Merge branch 'upstream/master' into perPlayerDifficulties
Conflicts: data/gui/options_ui.stkgui src/graphics/stkmesh.cpp src/states_screens/options_screen_ui.cpp
This commit is contained in:
commit
46f3fa5f74
@ -1,5 +1,9 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<stkgui>
|
||||
<div x="0" y="0" width="100%" height="fit" layout="vertical-row">
|
||||
<button id="user-id" width="20%" height="fit" align="right"/>
|
||||
</div>
|
||||
|
||||
<div x="0" y="0" width="100%" height="100%" layout="vertical-row" >
|
||||
<icon id="logo" align="center" proportion="5" width="100%" icon="gui/logo.png"/>
|
||||
|
||||
|
@ -30,7 +30,7 @@
|
||||
<div layout="horizontal-row" width="100%" height="fit">
|
||||
<div proportion="1" height="fit" layout="horizontal-row" >
|
||||
<checkbox id="showfps"/>
|
||||
<spacer width="20" height="10" />
|
||||
<spacer width="20" height="100%" />
|
||||
<label height="100%" I18N="In the ui settings" text="Display FPS"/>
|
||||
</div>
|
||||
|
||||
@ -38,13 +38,31 @@
|
||||
|
||||
<div layout="horizontal-row" proportion="1" height="fit">
|
||||
<checkbox id="perPlayerDifficulty"/>
|
||||
<spacer width="20" height="10" />
|
||||
<spacer width="20" height="100%" />
|
||||
<label I18N="In the ui settings" text="Enable handicaped users"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<spacer height="4" width="10" />
|
||||
|
||||
<div layout="horizontal-row" width="100%" height="fit">
|
||||
<div width="75%" height="fit" layout="horizontal-row" >
|
||||
<checkbox id="show-login"/>
|
||||
<spacer width="20" height="100%" />
|
||||
<label height="100%" I18N="In the ui settings" text="Always show login screen"/>
|
||||
</div>
|
||||
|
||||
<spacer height="4" width="10" />
|
||||
|
||||
<div layout="horizontal-row" proportion="1" height="fit">
|
||||
<checkbox id="aiHandicap"/>
|
||||
<spacer width="20" height="100%" />
|
||||
<label I18N="In the ui settings" text="Handicap AI karts"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<spacer height="4" width="10" />
|
||||
|
||||
<div layout="horizontal-row" width="100%" height="fit">
|
||||
<div proportion="1" height="fit" layout="horizontal-row" >
|
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<checkbox id="enable-internet"/>
|
||||
@ -54,19 +72,14 @@
|
||||
|
||||
<spacer height="4" width="10" />
|
||||
|
||||
<div layout="horizontal-row" proportion="1" height="fit">
|
||||
<checkbox id="aiHandicap"/>
|
||||
<spacer width="20" height="10" />
|
||||
<label I18N="In the ui settings" text="Handicap AI karts"/>
|
||||
<div width="75%" height="fit" layout="horizontal-row" >
|
||||
<checkbox id="enable-hw-report"/>
|
||||
<spacer width="20" height="100%" />
|
||||
<label id="label-hw-report" height="100%" I18N="In the ui settings"
|
||||
text="Allow STK to send anonymous HW statistics"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div width="75%" height="fit" layout="horizontal-row" >
|
||||
<checkbox id="show-login"/>
|
||||
<spacer width="20" height="100%" />
|
||||
<label height="100%" I18N="In the ui settings" text="Always show login screen"/>
|
||||
</div>
|
||||
|
||||
<spacer height="18" width="4"/>
|
||||
|
||||
<!-- ************ LANGUAGE CHOICE ************ -->
|
||||
|
@ -50,7 +50,9 @@ void main(void)
|
||||
sampleDirection = (InverseViewMatrix * vec4(sampleDirection, 0.)).xyz;
|
||||
|
||||
float specval = texture(ntex, uv).z;
|
||||
float lodval = 16 * (1. - ((log2(specval) - 1.) / 10.));
|
||||
// From http://graphics.cs.williams.edu/papers/EnvMipReport2013/
|
||||
int texSize = textureSize(tex, 0).x;
|
||||
float lodval = clamp(log2(texSize * sqrt(3)) - .5 * log2(specval + 1), 0., 10.);
|
||||
vec4 specular = textureLod(tex, sampleDirection, lodval);
|
||||
Spec = max(specular, vec4(0.));
|
||||
}
|
||||
|
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@ -16,6 +16,8 @@
|
||||
#include "COSOperator.h"
|
||||
#include "dimension2d.h"
|
||||
#include "IGUISpriteBank.h"
|
||||
#include <mmsystem.h>
|
||||
#include <regstr.h>
|
||||
#include <winuser.h>
|
||||
#if defined(_IRR_COMPILE_WITH_JOYSTICK_EVENTS_)
|
||||
#ifdef _IRR_COMPILE_WITH_DIRECTINPUT_JOYSTICK_
|
||||
@ -359,6 +361,63 @@ void pollJoysticks()
|
||||
#endif // _IRR_COMPILE_WITH_JOYSTICK_EVENTS_
|
||||
}
|
||||
|
||||
/** This function is ported from SDL and released under zlip:
|
||||
* Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
*/
|
||||
void setJoystickName(int index, const JOYCAPS &caps, SJoystickInfo *joystick)
|
||||
{
|
||||
// As a default use the name given in the joystick structure
|
||||
// - though that is always the same name, independent of joystick :(
|
||||
joystick->Name = caps.szPname;
|
||||
|
||||
core::stringc key = core::stringc(REGSTR_PATH_JOYCONFIG)+"\\"+caps.szRegKey
|
||||
+ "\\"+REGSTR_KEY_JOYCURR;
|
||||
HKEY hTopKey = HKEY_LOCAL_MACHINE;
|
||||
HKEY hKey;
|
||||
long regresult = RegOpenKeyExA(hTopKey, key.c_str(), 0, KEY_READ, &hKey);
|
||||
if (regresult != ERROR_SUCCESS)
|
||||
{
|
||||
hTopKey = HKEY_CURRENT_USER;
|
||||
regresult = RegOpenKeyExA(hTopKey, key.c_str(), 0, KEY_READ, &hKey);
|
||||
}
|
||||
if (regresult != ERROR_SUCCESS) return;
|
||||
|
||||
/* find the registry key name for the joystick's properties */
|
||||
char regname[256];
|
||||
DWORD regsize = sizeof(regname);
|
||||
core::stringc regvalue = core::stringc("Joystick")+core::stringc(index+1)
|
||||
+ REGSTR_VAL_JOYOEMNAME;
|
||||
regresult = RegQueryValueExA(hKey, regvalue.c_str(), 0, 0,
|
||||
(LPBYTE)regname, ®size);
|
||||
RegCloseKey(hKey);
|
||||
if (regresult != ERROR_SUCCESS) return;
|
||||
|
||||
/* open that registry key */
|
||||
core::stringc regkey = core::stringc(REGSTR_PATH_JOYOEM)+"\\"+regname;
|
||||
regresult = RegOpenKeyExA(hTopKey, regkey.c_str(), 0, KEY_READ, &hKey);
|
||||
if (regresult != ERROR_SUCCESS) return;
|
||||
|
||||
/* find the size for the OEM name text */
|
||||
regsize = sizeof(regvalue);
|
||||
regresult = RegQueryValueExA(hKey, REGSTR_VAL_JOYOEMNAME, 0, 0,
|
||||
NULL, ®size);
|
||||
if (regresult == ERROR_SUCCESS)
|
||||
{
|
||||
char *name;
|
||||
/* allocate enough memory for the OEM name text ... */
|
||||
name = new char[regsize];
|
||||
if (name)
|
||||
{
|
||||
/* ... and read it from the registry */
|
||||
regresult = RegQueryValueExA(hKey, REGSTR_VAL_JOYOEMNAME, 0, 0,
|
||||
(LPBYTE)name, ®size );
|
||||
joystick->Name = name;
|
||||
} // if name
|
||||
} // if SUCCESS
|
||||
RegCloseKey(hKey);
|
||||
}
|
||||
|
||||
|
||||
bool activateJoysticks(core::array<SJoystickInfo> & joystickInfo)
|
||||
{
|
||||
#if defined _IRR_COMPILE_WITH_JOYSTICK_EVENTS_
|
||||
@ -407,11 +466,10 @@ bool activateJoysticks(core::array<SJoystickInfo> & joystickInfo)
|
||||
{
|
||||
activeJoystick.Index = joystick;
|
||||
ActiveJoysticks.push_back(activeJoystick);
|
||||
|
||||
returnInfo.Joystick = (u8)joystick;
|
||||
returnInfo.Axes = activeJoystick.Caps.wNumAxes;
|
||||
returnInfo.Buttons = activeJoystick.Caps.wNumButtons;
|
||||
returnInfo.Name = activeJoystick.Caps.szPname;
|
||||
setJoystickName(joystick, activeJoystick.Caps, &returnInfo);
|
||||
returnInfo.PovHat = ((activeJoystick.Caps.wCaps & JOYCAPS_HASPOV) == JOYCAPS_HASPOV)
|
||||
? SJoystickInfo::POV_HAT_PRESENT : SJoystickInfo::POV_HAT_ABSENT;
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
# Modify this file to change the last-modified date when you add/remove a file.
|
||||
# This will then trigger a new cmake run automatically.
|
||||
# This will then trigger a new cmake run automatically.
|
||||
file(GLOB_RECURSE STK_HEADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "src/*.hpp")
|
||||
file(GLOB_RECURSE STK_SOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "src/*.cpp")
|
||||
file(GLOB_RECURSE STK_SHADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "data/shaders/*")
|
||||
|
@ -24,7 +24,6 @@
|
||||
#include "guiengine/message_queue.hpp"
|
||||
#include "io/utf_writer.hpp"
|
||||
#include "config/player_manager.hpp"
|
||||
#include "states_screens/dialogs/notification_dialog.hpp"
|
||||
#include "utils/log.hpp"
|
||||
#include "utils/translation.hpp"
|
||||
|
||||
|
@ -55,6 +55,8 @@ public:
|
||||
virtual void reallySetSpeed(float factor) {}
|
||||
virtual void setVolume(float gain) {}
|
||||
virtual void reallySetVolume(float gain) {}
|
||||
virtual void setMasterVolume(float gain) {}
|
||||
virtual void reallySetMasterVolumeNow(float gain) {}
|
||||
virtual SFXStatus getStatus() { return SFX_STOPPED; }
|
||||
virtual void onSoundEnabledBack() {}
|
||||
virtual void setRolloff(float rolloff) {}
|
||||
|
@ -52,31 +52,32 @@ public:
|
||||
virtual ~SFXBase() {}
|
||||
|
||||
/** Late creation, if SFX was initially disabled */
|
||||
virtual bool init() = 0;
|
||||
virtual bool isLooped() = 0;
|
||||
virtual void updatePlayingSFX(float dt) = 0;
|
||||
virtual void setPosition(const Vec3 &p) = 0;
|
||||
virtual void reallySetPosition(const Vec3 &p) = 0;
|
||||
virtual void setLoop(bool status) = 0;
|
||||
virtual void reallySetLoop(bool status) = 0;
|
||||
virtual void play() = 0;
|
||||
virtual void reallyPlayNow() = 0;
|
||||
virtual void stop() = 0;
|
||||
virtual void reallyStopNow() = 0;
|
||||
virtual void pause() = 0;
|
||||
virtual void reallyPauseNow() = 0;
|
||||
virtual void resume() = 0;
|
||||
virtual void reallyResumeNow() = 0;
|
||||
virtual void deleteSFX() = 0;
|
||||
virtual void setSpeed(float factor) = 0;
|
||||
virtual void reallySetSpeed(float factor) = 0;
|
||||
virtual void setVolume(float gain) = 0;
|
||||
virtual void reallySetVolume(float gain) = 0;
|
||||
virtual void setMasterVolume(float gain) = 0;
|
||||
virtual void onSoundEnabledBack() = 0;
|
||||
virtual void setRolloff(float rolloff) = 0;
|
||||
virtual const SFXBuffer* getBuffer() const = 0;
|
||||
virtual SFXStatus getStatus() = 0;
|
||||
virtual bool init() = 0;
|
||||
virtual bool isLooped() = 0;
|
||||
virtual void updatePlayingSFX(float dt) = 0;
|
||||
virtual void setPosition(const Vec3 &p) = 0;
|
||||
virtual void reallySetPosition(const Vec3 &p) = 0;
|
||||
virtual void setLoop(bool status) = 0;
|
||||
virtual void reallySetLoop(bool status) = 0;
|
||||
virtual void play() = 0;
|
||||
virtual void reallyPlayNow() = 0;
|
||||
virtual void stop() = 0;
|
||||
virtual void reallyStopNow() = 0;
|
||||
virtual void pause() = 0;
|
||||
virtual void reallyPauseNow() = 0;
|
||||
virtual void resume() = 0;
|
||||
virtual void reallyResumeNow() = 0;
|
||||
virtual void deleteSFX() = 0;
|
||||
virtual void setSpeed(float factor) = 0;
|
||||
virtual void reallySetSpeed(float factor) = 0;
|
||||
virtual void setVolume(float gain) = 0;
|
||||
virtual void reallySetVolume(float gain) = 0;
|
||||
virtual void setMasterVolume(float gain) = 0;
|
||||
virtual void reallySetMasterVolumeNow(float gain) = 0;
|
||||
virtual void onSoundEnabledBack() = 0;
|
||||
virtual void setRolloff(float rolloff) = 0;
|
||||
virtual const SFXBuffer* getBuffer() const = 0;
|
||||
virtual SFXStatus getStatus() = 0;
|
||||
|
||||
}; // SFXBase
|
||||
|
||||
|
@ -287,6 +287,9 @@ void* SFXManager::mainLoop(void *obj)
|
||||
current->m_parameter); break;
|
||||
case SFX_VOLUME: current->m_sfx->reallySetVolume(
|
||||
current->m_parameter.getX()); break;
|
||||
case SFX_MASTER_VOLUME:
|
||||
current->m_sfx->reallySetMasterVolumeNow(
|
||||
current->m_parameter.getX()); break;
|
||||
case SFX_LOOP: current->m_sfx->reallySetLoop(
|
||||
current->m_parameter.getX()!=0); break;
|
||||
case SFX_DELETE: {
|
||||
@ -318,7 +321,7 @@ void* SFXManager::mainLoop(void *obj)
|
||||
* resumes all sound effects.
|
||||
* \param on If sound is switched on or off.
|
||||
*/
|
||||
void SFXManager::soundToggled(const bool on)
|
||||
void SFXManager::toggleSound(const bool on)
|
||||
{
|
||||
// When activating SFX, load all buffers
|
||||
if (on)
|
||||
@ -330,7 +333,7 @@ void SFXManager::soundToggled(const bool on)
|
||||
buffer->load();
|
||||
}
|
||||
|
||||
resumeAll();
|
||||
reallyResumeAllNow();
|
||||
m_all_sfx.lock();
|
||||
const int sfx_amount = (int)m_all_sfx.getData().size();
|
||||
for (int n=0; n<sfx_amount; n++)
|
||||
@ -354,7 +357,7 @@ void SFXManager::soundToggled(const bool on)
|
||||
m_all_sfx.unlock();
|
||||
pauseAll();
|
||||
}
|
||||
} // soundToggled
|
||||
} // toggleSound
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
/** Returns if sfx can be played. This means sfx are enabled and
|
||||
@ -811,15 +814,15 @@ void SFXManager::reallyPositionListenerNow()
|
||||
float orientation[6];
|
||||
orientation[0] = m_listener_front.getX();
|
||||
orientation[1] = m_listener_front.getY();
|
||||
orientation[2] = m_listener_front.getZ();
|
||||
orientation[2] = -m_listener_front.getZ();
|
||||
|
||||
//up vector
|
||||
orientation[3] = m_listener_up.getX();
|
||||
orientation[4] = m_listener_up.getY();
|
||||
orientation[5] = m_listener_up.getZ();
|
||||
orientation[5] = -m_listener_up.getZ();
|
||||
|
||||
const Vec3 &pos = m_listener_position.getData();
|
||||
alListener3f(AL_POSITION, pos.getX(), pos.getY(), pos.getZ());
|
||||
alListener3f(AL_POSITION, pos.getX(), pos.getY(), -pos.getZ());
|
||||
alListenerfv(AL_ORIENTATION, orientation);
|
||||
}
|
||||
m_listener_position.unlock();
|
||||
|
@ -72,6 +72,7 @@ public:
|
||||
SFX_SPEED,
|
||||
SFX_POSITION,
|
||||
SFX_VOLUME,
|
||||
SFX_MASTER_VOLUME,
|
||||
SFX_LOOP,
|
||||
SFX_LISTENER,
|
||||
SFX_UPDATE,
|
||||
@ -233,7 +234,7 @@ public:
|
||||
SFXBase* quickSound(const std::string &soundName);
|
||||
|
||||
/** Called when sound was muted/unmuted */
|
||||
void soundToggled(const bool newValue);
|
||||
void toggleSound(const bool newValue);
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
/** Prints the list of currently loaded sounds to stdout. Useful to
|
||||
|
@ -208,30 +208,40 @@ void SFXOpenAL::reallySetVolume(float gain)
|
||||
} // reallySetVolume
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
/** Schedules setting of the master volume.
|
||||
* \param gain Gain value.
|
||||
*/
|
||||
void SFXOpenAL::setMasterVolume(float gain)
|
||||
{
|
||||
// This needs to be called even if sfx are disabled atm, so only exit
|
||||
// in case that the sfx could not be loaded in the first place.
|
||||
if(m_status==SFX_UNKNOWN) return;
|
||||
SFXManager::get()->queue(SFXManager::SFX_MASTER_VOLUME, this, gain);
|
||||
} // setMasterVolume
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/** Sets the master volume.
|
||||
* \param gain Master volume.
|
||||
*/
|
||||
void SFXOpenAL::reallySetMasterVolumeNow(float gain)
|
||||
{
|
||||
m_master_gain = gain;
|
||||
|
||||
if(m_status==SFX_UNKNOWN) return;
|
||||
if(m_status==SFX_NOT_INITIALISED)
|
||||
{
|
||||
init();
|
||||
if(m_status==SFX_UNKNOWN)
|
||||
return;
|
||||
}
|
||||
|
||||
if(m_status==SFX_UNKNOWN || m_status == SFX_NOT_INITIALISED) return;
|
||||
|
||||
alSourcef(m_sound_source, AL_GAIN,
|
||||
(m_gain < 0.0f ? m_default_gain : m_gain) * m_master_gain);
|
||||
SFXManager::checkError("setting volume");
|
||||
} //setMasterVolume
|
||||
} // reallySetMasterVolumeNow
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/** Loops this sound effect.
|
||||
*/
|
||||
void SFXOpenAL::setLoop(bool status)
|
||||
{
|
||||
// Set the flag (even if sfx are disabled), so that the right settings
|
||||
// are available on restart.
|
||||
m_loop = status;
|
||||
if (m_status == SFX_UNKNOWN || !SFXManager::get()->sfxAllowed()) return;
|
||||
SFXManager::get()->queue(SFXManager::SFX_LOOP, this, status ? 1.0f : 0.0f);
|
||||
} // setLoop
|
||||
@ -247,7 +257,6 @@ void SFXOpenAL::reallySetLoop(bool status)
|
||||
if(m_status==SFX_UNKNOWN)
|
||||
return;
|
||||
}
|
||||
m_loop = status;
|
||||
|
||||
alSourcei(m_sound_source, AL_LOOPING, status ? AL_TRUE : AL_FALSE);
|
||||
SFXManager::checkError("looping");
|
||||
@ -403,8 +412,8 @@ void SFXOpenAL::reallySetPosition(const Vec3 &position)
|
||||
return;
|
||||
}
|
||||
|
||||
alSource3f(m_sound_source, AL_POSITION, (float)position.getX(),
|
||||
(float)position.getY(), (float)position.getZ());
|
||||
alSource3f(m_sound_source, AL_POSITION, position.getX(),
|
||||
position.getY(), -position.getZ());
|
||||
|
||||
if (SFXManager::get()->getListenerPos().distance(position)
|
||||
> m_sound_buffer->getMaxDist())
|
||||
|
@ -100,6 +100,7 @@ public:
|
||||
virtual void setVolume(float gain);
|
||||
virtual void reallySetVolume(float gain);
|
||||
virtual void setMasterVolume(float gain);
|
||||
virtual void reallySetMasterVolumeNow(float gain);
|
||||
virtual void onSoundEnabledBack();
|
||||
virtual void setRolloff(float rolloff);
|
||||
// ------------------------------------------------------------------------
|
||||
|
@ -16,11 +16,16 @@
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
#include "config/device_config.hpp"
|
||||
|
||||
#include "io/xml_node.hpp"
|
||||
#include "utils/log.hpp"
|
||||
|
||||
#include <SKeyMap.h>
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
using namespace irr;
|
||||
|
||||
//==== D E V I C E C O N F I G =================================================
|
||||
@ -223,39 +228,51 @@ void DeviceConfig::serialize (std::ofstream& stream)
|
||||
} // serialize
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
bool DeviceConfig::deserializeAction(irr::io::IrrXMLReader* xml)
|
||||
/** Reads a device configuration from input.xml.
|
||||
* \param config The XML Node of the configuration.
|
||||
* \return False if an error occurred.
|
||||
*/
|
||||
bool DeviceConfig::load(const XMLNode *config)
|
||||
{
|
||||
int binding_id = -1;
|
||||
|
||||
// Never hurts to check ;)
|
||||
if (xml == NULL)
|
||||
bool error = false;
|
||||
for(unsigned int i=0; i<config->getNumNodes(); i++)
|
||||
{
|
||||
Log::error("DeviceConfig", "Null pointer (DeviceConfig::deserializeAction)");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Read tags from XML
|
||||
const char *name_string = xml->getAttributeValue("name");
|
||||
// Try to determine action # for verbose action name
|
||||
for (int i = 0; i < PA_COUNT; i++)
|
||||
{
|
||||
if (strcmp(name_string, KartActionStrings[i].c_str()) == 0)
|
||||
const XMLNode *action = config->getNode(i);
|
||||
if(action->getName()!="action")
|
||||
{
|
||||
binding_id = i;
|
||||
break;
|
||||
Log::warn("DeviceConfig", "Invalid configuration '%s' - ignored.");
|
||||
continue;
|
||||
}
|
||||
std::string name;
|
||||
action->get("name", &name);
|
||||
int binding_id = -1;
|
||||
for (int i = 0; i < PA_COUNT; i++)
|
||||
{
|
||||
if (name==KartActionStrings[i])
|
||||
{
|
||||
binding_id = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (binding_id == -1)
|
||||
{
|
||||
Log::warn("DeviceConfig",
|
||||
"DeviceConfig::deserializeAction : action '%s' is unknown.",
|
||||
name.c_str());
|
||||
error=true;
|
||||
}
|
||||
}
|
||||
if(binding_id==-1)
|
||||
{
|
||||
Log::warn("DeviceConfig", "DeviceConfig::deserializeAction : action '%s' is unknown.",
|
||||
name_string);
|
||||
return false;
|
||||
}
|
||||
|
||||
return m_bindings[binding_id].deserialize(xml);
|
||||
} // deserializeAction
|
||||
if(!m_bindings[binding_id].load(action))
|
||||
{
|
||||
Log::error("Device manager",
|
||||
"Ignoring an ill-formed keyboard action in input config.");
|
||||
error=true;
|
||||
}
|
||||
} // for i in nodes
|
||||
return !error;
|
||||
} // load
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
// KeyboardConfig & GamepadConfig classes really should be in a separate cpp
|
||||
// file but they are so small that we'll just leave them here for now.
|
||||
@ -350,19 +367,13 @@ GamepadConfig::GamepadConfig ( const std::string &name,
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
GamepadConfig::GamepadConfig(irr::io::IrrXMLReader* xml) : DeviceConfig( DEVICE_CONFIG_TYPE_GAMEPAD )
|
||||
GamepadConfig::GamepadConfig(const XMLNode *config)
|
||||
: DeviceConfig( DEVICE_CONFIG_TYPE_GAMEPAD )
|
||||
{
|
||||
const char* name_string = xml->getAttributeValue("name");
|
||||
if(name_string == NULL)
|
||||
if(!config->get("name", &m_name))
|
||||
Log::error("DeviceConfig", "Unnamed joystick in config file.");
|
||||
else
|
||||
m_name = name_string;
|
||||
|
||||
const char* enabled_string = xml->getAttributeValue("enabled");
|
||||
if (enabled_string != NULL)
|
||||
m_enabled = (strcmp(enabled_string, "true") == 0);
|
||||
else
|
||||
m_enabled = true;
|
||||
config->get("enabled", &m_enabled);
|
||||
|
||||
m_plugged = 0;
|
||||
setDefaultBinds();
|
||||
|
@ -86,7 +86,7 @@ public:
|
||||
irr::core::stringw getMappingIdString (const PlayerAction action) const;
|
||||
|
||||
void serialize (std::ofstream& stream);
|
||||
bool deserializeAction (irr::io::IrrXMLReader* xml);
|
||||
bool load(const XMLNode *config);
|
||||
|
||||
void setBinding (const PlayerAction action,
|
||||
const Input::InputType type,
|
||||
@ -172,7 +172,7 @@ public:
|
||||
|
||||
void serialize (std::ofstream& stream);
|
||||
void setDefaultBinds ();
|
||||
GamepadConfig (irr::io::IrrXMLReader* xml);
|
||||
GamepadConfig (const XMLNode *config);
|
||||
GamepadConfig (const std::string &name,
|
||||
const int axis_count=0,
|
||||
const int button_ount=0);
|
||||
|
@ -257,6 +257,9 @@ const std::string& getOSVersion()
|
||||
*/
|
||||
void reportHardwareStats()
|
||||
{
|
||||
if(!UserConfigParams::m_hw_report_enable)
|
||||
return;
|
||||
|
||||
// Version of the hw report, which is stored in the DB. If new fields
|
||||
// are added, increase this version. Each STK installation will report
|
||||
// its configuration only once (per version number). So if the version
|
||||
|
@ -68,6 +68,7 @@ SavedGrandPrix::SavedGrandPrix(unsigned int player_id,
|
||||
RaceManager::Difficulty difficulty,
|
||||
int player_karts,
|
||||
int last_track,
|
||||
int reverse_type,
|
||||
const std::vector<RaceManager::KartStatus> &kart_list)
|
||||
: m_savedgp_group("SavedGP",
|
||||
"Represents the saved state of a GP"),
|
||||
@ -75,7 +76,8 @@ SavedGrandPrix::SavedGrandPrix(unsigned int player_id,
|
||||
m_gp_id(gp_id.c_str(), "gp_id", &m_savedgp_group),
|
||||
m_difficulty((int)difficulty,"difficulty", &m_savedgp_group),
|
||||
m_player_karts(player_karts,"player_karts", &m_savedgp_group),
|
||||
m_next_track(last_track,"last_track", &m_savedgp_group)
|
||||
m_next_track(last_track,"last_track", &m_savedgp_group),
|
||||
m_reverse_type(reverse_type,"reverse_type", &m_savedgp_group)
|
||||
{
|
||||
for(unsigned int i =0; i < kart_list.size(); i++)
|
||||
{
|
||||
@ -94,18 +96,20 @@ SavedGrandPrix::SavedGrandPrix(unsigned int player_id,
|
||||
SavedGrandPrix::SavedGrandPrix(const XMLNode* node)
|
||||
: m_savedgp_group("SavedGP",
|
||||
"Represents the saved state of a GP"),
|
||||
m_player_id(0, "player_id", &m_savedgp_group),
|
||||
m_gp_id("-", "gp_id", &m_savedgp_group),
|
||||
m_difficulty(0,"difficulty", &m_savedgp_group),
|
||||
m_player_id (0, "player_id", &m_savedgp_group),
|
||||
m_gp_id ("-", "gp_id", &m_savedgp_group),
|
||||
m_difficulty (0,"difficulty", &m_savedgp_group),
|
||||
m_player_karts(0,"player_karts", &m_savedgp_group),
|
||||
m_next_track(0,"last_track", &m_savedgp_group)
|
||||
m_next_track (0,"last_track", &m_savedgp_group),
|
||||
m_reverse_type(0,"reverse_type", &m_savedgp_group)
|
||||
{
|
||||
//m_player_group.findYourDataInAChildOf(node);
|
||||
m_player_id.findYourDataInAnAttributeOf(node);
|
||||
m_gp_id.findYourDataInAnAttributeOf(node);
|
||||
m_difficulty.findYourDataInAnAttributeOf(node);
|
||||
m_player_id. findYourDataInAnAttributeOf(node);
|
||||
m_gp_id. findYourDataInAnAttributeOf(node);
|
||||
m_difficulty. findYourDataInAnAttributeOf(node);
|
||||
m_player_karts.findYourDataInAnAttributeOf(node);
|
||||
m_next_track.findYourDataInAnAttributeOf(node);
|
||||
m_next_track. findYourDataInAnAttributeOf(node);
|
||||
m_reverse_type.findYourDataInAnAttributeOf(node);
|
||||
|
||||
std::vector<XMLNode*> karts;
|
||||
node->getNodes("Kart", karts);
|
||||
@ -140,35 +144,41 @@ void SavedGrandPrix::setKarts(const std::vector<RaceManager::KartStatus> &kart_l
|
||||
}
|
||||
} // setKarts
|
||||
|
||||
/* compares two KartStatus-objects for std::sort in the next function */
|
||||
bool cmp__l(RaceManager::KartStatus first, RaceManager::KartStatus second)
|
||||
{
|
||||
return (first.m_score > second.m_score);
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
void SavedGrandPrix::loadKarts(std::vector<RaceManager::KartStatus> & kart_list)
|
||||
{
|
||||
//Fix aikarts
|
||||
|
||||
int aikarts = 0;
|
||||
for(unsigned int i = 0; i < m_karts.size(); i++)
|
||||
{
|
||||
const KartProperties *kp = kart_properties_manager->getKart(m_karts[i].m_ident);
|
||||
|
||||
if(m_karts[i].m_local_player_id == -1)
|
||||
if(m_karts[i].m_local_player_id == -1) // AI kart
|
||||
{
|
||||
//AI kart found
|
||||
if(kp) kart_list[aikarts].m_ident = m_karts[i].m_ident;
|
||||
kart_list[aikarts].m_score = m_karts[i].m_score;
|
||||
kart_list[aikarts].m_score = m_karts[i].m_score;
|
||||
kart_list[aikarts].m_overall_time = m_karts[i].m_overall_time;
|
||||
aikarts++;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Get correct player
|
||||
// Get correct player
|
||||
for(unsigned int x = kart_list.size()-m_player_karts;
|
||||
x < kart_list.size(); x++)
|
||||
{
|
||||
if(kart_list[x].m_local_player_id == m_karts[i].m_local_player_id)
|
||||
{
|
||||
kart_list[x].m_score = m_karts[i].m_score;
|
||||
kart_list[x].m_score = m_karts[i].m_score;
|
||||
kart_list[x].m_overall_time = m_karts[i].m_overall_time;
|
||||
} // if kart_list[x].m_local_player_id == m_karts[i].,_local
|
||||
} // for x
|
||||
} // if m_local_player_id == -1
|
||||
} // for i
|
||||
|
||||
std::sort(kart_list.begin(), kart_list.end(), cmp__l);
|
||||
} // loadKarts
|
||||
|
@ -19,11 +19,13 @@
|
||||
#ifndef HEADER_SAVED_GRAND_PRIX_HPP
|
||||
#define HEADER_SAVED_GRAND_PRIX_HPP
|
||||
|
||||
#include <string>
|
||||
#include "config/user_config.hpp"
|
||||
#include "race/race_manager.hpp"
|
||||
#include "utils/ptr_vector.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <string>
|
||||
|
||||
class RaceManager;
|
||||
|
||||
// ============================================================================
|
||||
@ -74,6 +76,9 @@ protected:
|
||||
/** Index of the next to run track. */
|
||||
IntUserConfigParam m_next_track;
|
||||
|
||||
/** GPReverseType of the GP as int */
|
||||
IntUserConfigParam m_reverse_type;
|
||||
|
||||
PtrVector<SavedGPKart> m_karts;
|
||||
|
||||
public:
|
||||
@ -86,6 +91,7 @@ public:
|
||||
RaceManager::Difficulty difficulty,
|
||||
int player_karts,
|
||||
int last_track,
|
||||
int reverse_type,
|
||||
const std::vector<RaceManager::KartStatus> &kart_list);
|
||||
|
||||
/**
|
||||
@ -120,6 +126,10 @@ public:
|
||||
/** Returns the index of the last track finished when this GP was saved. */
|
||||
int getNextTrack() const { return m_next_track; }
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
/** Returns the reverse Type. */
|
||||
int getReverseType() const { return m_reverse_type; }
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
/** Sets the index of the last track finished. */
|
||||
void setNextTrack(int next_track) { m_next_track = next_track; }
|
||||
@ -135,29 +145,22 @@ public:
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
/** Finds the right SavedGrandPrix given the specified data, or
|
||||
* NULL if no matching GP was found.
|
||||
*/
|
||||
* NULL if no matching GP was found. */
|
||||
static SavedGrandPrix* getSavedGP(unsigned int player,
|
||||
const std::string &gpid,
|
||||
int difficulty, int total_karts,
|
||||
int player_karts)
|
||||
const std::string &gpid,
|
||||
const unsigned int number_of_players)
|
||||
{
|
||||
for (unsigned int n=0; n<UserConfigParams::m_saved_grand_prix_list.size(); n++)
|
||||
{
|
||||
SavedGrandPrix* gp = &UserConfigParams::m_saved_grand_prix_list[n];
|
||||
|
||||
if ((gp->getGPID() == gpid) &&
|
||||
(gp->getPlayerID() == player) &&
|
||||
(gp->getDifficulty() == difficulty) &&
|
||||
(gp->getTotalKarts() == total_karts) &&
|
||||
(gp->getPlayerKarts() == player_karts)){
|
||||
if (gp->getGPID() == gpid &&
|
||||
gp->getPlayerID() == player &&
|
||||
gp->getPlayerKarts() == (int)number_of_players)
|
||||
return gp;
|
||||
} // if
|
||||
} // for n
|
||||
}
|
||||
return NULL;
|
||||
} // getSavedGP
|
||||
// ------------------------------------------------------------------------
|
||||
|
||||
}; // class SavedGrandPrix
|
||||
|
||||
#endif
|
||||
|
@ -704,6 +704,12 @@ namespace UserConfigParams
|
||||
&m_hw_report_group,
|
||||
"The server used for reporting statistics to."));
|
||||
|
||||
PARAM_PREFIX BoolUserConfigParam m_hw_report_enable
|
||||
PARAM_DEFAULT( BoolUserConfigParam( true,
|
||||
"hw-report-enabled",
|
||||
&m_hw_report_group,
|
||||
"If HW reports are enabled."));
|
||||
|
||||
// ---- User management
|
||||
|
||||
PARAM_PREFIX BoolUserConfigParam m_always_show_login_screen
|
||||
|
@ -21,7 +21,7 @@ static void drawTexColoredQuad(const video::ITexture *texture, const video::SCol
|
||||
glUseProgram(UIShader::ColoredTextureRectShader::getInstance()->Program);
|
||||
glBindVertexArray(UIShader::ColoredTextureRectShader::getInstance()->vao);
|
||||
|
||||
UIShader::ColoredTextureRectShader::getInstance()->SetTextureUnits(createVector<GLuint>(static_cast<const irr::video::COpenGLTexture*>(texture)->getOpenGLTextureName()));
|
||||
UIShader::ColoredTextureRectShader::getInstance()->SetTextureUnits(static_cast<const irr::video::COpenGLTexture*>(texture)->getOpenGLTextureName());
|
||||
UIShader::ColoredTextureRectShader::getInstance()->setUniforms(
|
||||
core::vector2df(center_pos_x, center_pos_y), core::vector2df(width, height),
|
||||
core::vector2df(tex_center_pos_x, tex_center_pos_y), core::vector2df(tex_width, tex_height));
|
||||
@ -41,7 +41,7 @@ float tex_width, float tex_height)
|
||||
glUseProgram(UIShader::TextureRectShader::getInstance()->Program);
|
||||
glBindVertexArray(SharedObject::UIVAO);
|
||||
|
||||
UIShader::TextureRectShader::getInstance()->SetTextureUnits(createVector<GLuint>(texture));
|
||||
UIShader::TextureRectShader::getInstance()->SetTextureUnits(texture);
|
||||
UIShader::TextureRectShader::getInstance()->setUniforms(
|
||||
core::vector2df(center_pos_x, center_pos_y), core::vector2df(width, height),
|
||||
core::vector2df(tex_center_pos_x, tex_center_pos_y),
|
||||
@ -144,7 +144,7 @@ void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect
|
||||
glUseProgram(UIShader::UniformColoredTextureRectShader::getInstance()->Program);
|
||||
glBindVertexArray(SharedObject::UIVAO);
|
||||
|
||||
UIShader::UniformColoredTextureRectShader::getInstance()->SetTextureUnits(createVector<GLuint>(static_cast<const irr::video::COpenGLTexture*>(texture)->getOpenGLTextureName()));
|
||||
UIShader::UniformColoredTextureRectShader::getInstance()->SetTextureUnits(static_cast<const irr::video::COpenGLTexture*>(texture)->getOpenGLTextureName());
|
||||
UIShader::UniformColoredTextureRectShader::getInstance()->setUniforms(
|
||||
core::vector2df(center_pos_x, center_pos_y), core::vector2df(width, height), core::vector2df(tex_center_pos_x, tex_center_pos_y), core::vector2df(tex_width, tex_height), colors);
|
||||
|
||||
@ -180,7 +180,7 @@ void draw2DImageFromRTT(GLuint texture, size_t texture_w, size_t texture_h,
|
||||
glUseProgram(UIShader::UniformColoredTextureRectShader::getInstance()->Program);
|
||||
glBindVertexArray(SharedObject::UIVAO);
|
||||
|
||||
UIShader::UniformColoredTextureRectShader::getInstance()->SetTextureUnits(createVector<GLuint>(texture));
|
||||
UIShader::UniformColoredTextureRectShader::getInstance()->SetTextureUnits(texture);
|
||||
UIShader::UniformColoredTextureRectShader::getInstance()->setUniforms(
|
||||
core::vector2df(center_pos_x, center_pos_y), core::vector2df(width, height),
|
||||
core::vector2df(tex_center_pos_x, tex_center_pos_y), core::vector2df(tex_width, tex_height),
|
||||
@ -268,7 +268,7 @@ void draw2DVertexPrimitiveList(video::ITexture *tex, const void* vertices,
|
||||
UIShader::Primitive2DList::getInstance()->setUniforms();
|
||||
const video::SOverrideMaterial &m = irr_driver->getVideoDriver()->getOverrideMaterial();
|
||||
compressTexture(tex, false);
|
||||
UIShader::Primitive2DList::getInstance()->SetTextureUnits({ getTextureGLuint(tex) });
|
||||
UIShader::Primitive2DList::getInstance()->SetTextureUnits(getTextureGLuint(tex));
|
||||
glDrawElements(GL_TRIANGLE_FAN, primitiveCount, GL_UNSIGNED_SHORT, 0);
|
||||
|
||||
glDeleteVertexArrays(1, &tmpvao);
|
||||
|
@ -350,7 +350,7 @@ void ParticleSystemProxy::drawFlip()
|
||||
glBlendFunc(GL_ONE, GL_ONE);
|
||||
glUseProgram(ParticleShader::FlipParticleRender::getInstance()->Program);
|
||||
|
||||
ParticleShader::FlipParticleRender::getInstance()->SetTextureUnits(std::vector<GLuint>{ texture, irr_driver->getDepthStencilTexture() });
|
||||
ParticleShader::FlipParticleRender::getInstance()->SetTextureUnits(texture, irr_driver->getDepthStencilTexture());
|
||||
ParticleShader::FlipParticleRender::getInstance()->setUniforms();
|
||||
|
||||
glBindVertexArray(current_rendering_vao);
|
||||
@ -365,7 +365,7 @@ void ParticleSystemProxy::drawNotFlip()
|
||||
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glUseProgram(ParticleShader::SimpleParticleRender::getInstance()->Program);
|
||||
|
||||
ParticleShader::SimpleParticleRender::getInstance()->SetTextureUnits(std::vector<GLuint>{ texture, irr_driver->getDepthStencilTexture() });
|
||||
ParticleShader::SimpleParticleRender::getInstance()->SetTextureUnits(texture, irr_driver->getDepthStencilTexture());
|
||||
video::SColorf ColorFrom = video::SColorf(getColorFrom()[0], getColorFrom()[1], getColorFrom()[2]);
|
||||
video::SColorf ColorTo = video::SColorf(getColorTo()[0], getColorTo()[1], getColorTo()[2]);
|
||||
|
||||
|
@ -578,7 +578,8 @@ void IrrDriver::initDevice()
|
||||
mb->getMaterial().setTexture(0, getUnicolorTexture(video::SColor(255, 255, 255, 255)));
|
||||
mb->getMaterial().setTexture(1, getUnicolorTexture(video::SColor(0, 0, 0, 0)));
|
||||
}
|
||||
m_sun_interposer = new STKMeshSceneNode(sphere, m_scene_manager->getRootSceneNode(), NULL, -1);
|
||||
m_sun_interposer = new STKMeshSceneNode(sphere, m_scene_manager->getRootSceneNode(), NULL, -1, "sun_interposer");
|
||||
|
||||
m_sun_interposer->grab();
|
||||
m_sun_interposer->setParent(NULL);
|
||||
m_sun_interposer->setScale(core::vector3df(20));
|
||||
@ -1077,6 +1078,7 @@ scene::IParticleSystemSceneNode *IrrDriver::addParticleNode(bool default_emitter
|
||||
* \param mesh The mesh to add.
|
||||
*/
|
||||
scene::IMeshSceneNode *IrrDriver::addMesh(scene::IMesh *mesh,
|
||||
const std::string& debug_name,
|
||||
scene::ISceneNode *parent)
|
||||
{
|
||||
if (!isGLSL())
|
||||
@ -1085,7 +1087,7 @@ scene::IMeshSceneNode *IrrDriver::addMesh(scene::IMesh *mesh,
|
||||
if (!parent)
|
||||
parent = m_scene_manager->getRootSceneNode();
|
||||
|
||||
scene::IMeshSceneNode* node = new STKMeshSceneNode(mesh, parent, m_scene_manager, -1);
|
||||
scene::IMeshSceneNode* node = new STKMeshSceneNode(mesh, parent, m_scene_manager, -1, debug_name);
|
||||
node->drop();
|
||||
|
||||
return node;
|
||||
@ -1261,21 +1263,25 @@ void IrrDriver::removeTexture(video::ITexture *t)
|
||||
/** Adds an animated mesh to the scene.
|
||||
* \param mesh The animated mesh to add.
|
||||
*/
|
||||
scene::IAnimatedMeshSceneNode *IrrDriver::addAnimatedMesh(scene::IAnimatedMesh *mesh, scene::ISceneNode* parent)
|
||||
scene::IAnimatedMeshSceneNode *IrrDriver::addAnimatedMesh(scene::IAnimatedMesh *mesh,
|
||||
const std::string& debug_name, scene::ISceneNode* parent)
|
||||
{
|
||||
if (!isGLSL())
|
||||
{
|
||||
return m_scene_manager->addAnimatedMeshSceneNode(mesh, parent, -1,
|
||||
core::vector3df(0,0,0),
|
||||
core::vector3df(0,0,0),
|
||||
core::vector3df(1,1,1),
|
||||
/*addIfMeshIsZero*/true);
|
||||
core::vector3df(0, 0, 0),
|
||||
core::vector3df(0, 0, 0),
|
||||
core::vector3df(1, 1, 1),
|
||||
/*addIfMeshIsZero*/true);
|
||||
}
|
||||
|
||||
if (!parent)
|
||||
parent = m_scene_manager->getRootSceneNode();
|
||||
scene::IAnimatedMeshSceneNode* node =
|
||||
new STKAnimatedMesh(mesh, parent, m_scene_manager, -1, core::vector3df(0,0,0), core::vector3df(0,0,0), core::vector3df(1,1,1));
|
||||
node->drop();
|
||||
return node;
|
||||
if (!parent)
|
||||
parent = m_scene_manager->getRootSceneNode();
|
||||
scene::IAnimatedMeshSceneNode* node =
|
||||
new STKAnimatedMesh(mesh, parent, m_scene_manager, -1, debug_name,
|
||||
core::vector3df(0, 0, 0), core::vector3df(0, 0, 0), core::vector3df(1, 1, 1));
|
||||
node->drop();
|
||||
return node;
|
||||
} // addAnimatedMesh
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
@ -453,6 +453,7 @@ public:
|
||||
scene::IMeshSceneNode*addSphere(float radius,
|
||||
const video::SColor &color=video::SColor(128, 255, 255, 255));
|
||||
scene::IMeshSceneNode*addMesh(scene::IMesh *mesh,
|
||||
const std::string& debug_name,
|
||||
scene::ISceneNode *parent=NULL);
|
||||
PerCameraNode *addPerCameraNode(scene::ISceneNode* node,
|
||||
scene::ICameraSceneNode* cam,
|
||||
@ -473,7 +474,7 @@ public:
|
||||
void removeMeshFromCache(scene::IMesh *mesh);
|
||||
void removeTexture(video::ITexture *t);
|
||||
scene::IAnimatedMeshSceneNode
|
||||
*addAnimatedMesh(scene::IAnimatedMesh *mesh, scene::ISceneNode* parent=NULL);
|
||||
*addAnimatedMesh(scene::IAnimatedMesh *mesh, const std::string& debug_name, scene::ISceneNode* parent = NULL);
|
||||
scene::ICameraSceneNode
|
||||
*addCameraSceneNode();
|
||||
Camera *addCamera(unsigned int index, AbstractKart *kart);
|
||||
|
@ -217,7 +217,7 @@ static void DrawFullScreenEffect(Args...args)
|
||||
static
|
||||
void renderBloom(GLuint in)
|
||||
{
|
||||
FullScreenShader::BloomShader::getInstance()->SetTextureUnits(createVector<GLuint>(in));
|
||||
FullScreenShader::BloomShader::getInstance()->SetTextureUnits(in);
|
||||
DrawFullScreenEffect<FullScreenShader::BloomShader>();
|
||||
}
|
||||
|
||||
@ -231,7 +231,7 @@ void PostProcessing::renderEnvMap(const float *bSHCoeff, const float *gSHCoeff,
|
||||
glUseProgram(FullScreenShader::EnvMapShader::getInstance()->Program);
|
||||
glBindVertexArray(SharedObject::FullScreenQuadVAO);
|
||||
|
||||
FullScreenShader::EnvMapShader::getInstance()->SetTextureUnits(createVector<GLuint>(irr_driver->getRenderTargetTexture(RTT_NORMAL_AND_DEPTH), irr_driver->getDepthStencilTexture(), skybox));
|
||||
FullScreenShader::EnvMapShader::getInstance()->SetTextureUnits(irr_driver->getRenderTargetTexture(RTT_NORMAL_AND_DEPTH), irr_driver->getDepthStencilTexture(), skybox);
|
||||
core::matrix4 TVM = irr_driver->getViewMatrix().getTransposed();
|
||||
FullScreenShader::EnvMapShader::getInstance()->setUniforms(TVM, std::vector<float>(bSHCoeff, bSHCoeff + 9), std::vector<float>(gSHCoeff, gSHCoeff + 9), std::vector<float>(rSHCoeff, rSHCoeff + 9));
|
||||
|
||||
@ -264,8 +264,8 @@ void PostProcessing::renderGI(const core::matrix4 &RHMatrix, const core::vector3
|
||||
core::matrix4 InvRHMatrix;
|
||||
RHMatrix.getInverse(InvRHMatrix);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
FullScreenShader::GlobalIlluminationReconstructionShader::getInstance()->SetTextureUnits(createVector<GLuint>(
|
||||
irr_driver->getRenderTargetTexture(RTT_NORMAL_AND_DEPTH), irr_driver->getDepthStencilTexture(), shr, shg, shb));
|
||||
FullScreenShader::GlobalIlluminationReconstructionShader::getInstance()->SetTextureUnits(
|
||||
irr_driver->getRenderTargetTexture(RTT_NORMAL_AND_DEPTH), irr_driver->getDepthStencilTexture(), shr, shg, shb);
|
||||
DrawFullScreenEffect<FullScreenShader::GlobalIlluminationReconstructionShader>(RHMatrix, InvRHMatrix, rh_extend);
|
||||
}
|
||||
|
||||
@ -278,7 +278,7 @@ void PostProcessing::renderSunlight()
|
||||
glBlendFunc(GL_ONE, GL_ONE);
|
||||
glBlendEquation(GL_FUNC_ADD);
|
||||
|
||||
FullScreenShader::SunLightShader::getInstance()->SetTextureUnits(createVector<GLuint>(irr_driver->getRenderTargetTexture(RTT_NORMAL_AND_DEPTH), irr_driver->getDepthStencilTexture()));
|
||||
FullScreenShader::SunLightShader::getInstance()->SetTextureUnits(irr_driver->getRenderTargetTexture(RTT_NORMAL_AND_DEPTH), irr_driver->getDepthStencilTexture());
|
||||
DrawFullScreenEffect<FullScreenShader::SunLightShader>(cb->getPosition(), video::SColorf(cb->getRed(), cb->getGreen(), cb->getBlue()));
|
||||
}
|
||||
|
||||
@ -291,7 +291,7 @@ void PostProcessing::renderShadowedSunlight(const std::vector<core::matrix4> &su
|
||||
glBlendFunc(GL_ONE, GL_ONE);
|
||||
glBlendEquation(GL_FUNC_ADD);
|
||||
|
||||
FullScreenShader::ShadowedSunLightShader::getInstance()->SetTextureUnits(createVector<GLuint>( irr_driver->getRenderTargetTexture(RTT_NORMAL_AND_DEPTH), irr_driver->getDepthStencilTexture(), depthtex ));
|
||||
FullScreenShader::ShadowedSunLightShader::getInstance()->SetTextureUnits(irr_driver->getRenderTargetTexture(RTT_NORMAL_AND_DEPTH), irr_driver->getDepthStencilTexture(), depthtex);
|
||||
DrawFullScreenEffect<FullScreenShader::ShadowedSunLightShader>(cb->getPosition(), video::SColorf(cb->getRed(), cb->getGreen(), cb->getBlue()));
|
||||
}
|
||||
|
||||
@ -303,13 +303,13 @@ void PostProcessing::renderGaussian3Blur(FrameBuffer &in_fbo, FrameBuffer &auxil
|
||||
{
|
||||
auxiliary.Bind();
|
||||
|
||||
FullScreenShader::Gaussian3VBlurShader::getInstance()->SetTextureUnits(createVector<GLuint>(in_fbo.getRTT()[0]));
|
||||
FullScreenShader::Gaussian3VBlurShader::getInstance()->SetTextureUnits(in_fbo.getRTT()[0]);
|
||||
DrawFullScreenEffect<FullScreenShader::Gaussian3VBlurShader>(core::vector2df(inv_width, inv_height));
|
||||
}
|
||||
{
|
||||
in_fbo.Bind();
|
||||
|
||||
FullScreenShader::Gaussian3HBlurShader::getInstance()->SetTextureUnits(createVector<GLuint>(auxiliary.getRTT()[0]));
|
||||
FullScreenShader::Gaussian3HBlurShader::getInstance()->SetTextureUnits(auxiliary.getRTT()[0]);
|
||||
DrawFullScreenEffect<FullScreenShader::Gaussian3HBlurShader>(core::vector2df(inv_width, inv_height));
|
||||
}
|
||||
}
|
||||
@ -321,13 +321,13 @@ void PostProcessing::renderGaussian6Blur(FrameBuffer &in_fbo, FrameBuffer &auxil
|
||||
{
|
||||
auxiliary.Bind();
|
||||
|
||||
FullScreenShader::Gaussian6VBlurShader::getInstance()->SetTextureUnits(createVector<GLuint>(in_fbo.getRTT()[0]));
|
||||
FullScreenShader::Gaussian6VBlurShader::getInstance()->SetTextureUnits(in_fbo.getRTT()[0]);
|
||||
DrawFullScreenEffect<FullScreenShader::Gaussian6VBlurShader>(core::vector2df(inv_width, inv_height));
|
||||
}
|
||||
{
|
||||
in_fbo.Bind();
|
||||
|
||||
FullScreenShader::Gaussian6HBlurShader::getInstance()->SetTextureUnits(createVector<GLuint>(auxiliary.getRTT()[0]));
|
||||
FullScreenShader::Gaussian6HBlurShader::getInstance()->SetTextureUnits(auxiliary.getRTT()[0]);
|
||||
DrawFullScreenEffect<FullScreenShader::Gaussian6HBlurShader>(core::vector2df(inv_width, inv_height));
|
||||
}
|
||||
}
|
||||
@ -342,14 +342,14 @@ void PostProcessing::renderGaussian17TapBlur(FrameBuffer &in_fbo, FrameBuffer &a
|
||||
if (!irr_driver->hasARBComputeShaders())
|
||||
{
|
||||
auxiliary.Bind();
|
||||
FullScreenShader::Gaussian17TapHShader::getInstance()->SetTextureUnits(createVector<GLuint>(in_fbo.getRTT()[0], irr_driver->getFBO(FBO_LINEAR_DEPTH).getRTT()[0]));
|
||||
FullScreenShader::Gaussian17TapHShader::getInstance()->SetTextureUnits(in_fbo.getRTT()[0], irr_driver->getFBO(FBO_LINEAR_DEPTH).getRTT()[0]);
|
||||
DrawFullScreenEffect<FullScreenShader::Gaussian17TapHShader>(core::vector2df(inv_width, inv_height));
|
||||
}
|
||||
else
|
||||
{
|
||||
glUseProgram(FullScreenShader::ComputeGaussian17TapHShader::getInstance()->Program);
|
||||
glBindSampler(FullScreenShader::ComputeGaussian17TapHShader::getInstance()->TU_dest, 0);
|
||||
FullScreenShader::ComputeGaussian17TapHShader::getInstance()->SetTextureUnits({ in_fbo.getRTT()[0], irr_driver->getFBO(FBO_LINEAR_DEPTH).getRTT()[0] });
|
||||
FullScreenShader::ComputeGaussian17TapHShader::getInstance()->SetTextureUnits(in_fbo.getRTT()[0], irr_driver->getFBO(FBO_LINEAR_DEPTH).getRTT()[0]);
|
||||
glBindImageTexture(FullScreenShader::ComputeGaussian17TapHShader::getInstance()->TU_dest, auxiliary.getRTT()[0], 0, false, 0, GL_WRITE_ONLY, GL_R16F);
|
||||
FullScreenShader::ComputeGaussian17TapHShader::getInstance()->setUniforms(core::vector2df(inv_width, inv_height));
|
||||
glDispatchCompute((int)in_fbo.getWidth() / 8 + 1, (int)in_fbo.getHeight() / 8 + 1, 1);
|
||||
@ -362,14 +362,14 @@ void PostProcessing::renderGaussian17TapBlur(FrameBuffer &in_fbo, FrameBuffer &a
|
||||
{
|
||||
in_fbo.Bind();
|
||||
|
||||
FullScreenShader::Gaussian17TapVShader::getInstance()->SetTextureUnits(createVector<GLuint>(auxiliary.getRTT()[0], irr_driver->getFBO(FBO_LINEAR_DEPTH).getRTT()[0]));
|
||||
FullScreenShader::Gaussian17TapVShader::getInstance()->SetTextureUnits(auxiliary.getRTT()[0], irr_driver->getFBO(FBO_LINEAR_DEPTH).getRTT()[0]);
|
||||
DrawFullScreenEffect<FullScreenShader::Gaussian17TapVShader>(core::vector2df(inv_width, inv_height));
|
||||
}
|
||||
else
|
||||
{
|
||||
glUseProgram(FullScreenShader::ComputeGaussian17TapVShader::getInstance()->Program);
|
||||
glBindSampler(FullScreenShader::ComputeGaussian17TapVShader::getInstance()->TU_dest, 0);
|
||||
FullScreenShader::ComputeGaussian17TapVShader::getInstance()->SetTextureUnits({ auxiliary.getRTT()[0], irr_driver->getFBO(FBO_LINEAR_DEPTH).getRTT()[0] });
|
||||
FullScreenShader::ComputeGaussian17TapVShader::getInstance()->SetTextureUnits(auxiliary.getRTT()[0], irr_driver->getFBO(FBO_LINEAR_DEPTH).getRTT()[0]);
|
||||
glBindImageTexture(FullScreenShader::ComputeGaussian17TapVShader::getInstance()->TU_dest, in_fbo.getRTT()[0], 0, false, 0, GL_WRITE_ONLY, GL_R16F);
|
||||
FullScreenShader::ComputeGaussian17TapVShader::getInstance()->setUniforms(core::vector2df(inv_width, inv_height));
|
||||
glDispatchCompute((int)in_fbo.getWidth() / 8 + 1, (int)in_fbo.getHeight() / 8 + 1, 1);
|
||||
@ -384,7 +384,7 @@ void PostProcessing::renderPassThrough(GLuint tex)
|
||||
glUseProgram(FullScreenShader::PassThroughShader::getInstance()->Program);
|
||||
glBindVertexArray(FullScreenShader::PassThroughShader::getInstance()->vao);
|
||||
|
||||
FullScreenShader::PassThroughShader::getInstance()->SetTextureUnits(createVector<GLuint>(tex));
|
||||
FullScreenShader::PassThroughShader::getInstance()->SetTextureUnits(tex);
|
||||
FullScreenShader::PassThroughShader::getInstance()->setUniforms();
|
||||
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
@ -409,7 +409,7 @@ void PostProcessing::renderGlow(unsigned tex)
|
||||
glUseProgram(FullScreenShader::GlowShader::getInstance()->Program);
|
||||
glBindVertexArray(FullScreenShader::GlowShader::getInstance()->vao);
|
||||
|
||||
FullScreenShader::GlowShader::getInstance()->SetTextureUnits(createVector<GLuint>(tex));
|
||||
FullScreenShader::GlowShader::getInstance()->SetTextureUnits(tex);
|
||||
FullScreenShader::GlowShader::getInstance()->setUniforms();
|
||||
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
@ -422,11 +422,11 @@ void PostProcessing::renderSSAO()
|
||||
|
||||
// Generate linear depth buffer
|
||||
irr_driver->getFBO(FBO_LINEAR_DEPTH).Bind();
|
||||
FullScreenShader::LinearizeDepthShader::getInstance()->SetTextureUnits(createVector<GLuint>(irr_driver->getDepthStencilTexture()));
|
||||
FullScreenShader::LinearizeDepthShader::getInstance()->SetTextureUnits(irr_driver->getDepthStencilTexture());
|
||||
DrawFullScreenEffect<FullScreenShader::LinearizeDepthShader>(irr_driver->getSceneManager()->getActiveCamera()->getNearValue(), irr_driver->getSceneManager()->getActiveCamera()->getFarValue());
|
||||
irr_driver->getFBO(FBO_SSAO).Bind();
|
||||
|
||||
FullScreenShader::SSAOShader::getInstance()->SetTextureUnits(createVector<GLuint>(irr_driver->getRenderTargetTexture(RTT_LINEAR_DEPTH)));
|
||||
FullScreenShader::SSAOShader::getInstance()->SetTextureUnits(irr_driver->getRenderTargetTexture(RTT_LINEAR_DEPTH));
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
|
||||
DrawFullScreenEffect<FullScreenShader::SSAOShader>(irr_driver->getSSAORadius(), irr_driver->getSSAOK(), irr_driver->getSSAOSigma());
|
||||
@ -454,7 +454,7 @@ void PostProcessing::renderFog()
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
|
||||
FullScreenShader::FogShader::getInstance()->SetTextureUnits(createVector<GLuint>(irr_driver->getDepthStencilTexture()));
|
||||
FullScreenShader::FogShader::getInstance()->SetTextureUnits(irr_driver->getDepthStencilTexture());
|
||||
DrawFullScreenEffect<FullScreenShader::FogShader>(fogmax, startH, endH, start, end, col);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
@ -487,7 +487,7 @@ void PostProcessing::renderMotionBlur(unsigned cam, FrameBuffer &in_fbo, FrameBu
|
||||
out_fbo.Bind();
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
FullScreenShader::MotionBlurShader::getInstance()->SetTextureUnits(createVector<GLuint>(in_fbo.getRTT()[0], irr_driver->getDepthStencilTexture()));
|
||||
FullScreenShader::MotionBlurShader::getInstance()->SetTextureUnits(in_fbo.getRTT()[0], irr_driver->getDepthStencilTexture());
|
||||
DrawFullScreenEffect<FullScreenShader::MotionBlurShader>(
|
||||
// Todo : use a previousPVMatrix per cam, not global
|
||||
irr_driver->getPreviousPVMatrix(),
|
||||
@ -500,7 +500,7 @@ static void renderGodFade(GLuint tex, const SColor &col)
|
||||
{
|
||||
glUseProgram(FullScreenShader::GodFadeShader::getInstance()->Program);
|
||||
glBindVertexArray(FullScreenShader::GodFadeShader::getInstance()->vao);
|
||||
FullScreenShader::GodFadeShader::getInstance()->SetTextureUnits(createVector<GLuint>(tex));
|
||||
FullScreenShader::GodFadeShader::getInstance()->SetTextureUnits(tex);
|
||||
FullScreenShader::GodFadeShader::getInstance()->setUniforms(col);
|
||||
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
@ -510,7 +510,7 @@ static void renderGodRay(GLuint tex, const core::vector2df &sunpos)
|
||||
{
|
||||
glUseProgram(FullScreenShader::GodRayShader::getInstance()->Program);
|
||||
glBindVertexArray(FullScreenShader::GodRayShader::getInstance()->vao);
|
||||
FullScreenShader::GodRayShader::getInstance()->SetTextureUnits(createVector<GLuint>(tex));
|
||||
FullScreenShader::GodRayShader::getInstance()->SetTextureUnits(tex);
|
||||
FullScreenShader::GodRayShader::getInstance()->setUniforms(sunpos);
|
||||
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
@ -519,14 +519,14 @@ static void renderGodRay(GLuint tex, const core::vector2df &sunpos)
|
||||
static void toneMap(FrameBuffer &fbo, GLuint rtt)
|
||||
{
|
||||
fbo.Bind();
|
||||
FullScreenShader::ToneMapShader::getInstance()->SetTextureUnits(createVector<GLuint>(rtt));
|
||||
FullScreenShader::ToneMapShader::getInstance()->SetTextureUnits(rtt);
|
||||
DrawFullScreenEffect<FullScreenShader::ToneMapShader>();
|
||||
}
|
||||
|
||||
static void renderDoF(FrameBuffer &fbo, GLuint rtt)
|
||||
{
|
||||
fbo.Bind();
|
||||
FullScreenShader::DepthOfFieldShader::getInstance()->SetTextureUnits(createVector<GLuint>(rtt, irr_driver->getDepthStencilTexture()));
|
||||
FullScreenShader::DepthOfFieldShader::getInstance()->SetTextureUnits(rtt, irr_driver->getDepthStencilTexture());
|
||||
DrawFullScreenEffect<FullScreenShader::DepthOfFieldShader>();
|
||||
}
|
||||
|
||||
@ -543,7 +543,7 @@ void PostProcessing::applyMLAA()
|
||||
|
||||
// Pass 1: color edge detection
|
||||
glUseProgram(FullScreenShader::MLAAColorEdgeDetectionSHader::getInstance()->Program);
|
||||
FullScreenShader::MLAAColorEdgeDetectionSHader::getInstance()->SetTextureUnits(createVector<GLuint>(irr_driver->getRenderTargetTexture(RTT_MLAA_COLORS)));
|
||||
FullScreenShader::MLAAColorEdgeDetectionSHader::getInstance()->SetTextureUnits(irr_driver->getRenderTargetTexture(RTT_MLAA_COLORS));
|
||||
FullScreenShader::MLAAColorEdgeDetectionSHader::getInstance()->setUniforms(PIXEL_SIZE);
|
||||
|
||||
glBindVertexArray(FullScreenShader::MLAAColorEdgeDetectionSHader::getInstance()->vao);
|
||||
@ -557,7 +557,7 @@ void PostProcessing::applyMLAA()
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glUseProgram(FullScreenShader::MLAABlendWeightSHader::getInstance()->Program);
|
||||
FullScreenShader::MLAABlendWeightSHader::getInstance()->SetTextureUnits(createVector<GLuint>(irr_driver->getRenderTargetTexture(RTT_MLAA_TMP), getTextureGLuint(m_areamap)));
|
||||
FullScreenShader::MLAABlendWeightSHader::getInstance()->SetTextureUnits(irr_driver->getRenderTargetTexture(RTT_MLAA_TMP), getTextureGLuint(m_areamap));
|
||||
FullScreenShader::MLAABlendWeightSHader::getInstance()->setUniforms(PIXEL_SIZE);
|
||||
|
||||
glBindVertexArray(FullScreenShader::MLAABlendWeightSHader::getInstance()->vao);
|
||||
@ -570,7 +570,7 @@ void PostProcessing::applyMLAA()
|
||||
irr_driver->getFBO(FBO_MLAA_COLORS).Bind();
|
||||
|
||||
glUseProgram(FullScreenShader::MLAAGatherSHader::getInstance()->Program);
|
||||
FullScreenShader::MLAAGatherSHader::getInstance()->SetTextureUnits(createVector<GLuint>(irr_driver->getRenderTargetTexture(RTT_MLAA_BLEND), irr_driver->getRenderTargetTexture(RTT_MLAA_TMP)));
|
||||
FullScreenShader::MLAAGatherSHader::getInstance()->SetTextureUnits(irr_driver->getRenderTargetTexture(RTT_MLAA_BLEND), irr_driver->getRenderTargetTexture(RTT_MLAA_TMP));
|
||||
FullScreenShader::MLAAGatherSHader::getInstance()->setUniforms(PIXEL_SIZE);
|
||||
|
||||
glBindVertexArray(FullScreenShader::MLAAGatherSHader::getInstance()->vao);
|
||||
@ -704,8 +704,8 @@ FrameBuffer *PostProcessing::render(scene::ICameraSceneNode * const camnode, boo
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_ONE, GL_ONE);
|
||||
glBlendEquation(GL_FUNC_ADD);
|
||||
FullScreenShader::BloomBlendShader::getInstance()->SetTextureUnits(createVector<GLuint>(
|
||||
irr_driver->getRenderTargetTexture(RTT_BLOOM_128), irr_driver->getRenderTargetTexture(RTT_BLOOM_256), irr_driver->getRenderTargetTexture(RTT_BLOOM_512) ));
|
||||
FullScreenShader::BloomBlendShader::getInstance()->SetTextureUnits(
|
||||
irr_driver->getRenderTargetTexture(RTT_BLOOM_128), irr_driver->getRenderTargetTexture(RTT_BLOOM_256), irr_driver->getRenderTargetTexture(RTT_BLOOM_512));
|
||||
DrawFullScreenEffect<FullScreenShader::BloomBlendShader>();
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
|
@ -139,7 +139,7 @@ Referee::Referee()
|
||||
// mesh. ATM it doesn't make any difference, but if we ever should
|
||||
// decide to use more than one referee model at startup we only
|
||||
// have to change the textures once, and all models will be in synch.
|
||||
m_scene_node = irr_driver->addAnimatedMesh(NULL);
|
||||
m_scene_node = irr_driver->addAnimatedMesh(NULL, "referee");
|
||||
m_scene_node->setReadOnlyMaterials(true);
|
||||
m_scene_node->setMesh(m_st_referee_mesh);
|
||||
m_scene_node->grab();
|
||||
@ -175,7 +175,7 @@ Referee::Referee(const AbstractKart &kart)
|
||||
// mesh. ATM it doesn't make any difference, but if we ever should
|
||||
// decide to use more than one referee model at startup we only
|
||||
// have to change the textures once, and all models will be in synch.
|
||||
m_scene_node = irr_driver->addAnimatedMesh(NULL);
|
||||
m_scene_node = irr_driver->addAnimatedMesh(NULL, "referee");
|
||||
m_scene_node->setReadOnlyMaterials(true);
|
||||
m_scene_node->setMesh(m_st_referee_mesh);
|
||||
m_scene_node->grab();
|
||||
|
@ -63,140 +63,202 @@ struct DefaultMaterial
|
||||
{
|
||||
typedef MeshShader::InstancedObjectPass1Shader InstancedFirstPassShader;
|
||||
typedef MeshShader::InstancedObjectPass2Shader InstancedSecondPassShader;
|
||||
typedef MeshShader::InstancedShadowShader InstancedShadowPassShader;
|
||||
typedef MeshShader::InstancedRSMShader InstancedRSMShader;
|
||||
typedef ListInstancedMatDefault InstancedList;
|
||||
typedef MeshShader::ObjectPass1Shader FirstPassShader;
|
||||
typedef MeshShader::ObjectPass2Shader SecondPassShader;
|
||||
typedef MeshShader::ShadowShader ShadowPassShader;
|
||||
typedef MeshShader::RSMShader RSMShader;
|
||||
typedef ListMatDefault List;
|
||||
static const enum video::E_VERTEX_TYPE VertexType = video::EVT_STANDARD;
|
||||
static const enum Material::ShaderType MaterialType = Material::SHADERTYPE_SOLID;
|
||||
static const enum InstanceType Instance = InstanceTypeDualTex;
|
||||
static const std::vector<size_t> FirstPassTextures;
|
||||
static const std::vector<size_t> SecondPassTextures;
|
||||
static const STK::Tuple<size_t> FirstPassTextures;
|
||||
static const STK::Tuple<size_t, size_t> SecondPassTextures;
|
||||
static const STK::Tuple<> ShadowTextures;
|
||||
static const STK::Tuple<size_t> RSMTextures;
|
||||
};
|
||||
|
||||
const std::vector<size_t> DefaultMaterial::FirstPassTextures = { 1 };
|
||||
const std::vector<size_t> DefaultMaterial::SecondPassTextures = { 0, 1 };
|
||||
const STK::Tuple<size_t> DefaultMaterial::FirstPassTextures = STK::Tuple<size_t>(1);
|
||||
const STK::Tuple<size_t, size_t> DefaultMaterial::SecondPassTextures = STK::Tuple<size_t, size_t>(0, 1);
|
||||
const STK::Tuple<> DefaultMaterial::ShadowTextures;
|
||||
const STK::Tuple<size_t> DefaultMaterial::RSMTextures = STK::Tuple<size_t>(0);
|
||||
|
||||
struct AlphaRef
|
||||
{
|
||||
typedef MeshShader::InstancedObjectRefPass1Shader InstancedFirstPassShader;
|
||||
typedef MeshShader::InstancedObjectRefPass2Shader InstancedSecondPassShader;
|
||||
typedef MeshShader::InstancedRefShadowShader InstancedShadowPassShader;
|
||||
typedef MeshShader::InstancedRSMShader InstancedRSMShader;
|
||||
typedef ListInstancedMatAlphaRef InstancedList;
|
||||
typedef MeshShader::ObjectRefPass1Shader FirstPassShader;
|
||||
typedef MeshShader::ObjectRefPass2Shader SecondPassShader;
|
||||
typedef MeshShader::RefShadowShader ShadowPassShader;
|
||||
typedef MeshShader::RSMShader RSMShader;
|
||||
typedef ListMatAlphaRef List;
|
||||
static const enum video::E_VERTEX_TYPE VertexType = video::EVT_STANDARD;
|
||||
static const enum Material::ShaderType MaterialType = Material::SHADERTYPE_ALPHA_TEST;
|
||||
static const enum InstanceType Instance = InstanceTypeDualTex;
|
||||
static const std::vector<size_t> FirstPassTextures;
|
||||
static const std::vector<size_t> SecondPassTextures;
|
||||
static const STK::Tuple<size_t, size_t> FirstPassTextures;
|
||||
static const STK::Tuple<size_t, size_t> SecondPassTextures;
|
||||
static const STK::Tuple<size_t> ShadowTextures;
|
||||
static const STK::Tuple<size_t> RSMTextures;
|
||||
};
|
||||
|
||||
const std::vector<size_t> AlphaRef::FirstPassTextures = { 0, 1 };
|
||||
const std::vector<size_t> AlphaRef::SecondPassTextures = { 0, 1 };
|
||||
const STK::Tuple<size_t, size_t> AlphaRef::FirstPassTextures = STK::Tuple<size_t, size_t>(0, 1);
|
||||
const STK::Tuple<size_t, size_t> AlphaRef::SecondPassTextures = STK::Tuple<size_t, size_t>(0, 1);
|
||||
const STK::Tuple<size_t> AlphaRef::ShadowTextures = STK::Tuple<size_t>(0);
|
||||
const STK::Tuple<size_t> AlphaRef::RSMTextures = STK::Tuple<size_t>(0);
|
||||
|
||||
struct SphereMap
|
||||
{
|
||||
typedef MeshShader::InstancedObjectPass1Shader InstancedFirstPassShader;
|
||||
typedef MeshShader::InstancedSphereMapShader InstancedSecondPassShader;
|
||||
typedef MeshShader::InstancedShadowShader InstancedShadowPassShader;
|
||||
typedef MeshShader::InstancedRSMShader InstancedRSMShader;
|
||||
typedef ListInstancedMatSphereMap InstancedList;
|
||||
typedef MeshShader::ObjectPass1Shader FirstPassShader;
|
||||
typedef MeshShader::SphereMapShader SecondPassShader;
|
||||
typedef MeshShader::ShadowShader ShadowPassShader;
|
||||
typedef MeshShader::RSMShader RSMShader;
|
||||
typedef ListMatSphereMap List;
|
||||
static const enum video::E_VERTEX_TYPE VertexType = video::EVT_STANDARD;
|
||||
static const enum Material::ShaderType MaterialType = Material::SHADERTYPE_SPHERE_MAP;
|
||||
static const enum InstanceType Instance = InstanceTypeDualTex;
|
||||
static const std::vector<size_t> FirstPassTextures;
|
||||
static const std::vector<size_t> SecondPassTextures;
|
||||
static const STK::Tuple<size_t> FirstPassTextures;
|
||||
static const STK::Tuple<size_t> SecondPassTextures;
|
||||
static const STK::Tuple<> ShadowTextures;
|
||||
static const STK::Tuple<size_t> RSMTextures;
|
||||
};
|
||||
|
||||
const std::vector<size_t> SphereMap::FirstPassTextures = { 1 };
|
||||
const std::vector<size_t> SphereMap::SecondPassTextures = { 0 };
|
||||
const STK::Tuple<size_t> SphereMap::FirstPassTextures = STK::Tuple<size_t>(1);
|
||||
const STK::Tuple<size_t> SphereMap::SecondPassTextures = STK::Tuple<size_t>(0);
|
||||
const STK::Tuple<> SphereMap::ShadowTextures;
|
||||
const STK::Tuple<size_t> SphereMap::RSMTextures = STK::Tuple<size_t>(0);
|
||||
|
||||
struct UnlitMat
|
||||
{
|
||||
typedef MeshShader::InstancedObjectRefPass1Shader InstancedFirstPassShader;
|
||||
typedef MeshShader::InstancedObjectUnlitShader InstancedSecondPassShader;
|
||||
typedef MeshShader::InstancedRefShadowShader InstancedShadowPassShader;
|
||||
typedef MeshShader::InstancedRSMShader InstancedRSMShader;
|
||||
typedef ListInstancedMatUnlit InstancedList;
|
||||
typedef MeshShader::ObjectRefPass1Shader FirstPassShader;
|
||||
typedef MeshShader::ObjectUnlitShader SecondPassShader;
|
||||
typedef MeshShader::RefShadowShader ShadowPassShader;
|
||||
typedef MeshShader::RSMShader RSMShader;
|
||||
typedef ListMatUnlit List;
|
||||
static const enum video::E_VERTEX_TYPE VertexType = video::EVT_STANDARD;
|
||||
static const enum Material::ShaderType MaterialType = Material::SHADERTYPE_SOLID_UNLIT;
|
||||
static const enum InstanceType Instance = InstanceTypeDualTex;
|
||||
static const std::vector<size_t> FirstPassTextures;
|
||||
static const std::vector<size_t> SecondPassTextures;
|
||||
static const STK::Tuple<size_t, size_t> FirstPassTextures;
|
||||
static const STK::Tuple<size_t> SecondPassTextures;
|
||||
static const STK::Tuple<size_t> ShadowTextures;
|
||||
static const STK::Tuple<size_t> RSMTextures;
|
||||
};
|
||||
|
||||
const std::vector<size_t> UnlitMat::FirstPassTextures = { 0, 1 };
|
||||
const std::vector<size_t> UnlitMat::SecondPassTextures = { 0 };
|
||||
const STK::Tuple<size_t, size_t> UnlitMat::FirstPassTextures = STK::Tuple<size_t, size_t>(0, 1);
|
||||
const STK::Tuple<size_t> UnlitMat::SecondPassTextures = STK::Tuple<size_t>(0);
|
||||
const STK::Tuple<size_t> UnlitMat::ShadowTextures = STK::Tuple<size_t>(0);
|
||||
const STK::Tuple<size_t> UnlitMat::RSMTextures = STK::Tuple<size_t>(0);
|
||||
|
||||
struct GrassMat
|
||||
{
|
||||
typedef MeshShader::InstancedGrassPass1Shader InstancedFirstPassShader;
|
||||
typedef MeshShader::InstancedGrassPass2Shader InstancedSecondPassShader;
|
||||
typedef MeshShader::InstancedGrassShadowShader InstancedShadowPassShader;
|
||||
typedef MeshShader::InstancedRSMShader InstancedRSMShader;
|
||||
typedef ListInstancedMatGrass InstancedList;
|
||||
typedef MeshShader::GrassPass1Shader FirstPassShader;
|
||||
typedef MeshShader::GrassPass2Shader SecondPassShader;
|
||||
typedef MeshShader::GrassShadowShader ShadowPassShader;
|
||||
typedef MeshShader::RSMShader RSMShader;
|
||||
typedef ListMatGrass List;
|
||||
static const enum video::E_VERTEX_TYPE VertexType = video::EVT_STANDARD;
|
||||
static const enum Material::ShaderType MaterialType = Material::SHADERTYPE_VEGETATION;
|
||||
static const enum InstanceType Instance = InstanceTypeDualTex;
|
||||
static const std::vector<size_t> FirstPassTextures;
|
||||
static const std::vector<size_t> SecondPassTextures;
|
||||
static const STK::Tuple<size_t, size_t> FirstPassTextures;
|
||||
static const STK::Tuple<size_t, size_t> SecondPassTextures;
|
||||
static const STK::Tuple<size_t> ShadowTextures;
|
||||
static const STK::Tuple<size_t> RSMTextures;
|
||||
};
|
||||
|
||||
const std::vector<size_t> GrassMat::FirstPassTextures = { 0, 1 };
|
||||
const std::vector<size_t> GrassMat::SecondPassTextures = { 0, 1 };
|
||||
const STK::Tuple<size_t, size_t> GrassMat::FirstPassTextures = STK::Tuple<size_t, size_t>(0, 1);
|
||||
const STK::Tuple<size_t, size_t> GrassMat::SecondPassTextures = STK::Tuple<size_t, size_t>(0, 1);
|
||||
const STK::Tuple<size_t> GrassMat::ShadowTextures = STK::Tuple<size_t>(0);
|
||||
const STK::Tuple<size_t> GrassMat::RSMTextures = STK::Tuple<size_t>(0);
|
||||
|
||||
struct NormalMat
|
||||
{
|
||||
typedef MeshShader::InstancedNormalMapShader InstancedFirstPassShader;
|
||||
typedef MeshShader::InstancedObjectPass2Shader InstancedSecondPassShader;
|
||||
typedef MeshShader::InstancedShadowShader InstancedShadowPassShader;
|
||||
typedef MeshShader::InstancedRSMShader InstancedRSMShader;
|
||||
typedef ListInstancedMatNormalMap InstancedList;
|
||||
typedef MeshShader::NormalMapShader FirstPassShader;
|
||||
typedef MeshShader::ObjectPass2Shader SecondPassShader;
|
||||
typedef MeshShader::ShadowShader ShadowPassShader;
|
||||
typedef MeshShader::RSMShader RSMShader;
|
||||
typedef ListMatNormalMap List;
|
||||
static const enum video::E_VERTEX_TYPE VertexType = video::EVT_TANGENTS;
|
||||
static const enum Material::ShaderType MaterialType = Material::SHADERTYPE_NORMAL_MAP;
|
||||
static const enum InstanceType Instance = InstanceTypeThreeTex;
|
||||
static const std::vector<size_t> FirstPassTextures;
|
||||
static const std::vector<size_t> SecondPassTextures;
|
||||
static const STK::Tuple<size_t, size_t> FirstPassTextures;
|
||||
static const STK::Tuple<size_t, size_t> SecondPassTextures;
|
||||
static const STK::Tuple<> ShadowTextures;
|
||||
static const STK::Tuple<size_t> RSMTextures;
|
||||
};
|
||||
|
||||
const std::vector<size_t> NormalMat::FirstPassTextures = { 2, 1 };
|
||||
const std::vector<size_t> NormalMat::SecondPassTextures = { 0, 1 };
|
||||
const STK::Tuple<size_t, size_t> NormalMat::FirstPassTextures = STK::Tuple<size_t, size_t>(2, 1);
|
||||
const STK::Tuple<size_t, size_t> NormalMat::SecondPassTextures = STK::Tuple<size_t, size_t>(0, 1);
|
||||
const STK::Tuple<> NormalMat::ShadowTextures;
|
||||
const STK::Tuple<size_t> NormalMat::RSMTextures = STK::Tuple<size_t>(0);
|
||||
|
||||
struct DetailMat
|
||||
{
|
||||
typedef MeshShader::InstancedObjectPass1Shader InstancedFirstPassShader;
|
||||
typedef MeshShader::InstancedDetailledObjectPass2Shader InstancedSecondPassShader;
|
||||
typedef MeshShader::InstancedShadowShader InstancedShadowPassShader;
|
||||
typedef MeshShader::InstancedRSMShader InstancedRSMShader;
|
||||
typedef ListInstancedMatDetails InstancedList;
|
||||
typedef MeshShader::ObjectPass1Shader FirstPassShader;
|
||||
typedef MeshShader::DetailledObjectPass2Shader SecondPassShader;
|
||||
typedef MeshShader::ShadowShader ShadowPassShader;
|
||||
typedef MeshShader::RSMShader RSMShader;
|
||||
typedef ListMatDetails List;
|
||||
static const enum video::E_VERTEX_TYPE VertexType = video::EVT_2TCOORDS;
|
||||
static const enum Material::ShaderType MaterialType = Material::SHADERTYPE_DETAIL_MAP;
|
||||
static const enum InstanceType Instance = InstanceTypeThreeTex;
|
||||
static const std::vector<size_t> FirstPassTextures;
|
||||
static const std::vector<size_t> SecondPassTextures;
|
||||
static const STK::Tuple<size_t> FirstPassTextures;
|
||||
static const STK::Tuple<size_t, size_t, size_t> SecondPassTextures;
|
||||
static const STK::Tuple<> ShadowTextures;
|
||||
static const STK::Tuple<size_t> RSMTextures;
|
||||
};
|
||||
|
||||
const std::vector<size_t> DetailMat::FirstPassTextures = { 1 };
|
||||
const std::vector<size_t> DetailMat::SecondPassTextures = { 0, 2, 1 };
|
||||
const STK::Tuple<size_t> DetailMat::FirstPassTextures = STK::Tuple<size_t>(1);
|
||||
const STK::Tuple<size_t, size_t, size_t> DetailMat::SecondPassTextures = STK::Tuple<size_t, size_t, size_t>(0, 2, 1);
|
||||
const STK::Tuple<> DetailMat::ShadowTextures;
|
||||
const STK::Tuple<size_t> DetailMat::RSMTextures = STK::Tuple<size_t>(0);
|
||||
|
||||
struct SplattingMat
|
||||
{
|
||||
typedef MeshShader::ObjectPass1Shader FirstPassShader;
|
||||
typedef MeshShader::SplattingShader SecondPassShader;
|
||||
typedef MeshShader::ShadowShader ShadowPassShader;
|
||||
typedef MeshShader::SplattingRSMShader RSMShader;
|
||||
typedef ListMatSplatting List;
|
||||
static const enum video::E_VERTEX_TYPE VertexType = video::EVT_2TCOORDS;
|
||||
static const std::vector<size_t> FirstPassTextures;
|
||||
static const std::vector<size_t> SecondPassTextures;
|
||||
static const STK::Tuple<size_t> FirstPassTextures;
|
||||
static const STK::Tuple<size_t, size_t, size_t, size_t, size_t> SecondPassTextures;
|
||||
static const STK::Tuple<> ShadowTextures;
|
||||
static const STK::Tuple<size_t, size_t, size_t, size_t, size_t> RSMTextures;
|
||||
};
|
||||
|
||||
const std::vector<size_t> SplattingMat::FirstPassTextures = { 6 };
|
||||
const std::vector<size_t> SplattingMat::SecondPassTextures = { 1, 2, 3, 4, 5 };
|
||||
const STK::Tuple<size_t> SplattingMat::FirstPassTextures = STK::Tuple<size_t>(6);
|
||||
const STK::Tuple<size_t, size_t, size_t, size_t, size_t> SplattingMat::SecondPassTextures = STK::Tuple<size_t, size_t, size_t, size_t, size_t>(1, 2, 3, 4, 5);
|
||||
const STK::Tuple<> SplattingMat::ShadowTextures;
|
||||
const STK::Tuple<size_t, size_t, size_t, size_t, size_t> SplattingMat::RSMTextures = STK::Tuple<size_t, size_t, size_t, size_t, size_t>(1, 2, 3, 4, 5);
|
||||
|
||||
namespace RenderGeometry
|
||||
{
|
||||
@ -280,11 +342,72 @@ struct custom_unroll_args<N, List...>
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, int N>
|
||||
struct TexExpander_impl
|
||||
{
|
||||
template<typename...TupleArgs, typename... Args>
|
||||
static void ExpandTex(GLMesh &mesh, const STK::Tuple<TupleArgs...> &TexSwizzle, Args... args)
|
||||
{
|
||||
size_t idx = STK::tuple_get<sizeof...(TupleArgs) - N>(TexSwizzle);
|
||||
TexExpander_impl<T, N - 1>::template ExpandTex(mesh, TexSwizzle, args..., getTextureGLuint(mesh.textures[idx]));
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
struct TexExpander_impl<T, 0>
|
||||
{
|
||||
template<typename...TupleArgs, typename... Args>
|
||||
static void ExpandTex(GLMesh &mesh, const STK::Tuple<TupleArgs...> &TexSwizzle, Args... args)
|
||||
{
|
||||
T::getInstance()->SetTextureUnits(args...);
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
struct TexExpander
|
||||
{
|
||||
template<typename...TupleArgs, typename... Args>
|
||||
static void ExpandTex(GLMesh &mesh, const STK::Tuple<TupleArgs...> &TexSwizzle, Args... args)
|
||||
{
|
||||
TexExpander_impl<T, sizeof...(TupleArgs)>::ExpandTex(mesh, TexSwizzle, args...);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
template<typename T, int N>
|
||||
struct HandleExpander_impl
|
||||
{
|
||||
template<typename...TupleArgs, typename... Args>
|
||||
static void Expand(uint64_t *TextureHandles, const STK::Tuple<TupleArgs...> &TexSwizzle, Args... args)
|
||||
{
|
||||
size_t idx = STK::tuple_get<sizeof...(TupleArgs)-N>(TexSwizzle);
|
||||
HandleExpander_impl<T, N - 1>::template Expand(TextureHandles, TexSwizzle, args..., TextureHandles[idx]);
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
struct HandleExpander_impl<T, 0>
|
||||
{
|
||||
template<typename...TupleArgs, typename... Args>
|
||||
static void Expand(uint64_t *TextureHandles, const STK::Tuple<TupleArgs...> &TexSwizzle, Args... args)
|
||||
{
|
||||
T::getInstance()->SetTextureHandles(args...);
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
struct HandleExpander
|
||||
{
|
||||
template<typename...TupleArgs, typename... Args>
|
||||
static void Expand(uint64_t *TextureHandles, const STK::Tuple<TupleArgs...> &TexSwizzle, Args... args)
|
||||
{
|
||||
HandleExpander_impl<T, sizeof...(TupleArgs)>::Expand(TextureHandles, TexSwizzle, args...);
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, int ...List>
|
||||
void renderMeshes1stPass()
|
||||
{
|
||||
const std::vector<size_t> &TexUnits = T::FirstPassTextures;
|
||||
auto &meshes = T::List::getInstance()->SolidPass;
|
||||
glUseProgram(T::FirstPassShader::getInstance()->Program);
|
||||
if (irr_driver->hasARB_base_instance())
|
||||
@ -296,13 +419,6 @@ void renderMeshes1stPass()
|
||||
GLMesh &mesh = *(STK::tuple_get<0>(meshes.at(i)));
|
||||
if (!irr_driver->hasARB_base_instance())
|
||||
glBindVertexArray(mesh.vao);
|
||||
for (unsigned j = 0; j < TexUnits.size(); j++)
|
||||
{
|
||||
if (UserConfigParams::m_azdo)
|
||||
Handles.push_back(mesh.TextureHandles[TexUnits[j]]);
|
||||
else
|
||||
Textures.push_back(getTextureGLuint(mesh.textures[TexUnits[j]]));
|
||||
}
|
||||
if (mesh.VAOType != T::VertexType)
|
||||
{
|
||||
#ifdef DEBUG
|
||||
@ -312,9 +428,9 @@ void renderMeshes1stPass()
|
||||
}
|
||||
|
||||
if (UserConfigParams::m_azdo)
|
||||
T::FirstPassShader::getInstance()->SetTextureHandles(Handles);
|
||||
HandleExpander<typename T::FirstPassShader>::template Expand(mesh.TextureHandles, T::FirstPassTextures);
|
||||
else
|
||||
T::FirstPassShader::getInstance()->SetTextureUnits(Textures);
|
||||
TexExpander<typename T::FirstPassShader>::template ExpandTex(mesh, T::FirstPassTextures);
|
||||
custom_unroll_args<List...>::template exec(T::FirstPassShader::getInstance(), meshes.at(i));
|
||||
}
|
||||
}
|
||||
@ -322,7 +438,6 @@ void renderMeshes1stPass()
|
||||
template<typename T, typename...Args>
|
||||
void renderInstancedMeshes1stPass(Args...args)
|
||||
{
|
||||
const std::vector<size_t> &TexUnits = T::FirstPassTextures;
|
||||
std::vector<GLMesh *> &meshes = T::InstancedList::getInstance()->SolidPass;
|
||||
glUseProgram(T::InstancedFirstPassShader::getInstance()->Program);
|
||||
glBindVertexArray(VAOManager::getInstance()->getInstanceVAO(T::VertexType, T::Instance));
|
||||
@ -335,9 +450,7 @@ void renderInstancedMeshes1stPass(Args...args)
|
||||
Log::error("RenderGeometry", "Wrong instanced vertex format (hint : %s)",
|
||||
mesh->textures[0]->getName().getPath().c_str());
|
||||
#endif
|
||||
for (unsigned j = 0; j < TexUnits.size(); j++)
|
||||
Textures.push_back(getTextureGLuint(mesh->textures[TexUnits[j]]));
|
||||
T::InstancedFirstPassShader::getInstance()->SetTextureUnits(Textures);
|
||||
TexExpander<typename T::InstancedFirstPassShader>::template ExpandTex(*mesh, T::FirstPassTextures);
|
||||
|
||||
T::InstancedFirstPassShader::getInstance()->setUniforms(args...);
|
||||
glDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_SHORT, (const void*)((SolidPassCmd::getInstance()->Offset[T::MaterialType] + i) * sizeof(DrawElementsIndirectCommand)));
|
||||
@ -412,25 +525,15 @@ template<typename T, int...List>
|
||||
void renderMeshes2ndPass( const std::vector<uint64_t> &Prefilled_Handle,
|
||||
const std::vector<GLuint> &Prefilled_Tex)
|
||||
{
|
||||
const std::vector<size_t> &TexUnits = T::SecondPassTextures;
|
||||
auto &meshes = T::List::getInstance()->SolidPass;
|
||||
glUseProgram(T::SecondPassShader::getInstance()->Program);
|
||||
if (irr_driver->hasARB_base_instance())
|
||||
glBindVertexArray(VAOManager::getInstance()->getVAO(T::VertexType));
|
||||
for (unsigned i = 0; i < meshes.size(); i++)
|
||||
{
|
||||
std::vector<uint64_t> Handles(Prefilled_Handle);
|
||||
std::vector<GLuint> Textures(Prefilled_Tex);
|
||||
GLMesh &mesh = *(STK::tuple_get<0>(meshes.at(i)));
|
||||
if (!irr_driver->hasARB_base_instance())
|
||||
glBindVertexArray(mesh.vao);
|
||||
for (unsigned j = 0; j < TexUnits.size(); j++)
|
||||
{
|
||||
if (UserConfigParams::m_azdo)
|
||||
Handles.push_back(mesh.TextureHandles[TexUnits[j]]);
|
||||
else
|
||||
Textures.push_back(getTextureGLuint(mesh.textures[TexUnits[j]]));
|
||||
}
|
||||
|
||||
if (mesh.VAOType != T::VertexType)
|
||||
{
|
||||
@ -441,9 +544,9 @@ void renderMeshes2ndPass( const std::vector<uint64_t> &Prefilled_Handle,
|
||||
}
|
||||
|
||||
if (UserConfigParams::m_azdo)
|
||||
T::SecondPassShader::getInstance()->SetTextureHandles(Handles);
|
||||
HandleExpander<typename T::SecondPassShader>::template Expand(mesh.TextureHandles, T::SecondPassTextures, Prefilled_Handle[0], Prefilled_Handle[1], Prefilled_Handle[2]);
|
||||
else
|
||||
T::SecondPassShader::getInstance()->SetTextureUnits(Textures);
|
||||
TexExpander<typename T::SecondPassShader>::template ExpandTex(mesh, T::SecondPassTextures, Prefilled_Tex[0], Prefilled_Tex[1], Prefilled_Tex[2]);
|
||||
custom_unroll_args<List...>::template exec(T::SecondPassShader::getInstance(), meshes.at(i));
|
||||
}
|
||||
}
|
||||
@ -452,29 +555,27 @@ template<typename T, typename...Args>
|
||||
void renderInstancedMeshes2ndPass(const std::vector<GLuint> &Prefilled_tex, Args...args)
|
||||
{
|
||||
std::vector<GLMesh *> &meshes = T::InstancedList::getInstance()->SolidPass;
|
||||
const std::vector<size_t> &TexUnits = T::SecondPassTextures;
|
||||
glUseProgram(T::InstancedSecondPassShader::getInstance()->Program);
|
||||
glBindVertexArray(VAOManager::getInstance()->getInstanceVAO(T::VertexType, T::Instance));
|
||||
for (unsigned i = 0; i < meshes.size(); i++)
|
||||
{
|
||||
GLMesh *mesh = meshes[i];
|
||||
std::vector<GLuint> Textures(Prefilled_tex);
|
||||
for (unsigned j = 0; j < TexUnits.size(); j++)
|
||||
Textures.push_back(getTextureGLuint(mesh->textures[TexUnits[j]]));
|
||||
T::InstancedSecondPassShader::getInstance()->SetTextureUnits(Textures);
|
||||
TexExpander<typename T::InstancedSecondPassShader>::template ExpandTex(*mesh, T::SecondPassTextures, Prefilled_tex[0], Prefilled_tex[1], Prefilled_tex[2]);
|
||||
T::InstancedSecondPassShader::getInstance()->setUniforms(args...);
|
||||
glDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_SHORT, (const void*)((SolidPassCmd::getInstance()->Offset[T::MaterialType] + i) * sizeof(DrawElementsIndirectCommand)));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
template<typename T, typename...Args>
|
||||
void multidraw2ndPass(const std::vector<uint64_t> &Handles, Args... args)
|
||||
{
|
||||
glUseProgram(T::InstancedSecondPassShader::getInstance()->Program);
|
||||
glBindVertexArray(VAOManager::getInstance()->getInstanceVAO(T::VertexType, T::Instance));
|
||||
uint64_t nulltex[10] = {};
|
||||
if (SolidPassCmd::getInstance()->Size[T::MaterialType])
|
||||
{
|
||||
T::InstancedSecondPassShader::getInstance()->SetTextureHandles(Handles);
|
||||
HandleExpander<typename T::InstancedSecondPassShader>::template Expand(nulltex, T::SecondPassTextures, Handles[0], Handles[1], Handles[2]);
|
||||
T::InstancedSecondPassShader::getInstance()->setUniforms(args...);
|
||||
glMultiDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_SHORT,
|
||||
(const void*)(SolidPassCmd::getInstance()->Offset[T::MaterialType] * sizeof(DrawElementsIndirectCommand)),
|
||||
@ -535,11 +636,25 @@ void IrrDriver::renderSolidSecondPass()
|
||||
multidraw2ndPass<AlphaRef>(createVector<uint64_t>(DiffuseHandle, SpecularHandle, SSAOHandle, 0, 0));
|
||||
multidraw2ndPass<SphereMap>(createVector<uint64_t>(DiffuseHandle, SpecularHandle, SSAOHandle, 0));
|
||||
multidraw2ndPass<UnlitMat>(createVector<uint64_t>(DiffuseHandle, SpecularHandle, SSAOHandle, 0));
|
||||
SunLightProvider * const cb = (SunLightProvider *)irr_driver->getCallback(ES_SUNLIGHT);
|
||||
multidraw2ndPass<GrassMat>(createVector<uint64_t>(DiffuseHandle, SpecularHandle, SSAOHandle, DepthHandle, 0, 0), windDir, cb->getPosition());
|
||||
|
||||
multidraw2ndPass<NormalMat>(createVector<uint64_t>(DiffuseHandle, SpecularHandle, SSAOHandle, 0, 0));
|
||||
multidraw2ndPass<DetailMat>(createVector<uint64_t>(DiffuseHandle, SpecularHandle, SSAOHandle, 0, 0, 0));
|
||||
|
||||
// template does not work with template due to extra depth texture
|
||||
{
|
||||
SunLightProvider * const cb = (SunLightProvider *)irr_driver->getCallback(ES_SUNLIGHT);
|
||||
glUseProgram(GrassMat::InstancedSecondPassShader::getInstance()->Program);
|
||||
glBindVertexArray(VAOManager::getInstance()->getInstanceVAO(GrassMat::VertexType, GrassMat::Instance));
|
||||
uint64_t nulltex[10] = {};
|
||||
if (SolidPassCmd::getInstance()->Size[GrassMat::MaterialType])
|
||||
{
|
||||
HandleExpander<GrassMat::InstancedSecondPassShader>::Expand(nulltex, GrassMat::SecondPassTextures, DiffuseHandle, SpecularHandle, SSAOHandle, DepthHandle);
|
||||
GrassMat::InstancedSecondPassShader::getInstance()->setUniforms(windDir, cb->getPosition());
|
||||
glMultiDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_SHORT,
|
||||
(const void*)(SolidPassCmd::getInstance()->Offset[GrassMat::MaterialType] * sizeof(DrawElementsIndirectCommand)),
|
||||
(int)SolidPassCmd::getInstance()->Size[GrassMat::MaterialType],
|
||||
(int)sizeof(DrawElementsIndirectCommand));
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (irr_driver->hasARB_draw_indirect())
|
||||
{
|
||||
@ -547,12 +662,23 @@ void IrrDriver::renderSolidSecondPass()
|
||||
renderInstancedMeshes2ndPass<AlphaRef>(DiffSpecSSAOTex);
|
||||
renderInstancedMeshes2ndPass<UnlitMat>(DiffSpecSSAOTex);
|
||||
renderInstancedMeshes2ndPass<SphereMap>(DiffSpecSSAOTex);
|
||||
SunLightProvider * const cb = (SunLightProvider *)irr_driver->getCallback(ES_SUNLIGHT);
|
||||
DiffSpecSSAOTex.push_back(irr_driver->getDepthStencilTexture());
|
||||
renderInstancedMeshes2ndPass<GrassMat>(DiffSpecSSAOTex, windDir, cb->getPosition());
|
||||
DiffSpecSSAOTex.pop_back();
|
||||
renderInstancedMeshes2ndPass<DetailMat>(DiffSpecSSAOTex);
|
||||
renderInstancedMeshes2ndPass<NormalMat>(DiffSpecSSAOTex);
|
||||
|
||||
// template does not work with template due to extra depth texture
|
||||
{
|
||||
SunLightProvider * const cb = (SunLightProvider *)irr_driver->getCallback(ES_SUNLIGHT);
|
||||
std::vector<GLMesh *> &meshes = GrassMat::InstancedList::getInstance()->SolidPass;
|
||||
glUseProgram(GrassMat::InstancedSecondPassShader::getInstance()->Program);
|
||||
glBindVertexArray(VAOManager::getInstance()->getInstanceVAO(GrassMat::VertexType, GrassMat::Instance));
|
||||
for (unsigned i = 0; i < meshes.size(); i++)
|
||||
{
|
||||
GLMesh *mesh = meshes[i];
|
||||
TexExpander<GrassMat::InstancedSecondPassShader>::ExpandTex(*mesh, GrassMat::SecondPassTextures, DiffSpecSSAOTex[0], DiffSpecSSAOTex[1], DiffSpecSSAOTex[2], irr_driver->getDepthStencilTexture());
|
||||
GrassMat::InstancedSecondPassShader::getInstance()->setUniforms(windDir, cb->getPosition());
|
||||
glDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_SHORT, (const void*)((SolidPassCmd::getInstance()->Offset[GrassMat::MaterialType] + i) * sizeof(DrawElementsIndirectCommand)));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -597,28 +723,9 @@ void renderTransparenPass(const std::vector<TexUnit> &TexUnits, std::vector<STK:
|
||||
glBindVertexArray(VAOManager::getInstance()->getVAO(VertexType));
|
||||
for (unsigned i = 0; i < meshes->size(); i++)
|
||||
{
|
||||
std::vector<uint64_t> Handles;
|
||||
std::vector<GLuint> Textures;
|
||||
GLMesh &mesh = *(STK::tuple_get<0>(meshes->at(i)));
|
||||
if (!irr_driver->hasARB_base_instance())
|
||||
glBindVertexArray(mesh.vao);
|
||||
for (unsigned j = 0; j < TexUnits.size(); j++)
|
||||
{
|
||||
if (!mesh.textures[TexUnits[j].m_id])
|
||||
mesh.textures[TexUnits[j].m_id] = getUnicolorTexture(video::SColor(255, 255, 255, 255));
|
||||
compressTexture(mesh.textures[TexUnits[j].m_id], TexUnits[j].m_premul_alpha);
|
||||
if (UserConfigParams::m_azdo)
|
||||
{
|
||||
if (!mesh.TextureHandles[TexUnits[j].m_id])
|
||||
mesh.TextureHandles[TexUnits[j].m_id] = glGetTextureSamplerHandleARB(getTextureGLuint(mesh.textures[TexUnits[j].m_id]), Shader::getInstance()->SamplersId[Handles.size()]);
|
||||
if (!glIsTextureHandleResidentARB(mesh.TextureHandles[TexUnits[j].m_id]))
|
||||
glMakeTextureHandleResidentARB(mesh.TextureHandles[TexUnits[j].m_id]);
|
||||
Handles.push_back(mesh.TextureHandles[TexUnits[j].m_id]);
|
||||
}
|
||||
else
|
||||
Textures.push_back(getTextureGLuint(mesh.textures[TexUnits[j].m_id]));
|
||||
}
|
||||
|
||||
if (mesh.VAOType != VertexType)
|
||||
{
|
||||
#ifdef DEBUG
|
||||
@ -628,9 +735,9 @@ void renderTransparenPass(const std::vector<TexUnit> &TexUnits, std::vector<STK:
|
||||
}
|
||||
|
||||
if (UserConfigParams::m_azdo)
|
||||
Shader::getInstance()->SetTextureHandles(Handles);
|
||||
Shader::getInstance()->SetTextureHandles(mesh.TextureHandles[0]);
|
||||
else
|
||||
Shader::getInstance()->SetTextureUnits(Textures);
|
||||
Shader::getInstance()->SetTextureUnits(getTextureGLuint(mesh.textures[0]));
|
||||
custom_unroll_args<List...>::template exec(Shader::getInstance(), meshes->at(i));
|
||||
}
|
||||
}
|
||||
@ -741,10 +848,10 @@ void IrrDriver::renderTransparent()
|
||||
size_t count = mesh.IndexCount;
|
||||
// Render the effect
|
||||
MeshShader::DisplaceShader::getInstance()->SetTextureUnits(
|
||||
createVector<GLuint>(getTextureGLuint(displaceTex),
|
||||
irr_driver->getRenderTargetTexture(RTT_COLOR),
|
||||
irr_driver->getRenderTargetTexture(RTT_TMP1),
|
||||
getTextureGLuint(mesh.textures[0])));
|
||||
getTextureGLuint(displaceTex),
|
||||
irr_driver->getRenderTargetTexture(RTT_COLOR),
|
||||
irr_driver->getRenderTargetTexture(RTT_TMP1),
|
||||
getTextureGLuint(mesh.textures[0]));
|
||||
glUseProgram(MeshShader::DisplaceShader::getInstance()->Program);
|
||||
MeshShader::DisplaceShader::getInstance()->setUniforms(AbsoluteTransformation,
|
||||
core::vector2df(cb->getDirX(), cb->getDirY()),
|
||||
@ -795,67 +902,55 @@ struct shadow_custom_unroll_args<N, List...>
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, enum video::E_VERTEX_TYPE VertexType, int...List, typename... Args>
|
||||
void renderShadow(const std::vector<GLuint> TextureUnits, unsigned cascade, const std::vector<STK::Tuple<Args...> > &t)
|
||||
template<typename T, int...List>
|
||||
void renderShadow(unsigned cascade)
|
||||
{
|
||||
glUseProgram(T::getInstance()->Program);
|
||||
auto &t = T::List::getInstance()->Shadows[cascade];
|
||||
glUseProgram(T::ShadowPassShader::getInstance()->Program);
|
||||
if (irr_driver->hasARB_base_instance())
|
||||
glBindVertexArray(VAOManager::getInstance()->getVAO(VertexType));
|
||||
glBindVertexArray(VAOManager::getInstance()->getVAO(T::VertexType));
|
||||
for (unsigned i = 0; i < t.size(); i++)
|
||||
{
|
||||
std::vector<uint64_t> Handles;
|
||||
std::vector<GLuint> Textures;
|
||||
GLMesh *mesh = STK::tuple_get<0>(t.at(i));
|
||||
if (!irr_driver->hasARB_base_instance())
|
||||
glBindVertexArray(mesh->vao);
|
||||
for (unsigned j = 0; j < TextureUnits.size(); j++)
|
||||
{
|
||||
compressTexture(mesh->textures[TextureUnits[j]], true);
|
||||
if (UserConfigParams::m_azdo)
|
||||
Handles.push_back(mesh->TextureHandles[TextureUnits[j]]);
|
||||
else
|
||||
Textures.push_back(getTextureGLuint(mesh->textures[TextureUnits[j]]));
|
||||
}
|
||||
if (UserConfigParams::m_azdo)
|
||||
T::getInstance()->SetTextureHandles(Handles);
|
||||
HandleExpander<typename T::ShadowPassShader>::template Expand(mesh->TextureHandles, T::ShadowTextures);
|
||||
else
|
||||
T::getInstance()->SetTextureUnits(Textures);
|
||||
shadow_custom_unroll_args<List...>::template exec<T>(T::getInstance(), cascade, t.at(i));
|
||||
TexExpander<typename T::ShadowPassShader>::template ExpandTex(*mesh, T::ShadowTextures);
|
||||
shadow_custom_unroll_args<List...>::template exec<typename T::ShadowPassShader>(T::ShadowPassShader::getInstance(), cascade, t.at(i));
|
||||
}
|
||||
}
|
||||
|
||||
template<typename Shader, Material::ShaderType Mat, video::E_VERTEX_TYPE VT, typename...Args>
|
||||
void renderInstancedShadow(const std::vector<GLuint> TextureUnits, unsigned cascade, const std::vector<GLMesh *> &t, Args ...args)
|
||||
template<typename T, typename...Args>
|
||||
void renderInstancedShadow(unsigned cascade, Args ...args)
|
||||
{
|
||||
glUseProgram(Shader::getInstance()->Program);
|
||||
glBindVertexArray(VAOManager::getInstance()->getInstanceVAO(VT, InstanceTypeShadow));
|
||||
glUseProgram(T::InstancedShadowPassShader::getInstance()->Program);
|
||||
glBindVertexArray(VAOManager::getInstance()->getInstanceVAO(T::VertexType, InstanceTypeShadow));
|
||||
std::vector<GLMesh *> &t = T::InstancedList::getInstance()->Shadows[cascade];
|
||||
for (unsigned i = 0; i < t.size(); i++)
|
||||
{
|
||||
std::vector<uint64_t> Handles;
|
||||
std::vector<GLuint> Textures;
|
||||
GLMesh *mesh = t[i];
|
||||
|
||||
for (unsigned j = 0; j < TextureUnits.size(); j++)
|
||||
Textures.push_back(getTextureGLuint(mesh->textures[TextureUnits[j]]));
|
||||
|
||||
Shader::getInstance()->SetTextureUnits(Textures);
|
||||
Shader::getInstance()->setUniforms(cascade, args...);
|
||||
size_t tmp = ShadowPassCmd::getInstance()->Offset[cascade][Mat] + i;
|
||||
TexExpander<typename T::InstancedShadowPassShader>::template ExpandTex(*mesh, T::ShadowTextures);
|
||||
T::InstancedShadowPassShader::getInstance()->setUniforms(cascade, args...);
|
||||
size_t tmp = ShadowPassCmd::getInstance()->Offset[cascade][T::MaterialType] + i;
|
||||
glDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_SHORT, (const void*)((tmp) * sizeof(DrawElementsIndirectCommand)));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
template<typename Shader, Material::ShaderType Mat, video::E_VERTEX_TYPE VT, typename...Args>
|
||||
template<typename T, typename...Args>
|
||||
static void multidrawShadow(unsigned i, Args ...args)
|
||||
{
|
||||
glUseProgram(Shader::getInstance()->Program);
|
||||
glBindVertexArray(VAOManager::getInstance()->getInstanceVAO(VT, InstanceTypeShadow));
|
||||
if (ShadowPassCmd::getInstance()->Size[i][Mat])
|
||||
glUseProgram(T::InstancedShadowPassShader::getInstance()->Program);
|
||||
glBindVertexArray(VAOManager::getInstance()->getInstanceVAO(T::VertexType, InstanceTypeShadow));
|
||||
if (ShadowPassCmd::getInstance()->Size[i][T::MaterialType])
|
||||
{
|
||||
Shader::getInstance()->setUniforms(i, args...);
|
||||
T::InstancedShadowPassShader::getInstance()->setUniforms(i, args...);
|
||||
glMultiDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_SHORT,
|
||||
(const void*)(ShadowPassCmd::getInstance()->Offset[i][Mat] * sizeof(DrawElementsIndirectCommand)),
|
||||
(int)ShadowPassCmd::getInstance()->Size[i][Mat], sizeof(DrawElementsIndirectCommand));
|
||||
(const void*)(ShadowPassCmd::getInstance()->Offset[i][T::MaterialType] * sizeof(DrawElementsIndirectCommand)),
|
||||
(int)ShadowPassCmd::getInstance()->Size[i][T::MaterialType], sizeof(DrawElementsIndirectCommand));
|
||||
}
|
||||
}
|
||||
|
||||
@ -875,37 +970,36 @@ void IrrDriver::renderShadows()
|
||||
for (unsigned cascade = 0; cascade < 4; cascade++)
|
||||
{
|
||||
ScopedGPUTimer Timer(getGPUTimer(Q_SHADOWS_CASCADE0 + cascade));
|
||||
std::vector<GLuint> noTexUnits;
|
||||
|
||||
renderShadow<MeshShader::ShadowShader, video::EVT_STANDARD, 1>(noTexUnits, cascade, ListMatDefault::getInstance()->Shadows[cascade]);
|
||||
renderShadow<MeshShader::ShadowShader, video::EVT_STANDARD, 1>(noTexUnits, cascade, ListMatSphereMap::getInstance()->Shadows[cascade]);
|
||||
renderShadow<MeshShader::ShadowShader, video::EVT_2TCOORDS, 1>(noTexUnits, cascade, ListMatDetails::getInstance()->Shadows[cascade]);
|
||||
renderShadow<MeshShader::ShadowShader, video::EVT_2TCOORDS, 1>(noTexUnits, cascade, ListMatSplatting::getInstance()->Shadows[cascade]);
|
||||
renderShadow<MeshShader::ShadowShader, video::EVT_TANGENTS, 1>(noTexUnits, cascade, ListMatNormalMap::getInstance()->Shadows[cascade]);
|
||||
renderShadow<MeshShader::RefShadowShader, video::EVT_STANDARD, 1>(std::vector<GLuint>{ 0 }, cascade, ListMatAlphaRef::getInstance()->Shadows[cascade]);
|
||||
renderShadow<MeshShader::RefShadowShader, video::EVT_STANDARD, 1>(std::vector<GLuint>{ 0 }, cascade, ListMatUnlit::getInstance()->Shadows[cascade]);
|
||||
renderShadow<MeshShader::GrassShadowShader, video::EVT_STANDARD, 3, 1>(std::vector<GLuint>{ 0 }, cascade, ListMatGrass::getInstance()->Shadows[cascade]);
|
||||
renderShadow<DefaultMaterial, 1>(cascade);
|
||||
renderShadow<SphereMap, 1>(cascade);
|
||||
renderShadow<DetailMat, 1>(cascade);
|
||||
renderShadow<SplattingMat, 1>(cascade);
|
||||
renderShadow<NormalMat, 1>(cascade);
|
||||
renderShadow<AlphaRef, 1>(cascade);
|
||||
renderShadow<UnlitMat, 1>(cascade);
|
||||
renderShadow<GrassMat, 3, 1>(cascade);
|
||||
|
||||
if (irr_driver->hasARB_draw_indirect())
|
||||
glBindBuffer(GL_DRAW_INDIRECT_BUFFER, ShadowPassCmd::getInstance()->drawindirectcmd);
|
||||
|
||||
if (UserConfigParams::m_azdo)
|
||||
{
|
||||
multidrawShadow<MeshShader::InstancedShadowShader, Material::SHADERTYPE_SOLID, video::EVT_STANDARD>(cascade);
|
||||
multidrawShadow<MeshShader::InstancedShadowShader, Material::SHADERTYPE_DETAIL_MAP, video::EVT_2TCOORDS>(cascade);
|
||||
multidrawShadow<MeshShader::InstancedShadowShader, Material::SHADERTYPE_NORMAL_MAP, video::EVT_TANGENTS>(cascade);
|
||||
multidrawShadow<MeshShader::InstancedRefShadowShader, Material::SHADERTYPE_ALPHA_TEST, video::EVT_STANDARD>(cascade);
|
||||
multidrawShadow<MeshShader::InstancedRefShadowShader, Material::SHADERTYPE_SOLID_UNLIT, video::EVT_STANDARD>(cascade);
|
||||
multidrawShadow<MeshShader::InstancedGrassShadowShader, Material::SHADERTYPE_VEGETATION, video::EVT_STANDARD>(cascade, windDir);
|
||||
multidrawShadow<DefaultMaterial>(cascade);
|
||||
multidrawShadow<DetailMat>(cascade);
|
||||
multidrawShadow<NormalMat>(cascade);
|
||||
multidrawShadow<AlphaRef>(cascade);
|
||||
multidrawShadow<UnlitMat>(cascade);
|
||||
multidrawShadow<GrassMat>(cascade, windDir);
|
||||
}
|
||||
else if (irr_driver->hasARB_draw_indirect())
|
||||
{
|
||||
renderInstancedShadow<MeshShader::InstancedShadowShader, Material::SHADERTYPE_SOLID, video::EVT_STANDARD>(noTexUnits, cascade, ListInstancedMatDefault::getInstance()->Shadows[cascade]);
|
||||
renderInstancedShadow<MeshShader::InstancedShadowShader, Material::SHADERTYPE_DETAIL_MAP, video::EVT_2TCOORDS>(noTexUnits, cascade, ListInstancedMatDetails::getInstance()->Shadows[cascade]);
|
||||
renderInstancedShadow<MeshShader::InstancedRefShadowShader, Material::SHADERTYPE_ALPHA_TEST, video::EVT_STANDARD>(std::vector < GLuint > { 0 }, cascade, ListInstancedMatAlphaRef::getInstance()->Shadows[cascade]);
|
||||
renderInstancedShadow<MeshShader::InstancedRefShadowShader, Material::SHADERTYPE_SOLID_UNLIT, video::EVT_STANDARD>(std::vector < GLuint > { 0 }, cascade, ListInstancedMatUnlit::getInstance()->Shadows[cascade]);
|
||||
renderInstancedShadow<MeshShader::InstancedGrassShadowShader, Material::SHADERTYPE_VEGETATION, video::EVT_STANDARD>(std::vector < GLuint > { 0 }, cascade, ListInstancedMatGrass::getInstance()->Shadows[cascade], windDir);
|
||||
renderInstancedShadow<MeshShader::InstancedShadowShader, Material::SHADERTYPE_NORMAL_MAP, video::EVT_TANGENTS>(noTexUnits, cascade, ListInstancedMatNormalMap::getInstance()->Shadows[cascade]);
|
||||
renderInstancedShadow<DefaultMaterial>(cascade);
|
||||
renderInstancedShadow<DetailMat>(cascade);
|
||||
renderInstancedShadow<AlphaRef>(cascade);
|
||||
renderInstancedShadow<UnlitMat>(cascade);
|
||||
renderInstancedShadow<GrassMat>(cascade, windDir);
|
||||
renderInstancedShadow<NormalMat>(cascade);
|
||||
}
|
||||
}
|
||||
|
||||
@ -937,56 +1031,55 @@ struct rsm_custom_unroll_args<N, List...>
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, enum video::E_VERTEX_TYPE VertexType, int... Selector, typename... Args>
|
||||
void drawRSM(const core::matrix4 & rsm_matrix, const std::vector<GLuint> &TextureUnits, const std::vector<STK::Tuple<Args...> > &t)
|
||||
template<typename T, int... Selector>
|
||||
void drawRSM(const core::matrix4 & rsm_matrix)
|
||||
{
|
||||
glUseProgram(T::getInstance()->Program);
|
||||
glUseProgram(T::RSMShader::getInstance()->Program);
|
||||
if (irr_driver->hasARB_base_instance())
|
||||
glBindVertexArray(VAOManager::getInstance()->getVAO(VertexType));
|
||||
glBindVertexArray(VAOManager::getInstance()->getVAO(T::VertexType));
|
||||
auto t = T::List::getInstance()->RSM;
|
||||
for (unsigned i = 0; i < t.size(); i++)
|
||||
{
|
||||
std::vector<GLuint> Textures;
|
||||
GLMesh *mesh = STK::tuple_get<0>(t.at(i));
|
||||
if (!irr_driver->hasARB_base_instance())
|
||||
glBindVertexArray(mesh->vao);
|
||||
for (unsigned j = 0; j < TextureUnits.size(); j++)
|
||||
Textures.push_back(getTextureGLuint(mesh->textures[TextureUnits[j]]));
|
||||
T::getInstance()->SetTextureUnits(Textures);
|
||||
rsm_custom_unroll_args<Selector...>::template exec<T>(rsm_matrix, t.at(i));
|
||||
if (UserConfigParams::m_azdo)
|
||||
HandleExpander<typename T::RSMShader>::template Expand(mesh->TextureHandles, T::RSMTextures);
|
||||
else
|
||||
TexExpander<typename T::RSMShader>::template ExpandTex(*mesh, T::RSMTextures);
|
||||
rsm_custom_unroll_args<Selector...>::template exec<typename T::RSMShader>(rsm_matrix, t.at(i));
|
||||
}
|
||||
}
|
||||
|
||||
template<typename Shader, Material::ShaderType Mat, video::E_VERTEX_TYPE VT, typename...Args>
|
||||
void renderRSMShadow(const std::vector<GLuint> TextureUnits, const std::vector<GLMesh *> &t, Args ...args)
|
||||
template<typename T, typename...Args>
|
||||
void renderRSMShadow(Args ...args)
|
||||
{
|
||||
glUseProgram(Shader::getInstance()->Program);
|
||||
glBindVertexArray(VAOManager::getInstance()->getInstanceVAO(VT, InstanceTypeRSM));
|
||||
glUseProgram(T::InstancedRSMShader::getInstance()->Program);
|
||||
glBindVertexArray(VAOManager::getInstance()->getInstanceVAO(T::VertexType, InstanceTypeRSM));
|
||||
auto t = T::InstancedList::getInstance()->RSM;
|
||||
for (unsigned i = 0; i < t.size(); i++)
|
||||
{
|
||||
std::vector<uint64_t> Handles;
|
||||
std::vector<GLuint> Textures;
|
||||
GLMesh *mesh = t[i];
|
||||
|
||||
for (unsigned j = 0; j < TextureUnits.size(); j++)
|
||||
Textures.push_back(getTextureGLuint(mesh->textures[TextureUnits[j]]));
|
||||
|
||||
Shader::getInstance()->SetTextureUnits(Textures);
|
||||
Shader::getInstance()->setUniforms(args...);
|
||||
glDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_SHORT, (const void*)((RSMPassCmd::getInstance()->Offset[Mat] + i)* sizeof(DrawElementsIndirectCommand)));
|
||||
TexExpander<typename T::InstancedRSMShader>::template ExpandTex(*mesh, T::RSMTextures);
|
||||
T::InstancedRSMShader::getInstance()->setUniforms(args...);
|
||||
glDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_SHORT, (const void*)((RSMPassCmd::getInstance()->Offset[T::MaterialType] + i)* sizeof(DrawElementsIndirectCommand)));
|
||||
}
|
||||
}
|
||||
|
||||
template<typename Shader, Material::ShaderType Mat, enum video::E_VERTEX_TYPE VertexType, typename... Args>
|
||||
template<typename T, typename... Args>
|
||||
void multidrawRSM(Args...args)
|
||||
{
|
||||
glUseProgram(Shader::getInstance()->Program);
|
||||
glBindVertexArray(VAOManager::getInstance()->getInstanceVAO(VertexType, InstanceTypeRSM));
|
||||
if (RSMPassCmd::getInstance()->Size[Mat])
|
||||
glUseProgram(T::InstancedRSMShader::getInstance()->Program);
|
||||
glBindVertexArray(VAOManager::getInstance()->getInstanceVAO(T::VertexType, InstanceTypeRSM));
|
||||
if (RSMPassCmd::getInstance()->Size[T::MaterialType])
|
||||
{
|
||||
Shader::getInstance()->setUniforms(args...);
|
||||
glMultiDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_SHORT,
|
||||
(const void*)(RSMPassCmd::getInstance()->Offset[Mat] * sizeof(DrawElementsIndirectCommand)),
|
||||
(int)RSMPassCmd::getInstance()->Size[Mat], sizeof(DrawElementsIndirectCommand));
|
||||
T::InstancedRSMShader::getInstance()->setUniforms(args...);
|
||||
glMultiDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_SHORT,
|
||||
(const void*)(RSMPassCmd::getInstance()->Offset[T::MaterialType] * sizeof(DrawElementsIndirectCommand)),
|
||||
(int)RSMPassCmd::getInstance()->Size[T::MaterialType], sizeof(DrawElementsIndirectCommand));
|
||||
}
|
||||
}
|
||||
|
||||
@ -996,30 +1089,30 @@ void IrrDriver::renderRSM()
|
||||
m_rtts->getRSM().Bind();
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
drawRSM<MeshShader::RSMShader, video::EVT_STANDARD, 3, 1>(rsm_matrix, std::vector<GLuint>{ 0 }, ListMatDefault::getInstance()->RSM);
|
||||
drawRSM<MeshShader::RSMShader, video::EVT_STANDARD, 3, 1>(rsm_matrix, std::vector<GLuint>{ 0 }, ListMatAlphaRef::getInstance()->RSM);
|
||||
drawRSM<MeshShader::RSMShader, video::EVT_TANGENTS, 3, 1>(rsm_matrix, std::vector<GLuint>{ 0 }, ListMatNormalMap::getInstance()->RSM);
|
||||
drawRSM<MeshShader::RSMShader, video::EVT_STANDARD, 3, 1>(rsm_matrix, std::vector<GLuint>{ 0 }, ListMatUnlit::getInstance()->RSM);
|
||||
drawRSM<MeshShader::RSMShader, video::EVT_2TCOORDS, 3, 1>(rsm_matrix, std::vector<GLuint>{ 0 }, ListMatDetails::getInstance()->RSM);
|
||||
drawRSM<MeshShader::SplattingRSMShader, video::EVT_2TCOORDS, 1>(rsm_matrix, createVector<GLuint>(1, 2, 3, 4, 5), ListMatSplatting::getInstance()->RSM);
|
||||
drawRSM<DefaultMaterial, 3, 1>(rsm_matrix);
|
||||
drawRSM<AlphaRef, 3, 1>(rsm_matrix);
|
||||
drawRSM<NormalMat, 3, 1>(rsm_matrix);
|
||||
drawRSM<UnlitMat, 3, 1>(rsm_matrix);
|
||||
drawRSM<DetailMat, 3, 1>(rsm_matrix);
|
||||
drawRSM<SplattingMat, 1>(rsm_matrix);
|
||||
|
||||
if (irr_driver->hasARB_draw_indirect())
|
||||
glBindBuffer(GL_DRAW_INDIRECT_BUFFER, RSMPassCmd::getInstance()->drawindirectcmd);
|
||||
|
||||
if (UserConfigParams::m_azdo)
|
||||
{
|
||||
multidrawRSM<MeshShader::InstancedRSMShader, Material::SHADERTYPE_SOLID, video::EVT_STANDARD>(rsm_matrix);
|
||||
multidrawRSM<MeshShader::InstancedRSMShader, Material::SHADERTYPE_NORMAL_MAP, video::EVT_TANGENTS>(rsm_matrix);
|
||||
multidrawRSM<MeshShader::InstancedRSMShader, Material::SHADERTYPE_ALPHA_TEST, video::EVT_STANDARD>(rsm_matrix);
|
||||
multidrawRSM<MeshShader::InstancedRSMShader, Material::SHADERTYPE_SOLID_UNLIT, video::EVT_STANDARD>(rsm_matrix);
|
||||
multidrawRSM<MeshShader::InstancedRSMShader, Material::SHADERTYPE_DETAIL_MAP, video::EVT_2TCOORDS>(rsm_matrix);
|
||||
multidrawRSM<DefaultMaterial>(rsm_matrix);
|
||||
multidrawRSM<NormalMat>(rsm_matrix);
|
||||
multidrawRSM<AlphaRef>(rsm_matrix);
|
||||
multidrawRSM<UnlitMat>(rsm_matrix);
|
||||
multidrawRSM<DetailMat>(rsm_matrix);
|
||||
}
|
||||
else if (irr_driver->hasARB_draw_indirect())
|
||||
{
|
||||
renderRSMShadow<MeshShader::InstancedRSMShader, Material::SHADERTYPE_SOLID, video::EVT_STANDARD>(std::vector < GLuint > { 0 }, ListInstancedMatDefault::getInstance()->RSM, rsm_matrix);
|
||||
renderRSMShadow<MeshShader::InstancedRSMShader, Material::SHADERTYPE_ALPHA_TEST, video::EVT_STANDARD>(std::vector < GLuint > { 0 }, ListInstancedMatAlphaRef::getInstance()->RSM, rsm_matrix);
|
||||
renderRSMShadow<MeshShader::InstancedRSMShader, Material::SHADERTYPE_SOLID_UNLIT, video::EVT_STANDARD>(std::vector < GLuint > { 0 }, ListInstancedMatUnlit::getInstance()->RSM, rsm_matrix);
|
||||
renderRSMShadow<MeshShader::InstancedRSMShader, Material::SHADERTYPE_NORMAL_MAP, video::EVT_TANGENTS>(std::vector < GLuint > { 0 }, ListInstancedMatNormalMap::getInstance()->RSM, rsm_matrix);
|
||||
renderRSMShadow<MeshShader::InstancedRSMShader, Material::SHADERTYPE_DETAIL_MAP, video::EVT_2TCOORDS>(std::vector < GLuint > { 0 }, ListInstancedMatDetails::getInstance()->RSM, rsm_matrix);
|
||||
renderRSMShadow<DefaultMaterial>(rsm_matrix);
|
||||
renderRSMShadow<AlphaRef>(rsm_matrix);
|
||||
renderRSMShadow<UnlitMat>(rsm_matrix);
|
||||
renderRSMShadow<NormalMat>(rsm_matrix);
|
||||
renderRSMShadow<DetailMat>(rsm_matrix);
|
||||
}
|
||||
}
|
||||
|
@ -29,7 +29,7 @@ static void renderPointLights(unsigned count)
|
||||
glBindBuffer(GL_ARRAY_BUFFER, LightShader::PointLightShader::getInstance()->vbo);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, count * sizeof(LightShader::PointLightInfo), PointLightsInfo);
|
||||
|
||||
LightShader::PointLightShader::getInstance()->SetTextureUnits(createVector<GLuint>(irr_driver->getRenderTargetTexture(RTT_NORMAL_AND_DEPTH), irr_driver->getDepthStencilTexture()));
|
||||
LightShader::PointLightShader::getInstance()->SetTextureUnits(irr_driver->getRenderTargetTexture(RTT_NORMAL_AND_DEPTH), irr_driver->getDepthStencilTexture());
|
||||
LightShader::PointLightShader::getInstance()->setUniforms();
|
||||
|
||||
glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, count);
|
||||
@ -120,7 +120,7 @@ void IrrDriver::renderLights(unsigned pointlightcount, bool hasShadow)
|
||||
{
|
||||
glUseProgram(FullScreenShader::NVWorkaroundRadianceHintsConstructionShader::getInstance()->Program);
|
||||
FullScreenShader::NVWorkaroundRadianceHintsConstructionShader::getInstance()->SetTextureUnits(
|
||||
createVector<GLuint>(m_rtts->getRSM().getRTT()[0], m_rtts->getRSM().getRTT()[1], m_rtts->getRSM().getDepthTexture()));
|
||||
m_rtts->getRSM().getRTT()[0], m_rtts->getRSM().getRTT()[1], m_rtts->getRSM().getDepthTexture());
|
||||
for (unsigned i = 0; i < 32; i++)
|
||||
{
|
||||
FullScreenShader::NVWorkaroundRadianceHintsConstructionShader::getInstance()->setUniforms(rsm_matrix, rh_matrix, rh_extend, i, video::SColorf(cb->getRed(), cb->getGreen(), cb->getBlue()));
|
||||
@ -131,11 +131,9 @@ void IrrDriver::renderLights(unsigned pointlightcount, bool hasShadow)
|
||||
{
|
||||
glUseProgram(FullScreenShader::RadianceHintsConstructionShader::getInstance()->Program);
|
||||
FullScreenShader::RadianceHintsConstructionShader::getInstance()->SetTextureUnits(
|
||||
createVector<GLuint>(
|
||||
m_rtts->getRSM().getRTT()[0],
|
||||
m_rtts->getRSM().getRTT()[1],
|
||||
m_rtts->getRSM().getDepthTexture()
|
||||
)
|
||||
);
|
||||
FullScreenShader::RadianceHintsConstructionShader::getInstance()->setUniforms(rsm_matrix, rh_matrix, rh_extend, video::SColorf(cb->getRed(), cb->getGreen(), cb->getBlue()));
|
||||
glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, 32);
|
||||
|
@ -541,7 +541,7 @@ void IrrDriver::renderSkybox(const scene::ICameraSceneNode *camera)
|
||||
|
||||
glUseProgram(MeshShader::SkyboxShader::getInstance()->Program);
|
||||
MeshShader::SkyboxShader::getInstance()->setUniforms(transform);
|
||||
MeshShader::SkyboxShader::getInstance()->SetTextureUnits(createVector<GLuint>(SkyboxCubeMap));
|
||||
MeshShader::SkyboxShader::getInstance()->SetTextureUnits(SkyboxCubeMap);
|
||||
|
||||
glDrawElements(GL_TRIANGLES, 6 * 6, GL_UNSIGNED_INT, 0);
|
||||
glBindVertexArray(0);
|
||||
|
@ -238,7 +238,8 @@ struct CreateSamplers<>
|
||||
template<>
|
||||
struct BindTexture<>
|
||||
{
|
||||
static void exec(const std::vector<unsigned> &TU, const std::vector<unsigned> &TexId, unsigned N)
|
||||
template<int N>
|
||||
static void exec(const std::vector<unsigned> &TU)
|
||||
{}
|
||||
};
|
||||
|
||||
@ -260,10 +261,11 @@ void BindTextureNearest(unsigned TU, unsigned tid);
|
||||
template<SamplerType...tp>
|
||||
struct BindTexture<Nearest_Filtered, tp...>
|
||||
{
|
||||
static void exec(const std::vector<unsigned> &TU, const std::vector<unsigned> &TexId, unsigned N)
|
||||
template<int N, typename...Args>
|
||||
static void exec(const std::vector<unsigned> &TU, GLuint TexId, Args... args)
|
||||
{
|
||||
BindTextureNearest(TU[N], TexId[N]);
|
||||
BindTexture<tp...>::exec(TU, TexId, N + 1);
|
||||
BindTextureNearest(TU[N], TexId);
|
||||
BindTexture<tp...>::template exec<N + 1>(TU, args...);
|
||||
}
|
||||
};
|
||||
|
||||
@ -289,16 +291,17 @@ struct CreateSamplers<Neared_Clamped_Filtered, tp...>
|
||||
template<SamplerType...tp>
|
||||
struct BindTexture<Neared_Clamped_Filtered, tp...>
|
||||
{
|
||||
static void exec(const std::vector<unsigned> &TU, const std::vector<unsigned> &TexId, unsigned N)
|
||||
template<int N, typename...Args>
|
||||
static void exec(const std::vector<unsigned> &TU, GLuint TexId, Args... args)
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0 + TU[N]);
|
||||
glBindTexture(GL_TEXTURE_2D, TexId[N]);
|
||||
glBindTexture(GL_TEXTURE_2D, TexId);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.);
|
||||
BindTexture<tp...>::exec(TU, TexId, N + 1);
|
||||
BindTexture<tp...>::template exec<N + 1>(TU, args...);
|
||||
}
|
||||
};
|
||||
|
||||
@ -320,10 +323,11 @@ void BindTextureBilinear(unsigned TU, unsigned tex);
|
||||
template<SamplerType...tp>
|
||||
struct BindTexture<Bilinear_Filtered, tp...>
|
||||
{
|
||||
static void exec(const std::vector<unsigned> &TU, const std::vector<unsigned> &TexId, unsigned N)
|
||||
template<int N, typename...Args>
|
||||
static void exec(const std::vector<unsigned> &TU, GLuint TexId, Args... args)
|
||||
{
|
||||
BindTextureBilinear(TU[N], TexId[N]);
|
||||
BindTexture<tp...>::exec(TU, TexId, N + 1);
|
||||
BindTextureBilinear(TU[N], TexId);
|
||||
BindTexture<tp...>::template exec<N + 1>(TU, args...);
|
||||
}
|
||||
};
|
||||
|
||||
@ -345,10 +349,11 @@ void BindTextureBilinearClamped(unsigned TU, unsigned tex);
|
||||
template<SamplerType...tp>
|
||||
struct BindTexture<Bilinear_Clamped_Filtered, tp...>
|
||||
{
|
||||
static void exec(const std::vector<unsigned> &TU, const std::vector<unsigned> &TexId, unsigned N)
|
||||
template<int N, typename...Args>
|
||||
static void exec(const std::vector<unsigned> &TU, GLuint TexId, Args... args)
|
||||
{
|
||||
BindTextureBilinearClamped(TU[N], TexId[N]);
|
||||
BindTexture<tp...>::exec(TU, TexId, N + 1);
|
||||
BindTextureBilinearClamped(TU[N], TexId);
|
||||
BindTexture<tp...>::template exec<N + 1>(TU, args...);
|
||||
}
|
||||
};
|
||||
|
||||
@ -370,10 +375,11 @@ void BindTextureSemiTrilinear(unsigned TU, unsigned tex);
|
||||
template<SamplerType...tp>
|
||||
struct BindTexture<Semi_trilinear, tp...>
|
||||
{
|
||||
static void exec(const std::vector<unsigned> &TU, const std::vector<unsigned> &TexId, unsigned N)
|
||||
template<int N, typename...Args>
|
||||
static void exec(const std::vector<unsigned> &TU, GLuint TexId, Args... args)
|
||||
{
|
||||
BindTextureSemiTrilinear(TU[N], TexId[N]);
|
||||
BindTexture<tp...>::exec(TU, TexId, N + 1);
|
||||
BindTextureSemiTrilinear(TU[N], TexId);
|
||||
BindTexture<tp...>::template exec<N + 1>(TU, args...);
|
||||
}
|
||||
};
|
||||
|
||||
@ -408,20 +414,22 @@ void BindCubemapTrilinear(unsigned TU, unsigned tex);
|
||||
template<SamplerType...tp>
|
||||
struct BindTexture<Trilinear_cubemap, tp...>
|
||||
{
|
||||
static void exec(const std::vector<unsigned> &TU, const std::vector<unsigned> &TexId, unsigned N)
|
||||
template<int N, typename...Args>
|
||||
static void exec(const std::vector<unsigned> &TU, GLuint TexId, Args... args)
|
||||
{
|
||||
BindCubemapTrilinear(TU[N], TexId[N]);
|
||||
BindTexture<tp...>::exec(TU, TexId, N + 1);
|
||||
BindCubemapTrilinear(TU[N], TexId);
|
||||
BindTexture<tp...>::template exec<N + 1>(TU, args...);
|
||||
}
|
||||
};
|
||||
|
||||
template<SamplerType...tp>
|
||||
struct BindTexture<Trilinear_Anisotropic_Filtered, tp...>
|
||||
{
|
||||
static void exec(const std::vector<unsigned> &TU, const std::vector<unsigned> &TexId, unsigned N)
|
||||
template<int N, typename...Args>
|
||||
static void exec(const std::vector<unsigned> &TU, GLuint TexId, Args... args)
|
||||
{
|
||||
BindTextureTrilinearAnisotropic(TU[N], TexId[N]);
|
||||
BindTexture<tp...>::exec(TU, TexId, N + 1);
|
||||
BindTextureTrilinearAnisotropic(TU[N], TexId);
|
||||
BindTexture<tp...>::template exec<N + 1>(TU, args...);
|
||||
}
|
||||
};
|
||||
|
||||
@ -441,10 +449,11 @@ void BindTextureVolume(unsigned TU, unsigned tex);
|
||||
template<SamplerType...tp>
|
||||
struct BindTexture<Volume_Linear_Filtered, tp...>
|
||||
{
|
||||
static void exec(const std::vector<unsigned> &TU, const std::vector<unsigned> &TexId, unsigned N)
|
||||
template<int N, typename...Args>
|
||||
static void exec(const std::vector<unsigned> &TU, GLuint TexId, Args... args)
|
||||
{
|
||||
BindTextureVolume(TU[N], TexId[N]);
|
||||
BindTexture<tp...>::exec(TU, TexId, N + 1);
|
||||
BindTextureVolume(TU[N], TexId);
|
||||
BindTexture<tp...>::template exec<N + 1>(TU, args...);
|
||||
}
|
||||
};
|
||||
|
||||
@ -466,10 +475,11 @@ void BindTextureShadow(unsigned TU, unsigned tex);
|
||||
template<SamplerType...tp>
|
||||
struct BindTexture<Shadow_Sampler, tp...>
|
||||
{
|
||||
static void exec(const std::vector<unsigned> &TU, const std::vector<unsigned> &TexId, unsigned N)
|
||||
template <int N, typename...Args>
|
||||
static void exec(const std::vector<unsigned> &TU, GLuint TexId, Args... args)
|
||||
{
|
||||
BindTextureShadow(TU[N], TexId[N]);
|
||||
BindTexture<tp...>::exec(TU, TexId, N + 1);
|
||||
BindTextureShadow(TU[N], TexId);
|
||||
BindTexture<tp...>::template exec<N + 1>(TU, args...);
|
||||
}
|
||||
};
|
||||
|
||||
@ -507,21 +517,44 @@ protected:
|
||||
glUseProgram(0);
|
||||
}
|
||||
|
||||
template<int N>
|
||||
void SetTextureUnits_impl()
|
||||
{
|
||||
static_assert(N == sizeof...(tp), "Not enough texture set");
|
||||
}
|
||||
|
||||
template<int N, typename... TexIds>
|
||||
void SetTextureUnits_impl(GLuint texid, TexIds... args)
|
||||
{
|
||||
setTextureSampler(TextureType[N], TextureUnits[N], texid, SamplersId[N]);
|
||||
SetTextureUnits_impl<N + 1>(args...);
|
||||
}
|
||||
|
||||
|
||||
template<int N>
|
||||
void SetTextureHandles_impl()
|
||||
{
|
||||
static_assert(N == sizeof...(tp), "Not enough handle set");
|
||||
}
|
||||
|
||||
template<int N, typename... HandlesId>
|
||||
void SetTextureHandles_impl(uint64_t handle, HandlesId... args)
|
||||
{
|
||||
if (handle)
|
||||
glUniformHandleui64ARB(TextureLocation[N], handle);
|
||||
SetTextureHandles_impl<N + 1>(args...);
|
||||
}
|
||||
|
||||
public:
|
||||
std::vector<GLuint> SamplersId;
|
||||
void SetTextureUnits(const std::vector<GLuint> &args)
|
||||
|
||||
template<typename... TexIds>
|
||||
void SetTextureUnits(TexIds... args)
|
||||
{
|
||||
if (args.size() != sizeof...(tp))
|
||||
abort();
|
||||
if (getGLSLVersion() >= 330)
|
||||
{
|
||||
for (unsigned i = 0; i < args.size(); i++)
|
||||
{
|
||||
setTextureSampler(TextureType[i], TextureUnits[i], args[i], SamplersId[i]);
|
||||
}
|
||||
}
|
||||
SetTextureUnits_impl<0>(args...);
|
||||
else
|
||||
BindTexture<tp...>::exec(TextureUnits, args, 0);
|
||||
BindTexture<tp...>::template exec<0>(TextureUnits, args...);
|
||||
}
|
||||
|
||||
~TextureRead()
|
||||
@ -530,14 +563,10 @@ public:
|
||||
glDeleteSamplers(1, &SamplersId[i]);
|
||||
}
|
||||
|
||||
void SetTextureHandles(const std::vector<uint64_t> &args)
|
||||
template<typename... HandlesId>
|
||||
void SetTextureHandles(HandlesId... ids)
|
||||
{
|
||||
assert(args.size() == TextureLocation.size() && "Wrong Handle count");
|
||||
for (unsigned i = 0; i < args.size(); i++)
|
||||
{
|
||||
if (args[i])
|
||||
glUniformHandleui64ARB(TextureLocation[i], args[i]);
|
||||
}
|
||||
SetTextureHandles_impl<0>(ids...);
|
||||
}
|
||||
};
|
||||
#endif
|
@ -50,7 +50,7 @@ Shadow::Shadow(video::ITexture *texture, scene::ISceneNode *node,
|
||||
v[3].Normal = normal;
|
||||
buffer->recalculateBoundingBox();
|
||||
|
||||
m_node = irr_driver->addMesh(m_mesh);
|
||||
m_node = irr_driver->addMesh(m_mesh, "shadow");
|
||||
#ifdef DEBUG
|
||||
m_node->setName("shadow");
|
||||
#endif
|
||||
|
@ -33,7 +33,7 @@ ShowCurve::ShowCurve(float width, float height,
|
||||
{
|
||||
m_color = color;
|
||||
addEmptyMesh();
|
||||
m_scene_node = irr_driver->addMesh(m_mesh);
|
||||
m_scene_node = irr_driver->addMesh(m_mesh, "showcurve");
|
||||
// After addMesh ref count is 1 (for the attachment to the
|
||||
// scene). We keep a copy here, so increase the ref count.
|
||||
m_scene_node->grab();
|
||||
|
@ -190,7 +190,7 @@ void SkidMarks::update(float dt, bool force_skid_marks,
|
||||
new SkidMarkQuads(raycast_right-delta, raycast_right+delta,
|
||||
m_material, m_avoid_z_fighting, custom_color);
|
||||
new_mesh->addMeshBuffer(smq_right);
|
||||
scene::IMeshSceneNode *new_node = irr_driver->addMesh(new_mesh);
|
||||
scene::IMeshSceneNode *new_node = irr_driver->addMesh(new_mesh, "skidmark");
|
||||
if (STKMeshSceneNode* stkm = dynamic_cast<STKMeshSceneNode*>(new_node))
|
||||
stkm->setReloadEachFrame(true);
|
||||
#ifdef DEBUG
|
||||
|
@ -55,7 +55,7 @@ SlipStream::SlipStream(AbstractKart* kart) : MovingTexture(0, 0), m_kart(kart)
|
||||
m.MaterialType = video::EMT_TRANSPARENT_ADD_COLOR;
|
||||
|
||||
createMesh(m);
|
||||
m_node = irr_driver->addMesh(m_mesh);
|
||||
m_node = irr_driver->addMesh(m_mesh, "splistream");
|
||||
m_mesh->drop();
|
||||
|
||||
#ifdef DEBUG
|
||||
@ -103,7 +103,7 @@ SlipStream::SlipStream(AbstractKart* kart) : MovingTexture(0, 0), m_kart(kart)
|
||||
}
|
||||
buffer->recalculateBoundingBox();
|
||||
m_mesh->setBoundingBox(buffer->getBoundingBox());
|
||||
m_debug_node = irr_driver->addMesh(m_debug_mesh, m_kart->getNode());
|
||||
m_debug_node = irr_driver->addMesh(m_debug_mesh, "splistream_debug", m_kart->getNode());
|
||||
m_debug_node->grab();
|
||||
}
|
||||
else
|
||||
|
@ -20,7 +20,7 @@ STKTextBillboard::STKTextBillboard(core::stringw text, gui::ScalableFont* font,
|
||||
irr::scene::ISceneManager* mgr, irr::s32 id,
|
||||
const irr::core::vector3df& position, const irr::core::vector3df& size) :
|
||||
STKMeshSceneNode(new scene::SMesh(),
|
||||
parent, irr_driver->getSceneManager(), -1,
|
||||
parent, irr_driver->getSceneManager(), -1, "text_billboard",
|
||||
position, core::vector3df(0.0f, 0.0f, 0.0f), size, false)
|
||||
{
|
||||
m_color_top = color_top;
|
||||
|
@ -15,7 +15,7 @@
|
||||
using namespace irr;
|
||||
|
||||
STKAnimatedMesh::STKAnimatedMesh(irr::scene::IAnimatedMesh* mesh, irr::scene::ISceneNode* parent,
|
||||
irr::scene::ISceneManager* mgr, s32 id,
|
||||
irr::scene::ISceneManager* mgr, s32 id, const std::string& debug_name,
|
||||
const core::vector3df& position,
|
||||
const core::vector3df& rotation,
|
||||
const core::vector3df& scale) :
|
||||
@ -23,6 +23,9 @@ const core::vector3df& scale) :
|
||||
{
|
||||
isGLInitialized = false;
|
||||
isMaterialInitialized = false;
|
||||
#ifdef DEBUG
|
||||
m_debug_name = debug_name;
|
||||
#endif
|
||||
}
|
||||
|
||||
STKAnimatedMesh::~STKAnimatedMesh()
|
||||
@ -77,7 +80,7 @@ void STKAnimatedMesh::updateNoGL()
|
||||
for (u32 i = 0; i < m->getMeshBufferCount(); ++i)
|
||||
{
|
||||
scene::IMeshBuffer* mb = Mesh->getMeshBuffer(i);
|
||||
GLmeshes.push_back(allocateMeshBuffer(mb));
|
||||
GLmeshes.push_back(allocateMeshBuffer(mb, m_debug_name));
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < m->getMeshBufferCount(); ++i)
|
||||
@ -149,6 +152,8 @@ void STKAnimatedMesh::updateGL()
|
||||
Material::ShaderType MatType = MaterialTypeToMeshMaterial(type, mb->getVertexType(), material, material2);
|
||||
InitTextures(mesh, MatType);
|
||||
}
|
||||
else
|
||||
InitTexturesTransparent(mesh);
|
||||
|
||||
if (irr_driver->hasARB_base_instance())
|
||||
{
|
||||
|
@ -19,7 +19,7 @@ public:
|
||||
virtual void updateNoGL();
|
||||
virtual void updateGL();
|
||||
STKAnimatedMesh(irr::scene::IAnimatedMesh* mesh, irr::scene::ISceneNode* parent,
|
||||
irr::scene::ISceneManager* mgr, irr::s32 id,
|
||||
irr::scene::ISceneManager* mgr, irr::s32 id, const std::string& debug_name,
|
||||
const irr::core::vector3df& position = irr::core::vector3df(0,0,0),
|
||||
const irr::core::vector3df& rotation = irr::core::vector3df(0,0,0),
|
||||
const irr::core::vector3df& scale = irr::core::vector3df(1.0f, 1.0f, 1.0f));
|
||||
|
@ -52,7 +52,7 @@ void STKBillboard::render()
|
||||
compressTexture(tex, true, true);
|
||||
GLuint texid = getTextureGLuint(tex);
|
||||
glUseProgram(MeshShader::BillboardShader::getInstance()->Program);
|
||||
MeshShader::BillboardShader::getInstance()->SetTextureUnits(createVector<GLuint>(texid));
|
||||
MeshShader::BillboardShader::getInstance()->SetTextureUnits(texid);
|
||||
MeshShader::BillboardShader::getInstance()->setUniforms(irr_driver->getViewMatrix(), irr_driver->getProjMatrix(), pos, Size);
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
glBindVertexArray(0);
|
||||
|
@ -121,13 +121,17 @@ GLuint createVAO(GLuint vbo, GLuint idx, video::E_VERTEX_TYPE type)
|
||||
return vao;
|
||||
}
|
||||
|
||||
GLMesh allocateMeshBuffer(scene::IMeshBuffer* mb)
|
||||
GLMesh allocateMeshBuffer(scene::IMeshBuffer* mb, const std::string& debug_name)
|
||||
{
|
||||
GLMesh result = {};
|
||||
if (!mb)
|
||||
return result;
|
||||
result.mb = mb;
|
||||
|
||||
#ifdef DEBUG
|
||||
result.debug_name = debug_name;
|
||||
#endif
|
||||
|
||||
result.IndexCount = mb->getIndexCount();
|
||||
switch (mb->getIndexType())
|
||||
{
|
||||
@ -350,3 +354,21 @@ void InitTextures(GLMesh &mesh, Material::ShaderType Mat)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void InitTexturesTransparent(GLMesh &mesh)
|
||||
{
|
||||
if (!mesh.textures[0])
|
||||
{
|
||||
Log::fatal("STKMesh", "Missing texture for material transparent");
|
||||
return;
|
||||
}
|
||||
compressTexture(mesh.textures[0], true);
|
||||
if (UserConfigParams::m_azdo)
|
||||
{
|
||||
if (!mesh.TextureHandles[0])
|
||||
mesh.TextureHandles[0] = glGetTextureSamplerHandleARB(getTextureGLuint(mesh.textures[0]), MeshShader::ObjectPass1Shader::getInstance()->SamplersId[0]);
|
||||
if (!glIsTextureHandleResidentARB(mesh.TextureHandles[0]))
|
||||
glMakeTextureHandleResidentARB(mesh.TextureHandles[0]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -36,9 +36,12 @@ struct GLMesh {
|
||||
video::E_VERTEX_TYPE VAOType;
|
||||
uint64_t TextureHandles[6];
|
||||
scene::IMeshBuffer *mb;
|
||||
#ifdef DEBUG
|
||||
std::string debug_name;
|
||||
#endif
|
||||
};
|
||||
|
||||
GLMesh allocateMeshBuffer(scene::IMeshBuffer* mb);
|
||||
GLMesh allocateMeshBuffer(scene::IMeshBuffer* mb, const std::string& debug_name);
|
||||
void fillLocalBuffer(GLMesh &, scene::IMeshBuffer* mb);
|
||||
video::E_VERTEX_TYPE getVTXTYPEFromStride(size_t stride);
|
||||
GLuint createVAO(GLuint vbo, GLuint idx, video::E_VERTEX_TYPE type);
|
||||
@ -54,6 +57,8 @@ protected:
|
||||
bool m_culledForPlayerCam;
|
||||
bool m_culledForShadowCam[4];
|
||||
bool m_culledForRSMCam;
|
||||
std::string m_debug_name;
|
||||
|
||||
public:
|
||||
PtrVector<GLMesh, REF> MeshSolidMaterial[Material::SHADERTYPE_COUNT];
|
||||
PtrVector<GLMesh, REF> TransparentMesh[TM_COUNT];
|
||||
@ -179,5 +184,6 @@ Material::ShaderType MaterialTypeToMeshMaterial(video::E_MATERIAL_TYPE MaterialT
|
||||
TransparentMaterial MaterialTypeToTransparentMaterial(video::E_MATERIAL_TYPE, f32 MaterialTypeParam, Material* material);
|
||||
|
||||
void InitTextures(GLMesh &mesh, Material::ShaderType);
|
||||
void InitTexturesTransparent(GLMesh &mesh);
|
||||
|
||||
#endif // STKMESH_H
|
||||
|
@ -14,7 +14,8 @@
|
||||
#include "utils/tuple.hpp"
|
||||
#include "utils/cpp2011.hpp"
|
||||
|
||||
STKMeshSceneNode::STKMeshSceneNode(irr::scene::IMesh* mesh, ISceneNode* parent, irr::scene::ISceneManager* mgr, irr::s32 id,
|
||||
STKMeshSceneNode::STKMeshSceneNode(irr::scene::IMesh* mesh, ISceneNode* parent, irr::scene::ISceneManager* mgr,
|
||||
irr::s32 id, const std::string& debug_name,
|
||||
const irr::core::vector3df& position,
|
||||
const irr::core::vector3df& rotation,
|
||||
const irr::core::vector3df& scale, bool createGLMeshes) :
|
||||
@ -25,6 +26,8 @@ STKMeshSceneNode::STKMeshSceneNode(irr::scene::IMesh* mesh, ISceneNode* parent,
|
||||
update_each_frame = false;
|
||||
isGlow = false;
|
||||
|
||||
m_debug_name = debug_name;
|
||||
|
||||
if (createGLMeshes)
|
||||
this->createGLMeshes();
|
||||
}
|
||||
@ -41,7 +44,7 @@ void STKMeshSceneNode::createGLMeshes()
|
||||
for (u32 i = 0; i<Mesh->getMeshBufferCount(); ++i)
|
||||
{
|
||||
scene::IMeshBuffer* mb = Mesh->getMeshBuffer(i);
|
||||
GLmeshes.push_back(allocateMeshBuffer(mb));
|
||||
GLmeshes.push_back(allocateMeshBuffer(mb, m_debug_name));
|
||||
}
|
||||
isMaterialInitialized = false;
|
||||
isGLInitialized = false;
|
||||
@ -189,6 +192,8 @@ void STKMeshSceneNode::updateGL()
|
||||
if (!immediate_draw)
|
||||
InitTextures(mesh, MatType);
|
||||
}
|
||||
else if (!immediate_draw)
|
||||
InitTexturesTransparent(mesh);
|
||||
|
||||
if (!immediate_draw && irr_driver->hasARB_base_instance())
|
||||
{
|
||||
@ -268,10 +273,10 @@ void STKMeshSceneNode::render()
|
||||
mesh.TextureHandles[0] = glGetTextureSamplerHandleARB(getTextureGLuint(mesh.textures[0]), MeshShader::TransparentFogShader::getInstance()->SamplersId[0]);
|
||||
if (!glIsTextureHandleResidentARB(mesh.TextureHandles[0]))
|
||||
glMakeTextureHandleResidentARB(mesh.TextureHandles[0]);
|
||||
MeshShader::ObjectPass1Shader::getInstance()->SetTextureHandles(createVector<uint64_t>(mesh.TextureHandles[0]));
|
||||
MeshShader::ObjectPass1Shader::getInstance()->SetTextureHandles(mesh.TextureHandles[0]);
|
||||
}
|
||||
else
|
||||
MeshShader::ObjectPass1Shader::getInstance()->SetTextureUnits(std::vector < GLuint > { getTextureGLuint(mesh.textures[0]) });
|
||||
MeshShader::ObjectPass1Shader::getInstance()->SetTextureUnits(getTextureGLuint(mesh.textures[0]));
|
||||
MeshShader::ObjectPass1Shader::getInstance()->setUniforms(AbsoluteTransformation, invmodel);
|
||||
assert(mesh.vao);
|
||||
glBindVertexArray(mesh.vao);
|
||||
@ -318,15 +323,19 @@ void STKMeshSceneNode::render()
|
||||
mesh.TextureHandles[0] = glGetTextureSamplerHandleARB(getTextureGLuint(mesh.textures[0]), MeshShader::TransparentFogShader::getInstance()->SamplersId[0]);
|
||||
if (!glIsTextureHandleResidentARB(mesh.TextureHandles[0]))
|
||||
glMakeTextureHandleResidentARB(mesh.TextureHandles[0]);
|
||||
MeshShader::ObjectPass2Shader::getInstance()->SetTextureHandles(createVector<uint64_t>(DiffuseHandle, SpecularHandle, SSAOHandle, mesh.TextureHandles[0]));
|
||||
if (!mesh.TextureHandles[1])
|
||||
mesh.TextureHandles[1] = glGetTextureSamplerHandleARB(getTextureGLuint(mesh.textures[1]), MeshShader::TransparentFogShader::getInstance()->SamplersId[0]);
|
||||
if (!glIsTextureHandleResidentARB(mesh.TextureHandles[1]))
|
||||
glMakeTextureHandleResidentARB(mesh.TextureHandles[1]);
|
||||
MeshShader::ObjectPass2Shader::getInstance()->SetTextureHandles(DiffuseHandle, SpecularHandle, SSAOHandle, mesh.TextureHandles[0], mesh.TextureHandles[1]);
|
||||
}
|
||||
else
|
||||
MeshShader::ObjectPass2Shader::getInstance()->SetTextureUnits(createVector<GLuint>(
|
||||
MeshShader::ObjectPass2Shader::getInstance()->SetTextureUnits(
|
||||
irr_driver->getRenderTargetTexture(RTT_DIFFUSE),
|
||||
irr_driver->getRenderTargetTexture(RTT_SPECULAR),
|
||||
irr_driver->getRenderTargetTexture(RTT_HALF1_R),
|
||||
getTextureGLuint(mesh.textures[0]),
|
||||
getTextureGLuint(mesh.textures[1])));
|
||||
getTextureGLuint(mesh.textures[1]));
|
||||
MeshShader::ObjectPass2Shader::getInstance()->setUniforms(AbsoluteTransformation, mesh.TextureMatrix);
|
||||
assert(mesh.vao);
|
||||
glBindVertexArray(mesh.vao);
|
||||
@ -395,10 +404,10 @@ void STKMeshSceneNode::render()
|
||||
mesh.TextureHandles[0] = glGetTextureSamplerHandleARB(getTextureGLuint(mesh.textures[0]), MeshShader::TransparentFogShader::getInstance()->SamplersId[0]);
|
||||
if (!glIsTextureHandleResidentARB(mesh.TextureHandles[0]))
|
||||
glMakeTextureHandleResidentARB(mesh.TextureHandles[0]);
|
||||
MeshShader::TransparentFogShader::getInstance()->SetTextureHandles(createVector<uint64_t>(mesh.TextureHandles[0]));
|
||||
MeshShader::TransparentFogShader::getInstance()->SetTextureHandles(mesh.TextureHandles[0]);
|
||||
}
|
||||
else
|
||||
MeshShader::TransparentFogShader::getInstance()->SetTextureUnits(std::vector<GLuint>{ getTextureGLuint(mesh.textures[0]) });
|
||||
MeshShader::TransparentFogShader::getInstance()->SetTextureUnits(getTextureGLuint(mesh.textures[0]));
|
||||
MeshShader::TransparentFogShader::getInstance()->setUniforms(AbsoluteTransformation, mesh.TextureMatrix, fogmax, startH, endH, start, end, col);
|
||||
|
||||
assert(mesh.vao);
|
||||
@ -425,10 +434,10 @@ void STKMeshSceneNode::render()
|
||||
mesh.TextureHandles[0] = glGetTextureSamplerHandleARB(getTextureGLuint(mesh.textures[0]), MeshShader::TransparentShader::getInstance()->SamplersId[0]);
|
||||
if (!glIsTextureHandleResidentARB(mesh.TextureHandles[0]))
|
||||
glMakeTextureHandleResidentARB(mesh.TextureHandles[0]);
|
||||
MeshShader::TransparentShader::getInstance()->SetTextureHandles(createVector<uint64_t>(mesh.TextureHandles[0]));
|
||||
MeshShader::TransparentShader::getInstance()->SetTextureHandles(mesh.TextureHandles[0]);
|
||||
}
|
||||
else
|
||||
MeshShader::TransparentShader::getInstance()->SetTextureUnits(std::vector<GLuint>{ getTextureGLuint(mesh.textures[0]) });
|
||||
MeshShader::TransparentShader::getInstance()->SetTextureUnits(getTextureGLuint(mesh.textures[0]));
|
||||
|
||||
MeshShader::TransparentShader::getInstance()->setUniforms(AbsoluteTransformation, mesh.TextureMatrix);
|
||||
assert(mesh.vao);
|
||||
|
@ -29,7 +29,8 @@ public:
|
||||
virtual void updateNoGL();
|
||||
virtual void updateGL();
|
||||
void setReloadEachFrame(bool);
|
||||
STKMeshSceneNode(irr::scene::IMesh* mesh, ISceneNode* parent, irr::scene::ISceneManager* mgr, irr::s32 id,
|
||||
STKMeshSceneNode(irr::scene::IMesh* mesh, ISceneNode* parent, irr::scene::ISceneManager* mgr,
|
||||
irr::s32 id, const std::string& debug_name,
|
||||
const irr::core::vector3df& position = irr::core::vector3df(0, 0, 0),
|
||||
const irr::core::vector3df& rotation = irr::core::vector3df(0, 0, 0),
|
||||
const irr::core::vector3df& scale = irr::core::vector3df(1.0f, 1.0f, 1.0f),
|
||||
|
@ -1034,6 +1034,7 @@ namespace GUIEngine
|
||||
}
|
||||
catch (std::runtime_error& err)
|
||||
{
|
||||
(void)err;
|
||||
Log::fatal("Engine::init", "Canot load default GUI skin");
|
||||
}
|
||||
}
|
||||
|
@ -208,7 +208,7 @@ void ModelViewWidget::setupRTTScene(PtrVector<scene::IMesh, REF>& mesh,
|
||||
else
|
||||
{
|
||||
scene::IAnimatedMeshSceneNode* node =
|
||||
irr_driver->addAnimatedMesh((scene::IAnimatedMesh*)mesh.get(0), NULL);
|
||||
irr_driver->addAnimatedMesh((scene::IAnimatedMesh*)mesh.get(0), "rtt_mesh", NULL);
|
||||
node->setPosition(mesh_location[0].toIrrVector());
|
||||
node->setFrameLoop(model_frames[0], model_frames[0]);
|
||||
node->setAnimationSpeed(0);
|
||||
@ -228,7 +228,7 @@ void ModelViewWidget::setupRTTScene(PtrVector<scene::IMesh, REF>& mesh,
|
||||
if (model_frames[n] == -1)
|
||||
{
|
||||
scene::ISceneNode* node =
|
||||
irr_driver->addMesh(mesh.get(n), m_rtt_main_node);
|
||||
irr_driver->addMesh(mesh.get(n), "rtt_node", m_rtt_main_node);
|
||||
node->setPosition(mesh_location[n].toIrrVector());
|
||||
node->updateAbsolutePosition();
|
||||
node->setScale(mesh_scale[n].toIrrVector());
|
||||
@ -237,7 +237,7 @@ void ModelViewWidget::setupRTTScene(PtrVector<scene::IMesh, REF>& mesh,
|
||||
{
|
||||
scene::IAnimatedMeshSceneNode* node =
|
||||
irr_driver->addAnimatedMesh((scene::IAnimatedMesh*)mesh.get(n),
|
||||
m_rtt_main_node);
|
||||
"modelviewrtt", m_rtt_main_node);
|
||||
node->setPosition(mesh_location[n].toIrrVector());
|
||||
node->setFrameLoop(model_frames[n], model_frames[n]);
|
||||
node->setAnimationSpeed(0);
|
||||
|
@ -16,12 +16,14 @@
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
#include <SKeyMap.h>
|
||||
#include "input/binding.hpp"
|
||||
#include "io/xml_node.hpp"
|
||||
#include "utils/string_utils.hpp"
|
||||
#include "utils/translation.hpp"
|
||||
#include "utils/log.hpp"
|
||||
|
||||
#include <SKeyMap.h>
|
||||
|
||||
/** Convert thjis binding to XML attributes. The full XML node is actually
|
||||
* written by device_config, so we only have to add the attributes here.
|
||||
*/
|
||||
@ -40,51 +42,37 @@ void Binding::serialize(std::ofstream& stream) const
|
||||
} // serialize
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
bool Binding::deserialize(irr::io::IrrXMLReader* xml)
|
||||
bool Binding::load(const XMLNode *action)
|
||||
{
|
||||
const char *id_string = xml->getAttributeValue("id");
|
||||
const char *event_string = xml->getAttributeValue("event");
|
||||
const char *dir_string = xml->getAttributeValue("direction");
|
||||
const char *range_string = xml->getAttributeValue("range");
|
||||
const char *character = xml->getAttributeValue("character");
|
||||
|
||||
// Proceed only if neccesary tags were found
|
||||
if ((id_string == NULL) || (event_string == NULL))
|
||||
int n;
|
||||
if(!action->get("id", &m_id) || !action->get("event", &n) )
|
||||
{
|
||||
Log::warn("Binding", "No id-string or event-string given - ignored.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Convert strings to string tags to integer types
|
||||
m_type = (Input::InputType)atoi(event_string);
|
||||
m_id = atoi(id_string);
|
||||
m_character = character ? atoi(character) : 0;
|
||||
m_type = (Input::InputType)n;
|
||||
core::stringw s;
|
||||
m_character = 0;
|
||||
action->get("character", &s);
|
||||
if(s.size()>0)
|
||||
m_character = s[0];
|
||||
|
||||
// If the action is not a stick motion (button or key)
|
||||
if (m_type == Input::IT_STICKMOTION)
|
||||
{
|
||||
// If the action is a stick motion & a direction is defined
|
||||
if (dir_string == NULL)
|
||||
if(!action->get("direction", &n))
|
||||
{
|
||||
Log::warn("Binding", "IT_STICKMOTION without direction, ignoring.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// If the action is a stick motion & a range is defined
|
||||
if (range_string == NULL)
|
||||
{
|
||||
m_range = Input::AR_HALF;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_range = (Input::AxisRange)atoi(range_string);
|
||||
}
|
||||
|
||||
m_dir = (Input::AxisDirection)atoi(dir_string);
|
||||
m_dir = (Input::AxisDirection)n;
|
||||
|
||||
if(!action->get("range", &n)) m_range = Input::AR_HALF;
|
||||
else m_range = (Input::AxisRange)n;
|
||||
|
||||
} // if m_type!=stickmotion
|
||||
return true;
|
||||
} // deserialize
|
||||
} // load
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
/** Returns a string representing this binding, which can be displayed on the
|
||||
|
@ -20,17 +20,20 @@
|
||||
#ifndef BINDING_HPP
|
||||
#define BINDING_HPP
|
||||
|
||||
#include <fstream>
|
||||
|
||||
#include <irrString.h>
|
||||
#include "input/input.hpp"
|
||||
#include "utils/no_copy.hpp"
|
||||
#include <irrXML.h>
|
||||
|
||||
#include "irrString.h"
|
||||
|
||||
#include <fstream>
|
||||
|
||||
class XMLNode;
|
||||
|
||||
/**
|
||||
* \ingroup config
|
||||
*/
|
||||
class Binding
|
||||
class Binding : public NoCopy
|
||||
{
|
||||
private:
|
||||
Input::InputType m_type;
|
||||
@ -62,7 +65,7 @@ public:
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
void serialize (std::ofstream& stream) const;
|
||||
bool deserialize(irr::io::IrrXMLReader* xml);
|
||||
bool load(const XMLNode *action);
|
||||
irr::core::stringw getAsString() const;
|
||||
};
|
||||
#endif
|
||||
|
@ -61,7 +61,7 @@ bool DeviceManager::initialize()
|
||||
Log::info("-","---------------------------");
|
||||
}
|
||||
|
||||
deserialize();
|
||||
load();
|
||||
|
||||
// Assign a configuration to the keyboard, or create one if we haven't yet
|
||||
if(UserConfigParams::logMisc()) Log::info("Device manager","Initializing keyboard support.");
|
||||
@ -437,123 +437,88 @@ void DeviceManager::clearLatestUsedDevice()
|
||||
} // clearLatestUsedDevice
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
bool DeviceManager::deserialize()
|
||||
/** Loads the configuration from the user's input.xml file.
|
||||
*/
|
||||
bool DeviceManager::load()
|
||||
{
|
||||
static std::string filepath = file_manager->getUserConfigFile(INPUT_FILE_NAME);
|
||||
std::string filepath = file_manager->getUserConfigFile(INPUT_FILE_NAME);
|
||||
|
||||
if(UserConfigParams::logMisc())
|
||||
Log::info("Device manager","Deserializing input.xml...");
|
||||
Log::info("Device manager","Loading input.xml...");
|
||||
|
||||
if(!file_manager->fileExists(filepath))
|
||||
const XMLNode *input = file_manager->createXMLTree(filepath);
|
||||
|
||||
if(!input)
|
||||
{
|
||||
if(UserConfigParams::logMisc())
|
||||
Log::warn("Device manager","No configuration file exists.");
|
||||
return false;
|
||||
}
|
||||
else
|
||||
|
||||
if(input->getName()!="input")
|
||||
{
|
||||
irr::io::IrrXMLReader* xml = irr::io::createIrrXMLReader( filepath.c_str() );
|
||||
|
||||
const int GAMEPAD = 1;
|
||||
const int KEYBOARD = 2;
|
||||
const int NOTHING = 3;
|
||||
|
||||
int reading_now = NOTHING;
|
||||
|
||||
KeyboardConfig* keyboard_config = NULL;
|
||||
GamepadConfig* gamepad_config = NULL;
|
||||
|
||||
|
||||
// parse XML file
|
||||
while(xml && xml->read())
|
||||
{
|
||||
switch(xml->getNodeType())
|
||||
{
|
||||
case irr::io::EXN_TEXT:
|
||||
break;
|
||||
|
||||
case irr::io::EXN_ELEMENT:
|
||||
{
|
||||
if (strcmp("input", xml->getNodeName()) == 0)
|
||||
{
|
||||
const char *version_string = xml->getAttributeValue("version");
|
||||
if (version_string == NULL || atoi(version_string) != INPUT_FILE_VERSION)
|
||||
{
|
||||
//I18N: shown when config file is too old
|
||||
GUIEngine::showMessage( _("Please re-configure your key bindings.") );
|
||||
|
||||
GUIEngine::showMessage( _("Your input config file is not compatible with this version of STK.") );
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if (strcmp("keyboard", xml->getNodeName()) == 0)
|
||||
{
|
||||
keyboard_config = new KeyboardConfig();
|
||||
reading_now = KEYBOARD;
|
||||
}
|
||||
else if (strcmp("gamepad", xml->getNodeName()) == 0)
|
||||
{
|
||||
gamepad_config = new GamepadConfig(xml);
|
||||
reading_now = GAMEPAD;
|
||||
}
|
||||
else if (strcmp("action", xml->getNodeName()) == 0)
|
||||
{
|
||||
if(reading_now == KEYBOARD)
|
||||
{
|
||||
if(keyboard_config != NULL)
|
||||
if(!keyboard_config->deserializeAction(xml))
|
||||
Log::error("Device manager","Ignoring an ill-formed keyboard action in input config.");
|
||||
}
|
||||
else if(reading_now == GAMEPAD)
|
||||
{
|
||||
if(gamepad_config != NULL)
|
||||
if(!gamepad_config->deserializeAction(xml))
|
||||
Log::error("Device manager","Ignoring an ill-formed gamepad action in input config.");
|
||||
}
|
||||
else Log::warn("Device manager","An action is placed in an unexpected area in the input config file.");
|
||||
}
|
||||
}
|
||||
break;
|
||||
// ---- section ending
|
||||
case irr::io::EXN_ELEMENT_END:
|
||||
{
|
||||
if (strcmp("keyboard", xml->getNodeName()) == 0)
|
||||
{
|
||||
m_keyboard_configs.push_back(keyboard_config);
|
||||
reading_now = NOTHING;
|
||||
}
|
||||
else if (strcmp("gamepad", xml->getNodeName()) == 0)
|
||||
{
|
||||
m_gamepad_configs.push_back(gamepad_config);
|
||||
reading_now = NOTHING;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default: break;
|
||||
|
||||
} // end switch
|
||||
} // end while
|
||||
|
||||
if(UserConfigParams::logMisc())
|
||||
{
|
||||
Log::info("Device manager","Found %d keyboard and %d gamepad configurations.",
|
||||
m_keyboard_configs.size(), m_gamepad_configs.size());
|
||||
}
|
||||
|
||||
// For Debugging....
|
||||
/*
|
||||
for (int n = 0; n < m_keyboard_configs.size(); n++)
|
||||
printf("Config #%d\n%s", n + 1, m_keyboard_configs[n].toString().c_str());
|
||||
|
||||
for (int n = 0; n < m_gamepad_configs.size(); n++)
|
||||
printf("%s", m_gamepad_configs[n].toString().c_str());
|
||||
*/
|
||||
|
||||
delete xml;
|
||||
Log::warn("DeviceManager", "Invalid input.xml file - no input node.");
|
||||
return false;
|
||||
}
|
||||
|
||||
int version=0;
|
||||
if(!input->get("version", &version) || version != INPUT_FILE_VERSION )
|
||||
{
|
||||
//I18N: shown when config file is too old
|
||||
GUIEngine::showMessage(_("Please re-configure your key bindings."));
|
||||
GUIEngine::showMessage(_("Your input config file is not compatible "
|
||||
"with this version of STK."));
|
||||
return false;
|
||||
}
|
||||
|
||||
for(unsigned int i=0; i<input->getNumNodes(); i++)
|
||||
{
|
||||
const XMLNode *config = input->getNode(i);
|
||||
if(config->getName()=="keyboard")
|
||||
{
|
||||
KeyboardConfig* keyboard_config = new KeyboardConfig();
|
||||
if(!keyboard_config->load(config))
|
||||
{
|
||||
Log::error("Device manager",
|
||||
"Ignoring an ill-formed keyboard action in input config.");
|
||||
}
|
||||
m_keyboard_configs.push_back(keyboard_config);
|
||||
}
|
||||
else if (config->getName()=="gamepad")
|
||||
{
|
||||
GamepadConfig* gamepad_config = new GamepadConfig(config);
|
||||
gamepad_config->load(config);
|
||||
m_gamepad_configs.push_back(gamepad_config);
|
||||
}
|
||||
else
|
||||
{
|
||||
Log::warn("DeviceManager",
|
||||
"Invalid node '%s' in input.xml - ignored.",
|
||||
config->getName().c_str());
|
||||
continue;
|
||||
}
|
||||
} // for i < getNumNodes
|
||||
|
||||
if (UserConfigParams::logMisc())
|
||||
{
|
||||
Log::info("Device manager",
|
||||
"Found %d keyboard and %d gamepad configurations.",
|
||||
m_keyboard_configs.size(), m_gamepad_configs.size());
|
||||
}
|
||||
|
||||
// For Debugging....
|
||||
/*
|
||||
for (int n = 0; n < m_keyboard_configs.size(); n++)
|
||||
printf("Config #%d\n%s", n + 1, m_keyboard_configs[n].toString().c_str());
|
||||
|
||||
for (int n = 0; n < m_gamepad_configs.size(); n++)
|
||||
printf("%s", m_gamepad_configs[n].toString().c_str());
|
||||
*/
|
||||
|
||||
delete input;
|
||||
|
||||
return true;
|
||||
} // deserialize
|
||||
} // load
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
void DeviceManager::serialize()
|
||||
|
@ -99,7 +99,7 @@ private:
|
||||
* pressing fire. */
|
||||
bool m_map_fire_to_select;
|
||||
|
||||
bool deserialize();
|
||||
bool load();
|
||||
void shutdown();
|
||||
|
||||
public:
|
||||
|
@ -59,7 +59,7 @@ Attachment::Attachment(AbstractKart* kart)
|
||||
// If we attach a NULL mesh, we get a NULL scene node back. So we
|
||||
// have to attach some kind of mesh, but make it invisible.
|
||||
m_node = irr_driver->addAnimatedMesh(
|
||||
attachment_manager->getMesh(Attachment::ATTACH_BOMB));
|
||||
attachment_manager->getMesh(Attachment::ATTACH_BOMB), "bomb");
|
||||
#ifdef DEBUG
|
||||
std::string debug_name = kart->getIdent()+" (attachment)";
|
||||
m_node->setName(debug_name.c_str());
|
||||
@ -113,7 +113,7 @@ void Attachment::set(AttachmentType type, float time,
|
||||
bomb_scene_node = m_node;
|
||||
|
||||
m_node = irr_driver->addAnimatedMesh(
|
||||
attachment_manager->getMesh(Attachment::ATTACH_BOMB));
|
||||
attachment_manager->getMesh(Attachment::ATTACH_BOMB), "bomb");
|
||||
#ifdef DEBUG
|
||||
std::string debug_name = m_kart->getIdent() + " (attachment)";
|
||||
m_node->setName(debug_name.c_str());
|
||||
|
@ -74,7 +74,7 @@ Flyable::Flyable(AbstractKart *kart, PowerupManager::PowerupType type,
|
||||
m_max_lifespan = -1;
|
||||
|
||||
// Add the graphical model
|
||||
setNode(irr_driver->addMesh(m_st_model[type]));
|
||||
setNode(irr_driver->addMesh(m_st_model[type], StringUtils::insertValues("flyable_%i", (int)type)));
|
||||
irr_driver->applyObjectPassShader(getNode());
|
||||
#ifdef DEBUG
|
||||
std::string debug_name("flyable: ");
|
||||
|
@ -48,12 +48,12 @@ Item::Item(ItemType type, const Vec3& xyz, const Vec3& normal,
|
||||
LODNode* lodnode = new LODNode("item",
|
||||
irr_driver->getSceneManager()->getRootSceneNode(),
|
||||
irr_driver->getSceneManager());
|
||||
scene::IMeshSceneNode* meshnode = irr_driver->addMesh(mesh);
|
||||
scene::IMeshSceneNode* meshnode = irr_driver->addMesh(mesh, StringUtils::insertValues("item_%i", (int)type));
|
||||
|
||||
if (lowres_mesh != NULL)
|
||||
{
|
||||
lodnode->add(35, meshnode, true);
|
||||
scene::IMeshSceneNode* meshnode = irr_driver->addMesh(lowres_mesh);
|
||||
scene::IMeshSceneNode* meshnode = irr_driver->addMesh(lowres_mesh, StringUtils::insertValues("item_lo_%i", (int)type));
|
||||
lodnode->add(100, meshnode, true);
|
||||
}
|
||||
else
|
||||
|
@ -75,7 +75,7 @@ RubberBand::RubberBand(Plunger *plunger, AbstractKart *kart)
|
||||
// Gloss
|
||||
mb->getMaterial().setTexture(1, getUnicolorTexture(video::SColor(0, 0, 0, 0)));
|
||||
updatePosition();
|
||||
m_node = irr_driver->addMesh(m_mesh);
|
||||
m_node = irr_driver->addMesh(m_mesh, "rubberband");
|
||||
irr_driver->applyObjectPassShader(m_node);
|
||||
if (STKMeshSceneNode *stkm = dynamic_cast<STKMeshSceneNode *>(m_node))
|
||||
stkm->setReloadEachFrame(true);
|
||||
|
@ -1744,7 +1744,7 @@ void Kart::crashed(AbstractKart *k, bool update_attachments)
|
||||
getAttachment()->handleCollisionWithKart(k);
|
||||
}
|
||||
m_controller->crashed(k);
|
||||
crashed(NULL, k);
|
||||
playCrashSFX(NULL, k);
|
||||
} // crashed(Kart, update_attachments
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
@ -1753,6 +1753,7 @@ void Kart::crashed(AbstractKart *k, bool update_attachments)
|
||||
*/
|
||||
void Kart::crashed(const Material *m, const Vec3 &normal)
|
||||
{
|
||||
playCrashSFX(m, NULL);
|
||||
#ifdef DEBUG
|
||||
// Simple debug output for people playing without sound.
|
||||
// This makes it easier to see if a kart hit the track (esp.
|
||||
@ -1858,26 +1859,33 @@ void Kart::crashed(const Material *m, const Vec3 &normal)
|
||||
}
|
||||
else if (m->getCollisionReaction() == Material::PUSH_BACK)
|
||||
{
|
||||
if (m_bounce_back_time <= 0.2f) // this variable is sometimes set to 0.1 somewhere else
|
||||
// This variable is set to 0.2 in case of a kart-terrain collision
|
||||
if (m_bounce_back_time <= 0.2f)
|
||||
{
|
||||
btVector3 push = m_body->getLinearVelocity().normalized();
|
||||
push[1] = 0.1f;
|
||||
m_body->applyCentralImpulse( -4000.0f*push );
|
||||
m_bounce_back_time = 2.0f;
|
||||
|
||||
core::stringw msg = _("You need more points\nto enter this challenge!\nCheck the minimap for\navailable challenges.");
|
||||
std::vector<core::stringw> parts = StringUtils::split(msg, '\n', false);
|
||||
core::stringw msg = _("You need more points\n"
|
||||
"to enter this challenge!\n"
|
||||
"Check the minimap for\n"
|
||||
"available challenges.");
|
||||
std::vector<core::stringw> parts =
|
||||
StringUtils::split(msg, '\n', false);
|
||||
|
||||
// For now, until we have scripting, special-case the overworld... (TODO)
|
||||
// For now, until we have scripting, special-case
|
||||
// the overworld... (TODO)
|
||||
if (dynamic_cast<OverWorld*>(World::getWorld()) != NULL)
|
||||
{
|
||||
SFXManager::get()->quickSound("forcefield");
|
||||
|
||||
for (unsigned int n = 0; n < parts.size(); n++)
|
||||
{
|
||||
World::getWorld()->getRaceGUI()->addMessage(parts[n], NULL, 4.0f,
|
||||
video::SColor(255, 255,255,255),
|
||||
true, true);
|
||||
World::getWorld()->getRaceGUI()
|
||||
->addMessage(parts[n], NULL, 4.0f,
|
||||
video::SColor(255, 255,255,255),
|
||||
true, true);
|
||||
} // for n<parts.size()
|
||||
} // if world exist
|
||||
} // if m_bounce_back_time <= 0.2f
|
||||
@ -1885,7 +1893,6 @@ void Kart::crashed(const Material *m, const Vec3 &normal)
|
||||
} // if(m && m->getCollisionReaction() != Material::NORMAL &&
|
||||
// !getKartAnimation())
|
||||
m_controller->crashed(m);
|
||||
crashed(m, NULL);
|
||||
} // crashed(Material)
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
@ -1893,7 +1900,7 @@ void Kart::crashed(const Material *m, const Vec3 &normal)
|
||||
* @param m The material collided into, or NULL if none
|
||||
* @param k The kart collided into, or NULL if none
|
||||
*/
|
||||
void Kart::crashed(const Material* m, AbstractKart *k)
|
||||
void Kart::playCrashSFX(const Material* m, AbstractKart *k)
|
||||
{
|
||||
if(World::getWorld()->getTime()-m_time_last_crash < 0.5f) return;
|
||||
|
||||
@ -1917,11 +1924,9 @@ void Kart::crashed(const Material* m, AbstractKart *k)
|
||||
if(m_crash_sound->getStatus() != SFXBase::SFX_PLAYING)
|
||||
m_crash_sound->play();
|
||||
}
|
||||
}
|
||||
|
||||
m_bounce_back_time = 0.1f;
|
||||
}
|
||||
} // crashed
|
||||
} // if lin_vel > 0.555
|
||||
} // if m_bounce_back_time <= 0
|
||||
} // playCrashSFX
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
/** Plays a beep sfx.
|
||||
|
@ -232,7 +232,7 @@ private:
|
||||
void updateEngineSFX();
|
||||
void updateNitro(float dt);
|
||||
float getActualWheelForce();
|
||||
void crashed(const Material* m, AbstractKart *k);
|
||||
void playCrashSFX(const Material* m, AbstractKart *k);
|
||||
void loadData(RaceManager::KartType type, bool animatedModel);
|
||||
|
||||
public:
|
||||
|
@ -336,7 +336,7 @@ scene::ISceneNode* KartModel::attachModel(bool animated_models, bool always_anim
|
||||
irr_driver->getSceneManager() );
|
||||
|
||||
|
||||
node = irr_driver->addAnimatedMesh(m_mesh);
|
||||
node = irr_driver->addAnimatedMesh(m_mesh, "kartmesh");
|
||||
// as animated mesh are not cheap to render use frustum box culling
|
||||
if (irr_driver->isGLSL())
|
||||
node->setAutomaticCulling(scene::EAC_OFF);
|
||||
@ -407,17 +407,24 @@ scene::ISceneNode* KartModel::attachModel(bool animated_models, bool always_anim
|
||||
scene::IMesh* main_frame = m_mesh->getMesh(straight_frame);
|
||||
main_frame->setHardwareMappingHint(scene::EHM_STATIC);
|
||||
|
||||
node = irr_driver->addMesh(main_frame);
|
||||
std::string debug_name;
|
||||
|
||||
#ifdef DEBUG
|
||||
debug_name = m_model_filename + " (kart-model)";
|
||||
#endif
|
||||
|
||||
node = irr_driver->addMesh(main_frame, debug_name);
|
||||
|
||||
#ifdef DEBUG
|
||||
std::string debug_name = m_model_filename+" (kart-model)";
|
||||
node->setName(debug_name.c_str());
|
||||
#endif
|
||||
|
||||
|
||||
// Attach the wheels
|
||||
for(unsigned int i=0; i<4; i++)
|
||||
{
|
||||
if(!m_wheel_model[i]) continue;
|
||||
m_wheel_node[i] = irr_driver->addMesh(m_wheel_model[i], node);
|
||||
m_wheel_node[i] = irr_driver->addMesh(m_wheel_model[i], "wheel", node);
|
||||
Vec3 wheel_min, wheel_max;
|
||||
MeshTools::minMax3D(m_wheel_model[i], &wheel_min, &wheel_max);
|
||||
m_wheel_graphics_radius[i] = 0.5f*(wheel_max.getY() - wheel_min.getY());
|
||||
@ -438,7 +445,7 @@ scene::ISceneNode* KartModel::attachModel(bool animated_models, bool always_anim
|
||||
obj.m_node = NULL;
|
||||
if(obj.m_model)
|
||||
{
|
||||
obj.m_node = irr_driver->addAnimatedMesh(obj.m_model, node);
|
||||
obj.m_node = irr_driver->addAnimatedMesh(obj.m_model, "speedweighted", node);
|
||||
obj.m_node->grab();
|
||||
|
||||
obj.m_node->setFrameLoop(m_animation_frame[AF_SPEED_WEIGHTED_START], m_animation_frame[AF_SPEED_WEIGHTED_END]);
|
||||
@ -892,7 +899,7 @@ void KartModel::attachHat(){
|
||||
scene::IMesh *hat_mesh =
|
||||
irr_driver->getAnimatedMesh(
|
||||
file_manager->getAsset(FileManager::MODEL, m_hat_name));
|
||||
m_hat_node = irr_driver->addMesh(hat_mesh);
|
||||
m_hat_node = irr_driver->addMesh(hat_mesh, "hat");
|
||||
bone->addChild(m_hat_node);
|
||||
m_animated_node->setCurrentFrame((float)m_animation_frame[AF_STRAIGHT]);
|
||||
m_animated_node->OnAnimate(0);
|
||||
|
11
src/main.cpp
11
src/main.cpp
@ -1150,12 +1150,13 @@ void askForInternetPermission()
|
||||
}; // ConfirmServer
|
||||
|
||||
new MessageDialog(_("SuperTuxKart may connect to a server "
|
||||
"to download add-ons and notify you of updates. Would you "
|
||||
"like this feature to be enabled? (To change this setting "
|
||||
"to download add-ons and notify you of updates. We also collect "
|
||||
"anonymous hardware statistics to help with the development of STK. "
|
||||
"Would you like this feature to be enabled? (To change this setting "
|
||||
"at a later time, go to options, select tab "
|
||||
"'User Interface', and edit \"Allow STK to connect to the "
|
||||
"Internet\")."),
|
||||
MessageDialog::MESSAGE_DIALOG_CONFIRM,
|
||||
"Internet\" and \"Allow STK to send anonymous HW statistics\")."),
|
||||
MessageDialog::MESSAGE_DIALOG_YESNO,
|
||||
new ConfirmServer(), true);
|
||||
}
|
||||
|
||||
@ -1302,6 +1303,8 @@ int main(int argc, char *argv[] )
|
||||
}
|
||||
}
|
||||
|
||||
// Note that on the very first run of STK internet status is set to
|
||||
// "not asked", so the report will only be sent in the next run.
|
||||
if(UserConfigParams::m_internet_status==Online::RequestManager::IPERM_ALLOWED)
|
||||
{
|
||||
HardwareStats::reportHardwareStats();
|
||||
|
@ -144,13 +144,13 @@ void ThreeStrikesBattle::kartAdded(AbstractKart* kart, scene::ISceneNode* node)
|
||||
{
|
||||
float coord = -kart->getKartLength()*0.5f;
|
||||
|
||||
scene::IMeshSceneNode* tire_node = irr_driver->addMesh(m_tire, node);
|
||||
scene::IMeshSceneNode* tire_node = irr_driver->addMesh(m_tire, "3strikestire", node);
|
||||
tire_node->setPosition(core::vector3df(-0.16f, 0.3f, coord - 0.25f));
|
||||
tire_node->setScale(core::vector3df(0.4f, 0.4f, 0.4f));
|
||||
tire_node->setRotation(core::vector3df(90.0f, 0.0f, 0.0f));
|
||||
tire_node->setName("tire1");
|
||||
|
||||
tire_node = irr_driver->addMesh(m_tire, node);
|
||||
tire_node = irr_driver->addMesh(m_tire, "3strikestire", node);
|
||||
tire_node->setPosition(core::vector3df(0.16f, 0.3f, coord - 0.25f));
|
||||
tire_node->setScale(core::vector3df(0.4f, 0.4f, 0.4f));
|
||||
tire_node->setRotation(core::vector3df(90.0f, 0.0f, 0.0f));
|
||||
|
@ -29,7 +29,6 @@
|
||||
#include "states_screens/online_profile_friends.hpp"
|
||||
#include "states_screens/user_screen.hpp"
|
||||
#include "states_screens/dialogs/change_password_dialog.hpp"
|
||||
#include "states_screens/dialogs/notification_dialog.hpp"
|
||||
#include "states_screens/dialogs/user_info_dialog.hpp"
|
||||
#include "utils/log.hpp"
|
||||
#include "utils/translation.hpp"
|
||||
|
@ -70,6 +70,7 @@ void GrandPrixData::createRandomGP(const unsigned int number_of_tracks,
|
||||
m_name = "Random Grand Prix";
|
||||
m_editable = false;
|
||||
m_group = GP_NONE;
|
||||
m_reverse_type = use_reverse;
|
||||
|
||||
if(new_tracks)
|
||||
{
|
||||
@ -155,6 +156,7 @@ void GrandPrixData::changeTrackNumber(const unsigned int number_of_tracks,
|
||||
*/
|
||||
void GrandPrixData::changeReverse(const GrandPrixData::GPReverseType use_reverse)
|
||||
{
|
||||
m_reverse_type = use_reverse;
|
||||
for (unsigned int i = 0; i < m_tracks.size(); i++)
|
||||
{
|
||||
if (use_reverse == GP_NO_REVERSE)
|
||||
|
@ -94,6 +94,9 @@ public:
|
||||
GP_DEFAULT_REVERSE = 3
|
||||
}; // GPReverseType
|
||||
|
||||
private:
|
||||
GPReverseType m_reverse_type;
|
||||
|
||||
public:
|
||||
#if (defined(WIN32) || defined(_WIN32)) && !defined(__MINGW32__)
|
||||
# pragma warning(disable:4290)
|
||||
@ -145,22 +148,25 @@ public:
|
||||
// ------------------------------------------------------------------------
|
||||
/** @return the (potentially translated) user-visible name of the Grand
|
||||
* Prix (apply fribidi as needed) */
|
||||
irr::core::stringw getName() const { return _LTR(m_name.c_str()); }
|
||||
irr::core::stringw getName() const { return _LTR(m_name.c_str()); }
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
/** @return the internal indentifier of the Grand Prix (not translated) */
|
||||
const std::string& getId() const { return m_id; }
|
||||
const std::string& getId() const { return m_id; }
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
/** Returns true if this GP is a random GP. */
|
||||
bool isRandomGP() const { return m_id=="random"; }
|
||||
bool isRandomGP() const { return m_id=="random"; }
|
||||
// ------------------------------------------------------------------------
|
||||
/** Returns the filename of the grand prix xml file. */
|
||||
const std::string& getFilename() const { return m_filename; }
|
||||
const std::string& getFilename() const { return m_filename; }
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
/** Returns the group. */
|
||||
enum GPGroupType getGroup() const { return m_group; }
|
||||
enum GPGroupType getGroup() const { return m_group; }
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
enum GPReverseType getReverseType()
|
||||
const { return m_reverse_type; }
|
||||
}; // GrandPrixData
|
||||
|
||||
#endif
|
||||
|
@ -288,15 +288,42 @@ void RaceManager::computeRandomKartList()
|
||||
void RaceManager::startNew(bool from_overworld)
|
||||
{
|
||||
m_started_from_overworld = from_overworld;
|
||||
m_saved_gp = NULL; // There will be checks for this being NULL done later
|
||||
|
||||
if(m_major_mode==MAJOR_MODE_GRAND_PRIX)
|
||||
if (m_major_mode==MAJOR_MODE_GRAND_PRIX)
|
||||
{
|
||||
// GP: get tracks, laps and reverse info from grand prix
|
||||
m_tracks = m_grand_prix.getTrackNames();
|
||||
m_num_laps = m_grand_prix.getLaps();
|
||||
m_reverse_track = m_grand_prix.getReverse();
|
||||
|
||||
// We look if Player 1 has a saved version of this GP.
|
||||
m_saved_gp = SavedGrandPrix::getSavedGP(
|
||||
StateManager::get()
|
||||
->getActivePlayerProfile(0)
|
||||
->getUniqueID(),
|
||||
m_grand_prix.getId(),
|
||||
m_player_karts.size());
|
||||
|
||||
// Saved GP only in offline mode
|
||||
if (m_continue_saved_gp && !NetworkWorld::getInstance<NetworkWorld>()->isRunning())
|
||||
{
|
||||
if (m_saved_gp == NULL)
|
||||
{
|
||||
Log::error("Race Manager", "Can not continue Grand Prix '%s'"
|
||||
"because it could not exist",
|
||||
m_grand_prix.getId().c_str());
|
||||
m_continue_saved_gp = false; // simple and working
|
||||
}
|
||||
else
|
||||
{
|
||||
setNumKarts(m_saved_gp->getTotalKarts());
|
||||
setupPlayerKartInfo();
|
||||
m_grand_prix.changeReverse((GrandPrixData::GPReverseType)m_saved_gp->getReverseType());
|
||||
m_reverse_track = m_grand_prix.getReverse();
|
||||
}
|
||||
}
|
||||
}
|
||||
//assert(m_player_karts.size() > 0);
|
||||
|
||||
// command line parameters: negative numbers=all karts
|
||||
if(m_num_karts < 0 ) m_num_karts = stk_config->m_max_karts;
|
||||
@ -318,8 +345,8 @@ void RaceManager::startNew(bool from_overworld)
|
||||
race_manager->getMinorMode()==RaceManager::MINOR_MODE_FOLLOW_LEADER
|
||||
? -1
|
||||
: 0;
|
||||
const unsigned int ai_kart_count = (unsigned int) m_ai_kart_list.size();
|
||||
for(unsigned int i=0; i<ai_kart_count; i++)
|
||||
const unsigned int ai_kart_count = m_ai_kart_list.size();
|
||||
for(unsigned int i = 0; i < ai_kart_count; i++)
|
||||
{
|
||||
m_kart_status.push_back(KartStatus(m_ai_kart_list[i], i, -1, -1,
|
||||
init_gp_rank, KT_AI, UserConfigParams::m_ai_handicap ?
|
||||
@ -334,7 +361,7 @@ void RaceManager::startNew(bool from_overworld)
|
||||
|
||||
// Then the players, which start behind the AI karts
|
||||
// -------------------------------------------------
|
||||
for(unsigned int i=0; i<(unsigned int)m_player_karts.size(); i++)
|
||||
for(unsigned int i = 0; i < m_player_karts.size(); i++)
|
||||
{
|
||||
KartType kt= m_player_karts[i].isNetworkPlayer() ? KT_NETWORK_PLAYER : KT_PLAYER;
|
||||
m_kart_status.push_back(KartStatus(m_player_karts[i].getKartName(), i,
|
||||
@ -351,34 +378,20 @@ void RaceManager::startNew(bool from_overworld)
|
||||
}
|
||||
|
||||
m_track_number = 0;
|
||||
if(m_major_mode==MAJOR_MODE_GRAND_PRIX &&
|
||||
!NetworkWorld::getInstance<NetworkWorld>()->isRunning()) // offline mode only
|
||||
if (m_major_mode == MAJOR_MODE_GRAND_PRIX)
|
||||
{
|
||||
//We look if Player 1 has a saved version of this GP.
|
||||
// =================================================
|
||||
SavedGrandPrix* gp = SavedGrandPrix::getSavedGP( StateManager::get()
|
||||
->getActivePlayerProfile(0)
|
||||
->getUniqueID(),
|
||||
m_grand_prix.getId(),
|
||||
m_difficulty,
|
||||
m_num_karts,
|
||||
(int)m_player_karts.size());
|
||||
|
||||
// Start the race with the appropriate track
|
||||
// =========================================
|
||||
if(gp != NULL)
|
||||
if (m_continue_saved_gp)
|
||||
{
|
||||
if (m_continue_saved_gp)
|
||||
{
|
||||
m_track_number = gp->getNextTrack();
|
||||
gp->loadKarts(m_kart_status);
|
||||
}
|
||||
else
|
||||
{
|
||||
gp->remove();
|
||||
}
|
||||
m_track_number = m_saved_gp->getNextTrack();
|
||||
m_saved_gp->loadKarts(m_kart_status);
|
||||
}
|
||||
else if (m_saved_gp != NULL)
|
||||
{
|
||||
m_saved_gp->remove();
|
||||
m_saved_gp = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
startNextRace();
|
||||
} // startNew
|
||||
|
||||
@ -493,7 +506,6 @@ void RaceManager::startNextRace()
|
||||
} // startNextRace
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void RaceManager::next()
|
||||
{
|
||||
World::deleteWorld();
|
||||
@ -504,38 +516,18 @@ void RaceManager::next()
|
||||
{
|
||||
if(m_major_mode==MAJOR_MODE_GRAND_PRIX && !NetworkWorld::getInstance()->isRunning())
|
||||
{
|
||||
//Saving GP state
|
||||
//We look if Player 1 has already saved this GP.
|
||||
SavedGrandPrix* gp =
|
||||
SavedGrandPrix::getSavedGP(StateManager::get()
|
||||
->getActivePlayerProfile(0)
|
||||
->getUniqueID(),
|
||||
m_grand_prix.getId(),
|
||||
m_difficulty,
|
||||
m_num_karts,
|
||||
(int)m_player_karts.size());
|
||||
if(gp != NULL)
|
||||
// Saving GP state
|
||||
// If Player 1 has already saved a GP, we adapt it
|
||||
if(m_saved_gp != NULL)
|
||||
{
|
||||
//if so addept it
|
||||
gp->setKarts(m_kart_status);
|
||||
gp->setNextTrack(m_track_number);
|
||||
m_saved_gp->setKarts(m_kart_status);
|
||||
m_saved_gp->setNextTrack(m_track_number);
|
||||
user_config->saveConfig();
|
||||
}
|
||||
else
|
||||
{
|
||||
//create a new entry
|
||||
UserConfigParams::m_saved_grand_prix_list.push_back(
|
||||
new SavedGrandPrix(
|
||||
StateManager::get()->getActivePlayerProfile(0)
|
||||
->getUniqueID(),
|
||||
m_grand_prix.getId(),
|
||||
m_difficulty,
|
||||
(int)m_player_karts.size(),
|
||||
m_track_number,
|
||||
m_kart_status
|
||||
)
|
||||
);
|
||||
saveGP();
|
||||
}
|
||||
user_config->saveConfig();
|
||||
}
|
||||
startNextRace();
|
||||
}
|
||||
@ -545,6 +537,24 @@ void RaceManager::next()
|
||||
}
|
||||
} // next
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void RaceManager::saveGP()
|
||||
{
|
||||
UserConfigParams::m_saved_grand_prix_list.push_back(
|
||||
new SavedGrandPrix(
|
||||
StateManager::get()->getActivePlayerProfile(0)
|
||||
->getUniqueID(),
|
||||
m_grand_prix.getId(),
|
||||
m_difficulty,
|
||||
(int)m_player_karts.size(),
|
||||
m_track_number,
|
||||
m_grand_prix.getReverseType(),
|
||||
m_kart_status
|
||||
)
|
||||
);
|
||||
user_config->saveConfig();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
/** This class is only used in computeGPRanks, but the C++ standard
|
||||
@ -641,16 +651,8 @@ void RaceManager::exitRace(bool delete_world)
|
||||
PlayerManager::getCurrentPlayer()->grandPrixFinished();
|
||||
if(m_major_mode==MAJOR_MODE_GRAND_PRIX&& !NetworkWorld::getInstance()->isRunning())
|
||||
{
|
||||
//Delete saved GP
|
||||
SavedGrandPrix* gp =
|
||||
SavedGrandPrix::getSavedGP(StateManager::get()
|
||||
->getActivePlayerProfile(0)
|
||||
->getUniqueID(),
|
||||
m_grand_prix.getId(),
|
||||
m_difficulty,
|
||||
m_num_karts,
|
||||
(int)m_player_karts.size());
|
||||
if(gp != NULL) gp->remove();
|
||||
if(m_saved_gp != NULL)
|
||||
m_saved_gp->remove();
|
||||
}
|
||||
StateManager::get()->resetAndGoToScreen( MainMenuScreen::getInstance() );
|
||||
|
||||
@ -728,6 +730,7 @@ void RaceManager::exitRace(bool delete_world)
|
||||
|
||||
if (delete_world) World::deleteWorld();
|
||||
|
||||
m_saved_gp = NULL;
|
||||
m_track_number = 0;
|
||||
} // exitRace
|
||||
|
||||
@ -777,7 +780,6 @@ void RaceManager::startGP(const GrandPrixData &gp, bool from_overworld,
|
||||
{
|
||||
StateManager::get()->enterGameState();
|
||||
setGrandPrix(gp);
|
||||
setCoinTarget( 0 ); // Might still be set from a previous challenge
|
||||
race_manager->setupPlayerKartInfo();
|
||||
m_continue_saved_gp = continue_saved_gp;
|
||||
|
||||
|
@ -36,6 +36,7 @@
|
||||
#include "utils/vec3.hpp"
|
||||
|
||||
class AbstractKart;
|
||||
class SavedGrandPrix;
|
||||
class Track;
|
||||
|
||||
static const std::string IDENT_STD ("STANDARD" );
|
||||
@ -329,6 +330,7 @@ private:
|
||||
std::vector<std::string> m_ai_kart_list;
|
||||
int m_track_number;
|
||||
GrandPrixData m_grand_prix;
|
||||
SavedGrandPrix* m_saved_gp;
|
||||
int m_num_karts;
|
||||
unsigned int m_num_finished_karts;
|
||||
unsigned int m_num_finished_players;
|
||||
@ -417,11 +419,13 @@ public:
|
||||
*/
|
||||
void setDifficulty(Difficulty diff);
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
void setCoinTarget(int num) { m_coin_target = num; }
|
||||
// ------------------------------------------------------------------------
|
||||
void setGrandPrix(const GrandPrixData &gp)
|
||||
{
|
||||
m_grand_prix = gp;
|
||||
m_coin_target = 0;
|
||||
setCoinTarget(0);
|
||||
}
|
||||
// ------------------------------------------------------------------------
|
||||
void setAIKartOverride(const std::string& kart)
|
||||
@ -460,8 +464,6 @@ public:
|
||||
m_ai_superpower = SUPERPOWER_NONE;
|
||||
}
|
||||
// ------------------------------------------------------------------------
|
||||
void setCoinTarget(int num) { m_coin_target = num; }
|
||||
// ------------------------------------------------------------------------
|
||||
void setTimeTarget(float num) { m_has_time_target = true;
|
||||
m_time_target = num; }
|
||||
/** \} */
|
||||
@ -695,8 +697,11 @@ public:
|
||||
* \brief Higher-level method to start a GP without having to care about
|
||||
* the exact startup sequence
|
||||
*/
|
||||
void startGP(const GrandPrixData &gp, bool from_overworld,
|
||||
bool continue_saved_gp);
|
||||
void startGP(const GrandPrixData &gp, bool from_overworld,
|
||||
bool continue_saved_gp);
|
||||
|
||||
/** Saves the current GP to the config */
|
||||
void saveGP();
|
||||
|
||||
/**
|
||||
* \brief Higher-level method to start a GP without having to care about
|
||||
|
@ -203,8 +203,6 @@ void GPInfoDialog::addButtons()
|
||||
->getActivePlayerProfile(0)
|
||||
->getUniqueID(),
|
||||
m_gp.getId(),
|
||||
race_manager->getDifficulty(),
|
||||
race_manager->getNumberOfKarts(),
|
||||
race_manager->getNumLocalPlayers());
|
||||
|
||||
okBtn->m_properties[PROP_ID] = "start";
|
||||
|
@ -95,6 +95,14 @@ void MessageDialog::doInit(MessageDialogType type,
|
||||
cancelbtn->setText(_("OK"));
|
||||
cancelbtn->setFocusForPlayer(PLAYER_ID_GAME_MASTER);
|
||||
}
|
||||
else if (type == MessageDialog::MESSAGE_DIALOG_YESNO)
|
||||
{
|
||||
ButtonWidget* yesbtn = getWidget<ButtonWidget>("confirm");
|
||||
|
||||
ButtonWidget* cancelbtn = getWidget<ButtonWidget>("cancel");
|
||||
cancelbtn->setText(_("No"));
|
||||
|
||||
}
|
||||
else if (type == MessageDialog::MESSAGE_DIALOG_OK_CANCEL)
|
||||
{
|
||||
// In case of a OK_CANCEL dialog, change the text from 'Yes' to 'Ok'
|
||||
|
@ -62,7 +62,7 @@ public:
|
||||
};
|
||||
|
||||
enum MessageDialogType { MESSAGE_DIALOG_OK, MESSAGE_DIALOG_CONFIRM,
|
||||
MESSAGE_DIALOG_OK_CANCEL };
|
||||
MESSAGE_DIALOG_OK_CANCEL, MESSAGE_DIALOG_YESNO };
|
||||
|
||||
private:
|
||||
|
||||
|
@ -1,152 +0,0 @@
|
||||
// SuperTuxKart - a fun racing game with go-kart
|
||||
// Copyright (C) 2013 Glenn De Jonghe
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 3
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
#include "states_screens/dialogs/notification_dialog.hpp"
|
||||
|
||||
#include <IGUIEnvironment.h>
|
||||
|
||||
#include "config/player_manager.hpp"
|
||||
#include "guiengine/engine.hpp"
|
||||
#include "states_screens/state_manager.hpp"
|
||||
#include "states_screens/online_profile_achievements.hpp"
|
||||
#include "states_screens/online_profile_friends.hpp"
|
||||
#include "utils/translation.hpp"
|
||||
|
||||
|
||||
using namespace GUIEngine;
|
||||
using namespace irr;
|
||||
using namespace irr::gui;
|
||||
using namespace Online;
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
NotificationDialog::NotificationDialog(Type type, const core::stringw &info)
|
||||
: ModalDialog(0.8f,0.5f)
|
||||
{
|
||||
m_info = info;
|
||||
m_type = type;
|
||||
}
|
||||
|
||||
void NotificationDialog::load()
|
||||
{
|
||||
loadFromFile("online/notification_dialog.stkgui");
|
||||
}
|
||||
|
||||
void NotificationDialog::beforeAddingWidgets()
|
||||
{
|
||||
m_self_destroy = false;
|
||||
m_view = false;
|
||||
m_info_widget = getWidget<LabelWidget>("info");
|
||||
assert(m_info_widget != NULL);
|
||||
m_info_widget->setText(m_info, false);
|
||||
m_options_widget = getWidget<RibbonWidget>("options");
|
||||
assert(m_options_widget != NULL);
|
||||
m_view_widget = getWidget<IconButtonWidget>("view");
|
||||
assert(m_view_widget != NULL);
|
||||
if(m_type == T_Friends)
|
||||
{
|
||||
m_view_widget->setText(_("View Friends"));
|
||||
}
|
||||
else if (m_type == T_Achievements)
|
||||
{
|
||||
m_view_widget->setText(_("View Achievements"));
|
||||
}
|
||||
m_cancel_widget = getWidget<IconButtonWidget>("cancel");
|
||||
assert(m_cancel_widget != NULL);
|
||||
m_options_widget->setFocusForPlayer(PLAYER_ID_GAME_MASTER);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
NotificationDialog::~NotificationDialog()
|
||||
{
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
GUIEngine::EventPropagation NotificationDialog::processEvent(const std::string& eventSource)
|
||||
{
|
||||
|
||||
if (eventSource == m_options_widget->m_properties[PROP_ID])
|
||||
{
|
||||
const std::string& selection = m_options_widget->getSelectionIDString(PLAYER_ID_GAME_MASTER);
|
||||
if (selection == m_cancel_widget->m_properties[PROP_ID])
|
||||
{
|
||||
m_self_destroy = true;
|
||||
return GUIEngine::EVENT_BLOCK;
|
||||
}
|
||||
else if(selection == m_view_widget->m_properties[PROP_ID])
|
||||
{
|
||||
m_view = true;
|
||||
return GUIEngine::EVENT_BLOCK;
|
||||
}
|
||||
}
|
||||
return GUIEngine::EVENT_LET;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
void NotificationDialog::onEnterPressedInternal()
|
||||
{
|
||||
|
||||
//If enter was pressed while none of the buttons was focused interpret as close
|
||||
const int playerID = PLAYER_ID_GAME_MASTER;
|
||||
if (GUIEngine::isFocusedForPlayer(m_options_widget, playerID))
|
||||
return;
|
||||
m_self_destroy = true;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
bool NotificationDialog::onEscapePressed()
|
||||
{
|
||||
if (m_cancel_widget->isActivated())
|
||||
m_self_destroy = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
void NotificationDialog::onUpdate(float dt)
|
||||
{
|
||||
//If we want to open the registration dialog, we need to close this one first
|
||||
if (m_view) m_self_destroy = true;
|
||||
|
||||
// It's unsafe to delete from inside the event handler so we do it here
|
||||
if (m_self_destroy)
|
||||
{
|
||||
// Since dismiss deletes this object, store the instance values which
|
||||
// we still need
|
||||
bool view = m_view;
|
||||
NotificationDialog::Type type = m_type;
|
||||
ModalDialog::dismiss();
|
||||
if (view)
|
||||
{
|
||||
if(type == T_Friends)
|
||||
{
|
||||
ProfileManager::get()->setVisiting(PlayerManager::getCurrentOnlineId());
|
||||
OnlineProfileFriends::getInstance()->push();
|
||||
}
|
||||
else if (type == T_Achievements)
|
||||
{
|
||||
ProfileManager::get()->setVisiting(PlayerManager::getCurrentOnlineId());
|
||||
OnlineProfileAchievements::getInstance()->push();
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
@ -1,68 +0,0 @@
|
||||
// SuperTuxKart - a fun racing game with go-kart
|
||||
// Copyright (C) 2013 Glenn De Jonghe
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 3
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
|
||||
#ifndef HEADER_NOTIFICATION_DIALOG_HPP
|
||||
#define HEADER_NOTIFICATION_DIALOG_HPP
|
||||
|
||||
#include "guiengine/modaldialog.hpp"
|
||||
#include "guiengine/widgets.hpp"
|
||||
#include "utils/types.hpp"
|
||||
|
||||
#include <irrString.h>
|
||||
|
||||
|
||||
/**
|
||||
* \brief Dialog that allows a user to sign in
|
||||
* \ingroup states_screens
|
||||
*/
|
||||
class NotificationDialog : public GUIEngine::ModalDialog
|
||||
{
|
||||
public:
|
||||
enum Type
|
||||
{
|
||||
T_Friends = 1,
|
||||
T_Achievements = 2
|
||||
};
|
||||
|
||||
private:
|
||||
bool m_self_destroy;
|
||||
bool m_view;
|
||||
Type m_type;
|
||||
irr::core::stringw m_info;
|
||||
|
||||
GUIEngine::LabelWidget * m_info_widget;
|
||||
|
||||
GUIEngine::RibbonWidget * m_options_widget;
|
||||
GUIEngine::IconButtonWidget * m_view_widget;
|
||||
GUIEngine::IconButtonWidget * m_cancel_widget;
|
||||
|
||||
public:
|
||||
NotificationDialog(Type type, const core::stringw &info);
|
||||
~NotificationDialog();
|
||||
|
||||
virtual void beforeAddingWidgets();
|
||||
virtual void load();
|
||||
|
||||
void onEnterPressedInternal();
|
||||
GUIEngine::EventPropagation processEvent(const std::string& eventSource);
|
||||
|
||||
virtual bool onEscapePressed();
|
||||
virtual void onUpdate(float dt);
|
||||
};
|
||||
|
||||
#endif
|
@ -286,7 +286,8 @@ void FeatureUnlockedCutScene::init()
|
||||
{
|
||||
if (m_unlocked_stuff[n].m_unlock_model.size() > 0)
|
||||
{
|
||||
m_unlocked_stuff[n].m_root_gift_node = irr_driver->addMesh( irr_driver->getMesh(m_unlocked_stuff[n].m_unlock_model) );
|
||||
m_unlocked_stuff[n].m_root_gift_node = irr_driver->addMesh(
|
||||
irr_driver->getMesh(m_unlocked_stuff[n].m_unlock_model), "unlocked_model");
|
||||
m_unlocked_stuff[n].m_scale = 0.7f;
|
||||
//m_unlocked_stuff[n].m_root_gift_node->setScale(core::vector3df(0.2f, 0.2f, 0.2f));
|
||||
}
|
||||
@ -336,13 +337,13 @@ void FeatureUnlockedCutScene::init()
|
||||
m_unlocked_stuff[n].m_w,
|
||||
m_unlocked_stuff[n].m_h);
|
||||
m_unlocked_stuff[n].m_root_gift_node = irr_driver->getSceneManager()->addEmptySceneNode();
|
||||
m_unlocked_stuff[n].m_side_1 = irr_driver->addMesh(mesh, m_unlocked_stuff[n].m_root_gift_node);
|
||||
m_unlocked_stuff[n].m_side_1 = irr_driver->addMesh(mesh, "unlocked_picture", m_unlocked_stuff[n].m_root_gift_node);
|
||||
//mesh->drop();
|
||||
|
||||
mesh = irr_driver->createTexturedQuadMesh(&m,
|
||||
m_unlocked_stuff[n].m_w,
|
||||
m_unlocked_stuff[n].m_h);
|
||||
m_unlocked_stuff[n].m_side_2 = irr_driver->addMesh(mesh, m_unlocked_stuff[n].m_root_gift_node);
|
||||
m_unlocked_stuff[n].m_side_2 = irr_driver->addMesh(mesh, "unlocked_picture", m_unlocked_stuff[n].m_root_gift_node);
|
||||
m_unlocked_stuff[n].m_side_2->setRotation(core::vector3df(0.0f, 180.0f, 0.0f));
|
||||
//mesh->drop();
|
||||
#ifdef DEBUG
|
||||
|
@ -81,7 +81,7 @@ void GPInfoScreen::loadedFromFile()
|
||||
// Only init the number of tracks here, this way the previously selected
|
||||
// number of tracks will be the default.
|
||||
m_num_tracks_spinner->setValue(1);
|
||||
|
||||
|
||||
m_ai_kart_spinner = getWidget<SpinnerWidget>("ai-spinner");
|
||||
} // loadedFromFile
|
||||
|
||||
@ -97,14 +97,14 @@ void GPInfoScreen::setGP(const std::string &gp_ident)
|
||||
{
|
||||
// Doesn't matter what kind of GP we create, it just gets the
|
||||
// right id ("random").
|
||||
m_gp.createRandomGP(1, "standard",
|
||||
m_gp.createRandomGP(1, "standard",
|
||||
m_reverse_spinner ? getReverse()
|
||||
: GrandPrixData::GP_NO_REVERSE);
|
||||
}
|
||||
} // setGP
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
/** Converts the currently selected reverse status into a value of type
|
||||
/** Converts the currently selected reverse status into a value of type
|
||||
* GPReverseType .
|
||||
*/
|
||||
GrandPrixData::GPReverseType GPInfoScreen::getReverse() const
|
||||
@ -130,8 +130,6 @@ void GPInfoScreen::beforeAddingWidget()
|
||||
SavedGrandPrix* saved_gp = SavedGrandPrix::getSavedGP(
|
||||
StateManager::get()->getActivePlayerProfile(0)->getUniqueID(),
|
||||
m_gp.getId(),
|
||||
race_manager->getDifficulty(),
|
||||
race_manager->getNumberOfKarts(),
|
||||
race_manager->getNumLocalPlayers());
|
||||
|
||||
RibbonWidget* ribbonButtons = getWidget<RibbonWidget>("buttons");
|
||||
@ -194,10 +192,10 @@ void GPInfoScreen::init()
|
||||
else
|
||||
m_group_name = stringc(m_group_spinner->getStringValue().c_str()).c_str();
|
||||
|
||||
// If there are more tracks selected atm as in the group (which can
|
||||
// If there are more tracks selected atm as in the group (which can
|
||||
// happen if the group has been changed since last time this screen
|
||||
// was shown), adjust it:
|
||||
int max_num_tracks = m_group_name=="all"
|
||||
int max_num_tracks = m_group_name=="all"
|
||||
? track_manager->getNumberOfRaceTracks()
|
||||
: (int)track_manager->getTracksInGroup(m_group_name).size();
|
||||
m_num_tracks_spinner->setMax(max_num_tracks);
|
||||
@ -207,7 +205,7 @@ void GPInfoScreen::init()
|
||||
}
|
||||
|
||||
// Now create the random GP:
|
||||
m_gp.createRandomGP(m_num_tracks_spinner->getValue(),
|
||||
m_gp.createRandomGP(m_num_tracks_spinner->getValue(),
|
||||
m_group_name, getReverse(), true);
|
||||
}
|
||||
else
|
||||
@ -215,7 +213,7 @@ void GPInfoScreen::init()
|
||||
getWidget<LabelWidget>("name")->setText(m_gp.getName(), false);
|
||||
m_gp.checkConsistency();
|
||||
}
|
||||
|
||||
|
||||
// Number of AIs
|
||||
// -------------
|
||||
const bool has_AI = race_manager->hasAI();
|
||||
@ -288,7 +286,7 @@ void GPInfoScreen::addScreenshot()
|
||||
m_screenshot_widget->m_h = screenshot_div->m_h;
|
||||
|
||||
|
||||
// Temporary icon, will replace it just after
|
||||
// Temporary icon, will replace it just after
|
||||
// (but it will be shown if the given icon is not found)
|
||||
m_screenshot_widget->m_properties[PROP_ICON] = "gui/main_help.png";
|
||||
m_screenshot_widget->add();
|
||||
@ -336,7 +334,7 @@ void GPInfoScreen::eventCallback(Widget *, const std::string &name,
|
||||
// the current track. The current value in the Number-of-tracks-spinner
|
||||
// has to be updated, since otherwise the displayed (and used) value
|
||||
// can be bigger than the maximum. (Might be a TODO to fix this)
|
||||
int max_num_tracks = m_group_name=="all"
|
||||
int max_num_tracks = m_group_name=="all"
|
||||
? track_manager->getNumberOfRaceTracks()
|
||||
: (int)track_manager->getTracksInGroup(m_group_name).size();
|
||||
m_num_tracks_spinner->setMax(max_num_tracks);
|
||||
@ -344,7 +342,7 @@ void GPInfoScreen::eventCallback(Widget *, const std::string &name,
|
||||
m_num_tracks_spinner->setValue(max_num_tracks);
|
||||
// Create a new (i.e. with new tracks) random gp, since the old
|
||||
// tracks might not all belong to the newly selected group.
|
||||
|
||||
|
||||
m_gp.createRandomGP(m_num_tracks_spinner->getValue(), m_group_name,
|
||||
getReverse(), /*new_tracks*/true);
|
||||
addTracks();
|
||||
@ -359,11 +357,6 @@ void GPInfoScreen::eventCallback(Widget *, const std::string &name,
|
||||
const int num_ai = m_ai_kart_spinner->getValue();
|
||||
race_manager->setNumKarts( race_manager->getNumLocalPlayers() + num_ai );
|
||||
UserConfigParams::m_num_karts = race_manager->getNumLocalPlayers() + num_ai;
|
||||
|
||||
//Redraw scene because available buttons depend on current settings
|
||||
getWidget<RibbonWidget>("buttons")->setSelection(0, PLAYER_ID_GAME_MASTER);
|
||||
reshowCurrentScreen();
|
||||
m_ai_kart_spinner->setFocusForPlayer(PLAYER_ID_GAME_MASTER);
|
||||
}
|
||||
else if(name=="back")
|
||||
{
|
||||
|
@ -97,6 +97,9 @@ void MainMenuScreen::init()
|
||||
{
|
||||
Screen::init();
|
||||
|
||||
m_user_id = getWidget<ButtonWidget>("user-id");
|
||||
assert(m_user_id);
|
||||
|
||||
// reset in case we're coming back from a race
|
||||
StateManager::get()->resetActivePlayers();
|
||||
input_manager->getDeviceList()->setAssignMode(NO_ASSIGN);
|
||||
@ -155,9 +158,11 @@ void MainMenuScreen::init()
|
||||
void MainMenuScreen::onUpdate(float delta)
|
||||
|
||||
{
|
||||
PlayerProfile *player = PlayerManager::getCurrentPlayer();
|
||||
if(PlayerManager::getCurrentOnlineState() == PlayerProfile::OS_GUEST ||
|
||||
PlayerManager::getCurrentOnlineState() == PlayerProfile::OS_SIGNED_IN)
|
||||
{
|
||||
m_user_id->setText(player->getLastOnlineName() + "@stk");
|
||||
m_online->setActivated();
|
||||
m_online->setLabel( _("Online"));
|
||||
}
|
||||
@ -165,9 +170,14 @@ void MainMenuScreen::onUpdate(float delta)
|
||||
{
|
||||
m_online->setActivated();
|
||||
m_online->setLabel( _("Login" ));
|
||||
m_user_id->setText(player->getName());
|
||||
}
|
||||
else // now must be either logging in or logging out
|
||||
else
|
||||
{
|
||||
// now must be either logging in or logging out
|
||||
m_online->setDeactivated();
|
||||
m_user_id->setText(player->getName());
|
||||
}
|
||||
|
||||
m_online->setLabel(PlayerManager::getCurrentOnlineId() ? _("Online")
|
||||
: _("Login" ) );
|
||||
@ -210,6 +220,12 @@ void MainMenuScreen::onUpdate(float delta)
|
||||
void MainMenuScreen::eventCallback(Widget* widget, const std::string& name,
|
||||
const int playerID)
|
||||
{
|
||||
if(name=="user-id")
|
||||
{
|
||||
UserScreen::getInstance()->push();
|
||||
return;
|
||||
}
|
||||
|
||||
// most interesting stuff is in the ribbons, so start there
|
||||
RibbonWidget* ribbon = dynamic_cast<RibbonWidget*>(widget);
|
||||
|
||||
@ -446,7 +462,6 @@ void MainMenuScreen::eventCallback(Widget* widget, const std::string& name,
|
||||
//OnlineScreen::getInstance()->push();
|
||||
ProfileManager::get()->setVisiting(PlayerManager::getCurrentOnlineId());
|
||||
OnlineProfileAchievements::getInstance()->push();
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -20,8 +20,8 @@
|
||||
|
||||
#include "guiengine/screen.hpp"
|
||||
|
||||
namespace GUIEngine { class Widget; class ListWidget;
|
||||
class IconButtonWidget; }
|
||||
namespace GUIEngine { class Widget; class ListWidget;
|
||||
class ButtonWidget; class IconButtonWidget; }
|
||||
|
||||
/**
|
||||
* \brief Handles the main menu
|
||||
@ -35,6 +35,9 @@ private:
|
||||
/** Keep the widget to avoid looking it up every frame. */
|
||||
GUIEngine::IconButtonWidget* m_online;
|
||||
|
||||
/** Keep the widget to to the user name. */
|
||||
GUIEngine::ButtonWidget *m_user_id;
|
||||
|
||||
MainMenuScreen();
|
||||
|
||||
public:
|
||||
|
@ -163,7 +163,7 @@ void OptionsScreenAudio::eventCallback(Widget* widget, const std::string& name,
|
||||
CheckBoxWidget* w = dynamic_cast<CheckBoxWidget*>(widget);
|
||||
|
||||
UserConfigParams::m_sfx = w->getState();
|
||||
SFXManager::get()->soundToggled(UserConfigParams::m_sfx);
|
||||
SFXManager::get()->toggleSound(UserConfigParams::m_sfx);
|
||||
|
||||
if (UserConfigParams::m_sfx)
|
||||
{
|
||||
|
@ -21,12 +21,14 @@
|
||||
#include "audio/music_manager.hpp"
|
||||
#include "audio/sfx_manager.hpp"
|
||||
#include "audio/sfx_base.hpp"
|
||||
#include "config/hardware_stats.hpp"
|
||||
#include "config/user_config.hpp"
|
||||
#include "guiengine/scalable_font.hpp"
|
||||
#include "guiengine/screen.hpp"
|
||||
#include "guiengine/widgets/button_widget.hpp"
|
||||
#include "guiengine/widgets/check_box_widget.hpp"
|
||||
#include "guiengine/widgets/dynamic_ribbon_widget.hpp"
|
||||
#include "guiengine/widgets/label_widget.hpp"
|
||||
#include "guiengine/widgets/list_widget.hpp"
|
||||
#include "guiengine/widgets/spinner_widget.hpp"
|
||||
#include "guiengine/widget.hpp"
|
||||
@ -130,6 +132,23 @@ void OptionsScreenUI::init()
|
||||
assert( news != NULL );
|
||||
news->setState( UserConfigParams::m_internet_status
|
||||
==RequestManager::IPERM_ALLOWED );
|
||||
CheckBoxWidget* stats = getWidget<CheckBoxWidget>("enable-hw-report");
|
||||
assert( stats != NULL );
|
||||
LabelWidget *stats_label = getWidget<LabelWidget>("label-hw-report");
|
||||
assert( stats_label );
|
||||
stats->setState(UserConfigParams::m_hw_report_enable);
|
||||
|
||||
if(news->getState())
|
||||
{
|
||||
stats_label->setVisible(true);
|
||||
stats->setVisible(true);
|
||||
stats->setState(UserConfigParams::m_hw_report_enable);
|
||||
}
|
||||
else
|
||||
{
|
||||
stats_label->setVisible(false);
|
||||
stats->setVisible(false);
|
||||
}
|
||||
CheckBoxWidget* difficulty = getWidget<CheckBoxWidget>("perPlayerDifficulty");
|
||||
assert( difficulty != NULL );
|
||||
difficulty->setState( UserConfigParams::m_per_player_difficulty );
|
||||
@ -257,8 +276,28 @@ void OptionsScreenUI::eventCallback(Widget* widget, const std::string& name, con
|
||||
// If internet gets enabled, re-initialise the addon manager (which
|
||||
// happens in a separate thread) so that news.xml etc can be
|
||||
// downloaded if necessary.
|
||||
CheckBoxWidget *stats = getWidget<CheckBoxWidget>("enable-hw-report");
|
||||
LabelWidget *stats_label = getWidget<LabelWidget>("label-hw-report");
|
||||
if(internet->getState())
|
||||
{
|
||||
NewsManager::get()->init(false);
|
||||
stats->setVisible(true);
|
||||
stats_label->setVisible(true);
|
||||
stats->setState(UserConfigParams::m_hw_report_enable);
|
||||
}
|
||||
else
|
||||
{
|
||||
stats->setVisible(false);
|
||||
stats_label->setVisible(false);
|
||||
}
|
||||
|
||||
}
|
||||
else if (name=="enable-hw-report")
|
||||
{
|
||||
CheckBoxWidget* stats = getWidget<CheckBoxWidget>("enable-hw-report");
|
||||
UserConfigParams::m_hw_report_enable = stats->getState();
|
||||
if(stats->getState())
|
||||
HardwareStats::reportHardwareStats();
|
||||
}
|
||||
else if (name=="show-login")
|
||||
{
|
||||
|
@ -393,6 +393,7 @@ void RaceResultGUI::eventCallback(GUIEngine::Widget* widget,
|
||||
|
||||
void RaceResultGUI::onConfirm()
|
||||
{
|
||||
race_manager->saveGP(); // Save the aborted GP
|
||||
GUIEngine::ModalDialog::dismiss();
|
||||
cleanupGPProgress();
|
||||
StateManager::get()->popMenu();
|
||||
|
@ -99,7 +99,7 @@ CheckLine::CheckLine(const XMLNode &node, unsigned int index)
|
||||
}
|
||||
buffer->recalculateBoundingBox();
|
||||
mesh->setBoundingBox(buffer->getBoundingBox());
|
||||
m_debug_node = irr_driver->addMesh(mesh);
|
||||
m_debug_node = irr_driver->addMesh(mesh, "checkdebug");
|
||||
mesh->drop();
|
||||
}
|
||||
else
|
||||
|
@ -89,7 +89,7 @@ LODNode* ModelDefinitionLoader::instanciateAsLOD(const XMLNode* node, scene::ISc
|
||||
//cache.push_back(a_mesh);
|
||||
irr_driver->grabAllTextures(a_mesh);
|
||||
m_track->addCachedMesh(a_mesh);
|
||||
scene::IMeshSceneNode* scene_node = irr_driver->addMesh(a_mesh);
|
||||
scene::IMeshSceneNode* scene_node = irr_driver->addMesh(a_mesh, group[m].m_model_file);
|
||||
|
||||
m_track->handleAnimatedTextures( scene_node, *group[m].m_xml );
|
||||
|
||||
@ -135,4 +135,4 @@ void ModelDefinitionLoader::cleanLibraryNodesAfterLoad()
|
||||
file_manager->popTextureSearchPath();
|
||||
file_manager->popModelSearchPath();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -551,7 +551,7 @@ void QuadGraph::createDebugMesh()
|
||||
c.setBlue((i%2) ? 0 : 255);
|
||||
v[i].Color = c;
|
||||
}
|
||||
m_node = irr_driver->addMesh(m_mesh);
|
||||
m_node = irr_driver->addMesh(m_mesh, "quad_graph_debug");
|
||||
#ifdef DEBUG
|
||||
m_node->setName("track-debug-mesh");
|
||||
#endif
|
||||
@ -1006,7 +1006,7 @@ void QuadGraph::makeMiniMap(const core::dimension2du &dimension,
|
||||
/*track_color*/ &fill_color,
|
||||
/*lap line color*/ &red );
|
||||
|
||||
m_node = irr_driver->addMesh(m_mesh);
|
||||
m_node = irr_driver->addMesh(m_mesh, "mini_map");
|
||||
#ifdef DEBUG
|
||||
m_node->setName("minimap-mesh");
|
||||
#endif
|
||||
@ -1104,6 +1104,13 @@ void QuadGraph::makeMiniMap(const core::dimension2du &dimension,
|
||||
*newRttMinimap = frame_buffer;
|
||||
World::getWorld()->setClearbackBufferColor(oldClearColor);
|
||||
World::getWorld()->forceFogDisabled(false);
|
||||
|
||||
irr_driver->getSceneManager()->clear();
|
||||
VAOManager::kill();
|
||||
irr_driver->clearGlowingNodes();
|
||||
irr_driver->clearLights();
|
||||
irr_driver->clearForcedBloom();
|
||||
irr_driver->clearBackgroundNodes();
|
||||
} // makeMiniMap
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
@ -999,7 +999,7 @@ bool Track::loadMainTrack(const XMLNode &root)
|
||||
|
||||
// The merged mesh is grabbed by the octtree, so we don't need
|
||||
// to keep a reference to it.
|
||||
scene::ISceneNode *scene_node = irr_driver->addMesh(tangent_mesh);
|
||||
scene::ISceneNode *scene_node = irr_driver->addMesh(tangent_mesh, "track_main");
|
||||
//scene::IMeshSceneNode *scene_node = irr_driver->addOctTree(merged_mesh);
|
||||
// We should drop the merged mesh (since it's now referred to in the
|
||||
// scene node), but then we need to grab it since it's in the
|
||||
@ -1213,7 +1213,7 @@ bool Track::loadMainTrack(const XMLNode &root)
|
||||
|
||||
// create a node out of this mesh just for bullet; delete it after, normal maps are special
|
||||
// and require tangent meshes
|
||||
scene_node = irr_driver->addMesh(original_mesh);
|
||||
scene_node = irr_driver->addMesh(original_mesh, "original_mesh");
|
||||
|
||||
scene_node->setPosition(xyz);
|
||||
scene_node->setRotation(hpr);
|
||||
@ -1228,7 +1228,7 @@ bool Track::loadMainTrack(const XMLNode &root)
|
||||
irr_driver->grabAllTextures(mesh);
|
||||
|
||||
m_all_cached_meshes.push_back(mesh);
|
||||
scene_node = irr_driver->addMesh(mesh);
|
||||
scene_node = irr_driver->addMesh(mesh, "original_mesh_with_tangents");
|
||||
scene_node->setPosition(xyz);
|
||||
scene_node->setRotation(hpr);
|
||||
scene_node->setScale(scale);
|
||||
@ -1276,7 +1276,7 @@ bool Track::loadMainTrack(const XMLNode &root)
|
||||
m_all_cached_meshes.push_back(a_mesh);
|
||||
irr_driver->grabAllTextures(a_mesh);
|
||||
a_mesh->grab();
|
||||
scene_node = irr_driver->addMesh(a_mesh);
|
||||
scene_node = irr_driver->addMesh(a_mesh, model_name);
|
||||
scene_node->setPosition(xyz);
|
||||
scene_node->setRotation(hpr);
|
||||
scene_node->setScale(scale);
|
||||
@ -1532,7 +1532,7 @@ void Track::createWater(const XMLNode &node)
|
||||
}
|
||||
else
|
||||
{*/
|
||||
scene_node = irr_driver->addMesh(mesh);
|
||||
scene_node = irr_driver->addMesh(mesh, "water");
|
||||
//}
|
||||
|
||||
if(!mesh || !scene_node)
|
||||
|
@ -370,7 +370,7 @@ void TrackObjectPresentationMesh::init(const XMLNode* xml_node, scene::ISceneNod
|
||||
else if (animated)
|
||||
{
|
||||
scene::IAnimatedMeshSceneNode *node =
|
||||
irr_driver->addAnimatedMesh((scene::IAnimatedMesh*)m_mesh, parent);
|
||||
irr_driver->addAnimatedMesh((scene::IAnimatedMesh*)m_mesh, m_model_file, parent);
|
||||
m_node = node;
|
||||
|
||||
m_frame_start = node->getStartFrame();
|
||||
@ -387,7 +387,7 @@ void TrackObjectPresentationMesh::init(const XMLNode* xml_node, scene::ISceneNod
|
||||
if (xml_node)
|
||||
xml_node->get("displacing", &displacing);
|
||||
|
||||
m_node = irr_driver->addMesh(m_mesh, parent);
|
||||
m_node = irr_driver->addMesh(m_mesh, m_model_file, parent);
|
||||
|
||||
STKMeshSceneNode* stkmesh = dynamic_cast<STKMeshSceneNode*>(m_node);
|
||||
if (displacing && stkmesh != NULL)
|
||||
@ -482,7 +482,8 @@ TrackObjectPresentationSound::TrackObjectPresentationSound(const XMLNode& xml_no
|
||||
xml_node.get("max_dist", &max_dist );
|
||||
|
||||
// first try track dir, then global dir
|
||||
std::string soundfile = file_manager->getAsset(FileManager::MODEL,sound);
|
||||
std::string soundfile = World::getWorld()->getTrack()->getTrackFile(sound);
|
||||
//std::string soundfile = file_manager->getAsset(FileManager::MODEL,sound);
|
||||
if (!file_manager->fileExists(soundfile))
|
||||
{
|
||||
soundfile = file_manager->getAsset(FileManager::SFX, sound);
|
||||
|
@ -81,7 +81,7 @@ namespace STK {
|
||||
template<typename... T>
|
||||
struct TupleSize
|
||||
{
|
||||
int value;
|
||||
const int value;
|
||||
TupleSize()
|
||||
{
|
||||
value = sizeof...(T);
|
||||
|
92
tools/ibl.py
Normal file
92
tools/ibl.py
Normal file
@ -0,0 +1,92 @@
|
||||
import Image as img
|
||||
import numpy as np
|
||||
import pylab as pl
|
||||
|
||||
n = 3
|
||||
GridI, GridJ = np.meshgrid(np.linspace(-1, 1, n), np.linspace(-1, 1, n))
|
||||
img = np.ones((n,n))
|
||||
|
||||
# constant factor of Ylm
|
||||
c00 = 0.282095
|
||||
c1minus1 = 0.488603
|
||||
c10 = 0.488603
|
||||
c11 = 0.488603
|
||||
c2minus2 = 1.092548
|
||||
c2minus1 = 1.092548
|
||||
c21 = 1.092548
|
||||
c20 = 0.315392
|
||||
c22 = 0.546274
|
||||
|
||||
def computeYmlOnGrid(Xgrid, Ygrid, Zgrid):
|
||||
"compute Yml from Y00 to Y22 on Xgrid/Ygrid/Zgrid"
|
||||
norm = np.sqrt(Xgrid * Xgrid + Ygrid * Ygrid + Zgrid * Zgrid)
|
||||
Xg = Xgrid / norm
|
||||
Yg = Ygrid / norm
|
||||
Zg = Zgrid / norm
|
||||
Y00 = c00
|
||||
Y1minus1 = c1minus1 * Yg
|
||||
Y10 = c10 * Zg
|
||||
Y11 = c11 * Xg
|
||||
Y2minus2 = c2minus2 * Xg * Yg
|
||||
Y2minus1 = c2minus1 * Yg * Zg
|
||||
Y21= c21 * Xg * Zg
|
||||
Y20 = c20 * (3 * Zg * Zg - 1)
|
||||
Y22 = c22 * (Xg * Xg - Yg * Yg)
|
||||
return (Y00, Y1minus1, Y10, Y11, Y2minus2, Y2minus1, Y20, Y21, Y22)
|
||||
|
||||
# From http://www.rorydriscoll.com/2012/01/15/cubemap-texel-solid-angle/
|
||||
def areaToPoint(x, y):
|
||||
return np.arctan2(x * y, np.sqrt(x * x + y * y + 1))
|
||||
|
||||
def getSolidAngleGrid(Xgrid, Ygrid):
|
||||
"Compute solid angles using Xgrid/Ygrid/Zgrid texel position"
|
||||
(step, _) = np.shape(Xgrid)
|
||||
x0 = Xgrid - (1. / step)
|
||||
x1 = Xgrid + (1. / step)
|
||||
y0 = Ygrid - (1. / step)
|
||||
y1 = Ygrid + (1. / step)
|
||||
return areaToPoint(x0,y0) - areaToPoint(x1, y0) - areaToPoint(x0, y1) + areaToPoint(x1, y1)
|
||||
|
||||
|
||||
def computeCoefficients():
|
||||
"Compute coefficient SH00 to SH22 for monochromatic img"
|
||||
FaceGrid = [(np.ones((n,n)), -GridI, -GridJ), #GL_TEXTURE_CUBE_MAP_POSITIVE_X
|
||||
(-1 * np.ones((n,n)), -GridI, GridJ), #GL_TEXTURE_CUBE_MAP_NEGATIVE_X
|
||||
(GridJ, np.ones((n,n)), GridI), #GL_TEXTURE_CUBE_MAP_POSITIVE_Y
|
||||
(GridJ, -1 * np.ones((n,n)), -GridI), #GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
|
||||
(GridJ, GridI, np.ones((n,n))), #GL_TEXTURE_CUBE_MAP_POSITIVE_Z
|
||||
(GridJ, -GridI, -1 * np.ones((n,n)))] #GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
|
||||
incomingIrradiance = getSolidAngleGrid(GridI, GridJ)
|
||||
SH00 = 0
|
||||
SH1minus1 = 0
|
||||
SH10 = 0
|
||||
SH11 = 0
|
||||
SH2minus2 = 0
|
||||
SH2minus1 = 0
|
||||
SH20 = 0
|
||||
SH21 = 0
|
||||
SH22 = 0
|
||||
for (Xgrid, Ygrid, Zgrid) in FaceGrid:
|
||||
(Y00, Y1minus1, Y10, Y11, Y2minus2, Y2minus1, Y20, Y21, Y22) = computeYmlOnGrid(Xgrid, Ygrid, Zgrid)
|
||||
SH00 += np.sum(Y00 * incomingIrradiance * img)
|
||||
SH1minus1 += np.sum(Y1minus1 * incomingIrradiance * img)
|
||||
SH10 += np.sum(Y10 * incomingIrradiance * img)
|
||||
SH11 += np.sum(Y11 * incomingIrradiance * img)
|
||||
SH2minus2 += np.sum(Y2minus2 * incomingIrradiance * img)
|
||||
SH2minus1 += np.sum(Y2minus1 * incomingIrradiance * img)
|
||||
SH20 += np.sum(Y20 * incomingIrradiance * img)
|
||||
SH21 += np.sum(Y21 * incomingIrradiance * img)
|
||||
SH22 += np.sum(Y22 * incomingIrradiance * img)
|
||||
return (SH00, SH1minus1, SH10, SH2minus2, SH2minus1, SH20, SH21, SH22)
|
||||
|
||||
print(computeCoefficients())
|
||||
|
||||
#res = []
|
||||
#for (Xd, Yd, Zd) in FaceGrid:
|
||||
# res.append(computeYmlOnGrid(Xd, Yd, Zd))
|
||||
|
||||
|
||||
#I = img.open("C:/Users/vljn_000/Documents/GitHub/stk-assets/textures/ants.png")
|
||||
#m = np.array(I)
|
||||
#print(type(m))
|
||||
#pl.imshow(m)
|
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Block a user