Remove color_in, it's been superseeded
Keep the shader because it will be partly used for dof.
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@@ -778,11 +778,6 @@ void PostProcessing::render()
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PROFILER_POP_CPU_MARKER();
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}
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glBindFramebuffer(GL_FRAMEBUFFER, out_fbo);
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renderColorLevel(in_rtt);
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std::swap(in_fbo, out_fbo);
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std::swap(in_rtt, out_rtt);
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if (irr_driver->getNormals())
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{
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glEnable(GL_FRAMEBUFFER_SRGB);
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