Merge pull request #1218 from divvy81/downstream
1195 Multiplayer kart selection
@ -105,7 +105,6 @@ when the border that intersect at this corner are enabled.
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left_border="75" right_border="75" top_border="0" bottom_border="15"
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hborder_out_portion="0.2" />
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<!-- Stateless -->
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<element type="squareFocusHalo" image="ocean/glass_square_focused.png"
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left_border="6" right_border ="6" top_border="6" bottom_border="6"
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@ -132,6 +131,21 @@ when the border that intersect at this corner are enabled.
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left_border="110" right_border="110" top_border="0" bottom_border="36"
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preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
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<!-- player name spinner color in multiplayer-->
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<element type="spinner1" state="neutral" image="ocean/glass_square1.png"
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left_border="110" right_border="110" top_border="0" bottom_border="36"
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preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
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<element type="spinner2" state="neutral" image="ocean/glass_square2.png"
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left_border="110" right_border="110" top_border="0" bottom_border="36"
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preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
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<element type="spinner3" state="neutral" image="ocean/glass_square3.png"
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left_border="110" right_border="110" top_border="0" bottom_border="36"
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preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
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<element type="spinner4" state="neutral" image="ocean/glass_square4.png"
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left_border="110" right_border="110" top_border="0" bottom_border="36"
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preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
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<!-- This one is a bit special. Only area(s) LEFT and/or RIGHT will be rendered. They will be overlaid
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on top of the spinner's background -->
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<element type="spinner" state="down" image="ocean/glassspinner_down.png"
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@ -132,6 +132,19 @@ when the border that intersect at this corner are enabled.
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left_border="110" right_border="110" top_border="0" bottom_border="36"
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preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
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<element type="spinner1" state="neutral" image="peach/glass_square1.png"
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left_border="110" right_border="110" top_border="0" bottom_border="36"
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preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
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<element type="spinner2" state="neutral" image="peach/glass_square2.png"
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left_border="110" right_border="110" top_border="0" bottom_border="36"
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preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
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<element type="spinner3" state="neutral" image="peach/glass_square3.png"
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left_border="110" right_border="110" top_border="0" bottom_border="36"
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preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
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<element type="spinner4" state="neutral" image="peach/glass_square4.png"
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left_border="110" right_border="110" top_border="0" bottom_border="36"
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preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
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<!-- This one is a bit special. Only area(s) LEFT and/or RIGHT will be rendered. They will be overlaid
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on top of the spinner's background -->
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<element type="spinner" state="down" image="peach/glassspinner_down.png"
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BIN
data/skins/ocean/glass_square1.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
data/skins/ocean/glass_square2.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
data/skins/ocean/glass_square3.png
Normal file
After Width: | Height: | Size: 14 KiB |
BIN
data/skins/ocean/glass_square4.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
data/skins/peach/glass_square1.png
Normal file
After Width: | Height: | Size: 14 KiB |
BIN
data/skins/peach/glass_square2.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
data/skins/peach/glass_square3.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
data/skins/peach/glass_square4.png
Normal file
After Width: | Height: | Size: 15 KiB |
@ -1226,7 +1226,42 @@ void Skin::drawSpinnerBody(const core::recti &rect, Widget* widget,
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? SkinConfig::m_render_params["spinner::focused"]
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: SkinConfig::m_render_params["spinner::neutral"];
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if (widget->isFocusedForPlayer(1))
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// defining a spinner widget to use the spinner widget class property(getBackgroundColor)
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SpinnerWidget* q = dynamic_cast<SpinnerWidget*>(widget);
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if(q->getUseBackgroundColor())
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{
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int player_id=q->getSpinnerWidgetPlayerID();
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if(player_id==0)
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params=SkinConfig::m_render_params["spinner1::neutral"];
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else if(player_id==1)
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params=SkinConfig::m_render_params["spinner2::neutral"];
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else if(player_id==2)
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params=SkinConfig::m_render_params["spinner3::neutral"];
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else if(player_id==3)
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params=SkinConfig::m_render_params["spinner4::neutral"];
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}
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else if (focused|| pressed)
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{
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params=SkinConfig::m_render_params["spinner::focused"];
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}
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else
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{
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params=SkinConfig::m_render_params["spinner::neutral"];
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}
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if (widget->isFocusedForPlayer(0))
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{
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core::recti rect2 = rect;
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rect2.UpperLeftCorner.X += 2;
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rect2.UpperLeftCorner.Y -= 3;
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rect2.LowerRightCorner.X -= 2;
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rect2.LowerRightCorner.Y += 5;
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drawBoxFromStretchableTexture(widget, rect2,
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SkinConfig::m_render_params["squareFocusHalo::neutral"]);
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}
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else if (widget->isFocusedForPlayer(1))
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{
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core::recti rect2 = rect;
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rect2.UpperLeftCorner.X += 2;
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@ -1284,6 +1319,7 @@ void Skin::drawSpinnerBody(const core::recti &rect, Widget* widget,
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// ---- If this spinner is of "gauge" type, draw filling
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const SpinnerWidget* w = dynamic_cast<const SpinnerWidget*>(widget);
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if (w->isGauge() && !w->m_deactivated)
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{
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const int handle_size = (int)( widget->m_h*params.m_left_border
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@ -132,7 +132,6 @@ using namespace irr;
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*/
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namespace GUIEngine
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{
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/**
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* In order to avoid calculating render information every frame, it's
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* stored in a SkinWidgetContainer for each widget (or each widget part
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@ -269,11 +268,8 @@ namespace GUIEngine
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video::ITexture* bg_image;
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std::vector<Widget*> m_tooltips;
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std::vector<bool> m_tooltip_at_mouse;
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#ifdef USE_PER_LINE_BACKGROUND
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public:
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#endif
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@ -323,12 +319,12 @@ namespace GUIEngine
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void drawTooltip(Widget* widget, bool atMouse);
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public:
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// dirty way to have dialogs that zoom in
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bool m_dialog;
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float m_dialog_size;
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/**
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* \brief load a skin from the file specified in the user configuration file
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* \throw std::runtime_error if file cannot be read
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@ -45,7 +45,8 @@ SpinnerWidget::SpinnerWidget(const bool gauge) : Widget(WTYPE_SPINNER)
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m_check_inside_me = true; //FIXME: not sure this is necessary
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m_supports_multiplayer = true;
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m_value = -1;
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m_use_background_color=false;
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m_spinner_widget_player_id=-1;
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m_min = 0;
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m_max = 999;
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}
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@ -160,6 +161,7 @@ void SpinnerWidget::add()
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{
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label->setText(m_labels[m_value].c_str() );
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}
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}
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@ -173,9 +175,10 @@ void SpinnerWidget::add()
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m_children[2].m_id = m_children[2].m_element->getID();
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// refresh display
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setValue(m_value);
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}
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// -----------------------------------------------------------------------------
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ITexture* SpinnerWidget::getTexture()
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@ -68,6 +68,10 @@ namespace GUIEngine
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* it displays how close the value is to the maximum by filling a line
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*/
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bool m_gauge;
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//for setting background
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bool m_use_background_color;
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int m_spinner_widget_player_id;
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/** \brief Whether to wrap back to the first value when going "beyond" the last value */
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bool m_wrap_around;
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@ -93,7 +97,7 @@ namespace GUIEngine
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/** Call only if this spinner is graphical. Returns the current texture to display */
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irr::video::ITexture* getTexture();
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public:
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LEAK_CHECK()
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@ -104,7 +108,15 @@ namespace GUIEngine
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void addLabel(irr::core::stringw label);
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void clearLabels();
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// next four functions are for background colour behind playername in multikart screen selection
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void setUseBackgroundColor() {m_use_background_color=true;}
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bool getUseBackgroundColor() {return m_use_background_color;}
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void setSpinnerWidgetPlayerID(int playerID) {m_spinner_widget_player_id=playerID;}
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int getSpinnerWidgetPlayerID() {return m_spinner_widget_player_id;}
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void setListener(ISpinnerConfirmListener* listener) { m_listener = listener; }
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/** \brief implement method from base class Widget */
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@ -166,7 +178,7 @@ namespace GUIEngine
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/** Display custom text in spinner */
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void setCustomText(const core::stringw& text);
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};
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}
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#endif
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@ -134,6 +134,10 @@ PlayerNameSpinner::PlayerNameSpinner(KartSelectionScreen* parent,
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m_incorrect = false;
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m_red_mark_widget = NULL;
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m_parent = parent;
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m_use_background_color = true;
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setUseBackgroundColor();//except for multiplayer kart selection, this is false
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setSpinnerWidgetPlayerID(m_player_id);
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} // PlayerNameSpinner
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// ------------------------------------------------------------------------
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void PlayerNameSpinner::setID(const int m_player_id)
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@ -270,6 +274,7 @@ PlayerKartWidget::PlayerKartWidget(KartSelectionScreen* parent,
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//m_player_ident_spinner->m_event_handler = this;
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m_children.push_back(m_player_ident_spinner);
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// ----- Kart model view
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@ -410,12 +415,13 @@ void PlayerKartWidget::setPlayerID(const int newPlayerID)
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// Change the player ID
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m_player_id = newPlayerID;
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// restore previous focus, but with new player ID
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if (focus != NULL) focus->setFocusForPlayer(m_player_id);
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if (m_player_ident_spinner != NULL)
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{
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m_player_ident_spinner->setID(m_player_id);
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}
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} // setPlayerID
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// ------------------------------------------------------------------------
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@ -481,7 +487,7 @@ void PlayerKartWidget::add()
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const int player_amount = PlayerManager::get()->getNumPlayers();
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for (int n=0; n<player_amount; n++)
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{
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core::stringw name = PlayerManager::get()->getPlayer(n)->getName();
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core::stringw name = PlayerManager::get()->getPlayer(n)->getName();
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m_player_ident_spinner->addLabel( translations->fribidize(name) );
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}
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@ -33,6 +33,7 @@ namespace GUIEngine
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class Widget;
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class BubbleWidget;
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enum EventPropagation;
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}
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namespace Online
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{
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@ -203,7 +204,6 @@ class PlayerNameSpinner : public GUIEngine::SpinnerWidget
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bool m_incorrect;
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irr::gui::IGUIImage* m_red_mark_widget;
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KartSelectionScreen* m_parent;
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//virtual EventPropagation focused(const int m_playerID) ;
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public:
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