Poweruplover achievement
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@@ -29,5 +29,9 @@
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title="Skid-row" description="Make 5 skidding in a single race">
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<skidding goal="5"/>
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</achievement>
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<achievement id="6" check-type="all-at-least" reset-after-race="yes"
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title="Powerup Love" description="Use 10 or more powerups in a race">
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<poweruplover goal="10"/>
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</achievement>
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</achievements>
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@@ -33,7 +33,7 @@
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class Achievement;
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/** This is the base class for storing the definition of an achievement, e.g.
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/** This is the base class for storing the definition of an achievement, e.g.
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* title, description (which is common for all achievements), but also how
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* to achieve this achievement.
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* \ingroup achievements
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@@ -47,13 +47,14 @@ public:
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ACHIEVE_STRIKE = 2,
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ACHIEVE_ARCH_ENEMY = 3,
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ACHIEVE_MARATHONER = 4,
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ACHIEVE_SKIDDING = 5
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ACHIEVE_SKIDDING = 5,
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ACHIEVE_POWERUP_LOVER = 6
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};
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/** Achievement check type:
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/** Achievement check type:
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* ALL_AT_LEAST: All goal values must be reached (or exceeded).
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* ONE_AT_LEAST: At least one current value reaches or exceedes the goal.
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*/
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enum AchievementCheckType
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enum AchievementCheckType
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{
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AC_ALL_AT_LEAST,
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AC_ONE_AT_LEAST
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@@ -18,6 +18,9 @@
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#include "items/powerup.hpp"
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#include "achievements/achievement_info.hpp"
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#include "config/player_manager.hpp"
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#include "audio/sfx_base.hpp"
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#include "audio/sfx_manager.hpp"
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#include "config/stk_config.hpp"
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@@ -170,6 +173,10 @@ void Powerup::adjustSound()
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*/
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void Powerup::use()
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{
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// The player gets an achievement point for using a powerup
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if (m_type != PowerupManager::POWERUP_NOTHING && m_owner->getController()->isPlayerController())
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PlayerManager::increaseAchievement(AchievementInfo::ACHIEVE_POWERUP_LOVER, "poweruplover");
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// Play custom kart sound when collectible is used //TODO: what about the bubble gum?
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if (m_type != PowerupManager::POWERUP_NOTHING &&
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m_type != PowerupManager::POWERUP_SWATTER &&
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@@ -237,7 +244,7 @@ void Powerup::use()
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m_sound_use->play();
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pos.setY(hit_point.getY()-0.05f);
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ItemManager::get()->newItem(Item::ITEM_BUBBLEGUM, pos, normal, m_owner);
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}
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else // if the kart is looking forward, use the bubblegum as a shield
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