Very slight tweak
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@ -31,7 +31,7 @@ void main()
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// FragColor = vec4(Ld * pow(col.xyz / Lw, vec3(saturation)), 1.);
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// Uncharted2 tonemap with Auria's custom coefficients
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vec4 perChannel = (col * (6.9 * col + .5)) / (col * (5.5 * col + 1.7) + 0.06);
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vec4 perChannel = (col * (6.9 * col + .5)) / (col * (5.2 * col + 1.7) + 0.06);
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perChannel = pow(perChannel, vec4(2.2));
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FragColor = vec4(perChannel.xyz, 1.);
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