Tweak exposure/whiepoint/saturation
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@ -9,8 +9,8 @@ out vec4 FragColor;
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vec3 getCIEYxy(vec3 rgbColor);
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vec3 getRGBFromCIEXxy(vec3 YxyColor);
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float exposure = .045;
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float Lwhite = 100.;
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float exposure = .09;
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float Lwhite = 1.;
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float delta = .0001;
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float saturation = 1.;
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