Remove color_in, it's been superseeded

Keep the shader because it will be partly used for dof.
This commit is contained in:
Vincent Lejeune
2014-04-22 19:51:36 +02:00
parent da15aebcda
commit 96c8180dfc

View File

@@ -778,11 +778,6 @@ void PostProcessing::render()
PROFILER_POP_CPU_MARKER();
}
glBindFramebuffer(GL_FRAMEBUFFER, out_fbo);
renderColorLevel(in_rtt);
std::swap(in_fbo, out_fbo);
std::swap(in_rtt, out_rtt);
if (irr_driver->getNormals())
{
glEnable(GL_FRAMEBUFFER_SRGB);