diff --git a/data/shaders/tonemap.frag b/data/shaders/tonemap.frag index b3c7d6905..4b8077317 100644 --- a/data/shaders/tonemap.frag +++ b/data/shaders/tonemap.frag @@ -31,7 +31,7 @@ void main() // FragColor = vec4(Ld * pow(col.xyz / Lw, vec3(saturation)), 1.); // Uncharted2 tonemap with Auria's custom coefficients - vec4 perChannel = (col * (6.9 * col + .5)) / (col * (5.5 * col + 1.7) + 0.06); + vec4 perChannel = (col * (6.9 * col + .5)) / (col * (5.2 * col + 1.7) + 0.06); perChannel = pow(perChannel, vec4(2.2)); FragColor = vec4(perChannel.xyz, 1.);