parent class GUIEngine::Screen */
virtual void eventCallback(GUIEngine::Widget* widget, const std::string& name,
virtual void eventCallback(GUIEngine::Widget* widget,
const std::string& name,
const int playerID) OVERRIDE;
/** \brief implement callback from parent class GUIEngine::Screen */

View File

@ -74,7 +74,7 @@ void BaseUserScreen::init()
assert(m_info_widget);
getWidget<CheckBoxWidget>("remember-user")
->setState(UserConfigParams::m_always_show_login_screen);
->setState(UserConfigParams::m_remember_user);
m_sign_out_name = "";
m_sign_in_name = "";
@ -111,6 +111,10 @@ void BaseUserScreen::init()
PlayerProfile *player = PlayerManager::getCurrentPlayer();
const stringw &online_name = player->getLastOnlineName();
m_username_tb->setText(online_name);
if(online_name.size()>0)
m_username_tb->setDeactivated();
else
m_username_tb->setActivated();
// Select 'online
m_online_cb->setState(player->wasOnlineLastTime() ||
player->isLoggedIn() );
@ -284,6 +288,10 @@ void BaseUserScreen::eventCallback(Widget* widget,
deletePlayer();
}
} // options
else if (name == "back")
{
StateManager::get()->escapePressed();
}
return;
@ -440,6 +448,7 @@ void BaseUserScreen::loginError(const irr::core::stringw & error_message)
// which allows the player to enter a new password.
if(player && player->hasSavedSession())
player->clearSession();
player->setLastOnlineName("");
makeEntryFieldsVisible();
sfx_manager->quickSound("anvil");
m_info_widget->setErrorColor();

View File

@ -209,11 +209,8 @@ core::stringw Track::getSortName() const
*/
bool Track::isInGroup(const std::string &group_name)
{
for(unsigned int i=0; i<m_groups.size(); i++)
{
if(m_groups[i]==group_name) return true;
}
return false;
return std::find(m_groups.begin(), m_groups.end(), group_name)
!= m_groups.end();
} // isInGroup
//-----------------------------------------------------------------------------

View File

@ -433,9 +433,7 @@ public:
void itemCommand(const XMLNode *node);
core::stringw getName() const;
core::stringw getSortName() const;
// ------------------------------------------------------------------------
bool isInGroup(const std::string &group_name);
// ------------------------------------------------------------------------
const core::vector3df& getSunRotation();
/** Sets the current ambient color for a kart with index k. */
void setAmbientColor(const video::SColor &color,

79
src/utils/can_be_deleted.hpp Executable file
View File

@ -0,0 +1,79 @@
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2010-2013 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_CAN_BE_DELETED
#define HEADER_CAN_BE_DELETED
#include "utils/log.hpp"
#include "utils/synchronised.hpp"
#include "utils/time.hpp"
/** A simple class that a adds a function to wait with a timeout for a
* class to be ready to be deleted. It is used for objects with their
* own threads (e.g. RequestManager) to make sure they can be deleted.
* For example, the RequestManager might be executing a download request.
* So we have to signal libcurl to abort the download request, then
* potentially handle a high priority sign-out request before the thread
* can be deleted. With this object the main thread can wait for a given
* amount of time (in case that of a bad internet hickup) before deleting
* the RequestManager.
*/
class CanBeDeleted
{
private:
Synchronised<bool> m_can_be_deleted;
public:
/** Set this instance to be not ready to be deleted. */
CanBeDeleted() { m_can_be_deleted.setAtomic(false); }
// ------------------------------------------------------------------------
/** Sets this instance to be ready to be deleted. */
void setCanBeDeleted() {m_can_be_deleted.setAtomic(true); }
// ------------------------------------------------------------------------
/** Waits at most t seconds for this class to be ready to be deleted.
* \return true if the class is ready, false in case of a time out.
*/
bool waitForReadyToDeleted(float waiting_time)
{
if (m_can_be_deleted.getAtomic()) return true;
double start = StkTime::getRealTime();
Log::verbose("Thread", "Start waiting %lf", start);
while(1)
{
if(m_can_be_deleted.getAtomic())
{
Log::verbose("Thread",
"Waited %lf seconds for thread to become deleteable.",
StkTime::getRealTime()-start);
Log::verbose("Thread", "Stop waiting %lf", StkTime::getRealTime());
return true;
}
StkTime::sleep(10);
if(StkTime::getRealTime() - start > waiting_time)
{
Log::verbose("Thread", "Stop waiting %lf", StkTime::getRealTime());
Log::verbose("Thread", "Waited for more than %f seconds for "
"thread to become deleteable",
waiting_time);
return false;
}
} // while 1
} // waitForReadyToDeleted
// ------------------------------------------------------------------------
}; // CanBeDeleted
#endif