Commit Graph

2170 Commits

Author SHA1 Message Date
hiker
15f43a0537 Merge branch 'master' into new_login 2014-05-08 13:35:40 +10:00
Vincent Lejeune
a73f03a2c4 Make use of gl_amd_vertex_shader_layer when available 2014-05-08 01:16:02 +02:00
vlj
fd7399d983 Use instancing to expand shadows instead of GS 2014-05-07 23:57:07 +02:00
hiker
6fb9832fc2 Added box around screen, hide 'guest' if no online login is requested. 2014-05-07 17:10:02 +10:00
hiker
83c29b0778 Instead of individual 'remember-me' settings, use one global setting. 2014-05-07 16:39:09 +10:00
hiker
6fab5e89fd Merge remote branch 'origin/master' into new_login 2014-05-07 13:04:35 +10:00
hiker
737c8a9983 Added 'delete player' functionality. 2014-05-06 16:52:36 +10:00
Stephen Just
efb85943d1 Fix for #1297. DoF shader compiles in mesa now. The other problem noted
in the issue was just texture compression + intel.
2014-05-05 07:59:20 -06:00
hiker
d847e8de00 Renamed StoryModeLobby to UserScreen. 2014-05-05 21:17:46 +10:00
hiker
6010831654 Removed original login screen, made the new login screen a tab.
Removed guest tab (and started to use a checkbox for that for now).
Work in progress.
2014-05-05 20:46:48 +10:00
Vincent Lejeune
65e4177f5c Merge branch 'master' of https://github.com/supertuxkart/stk-code 2014-05-05 01:47:00 +02:00
Vincent Lejeune
d316263660 Tweak light extent again to improve perf 2014-05-05 01:46:57 +02:00
hiker
00cf9a3dbe Merge remote branch 'origin/master' into new_login 2014-05-05 09:20:37 +10:00
Marianne Gagnon
654651215a Merge branch 'master' of https://github.com/supertuxkart/stk-code 2014-05-04 18:54:46 -04:00
Marianne Gagnon
5acb763ac8 Work on cutscenes 2014-05-04 18:54:37 -04:00
Vincent Lejeune
d6d7c6179c Simplify pointlight.vert 2014-05-04 19:46:21 +02:00
Vincent Lejeune
94ae8fb21e Use a more tighly fitting quad for pointlights. 2014-05-04 19:21:09 +02:00
vlj
35df307c3f Tweak light extend. 2014-05-03 23:44:27 +02:00
vlj
5e62347d11 Fix attempt for #1308 2014-05-03 17:36:27 +02:00
Guillaume P
a863757365 Merge remote-tracking branch 'remotes/upstrem/master' into hd-textures-option
Conflicts:
	data/gui/custom_video_settings.stkgui
	src/states_screens/dialogs/custom_video_settings.cpp
2014-05-03 10:32:47 +02:00
Marianne Gagnon
423a833bb8 Add DOF checkbox to the graphics options 2014-05-02 19:02:58 -04:00
Guillaume P
14508bc2ac Merge remote-tracking branch 'remotes/upstrem/master' into hd-textures-option 2014-05-02 19:18:58 +02:00
vlj
2a1623d8ca Use a more efficient screen to view conversion
Also use the opportunity to use UBO where possible.
2014-05-02 18:11:34 +02:00
vlj
2f1578ba32 Potential fix for #1305 2014-05-02 13:54:23 +02:00
hiker
d7219f3a2d Added 'ok' button to 'new player' dialog. I can't seem to get them next
to each other, so for now they are just on top of each other.
2014-04-30 16:57:22 +10:00
hiker
af9fb24d2e Handle disabled internet (and provide a message to the user if he
tries to login with internet disabled).
2014-04-30 16:37:05 +10:00
hiker
5124ba2bed Merge remote-tracking branch 'origin/master' into new_login 2014-04-30 11:28:13 +10:00
hiker
ecef685b32 Adding new players now works. 2014-04-30 07:54:49 +10:00
hiker
b412d0507d Merge pull request #1303 from leyyin/master
Fix some bugs in the online screens
2014-04-29 16:25:18 +10:00
hiker
396e3bb54e Merge remote-tracking branch 'origin/master' into new_login 2014-04-29 09:10:37 +10:00
hiker
812da3e0c0 Some work on new login screen, though wip atm. 2014-04-29 09:02:44 +10:00
Guillaume P
03fbdc260d Add a new option for high-definition textures. 2014-04-28 18:42:23 +02:00
hiker
2f17264f39 Very eary first version of a new login screen. 2014-04-28 16:41:47 +10:00
Vincent Lejeune
18aa119890 Tweak light attenuation.
Doesnt really change the look of the light but reduce their extent.
2014-04-27 18:31:00 +02:00
Vincent Lejeune
9ac57c3919 Tigher fit of light extent 2014-04-27 18:04:39 +02:00
Daniel Butum
a769563878 Fix back button size in guest login screen 2014-04-26 14:03:14 +03:00
Marianne Gagnon
924e09b3e9 Very slight tweak 2014-04-25 20:02:16 -04:00
vlj
2ca11c3166 Auria provided tonemap coefficients 2014-04-26 02:00:50 +02:00
vlj
3e4254b3a7 Tonemap: Use J. Hable filmic operator
It gives better result on stk enterprise, slightly saturating blacks.
2014-04-25 17:57:10 +02:00
Vincent Lejeune
84ddd7119e Use glPolygonOffset to remove shadow acne
It's a 2002 trick from M. Kilgard
2014-04-24 21:02:24 +02:00
vlj
85e720a58f Shadow: tweak bias to remove acnee 2014-04-24 18:33:05 +02:00
vlj
ef07b25202 Make possible to tweak exposure/lwhite in adm 2014-04-24 17:47:17 +02:00
hiker
370e2e4935 Merge remote-tracking branch 'origin/master' into new_login 2014-04-24 12:26:29 +10:00
samuncle
ba3cce6046 Limit the DoF influence 2014-04-24 02:44:34 +02:00
Marianne Gagnon
2e53328847 Add debug sliders for vlj 2014-04-23 19:03:23 -04:00
hiker
d7684668db Fixed comments. 2014-04-24 08:16:19 +10:00
vlj
b939d06be5 Properly add Depth of Field 2014-04-23 22:08:37 +02:00
vlj
22d993dfbe Merge branch 'tonemap'
Conflicts:
	data/shaders/tonemap.frag
2014-04-23 18:20:30 +02:00
vlj
f83eb399fd Revert "Revert "Fix a typo in tonemap.frag""
This reverts commit 812b2afcd8.
2014-04-23 18:19:46 +02:00
vlj
19d2f1f9ac Revert "Revert "Use a less intrusive delta value""
This reverts commit 230076ffcb.
2014-04-23 18:19:00 +02:00
vlj
77795c796f Revert "Revert "Enable tonemap.""
This reverts commit e57339841b.
2014-04-23 18:18:43 +02:00
vlj
fb56a4086f Fix normalmap roughness 2014-04-23 18:09:48 +02:00
Vincent Lejeune
eb0c948e41 Tweak exposure/whiepoint/saturation 2014-04-23 18:09:47 +02:00
hiker
7bab6fdb82 Removed swap file added accidentally. 2014-04-23 14:39:16 +10:00
Vincent Lejeune
da15aebcda SSAO: Clamp to 0. 2014-04-22 18:22:39 +02:00
Vincent Lejeune
6f16831d00 Revert "Some color are negative, clamp them in loglum"
This reverts commit 43df357cfb.
2014-04-22 18:18:18 +02:00
hiker
2e3adee1a2 Merge branch 'master' of https://github.com/whichrakesh/stk-code into whichrakesh-master
Fix counting of bananas only for current player. Fixed conflicts.
Conflicts:
	src/achievements/achievement_info.hpp
2014-04-22 17:20:40 +10:00
Vincent Lejeune
17ba0f515c Revert "Use some realist order of magnitude of light"
This reverts commit 2aa6676050.
2014-04-22 02:32:42 +02:00
Vincent Lejeune
b0e56ca2b0 Use some diffent value/equation for tonemap 2014-04-22 02:29:22 +02:00
Vincent Lejeune
e57339841b Revert "Enable tonemap."
This reverts commit a0e63dea46.
2014-04-22 00:44:58 +02:00
Vincent Lejeune
230076ffcb Revert "Use a less intrusive delta value"
This reverts commit d7e3976ef5.
2014-04-22 00:44:49 +02:00
Vincent Lejeune
812b2afcd8 Revert "Fix a typo in tonemap.frag"
This reverts commit b8d5719a82.
2014-04-22 00:44:39 +02:00
Vincent Lejeune
d4718df127 Revert "Use some realist order of magnitude of light"
This reverts commit 2aa6676050.
2014-04-22 00:44:08 +02:00
Vincent Lejeune
b8d5719a82 Fix a typo in tonemap.frag
Also tweak whitepoint and exposure. They should be manually set by track
somehow.
2014-04-21 22:37:26 +02:00
vlj
2aa6676050 Use some realist order of magnitude of light 2014-04-21 19:40:10 +02:00
vlj
d7e3976ef5 Use a less intrusive delta value 2014-04-21 19:39:39 +02:00
vlj
43df357cfb Some color are negative, clamp them in loglum
I have yet to investigate how the pipeline can produce negative values
somewhere.
2014-04-21 19:29:13 +02:00
vlj
a0e63dea46 Enable tonemap. 2014-04-21 02:33:12 +02:00
vlj
2e1b0ac9f4 Avoid negative value when Yxy->RGB 2014-04-21 02:19:09 +02:00
vlj
8947242de4 Add proper tonemap, although disabled.
It currently generates way too much HDR.
2014-04-21 01:52:44 +02:00
vlj
d0afcce32d Merge branch 'master' of https://github.com/supertuxkart/stk-code 2014-04-20 02:56:10 +02:00
vlj
878a639a84 Another ssao tweak. 2014-04-20 02:56:07 +02:00
Marianne Gagnon
8e579d4874 Add UBOs flag to graphics options 2014-04-19 20:23:49 -04:00
vlj
e8b36f2490 Fix for shadow acne in chocolate. 2014-04-20 02:20:09 +02:00
vlj
87248b46f3 Tweak shadows CSM split. 2014-04-20 02:01:29 +02:00
vlj
1291d0cc93 Increase shadow fidelity. 2014-04-20 00:21:30 +02:00
vlj
a457b9f423 Shadows: Clean shaders. 2014-04-20 00:04:49 +02:00
vlj
dd3e15b298 Debug: display cascade in shadow debug mode 2014-04-19 23:57:27 +02:00
Vincent Lejeune
d7eaaf4885 Add a m_ubo_disabled switch in user config file.
This should be used to workaround a bug in intel windows drivers.
2014-04-19 18:38:57 +02:00
vlj
c695875654 PointLight: Use a 1/(1 + d + k d^2) attenuation
This is not physically accurate, but a 1/d^2 attenuation makes light
extend too broad, and went too high if close from the source.
2014-04-19 02:04:39 +02:00
Marianne Gagnon
583d65d988 Update video settings dialog 2014-04-18 18:16:27 -04:00
samuncle
1620f87dd8 Add a new particle system 2014-04-16 01:19:03 +02:00
Marianne Gagnon
e4afea5cca Reduce rimlight effect to a more reasonable strenght 2014-04-14 19:56:26 -04:00
Marianne Gagnon
70cb9cec59 Update graphics options screen 2014-04-14 19:32:44 -04:00
Marianne Gagnon
9993e31601 First pass to update video options menu 2014-04-14 19:05:33 -04:00
Vincent Lejeune
5b47891514 Apply MLAA after color_in. 2014-04-14 03:30:42 +02:00
Vincent Lejeune
ba27eb42ef Bloom: Weight the different sized contribution. 2014-04-14 02:45:15 +02:00
Vincent Lejeune
59df5a90bc Bloom: Tweak the threshold. 2014-04-14 02:15:28 +02:00
Vincent Lejeune
123a192963 Use half res FBO for SSAO
SSAO is a medium frequency effect, using half res fbo is fine and
improve performance and look by doing an additionnal bilinear filtering.
Also tune up some values.
2014-04-14 01:01:36 +02:00
Vincent Lejeune
f98ff2a5fc Fix skid mark color
We convert the vertex color value to srgb, optimally the vertex color
should already be corrected on cpu side but it would break fallback
colors...
2014-04-13 18:00:15 +02:00
Vincent Lejeune
3cd85a829e Compress/convert to srgb per material basis.
This allows to remove manual conversion in normalmap shader.
2014-04-13 17:53:52 +02:00
Vincent Lejeune
59c50ebbdd Use ITexture instead of GLuint in GLMesh 2014-04-12 22:33:27 +02:00
vlj
42482e0c41 Some more conversion 2014-04-10 23:03:57 +02:00
vlj
3a55bbe796 Generalize use of UBO. 2014-04-10 21:16:44 +02:00
Vincent Lejeune
9ba636f661 Gather View Projection and shadows matrix generation. 2014-04-10 21:16:42 +02:00
Vincent Lejeune
55489bc188 Use UBO instead of copying Shadow VP matrixes. 2014-04-08 21:45:04 +02:00
Vincent Lejeune
eb0dfb4530 Bigger light extend wrt energy. 2014-04-07 22:20:43 +02:00
vlj
e00ce85d7c Support FresnelSchlick factor. 2014-04-07 21:35:10 +02:00
vlj
858c8c7605 Fix normalmap too 2014-04-07 21:35:10 +02:00
vlj
79c6424703 Use specularmap as glossiness map. 2014-04-07 21:35:09 +02:00
vlj
cafc07680a Use Blinn Phong model. 2014-04-07 21:35:09 +02:00
Vincent Lejeune
0b318b9c7e Improve quad's fit of pointlight extend 2014-04-07 21:04:03 +02:00
vlj
ca2b5a7237 Fix normal map and srgb 2014-04-07 01:03:14 +02:00
Vincent Lejeune
ca214230e3 MLAA: Load the right shader for step 2
No wonder why it didnt work as expected before...
2014-04-04 19:42:05 +02:00
vlj
6a3556b4ba Shaders'outputs use premultiplied alphas 2014-04-03 14:46:35 +02:00
vlj
8552ddae1c MLAA: Fix gamma in the shaders.
MLAA looks correct now.
2014-04-03 14:15:51 +02:00
Vincent Lejeune
964d9a25f1 Some port fixes for MLAA 2014-04-03 00:27:46 +02:00
Vincent Lejeune
33b44c8c97 Port MLAA to new pipeline. 2014-04-03 00:14:58 +02:00
Vincent Lejeune
26c797e79e Fix kart shadows. 2014-04-02 00:09:49 +02:00
Vincent Lejeune
5573ee4e34 Follow more closely Crysis subsurface scatt. 2014-04-01 23:35:32 +02:00
Vincent Lejeune
f41b737913 Merge grass_pass*.vert 2014-04-01 23:16:30 +02:00
Vincent Lejeune
23e5ec709d Add a fake subsurface scattering for grass. 2014-04-01 23:13:16 +02:00
vlj
0fb6515bca Instancing: Support for alpha ref shadow. 2014-03-31 22:06:37 +02:00
vlj
52018bbdea Instancing: Support shadow. 2014-03-31 21:52:42 +02:00
Vincent Lejeune
7ebeaa45e8 Some cleaning. 2014-03-31 20:04:34 +02:00
Vincent Lejeune
bb311618e3 Instancing: Add support for scale transformation. 2014-03-31 18:10:45 +02:00
Vincent Lejeune
33f31dbf30 Disable auto exposure for now. 2014-03-31 17:25:04 +02:00
vlj
251e7f669e Using formula from an article suggested by samuncle 2014-03-31 17:25:04 +02:00
vlj
af93a04987 Improve bright attenuation although not perfect 2014-03-31 17:25:03 +02:00
vlj
58615c0207 Plug in brightness adaptation 2014-03-31 17:25:03 +02:00
vlj
6e8b45a6d8 Add some code to average log luminance. 2014-03-31 17:25:02 +02:00
vlj
a2ab6fc80c Write a shader to convert CIE to RGB. 2014-03-31 17:25:01 +02:00
Vincent Lejeune
881d0b9954 Factorize luminance computation. 2014-03-31 17:24:53 +02:00
vlj
8fc383206f Improve ao and bloom. 2014-03-30 23:47:19 +02:00
vlj
0dae1cf911 Fix negative value that introduces a bug on nvidia 2014-03-30 21:57:01 +02:00
vlj
91c4e9de94 Fix orientations. 2014-03-29 02:19:08 +01:00
vlj
1bac60c48a Attempt to fix orientations. 2014-03-29 02:04:20 +01:00
vlj
f4eeb68fd4 Merge branch 'Instancing' 2014-03-29 01:22:57 +01:00
vlj
ca1a1e37d9 Fix normals for normal object. 2014-03-29 01:22:08 +01:00
vlj
81b1e9fb94 Move the wind portion into the world matrix
It should make the normal correct although I didnt notice any visual difference.
2014-03-28 02:39:20 +01:00
vlj
c70b9ba0f8 Explicitly build the inverse matrix
Some drivers does not support inverse function although they advertise
glsl 140 support, and it's faster  to do it manually as we know the
structure of the matrix.
2014-03-27 19:12:55 +01:00
vlj
3538fd46d2 Look like instance orientation was wrong. 2014-03-27 01:33:02 +01:00
Marianne Gagnon
348a20288f Apply patch by Marc Coll to have better progress reports during long GPs, thanks! 2014-03-26 20:14:29 -04:00
Vincent Lejeune
1740407e1e Use GS instancing to speed up shadow gen a little. 2014-03-26 22:27:11 +01:00
Vincent Lejeune
f49dfbc51f Fix flip particle shader. 2014-03-26 20:58:13 +01:00
Vincent Lejeune
9f0620c122 Add a #define to switch between dof and non dof 2014-03-26 19:42:25 +01:00
vlj
8b652ababb Merge object_pass*.vert 2014-03-26 19:04:46 +01:00
vlj
ae5c7b8c3d Implement UI single color overload 2014-03-26 19:04:45 +01:00
vlj
71881ac64d Add orientation to grass material 2014-03-25 16:49:03 +01:00
vlj
a866b3f416 Add Grass material support for instancing. 2014-03-24 16:40:40 +01:00
Vincent Lejeune
5c8ef365a5 Merge instanced_object_pass vertex shaders. 2014-03-23 19:28:07 +01:00
Vincent Lejeune
5dd2d28134 Merge branch 'master' into Instancing 2014-03-23 19:20:23 +01:00
vlj
73755a3431 clamp overload was ambiguous. 2014-03-23 01:09:14 +01:00
samuncle
f7f3cb1cbe Add depth of field to the color_level shader. As vincent requested. Something cleaner need to be done 2014-03-23 00:59:06 +01:00
Marianne Gagnon
5750b860c9 Add missing icon 2014-03-22 19:49:48 -04:00
vlj
6538d16eb3 Fix a shader compile failure on nvidia. 2014-03-22 22:32:52 +01:00
Vincent Lejeune
29749d5dbd Merge commit 'f3e2da881a4d394c4ca902548e788f5b4c0bdd81'
* commit 'f3e2da881a4d394c4ca902548e788f5b4c0bdd81':
  Do not build shadow shader without gs support.
  Add a function to query supported glsl ver
  Some drivers dont support const array
2014-03-22 18:54:51 +01:00
Vincent Lejeune
ae3cf30070 Add a function to query supported glsl ver 2014-03-22 18:36:20 +01:00
Vincent Lejeune
aa39246404 Some drivers dont support const array 2014-03-22 18:36:19 +01:00
Unitraxx
c647fa5081 Merge pull request #1252 from mcsab/master
Reset-per-lap achievement support
2014-03-22 01:12:28 +01:00
Vincent Lejeune
320558c205 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2014-03-22 00:52:53 +01:00
Csaba Molnar
3a5812dd6c Merge branch 'master' of https://github.com/supertuxkart/stk-code
Conflicts:
	data/achievements.xml
2014-03-22 00:52:33 +01:00
Marianne Gagnon
33b3880320 Add the author of the GP editor to the credits 2014-03-21 18:56:47 -04:00
Vincent Lejeune
340eaa9352 Factorize getLightFactor 2014-03-21 18:36:47 +01:00
Vincent Lejeune
01b88fde9d Factorize DecodeNormal from misc shaders. 2014-03-21 18:17:21 +01:00
Vincent Lejeune
77e5f413c7 Factorize EncodeNormal from Pass1 shaders. 2014-03-21 18:10:54 +01:00
Marianne Gagnon
2f2547420d Apply Marc Coll's Grand Prix editor, thanks! There will be refinements to come for sure, but this is a very nice start 2014-03-20 21:13:05 -04:00
auriamg
dee2a0300e Merge pull request #1259 from cosmincav/master
Added achievement: unstoppable
2014-03-20 20:08:43 -04:00
vlj
f06ad3c785 Reenable transparent + fog material. 2014-03-20 18:25:44 +01:00
cosmin.crecana
8616ce546a achievement_unstoppable 2014-03-20 15:30:11 +02:00
Vincent Lejeune
9a6d15a865 Attempt to fix skidding mark's color 2014-03-19 01:25:54 +01:00
Marianne Gagnon
4948f5acb2 Merge branch 'master' of https://github.com/sudip1401/stk-code
Conflicts:
	data/achievements.xml
	src/achievements/achievement_info.hpp
2014-03-18 19:16:43 -04:00
Vincent Lejeune
dd5997d277 Start working on instancing library node 2014-03-18 23:47:53 +01:00
Csaba Molnar
806da15a12 Skidding achievement 2014-03-18 23:47:38 +01:00
hiker
3d5fbaa92f Merge branch 'master' of https://github.com/gupascal/stk-code into gupascal-master
Fixed some merging issues.
Conflicts:
	data/achievements.xml
	src/achievements/achievement_info.hpp
2014-03-18 10:44:11 +11:00
Csaba Molnar
e8eabc80c9 Fixing achievement description 2014-03-17 22:26:53 +01:00
Csaba Molnar
60f1d8ae20 Achievement reset-after-lap beta 2014-03-17 22:07:55 +01:00
sudip1401
89d7663112 Poweruplover achievement 2014-03-18 02:04:01 +05:30
auriamg
847ceca671 Merge pull request #1243 from mcsab/master
Skidding achievement
2014-03-15 15:01:41 -04:00
Marianne Gagnon
0425cf2ef4 Implement color variation in particle system 2014-03-15 13:35:51 -04:00
Guillaume P
8a34be1ab3 Add a new Gold Driver achievement. 2014-03-15 15:12:28 +01:00
Csaba Molnar
385f108b16 Skidding achievement 2014-03-15 00:38:16 +01:00
Vincent Lejeune
cb344520ef Merge branch 'BatchedDrawCalls' 2014-03-14 16:57:18 +01:00
Vincent Lejeune
0c5d5ce96e IBL: Fix sampling ignoring cubemap rotation 2014-03-14 16:51:07 +01:00
Vincent Lejeune
740c251808 Use Instancing for lights. 2014-03-14 16:51:06 +01:00
Rakesh Ranjan Nayak
9b50c9f8bd merged code with upstream master 2014-03-13 22:47:06 +05:30
Rakesh Ranjan Nayak
8f55faeed3 added achievement banana lover 2014-03-13 22:28:52 +05:30
Guillaume P
955b27bf75 Add a Marathoner achievement. 2014-03-12 14:15:16 +01:00
Vincent Lejeune
e9e60339bf Fix non compiling shader on mesa 2014-03-09 21:06:02 +01:00
auriamg
605e4c6dff Merge pull request #1218 from divvy81/downstream
1195 Multiplayer kart selection
2014-03-05 18:04:03 -05:00
Dk
c5d23f7154 1195 Multiplayer kart selection commit 18 2014-03-05 23:02:23 +05:30
Dk
eddc512b16 1195 Multiplayer kar selection screen commit 17 2014-03-05 21:37:07 +05:30
Dk
0e17d39f1a 1195 Multiplayer kart selection commit 15 2014-03-05 20:47:05 +05:30
Dk
1dab0daeb5 1995 Multiplayer kart selection screen commit 14 2014-03-05 20:16:48 +05:30
Vincent Lejeune
8600d3bc61 IBL: Spheremap now reflects skybox 2014-03-04 23:37:45 +01:00
Vincent Lejeune
391053e368 IBL: Implement IBL 2014-03-04 23:28:24 +01:00
Vincent Lejeune
718c1cacb0 Improved caustics effect. 2014-03-04 22:30:33 +01:00
Vincent Lejeune
c93c921028 STKMesh: Support caustic material. 2014-03-04 18:42:33 +01:00
Vincent Lejeune
e1d879a1f2 STKMesh: Improve displace effect. 2014-03-03 23:59:12 +01:00
Dk
14467e320b 1195 Multiplayer kart selection screen 2014-03-03 23:32:43 +05:30
samuncle
7393fa0603 Add an attenuation based on depth 2014-03-03 16:38:26 +01:00
samuncle
ee76d9b579 Reduce the brightness of the vignette 2014-03-03 15:19:22 +01:00
samuncle
4b92ee1716 Add a vignette to simulate a real camera 2014-03-03 14:12:56 +01:00
Vincent Lejeune
9f83b1ab76 Remove unneeded varying in sky.frag. 2014-03-02 17:50:42 +01:00
Vincent Lejeune
da4896c3d8 SSAO: tweak fade distance. 2014-03-01 22:50:22 +01:00
Dk
33a5dbacfd 1195 multiplayer Kart selection 2014-03-01 00:05:24 +05:30
Dk
84cc9dd972 1195 Multiplayer kart selection 2014-03-01 00:01:32 +05:30
Vincent Lejeune
baba5f79d1 Remove some unused shaders. 2014-02-28 17:30:25 +01:00
Vincent Lejeune
af862cb6c5 #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
hiker
1903aee114 Changed lower and upper bound (at lower speed less speed should be
lost), capped speed fraction. Tweaked parachutes parameters somewhat.
2014-02-28 23:57:49 +11:00