Fix non compiling shader on mesa

This commit is contained in:
Vincent Lejeune 2014-03-09 21:06:02 +01:00
parent 6c3a5375d7
commit e9e60339bf
2 changed files with 8 additions and 5 deletions

View File

@ -1,9 +1,10 @@
#version 330 compatibility
#version 330
uniform sampler2D tex;
in vec2 uv;
out vec4 FragColor;
void main()
{
FragColor = texture(tex, gl_TexCoord[0].xy);
FragColor = texture(tex, uv);
}

View File

@ -1,9 +1,11 @@
// Passthrough shader for drawQuad()
#version 330 compatibility
#version 330
in vec3 Position;
in vec2 Texcoord;
out vec2 uv;
void main() {
uv = gl_MultiTexCoord0.xy;
gl_Position = gl_Vertex;
uv = Texcoord;
gl_Position = vec4(Position, 1.);
}