* Add vertical tab support and get common files from a common folder
* License file for the common folder
* UI images shared by all 4 colored themes
* Delete redundant pictures
* Delete background.jpg
* Delete dialog.png
* Delete glassbutton_deactivated.png
* Delete glasscheckbox_checked_deactivated.png
* Delete glasscheckbox_deactivated.png
* Delete glass_rsection.png
* Delete glass_section.png
* Delete glassspinner.png
* Delete glassspinner_deactivated.png
* Delete glass_square_focused_bw.png
* Delete left_arrow.png
* Delete list_sort_down.png
* Delete list_sort_up.png
* Delete rating_star.png
* Delete right_arrow.png
* Delete scrollbar_bg.png
* Delete scrollbar_btn.png
* Delete table_header.png
* Delete tooltip.png
* Optimize image size and add vertical tabs
* Optimize image size and add vertical tabs for ocean skin
* The multiplayer colored squares are also shared
* Use the multiplayer colored squares from common
* Remove more redundant skin images
* Delete glass_square1.png
* Delete glass_square2.png
* Delete glass_square3.png
* Delete glass_square4.png
* Delete glass_square_focused.png
* Delete glass_square_focused2.png
* Delete glass_square_focused3.png
* Delete glass_square_focused4.png
* Optimize image size and add vertical tabs for peach skin
* Optimize image size and add vertical tabs for forest skin
* Special focus halo for ruby skin
Currently, the halo used in single player is shared with the one used for the first player in local multiplayer, despite the color of the top spinner widget not matching in this situation.
Better having this mismatch that a not-so-great halo in single-player.
I put it in common as it may be reused for multiplayer focus by other skins.
* Use pink selection halo
* Put the bottom bar among skinnable UI images
* Make the bottom bar part of the skins
* Coding style fix
* Delete bar.png
* Load bottom bar texture from skin rather than gui folder
Also rename bg_image to m_bg_image
* Update GUI files for replay improvements
* Updated replay capabilities
* Improve timer formatting possibilities
Mainly, the ability to choose to display or not minutes, and to choose how many digits are shown after seconds (from 0 : second as smallest timestep - to 3 : ms as smallest timestep)
Also displays "mm:ss.ms" rather than "mm:ss:ms".
* Some new list widget possibilities
Like the ability to update the header while the list is displayed (useful to add or remove columns)
* Update ghost kart for the new replay data
* Also update the ghost controller
* Live differences with ghost replays in linear worlds
* Replay-related UI changes
Big changes to the replay selection screen, and small change to the race UI (add the live timer in ghost races) and the race result UI (add the option to directly race against a newly saved ghost).
* Improves the replay action modal dialog
* Fix time-to-ticks regression
* Several requested improvements
* Improved ghost icon
Also updates the license
* GUI changes and improvements to accomodate multi-mode support
* Additional recorded data
* More functions to get the current race state
* Update replay variables to match what is used
* Updated replay-related config values
* Add ghost kart support to easter egg hunt mode
* Transparent attachments for ghost karts
* Use new stored data (color, item type)
Also :
- Interpolate speed for smoother display in watch-only mode
- Coding style improvements
* Fix coding style issues and add UI support for modes
* Fix coding style issues & support for easter egg mode
* Remove leftover prints
* Use getDifficultyName to remove hardcoded values
* Fix attach_ticks and coding style fixes
* Make the position of the timers fully relative
Otherwise, they would tend to touch each other in some resolutions
Also add a comment about the 59.9995f
* Make the list filling code clearer
Also use getDifficultyName
Most of the line changes shown by git correspond to moving around some bits or adjusting indentation.
* Remove a TODO as requested
* Fix dialog being dismissed too soon
* Remove a fixme
* Small clean up
* Fix logging
* Partial #3249 fix
* Update custom_video_settings.stkgui
Change label titles to conform to title case typographical convention.
* Update custom_video_settings.stkgui
Sentence case for everything.
* Add SuperTux difficulty & update number of karts
Also make the expert challenge slightly easier to match more the difficulty of other challenges.
* Add SuperTux difficulty & update number of karts & points required
Also give some more time margin in easier difficulties, as it is a hard challenge compared to most.
* Add SuperTux difficulty & update number of karts & points required
Also change the lap count to 4 as it is a very short track (sub 30s)
* Add SuperTux difficulty
Also tweak the expert challenge to have a more appropriate difficulty
* Add SuperTux difficulty & update number of karts
* Add SuperTux difficulty & update number of karts & points required
* Add SuperTux difficulty & update number of karts & points required
Also correct the requirement position, since this is not a FTL race anymore.
* Add SuperTux difficulty & update number of karts & points required
Also slight balancing improvements for the usual difficulties.
* Add SuperTux difficulty & update number of karts & points required
Also adds a position requirement in expert
* Add SuperTux difficulty & update number of karts & points required
* Add SuperTux difficulty & update number of karts & points required
* Add SuperTux difficulty & update number of karts & points required
Also change the number of laps to 5, as this is a very short track. The time requirements for easier difficulties have been kept proportionally similar to before.
* Add SuperTux difficulty & update number of karts & points required
Also change the number of laps to 4.
* Add SuperTux difficulty & update number of karts & points required
Also add a position requirement to expert and intermediate.
* Add SuperTux difficulty & update number of karts & points required
Also change the number of laps to 4, as a lap often is 30s or less in expert/supertux
* Add SuperTux difficulty & update number of karts & points required
* Add SuperTux difficulty & update number of karts & points required
* Rename islandtrack.challenge to gran_paradiso.challenge
* Rename challenge file
* Add SuperTux difficulty & update number of karts & points required
Also makes the time limit in expert less easy and tweak position requirement.
* Add SuperTux difficulty & update number of karts
* Add SuperTux difficulty & update number of karts & points required
* Add SuperTux difficulty & update number of karts & points required
* Add SuperTux difficulty & update number of karts & points required
* Add SuperTux difficulty & update number of karts & points required
Doesn't unlock the SuperTux difficulty anymore - it's managed elsewhere.
* Add SuperTux difficulty & update number of karts & points required
* Add SuperTux difficulty & update number of karts & points required
* Add new unlock challenges, for difficulty and karts
* Add a lap to oliver's math class
* Replace Northern Resort by Volcano Island
* Replace Volcano Island by Candela City
Candela City was in no (official) GP before this.
Also sets Green Valley to 3 laps.
* Add Northern Resort and remove Fort Magma
In 0.9.3, this GP has only 4 races in Story Mode (5 for the other GPs) because Fort Magma is locked.
Of all the tracks outside this GP before, Northern Resort is one of the hardest, the AI being rather good there.
* Temporary cup for SuperTux challenges
Recolored version of the gold cup
* Update challenge selection UI for the SuperTux challenges
* GUI used before SuperTux difficulty unlocking
This is the old select_challenge.stkgui
* Swap the two sara
* Replace Kiki by another kart to unlock on Benau's demand
* Update for improved Story Mode
* Update for improved Story Mode
* Add support for SuperTux challenges
* Add support for SuperTux challenges
* Add support for SuperTux challenges
* Add support for SuperTux challenges
* Update for SuperTux ; also adds the ability to unlock a challenge by points
* Update for unlocking by points
* Add support for SuperTux challenges
* Add support for SuperTux challenges
* Add support for SuperTux challenges
* Minor changes to function calls
* Update for SuperTux challenges
* Add support for SuperTux challenges
* Update for Story Mode GP changes
* Allows to display the correct number of points for GP challenges
* Set the unlock of the 1st bonus kart to correct non-test value
* Add support for SuperTux challenges
Including a bigger challenge selection diaolg
* Add default value
* Icon to indicate that there is an unlockable
The number of points needed to unlock it are displayed next to it.
* Changed format : the point requirements is now specified in the file
* Changed format : the point requirements is now specified in the file
* Changed format : the point requirements is now specified in the file
* Function for unlock by points UI
* Add default for unlock list node and use requirements node for all
* Make unlockByPoints simpler and more flexible
Now the code will iterate in StoryModeStatus and send the unlock_list challenges for treatment here. The question of getting the right challenge statuses beings solved, it allows for a great simplification and much more flexibility
* Update unlockByPoints declaration
* Adds support for next unlockable UI
* Improve call of unlockByPoints
Also calculations for displaying in the UI how many point the next unlockable by points requires.
* Add icon for next unlockable
* Displays icon/number to make the player aware of the next unlockable
Also displays the number below the icon rather than on the side, for more clarity.
* Changes to display karts in the unlock scene
* Update unlock functions declarations
* New function to clarify code and more logical recently unlocked list management
In the previous version, everything was added to the recently unlocked list at some point, necessitating a clearing at the end of computeActive, which also removed from the list the non-race challenges. Checking if the feature is newly unlocked to add it to the list remove the need of that clearing.
* Declaration for unlockFeatureByList
* Display newly unlocked karts
* Display newly unlocked karts
* Clear the list of recently unlocked features at the end
* Update testing code
* Update unlocks finding function call
* Improve UI scaling
* Fixes indentation
* Update the number of points before checking for unlock by points
* Add const to declarations
* Remove const_cast
* Remove a const_cast
There are other const_cast in the menu debug items (but they are unrelated to this PR)
* Fix menu being bolder
Now we don't use tfb shader to compute particles, so it seems to not have a sense anymore.
And it's still possible to set particles_effects=0 in config.xml if someone will need it.
* New speedometer and nitrometer gui
* Update Speedometer and Nitrometer
* Improve nitro background
* Improve nitro bar drawing
* Improved meters
* Improve meter and rank drawing
* Agressive smoothing and higher visibility
* Helper function for meter drawing
* Helper function for meter drawing
* Improved meters
* New nitro bar, slight 3D effects and hopefully fix compilation
* Update license
* Initial SplitScreen
All are upside down and player 1, 5 player does 6 even...
* Working version of splitscreen
* black screen fix
* te fix
* Update race_gui.cpp
* Change item
* wrong way fix and refactorings
* Fix icon scale, cleaning code for lap count
* Remove tabs
* Add settings option
* Fix FOV
Right now the FOV gradually decreases when going from 1,2,3,4 players. Then after 4 players it wont drop any lower. This behaviour can easily be replaced in the future
* Prevent overflow
* Unlimited splitscreen
* Space out duplicate skins across additional players
* Update stk_config.cpp
* Update irr_driver.cpp
* Update options_screen_ui.cpp
* Update irr_driver.cpp
* Update options_screen_ui.cpp
* Update race_gui.cpp
* Update irr_driver.cpp
* Fix for empty pixels at edges
* Fix referring to template not int
* Fix compile errors
* Progress towards fixing selection screen
* Begin process for selections
* Fix selection screen for >4 people
Important GUI changes included
* Disable changing rows/cols ingame
* fix sp related crash
* Styling fixes
Particles cause a crash on some radeon devices, so people can at least disable it to make the game working.
Also tfb causes quite big slowdown on slow devices even if there is no particles displayed, so it can give few more fps.
It should be much more comfortable on small devices.
Though it's not possible to get default screen orientation (and real device orientation) using NDK functions, so at this stage user has to manually choose if he needs "tablet" or "phone" accelerometer.
It may be useful if someone wants to play with external keyboard.
The multitouch_mode parameter will be also used to choose between steering with buttons and using accelerometer.
Changes applied:
*symbol files added
*LabelWidget removed from SkillLevelWidget and replaced by IconButtonWidget
Subsequently variables and method containing Label or Text renamed
setSize method was rewritten
*Unused property "m_label_name" removed from SkillLevelWidget
*Substitution label->icon also introduced renamings in KartStatsWidget.
For instance, setDisplayText is now named setDisplayIcons
Notice: As race_manager->setKartSoccerTeam(i, info.team) already
pre-set karts team, there is no need to test for
(getNumKartsInTeam(SOCCER_TEAM_RED) == 0 || getNumKartsInTeam(SOCCER_TEAM_BLUE) == 0),
so the the menu code is simplified.
- GP are now classified into groups, just like tracks: standard, user defined, and add-ons
- allow empty GPs to be loaded by the GP manager, so that they can appear
on the GP editor (but not on the track selection screen)
- enable/disable buttons depending on the available options
- provide some feedback after pushing the "save" button
- some minor bug corrections and improvements