Tweak exposure/whiepoint/saturation

This commit is contained in:
Vincent Lejeune 2014-04-22 20:03:40 +02:00 committed by vlj
parent 96c8180dfc
commit eb0c948e41

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@ -9,8 +9,8 @@ out vec4 FragColor;
vec3 getCIEYxy(vec3 rgbColor);
vec3 getRGBFromCIEXxy(vec3 YxyColor);
float exposure = .045;
float Lwhite = 100.;
float exposure = .09;
float Lwhite = 1.;
float delta = .0001;
float saturation = 1.;