Merge branch 'upstream/master' into perPlayerDifficulties

Conflicts:
	data/gui/options_ui.stkgui
	src/graphics/stkmesh.cpp
	src/states_screens/options_screen_ui.cpp
This commit is contained in:
Flakebi 2014-10-26 17:47:29 +01:00
commit 46f3fa5f74
81 changed files with 1195 additions and 975 deletions

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@ -1,5 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<stkgui>
<div x="0" y="0" width="100%" height="fit" layout="vertical-row">
<button id="user-id" width="20%" height="fit" align="right"/>
</div>
<div x="0" y="0" width="100%" height="100%" layout="vertical-row" >
<icon id="logo" align="center" proportion="5" width="100%" icon="gui/logo.png"/>

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@ -30,7 +30,7 @@
<div layout="horizontal-row" width="100%" height="fit">
<div proportion="1" height="fit" layout="horizontal-row" >
<checkbox id="showfps"/>
<spacer width="20" height="10" />
<spacer width="20" height="100%" />
<label height="100%" I18N="In the ui settings" text="Display FPS"/>
</div>
@ -38,13 +38,31 @@
<div layout="horizontal-row" proportion="1" height="fit">
<checkbox id="perPlayerDifficulty"/>
<spacer width="20" height="10" />
<spacer width="20" height="100%" />
<label I18N="In the ui settings" text="Enable handicaped users"/>
</div>
</div>
<spacer height="4" width="10" />
<div layout="horizontal-row" width="100%" height="fit">
<div width="75%" height="fit" layout="horizontal-row" >
<checkbox id="show-login"/>
<spacer width="20" height="100%" />
<label height="100%" I18N="In the ui settings" text="Always show login screen"/>
</div>
<spacer height="4" width="10" />
<div layout="horizontal-row" proportion="1" height="fit">
<checkbox id="aiHandicap"/>
<spacer width="20" height="100%" />
<label I18N="In the ui settings" text="Handicap AI karts"/>
</div>
</div>
<spacer height="4" width="10" />
<div layout="horizontal-row" width="100%" height="fit">
<div proportion="1" height="fit" layout="horizontal-row" >
<checkbox id="enable-internet"/>
@ -54,19 +72,14 @@
<spacer height="4" width="10" />
<div layout="horizontal-row" proportion="1" height="fit">
<checkbox id="aiHandicap"/>
<spacer width="20" height="10" />
<label I18N="In the ui settings" text="Handicap AI karts"/>
<div width="75%" height="fit" layout="horizontal-row" >
<checkbox id="enable-hw-report"/>
<spacer width="20" height="100%" />
<label id="label-hw-report" height="100%" I18N="In the ui settings"
text="Allow STK to send anonymous HW statistics"/>
</div>
</div>
<div width="75%" height="fit" layout="horizontal-row" >
<checkbox id="show-login"/>
<spacer width="20" height="100%" />
<label height="100%" I18N="In the ui settings" text="Always show login screen"/>
</div>
<spacer height="18" width="4"/>
<!-- ************ LANGUAGE CHOICE ************ -->

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@ -50,7 +50,9 @@ void main(void)
sampleDirection = (InverseViewMatrix * vec4(sampleDirection, 0.)).xyz;
float specval = texture(ntex, uv).z;
float lodval = 16 * (1. - ((log2(specval) - 1.) / 10.));
// From http://graphics.cs.williams.edu/papers/EnvMipReport2013/
int texSize = textureSize(tex, 0).x;
float lodval = clamp(log2(texSize * sqrt(3)) - .5 * log2(specval + 1), 0., 10.);
vec4 specular = textureLod(tex, sampleDirection, lodval);
Spec = max(specular, vec4(0.));
}

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@ -16,6 +16,8 @@
#include "COSOperator.h"
#include "dimension2d.h"
#include "IGUISpriteBank.h"
#include <mmsystem.h>
#include <regstr.h>
#include <winuser.h>
#if defined(_IRR_COMPILE_WITH_JOYSTICK_EVENTS_)
#ifdef _IRR_COMPILE_WITH_DIRECTINPUT_JOYSTICK_
@ -359,6 +361,63 @@ void pollJoysticks()
#endif // _IRR_COMPILE_WITH_JOYSTICK_EVENTS_
}
/** This function is ported from SDL and released under zlip:
* Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
*/
void setJoystickName(int index, const JOYCAPS &caps, SJoystickInfo *joystick)
{
// As a default use the name given in the joystick structure
// - though that is always the same name, independent of joystick :(
joystick->Name = caps.szPname;
core::stringc key = core::stringc(REGSTR_PATH_JOYCONFIG)+"\\"+caps.szRegKey
+ "\\"+REGSTR_KEY_JOYCURR;
HKEY hTopKey = HKEY_LOCAL_MACHINE;
HKEY hKey;
long regresult = RegOpenKeyExA(hTopKey, key.c_str(), 0, KEY_READ, &hKey);
if (regresult != ERROR_SUCCESS)
{
hTopKey = HKEY_CURRENT_USER;
regresult = RegOpenKeyExA(hTopKey, key.c_str(), 0, KEY_READ, &hKey);
}
if (regresult != ERROR_SUCCESS) return;
/* find the registry key name for the joystick's properties */
char regname[256];
DWORD regsize = sizeof(regname);
core::stringc regvalue = core::stringc("Joystick")+core::stringc(index+1)
+ REGSTR_VAL_JOYOEMNAME;
regresult = RegQueryValueExA(hKey, regvalue.c_str(), 0, 0,
(LPBYTE)regname, &regsize);
RegCloseKey(hKey);
if (regresult != ERROR_SUCCESS) return;
/* open that registry key */
core::stringc regkey = core::stringc(REGSTR_PATH_JOYOEM)+"\\"+regname;
regresult = RegOpenKeyExA(hTopKey, regkey.c_str(), 0, KEY_READ, &hKey);
if (regresult != ERROR_SUCCESS) return;
/* find the size for the OEM name text */
regsize = sizeof(regvalue);
regresult = RegQueryValueExA(hKey, REGSTR_VAL_JOYOEMNAME, 0, 0,
NULL, &regsize);
if (regresult == ERROR_SUCCESS)
{
char *name;
/* allocate enough memory for the OEM name text ... */
name = new char[regsize];
if (name)
{
/* ... and read it from the registry */
regresult = RegQueryValueExA(hKey, REGSTR_VAL_JOYOEMNAME, 0, 0,
(LPBYTE)name, &regsize );
joystick->Name = name;
} // if name
} // if SUCCESS
RegCloseKey(hKey);
}
bool activateJoysticks(core::array<SJoystickInfo> & joystickInfo)
{
#if defined _IRR_COMPILE_WITH_JOYSTICK_EVENTS_
@ -407,11 +466,10 @@ bool activateJoysticks(core::array<SJoystickInfo> & joystickInfo)
{
activeJoystick.Index = joystick;
ActiveJoysticks.push_back(activeJoystick);
returnInfo.Joystick = (u8)joystick;
returnInfo.Axes = activeJoystick.Caps.wNumAxes;
returnInfo.Buttons = activeJoystick.Caps.wNumButtons;
returnInfo.Name = activeJoystick.Caps.szPname;
setJoystickName(joystick, activeJoystick.Caps, &returnInfo);
returnInfo.PovHat = ((activeJoystick.Caps.wCaps & JOYCAPS_HASPOV) == JOYCAPS_HASPOV)
? SJoystickInfo::POV_HAT_PRESENT : SJoystickInfo::POV_HAT_ABSENT;

View File

@ -1,5 +1,5 @@
# Modify this file to change the last-modified date when you add/remove a file.
# This will then trigger a new cmake run automatically.
# This will then trigger a new cmake run automatically.
file(GLOB_RECURSE STK_HEADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "src/*.hpp")
file(GLOB_RECURSE STK_SOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "src/*.cpp")
file(GLOB_RECURSE STK_SHADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "data/shaders/*")

View File

@ -24,7 +24,6 @@
#include "guiengine/message_queue.hpp"
#include "io/utf_writer.hpp"
#include "config/player_manager.hpp"
#include "states_screens/dialogs/notification_dialog.hpp"
#include "utils/log.hpp"
#include "utils/translation.hpp"

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@ -55,6 +55,8 @@ public:
virtual void reallySetSpeed(float factor) {}
virtual void setVolume(float gain) {}
virtual void reallySetVolume(float gain) {}
virtual void setMasterVolume(float gain) {}
virtual void reallySetMasterVolumeNow(float gain) {}
virtual SFXStatus getStatus() { return SFX_STOPPED; }
virtual void onSoundEnabledBack() {}
virtual void setRolloff(float rolloff) {}

View File

@ -52,31 +52,32 @@ public:
virtual ~SFXBase() {}
/** Late creation, if SFX was initially disabled */
virtual bool init() = 0;
virtual bool isLooped() = 0;
virtual void updatePlayingSFX(float dt) = 0;
virtual void setPosition(const Vec3 &p) = 0;
virtual void reallySetPosition(const Vec3 &p) = 0;
virtual void setLoop(bool status) = 0;
virtual void reallySetLoop(bool status) = 0;
virtual void play() = 0;
virtual void reallyPlayNow() = 0;
virtual void stop() = 0;
virtual void reallyStopNow() = 0;
virtual void pause() = 0;
virtual void reallyPauseNow() = 0;
virtual void resume() = 0;
virtual void reallyResumeNow() = 0;
virtual void deleteSFX() = 0;
virtual void setSpeed(float factor) = 0;
virtual void reallySetSpeed(float factor) = 0;
virtual void setVolume(float gain) = 0;
virtual void reallySetVolume(float gain) = 0;
virtual void setMasterVolume(float gain) = 0;
virtual void onSoundEnabledBack() = 0;
virtual void setRolloff(float rolloff) = 0;
virtual const SFXBuffer* getBuffer() const = 0;
virtual SFXStatus getStatus() = 0;
virtual bool init() = 0;
virtual bool isLooped() = 0;
virtual void updatePlayingSFX(float dt) = 0;
virtual void setPosition(const Vec3 &p) = 0;
virtual void reallySetPosition(const Vec3 &p) = 0;
virtual void setLoop(bool status) = 0;
virtual void reallySetLoop(bool status) = 0;
virtual void play() = 0;
virtual void reallyPlayNow() = 0;
virtual void stop() = 0;
virtual void reallyStopNow() = 0;
virtual void pause() = 0;
virtual void reallyPauseNow() = 0;
virtual void resume() = 0;
virtual void reallyResumeNow() = 0;
virtual void deleteSFX() = 0;
virtual void setSpeed(float factor) = 0;
virtual void reallySetSpeed(float factor) = 0;
virtual void setVolume(float gain) = 0;
virtual void reallySetVolume(float gain) = 0;
virtual void setMasterVolume(float gain) = 0;
virtual void reallySetMasterVolumeNow(float gain) = 0;
virtual void onSoundEnabledBack() = 0;
virtual void setRolloff(float rolloff) = 0;
virtual const SFXBuffer* getBuffer() const = 0;
virtual SFXStatus getStatus() = 0;
}; // SFXBase

View File

@ -287,6 +287,9 @@ void* SFXManager::mainLoop(void *obj)
current->m_parameter); break;
case SFX_VOLUME: current->m_sfx->reallySetVolume(
current->m_parameter.getX()); break;
case SFX_MASTER_VOLUME:
current->m_sfx->reallySetMasterVolumeNow(
current->m_parameter.getX()); break;
case SFX_LOOP: current->m_sfx->reallySetLoop(
current->m_parameter.getX()!=0); break;
case SFX_DELETE: {
@ -318,7 +321,7 @@ void* SFXManager::mainLoop(void *obj)
* resumes all sound effects.
* \param on If sound is switched on or off.
*/
void SFXManager::soundToggled(const bool on)
void SFXManager::toggleSound(const bool on)
{
// When activating SFX, load all buffers
if (on)
@ -330,7 +333,7 @@ void SFXManager::soundToggled(const bool on)
buffer->load();
}
resumeAll();
reallyResumeAllNow();
m_all_sfx.lock();
const int sfx_amount = (int)m_all_sfx.getData().size();
for (int n=0; n<sfx_amount; n++)
@ -354,7 +357,7 @@ void SFXManager::soundToggled(const bool on)
m_all_sfx.unlock();
pauseAll();
}
} // soundToggled
} // toggleSound
//----------------------------------------------------------------------------
/** Returns if sfx can be played. This means sfx are enabled and
@ -811,15 +814,15 @@ void SFXManager::reallyPositionListenerNow()
float orientation[6];
orientation[0] = m_listener_front.getX();
orientation[1] = m_listener_front.getY();
orientation[2] = m_listener_front.getZ();
orientation[2] = -m_listener_front.getZ();
//up vector
orientation[3] = m_listener_up.getX();
orientation[4] = m_listener_up.getY();
orientation[5] = m_listener_up.getZ();
orientation[5] = -m_listener_up.getZ();
const Vec3 &pos = m_listener_position.getData();
alListener3f(AL_POSITION, pos.getX(), pos.getY(), pos.getZ());
alListener3f(AL_POSITION, pos.getX(), pos.getY(), -pos.getZ());
alListenerfv(AL_ORIENTATION, orientation);
}
m_listener_position.unlock();

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@ -72,6 +72,7 @@ public:
SFX_SPEED,
SFX_POSITION,
SFX_VOLUME,
SFX_MASTER_VOLUME,
SFX_LOOP,
SFX_LISTENER,
SFX_UPDATE,
@ -233,7 +234,7 @@ public:
SFXBase* quickSound(const std::string &soundName);
/** Called when sound was muted/unmuted */
void soundToggled(const bool newValue);
void toggleSound(const bool newValue);
// ------------------------------------------------------------------------
/** Prints the list of currently loaded sounds to stdout. Useful to

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@ -208,30 +208,40 @@ void SFXOpenAL::reallySetVolume(float gain)
} // reallySetVolume
//-----------------------------------------------------------------------------
/** Schedules setting of the master volume.
* \param gain Gain value.
*/
void SFXOpenAL::setMasterVolume(float gain)
{
// This needs to be called even if sfx are disabled atm, so only exit
// in case that the sfx could not be loaded in the first place.
if(m_status==SFX_UNKNOWN) return;
SFXManager::get()->queue(SFXManager::SFX_MASTER_VOLUME, this, gain);
} // setMasterVolume
//-----------------------------------------------------------------------------
/** Sets the master volume.
* \param gain Master volume.
*/
void SFXOpenAL::reallySetMasterVolumeNow(float gain)
{
m_master_gain = gain;
if(m_status==SFX_UNKNOWN) return;
if(m_status==SFX_NOT_INITIALISED)
{
init();
if(m_status==SFX_UNKNOWN)
return;
}
if(m_status==SFX_UNKNOWN || m_status == SFX_NOT_INITIALISED) return;
alSourcef(m_sound_source, AL_GAIN,
(m_gain < 0.0f ? m_default_gain : m_gain) * m_master_gain);
SFXManager::checkError("setting volume");
} //setMasterVolume
} // reallySetMasterVolumeNow
//-----------------------------------------------------------------------------
/** Loops this sound effect.
*/
void SFXOpenAL::setLoop(bool status)
{
// Set the flag (even if sfx are disabled), so that the right settings
// are available on restart.
m_loop = status;
if (m_status == SFX_UNKNOWN || !SFXManager::get()->sfxAllowed()) return;
SFXManager::get()->queue(SFXManager::SFX_LOOP, this, status ? 1.0f : 0.0f);
} // setLoop
@ -247,7 +257,6 @@ void SFXOpenAL::reallySetLoop(bool status)
if(m_status==SFX_UNKNOWN)
return;
}
m_loop = status;
alSourcei(m_sound_source, AL_LOOPING, status ? AL_TRUE : AL_FALSE);
SFXManager::checkError("looping");
@ -403,8 +412,8 @@ void SFXOpenAL::reallySetPosition(const Vec3 &position)
return;
}
alSource3f(m_sound_source, AL_POSITION, (float)position.getX(),
(float)position.getY(), (float)position.getZ());
alSource3f(m_sound_source, AL_POSITION, position.getX(),
position.getY(), -position.getZ());
if (SFXManager::get()->getListenerPos().distance(position)
> m_sound_buffer->getMaxDist())

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@ -100,6 +100,7 @@ public:
virtual void setVolume(float gain);
virtual void reallySetVolume(float gain);
virtual void setMasterVolume(float gain);
virtual void reallySetMasterVolumeNow(float gain);
virtual void onSoundEnabledBack();
virtual void setRolloff(float rolloff);
// ------------------------------------------------------------------------

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@ -16,11 +16,16 @@
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <assert.h>
#include "config/device_config.hpp"
#include "io/xml_node.hpp"
#include "utils/log.hpp"
#include <SKeyMap.h>
#include <assert.h>
using namespace irr;
//==== D E V I C E C O N F I G =================================================
@ -223,39 +228,51 @@ void DeviceConfig::serialize (std::ofstream& stream)
} // serialize
//------------------------------------------------------------------------------
bool DeviceConfig::deserializeAction(irr::io::IrrXMLReader* xml)
/** Reads a device configuration from input.xml.
* \param config The XML Node of the configuration.
* \return False if an error occurred.
*/
bool DeviceConfig::load(const XMLNode *config)
{
int binding_id = -1;
// Never hurts to check ;)
if (xml == NULL)
bool error = false;
for(unsigned int i=0; i<config->getNumNodes(); i++)
{
Log::error("DeviceConfig", "Null pointer (DeviceConfig::deserializeAction)");
return false;
}
// Read tags from XML
const char *name_string = xml->getAttributeValue("name");
// Try to determine action # for verbose action name
for (int i = 0; i < PA_COUNT; i++)
{
if (strcmp(name_string, KartActionStrings[i].c_str()) == 0)
const XMLNode *action = config->getNode(i);
if(action->getName()!="action")
{
binding_id = i;
break;
Log::warn("DeviceConfig", "Invalid configuration '%s' - ignored.");
continue;
}
std::string name;
action->get("name", &name);
int binding_id = -1;
for (int i = 0; i < PA_COUNT; i++)
{
if (name==KartActionStrings[i])
{
binding_id = i;
break;
}
}
if (binding_id == -1)
{
Log::warn("DeviceConfig",
"DeviceConfig::deserializeAction : action '%s' is unknown.",
name.c_str());
error=true;
}
}
if(binding_id==-1)
{
Log::warn("DeviceConfig", "DeviceConfig::deserializeAction : action '%s' is unknown.",
name_string);
return false;
}
return m_bindings[binding_id].deserialize(xml);
} // deserializeAction
if(!m_bindings[binding_id].load(action))
{
Log::error("Device manager",
"Ignoring an ill-formed keyboard action in input config.");
error=true;
}
} // for i in nodes
return !error;
} // load
// ---------------------------------------------------------------------------
// KeyboardConfig & GamepadConfig classes really should be in a separate cpp
// file but they are so small that we'll just leave them here for now.
@ -350,19 +367,13 @@ GamepadConfig::GamepadConfig ( const std::string &name,
//------------------------------------------------------------------------------
GamepadConfig::GamepadConfig(irr::io::IrrXMLReader* xml) : DeviceConfig( DEVICE_CONFIG_TYPE_GAMEPAD )
GamepadConfig::GamepadConfig(const XMLNode *config)
: DeviceConfig( DEVICE_CONFIG_TYPE_GAMEPAD )
{
const char* name_string = xml->getAttributeValue("name");
if(name_string == NULL)
if(!config->get("name", &m_name))
Log::error("DeviceConfig", "Unnamed joystick in config file.");
else
m_name = name_string;
const char* enabled_string = xml->getAttributeValue("enabled");
if (enabled_string != NULL)
m_enabled = (strcmp(enabled_string, "true") == 0);
else
m_enabled = true;
config->get("enabled", &m_enabled);
m_plugged = 0;
setDefaultBinds();

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@ -86,7 +86,7 @@ public:
irr::core::stringw getMappingIdString (const PlayerAction action) const;
void serialize (std::ofstream& stream);
bool deserializeAction (irr::io::IrrXMLReader* xml);
bool load(const XMLNode *config);
void setBinding (const PlayerAction action,
const Input::InputType type,
@ -172,7 +172,7 @@ public:
void serialize (std::ofstream& stream);
void setDefaultBinds ();
GamepadConfig (irr::io::IrrXMLReader* xml);
GamepadConfig (const XMLNode *config);
GamepadConfig (const std::string &name,
const int axis_count=0,
const int button_ount=0);

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@ -257,6 +257,9 @@ const std::string& getOSVersion()
*/
void reportHardwareStats()
{
if(!UserConfigParams::m_hw_report_enable)
return;
// Version of the hw report, which is stored in the DB. If new fields
// are added, increase this version. Each STK installation will report
// its configuration only once (per version number). So if the version

View File

@ -68,6 +68,7 @@ SavedGrandPrix::SavedGrandPrix(unsigned int player_id,
RaceManager::Difficulty difficulty,
int player_karts,
int last_track,
int reverse_type,
const std::vector<RaceManager::KartStatus> &kart_list)
: m_savedgp_group("SavedGP",
"Represents the saved state of a GP"),
@ -75,7 +76,8 @@ SavedGrandPrix::SavedGrandPrix(unsigned int player_id,
m_gp_id(gp_id.c_str(), "gp_id", &m_savedgp_group),
m_difficulty((int)difficulty,"difficulty", &m_savedgp_group),
m_player_karts(player_karts,"player_karts", &m_savedgp_group),
m_next_track(last_track,"last_track", &m_savedgp_group)
m_next_track(last_track,"last_track", &m_savedgp_group),
m_reverse_type(reverse_type,"reverse_type", &m_savedgp_group)
{
for(unsigned int i =0; i < kart_list.size(); i++)
{
@ -94,18 +96,20 @@ SavedGrandPrix::SavedGrandPrix(unsigned int player_id,
SavedGrandPrix::SavedGrandPrix(const XMLNode* node)
: m_savedgp_group("SavedGP",
"Represents the saved state of a GP"),
m_player_id(0, "player_id", &m_savedgp_group),
m_gp_id("-", "gp_id", &m_savedgp_group),
m_difficulty(0,"difficulty", &m_savedgp_group),
m_player_id (0, "player_id", &m_savedgp_group),
m_gp_id ("-", "gp_id", &m_savedgp_group),
m_difficulty (0,"difficulty", &m_savedgp_group),
m_player_karts(0,"player_karts", &m_savedgp_group),
m_next_track(0,"last_track", &m_savedgp_group)
m_next_track (0,"last_track", &m_savedgp_group),
m_reverse_type(0,"reverse_type", &m_savedgp_group)
{
//m_player_group.findYourDataInAChildOf(node);
m_player_id.findYourDataInAnAttributeOf(node);
m_gp_id.findYourDataInAnAttributeOf(node);
m_difficulty.findYourDataInAnAttributeOf(node);
m_player_id. findYourDataInAnAttributeOf(node);
m_gp_id. findYourDataInAnAttributeOf(node);
m_difficulty. findYourDataInAnAttributeOf(node);
m_player_karts.findYourDataInAnAttributeOf(node);
m_next_track.findYourDataInAnAttributeOf(node);
m_next_track. findYourDataInAnAttributeOf(node);
m_reverse_type.findYourDataInAnAttributeOf(node);
std::vector<XMLNode*> karts;
node->getNodes("Kart", karts);
@ -140,35 +144,41 @@ void SavedGrandPrix::setKarts(const std::vector<RaceManager::KartStatus> &kart_l
}
} // setKarts
/* compares two KartStatus-objects for std::sort in the next function */
bool cmp__l(RaceManager::KartStatus first, RaceManager::KartStatus second)
{
return (first.m_score > second.m_score);
}
//------------------------------------------------------------------------------
void SavedGrandPrix::loadKarts(std::vector<RaceManager::KartStatus> & kart_list)
{
//Fix aikarts
int aikarts = 0;
for(unsigned int i = 0; i < m_karts.size(); i++)
{
const KartProperties *kp = kart_properties_manager->getKart(m_karts[i].m_ident);
if(m_karts[i].m_local_player_id == -1)
if(m_karts[i].m_local_player_id == -1) // AI kart
{
//AI kart found
if(kp) kart_list[aikarts].m_ident = m_karts[i].m_ident;
kart_list[aikarts].m_score = m_karts[i].m_score;
kart_list[aikarts].m_score = m_karts[i].m_score;
kart_list[aikarts].m_overall_time = m_karts[i].m_overall_time;
aikarts++;
}
else
{
//Get correct player
// Get correct player
for(unsigned int x = kart_list.size()-m_player_karts;
x < kart_list.size(); x++)
{
if(kart_list[x].m_local_player_id == m_karts[i].m_local_player_id)
{
kart_list[x].m_score = m_karts[i].m_score;
kart_list[x].m_score = m_karts[i].m_score;
kart_list[x].m_overall_time = m_karts[i].m_overall_time;
} // if kart_list[x].m_local_player_id == m_karts[i].,_local
} // for x
} // if m_local_player_id == -1
} // for i
std::sort(kart_list.begin(), kart_list.end(), cmp__l);
} // loadKarts

View File

@ -19,11 +19,13 @@
#ifndef HEADER_SAVED_GRAND_PRIX_HPP
#define HEADER_SAVED_GRAND_PRIX_HPP
#include <string>
#include "config/user_config.hpp"
#include "race/race_manager.hpp"
#include "utils/ptr_vector.hpp"
#include <algorithm>
#include <string>
class RaceManager;
// ============================================================================
@ -74,6 +76,9 @@ protected:
/** Index of the next to run track. */
IntUserConfigParam m_next_track;
/** GPReverseType of the GP as int */
IntUserConfigParam m_reverse_type;
PtrVector<SavedGPKart> m_karts;
public:
@ -86,6 +91,7 @@ public:
RaceManager::Difficulty difficulty,
int player_karts,
int last_track,
int reverse_type,
const std::vector<RaceManager::KartStatus> &kart_list);
/**
@ -120,6 +126,10 @@ public:
/** Returns the index of the last track finished when this GP was saved. */
int getNextTrack() const { return m_next_track; }
// ------------------------------------------------------------------------
/** Returns the reverse Type. */
int getReverseType() const { return m_reverse_type; }
// ------------------------------------------------------------------------
/** Sets the index of the last track finished. */
void setNextTrack(int next_track) { m_next_track = next_track; }
@ -135,29 +145,22 @@ public:
// ------------------------------------------------------------------------
/** Finds the right SavedGrandPrix given the specified data, or
* NULL if no matching GP was found.
*/
* NULL if no matching GP was found. */
static SavedGrandPrix* getSavedGP(unsigned int player,
const std::string &gpid,
int difficulty, int total_karts,
int player_karts)
const std::string &gpid,
const unsigned int number_of_players)
{
for (unsigned int n=0; n<UserConfigParams::m_saved_grand_prix_list.size(); n++)
{
SavedGrandPrix* gp = &UserConfigParams::m_saved_grand_prix_list[n];
if ((gp->getGPID() == gpid) &&
(gp->getPlayerID() == player) &&
(gp->getDifficulty() == difficulty) &&
(gp->getTotalKarts() == total_karts) &&
(gp->getPlayerKarts() == player_karts)){
if (gp->getGPID() == gpid &&
gp->getPlayerID() == player &&
gp->getPlayerKarts() == (int)number_of_players)
return gp;
} // if
} // for n
}
return NULL;
} // getSavedGP
// ------------------------------------------------------------------------
}; // class SavedGrandPrix
#endif

View File

@ -704,6 +704,12 @@ namespace UserConfigParams
&m_hw_report_group,
"The server used for reporting statistics to."));
PARAM_PREFIX BoolUserConfigParam m_hw_report_enable
PARAM_DEFAULT( BoolUserConfigParam( true,
"hw-report-enabled",
&m_hw_report_group,
"If HW reports are enabled."));
// ---- User management
PARAM_PREFIX BoolUserConfigParam m_always_show_login_screen

View File

@ -21,7 +21,7 @@ static void drawTexColoredQuad(const video::ITexture *texture, const video::SCol
glUseProgram(UIShader::ColoredTextureRectShader::getInstance()->Program);
glBindVertexArray(UIShader::ColoredTextureRectShader::getInstance()->vao);
UIShader::ColoredTextureRectShader::getInstance()->SetTextureUnits(createVector<GLuint>(static_cast<const irr::video::COpenGLTexture*>(texture)->getOpenGLTextureName()));
UIShader::ColoredTextureRectShader::getInstance()->SetTextureUnits(static_cast<const irr::video::COpenGLTexture*>(texture)->getOpenGLTextureName());
UIShader::ColoredTextureRectShader::getInstance()->setUniforms(
core::vector2df(center_pos_x, center_pos_y), core::vector2df(width, height),
core::vector2df(tex_center_pos_x, tex_center_pos_y), core::vector2df(tex_width, tex_height));
@ -41,7 +41,7 @@ float tex_width, float tex_height)
glUseProgram(UIShader::TextureRectShader::getInstance()->Program);
glBindVertexArray(SharedObject::UIVAO);
UIShader::TextureRectShader::getInstance()->SetTextureUnits(createVector<GLuint>(texture));
UIShader::TextureRectShader::getInstance()->SetTextureUnits(texture);
UIShader::TextureRectShader::getInstance()->setUniforms(
core::vector2df(center_pos_x, center_pos_y), core::vector2df(width, height),
core::vector2df(tex_center_pos_x, tex_center_pos_y),
@ -144,7 +144,7 @@ void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect
glUseProgram(UIShader::UniformColoredTextureRectShader::getInstance()->Program);
glBindVertexArray(SharedObject::UIVAO);
UIShader::UniformColoredTextureRectShader::getInstance()->SetTextureUnits(createVector<GLuint>(static_cast<const irr::video::COpenGLTexture*>(texture)->getOpenGLTextureName()));
UIShader::UniformColoredTextureRectShader::getInstance()->SetTextureUnits(static_cast<const irr::video::COpenGLTexture*>(texture)->getOpenGLTextureName());
UIShader::UniformColoredTextureRectShader::getInstance()->setUniforms(
core::vector2df(center_pos_x, center_pos_y), core::vector2df(width, height), core::vector2df(tex_center_pos_x, tex_center_pos_y), core::vector2df(tex_width, tex_height), colors);
@ -180,7 +180,7 @@ void draw2DImageFromRTT(GLuint texture, size_t texture_w, size_t texture_h,
glUseProgram(UIShader::UniformColoredTextureRectShader::getInstance()->Program);
glBindVertexArray(SharedObject::UIVAO);
UIShader::UniformColoredTextureRectShader::getInstance()->SetTextureUnits(createVector<GLuint>(texture));
UIShader::UniformColoredTextureRectShader::getInstance()->SetTextureUnits(texture);
UIShader::UniformColoredTextureRectShader::getInstance()->setUniforms(
core::vector2df(center_pos_x, center_pos_y), core::vector2df(width, height),
core::vector2df(tex_center_pos_x, tex_center_pos_y), core::vector2df(tex_width, tex_height),
@ -268,7 +268,7 @@ void draw2DVertexPrimitiveList(video::ITexture *tex, const void* vertices,
UIShader::Primitive2DList::getInstance()->setUniforms();
const video::SOverrideMaterial &m = irr_driver->getVideoDriver()->getOverrideMaterial();
compressTexture(tex, false);
UIShader::Primitive2DList::getInstance()->SetTextureUnits({ getTextureGLuint(tex) });
UIShader::Primitive2DList::getInstance()->SetTextureUnits(getTextureGLuint(tex));
glDrawElements(GL_TRIANGLE_FAN, primitiveCount, GL_UNSIGNED_SHORT, 0);
glDeleteVertexArrays(1, &tmpvao);

View File

@ -350,7 +350,7 @@ void ParticleSystemProxy::drawFlip()
glBlendFunc(GL_ONE, GL_ONE);
glUseProgram(ParticleShader::FlipParticleRender::getInstance()->Program);
ParticleShader::FlipParticleRender::getInstance()->SetTextureUnits(std::vector<GLuint>{ texture, irr_driver->getDepthStencilTexture() });
ParticleShader::FlipParticleRender::getInstance()->SetTextureUnits(texture, irr_driver->getDepthStencilTexture());
ParticleShader::FlipParticleRender::getInstance()->setUniforms();
glBindVertexArray(current_rendering_vao);
@ -365,7 +365,7 @@ void ParticleSystemProxy::drawNotFlip()
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glUseProgram(ParticleShader::SimpleParticleRender::getInstance()->Program);
ParticleShader::SimpleParticleRender::getInstance()->SetTextureUnits(std::vector<GLuint>{ texture, irr_driver->getDepthStencilTexture() });
ParticleShader::SimpleParticleRender::getInstance()->SetTextureUnits(texture, irr_driver->getDepthStencilTexture());
video::SColorf ColorFrom = video::SColorf(getColorFrom()[0], getColorFrom()[1], getColorFrom()[2]);
video::SColorf ColorTo = video::SColorf(getColorTo()[0], getColorTo()[1], getColorTo()[2]);

View File

@ -578,7 +578,8 @@ void IrrDriver::initDevice()
mb->getMaterial().setTexture(0, getUnicolorTexture(video::SColor(255, 255, 255, 255)));
mb->getMaterial().setTexture(1, getUnicolorTexture(video::SColor(0, 0, 0, 0)));
}
m_sun_interposer = new STKMeshSceneNode(sphere, m_scene_manager->getRootSceneNode(), NULL, -1);
m_sun_interposer = new STKMeshSceneNode(sphere, m_scene_manager->getRootSceneNode(), NULL, -1, "sun_interposer");
m_sun_interposer->grab();
m_sun_interposer->setParent(NULL);
m_sun_interposer->setScale(core::vector3df(20));
@ -1077,6 +1078,7 @@ scene::IParticleSystemSceneNode *IrrDriver::addParticleNode(bool default_emitter
* \param mesh The mesh to add.
*/
scene::IMeshSceneNode *IrrDriver::addMesh(scene::IMesh *mesh,
const std::string& debug_name,
scene::ISceneNode *parent)
{
if (!isGLSL())
@ -1085,7 +1087,7 @@ scene::IMeshSceneNode *IrrDriver::addMesh(scene::IMesh *mesh,
if (!parent)
parent = m_scene_manager->getRootSceneNode();
scene::IMeshSceneNode* node = new STKMeshSceneNode(mesh, parent, m_scene_manager, -1);
scene::IMeshSceneNode* node = new STKMeshSceneNode(mesh, parent, m_scene_manager, -1, debug_name);
node->drop();
return node;
@ -1261,21 +1263,25 @@ void IrrDriver::removeTexture(video::ITexture *t)
/** Adds an animated mesh to the scene.
* \param mesh The animated mesh to add.
*/
scene::IAnimatedMeshSceneNode *IrrDriver::addAnimatedMesh(scene::IAnimatedMesh *mesh, scene::ISceneNode* parent)
scene::IAnimatedMeshSceneNode *IrrDriver::addAnimatedMesh(scene::IAnimatedMesh *mesh,
const std::string& debug_name, scene::ISceneNode* parent)
{
if (!isGLSL())
{
return m_scene_manager->addAnimatedMeshSceneNode(mesh, parent, -1,
core::vector3df(0,0,0),
core::vector3df(0,0,0),
core::vector3df(1,1,1),
/*addIfMeshIsZero*/true);
core::vector3df(0, 0, 0),
core::vector3df(0, 0, 0),
core::vector3df(1, 1, 1),
/*addIfMeshIsZero*/true);
}
if (!parent)
parent = m_scene_manager->getRootSceneNode();
scene::IAnimatedMeshSceneNode* node =
new STKAnimatedMesh(mesh, parent, m_scene_manager, -1, core::vector3df(0,0,0), core::vector3df(0,0,0), core::vector3df(1,1,1));
node->drop();
return node;
if (!parent)
parent = m_scene_manager->getRootSceneNode();
scene::IAnimatedMeshSceneNode* node =
new STKAnimatedMesh(mesh, parent, m_scene_manager, -1, debug_name,
core::vector3df(0, 0, 0), core::vector3df(0, 0, 0), core::vector3df(1, 1, 1));
node->drop();
return node;
} // addAnimatedMesh
// ----------------------------------------------------------------------------

View File

@ -453,6 +453,7 @@ public:
scene::IMeshSceneNode*addSphere(float radius,
const video::SColor &color=video::SColor(128, 255, 255, 255));
scene::IMeshSceneNode*addMesh(scene::IMesh *mesh,
const std::string& debug_name,
scene::ISceneNode *parent=NULL);
PerCameraNode *addPerCameraNode(scene::ISceneNode* node,
scene::ICameraSceneNode* cam,
@ -473,7 +474,7 @@ public:
void removeMeshFromCache(scene::IMesh *mesh);
void removeTexture(video::ITexture *t);
scene::IAnimatedMeshSceneNode
*addAnimatedMesh(scene::IAnimatedMesh *mesh, scene::ISceneNode* parent=NULL);
*addAnimatedMesh(scene::IAnimatedMesh *mesh, const std::string& debug_name, scene::ISceneNode* parent = NULL);
scene::ICameraSceneNode
*addCameraSceneNode();
Camera *addCamera(unsigned int index, AbstractKart *kart);

View File

@ -217,7 +217,7 @@ static void DrawFullScreenEffect(Args...args)
static
void renderBloom(GLuint in)
{
FullScreenShader::BloomShader::getInstance()->SetTextureUnits(createVector<GLuint>(in));
FullScreenShader::BloomShader::getInstance()->SetTextureUnits(in);
DrawFullScreenEffect<FullScreenShader::BloomShader>();
}
@ -231,7 +231,7 @@ void PostProcessing::renderEnvMap(const float *bSHCoeff, const float *gSHCoeff,
glUseProgram(FullScreenShader::EnvMapShader::getInstance()->Program);
glBindVertexArray(SharedObject::FullScreenQuadVAO);
FullScreenShader::EnvMapShader::getInstance()->SetTextureUnits(createVector<GLuint>(irr_driver->getRenderTargetTexture(RTT_NORMAL_AND_DEPTH), irr_driver->getDepthStencilTexture(), skybox));
FullScreenShader::EnvMapShader::getInstance()->SetTextureUnits(irr_driver->getRenderTargetTexture(RTT_NORMAL_AND_DEPTH), irr_driver->getDepthStencilTexture(), skybox);
core::matrix4 TVM = irr_driver->getViewMatrix().getTransposed();
FullScreenShader::EnvMapShader::getInstance()->setUniforms(TVM, std::vector<float>(bSHCoeff, bSHCoeff + 9), std::vector<float>(gSHCoeff, gSHCoeff + 9), std::vector<float>(rSHCoeff, rSHCoeff + 9));
@ -264,8 +264,8 @@ void PostProcessing::renderGI(const core::matrix4 &RHMatrix, const core::vector3
core::matrix4 InvRHMatrix;
RHMatrix.getInverse(InvRHMatrix);
glDisable(GL_DEPTH_TEST);
FullScreenShader::GlobalIlluminationReconstructionShader::getInstance()->SetTextureUnits(createVector<GLuint>(
irr_driver->getRenderTargetTexture(RTT_NORMAL_AND_DEPTH), irr_driver->getDepthStencilTexture(), shr, shg, shb));
FullScreenShader::GlobalIlluminationReconstructionShader::getInstance()->SetTextureUnits(
irr_driver->getRenderTargetTexture(RTT_NORMAL_AND_DEPTH), irr_driver->getDepthStencilTexture(), shr, shg, shb);
DrawFullScreenEffect<FullScreenShader::GlobalIlluminationReconstructionShader>(RHMatrix, InvRHMatrix, rh_extend);
}
@ -278,7 +278,7 @@ void PostProcessing::renderSunlight()
glBlendFunc(GL_ONE, GL_ONE);
glBlendEquation(GL_FUNC_ADD);
FullScreenShader::SunLightShader::getInstance()->SetTextureUnits(createVector<GLuint>(irr_driver->getRenderTargetTexture(RTT_NORMAL_AND_DEPTH), irr_driver->getDepthStencilTexture()));
FullScreenShader::SunLightShader::getInstance()->SetTextureUnits(irr_driver->getRenderTargetTexture(RTT_NORMAL_AND_DEPTH), irr_driver->getDepthStencilTexture());
DrawFullScreenEffect<FullScreenShader::SunLightShader>(cb->getPosition(), video::SColorf(cb->getRed(), cb->getGreen(), cb->getBlue()));
}
@ -291,7 +291,7 @@ void PostProcessing::renderShadowedSunlight(const std::vector<core::matrix4> &su
glBlendFunc(GL_ONE, GL_ONE);
glBlendEquation(GL_FUNC_ADD);
FullScreenShader::ShadowedSunLightShader::getInstance()->SetTextureUnits(createVector<GLuint>( irr_driver->getRenderTargetTexture(RTT_NORMAL_AND_DEPTH), irr_driver->getDepthStencilTexture(), depthtex ));
FullScreenShader::ShadowedSunLightShader::getInstance()->SetTextureUnits(irr_driver->getRenderTargetTexture(RTT_NORMAL_AND_DEPTH), irr_driver->getDepthStencilTexture(), depthtex);
DrawFullScreenEffect<FullScreenShader::ShadowedSunLightShader>(cb->getPosition(), video::SColorf(cb->getRed(), cb->getGreen(), cb->getBlue()));
}
@ -303,13 +303,13 @@ void PostProcessing::renderGaussian3Blur(FrameBuffer &in_fbo, FrameBuffer &auxil
{
auxiliary.Bind();
FullScreenShader::Gaussian3VBlurShader::getInstance()->SetTextureUnits(createVector<GLuint>(in_fbo.getRTT()[0]));
FullScreenShader::Gaussian3VBlurShader::getInstance()->SetTextureUnits(in_fbo.getRTT()[0]);
DrawFullScreenEffect<FullScreenShader::Gaussian3VBlurShader>(core::vector2df(inv_width, inv_height));
}
{
in_fbo.Bind();
FullScreenShader::Gaussian3HBlurShader::getInstance()->SetTextureUnits(createVector<GLuint>(auxiliary.getRTT()[0]));
FullScreenShader::Gaussian3HBlurShader::getInstance()->SetTextureUnits(auxiliary.getRTT()[0]);
DrawFullScreenEffect<FullScreenShader::Gaussian3HBlurShader>(core::vector2df(inv_width, inv_height));
}
}
@ -321,13 +321,13 @@ void PostProcessing::renderGaussian6Blur(FrameBuffer &in_fbo, FrameBuffer &auxil
{
auxiliary.Bind();
FullScreenShader::Gaussian6VBlurShader::getInstance()->SetTextureUnits(createVector<GLuint>(in_fbo.getRTT()[0]));
FullScreenShader::Gaussian6VBlurShader::getInstance()->SetTextureUnits(in_fbo.getRTT()[0]);
DrawFullScreenEffect<FullScreenShader::Gaussian6VBlurShader>(core::vector2df(inv_width, inv_height));
}
{
in_fbo.Bind();
FullScreenShader::Gaussian6HBlurShader::getInstance()->SetTextureUnits(createVector<GLuint>(auxiliary.getRTT()[0]));
FullScreenShader::Gaussian6HBlurShader::getInstance()->SetTextureUnits(auxiliary.getRTT()[0]);
DrawFullScreenEffect<FullScreenShader::Gaussian6HBlurShader>(core::vector2df(inv_width, inv_height));
}
}
@ -342,14 +342,14 @@ void PostProcessing::renderGaussian17TapBlur(FrameBuffer &in_fbo, FrameBuffer &a
if (!irr_driver->hasARBComputeShaders())
{
auxiliary.Bind();
FullScreenShader::Gaussian17TapHShader::getInstance()->SetTextureUnits(createVector<GLuint>(in_fbo.getRTT()[0], irr_driver->getFBO(FBO_LINEAR_DEPTH).getRTT()[0]));
FullScreenShader::Gaussian17TapHShader::getInstance()->SetTextureUnits(in_fbo.getRTT()[0], irr_driver->getFBO(FBO_LINEAR_DEPTH).getRTT()[0]);
DrawFullScreenEffect<FullScreenShader::Gaussian17TapHShader>(core::vector2df(inv_width, inv_height));
}
else
{
glUseProgram(FullScreenShader::ComputeGaussian17TapHShader::getInstance()->Program);
glBindSampler(FullScreenShader::ComputeGaussian17TapHShader::getInstance()->TU_dest, 0);
FullScreenShader::ComputeGaussian17TapHShader::getInstance()->SetTextureUnits({ in_fbo.getRTT()[0], irr_driver->getFBO(FBO_LINEAR_DEPTH).getRTT()[0] });
FullScreenShader::ComputeGaussian17TapHShader::getInstance()->SetTextureUnits(in_fbo.getRTT()[0], irr_driver->getFBO(FBO_LINEAR_DEPTH).getRTT()[0]);
glBindImageTexture(FullScreenShader::ComputeGaussian17TapHShader::getInstance()->TU_dest, auxiliary.getRTT()[0], 0, false, 0, GL_WRITE_ONLY, GL_R16F);
FullScreenShader::ComputeGaussian17TapHShader::getInstance()->setUniforms(core::vector2df(inv_width, inv_height));
glDispatchCompute((int)in_fbo.getWidth() / 8 + 1, (int)in_fbo.getHeight() / 8 + 1, 1);
@ -362,14 +362,14 @@ void PostProcessing::renderGaussian17TapBlur(FrameBuffer &in_fbo, FrameBuffer &a
{
in_fbo.Bind();
FullScreenShader::Gaussian17TapVShader::getInstance()->SetTextureUnits(createVector<GLuint>(auxiliary.getRTT()[0], irr_driver->getFBO(FBO_LINEAR_DEPTH).getRTT()[0]));
FullScreenShader::Gaussian17TapVShader::getInstance()->SetTextureUnits(auxiliary.getRTT()[0], irr_driver->getFBO(FBO_LINEAR_DEPTH).getRTT()[0]);
DrawFullScreenEffect<FullScreenShader::Gaussian17TapVShader>(core::vector2df(inv_width, inv_height));
}
else
{
glUseProgram(FullScreenShader::ComputeGaussian17TapVShader::getInstance()->Program);
glBindSampler(FullScreenShader::ComputeGaussian17TapVShader::getInstance()->TU_dest, 0);
FullScreenShader::ComputeGaussian17TapVShader::getInstance()->SetTextureUnits({ auxiliary.getRTT()[0], irr_driver->getFBO(FBO_LINEAR_DEPTH).getRTT()[0] });
FullScreenShader::ComputeGaussian17TapVShader::getInstance()->SetTextureUnits(auxiliary.getRTT()[0], irr_driver->getFBO(FBO_LINEAR_DEPTH).getRTT()[0]);
glBindImageTexture(FullScreenShader::ComputeGaussian17TapVShader::getInstance()->TU_dest, in_fbo.getRTT()[0], 0, false, 0, GL_WRITE_ONLY, GL_R16F);
FullScreenShader::ComputeGaussian17TapVShader::getInstance()->setUniforms(core::vector2df(inv_width, inv_height));
glDispatchCompute((int)in_fbo.getWidth() / 8 + 1, (int)in_fbo.getHeight() / 8 + 1, 1);
@ -384,7 +384,7 @@ void PostProcessing::renderPassThrough(GLuint tex)
glUseProgram(FullScreenShader::PassThroughShader::getInstance()->Program);
glBindVertexArray(FullScreenShader::PassThroughShader::getInstance()->vao);
FullScreenShader::PassThroughShader::getInstance()->SetTextureUnits(createVector<GLuint>(tex));
FullScreenShader::PassThroughShader::getInstance()->SetTextureUnits(tex);
FullScreenShader::PassThroughShader::getInstance()->setUniforms();
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
@ -409,7 +409,7 @@ void PostProcessing::renderGlow(unsigned tex)
glUseProgram(FullScreenShader::GlowShader::getInstance()->Program);
glBindVertexArray(FullScreenShader::GlowShader::getInstance()->vao);
FullScreenShader::GlowShader::getInstance()->SetTextureUnits(createVector<GLuint>(tex));
FullScreenShader::GlowShader::getInstance()->SetTextureUnits(tex);
FullScreenShader::GlowShader::getInstance()->setUniforms();
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
@ -422,11 +422,11 @@ void PostProcessing::renderSSAO()
// Generate linear depth buffer
irr_driver->getFBO(FBO_LINEAR_DEPTH).Bind();
FullScreenShader::LinearizeDepthShader::getInstance()->SetTextureUnits(createVector<GLuint>(irr_driver->getDepthStencilTexture()));
FullScreenShader::LinearizeDepthShader::getInstance()->SetTextureUnits(irr_driver->getDepthStencilTexture());
DrawFullScreenEffect<FullScreenShader::LinearizeDepthShader>(irr_driver->getSceneManager()->getActiveCamera()->getNearValue(), irr_driver->getSceneManager()->getActiveCamera()->getFarValue());
irr_driver->getFBO(FBO_SSAO).Bind();
FullScreenShader::SSAOShader::getInstance()->SetTextureUnits(createVector<GLuint>(irr_driver->getRenderTargetTexture(RTT_LINEAR_DEPTH)));
FullScreenShader::SSAOShader::getInstance()->SetTextureUnits(irr_driver->getRenderTargetTexture(RTT_LINEAR_DEPTH));
glGenerateMipmap(GL_TEXTURE_2D);
DrawFullScreenEffect<FullScreenShader::SSAOShader>(irr_driver->getSSAORadius(), irr_driver->getSSAOK(), irr_driver->getSSAOSigma());
@ -454,7 +454,7 @@ void PostProcessing::renderFog()
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
FullScreenShader::FogShader::getInstance()->SetTextureUnits(createVector<GLuint>(irr_driver->getDepthStencilTexture()));
FullScreenShader::FogShader::getInstance()->SetTextureUnits(irr_driver->getDepthStencilTexture());
DrawFullScreenEffect<FullScreenShader::FogShader>(fogmax, startH, endH, start, end, col);
glEnable(GL_DEPTH_TEST);
@ -487,7 +487,7 @@ void PostProcessing::renderMotionBlur(unsigned cam, FrameBuffer &in_fbo, FrameBu
out_fbo.Bind();
glClear(GL_COLOR_BUFFER_BIT);
FullScreenShader::MotionBlurShader::getInstance()->SetTextureUnits(createVector<GLuint>(in_fbo.getRTT()[0], irr_driver->getDepthStencilTexture()));
FullScreenShader::MotionBlurShader::getInstance()->SetTextureUnits(in_fbo.getRTT()[0], irr_driver->getDepthStencilTexture());
DrawFullScreenEffect<FullScreenShader::MotionBlurShader>(
// Todo : use a previousPVMatrix per cam, not global
irr_driver->getPreviousPVMatrix(),
@ -500,7 +500,7 @@ static void renderGodFade(GLuint tex, const SColor &col)
{
glUseProgram(FullScreenShader::GodFadeShader::getInstance()->Program);
glBindVertexArray(FullScreenShader::GodFadeShader::getInstance()->vao);
FullScreenShader::GodFadeShader::getInstance()->SetTextureUnits(createVector<GLuint>(tex));
FullScreenShader::GodFadeShader::getInstance()->SetTextureUnits(tex);
FullScreenShader::GodFadeShader::getInstance()->setUniforms(col);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
@ -510,7 +510,7 @@ static void renderGodRay(GLuint tex, const core::vector2df &sunpos)
{
glUseProgram(FullScreenShader::GodRayShader::getInstance()->Program);
glBindVertexArray(FullScreenShader::GodRayShader::getInstance()->vao);
FullScreenShader::GodRayShader::getInstance()->SetTextureUnits(createVector<GLuint>(tex));
FullScreenShader::GodRayShader::getInstance()->SetTextureUnits(tex);
FullScreenShader::GodRayShader::getInstance()->setUniforms(sunpos);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
@ -519,14 +519,14 @@ static void renderGodRay(GLuint tex, const core::vector2df &sunpos)
static void toneMap(FrameBuffer &fbo, GLuint rtt)
{
fbo.Bind();
FullScreenShader::ToneMapShader::getInstance()->SetTextureUnits(createVector<GLuint>(rtt));
FullScreenShader::ToneMapShader::getInstance()->SetTextureUnits(rtt);
DrawFullScreenEffect<FullScreenShader::ToneMapShader>();
}
static void renderDoF(FrameBuffer &fbo, GLuint rtt)
{
fbo.Bind();
FullScreenShader::DepthOfFieldShader::getInstance()->SetTextureUnits(createVector<GLuint>(rtt, irr_driver->getDepthStencilTexture()));
FullScreenShader::DepthOfFieldShader::getInstance()->SetTextureUnits(rtt, irr_driver->getDepthStencilTexture());
DrawFullScreenEffect<FullScreenShader::DepthOfFieldShader>();
}
@ -543,7 +543,7 @@ void PostProcessing::applyMLAA()
// Pass 1: color edge detection
glUseProgram(FullScreenShader::MLAAColorEdgeDetectionSHader::getInstance()->Program);
FullScreenShader::MLAAColorEdgeDetectionSHader::getInstance()->SetTextureUnits(createVector<GLuint>(irr_driver->getRenderTargetTexture(RTT_MLAA_COLORS)));
FullScreenShader::MLAAColorEdgeDetectionSHader::getInstance()->SetTextureUnits(irr_driver->getRenderTargetTexture(RTT_MLAA_COLORS));
FullScreenShader::MLAAColorEdgeDetectionSHader::getInstance()->setUniforms(PIXEL_SIZE);
glBindVertexArray(FullScreenShader::MLAAColorEdgeDetectionSHader::getInstance()->vao);
@ -557,7 +557,7 @@ void PostProcessing::applyMLAA()
glClear(GL_COLOR_BUFFER_BIT);
glUseProgram(FullScreenShader::MLAABlendWeightSHader::getInstance()->Program);
FullScreenShader::MLAABlendWeightSHader::getInstance()->SetTextureUnits(createVector<GLuint>(irr_driver->getRenderTargetTexture(RTT_MLAA_TMP), getTextureGLuint(m_areamap)));
FullScreenShader::MLAABlendWeightSHader::getInstance()->SetTextureUnits(irr_driver->getRenderTargetTexture(RTT_MLAA_TMP), getTextureGLuint(m_areamap));
FullScreenShader::MLAABlendWeightSHader::getInstance()->setUniforms(PIXEL_SIZE);
glBindVertexArray(FullScreenShader::MLAABlendWeightSHader::getInstance()->vao);
@ -570,7 +570,7 @@ void PostProcessing::applyMLAA()
irr_driver->getFBO(FBO_MLAA_COLORS).Bind();
glUseProgram(FullScreenShader::MLAAGatherSHader::getInstance()->Program);
FullScreenShader::MLAAGatherSHader::getInstance()->SetTextureUnits(createVector<GLuint>(irr_driver->getRenderTargetTexture(RTT_MLAA_BLEND), irr_driver->getRenderTargetTexture(RTT_MLAA_TMP)));
FullScreenShader::MLAAGatherSHader::getInstance()->SetTextureUnits(irr_driver->getRenderTargetTexture(RTT_MLAA_BLEND), irr_driver->getRenderTargetTexture(RTT_MLAA_TMP));
FullScreenShader::MLAAGatherSHader::getInstance()->setUniforms(PIXEL_SIZE);
glBindVertexArray(FullScreenShader::MLAAGatherSHader::getInstance()->vao);
@ -704,8 +704,8 @@ FrameBuffer *PostProcessing::render(scene::ICameraSceneNode * const camnode, boo
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE);
glBlendEquation(GL_FUNC_ADD);
FullScreenShader::BloomBlendShader::getInstance()->SetTextureUnits(createVector<GLuint>(
irr_driver->getRenderTargetTexture(RTT_BLOOM_128), irr_driver->getRenderTargetTexture(RTT_BLOOM_256), irr_driver->getRenderTargetTexture(RTT_BLOOM_512) ));
FullScreenShader::BloomBlendShader::getInstance()->SetTextureUnits(
irr_driver->getRenderTargetTexture(RTT_BLOOM_128), irr_driver->getRenderTargetTexture(RTT_BLOOM_256), irr_driver->getRenderTargetTexture(RTT_BLOOM_512));
DrawFullScreenEffect<FullScreenShader::BloomBlendShader>();
glDisable(GL_BLEND);

View File

@ -139,7 +139,7 @@ Referee::Referee()
// mesh. ATM it doesn't make any difference, but if we ever should
// decide to use more than one referee model at startup we only
// have to change the textures once, and all models will be in synch.
m_scene_node = irr_driver->addAnimatedMesh(NULL);
m_scene_node = irr_driver->addAnimatedMesh(NULL, "referee");
m_scene_node->setReadOnlyMaterials(true);
m_scene_node->setMesh(m_st_referee_mesh);
m_scene_node->grab();
@ -175,7 +175,7 @@ Referee::Referee(const AbstractKart &kart)
// mesh. ATM it doesn't make any difference, but if we ever should
// decide to use more than one referee model at startup we only
// have to change the textures once, and all models will be in synch.
m_scene_node = irr_driver->addAnimatedMesh(NULL);
m_scene_node = irr_driver->addAnimatedMesh(NULL, "referee");
m_scene_node->setReadOnlyMaterials(true);
m_scene_node->setMesh(m_st_referee_mesh);
m_scene_node->grab();

View File

@ -63,140 +63,202 @@ struct DefaultMaterial
{
typedef MeshShader::InstancedObjectPass1Shader InstancedFirstPassShader;
typedef MeshShader::InstancedObjectPass2Shader InstancedSecondPassShader;
typedef MeshShader::InstancedShadowShader InstancedShadowPassShader;
typedef MeshShader::InstancedRSMShader InstancedRSMShader;
typedef ListInstancedMatDefault InstancedList;
typedef MeshShader::ObjectPass1Shader FirstPassShader;
typedef MeshShader::ObjectPass2Shader SecondPassShader;
typedef MeshShader::ShadowShader ShadowPassShader;
typedef MeshShader::RSMShader RSMShader;
typedef ListMatDefault List;
static const enum video::E_VERTEX_TYPE VertexType = video::EVT_STANDARD;
static const enum Material::ShaderType MaterialType = Material::SHADERTYPE_SOLID;
static const enum InstanceType Instance = InstanceTypeDualTex;
static const std::vector<size_t> FirstPassTextures;
static const std::vector<size_t> SecondPassTextures;
static const STK::Tuple<size_t> FirstPassTextures;
static const STK::Tuple<size_t, size_t> SecondPassTextures;
static const STK::Tuple<> ShadowTextures;
static const STK::Tuple<size_t> RSMTextures;
};
const std::vector<size_t> DefaultMaterial::FirstPassTextures = { 1 };
const std::vector<size_t> DefaultMaterial::SecondPassTextures = { 0, 1 };
const STK::Tuple<size_t> DefaultMaterial::FirstPassTextures = STK::Tuple<size_t>(1);
const STK::Tuple<size_t, size_t> DefaultMaterial::SecondPassTextures = STK::Tuple<size_t, size_t>(0, 1);
const STK::Tuple<> DefaultMaterial::ShadowTextures;
const STK::Tuple<size_t> DefaultMaterial::RSMTextures = STK::Tuple<size_t>(0);
struct AlphaRef
{
typedef MeshShader::InstancedObjectRefPass1Shader InstancedFirstPassShader;
typedef MeshShader::InstancedObjectRefPass2Shader InstancedSecondPassShader;
typedef MeshShader::InstancedRefShadowShader InstancedShadowPassShader;
typedef MeshShader::InstancedRSMShader InstancedRSMShader;
typedef ListInstancedMatAlphaRef InstancedList;
typedef MeshShader::ObjectRefPass1Shader FirstPassShader;
typedef MeshShader::ObjectRefPass2Shader SecondPassShader;
typedef MeshShader::RefShadowShader ShadowPassShader;
typedef MeshShader::RSMShader RSMShader;
typedef ListMatAlphaRef List;
static const enum video::E_VERTEX_TYPE VertexType = video::EVT_STANDARD;
static const enum Material::ShaderType MaterialType = Material::SHADERTYPE_ALPHA_TEST;
static const enum InstanceType Instance = InstanceTypeDualTex;
static const std::vector<size_t> FirstPassTextures;
static const std::vector<size_t> SecondPassTextures;
static const STK::Tuple<size_t, size_t> FirstPassTextures;
static const STK::Tuple<size_t, size_t> SecondPassTextures;
static const STK::Tuple<size_t> ShadowTextures;
static const STK::Tuple<size_t> RSMTextures;
};
const std::vector<size_t> AlphaRef::FirstPassTextures = { 0, 1 };
const std::vector<size_t> AlphaRef::SecondPassTextures = { 0, 1 };
const STK::Tuple<size_t, size_t> AlphaRef::FirstPassTextures = STK::Tuple<size_t, size_t>(0, 1);
const STK::Tuple<size_t, size_t> AlphaRef::SecondPassTextures = STK::Tuple<size_t, size_t>(0, 1);
const STK::Tuple<size_t> AlphaRef::ShadowTextures = STK::Tuple<size_t>(0);
const STK::Tuple<size_t> AlphaRef::RSMTextures = STK::Tuple<size_t>(0);
struct SphereMap
{
typedef MeshShader::InstancedObjectPass1Shader InstancedFirstPassShader;
typedef MeshShader::InstancedSphereMapShader InstancedSecondPassShader;
typedef MeshShader::InstancedShadowShader InstancedShadowPassShader;
typedef MeshShader::InstancedRSMShader InstancedRSMShader;
typedef ListInstancedMatSphereMap InstancedList;
typedef MeshShader::ObjectPass1Shader FirstPassShader;
typedef MeshShader::SphereMapShader SecondPassShader;
typedef MeshShader::ShadowShader ShadowPassShader;
typedef MeshShader::RSMShader RSMShader;
typedef ListMatSphereMap List;
static const enum video::E_VERTEX_TYPE VertexType = video::EVT_STANDARD;
static const enum Material::ShaderType MaterialType = Material::SHADERTYPE_SPHERE_MAP;
static const enum InstanceType Instance = InstanceTypeDualTex;
static const std::vector<size_t> FirstPassTextures;
static const std::vector<size_t> SecondPassTextures;
static const STK::Tuple<size_t> FirstPassTextures;
static const STK::Tuple<size_t> SecondPassTextures;
static const STK::Tuple<> ShadowTextures;
static const STK::Tuple<size_t> RSMTextures;
};
const std::vector<size_t> SphereMap::FirstPassTextures = { 1 };
const std::vector<size_t> SphereMap::SecondPassTextures = { 0 };
const STK::Tuple<size_t> SphereMap::FirstPassTextures = STK::Tuple<size_t>(1);
const STK::Tuple<size_t> SphereMap::SecondPassTextures = STK::Tuple<size_t>(0);
const STK::Tuple<> SphereMap::ShadowTextures;
const STK::Tuple<size_t> SphereMap::RSMTextures = STK::Tuple<size_t>(0);
struct UnlitMat
{
typedef MeshShader::InstancedObjectRefPass1Shader InstancedFirstPassShader;
typedef MeshShader::InstancedObjectUnlitShader InstancedSecondPassShader;
typedef MeshShader::InstancedRefShadowShader InstancedShadowPassShader;
typedef MeshShader::InstancedRSMShader InstancedRSMShader;
typedef ListInstancedMatUnlit InstancedList;
typedef MeshShader::ObjectRefPass1Shader FirstPassShader;
typedef MeshShader::ObjectUnlitShader SecondPassShader;
typedef MeshShader::RefShadowShader ShadowPassShader;
typedef MeshShader::RSMShader RSMShader;
typedef ListMatUnlit List;
static const enum video::E_VERTEX_TYPE VertexType = video::EVT_STANDARD;
static const enum Material::ShaderType MaterialType = Material::SHADERTYPE_SOLID_UNLIT;
static const enum InstanceType Instance = InstanceTypeDualTex;
static const std::vector<size_t> FirstPassTextures;
static const std::vector<size_t> SecondPassTextures;
static const STK::Tuple<size_t, size_t> FirstPassTextures;
static const STK::Tuple<size_t> SecondPassTextures;
static const STK::Tuple<size_t> ShadowTextures;
static const STK::Tuple<size_t> RSMTextures;
};
const std::vector<size_t> UnlitMat::FirstPassTextures = { 0, 1 };
const std::vector<size_t> UnlitMat::SecondPassTextures = { 0 };
const STK::Tuple<size_t, size_t> UnlitMat::FirstPassTextures = STK::Tuple<size_t, size_t>(0, 1);
const STK::Tuple<size_t> UnlitMat::SecondPassTextures = STK::Tuple<size_t>(0);
const STK::Tuple<size_t> UnlitMat::ShadowTextures = STK::Tuple<size_t>(0);
const STK::Tuple<size_t> UnlitMat::RSMTextures = STK::Tuple<size_t>(0);
struct GrassMat
{
typedef MeshShader::InstancedGrassPass1Shader InstancedFirstPassShader;
typedef MeshShader::InstancedGrassPass2Shader InstancedSecondPassShader;
typedef MeshShader::InstancedGrassShadowShader InstancedShadowPassShader;
typedef MeshShader::InstancedRSMShader InstancedRSMShader;
typedef ListInstancedMatGrass InstancedList;
typedef MeshShader::GrassPass1Shader FirstPassShader;
typedef MeshShader::GrassPass2Shader SecondPassShader;
typedef MeshShader::GrassShadowShader ShadowPassShader;
typedef MeshShader::RSMShader RSMShader;
typedef ListMatGrass List;
static const enum video::E_VERTEX_TYPE VertexType = video::EVT_STANDARD;
static const enum Material::ShaderType MaterialType = Material::SHADERTYPE_VEGETATION;
static const enum InstanceType Instance = InstanceTypeDualTex;
static const std::vector<size_t> FirstPassTextures;
static const std::vector<size_t> SecondPassTextures;
static const STK::Tuple<size_t, size_t> FirstPassTextures;
static const STK::Tuple<size_t, size_t> SecondPassTextures;
static const STK::Tuple<size_t> ShadowTextures;
static const STK::Tuple<size_t> RSMTextures;
};
const std::vector<size_t> GrassMat::FirstPassTextures = { 0, 1 };
const std::vector<size_t> GrassMat::SecondPassTextures = { 0, 1 };
const STK::Tuple<size_t, size_t> GrassMat::FirstPassTextures = STK::Tuple<size_t, size_t>(0, 1);
const STK::Tuple<size_t, size_t> GrassMat::SecondPassTextures = STK::Tuple<size_t, size_t>(0, 1);
const STK::Tuple<size_t> GrassMat::ShadowTextures = STK::Tuple<size_t>(0);
const STK::Tuple<size_t> GrassMat::RSMTextures = STK::Tuple<size_t>(0);
struct NormalMat
{
typedef MeshShader::InstancedNormalMapShader InstancedFirstPassShader;
typedef MeshShader::InstancedObjectPass2Shader InstancedSecondPassShader;
typedef MeshShader::InstancedShadowShader InstancedShadowPassShader;
typedef MeshShader::InstancedRSMShader InstancedRSMShader;
typedef ListInstancedMatNormalMap InstancedList;
typedef MeshShader::NormalMapShader FirstPassShader;
typedef MeshShader::ObjectPass2Shader SecondPassShader;
typedef MeshShader::ShadowShader ShadowPassShader;
typedef MeshShader::RSMShader RSMShader;
typedef ListMatNormalMap List;
static const enum video::E_VERTEX_TYPE VertexType = video::EVT_TANGENTS;
static const enum Material::ShaderType MaterialType = Material::SHADERTYPE_NORMAL_MAP;
static const enum InstanceType Instance = InstanceTypeThreeTex;
static const std::vector<size_t> FirstPassTextures;
static const std::vector<size_t> SecondPassTextures;
static const STK::Tuple<size_t, size_t> FirstPassTextures;
static const STK::Tuple<size_t, size_t> SecondPassTextures;
static const STK::Tuple<> ShadowTextures;
static const STK::Tuple<size_t> RSMTextures;
};
const std::vector<size_t> NormalMat::FirstPassTextures = { 2, 1 };
const std::vector<size_t> NormalMat::SecondPassTextures = { 0, 1 };
const STK::Tuple<size_t, size_t> NormalMat::FirstPassTextures = STK::Tuple<size_t, size_t>(2, 1);
const STK::Tuple<size_t, size_t> NormalMat::SecondPassTextures = STK::Tuple<size_t, size_t>(0, 1);
const STK::Tuple<> NormalMat::ShadowTextures;
const STK::Tuple<size_t> NormalMat::RSMTextures = STK::Tuple<size_t>(0);
struct DetailMat
{
typedef MeshShader::InstancedObjectPass1Shader InstancedFirstPassShader;
typedef MeshShader::InstancedDetailledObjectPass2Shader InstancedSecondPassShader;
typedef MeshShader::InstancedShadowShader InstancedShadowPassShader;
typedef MeshShader::InstancedRSMShader InstancedRSMShader;
typedef ListInstancedMatDetails InstancedList;
typedef MeshShader::ObjectPass1Shader FirstPassShader;
typedef MeshShader::DetailledObjectPass2Shader SecondPassShader;
typedef MeshShader::ShadowShader ShadowPassShader;
typedef MeshShader::RSMShader RSMShader;
typedef ListMatDetails List;
static const enum video::E_VERTEX_TYPE VertexType = video::EVT_2TCOORDS;
static const enum Material::ShaderType MaterialType = Material::SHADERTYPE_DETAIL_MAP;
static const enum InstanceType Instance = InstanceTypeThreeTex;
static const std::vector<size_t> FirstPassTextures;
static const std::vector<size_t> SecondPassTextures;
static const STK::Tuple<size_t> FirstPassTextures;
static const STK::Tuple<size_t, size_t, size_t> SecondPassTextures;
static const STK::Tuple<> ShadowTextures;
static const STK::Tuple<size_t> RSMTextures;
};
const std::vector<size_t> DetailMat::FirstPassTextures = { 1 };
const std::vector<size_t> DetailMat::SecondPassTextures = { 0, 2, 1 };
const STK::Tuple<size_t> DetailMat::FirstPassTextures = STK::Tuple<size_t>(1);
const STK::Tuple<size_t, size_t, size_t> DetailMat::SecondPassTextures = STK::Tuple<size_t, size_t, size_t>(0, 2, 1);
const STK::Tuple<> DetailMat::ShadowTextures;
const STK::Tuple<size_t> DetailMat::RSMTextures = STK::Tuple<size_t>(0);
struct SplattingMat
{
typedef MeshShader::ObjectPass1Shader FirstPassShader;
typedef MeshShader::SplattingShader SecondPassShader;
typedef MeshShader::ShadowShader ShadowPassShader;
typedef MeshShader::SplattingRSMShader RSMShader;
typedef ListMatSplatting List;
static const enum video::E_VERTEX_TYPE VertexType = video::EVT_2TCOORDS;
static const std::vector<size_t> FirstPassTextures;
static const std::vector<size_t> SecondPassTextures;
static const STK::Tuple<size_t> FirstPassTextures;
static const STK::Tuple<size_t, size_t, size_t, size_t, size_t> SecondPassTextures;
static const STK::Tuple<> ShadowTextures;
static const STK::Tuple<size_t, size_t, size_t, size_t, size_t> RSMTextures;
};
const std::vector<size_t> SplattingMat::FirstPassTextures = { 6 };
const std::vector<size_t> SplattingMat::SecondPassTextures = { 1, 2, 3, 4, 5 };
const STK::Tuple<size_t> SplattingMat::FirstPassTextures = STK::Tuple<size_t>(6);
const STK::Tuple<size_t, size_t, size_t, size_t, size_t> SplattingMat::SecondPassTextures = STK::Tuple<size_t, size_t, size_t, size_t, size_t>(1, 2, 3, 4, 5);
const STK::Tuple<> SplattingMat::ShadowTextures;
const STK::Tuple<size_t, size_t, size_t, size_t, size_t> SplattingMat::RSMTextures = STK::Tuple<size_t, size_t, size_t, size_t, size_t>(1, 2, 3, 4, 5);
namespace RenderGeometry
{
@ -280,11 +342,72 @@ struct custom_unroll_args<N, List...>
}
};
template<typename T, int N>
struct TexExpander_impl
{
template<typename...TupleArgs, typename... Args>
static void ExpandTex(GLMesh &mesh, const STK::Tuple<TupleArgs...> &TexSwizzle, Args... args)
{
size_t idx = STK::tuple_get<sizeof...(TupleArgs) - N>(TexSwizzle);
TexExpander_impl<T, N - 1>::template ExpandTex(mesh, TexSwizzle, args..., getTextureGLuint(mesh.textures[idx]));
}
};
template<typename T>
struct TexExpander_impl<T, 0>
{
template<typename...TupleArgs, typename... Args>
static void ExpandTex(GLMesh &mesh, const STK::Tuple<TupleArgs...> &TexSwizzle, Args... args)
{
T::getInstance()->SetTextureUnits(args...);
}
};
template<typename T>
struct TexExpander
{
template<typename...TupleArgs, typename... Args>
static void ExpandTex(GLMesh &mesh, const STK::Tuple<TupleArgs...> &TexSwizzle, Args... args)
{
TexExpander_impl<T, sizeof...(TupleArgs)>::ExpandTex(mesh, TexSwizzle, args...);
}
};
template<typename T, int N>
struct HandleExpander_impl
{
template<typename...TupleArgs, typename... Args>
static void Expand(uint64_t *TextureHandles, const STK::Tuple<TupleArgs...> &TexSwizzle, Args... args)
{
size_t idx = STK::tuple_get<sizeof...(TupleArgs)-N>(TexSwizzle);
HandleExpander_impl<T, N - 1>::template Expand(TextureHandles, TexSwizzle, args..., TextureHandles[idx]);
}
};
template<typename T>
struct HandleExpander_impl<T, 0>
{
template<typename...TupleArgs, typename... Args>
static void Expand(uint64_t *TextureHandles, const STK::Tuple<TupleArgs...> &TexSwizzle, Args... args)
{
T::getInstance()->SetTextureHandles(args...);
}
};
template<typename T>
struct HandleExpander
{
template<typename...TupleArgs, typename... Args>
static void Expand(uint64_t *TextureHandles, const STK::Tuple<TupleArgs...> &TexSwizzle, Args... args)
{
HandleExpander_impl<T, sizeof...(TupleArgs)>::Expand(TextureHandles, TexSwizzle, args...);
}
};
template<typename T, int ...List>
void renderMeshes1stPass()
{
const std::vector<size_t> &TexUnits = T::FirstPassTextures;
auto &meshes = T::List::getInstance()->SolidPass;
glUseProgram(T::FirstPassShader::getInstance()->Program);
if (irr_driver->hasARB_base_instance())
@ -296,13 +419,6 @@ void renderMeshes1stPass()
GLMesh &mesh = *(STK::tuple_get<0>(meshes.at(i)));
if (!irr_driver->hasARB_base_instance())
glBindVertexArray(mesh.vao);
for (unsigned j = 0; j < TexUnits.size(); j++)
{
if (UserConfigParams::m_azdo)
Handles.push_back(mesh.TextureHandles[TexUnits[j]]);
else
Textures.push_back(getTextureGLuint(mesh.textures[TexUnits[j]]));
}
if (mesh.VAOType != T::VertexType)
{
#ifdef DEBUG
@ -312,9 +428,9 @@ void renderMeshes1stPass()
}
if (UserConfigParams::m_azdo)
T::FirstPassShader::getInstance()->SetTextureHandles(Handles);
HandleExpander<typename T::FirstPassShader>::template Expand(mesh.TextureHandles, T::FirstPassTextures);
else
T::FirstPassShader::getInstance()->SetTextureUnits(Textures);
TexExpander<typename T::FirstPassShader>::template ExpandTex(mesh, T::FirstPassTextures);
custom_unroll_args<List...>::template exec(T::FirstPassShader::getInstance(), meshes.at(i));
}
}
@ -322,7 +438,6 @@ void renderMeshes1stPass()
template<typename T, typename...Args>
void renderInstancedMeshes1stPass(Args...args)
{
const std::vector<size_t> &TexUnits = T::FirstPassTextures;
std::vector<GLMesh *> &meshes = T::InstancedList::getInstance()->SolidPass;
glUseProgram(T::InstancedFirstPassShader::getInstance()->Program);
glBindVertexArray(VAOManager::getInstance()->getInstanceVAO(T::VertexType, T::Instance));
@ -335,9 +450,7 @@ void renderInstancedMeshes1stPass(Args...args)
Log::error("RenderGeometry", "Wrong instanced vertex format (hint : %s)",
mesh->textures[0]->getName().getPath().c_str());
#endif
for (unsigned j = 0; j < TexUnits.size(); j++)
Textures.push_back(getTextureGLuint(mesh->textures[TexUnits[j]]));
T::InstancedFirstPassShader::getInstance()->SetTextureUnits(Textures);
TexExpander<typename T::InstancedFirstPassShader>::template ExpandTex(*mesh, T::FirstPassTextures);
T::InstancedFirstPassShader::getInstance()->setUniforms(args...);
glDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_SHORT, (const void*)((SolidPassCmd::getInstance()->Offset[T::MaterialType] + i) * sizeof(DrawElementsIndirectCommand)));
@ -412,25 +525,15 @@ template<typename T, int...List>
void renderMeshes2ndPass( const std::vector<uint64_t> &Prefilled_Handle,
const std::vector<GLuint> &Prefilled_Tex)
{
const std::vector<size_t> &TexUnits = T::SecondPassTextures;
auto &meshes = T::List::getInstance()->SolidPass;
glUseProgram(T::SecondPassShader::getInstance()->Program);
if (irr_driver->hasARB_base_instance())
glBindVertexArray(VAOManager::getInstance()->getVAO(T::VertexType));
for (unsigned i = 0; i < meshes.size(); i++)
{
std::vector<uint64_t> Handles(Prefilled_Handle);
std::vector<GLuint> Textures(Prefilled_Tex);
GLMesh &mesh = *(STK::tuple_get<0>(meshes.at(i)));
if (!irr_driver->hasARB_base_instance())
glBindVertexArray(mesh.vao);
for (unsigned j = 0; j < TexUnits.size(); j++)
{
if (UserConfigParams::m_azdo)
Handles.push_back(mesh.TextureHandles[TexUnits[j]]);
else
Textures.push_back(getTextureGLuint(mesh.textures[TexUnits[j]]));
}
if (mesh.VAOType != T::VertexType)
{
@ -441,9 +544,9 @@ void renderMeshes2ndPass( const std::vector<uint64_t> &Prefilled_Handle,
}
if (UserConfigParams::m_azdo)
T::SecondPassShader::getInstance()->SetTextureHandles(Handles);
HandleExpander<typename T::SecondPassShader>::template Expand(mesh.TextureHandles, T::SecondPassTextures, Prefilled_Handle[0], Prefilled_Handle[1], Prefilled_Handle[2]);
else
T::SecondPassShader::getInstance()->SetTextureUnits(Textures);
TexExpander<typename T::SecondPassShader>::template ExpandTex(mesh, T::SecondPassTextures, Prefilled_Tex[0], Prefilled_Tex[1], Prefilled_Tex[2]);
custom_unroll_args<List...>::template exec(T::SecondPassShader::getInstance(), meshes.at(i));
}
}
@ -452,29 +555,27 @@ template<typename T, typename...Args>
void renderInstancedMeshes2ndPass(const std::vector<GLuint> &Prefilled_tex, Args...args)
{
std::vector<GLMesh *> &meshes = T::InstancedList::getInstance()->SolidPass;
const std::vector<size_t> &TexUnits = T::SecondPassTextures;
glUseProgram(T::InstancedSecondPassShader::getInstance()->Program);
glBindVertexArray(VAOManager::getInstance()->getInstanceVAO(T::VertexType, T::Instance));
for (unsigned i = 0; i < meshes.size(); i++)
{
GLMesh *mesh = meshes[i];
std::vector<GLuint> Textures(Prefilled_tex);
for (unsigned j = 0; j < TexUnits.size(); j++)
Textures.push_back(getTextureGLuint(mesh->textures[TexUnits[j]]));
T::InstancedSecondPassShader::getInstance()->SetTextureUnits(Textures);
TexExpander<typename T::InstancedSecondPassShader>::template ExpandTex(*mesh, T::SecondPassTextures, Prefilled_tex[0], Prefilled_tex[1], Prefilled_tex[2]);
T::InstancedSecondPassShader::getInstance()->setUniforms(args...);
glDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_SHORT, (const void*)((SolidPassCmd::getInstance()->Offset[T::MaterialType] + i) * sizeof(DrawElementsIndirectCommand)));
}
}
template<typename T, typename...Args>
void multidraw2ndPass(const std::vector<uint64_t> &Handles, Args... args)
{
glUseProgram(T::InstancedSecondPassShader::getInstance()->Program);
glBindVertexArray(VAOManager::getInstance()->getInstanceVAO(T::VertexType, T::Instance));
uint64_t nulltex[10] = {};
if (SolidPassCmd::getInstance()->Size[T::MaterialType])
{
T::InstancedSecondPassShader::getInstance()->SetTextureHandles(Handles);
HandleExpander<typename T::InstancedSecondPassShader>::template Expand(nulltex, T::SecondPassTextures, Handles[0], Handles[1], Handles[2]);
T::InstancedSecondPassShader::getInstance()->setUniforms(args...);
glMultiDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_SHORT,
(const void*)(SolidPassCmd::getInstance()->Offset[T::MaterialType] * sizeof(DrawElementsIndirectCommand)),
@ -535,11 +636,25 @@ void IrrDriver::renderSolidSecondPass()
multidraw2ndPass<AlphaRef>(createVector<uint64_t>(DiffuseHandle, SpecularHandle, SSAOHandle, 0, 0));
multidraw2ndPass<SphereMap>(createVector<uint64_t>(DiffuseHandle, SpecularHandle, SSAOHandle, 0));
multidraw2ndPass<UnlitMat>(createVector<uint64_t>(DiffuseHandle, SpecularHandle, SSAOHandle, 0));
SunLightProvider * const cb = (SunLightProvider *)irr_driver->getCallback(ES_SUNLIGHT);
multidraw2ndPass<GrassMat>(createVector<uint64_t>(DiffuseHandle, SpecularHandle, SSAOHandle, DepthHandle, 0, 0), windDir, cb->getPosition());
multidraw2ndPass<NormalMat>(createVector<uint64_t>(DiffuseHandle, SpecularHandle, SSAOHandle, 0, 0));
multidraw2ndPass<DetailMat>(createVector<uint64_t>(DiffuseHandle, SpecularHandle, SSAOHandle, 0, 0, 0));
// template does not work with template due to extra depth texture
{
SunLightProvider * const cb = (SunLightProvider *)irr_driver->getCallback(ES_SUNLIGHT);
glUseProgram(GrassMat::InstancedSecondPassShader::getInstance()->Program);
glBindVertexArray(VAOManager::getInstance()->getInstanceVAO(GrassMat::VertexType, GrassMat::Instance));
uint64_t nulltex[10] = {};
if (SolidPassCmd::getInstance()->Size[GrassMat::MaterialType])
{
HandleExpander<GrassMat::InstancedSecondPassShader>::Expand(nulltex, GrassMat::SecondPassTextures, DiffuseHandle, SpecularHandle, SSAOHandle, DepthHandle);
GrassMat::InstancedSecondPassShader::getInstance()->setUniforms(windDir, cb->getPosition());
glMultiDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_SHORT,
(const void*)(SolidPassCmd::getInstance()->Offset[GrassMat::MaterialType] * sizeof(DrawElementsIndirectCommand)),
(int)SolidPassCmd::getInstance()->Size[GrassMat::MaterialType],
(int)sizeof(DrawElementsIndirectCommand));
}
}
}
else if (irr_driver->hasARB_draw_indirect())
{
@ -547,12 +662,23 @@ void IrrDriver::renderSolidSecondPass()
renderInstancedMeshes2ndPass<AlphaRef>(DiffSpecSSAOTex);
renderInstancedMeshes2ndPass<UnlitMat>(DiffSpecSSAOTex);
renderInstancedMeshes2ndPass<SphereMap>(DiffSpecSSAOTex);
SunLightProvider * const cb = (SunLightProvider *)irr_driver->getCallback(ES_SUNLIGHT);
DiffSpecSSAOTex.push_back(irr_driver->getDepthStencilTexture());
renderInstancedMeshes2ndPass<GrassMat>(DiffSpecSSAOTex, windDir, cb->getPosition());
DiffSpecSSAOTex.pop_back();
renderInstancedMeshes2ndPass<DetailMat>(DiffSpecSSAOTex);
renderInstancedMeshes2ndPass<NormalMat>(DiffSpecSSAOTex);
// template does not work with template due to extra depth texture
{
SunLightProvider * const cb = (SunLightProvider *)irr_driver->getCallback(ES_SUNLIGHT);
std::vector<GLMesh *> &meshes = GrassMat::InstancedList::getInstance()->SolidPass;
glUseProgram(GrassMat::InstancedSecondPassShader::getInstance()->Program);
glBindVertexArray(VAOManager::getInstance()->getInstanceVAO(GrassMat::VertexType, GrassMat::Instance));
for (unsigned i = 0; i < meshes.size(); i++)
{
GLMesh *mesh = meshes[i];
TexExpander<GrassMat::InstancedSecondPassShader>::ExpandTex(*mesh, GrassMat::SecondPassTextures, DiffSpecSSAOTex[0], DiffSpecSSAOTex[1], DiffSpecSSAOTex[2], irr_driver->getDepthStencilTexture());
GrassMat::InstancedSecondPassShader::getInstance()->setUniforms(windDir, cb->getPosition());
glDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_SHORT, (const void*)((SolidPassCmd::getInstance()->Offset[GrassMat::MaterialType] + i) * sizeof(DrawElementsIndirectCommand)));
}
}
}
}
}
@ -597,28 +723,9 @@ void renderTransparenPass(const std::vector<TexUnit> &TexUnits, std::vector<STK:
glBindVertexArray(VAOManager::getInstance()->getVAO(VertexType));
for (unsigned i = 0; i < meshes->size(); i++)
{
std::vector<uint64_t> Handles;
std::vector<GLuint> Textures;
GLMesh &mesh = *(STK::tuple_get<0>(meshes->at(i)));
if (!irr_driver->hasARB_base_instance())
glBindVertexArray(mesh.vao);
for (unsigned j = 0; j < TexUnits.size(); j++)
{
if (!mesh.textures[TexUnits[j].m_id])
mesh.textures[TexUnits[j].m_id] = getUnicolorTexture(video::SColor(255, 255, 255, 255));
compressTexture(mesh.textures[TexUnits[j].m_id], TexUnits[j].m_premul_alpha);
if (UserConfigParams::m_azdo)
{
if (!mesh.TextureHandles[TexUnits[j].m_id])
mesh.TextureHandles[TexUnits[j].m_id] = glGetTextureSamplerHandleARB(getTextureGLuint(mesh.textures[TexUnits[j].m_id]), Shader::getInstance()->SamplersId[Handles.size()]);
if (!glIsTextureHandleResidentARB(mesh.TextureHandles[TexUnits[j].m_id]))
glMakeTextureHandleResidentARB(mesh.TextureHandles[TexUnits[j].m_id]);
Handles.push_back(mesh.TextureHandles[TexUnits[j].m_id]);
}
else
Textures.push_back(getTextureGLuint(mesh.textures[TexUnits[j].m_id]));
}
if (mesh.VAOType != VertexType)
{
#ifdef DEBUG
@ -628,9 +735,9 @@ void renderTransparenPass(const std::vector<TexUnit> &TexUnits, std::vector<STK:
}
if (UserConfigParams::m_azdo)
Shader::getInstance()->SetTextureHandles(Handles);
Shader::getInstance()->SetTextureHandles(mesh.TextureHandles[0]);
else
Shader::getInstance()->SetTextureUnits(Textures);
Shader::getInstance()->SetTextureUnits(getTextureGLuint(mesh.textures[0]));
custom_unroll_args<List...>::template exec(Shader::getInstance(), meshes->at(i));
}
}
@ -741,10 +848,10 @@ void IrrDriver::renderTransparent()
size_t count = mesh.IndexCount;
// Render the effect
MeshShader::DisplaceShader::getInstance()->SetTextureUnits(
createVector<GLuint>(getTextureGLuint(displaceTex),
irr_driver->getRenderTargetTexture(RTT_COLOR),
irr_driver->getRenderTargetTexture(RTT_TMP1),
getTextureGLuint(mesh.textures[0])));
getTextureGLuint(displaceTex),
irr_driver->getRenderTargetTexture(RTT_COLOR),
irr_driver->getRenderTargetTexture(RTT_TMP1),
getTextureGLuint(mesh.textures[0]));
glUseProgram(MeshShader::DisplaceShader::getInstance()->Program);
MeshShader::DisplaceShader::getInstance()->setUniforms(AbsoluteTransformation,
core::vector2df(cb->getDirX(), cb->getDirY()),
@ -795,67 +902,55 @@ struct shadow_custom_unroll_args<N, List...>
}
};
template<typename T, enum video::E_VERTEX_TYPE VertexType, int...List, typename... Args>
void renderShadow(const std::vector<GLuint> TextureUnits, unsigned cascade, const std::vector<STK::Tuple<Args...> > &t)
template<typename T, int...List>
void renderShadow(unsigned cascade)
{
glUseProgram(T::getInstance()->Program);
auto &t = T::List::getInstance()->Shadows[cascade];
glUseProgram(T::ShadowPassShader::getInstance()->Program);
if (irr_driver->hasARB_base_instance())
glBindVertexArray(VAOManager::getInstance()->getVAO(VertexType));
glBindVertexArray(VAOManager::getInstance()->getVAO(T::VertexType));
for (unsigned i = 0; i < t.size(); i++)
{
std::vector<uint64_t> Handles;
std::vector<GLuint> Textures;
GLMesh *mesh = STK::tuple_get<0>(t.at(i));
if (!irr_driver->hasARB_base_instance())
glBindVertexArray(mesh->vao);
for (unsigned j = 0; j < TextureUnits.size(); j++)
{
compressTexture(mesh->textures[TextureUnits[j]], true);
if (UserConfigParams::m_azdo)
Handles.push_back(mesh->TextureHandles[TextureUnits[j]]);
else
Textures.push_back(getTextureGLuint(mesh->textures[TextureUnits[j]]));
}
if (UserConfigParams::m_azdo)
T::getInstance()->SetTextureHandles(Handles);
HandleExpander<typename T::ShadowPassShader>::template Expand(mesh->TextureHandles, T::ShadowTextures);
else
T::getInstance()->SetTextureUnits(Textures);
shadow_custom_unroll_args<List...>::template exec<T>(T::getInstance(), cascade, t.at(i));
TexExpander<typename T::ShadowPassShader>::template ExpandTex(*mesh, T::ShadowTextures);
shadow_custom_unroll_args<List...>::template exec<typename T::ShadowPassShader>(T::ShadowPassShader::getInstance(), cascade, t.at(i));
}
}
template<typename Shader, Material::ShaderType Mat, video::E_VERTEX_TYPE VT, typename...Args>
void renderInstancedShadow(const std::vector<GLuint> TextureUnits, unsigned cascade, const std::vector<GLMesh *> &t, Args ...args)
template<typename T, typename...Args>
void renderInstancedShadow(unsigned cascade, Args ...args)
{
glUseProgram(Shader::getInstance()->Program);
glBindVertexArray(VAOManager::getInstance()->getInstanceVAO(VT, InstanceTypeShadow));
glUseProgram(T::InstancedShadowPassShader::getInstance()->Program);
glBindVertexArray(VAOManager::getInstance()->getInstanceVAO(T::VertexType, InstanceTypeShadow));
std::vector<GLMesh *> &t = T::InstancedList::getInstance()->Shadows[cascade];
for (unsigned i = 0; i < t.size(); i++)
{
std::vector<uint64_t> Handles;
std::vector<GLuint> Textures;
GLMesh *mesh = t[i];
for (unsigned j = 0; j < TextureUnits.size(); j++)
Textures.push_back(getTextureGLuint(mesh->textures[TextureUnits[j]]));
Shader::getInstance()->SetTextureUnits(Textures);
Shader::getInstance()->setUniforms(cascade, args...);
size_t tmp = ShadowPassCmd::getInstance()->Offset[cascade][Mat] + i;
TexExpander<typename T::InstancedShadowPassShader>::template ExpandTex(*mesh, T::ShadowTextures);
T::InstancedShadowPassShader::getInstance()->setUniforms(cascade, args...);
size_t tmp = ShadowPassCmd::getInstance()->Offset[cascade][T::MaterialType] + i;
glDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_SHORT, (const void*)((tmp) * sizeof(DrawElementsIndirectCommand)));
}
}
template<typename Shader, Material::ShaderType Mat, video::E_VERTEX_TYPE VT, typename...Args>
template<typename T, typename...Args>
static void multidrawShadow(unsigned i, Args ...args)
{
glUseProgram(Shader::getInstance()->Program);
glBindVertexArray(VAOManager::getInstance()->getInstanceVAO(VT, InstanceTypeShadow));
if (ShadowPassCmd::getInstance()->Size[i][Mat])
glUseProgram(T::InstancedShadowPassShader::getInstance()->Program);
glBindVertexArray(VAOManager::getInstance()->getInstanceVAO(T::VertexType, InstanceTypeShadow));
if (ShadowPassCmd::getInstance()->Size[i][T::MaterialType])
{
Shader::getInstance()->setUniforms(i, args...);
T::InstancedShadowPassShader::getInstance()->setUniforms(i, args...);
glMultiDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_SHORT,
(const void*)(ShadowPassCmd::getInstance()->Offset[i][Mat] * sizeof(DrawElementsIndirectCommand)),
(int)ShadowPassCmd::getInstance()->Size[i][Mat], sizeof(DrawElementsIndirectCommand));
(const void*)(ShadowPassCmd::getInstance()->Offset[i][T::MaterialType] * sizeof(DrawElementsIndirectCommand)),
(int)ShadowPassCmd::getInstance()->Size[i][T::MaterialType], sizeof(DrawElementsIndirectCommand));
}
}
@ -875,37 +970,36 @@ void IrrDriver::renderShadows()
for (unsigned cascade = 0; cascade < 4; cascade++)
{
ScopedGPUTimer Timer(getGPUTimer(Q_SHADOWS_CASCADE0 + cascade));
std::vector<GLuint> noTexUnits;
renderShadow<MeshShader::ShadowShader, video::EVT_STANDARD, 1>(noTexUnits, cascade, ListMatDefault::getInstance()->Shadows[cascade]);
renderShadow<MeshShader::ShadowShader, video::EVT_STANDARD, 1>(noTexUnits, cascade, ListMatSphereMap::getInstance()->Shadows[cascade]);
renderShadow<MeshShader::ShadowShader, video::EVT_2TCOORDS, 1>(noTexUnits, cascade, ListMatDetails::getInstance()->Shadows[cascade]);
renderShadow<MeshShader::ShadowShader, video::EVT_2TCOORDS, 1>(noTexUnits, cascade, ListMatSplatting::getInstance()->Shadows[cascade]);
renderShadow<MeshShader::ShadowShader, video::EVT_TANGENTS, 1>(noTexUnits, cascade, ListMatNormalMap::getInstance()->Shadows[cascade]);
renderShadow<MeshShader::RefShadowShader, video::EVT_STANDARD, 1>(std::vector<GLuint>{ 0 }, cascade, ListMatAlphaRef::getInstance()->Shadows[cascade]);
renderShadow<MeshShader::RefShadowShader, video::EVT_STANDARD, 1>(std::vector<GLuint>{ 0 }, cascade, ListMatUnlit::getInstance()->Shadows[cascade]);
renderShadow<MeshShader::GrassShadowShader, video::EVT_STANDARD, 3, 1>(std::vector<GLuint>{ 0 }, cascade, ListMatGrass::getInstance()->Shadows[cascade]);
renderShadow<DefaultMaterial, 1>(cascade);
renderShadow<SphereMap, 1>(cascade);
renderShadow<DetailMat, 1>(cascade);
renderShadow<SplattingMat, 1>(cascade);
renderShadow<NormalMat, 1>(cascade);
renderShadow<AlphaRef, 1>(cascade);
renderShadow<UnlitMat, 1>(cascade);
renderShadow<GrassMat, 3, 1>(cascade);
if (irr_driver->hasARB_draw_indirect())
glBindBuffer(GL_DRAW_INDIRECT_BUFFER, ShadowPassCmd::getInstance()->drawindirectcmd);
if (UserConfigParams::m_azdo)
{
multidrawShadow<MeshShader::InstancedShadowShader, Material::SHADERTYPE_SOLID, video::EVT_STANDARD>(cascade);
multidrawShadow<MeshShader::InstancedShadowShader, Material::SHADERTYPE_DETAIL_MAP, video::EVT_2TCOORDS>(cascade);
multidrawShadow<MeshShader::InstancedShadowShader, Material::SHADERTYPE_NORMAL_MAP, video::EVT_TANGENTS>(cascade);
multidrawShadow<MeshShader::InstancedRefShadowShader, Material::SHADERTYPE_ALPHA_TEST, video::EVT_STANDARD>(cascade);
multidrawShadow<MeshShader::InstancedRefShadowShader, Material::SHADERTYPE_SOLID_UNLIT, video::EVT_STANDARD>(cascade);
multidrawShadow<MeshShader::InstancedGrassShadowShader, Material::SHADERTYPE_VEGETATION, video::EVT_STANDARD>(cascade, windDir);
multidrawShadow<DefaultMaterial>(cascade);
multidrawShadow<DetailMat>(cascade);
multidrawShadow<NormalMat>(cascade);
multidrawShadow<AlphaRef>(cascade);
multidrawShadow<UnlitMat>(cascade);
multidrawShadow<GrassMat>(cascade, windDir);
}
else if (irr_driver->hasARB_draw_indirect())
{
renderInstancedShadow<MeshShader::InstancedShadowShader, Material::SHADERTYPE_SOLID, video::EVT_STANDARD>(noTexUnits, cascade, ListInstancedMatDefault::getInstance()->Shadows[cascade]);
renderInstancedShadow<MeshShader::InstancedShadowShader, Material::SHADERTYPE_DETAIL_MAP, video::EVT_2TCOORDS>(noTexUnits, cascade, ListInstancedMatDetails::getInstance()->Shadows[cascade]);
renderInstancedShadow<MeshShader::InstancedRefShadowShader, Material::SHADERTYPE_ALPHA_TEST, video::EVT_STANDARD>(std::vector < GLuint > { 0 }, cascade, ListInstancedMatAlphaRef::getInstance()->Shadows[cascade]);
renderInstancedShadow<MeshShader::InstancedRefShadowShader, Material::SHADERTYPE_SOLID_UNLIT, video::EVT_STANDARD>(std::vector < GLuint > { 0 }, cascade, ListInstancedMatUnlit::getInstance()->Shadows[cascade]);
renderInstancedShadow<MeshShader::InstancedGrassShadowShader, Material::SHADERTYPE_VEGETATION, video::EVT_STANDARD>(std::vector < GLuint > { 0 }, cascade, ListInstancedMatGrass::getInstance()->Shadows[cascade], windDir);
renderInstancedShadow<MeshShader::InstancedShadowShader, Material::SHADERTYPE_NORMAL_MAP, video::EVT_TANGENTS>(noTexUnits, cascade, ListInstancedMatNormalMap::getInstance()->Shadows[cascade]);
renderInstancedShadow<DefaultMaterial>(cascade);
renderInstancedShadow<DetailMat>(cascade);
renderInstancedShadow<AlphaRef>(cascade);
renderInstancedShadow<UnlitMat>(cascade);
renderInstancedShadow<GrassMat>(cascade, windDir);
renderInstancedShadow<NormalMat>(cascade);
}
}
@ -937,56 +1031,55 @@ struct rsm_custom_unroll_args<N, List...>
}
};
template<typename T, enum video::E_VERTEX_TYPE VertexType, int... Selector, typename... Args>
void drawRSM(const core::matrix4 & rsm_matrix, const std::vector<GLuint> &TextureUnits, const std::vector<STK::Tuple<Args...> > &t)
template<typename T, int... Selector>
void drawRSM(const core::matrix4 & rsm_matrix)
{
glUseProgram(T::getInstance()->Program);
glUseProgram(T::RSMShader::getInstance()->Program);
if (irr_driver->hasARB_base_instance())
glBindVertexArray(VAOManager::getInstance()->getVAO(VertexType));
glBindVertexArray(VAOManager::getInstance()->getVAO(T::VertexType));
auto t = T::List::getInstance()->RSM;
for (unsigned i = 0; i < t.size(); i++)
{
std::vector<GLuint> Textures;
GLMesh *mesh = STK::tuple_get<0>(t.at(i));
if (!irr_driver->hasARB_base_instance())
glBindVertexArray(mesh->vao);
for (unsigned j = 0; j < TextureUnits.size(); j++)
Textures.push_back(getTextureGLuint(mesh->textures[TextureUnits[j]]));
T::getInstance()->SetTextureUnits(Textures);
rsm_custom_unroll_args<Selector...>::template exec<T>(rsm_matrix, t.at(i));
if (UserConfigParams::m_azdo)
HandleExpander<typename T::RSMShader>::template Expand(mesh->TextureHandles, T::RSMTextures);
else
TexExpander<typename T::RSMShader>::template ExpandTex(*mesh, T::RSMTextures);
rsm_custom_unroll_args<Selector...>::template exec<typename T::RSMShader>(rsm_matrix, t.at(i));
}
}
template<typename Shader, Material::ShaderType Mat, video::E_VERTEX_TYPE VT, typename...Args>
void renderRSMShadow(const std::vector<GLuint> TextureUnits, const std::vector<GLMesh *> &t, Args ...args)
template<typename T, typename...Args>
void renderRSMShadow(Args ...args)
{
glUseProgram(Shader::getInstance()->Program);
glBindVertexArray(VAOManager::getInstance()->getInstanceVAO(VT, InstanceTypeRSM));
glUseProgram(T::InstancedRSMShader::getInstance()->Program);
glBindVertexArray(VAOManager::getInstance()->getInstanceVAO(T::VertexType, InstanceTypeRSM));
auto t = T::InstancedList::getInstance()->RSM;
for (unsigned i = 0; i < t.size(); i++)
{
std::vector<uint64_t> Handles;
std::vector<GLuint> Textures;
GLMesh *mesh = t[i];
for (unsigned j = 0; j < TextureUnits.size(); j++)
Textures.push_back(getTextureGLuint(mesh->textures[TextureUnits[j]]));
Shader::getInstance()->SetTextureUnits(Textures);
Shader::getInstance()->setUniforms(args...);
glDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_SHORT, (const void*)((RSMPassCmd::getInstance()->Offset[Mat] + i)* sizeof(DrawElementsIndirectCommand)));
TexExpander<typename T::InstancedRSMShader>::template ExpandTex(*mesh, T::RSMTextures);
T::InstancedRSMShader::getInstance()->setUniforms(args...);
glDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_SHORT, (const void*)((RSMPassCmd::getInstance()->Offset[T::MaterialType] + i)* sizeof(DrawElementsIndirectCommand)));
}
}
template<typename Shader, Material::ShaderType Mat, enum video::E_VERTEX_TYPE VertexType, typename... Args>
template<typename T, typename... Args>
void multidrawRSM(Args...args)
{
glUseProgram(Shader::getInstance()->Program);
glBindVertexArray(VAOManager::getInstance()->getInstanceVAO(VertexType, InstanceTypeRSM));
if (RSMPassCmd::getInstance()->Size[Mat])
glUseProgram(T::InstancedRSMShader::getInstance()->Program);
glBindVertexArray(VAOManager::getInstance()->getInstanceVAO(T::VertexType, InstanceTypeRSM));
if (RSMPassCmd::getInstance()->Size[T::MaterialType])
{
Shader::getInstance()->setUniforms(args...);
glMultiDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_SHORT,
(const void*)(RSMPassCmd::getInstance()->Offset[Mat] * sizeof(DrawElementsIndirectCommand)),
(int)RSMPassCmd::getInstance()->Size[Mat], sizeof(DrawElementsIndirectCommand));
T::InstancedRSMShader::getInstance()->setUniforms(args...);
glMultiDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_SHORT,
(const void*)(RSMPassCmd::getInstance()->Offset[T::MaterialType] * sizeof(DrawElementsIndirectCommand)),
(int)RSMPassCmd::getInstance()->Size[T::MaterialType], sizeof(DrawElementsIndirectCommand));
}
}
@ -996,30 +1089,30 @@ void IrrDriver::renderRSM()
m_rtts->getRSM().Bind();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
drawRSM<MeshShader::RSMShader, video::EVT_STANDARD, 3, 1>(rsm_matrix, std::vector<GLuint>{ 0 }, ListMatDefault::getInstance()->RSM);
drawRSM<MeshShader::RSMShader, video::EVT_STANDARD, 3, 1>(rsm_matrix, std::vector<GLuint>{ 0 }, ListMatAlphaRef::getInstance()->RSM);
drawRSM<MeshShader::RSMShader, video::EVT_TANGENTS, 3, 1>(rsm_matrix, std::vector<GLuint>{ 0 }, ListMatNormalMap::getInstance()->RSM);
drawRSM<MeshShader::RSMShader, video::EVT_STANDARD, 3, 1>(rsm_matrix, std::vector<GLuint>{ 0 }, ListMatUnlit::getInstance()->RSM);
drawRSM<MeshShader::RSMShader, video::EVT_2TCOORDS, 3, 1>(rsm_matrix, std::vector<GLuint>{ 0 }, ListMatDetails::getInstance()->RSM);
drawRSM<MeshShader::SplattingRSMShader, video::EVT_2TCOORDS, 1>(rsm_matrix, createVector<GLuint>(1, 2, 3, 4, 5), ListMatSplatting::getInstance()->RSM);
drawRSM<DefaultMaterial, 3, 1>(rsm_matrix);
drawRSM<AlphaRef, 3, 1>(rsm_matrix);
drawRSM<NormalMat, 3, 1>(rsm_matrix);
drawRSM<UnlitMat, 3, 1>(rsm_matrix);
drawRSM<DetailMat, 3, 1>(rsm_matrix);
drawRSM<SplattingMat, 1>(rsm_matrix);
if (irr_driver->hasARB_draw_indirect())
glBindBuffer(GL_DRAW_INDIRECT_BUFFER, RSMPassCmd::getInstance()->drawindirectcmd);
if (UserConfigParams::m_azdo)
{
multidrawRSM<MeshShader::InstancedRSMShader, Material::SHADERTYPE_SOLID, video::EVT_STANDARD>(rsm_matrix);
multidrawRSM<MeshShader::InstancedRSMShader, Material::SHADERTYPE_NORMAL_MAP, video::EVT_TANGENTS>(rsm_matrix);
multidrawRSM<MeshShader::InstancedRSMShader, Material::SHADERTYPE_ALPHA_TEST, video::EVT_STANDARD>(rsm_matrix);
multidrawRSM<MeshShader::InstancedRSMShader, Material::SHADERTYPE_SOLID_UNLIT, video::EVT_STANDARD>(rsm_matrix);
multidrawRSM<MeshShader::InstancedRSMShader, Material::SHADERTYPE_DETAIL_MAP, video::EVT_2TCOORDS>(rsm_matrix);
multidrawRSM<DefaultMaterial>(rsm_matrix);
multidrawRSM<NormalMat>(rsm_matrix);
multidrawRSM<AlphaRef>(rsm_matrix);
multidrawRSM<UnlitMat>(rsm_matrix);
multidrawRSM<DetailMat>(rsm_matrix);
}
else if (irr_driver->hasARB_draw_indirect())
{
renderRSMShadow<MeshShader::InstancedRSMShader, Material::SHADERTYPE_SOLID, video::EVT_STANDARD>(std::vector < GLuint > { 0 }, ListInstancedMatDefault::getInstance()->RSM, rsm_matrix);
renderRSMShadow<MeshShader::InstancedRSMShader, Material::SHADERTYPE_ALPHA_TEST, video::EVT_STANDARD>(std::vector < GLuint > { 0 }, ListInstancedMatAlphaRef::getInstance()->RSM, rsm_matrix);
renderRSMShadow<MeshShader::InstancedRSMShader, Material::SHADERTYPE_SOLID_UNLIT, video::EVT_STANDARD>(std::vector < GLuint > { 0 }, ListInstancedMatUnlit::getInstance()->RSM, rsm_matrix);
renderRSMShadow<MeshShader::InstancedRSMShader, Material::SHADERTYPE_NORMAL_MAP, video::EVT_TANGENTS>(std::vector < GLuint > { 0 }, ListInstancedMatNormalMap::getInstance()->RSM, rsm_matrix);
renderRSMShadow<MeshShader::InstancedRSMShader, Material::SHADERTYPE_DETAIL_MAP, video::EVT_2TCOORDS>(std::vector < GLuint > { 0 }, ListInstancedMatDetails::getInstance()->RSM, rsm_matrix);
renderRSMShadow<DefaultMaterial>(rsm_matrix);
renderRSMShadow<AlphaRef>(rsm_matrix);
renderRSMShadow<UnlitMat>(rsm_matrix);
renderRSMShadow<NormalMat>(rsm_matrix);
renderRSMShadow<DetailMat>(rsm_matrix);
}
}

View File

@ -29,7 +29,7 @@ static void renderPointLights(unsigned count)
glBindBuffer(GL_ARRAY_BUFFER, LightShader::PointLightShader::getInstance()->vbo);
glBufferSubData(GL_ARRAY_BUFFER, 0, count * sizeof(LightShader::PointLightInfo), PointLightsInfo);
LightShader::PointLightShader::getInstance()->SetTextureUnits(createVector<GLuint>(irr_driver->getRenderTargetTexture(RTT_NORMAL_AND_DEPTH), irr_driver->getDepthStencilTexture()));
LightShader::PointLightShader::getInstance()->SetTextureUnits(irr_driver->getRenderTargetTexture(RTT_NORMAL_AND_DEPTH), irr_driver->getDepthStencilTexture());
LightShader::PointLightShader::getInstance()->setUniforms();
glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, count);
@ -120,7 +120,7 @@ void IrrDriver::renderLights(unsigned pointlightcount, bool hasShadow)
{
glUseProgram(FullScreenShader::NVWorkaroundRadianceHintsConstructionShader::getInstance()->Program);
FullScreenShader::NVWorkaroundRadianceHintsConstructionShader::getInstance()->SetTextureUnits(
createVector<GLuint>(m_rtts->getRSM().getRTT()[0], m_rtts->getRSM().getRTT()[1], m_rtts->getRSM().getDepthTexture()));
m_rtts->getRSM().getRTT()[0], m_rtts->getRSM().getRTT()[1], m_rtts->getRSM().getDepthTexture());
for (unsigned i = 0; i < 32; i++)
{
FullScreenShader::NVWorkaroundRadianceHintsConstructionShader::getInstance()->setUniforms(rsm_matrix, rh_matrix, rh_extend, i, video::SColorf(cb->getRed(), cb->getGreen(), cb->getBlue()));
@ -131,11 +131,9 @@ void IrrDriver::renderLights(unsigned pointlightcount, bool hasShadow)
{
glUseProgram(FullScreenShader::RadianceHintsConstructionShader::getInstance()->Program);
FullScreenShader::RadianceHintsConstructionShader::getInstance()->SetTextureUnits(
createVector<GLuint>(
m_rtts->getRSM().getRTT()[0],
m_rtts->getRSM().getRTT()[1],
m_rtts->getRSM().getDepthTexture()
)
);
FullScreenShader::RadianceHintsConstructionShader::getInstance()->setUniforms(rsm_matrix, rh_matrix, rh_extend, video::SColorf(cb->getRed(), cb->getGreen(), cb->getBlue()));
glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, 32);

View File

@ -541,7 +541,7 @@ void IrrDriver::renderSkybox(const scene::ICameraSceneNode *camera)
glUseProgram(MeshShader::SkyboxShader::getInstance()->Program);
MeshShader::SkyboxShader::getInstance()->setUniforms(transform);
MeshShader::SkyboxShader::getInstance()->SetTextureUnits(createVector<GLuint>(SkyboxCubeMap));
MeshShader::SkyboxShader::getInstance()->SetTextureUnits(SkyboxCubeMap);
glDrawElements(GL_TRIANGLES, 6 * 6, GL_UNSIGNED_INT, 0);
glBindVertexArray(0);

View File

@ -238,7 +238,8 @@ struct CreateSamplers<>
template<>
struct BindTexture<>
{
static void exec(const std::vector<unsigned> &TU, const std::vector<unsigned> &TexId, unsigned N)
template<int N>
static void exec(const std::vector<unsigned> &TU)
{}
};
@ -260,10 +261,11 @@ void BindTextureNearest(unsigned TU, unsigned tid);
template<SamplerType...tp>
struct BindTexture<Nearest_Filtered, tp...>
{
static void exec(const std::vector<unsigned> &TU, const std::vector<unsigned> &TexId, unsigned N)
template<int N, typename...Args>
static void exec(const std::vector<unsigned> &TU, GLuint TexId, Args... args)
{
BindTextureNearest(TU[N], TexId[N]);
BindTexture<tp...>::exec(TU, TexId, N + 1);
BindTextureNearest(TU[N], TexId);
BindTexture<tp...>::template exec<N + 1>(TU, args...);
}
};
@ -289,16 +291,17 @@ struct CreateSamplers<Neared_Clamped_Filtered, tp...>
template<SamplerType...tp>
struct BindTexture<Neared_Clamped_Filtered, tp...>
{
static void exec(const std::vector<unsigned> &TU, const std::vector<unsigned> &TexId, unsigned N)
template<int N, typename...Args>
static void exec(const std::vector<unsigned> &TU, GLuint TexId, Args... args)
{
glActiveTexture(GL_TEXTURE0 + TU[N]);
glBindTexture(GL_TEXTURE_2D, TexId[N]);
glBindTexture(GL_TEXTURE_2D, TexId);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.);
BindTexture<tp...>::exec(TU, TexId, N + 1);
BindTexture<tp...>::template exec<N + 1>(TU, args...);
}
};
@ -320,10 +323,11 @@ void BindTextureBilinear(unsigned TU, unsigned tex);
template<SamplerType...tp>
struct BindTexture<Bilinear_Filtered, tp...>
{
static void exec(const std::vector<unsigned> &TU, const std::vector<unsigned> &TexId, unsigned N)
template<int N, typename...Args>
static void exec(const std::vector<unsigned> &TU, GLuint TexId, Args... args)
{
BindTextureBilinear(TU[N], TexId[N]);
BindTexture<tp...>::exec(TU, TexId, N + 1);
BindTextureBilinear(TU[N], TexId);
BindTexture<tp...>::template exec<N + 1>(TU, args...);
}
};
@ -345,10 +349,11 @@ void BindTextureBilinearClamped(unsigned TU, unsigned tex);
template<SamplerType...tp>
struct BindTexture<Bilinear_Clamped_Filtered, tp...>
{
static void exec(const std::vector<unsigned> &TU, const std::vector<unsigned> &TexId, unsigned N)
template<int N, typename...Args>
static void exec(const std::vector<unsigned> &TU, GLuint TexId, Args... args)
{
BindTextureBilinearClamped(TU[N], TexId[N]);
BindTexture<tp...>::exec(TU, TexId, N + 1);
BindTextureBilinearClamped(TU[N], TexId);
BindTexture<tp...>::template exec<N + 1>(TU, args...);
}
};
@ -370,10 +375,11 @@ void BindTextureSemiTrilinear(unsigned TU, unsigned tex);
template<SamplerType...tp>
struct BindTexture<Semi_trilinear, tp...>
{
static void exec(const std::vector<unsigned> &TU, const std::vector<unsigned> &TexId, unsigned N)
template<int N, typename...Args>
static void exec(const std::vector<unsigned> &TU, GLuint TexId, Args... args)
{
BindTextureSemiTrilinear(TU[N], TexId[N]);
BindTexture<tp...>::exec(TU, TexId, N + 1);
BindTextureSemiTrilinear(TU[N], TexId);
BindTexture<tp...>::template exec<N + 1>(TU, args...);
}
};
@ -408,20 +414,22 @@ void BindCubemapTrilinear(unsigned TU, unsigned tex);
template<SamplerType...tp>
struct BindTexture<Trilinear_cubemap, tp...>
{
static void exec(const std::vector<unsigned> &TU, const std::vector<unsigned> &TexId, unsigned N)
template<int N, typename...Args>
static void exec(const std::vector<unsigned> &TU, GLuint TexId, Args... args)
{
BindCubemapTrilinear(TU[N], TexId[N]);
BindTexture<tp...>::exec(TU, TexId, N + 1);
BindCubemapTrilinear(TU[N], TexId);
BindTexture<tp...>::template exec<N + 1>(TU, args...);
}
};
template<SamplerType...tp>
struct BindTexture<Trilinear_Anisotropic_Filtered, tp...>
{
static void exec(const std::vector<unsigned> &TU, const std::vector<unsigned> &TexId, unsigned N)
template<int N, typename...Args>
static void exec(const std::vector<unsigned> &TU, GLuint TexId, Args... args)
{
BindTextureTrilinearAnisotropic(TU[N], TexId[N]);
BindTexture<tp...>::exec(TU, TexId, N + 1);
BindTextureTrilinearAnisotropic(TU[N], TexId);
BindTexture<tp...>::template exec<N + 1>(TU, args...);
}
};
@ -441,10 +449,11 @@ void BindTextureVolume(unsigned TU, unsigned tex);
template<SamplerType...tp>
struct BindTexture<Volume_Linear_Filtered, tp...>
{
static void exec(const std::vector<unsigned> &TU, const std::vector<unsigned> &TexId, unsigned N)
template<int N, typename...Args>
static void exec(const std::vector<unsigned> &TU, GLuint TexId, Args... args)
{
BindTextureVolume(TU[N], TexId[N]);
BindTexture<tp...>::exec(TU, TexId, N + 1);
BindTextureVolume(TU[N], TexId);
BindTexture<tp...>::template exec<N + 1>(TU, args...);
}
};
@ -466,10 +475,11 @@ void BindTextureShadow(unsigned TU, unsigned tex);
template<SamplerType...tp>
struct BindTexture<Shadow_Sampler, tp...>
{
static void exec(const std::vector<unsigned> &TU, const std::vector<unsigned> &TexId, unsigned N)
template <int N, typename...Args>
static void exec(const std::vector<unsigned> &TU, GLuint TexId, Args... args)
{
BindTextureShadow(TU[N], TexId[N]);
BindTexture<tp...>::exec(TU, TexId, N + 1);
BindTextureShadow(TU[N], TexId);
BindTexture<tp...>::template exec<N + 1>(TU, args...);
}
};
@ -507,21 +517,44 @@ protected:
glUseProgram(0);
}
template<int N>
void SetTextureUnits_impl()
{
static_assert(N == sizeof...(tp), "Not enough texture set");
}
template<int N, typename... TexIds>
void SetTextureUnits_impl(GLuint texid, TexIds... args)
{
setTextureSampler(TextureType[N], TextureUnits[N], texid, SamplersId[N]);
SetTextureUnits_impl<N + 1>(args...);
}
template<int N>
void SetTextureHandles_impl()
{
static_assert(N == sizeof...(tp), "Not enough handle set");
}
template<int N, typename... HandlesId>
void SetTextureHandles_impl(uint64_t handle, HandlesId... args)
{
if (handle)
glUniformHandleui64ARB(TextureLocation[N], handle);
SetTextureHandles_impl<N + 1>(args...);
}
public:
std::vector<GLuint> SamplersId;
void SetTextureUnits(const std::vector<GLuint> &args)
template<typename... TexIds>
void SetTextureUnits(TexIds... args)
{
if (args.size() != sizeof...(tp))
abort();
if (getGLSLVersion() >= 330)
{
for (unsigned i = 0; i < args.size(); i++)
{
setTextureSampler(TextureType[i], TextureUnits[i], args[i], SamplersId[i]);
}
}
SetTextureUnits_impl<0>(args...);
else
BindTexture<tp...>::exec(TextureUnits, args, 0);
BindTexture<tp...>::template exec<0>(TextureUnits, args...);
}
~TextureRead()
@ -530,14 +563,10 @@ public:
glDeleteSamplers(1, &SamplersId[i]);
}
void SetTextureHandles(const std::vector<uint64_t> &args)
template<typename... HandlesId>
void SetTextureHandles(HandlesId... ids)
{
assert(args.size() == TextureLocation.size() && "Wrong Handle count");
for (unsigned i = 0; i < args.size(); i++)
{
if (args[i])
glUniformHandleui64ARB(TextureLocation[i], args[i]);
}
SetTextureHandles_impl<0>(ids...);
}
};
#endif

View File

@ -50,7 +50,7 @@ Shadow::Shadow(video::ITexture *texture, scene::ISceneNode *node,
v[3].Normal = normal;
buffer->recalculateBoundingBox();
m_node = irr_driver->addMesh(m_mesh);
m_node = irr_driver->addMesh(m_mesh, "shadow");
#ifdef DEBUG
m_node->setName("shadow");
#endif

View File

@ -33,7 +33,7 @@ ShowCurve::ShowCurve(float width, float height,
{
m_color = color;
addEmptyMesh();
m_scene_node = irr_driver->addMesh(m_mesh);
m_scene_node = irr_driver->addMesh(m_mesh, "showcurve");
// After addMesh ref count is 1 (for the attachment to the
// scene). We keep a copy here, so increase the ref count.
m_scene_node->grab();

View File

@ -190,7 +190,7 @@ void SkidMarks::update(float dt, bool force_skid_marks,
new SkidMarkQuads(raycast_right-delta, raycast_right+delta,
m_material, m_avoid_z_fighting, custom_color);
new_mesh->addMeshBuffer(smq_right);
scene::IMeshSceneNode *new_node = irr_driver->addMesh(new_mesh);
scene::IMeshSceneNode *new_node = irr_driver->addMesh(new_mesh, "skidmark");
if (STKMeshSceneNode* stkm = dynamic_cast<STKMeshSceneNode*>(new_node))
stkm->setReloadEachFrame(true);
#ifdef DEBUG

View File

@ -55,7 +55,7 @@ SlipStream::SlipStream(AbstractKart* kart) : MovingTexture(0, 0), m_kart(kart)
m.MaterialType = video::EMT_TRANSPARENT_ADD_COLOR;
createMesh(m);
m_node = irr_driver->addMesh(m_mesh);
m_node = irr_driver->addMesh(m_mesh, "splistream");
m_mesh->drop();
#ifdef DEBUG
@ -103,7 +103,7 @@ SlipStream::SlipStream(AbstractKart* kart) : MovingTexture(0, 0), m_kart(kart)
}
buffer->recalculateBoundingBox();
m_mesh->setBoundingBox(buffer->getBoundingBox());
m_debug_node = irr_driver->addMesh(m_debug_mesh, m_kart->getNode());
m_debug_node = irr_driver->addMesh(m_debug_mesh, "splistream_debug", m_kart->getNode());
m_debug_node->grab();
}
else

View File

@ -20,7 +20,7 @@ STKTextBillboard::STKTextBillboard(core::stringw text, gui::ScalableFont* font,
irr::scene::ISceneManager* mgr, irr::s32 id,
const irr::core::vector3df& position, const irr::core::vector3df& size) :
STKMeshSceneNode(new scene::SMesh(),
parent, irr_driver->getSceneManager(), -1,
parent, irr_driver->getSceneManager(), -1, "text_billboard",
position, core::vector3df(0.0f, 0.0f, 0.0f), size, false)
{
m_color_top = color_top;

View File

@ -15,7 +15,7 @@
using namespace irr;
STKAnimatedMesh::STKAnimatedMesh(irr::scene::IAnimatedMesh* mesh, irr::scene::ISceneNode* parent,
irr::scene::ISceneManager* mgr, s32 id,
irr::scene::ISceneManager* mgr, s32 id, const std::string& debug_name,
const core::vector3df& position,
const core::vector3df& rotation,
const core::vector3df& scale) :
@ -23,6 +23,9 @@ const core::vector3df& scale) :
{
isGLInitialized = false;
isMaterialInitialized = false;
#ifdef DEBUG
m_debug_name = debug_name;
#endif
}
STKAnimatedMesh::~STKAnimatedMesh()
@ -77,7 +80,7 @@ void STKAnimatedMesh::updateNoGL()
for (u32 i = 0; i < m->getMeshBufferCount(); ++i)
{
scene::IMeshBuffer* mb = Mesh->getMeshBuffer(i);
GLmeshes.push_back(allocateMeshBuffer(mb));
GLmeshes.push_back(allocateMeshBuffer(mb, m_debug_name));
}
for (u32 i = 0; i < m->getMeshBufferCount(); ++i)
@ -149,6 +152,8 @@ void STKAnimatedMesh::updateGL()
Material::ShaderType MatType = MaterialTypeToMeshMaterial(type, mb->getVertexType(), material, material2);
InitTextures(mesh, MatType);
}
else
InitTexturesTransparent(mesh);
if (irr_driver->hasARB_base_instance())
{

View File

@ -19,7 +19,7 @@ public:
virtual void updateNoGL();
virtual void updateGL();
STKAnimatedMesh(irr::scene::IAnimatedMesh* mesh, irr::scene::ISceneNode* parent,
irr::scene::ISceneManager* mgr, irr::s32 id,
irr::scene::ISceneManager* mgr, irr::s32 id, const std::string& debug_name,
const irr::core::vector3df& position = irr::core::vector3df(0,0,0),
const irr::core::vector3df& rotation = irr::core::vector3df(0,0,0),
const irr::core::vector3df& scale = irr::core::vector3df(1.0f, 1.0f, 1.0f));

View File

@ -52,7 +52,7 @@ void STKBillboard::render()
compressTexture(tex, true, true);
GLuint texid = getTextureGLuint(tex);
glUseProgram(MeshShader::BillboardShader::getInstance()->Program);
MeshShader::BillboardShader::getInstance()->SetTextureUnits(createVector<GLuint>(texid));
MeshShader::BillboardShader::getInstance()->SetTextureUnits(texid);
MeshShader::BillboardShader::getInstance()->setUniforms(irr_driver->getViewMatrix(), irr_driver->getProjMatrix(), pos, Size);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glBindVertexArray(0);

View File

@ -121,13 +121,17 @@ GLuint createVAO(GLuint vbo, GLuint idx, video::E_VERTEX_TYPE type)
return vao;
}
GLMesh allocateMeshBuffer(scene::IMeshBuffer* mb)
GLMesh allocateMeshBuffer(scene::IMeshBuffer* mb, const std::string& debug_name)
{
GLMesh result = {};
if (!mb)
return result;
result.mb = mb;
#ifdef DEBUG
result.debug_name = debug_name;
#endif
result.IndexCount = mb->getIndexCount();
switch (mb->getIndexType())
{
@ -350,3 +354,21 @@ void InitTextures(GLMesh &mesh, Material::ShaderType Mat)
break;
}
}
void InitTexturesTransparent(GLMesh &mesh)
{
if (!mesh.textures[0])
{
Log::fatal("STKMesh", "Missing texture for material transparent");
return;
}
compressTexture(mesh.textures[0], true);
if (UserConfigParams::m_azdo)
{
if (!mesh.TextureHandles[0])
mesh.TextureHandles[0] = glGetTextureSamplerHandleARB(getTextureGLuint(mesh.textures[0]), MeshShader::ObjectPass1Shader::getInstance()->SamplersId[0]);
if (!glIsTextureHandleResidentARB(mesh.TextureHandles[0]))
glMakeTextureHandleResidentARB(mesh.TextureHandles[0]);
}
}

View File

@ -36,9 +36,12 @@ struct GLMesh {
video::E_VERTEX_TYPE VAOType;
uint64_t TextureHandles[6];
scene::IMeshBuffer *mb;
#ifdef DEBUG
std::string debug_name;
#endif
};
GLMesh allocateMeshBuffer(scene::IMeshBuffer* mb);
GLMesh allocateMeshBuffer(scene::IMeshBuffer* mb, const std::string& debug_name);
void fillLocalBuffer(GLMesh &, scene::IMeshBuffer* mb);
video::E_VERTEX_TYPE getVTXTYPEFromStride(size_t stride);
GLuint createVAO(GLuint vbo, GLuint idx, video::E_VERTEX_TYPE type);
@ -54,6 +57,8 @@ protected:
bool m_culledForPlayerCam;
bool m_culledForShadowCam[4];
bool m_culledForRSMCam;
std::string m_debug_name;
public:
PtrVector<GLMesh, REF> MeshSolidMaterial[Material::SHADERTYPE_COUNT];
PtrVector<GLMesh, REF> TransparentMesh[TM_COUNT];
@ -179,5 +184,6 @@ Material::ShaderType MaterialTypeToMeshMaterial(video::E_MATERIAL_TYPE MaterialT
TransparentMaterial MaterialTypeToTransparentMaterial(video::E_MATERIAL_TYPE, f32 MaterialTypeParam, Material* material);
void InitTextures(GLMesh &mesh, Material::ShaderType);
void InitTexturesTransparent(GLMesh &mesh);
#endif // STKMESH_H

View File

@ -14,7 +14,8 @@
#include "utils/tuple.hpp"
#include "utils/cpp2011.hpp"
STKMeshSceneNode::STKMeshSceneNode(irr::scene::IMesh* mesh, ISceneNode* parent, irr::scene::ISceneManager* mgr, irr::s32 id,
STKMeshSceneNode::STKMeshSceneNode(irr::scene::IMesh* mesh, ISceneNode* parent, irr::scene::ISceneManager* mgr,
irr::s32 id, const std::string& debug_name,
const irr::core::vector3df& position,
const irr::core::vector3df& rotation,
const irr::core::vector3df& scale, bool createGLMeshes) :
@ -25,6 +26,8 @@ STKMeshSceneNode::STKMeshSceneNode(irr::scene::IMesh* mesh, ISceneNode* parent,
update_each_frame = false;
isGlow = false;
m_debug_name = debug_name;
if (createGLMeshes)
this->createGLMeshes();
}
@ -41,7 +44,7 @@ void STKMeshSceneNode::createGLMeshes()
for (u32 i = 0; i<Mesh->getMeshBufferCount(); ++i)
{
scene::IMeshBuffer* mb = Mesh->getMeshBuffer(i);
GLmeshes.push_back(allocateMeshBuffer(mb));
GLmeshes.push_back(allocateMeshBuffer(mb, m_debug_name));
}
isMaterialInitialized = false;
isGLInitialized = false;
@ -189,6 +192,8 @@ void STKMeshSceneNode::updateGL()
if (!immediate_draw)
InitTextures(mesh, MatType);
}
else if (!immediate_draw)
InitTexturesTransparent(mesh);
if (!immediate_draw && irr_driver->hasARB_base_instance())
{
@ -268,10 +273,10 @@ void STKMeshSceneNode::render()
mesh.TextureHandles[0] = glGetTextureSamplerHandleARB(getTextureGLuint(mesh.textures[0]), MeshShader::TransparentFogShader::getInstance()->SamplersId[0]);
if (!glIsTextureHandleResidentARB(mesh.TextureHandles[0]))
glMakeTextureHandleResidentARB(mesh.TextureHandles[0]);
MeshShader::ObjectPass1Shader::getInstance()->SetTextureHandles(createVector<uint64_t>(mesh.TextureHandles[0]));
MeshShader::ObjectPass1Shader::getInstance()->SetTextureHandles(mesh.TextureHandles[0]);
}
else
MeshShader::ObjectPass1Shader::getInstance()->SetTextureUnits(std::vector < GLuint > { getTextureGLuint(mesh.textures[0]) });
MeshShader::ObjectPass1Shader::getInstance()->SetTextureUnits(getTextureGLuint(mesh.textures[0]));
MeshShader::ObjectPass1Shader::getInstance()->setUniforms(AbsoluteTransformation, invmodel);
assert(mesh.vao);
glBindVertexArray(mesh.vao);
@ -318,15 +323,19 @@ void STKMeshSceneNode::render()
mesh.TextureHandles[0] = glGetTextureSamplerHandleARB(getTextureGLuint(mesh.textures[0]), MeshShader::TransparentFogShader::getInstance()->SamplersId[0]);
if (!glIsTextureHandleResidentARB(mesh.TextureHandles[0]))
glMakeTextureHandleResidentARB(mesh.TextureHandles[0]);
MeshShader::ObjectPass2Shader::getInstance()->SetTextureHandles(createVector<uint64_t>(DiffuseHandle, SpecularHandle, SSAOHandle, mesh.TextureHandles[0]));
if (!mesh.TextureHandles[1])
mesh.TextureHandles[1] = glGetTextureSamplerHandleARB(getTextureGLuint(mesh.textures[1]), MeshShader::TransparentFogShader::getInstance()->SamplersId[0]);
if (!glIsTextureHandleResidentARB(mesh.TextureHandles[1]))
glMakeTextureHandleResidentARB(mesh.TextureHandles[1]);
MeshShader::ObjectPass2Shader::getInstance()->SetTextureHandles(DiffuseHandle, SpecularHandle, SSAOHandle, mesh.TextureHandles[0], mesh.TextureHandles[1]);
}
else
MeshShader::ObjectPass2Shader::getInstance()->SetTextureUnits(createVector<GLuint>(
MeshShader::ObjectPass2Shader::getInstance()->SetTextureUnits(
irr_driver->getRenderTargetTexture(RTT_DIFFUSE),
irr_driver->getRenderTargetTexture(RTT_SPECULAR),
irr_driver->getRenderTargetTexture(RTT_HALF1_R),
getTextureGLuint(mesh.textures[0]),
getTextureGLuint(mesh.textures[1])));
getTextureGLuint(mesh.textures[1]));
MeshShader::ObjectPass2Shader::getInstance()->setUniforms(AbsoluteTransformation, mesh.TextureMatrix);
assert(mesh.vao);
glBindVertexArray(mesh.vao);
@ -395,10 +404,10 @@ void STKMeshSceneNode::render()
mesh.TextureHandles[0] = glGetTextureSamplerHandleARB(getTextureGLuint(mesh.textures[0]), MeshShader::TransparentFogShader::getInstance()->SamplersId[0]);
if (!glIsTextureHandleResidentARB(mesh.TextureHandles[0]))
glMakeTextureHandleResidentARB(mesh.TextureHandles[0]);
MeshShader::TransparentFogShader::getInstance()->SetTextureHandles(createVector<uint64_t>(mesh.TextureHandles[0]));
MeshShader::TransparentFogShader::getInstance()->SetTextureHandles(mesh.TextureHandles[0]);
}
else
MeshShader::TransparentFogShader::getInstance()->SetTextureUnits(std::vector<GLuint>{ getTextureGLuint(mesh.textures[0]) });
MeshShader::TransparentFogShader::getInstance()->SetTextureUnits(getTextureGLuint(mesh.textures[0]));
MeshShader::TransparentFogShader::getInstance()->setUniforms(AbsoluteTransformation, mesh.TextureMatrix, fogmax, startH, endH, start, end, col);
assert(mesh.vao);
@ -425,10 +434,10 @@ void STKMeshSceneNode::render()
mesh.TextureHandles[0] = glGetTextureSamplerHandleARB(getTextureGLuint(mesh.textures[0]), MeshShader::TransparentShader::getInstance()->SamplersId[0]);
if (!glIsTextureHandleResidentARB(mesh.TextureHandles[0]))
glMakeTextureHandleResidentARB(mesh.TextureHandles[0]);
MeshShader::TransparentShader::getInstance()->SetTextureHandles(createVector<uint64_t>(mesh.TextureHandles[0]));
MeshShader::TransparentShader::getInstance()->SetTextureHandles(mesh.TextureHandles[0]);
}
else
MeshShader::TransparentShader::getInstance()->SetTextureUnits(std::vector<GLuint>{ getTextureGLuint(mesh.textures[0]) });
MeshShader::TransparentShader::getInstance()->SetTextureUnits(getTextureGLuint(mesh.textures[0]));
MeshShader::TransparentShader::getInstance()->setUniforms(AbsoluteTransformation, mesh.TextureMatrix);
assert(mesh.vao);

View File

@ -29,7 +29,8 @@ public:
virtual void updateNoGL();
virtual void updateGL();
void setReloadEachFrame(bool);
STKMeshSceneNode(irr::scene::IMesh* mesh, ISceneNode* parent, irr::scene::ISceneManager* mgr, irr::s32 id,
STKMeshSceneNode(irr::scene::IMesh* mesh, ISceneNode* parent, irr::scene::ISceneManager* mgr,
irr::s32 id, const std::string& debug_name,
const irr::core::vector3df& position = irr::core::vector3df(0, 0, 0),
const irr::core::vector3df& rotation = irr::core::vector3df(0, 0, 0),
const irr::core::vector3df& scale = irr::core::vector3df(1.0f, 1.0f, 1.0f),

View File

@ -1034,6 +1034,7 @@ namespace GUIEngine
}
catch (std::runtime_error& err)
{
(void)err;
Log::fatal("Engine::init", "Canot load default GUI skin");
}
}

View File

@ -208,7 +208,7 @@ void ModelViewWidget::setupRTTScene(PtrVector<scene::IMesh, REF>& mesh,
else
{
scene::IAnimatedMeshSceneNode* node =
irr_driver->addAnimatedMesh((scene::IAnimatedMesh*)mesh.get(0), NULL);
irr_driver->addAnimatedMesh((scene::IAnimatedMesh*)mesh.get(0), "rtt_mesh", NULL);
node->setPosition(mesh_location[0].toIrrVector());
node->setFrameLoop(model_frames[0], model_frames[0]);
node->setAnimationSpeed(0);
@ -228,7 +228,7 @@ void ModelViewWidget::setupRTTScene(PtrVector<scene::IMesh, REF>& mesh,
if (model_frames[n] == -1)
{
scene::ISceneNode* node =
irr_driver->addMesh(mesh.get(n), m_rtt_main_node);
irr_driver->addMesh(mesh.get(n), "rtt_node", m_rtt_main_node);
node->setPosition(mesh_location[n].toIrrVector());
node->updateAbsolutePosition();
node->setScale(mesh_scale[n].toIrrVector());
@ -237,7 +237,7 @@ void ModelViewWidget::setupRTTScene(PtrVector<scene::IMesh, REF>& mesh,
{
scene::IAnimatedMeshSceneNode* node =
irr_driver->addAnimatedMesh((scene::IAnimatedMesh*)mesh.get(n),
m_rtt_main_node);
"modelviewrtt", m_rtt_main_node);
node->setPosition(mesh_location[n].toIrrVector());
node->setFrameLoop(model_frames[n], model_frames[n]);
node->setAnimationSpeed(0);

View File

@ -16,12 +16,14 @@
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <SKeyMap.h>
#include "input/binding.hpp"
#include "io/xml_node.hpp"
#include "utils/string_utils.hpp"
#include "utils/translation.hpp"
#include "utils/log.hpp"
#include <SKeyMap.h>
/** Convert thjis binding to XML attributes. The full XML node is actually
* written by device_config, so we only have to add the attributes here.
*/
@ -40,51 +42,37 @@ void Binding::serialize(std::ofstream& stream) const
} // serialize
// ----------------------------------------------------------------------------
bool Binding::deserialize(irr::io::IrrXMLReader* xml)
bool Binding::load(const XMLNode *action)
{
const char *id_string = xml->getAttributeValue("id");
const char *event_string = xml->getAttributeValue("event");
const char *dir_string = xml->getAttributeValue("direction");
const char *range_string = xml->getAttributeValue("range");
const char *character = xml->getAttributeValue("character");
// Proceed only if neccesary tags were found
if ((id_string == NULL) || (event_string == NULL))
int n;
if(!action->get("id", &m_id) || !action->get("event", &n) )
{
Log::warn("Binding", "No id-string or event-string given - ignored.");
return false;
}
// Convert strings to string tags to integer types
m_type = (Input::InputType)atoi(event_string);
m_id = atoi(id_string);
m_character = character ? atoi(character) : 0;
m_type = (Input::InputType)n;
core::stringw s;
m_character = 0;
action->get("character", &s);
if(s.size()>0)
m_character = s[0];
// If the action is not a stick motion (button or key)
if (m_type == Input::IT_STICKMOTION)
{
// If the action is a stick motion & a direction is defined
if (dir_string == NULL)
if(!action->get("direction", &n))
{
Log::warn("Binding", "IT_STICKMOTION without direction, ignoring.");
return false;
}
// If the action is a stick motion & a range is defined
if (range_string == NULL)
{
m_range = Input::AR_HALF;
}
else
{
m_range = (Input::AxisRange)atoi(range_string);
}
m_dir = (Input::AxisDirection)atoi(dir_string);
m_dir = (Input::AxisDirection)n;
if(!action->get("range", &n)) m_range = Input::AR_HALF;
else m_range = (Input::AxisRange)n;
} // if m_type!=stickmotion
return true;
} // deserialize
} // load
// ----------------------------------------------------------------------------
/** Returns a string representing this binding, which can be displayed on the

View File

@ -20,17 +20,20 @@
#ifndef BINDING_HPP
#define BINDING_HPP
#include <fstream>
#include <irrString.h>
#include "input/input.hpp"
#include "utils/no_copy.hpp"
#include <irrXML.h>
#include "irrString.h"
#include <fstream>
class XMLNode;
/**
* \ingroup config
*/
class Binding
class Binding : public NoCopy
{
private:
Input::InputType m_type;
@ -62,7 +65,7 @@ public:
// ------------------------------------------------------------------------
void serialize (std::ofstream& stream) const;
bool deserialize(irr::io::IrrXMLReader* xml);
bool load(const XMLNode *action);
irr::core::stringw getAsString() const;
};
#endif

View File

@ -61,7 +61,7 @@ bool DeviceManager::initialize()
Log::info("-","---------------------------");
}
deserialize();
load();
// Assign a configuration to the keyboard, or create one if we haven't yet
if(UserConfigParams::logMisc()) Log::info("Device manager","Initializing keyboard support.");
@ -437,123 +437,88 @@ void DeviceManager::clearLatestUsedDevice()
} // clearLatestUsedDevice
// -----------------------------------------------------------------------------
bool DeviceManager::deserialize()
/** Loads the configuration from the user's input.xml file.
*/
bool DeviceManager::load()
{
static std::string filepath = file_manager->getUserConfigFile(INPUT_FILE_NAME);
std::string filepath = file_manager->getUserConfigFile(INPUT_FILE_NAME);
if(UserConfigParams::logMisc())
Log::info("Device manager","Deserializing input.xml...");
Log::info("Device manager","Loading input.xml...");
if(!file_manager->fileExists(filepath))
const XMLNode *input = file_manager->createXMLTree(filepath);
if(!input)
{
if(UserConfigParams::logMisc())
Log::warn("Device manager","No configuration file exists.");
return false;
}
else
if(input->getName()!="input")
{
irr::io::IrrXMLReader* xml = irr::io::createIrrXMLReader( filepath.c_str() );
const int GAMEPAD = 1;
const int KEYBOARD = 2;
const int NOTHING = 3;
int reading_now = NOTHING;
KeyboardConfig* keyboard_config = NULL;
GamepadConfig* gamepad_config = NULL;
// parse XML file
while(xml && xml->read())
{
switch(xml->getNodeType())
{
case irr::io::EXN_TEXT:
break;
case irr::io::EXN_ELEMENT:
{
if (strcmp("input", xml->getNodeName()) == 0)
{
const char *version_string = xml->getAttributeValue("version");
if (version_string == NULL || atoi(version_string) != INPUT_FILE_VERSION)
{
//I18N: shown when config file is too old
GUIEngine::showMessage( _("Please re-configure your key bindings.") );
GUIEngine::showMessage( _("Your input config file is not compatible with this version of STK.") );
return false;
}
}
if (strcmp("keyboard", xml->getNodeName()) == 0)
{
keyboard_config = new KeyboardConfig();
reading_now = KEYBOARD;
}
else if (strcmp("gamepad", xml->getNodeName()) == 0)
{
gamepad_config = new GamepadConfig(xml);
reading_now = GAMEPAD;
}
else if (strcmp("action", xml->getNodeName()) == 0)
{
if(reading_now == KEYBOARD)
{
if(keyboard_config != NULL)
if(!keyboard_config->deserializeAction(xml))
Log::error("Device manager","Ignoring an ill-formed keyboard action in input config.");
}
else if(reading_now == GAMEPAD)
{
if(gamepad_config != NULL)
if(!gamepad_config->deserializeAction(xml))
Log::error("Device manager","Ignoring an ill-formed gamepad action in input config.");
}
else Log::warn("Device manager","An action is placed in an unexpected area in the input config file.");
}
}
break;
// ---- section ending
case irr::io::EXN_ELEMENT_END:
{
if (strcmp("keyboard", xml->getNodeName()) == 0)
{
m_keyboard_configs.push_back(keyboard_config);
reading_now = NOTHING;
}
else if (strcmp("gamepad", xml->getNodeName()) == 0)
{
m_gamepad_configs.push_back(gamepad_config);
reading_now = NOTHING;
}
}
break;
default: break;
} // end switch
} // end while
if(UserConfigParams::logMisc())
{
Log::info("Device manager","Found %d keyboard and %d gamepad configurations.",
m_keyboard_configs.size(), m_gamepad_configs.size());
}
// For Debugging....
/*
for (int n = 0; n < m_keyboard_configs.size(); n++)
printf("Config #%d\n%s", n + 1, m_keyboard_configs[n].toString().c_str());
for (int n = 0; n < m_gamepad_configs.size(); n++)
printf("%s", m_gamepad_configs[n].toString().c_str());
*/
delete xml;
Log::warn("DeviceManager", "Invalid input.xml file - no input node.");
return false;
}
int version=0;
if(!input->get("version", &version) || version != INPUT_FILE_VERSION )
{
//I18N: shown when config file is too old
GUIEngine::showMessage(_("Please re-configure your key bindings."));
GUIEngine::showMessage(_("Your input config file is not compatible "
"with this version of STK."));
return false;
}
for(unsigned int i=0; i<input->getNumNodes(); i++)
{
const XMLNode *config = input->getNode(i);
if(config->getName()=="keyboard")
{
KeyboardConfig* keyboard_config = new KeyboardConfig();
if(!keyboard_config->load(config))
{
Log::error("Device manager",
"Ignoring an ill-formed keyboard action in input config.");
}
m_keyboard_configs.push_back(keyboard_config);
}
else if (config->getName()=="gamepad")
{
GamepadConfig* gamepad_config = new GamepadConfig(config);
gamepad_config->load(config);
m_gamepad_configs.push_back(gamepad_config);
}
else
{
Log::warn("DeviceManager",
"Invalid node '%s' in input.xml - ignored.",
config->getName().c_str());
continue;
}
} // for i < getNumNodes
if (UserConfigParams::logMisc())
{
Log::info("Device manager",
"Found %d keyboard and %d gamepad configurations.",
m_keyboard_configs.size(), m_gamepad_configs.size());
}
// For Debugging....
/*
for (int n = 0; n < m_keyboard_configs.size(); n++)
printf("Config #%d\n%s", n + 1, m_keyboard_configs[n].toString().c_str());
for (int n = 0; n < m_gamepad_configs.size(); n++)
printf("%s", m_gamepad_configs[n].toString().c_str());
*/
delete input;
return true;
} // deserialize
} // load
// -----------------------------------------------------------------------------
void DeviceManager::serialize()

View File

@ -99,7 +99,7 @@ private:
* pressing fire. */
bool m_map_fire_to_select;
bool deserialize();
bool load();
void shutdown();
public:

View File

@ -59,7 +59,7 @@ Attachment::Attachment(AbstractKart* kart)
// If we attach a NULL mesh, we get a NULL scene node back. So we
// have to attach some kind of mesh, but make it invisible.
m_node = irr_driver->addAnimatedMesh(
attachment_manager->getMesh(Attachment::ATTACH_BOMB));
attachment_manager->getMesh(Attachment::ATTACH_BOMB), "bomb");
#ifdef DEBUG
std::string debug_name = kart->getIdent()+" (attachment)";
m_node->setName(debug_name.c_str());
@ -113,7 +113,7 @@ void Attachment::set(AttachmentType type, float time,
bomb_scene_node = m_node;
m_node = irr_driver->addAnimatedMesh(
attachment_manager->getMesh(Attachment::ATTACH_BOMB));
attachment_manager->getMesh(Attachment::ATTACH_BOMB), "bomb");
#ifdef DEBUG
std::string debug_name = m_kart->getIdent() + " (attachment)";
m_node->setName(debug_name.c_str());

View File

@ -74,7 +74,7 @@ Flyable::Flyable(AbstractKart *kart, PowerupManager::PowerupType type,
m_max_lifespan = -1;
// Add the graphical model
setNode(irr_driver->addMesh(m_st_model[type]));
setNode(irr_driver->addMesh(m_st_model[type], StringUtils::insertValues("flyable_%i", (int)type)));
irr_driver->applyObjectPassShader(getNode());
#ifdef DEBUG
std::string debug_name("flyable: ");

View File

@ -48,12 +48,12 @@ Item::Item(ItemType type, const Vec3& xyz, const Vec3& normal,
LODNode* lodnode = new LODNode("item",
irr_driver->getSceneManager()->getRootSceneNode(),
irr_driver->getSceneManager());
scene::IMeshSceneNode* meshnode = irr_driver->addMesh(mesh);
scene::IMeshSceneNode* meshnode = irr_driver->addMesh(mesh, StringUtils::insertValues("item_%i", (int)type));
if (lowres_mesh != NULL)
{
lodnode->add(35, meshnode, true);
scene::IMeshSceneNode* meshnode = irr_driver->addMesh(lowres_mesh);
scene::IMeshSceneNode* meshnode = irr_driver->addMesh(lowres_mesh, StringUtils::insertValues("item_lo_%i", (int)type));
lodnode->add(100, meshnode, true);
}
else

View File

@ -75,7 +75,7 @@ RubberBand::RubberBand(Plunger *plunger, AbstractKart *kart)
// Gloss
mb->getMaterial().setTexture(1, getUnicolorTexture(video::SColor(0, 0, 0, 0)));
updatePosition();
m_node = irr_driver->addMesh(m_mesh);
m_node = irr_driver->addMesh(m_mesh, "rubberband");
irr_driver->applyObjectPassShader(m_node);
if (STKMeshSceneNode *stkm = dynamic_cast<STKMeshSceneNode *>(m_node))
stkm->setReloadEachFrame(true);

View File

@ -1744,7 +1744,7 @@ void Kart::crashed(AbstractKart *k, bool update_attachments)
getAttachment()->handleCollisionWithKart(k);
}
m_controller->crashed(k);
crashed(NULL, k);
playCrashSFX(NULL, k);
} // crashed(Kart, update_attachments
// -----------------------------------------------------------------------------
@ -1753,6 +1753,7 @@ void Kart::crashed(AbstractKart *k, bool update_attachments)
*/
void Kart::crashed(const Material *m, const Vec3 &normal)
{
playCrashSFX(m, NULL);
#ifdef DEBUG
// Simple debug output for people playing without sound.
// This makes it easier to see if a kart hit the track (esp.
@ -1858,26 +1859,33 @@ void Kart::crashed(const Material *m, const Vec3 &normal)
}
else if (m->getCollisionReaction() == Material::PUSH_BACK)
{
if (m_bounce_back_time <= 0.2f) // this variable is sometimes set to 0.1 somewhere else
// This variable is set to 0.2 in case of a kart-terrain collision
if (m_bounce_back_time <= 0.2f)
{
btVector3 push = m_body->getLinearVelocity().normalized();
push[1] = 0.1f;
m_body->applyCentralImpulse( -4000.0f*push );
m_bounce_back_time = 2.0f;
core::stringw msg = _("You need more points\nto enter this challenge!\nCheck the minimap for\navailable challenges.");
std::vector<core::stringw> parts = StringUtils::split(msg, '\n', false);
core::stringw msg = _("You need more points\n"
"to enter this challenge!\n"
"Check the minimap for\n"
"available challenges.");
std::vector<core::stringw> parts =
StringUtils::split(msg, '\n', false);
// For now, until we have scripting, special-case the overworld... (TODO)
// For now, until we have scripting, special-case
// the overworld... (TODO)
if (dynamic_cast<OverWorld*>(World::getWorld()) != NULL)
{
SFXManager::get()->quickSound("forcefield");
for (unsigned int n = 0; n < parts.size(); n++)
{
World::getWorld()->getRaceGUI()->addMessage(parts[n], NULL, 4.0f,
video::SColor(255, 255,255,255),
true, true);
World::getWorld()->getRaceGUI()
->addMessage(parts[n], NULL, 4.0f,
video::SColor(255, 255,255,255),
true, true);
} // for n<parts.size()
} // if world exist
} // if m_bounce_back_time <= 0.2f
@ -1885,7 +1893,6 @@ void Kart::crashed(const Material *m, const Vec3 &normal)
} // if(m && m->getCollisionReaction() != Material::NORMAL &&
// !getKartAnimation())
m_controller->crashed(m);
crashed(m, NULL);
} // crashed(Material)
// -----------------------------------------------------------------------------
@ -1893,7 +1900,7 @@ void Kart::crashed(const Material *m, const Vec3 &normal)
* @param m The material collided into, or NULL if none
* @param k The kart collided into, or NULL if none
*/
void Kart::crashed(const Material* m, AbstractKart *k)
void Kart::playCrashSFX(const Material* m, AbstractKart *k)
{
if(World::getWorld()->getTime()-m_time_last_crash < 0.5f) return;
@ -1917,11 +1924,9 @@ void Kart::crashed(const Material* m, AbstractKart *k)
if(m_crash_sound->getStatus() != SFXBase::SFX_PLAYING)
m_crash_sound->play();
}
}
m_bounce_back_time = 0.1f;
}
} // crashed
} // if lin_vel > 0.555
} // if m_bounce_back_time <= 0
} // playCrashSFX
// -----------------------------------------------------------------------------
/** Plays a beep sfx.

View File

@ -232,7 +232,7 @@ private:
void updateEngineSFX();
void updateNitro(float dt);
float getActualWheelForce();
void crashed(const Material* m, AbstractKart *k);
void playCrashSFX(const Material* m, AbstractKart *k);
void loadData(RaceManager::KartType type, bool animatedModel);
public:

View File

@ -336,7 +336,7 @@ scene::ISceneNode* KartModel::attachModel(bool animated_models, bool always_anim
irr_driver->getSceneManager() );
node = irr_driver->addAnimatedMesh(m_mesh);
node = irr_driver->addAnimatedMesh(m_mesh, "kartmesh");
// as animated mesh are not cheap to render use frustum box culling
if (irr_driver->isGLSL())
node->setAutomaticCulling(scene::EAC_OFF);
@ -407,17 +407,24 @@ scene::ISceneNode* KartModel::attachModel(bool animated_models, bool always_anim
scene::IMesh* main_frame = m_mesh->getMesh(straight_frame);
main_frame->setHardwareMappingHint(scene::EHM_STATIC);
node = irr_driver->addMesh(main_frame);
std::string debug_name;
#ifdef DEBUG
debug_name = m_model_filename + " (kart-model)";
#endif
node = irr_driver->addMesh(main_frame, debug_name);
#ifdef DEBUG
std::string debug_name = m_model_filename+" (kart-model)";
node->setName(debug_name.c_str());
#endif
// Attach the wheels
for(unsigned int i=0; i<4; i++)
{
if(!m_wheel_model[i]) continue;
m_wheel_node[i] = irr_driver->addMesh(m_wheel_model[i], node);
m_wheel_node[i] = irr_driver->addMesh(m_wheel_model[i], "wheel", node);
Vec3 wheel_min, wheel_max;
MeshTools::minMax3D(m_wheel_model[i], &wheel_min, &wheel_max);
m_wheel_graphics_radius[i] = 0.5f*(wheel_max.getY() - wheel_min.getY());
@ -438,7 +445,7 @@ scene::ISceneNode* KartModel::attachModel(bool animated_models, bool always_anim
obj.m_node = NULL;
if(obj.m_model)
{
obj.m_node = irr_driver->addAnimatedMesh(obj.m_model, node);
obj.m_node = irr_driver->addAnimatedMesh(obj.m_model, "speedweighted", node);
obj.m_node->grab();
obj.m_node->setFrameLoop(m_animation_frame[AF_SPEED_WEIGHTED_START], m_animation_frame[AF_SPEED_WEIGHTED_END]);
@ -892,7 +899,7 @@ void KartModel::attachHat(){
scene::IMesh *hat_mesh =
irr_driver->getAnimatedMesh(
file_manager->getAsset(FileManager::MODEL, m_hat_name));
m_hat_node = irr_driver->addMesh(hat_mesh);
m_hat_node = irr_driver->addMesh(hat_mesh, "hat");
bone->addChild(m_hat_node);
m_animated_node->setCurrentFrame((float)m_animation_frame[AF_STRAIGHT]);
m_animated_node->OnAnimate(0);

View File

@ -1150,12 +1150,13 @@ void askForInternetPermission()
}; // ConfirmServer
new MessageDialog(_("SuperTuxKart may connect to a server "
"to download add-ons and notify you of updates. Would you "
"like this feature to be enabled? (To change this setting "
"to download add-ons and notify you of updates. We also collect "
"anonymous hardware statistics to help with the development of STK. "
"Would you like this feature to be enabled? (To change this setting "
"at a later time, go to options, select tab "
"'User Interface', and edit \"Allow STK to connect to the "
"Internet\")."),
MessageDialog::MESSAGE_DIALOG_CONFIRM,
"Internet\" and \"Allow STK to send anonymous HW statistics\")."),
MessageDialog::MESSAGE_DIALOG_YESNO,
new ConfirmServer(), true);
}
@ -1302,6 +1303,8 @@ int main(int argc, char *argv[] )
}
}
// Note that on the very first run of STK internet status is set to
// "not asked", so the report will only be sent in the next run.
if(UserConfigParams::m_internet_status==Online::RequestManager::IPERM_ALLOWED)
{
HardwareStats::reportHardwareStats();

View File

@ -144,13 +144,13 @@ void ThreeStrikesBattle::kartAdded(AbstractKart* kart, scene::ISceneNode* node)
{
float coord = -kart->getKartLength()*0.5f;
scene::IMeshSceneNode* tire_node = irr_driver->addMesh(m_tire, node);
scene::IMeshSceneNode* tire_node = irr_driver->addMesh(m_tire, "3strikestire", node);
tire_node->setPosition(core::vector3df(-0.16f, 0.3f, coord - 0.25f));
tire_node->setScale(core::vector3df(0.4f, 0.4f, 0.4f));
tire_node->setRotation(core::vector3df(90.0f, 0.0f, 0.0f));
tire_node->setName("tire1");
tire_node = irr_driver->addMesh(m_tire, node);
tire_node = irr_driver->addMesh(m_tire, "3strikestire", node);
tire_node->setPosition(core::vector3df(0.16f, 0.3f, coord - 0.25f));
tire_node->setScale(core::vector3df(0.4f, 0.4f, 0.4f));
tire_node->setRotation(core::vector3df(90.0f, 0.0f, 0.0f));

View File

@ -29,7 +29,6 @@
#include "states_screens/online_profile_friends.hpp"
#include "states_screens/user_screen.hpp"
#include "states_screens/dialogs/change_password_dialog.hpp"
#include "states_screens/dialogs/notification_dialog.hpp"
#include "states_screens/dialogs/user_info_dialog.hpp"
#include "utils/log.hpp"
#include "utils/translation.hpp"

View File

@ -70,6 +70,7 @@ void GrandPrixData::createRandomGP(const unsigned int number_of_tracks,
m_name = "Random Grand Prix";
m_editable = false;
m_group = GP_NONE;
m_reverse_type = use_reverse;
if(new_tracks)
{
@ -155,6 +156,7 @@ void GrandPrixData::changeTrackNumber(const unsigned int number_of_tracks,
*/
void GrandPrixData::changeReverse(const GrandPrixData::GPReverseType use_reverse)
{
m_reverse_type = use_reverse;
for (unsigned int i = 0; i < m_tracks.size(); i++)
{
if (use_reverse == GP_NO_REVERSE)

View File

@ -94,6 +94,9 @@ public:
GP_DEFAULT_REVERSE = 3
}; // GPReverseType
private:
GPReverseType m_reverse_type;
public:
#if (defined(WIN32) || defined(_WIN32)) && !defined(__MINGW32__)
# pragma warning(disable:4290)
@ -145,22 +148,25 @@ public:
// ------------------------------------------------------------------------
/** @return the (potentially translated) user-visible name of the Grand
* Prix (apply fribidi as needed) */
irr::core::stringw getName() const { return _LTR(m_name.c_str()); }
irr::core::stringw getName() const { return _LTR(m_name.c_str()); }
// ------------------------------------------------------------------------
/** @return the internal indentifier of the Grand Prix (not translated) */
const std::string& getId() const { return m_id; }
const std::string& getId() const { return m_id; }
// ------------------------------------------------------------------------
/** Returns true if this GP is a random GP. */
bool isRandomGP() const { return m_id=="random"; }
bool isRandomGP() const { return m_id=="random"; }
// ------------------------------------------------------------------------
/** Returns the filename of the grand prix xml file. */
const std::string& getFilename() const { return m_filename; }
const std::string& getFilename() const { return m_filename; }
// ------------------------------------------------------------------------
/** Returns the group. */
enum GPGroupType getGroup() const { return m_group; }
enum GPGroupType getGroup() const { return m_group; }
// ------------------------------------------------------------------------
enum GPReverseType getReverseType()
const { return m_reverse_type; }
}; // GrandPrixData
#endif

View File

@ -288,15 +288,42 @@ void RaceManager::computeRandomKartList()
void RaceManager::startNew(bool from_overworld)
{
m_started_from_overworld = from_overworld;
m_saved_gp = NULL; // There will be checks for this being NULL done later
if(m_major_mode==MAJOR_MODE_GRAND_PRIX)
if (m_major_mode==MAJOR_MODE_GRAND_PRIX)
{
// GP: get tracks, laps and reverse info from grand prix
m_tracks = m_grand_prix.getTrackNames();
m_num_laps = m_grand_prix.getLaps();
m_reverse_track = m_grand_prix.getReverse();
// We look if Player 1 has a saved version of this GP.
m_saved_gp = SavedGrandPrix::getSavedGP(
StateManager::get()
->getActivePlayerProfile(0)
->getUniqueID(),
m_grand_prix.getId(),
m_player_karts.size());
// Saved GP only in offline mode
if (m_continue_saved_gp && !NetworkWorld::getInstance<NetworkWorld>()->isRunning())
{
if (m_saved_gp == NULL)
{
Log::error("Race Manager", "Can not continue Grand Prix '%s'"
"because it could not exist",
m_grand_prix.getId().c_str());
m_continue_saved_gp = false; // simple and working
}
else
{
setNumKarts(m_saved_gp->getTotalKarts());
setupPlayerKartInfo();
m_grand_prix.changeReverse((GrandPrixData::GPReverseType)m_saved_gp->getReverseType());
m_reverse_track = m_grand_prix.getReverse();
}
}
}
//assert(m_player_karts.size() > 0);
// command line parameters: negative numbers=all karts
if(m_num_karts < 0 ) m_num_karts = stk_config->m_max_karts;
@ -318,8 +345,8 @@ void RaceManager::startNew(bool from_overworld)
race_manager->getMinorMode()==RaceManager::MINOR_MODE_FOLLOW_LEADER
? -1
: 0;
const unsigned int ai_kart_count = (unsigned int) m_ai_kart_list.size();
for(unsigned int i=0; i<ai_kart_count; i++)
const unsigned int ai_kart_count = m_ai_kart_list.size();
for(unsigned int i = 0; i < ai_kart_count; i++)
{
m_kart_status.push_back(KartStatus(m_ai_kart_list[i], i, -1, -1,
init_gp_rank, KT_AI, UserConfigParams::m_ai_handicap ?
@ -334,7 +361,7 @@ void RaceManager::startNew(bool from_overworld)
// Then the players, which start behind the AI karts
// -------------------------------------------------
for(unsigned int i=0; i<(unsigned int)m_player_karts.size(); i++)
for(unsigned int i = 0; i < m_player_karts.size(); i++)
{
KartType kt= m_player_karts[i].isNetworkPlayer() ? KT_NETWORK_PLAYER : KT_PLAYER;
m_kart_status.push_back(KartStatus(m_player_karts[i].getKartName(), i,
@ -351,34 +378,20 @@ void RaceManager::startNew(bool from_overworld)
}
m_track_number = 0;
if(m_major_mode==MAJOR_MODE_GRAND_PRIX &&
!NetworkWorld::getInstance<NetworkWorld>()->isRunning()) // offline mode only
if (m_major_mode == MAJOR_MODE_GRAND_PRIX)
{
//We look if Player 1 has a saved version of this GP.
// =================================================
SavedGrandPrix* gp = SavedGrandPrix::getSavedGP( StateManager::get()
->getActivePlayerProfile(0)
->getUniqueID(),
m_grand_prix.getId(),
m_difficulty,
m_num_karts,
(int)m_player_karts.size());
// Start the race with the appropriate track
// =========================================
if(gp != NULL)
if (m_continue_saved_gp)
{
if (m_continue_saved_gp)
{
m_track_number = gp->getNextTrack();
gp->loadKarts(m_kart_status);
}
else
{
gp->remove();
}
m_track_number = m_saved_gp->getNextTrack();
m_saved_gp->loadKarts(m_kart_status);
}
else if (m_saved_gp != NULL)
{
m_saved_gp->remove();
m_saved_gp = NULL;
}
}
startNextRace();
} // startNew
@ -493,7 +506,6 @@ void RaceManager::startNextRace()
} // startNextRace
//-----------------------------------------------------------------------------
void RaceManager::next()
{
World::deleteWorld();
@ -504,38 +516,18 @@ void RaceManager::next()
{
if(m_major_mode==MAJOR_MODE_GRAND_PRIX && !NetworkWorld::getInstance()->isRunning())
{
//Saving GP state
//We look if Player 1 has already saved this GP.
SavedGrandPrix* gp =
SavedGrandPrix::getSavedGP(StateManager::get()
->getActivePlayerProfile(0)
->getUniqueID(),
m_grand_prix.getId(),
m_difficulty,
m_num_karts,
(int)m_player_karts.size());
if(gp != NULL)
// Saving GP state
// If Player 1 has already saved a GP, we adapt it
if(m_saved_gp != NULL)
{
//if so addept it
gp->setKarts(m_kart_status);
gp->setNextTrack(m_track_number);
m_saved_gp->setKarts(m_kart_status);
m_saved_gp->setNextTrack(m_track_number);
user_config->saveConfig();
}
else
{
//create a new entry
UserConfigParams::m_saved_grand_prix_list.push_back(
new SavedGrandPrix(
StateManager::get()->getActivePlayerProfile(0)
->getUniqueID(),
m_grand_prix.getId(),
m_difficulty,
(int)m_player_karts.size(),
m_track_number,
m_kart_status
)
);
saveGP();
}
user_config->saveConfig();
}
startNextRace();
}
@ -545,6 +537,24 @@ void RaceManager::next()
}
} // next
//-----------------------------------------------------------------------------
void RaceManager::saveGP()
{
UserConfigParams::m_saved_grand_prix_list.push_back(
new SavedGrandPrix(
StateManager::get()->getActivePlayerProfile(0)
->getUniqueID(),
m_grand_prix.getId(),
m_difficulty,
(int)m_player_karts.size(),
m_track_number,
m_grand_prix.getReverseType(),
m_kart_status
)
);
user_config->saveConfig();
}
//-----------------------------------------------------------------------------
/** This class is only used in computeGPRanks, but the C++ standard
@ -641,16 +651,8 @@ void RaceManager::exitRace(bool delete_world)
PlayerManager::getCurrentPlayer()->grandPrixFinished();
if(m_major_mode==MAJOR_MODE_GRAND_PRIX&& !NetworkWorld::getInstance()->isRunning())
{
//Delete saved GP
SavedGrandPrix* gp =
SavedGrandPrix::getSavedGP(StateManager::get()
->getActivePlayerProfile(0)
->getUniqueID(),
m_grand_prix.getId(),
m_difficulty,
m_num_karts,
(int)m_player_karts.size());
if(gp != NULL) gp->remove();
if(m_saved_gp != NULL)
m_saved_gp->remove();
}
StateManager::get()->resetAndGoToScreen( MainMenuScreen::getInstance() );
@ -728,6 +730,7 @@ void RaceManager::exitRace(bool delete_world)
if (delete_world) World::deleteWorld();
m_saved_gp = NULL;
m_track_number = 0;
} // exitRace
@ -777,7 +780,6 @@ void RaceManager::startGP(const GrandPrixData &gp, bool from_overworld,
{
StateManager::get()->enterGameState();
setGrandPrix(gp);
setCoinTarget( 0 ); // Might still be set from a previous challenge
race_manager->setupPlayerKartInfo();
m_continue_saved_gp = continue_saved_gp;

View File

@ -36,6 +36,7 @@
#include "utils/vec3.hpp"
class AbstractKart;
class SavedGrandPrix;
class Track;
static const std::string IDENT_STD ("STANDARD" );
@ -329,6 +330,7 @@ private:
std::vector<std::string> m_ai_kart_list;
int m_track_number;
GrandPrixData m_grand_prix;
SavedGrandPrix* m_saved_gp;
int m_num_karts;
unsigned int m_num_finished_karts;
unsigned int m_num_finished_players;
@ -417,11 +419,13 @@ public:
*/
void setDifficulty(Difficulty diff);
// ------------------------------------------------------------------------
void setCoinTarget(int num) { m_coin_target = num; }
// ------------------------------------------------------------------------
void setGrandPrix(const GrandPrixData &gp)
{
m_grand_prix = gp;
m_coin_target = 0;
setCoinTarget(0);
}
// ------------------------------------------------------------------------
void setAIKartOverride(const std::string& kart)
@ -460,8 +464,6 @@ public:
m_ai_superpower = SUPERPOWER_NONE;
}
// ------------------------------------------------------------------------
void setCoinTarget(int num) { m_coin_target = num; }
// ------------------------------------------------------------------------
void setTimeTarget(float num) { m_has_time_target = true;
m_time_target = num; }
/** \} */
@ -695,8 +697,11 @@ public:
* \brief Higher-level method to start a GP without having to care about
* the exact startup sequence
*/
void startGP(const GrandPrixData &gp, bool from_overworld,
bool continue_saved_gp);
void startGP(const GrandPrixData &gp, bool from_overworld,
bool continue_saved_gp);
/** Saves the current GP to the config */
void saveGP();
/**
* \brief Higher-level method to start a GP without having to care about

View File

@ -203,8 +203,6 @@ void GPInfoDialog::addButtons()
->getActivePlayerProfile(0)
->getUniqueID(),
m_gp.getId(),
race_manager->getDifficulty(),
race_manager->getNumberOfKarts(),
race_manager->getNumLocalPlayers());
okBtn->m_properties[PROP_ID] = "start";

View File

@ -95,6 +95,14 @@ void MessageDialog::doInit(MessageDialogType type,
cancelbtn->setText(_("OK"));
cancelbtn->setFocusForPlayer(PLAYER_ID_GAME_MASTER);
}
else if (type == MessageDialog::MESSAGE_DIALOG_YESNO)
{
ButtonWidget* yesbtn = getWidget<ButtonWidget>("confirm");
ButtonWidget* cancelbtn = getWidget<ButtonWidget>("cancel");
cancelbtn->setText(_("No"));
}
else if (type == MessageDialog::MESSAGE_DIALOG_OK_CANCEL)
{
// In case of a OK_CANCEL dialog, change the text from 'Yes' to 'Ok'

View File

@ -62,7 +62,7 @@ public:
};
enum MessageDialogType { MESSAGE_DIALOG_OK, MESSAGE_DIALOG_CONFIRM,
MESSAGE_DIALOG_OK_CANCEL };
MESSAGE_DIALOG_OK_CANCEL, MESSAGE_DIALOG_YESNO };
private:

View File

@ -1,152 +0,0 @@
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013 Glenn De Jonghe
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "states_screens/dialogs/notification_dialog.hpp"
#include <IGUIEnvironment.h>
#include "config/player_manager.hpp"
#include "guiengine/engine.hpp"
#include "states_screens/state_manager.hpp"
#include "states_screens/online_profile_achievements.hpp"
#include "states_screens/online_profile_friends.hpp"
#include "utils/translation.hpp"
using namespace GUIEngine;
using namespace irr;
using namespace irr::gui;
using namespace Online;
// -----------------------------------------------------------------------------
NotificationDialog::NotificationDialog(Type type, const core::stringw &info)
: ModalDialog(0.8f,0.5f)
{
m_info = info;
m_type = type;
}
void NotificationDialog::load()
{
loadFromFile("online/notification_dialog.stkgui");
}
void NotificationDialog::beforeAddingWidgets()
{
m_self_destroy = false;
m_view = false;
m_info_widget = getWidget<LabelWidget>("info");
assert(m_info_widget != NULL);
m_info_widget->setText(m_info, false);
m_options_widget = getWidget<RibbonWidget>("options");
assert(m_options_widget != NULL);
m_view_widget = getWidget<IconButtonWidget>("view");
assert(m_view_widget != NULL);
if(m_type == T_Friends)
{
m_view_widget->setText(_("View Friends"));
}
else if (m_type == T_Achievements)
{
m_view_widget->setText(_("View Achievements"));
}
m_cancel_widget = getWidget<IconButtonWidget>("cancel");
assert(m_cancel_widget != NULL);
m_options_widget->setFocusForPlayer(PLAYER_ID_GAME_MASTER);
}
// -----------------------------------------------------------------------------
NotificationDialog::~NotificationDialog()
{
}
// -----------------------------------------------------------------------------
GUIEngine::EventPropagation NotificationDialog::processEvent(const std::string& eventSource)
{
if (eventSource == m_options_widget->m_properties[PROP_ID])
{
const std::string& selection = m_options_widget->getSelectionIDString(PLAYER_ID_GAME_MASTER);
if (selection == m_cancel_widget->m_properties[PROP_ID])
{
m_self_destroy = true;
return GUIEngine::EVENT_BLOCK;
}
else if(selection == m_view_widget->m_properties[PROP_ID])
{
m_view = true;
return GUIEngine::EVENT_BLOCK;
}
}
return GUIEngine::EVENT_LET;
}
// -----------------------------------------------------------------------------
void NotificationDialog::onEnterPressedInternal()
{
//If enter was pressed while none of the buttons was focused interpret as close
const int playerID = PLAYER_ID_GAME_MASTER;
if (GUIEngine::isFocusedForPlayer(m_options_widget, playerID))
return;
m_self_destroy = true;
}
// -----------------------------------------------------------------------------
bool NotificationDialog::onEscapePressed()
{
if (m_cancel_widget->isActivated())
m_self_destroy = true;
return false;
}
// -----------------------------------------------------------------------------
void NotificationDialog::onUpdate(float dt)
{
//If we want to open the registration dialog, we need to close this one first
if (m_view) m_self_destroy = true;
// It's unsafe to delete from inside the event handler so we do it here
if (m_self_destroy)
{
// Since dismiss deletes this object, store the instance values which
// we still need
bool view = m_view;
NotificationDialog::Type type = m_type;
ModalDialog::dismiss();
if (view)
{
if(type == T_Friends)
{
ProfileManager::get()->setVisiting(PlayerManager::getCurrentOnlineId());
OnlineProfileFriends::getInstance()->push();
}
else if (type == T_Achievements)
{
ProfileManager::get()->setVisiting(PlayerManager::getCurrentOnlineId());
OnlineProfileAchievements::getInstance()->push();
}
}
return;
}
}

View File

@ -1,68 +0,0 @@
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013 Glenn De Jonghe
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_NOTIFICATION_DIALOG_HPP
#define HEADER_NOTIFICATION_DIALOG_HPP
#include "guiengine/modaldialog.hpp"
#include "guiengine/widgets.hpp"
#include "utils/types.hpp"
#include <irrString.h>
/**
* \brief Dialog that allows a user to sign in
* \ingroup states_screens
*/
class NotificationDialog : public GUIEngine::ModalDialog
{
public:
enum Type
{
T_Friends = 1,
T_Achievements = 2
};
private:
bool m_self_destroy;
bool m_view;
Type m_type;
irr::core::stringw m_info;
GUIEngine::LabelWidget * m_info_widget;
GUIEngine::RibbonWidget * m_options_widget;
GUIEngine::IconButtonWidget * m_view_widget;
GUIEngine::IconButtonWidget * m_cancel_widget;
public:
NotificationDialog(Type type, const core::stringw &info);
~NotificationDialog();
virtual void beforeAddingWidgets();
virtual void load();
void onEnterPressedInternal();
GUIEngine::EventPropagation processEvent(const std::string& eventSource);
virtual bool onEscapePressed();
virtual void onUpdate(float dt);
};
#endif

View File

@ -286,7 +286,8 @@ void FeatureUnlockedCutScene::init()
{
if (m_unlocked_stuff[n].m_unlock_model.size() > 0)
{
m_unlocked_stuff[n].m_root_gift_node = irr_driver->addMesh( irr_driver->getMesh(m_unlocked_stuff[n].m_unlock_model) );
m_unlocked_stuff[n].m_root_gift_node = irr_driver->addMesh(
irr_driver->getMesh(m_unlocked_stuff[n].m_unlock_model), "unlocked_model");
m_unlocked_stuff[n].m_scale = 0.7f;
//m_unlocked_stuff[n].m_root_gift_node->setScale(core::vector3df(0.2f, 0.2f, 0.2f));
}
@ -336,13 +337,13 @@ void FeatureUnlockedCutScene::init()
m_unlocked_stuff[n].m_w,
m_unlocked_stuff[n].m_h);
m_unlocked_stuff[n].m_root_gift_node = irr_driver->getSceneManager()->addEmptySceneNode();
m_unlocked_stuff[n].m_side_1 = irr_driver->addMesh(mesh, m_unlocked_stuff[n].m_root_gift_node);
m_unlocked_stuff[n].m_side_1 = irr_driver->addMesh(mesh, "unlocked_picture", m_unlocked_stuff[n].m_root_gift_node);
//mesh->drop();
mesh = irr_driver->createTexturedQuadMesh(&m,
m_unlocked_stuff[n].m_w,
m_unlocked_stuff[n].m_h);
m_unlocked_stuff[n].m_side_2 = irr_driver->addMesh(mesh, m_unlocked_stuff[n].m_root_gift_node);
m_unlocked_stuff[n].m_side_2 = irr_driver->addMesh(mesh, "unlocked_picture", m_unlocked_stuff[n].m_root_gift_node);
m_unlocked_stuff[n].m_side_2->setRotation(core::vector3df(0.0f, 180.0f, 0.0f));
//mesh->drop();
#ifdef DEBUG

View File

@ -81,7 +81,7 @@ void GPInfoScreen::loadedFromFile()
// Only init the number of tracks here, this way the previously selected
// number of tracks will be the default.
m_num_tracks_spinner->setValue(1);
m_ai_kart_spinner = getWidget<SpinnerWidget>("ai-spinner");
} // loadedFromFile
@ -97,14 +97,14 @@ void GPInfoScreen::setGP(const std::string &gp_ident)
{
// Doesn't matter what kind of GP we create, it just gets the
// right id ("random").
m_gp.createRandomGP(1, "standard",
m_gp.createRandomGP(1, "standard",
m_reverse_spinner ? getReverse()
: GrandPrixData::GP_NO_REVERSE);
}
} // setGP
// ----------------------------------------------------------------------------
/** Converts the currently selected reverse status into a value of type
/** Converts the currently selected reverse status into a value of type
* GPReverseType .
*/
GrandPrixData::GPReverseType GPInfoScreen::getReverse() const
@ -130,8 +130,6 @@ void GPInfoScreen::beforeAddingWidget()
SavedGrandPrix* saved_gp = SavedGrandPrix::getSavedGP(
StateManager::get()->getActivePlayerProfile(0)->getUniqueID(),
m_gp.getId(),
race_manager->getDifficulty(),
race_manager->getNumberOfKarts(),
race_manager->getNumLocalPlayers());
RibbonWidget* ribbonButtons = getWidget<RibbonWidget>("buttons");
@ -194,10 +192,10 @@ void GPInfoScreen::init()
else
m_group_name = stringc(m_group_spinner->getStringValue().c_str()).c_str();
// If there are more tracks selected atm as in the group (which can
// If there are more tracks selected atm as in the group (which can
// happen if the group has been changed since last time this screen
// was shown), adjust it:
int max_num_tracks = m_group_name=="all"
int max_num_tracks = m_group_name=="all"
? track_manager->getNumberOfRaceTracks()
: (int)track_manager->getTracksInGroup(m_group_name).size();
m_num_tracks_spinner->setMax(max_num_tracks);
@ -207,7 +205,7 @@ void GPInfoScreen::init()
}
// Now create the random GP:
m_gp.createRandomGP(m_num_tracks_spinner->getValue(),
m_gp.createRandomGP(m_num_tracks_spinner->getValue(),
m_group_name, getReverse(), true);
}
else
@ -215,7 +213,7 @@ void GPInfoScreen::init()
getWidget<LabelWidget>("name")->setText(m_gp.getName(), false);
m_gp.checkConsistency();
}
// Number of AIs
// -------------
const bool has_AI = race_manager->hasAI();
@ -288,7 +286,7 @@ void GPInfoScreen::addScreenshot()
m_screenshot_widget->m_h = screenshot_div->m_h;
// Temporary icon, will replace it just after
// Temporary icon, will replace it just after
// (but it will be shown if the given icon is not found)
m_screenshot_widget->m_properties[PROP_ICON] = "gui/main_help.png";
m_screenshot_widget->add();
@ -336,7 +334,7 @@ void GPInfoScreen::eventCallback(Widget *, const std::string &name,
// the current track. The current value in the Number-of-tracks-spinner
// has to be updated, since otherwise the displayed (and used) value
// can be bigger than the maximum. (Might be a TODO to fix this)
int max_num_tracks = m_group_name=="all"
int max_num_tracks = m_group_name=="all"
? track_manager->getNumberOfRaceTracks()
: (int)track_manager->getTracksInGroup(m_group_name).size();
m_num_tracks_spinner->setMax(max_num_tracks);
@ -344,7 +342,7 @@ void GPInfoScreen::eventCallback(Widget *, const std::string &name,
m_num_tracks_spinner->setValue(max_num_tracks);
// Create a new (i.e. with new tracks) random gp, since the old
// tracks might not all belong to the newly selected group.
m_gp.createRandomGP(m_num_tracks_spinner->getValue(), m_group_name,
getReverse(), /*new_tracks*/true);
addTracks();
@ -359,11 +357,6 @@ void GPInfoScreen::eventCallback(Widget *, const std::string &name,
const int num_ai = m_ai_kart_spinner->getValue();
race_manager->setNumKarts( race_manager->getNumLocalPlayers() + num_ai );
UserConfigParams::m_num_karts = race_manager->getNumLocalPlayers() + num_ai;
//Redraw scene because available buttons depend on current settings
getWidget<RibbonWidget>("buttons")->setSelection(0, PLAYER_ID_GAME_MASTER);
reshowCurrentScreen();
m_ai_kart_spinner->setFocusForPlayer(PLAYER_ID_GAME_MASTER);
}
else if(name=="back")
{

View File

@ -97,6 +97,9 @@ void MainMenuScreen::init()
{
Screen::init();
m_user_id = getWidget<ButtonWidget>("user-id");
assert(m_user_id);
// reset in case we're coming back from a race
StateManager::get()->resetActivePlayers();
input_manager->getDeviceList()->setAssignMode(NO_ASSIGN);
@ -155,9 +158,11 @@ void MainMenuScreen::init()
void MainMenuScreen::onUpdate(float delta)
{
PlayerProfile *player = PlayerManager::getCurrentPlayer();
if(PlayerManager::getCurrentOnlineState() == PlayerProfile::OS_GUEST ||
PlayerManager::getCurrentOnlineState() == PlayerProfile::OS_SIGNED_IN)
{
m_user_id->setText(player->getLastOnlineName() + "@stk");
m_online->setActivated();
m_online->setLabel( _("Online"));
}
@ -165,9 +170,14 @@ void MainMenuScreen::onUpdate(float delta)
{
m_online->setActivated();
m_online->setLabel( _("Login" ));
m_user_id->setText(player->getName());
}
else // now must be either logging in or logging out
else
{
// now must be either logging in or logging out
m_online->setDeactivated();
m_user_id->setText(player->getName());
}
m_online->setLabel(PlayerManager::getCurrentOnlineId() ? _("Online")
: _("Login" ) );
@ -210,6 +220,12 @@ void MainMenuScreen::onUpdate(float delta)
void MainMenuScreen::eventCallback(Widget* widget, const std::string& name,
const int playerID)
{
if(name=="user-id")
{
UserScreen::getInstance()->push();
return;
}
// most interesting stuff is in the ribbons, so start there
RibbonWidget* ribbon = dynamic_cast<RibbonWidget*>(widget);
@ -446,7 +462,6 @@ void MainMenuScreen::eventCallback(Widget* widget, const std::string& name,
//OnlineScreen::getInstance()->push();
ProfileManager::get()->setVisiting(PlayerManager::getCurrentOnlineId());
OnlineProfileAchievements::getInstance()->push();
}
else
{

View File

@ -20,8 +20,8 @@
#include "guiengine/screen.hpp"
namespace GUIEngine { class Widget; class ListWidget;
class IconButtonWidget; }
namespace GUIEngine { class Widget; class ListWidget;
class ButtonWidget; class IconButtonWidget; }
/**
* \brief Handles the main menu
@ -35,6 +35,9 @@ private:
/** Keep the widget to avoid looking it up every frame. */
GUIEngine::IconButtonWidget* m_online;
/** Keep the widget to to the user name. */
GUIEngine::ButtonWidget *m_user_id;
MainMenuScreen();
public:

View File

@ -163,7 +163,7 @@ void OptionsScreenAudio::eventCallback(Widget* widget, const std::string& name,
CheckBoxWidget* w = dynamic_cast<CheckBoxWidget*>(widget);
UserConfigParams::m_sfx = w->getState();
SFXManager::get()->soundToggled(UserConfigParams::m_sfx);
SFXManager::get()->toggleSound(UserConfigParams::m_sfx);
if (UserConfigParams::m_sfx)
{

View File

@ -21,12 +21,14 @@
#include "audio/music_manager.hpp"
#include "audio/sfx_manager.hpp"
#include "audio/sfx_base.hpp"
#include "config/hardware_stats.hpp"
#include "config/user_config.hpp"
#include "guiengine/scalable_font.hpp"
#include "guiengine/screen.hpp"
#include "guiengine/widgets/button_widget.hpp"
#include "guiengine/widgets/check_box_widget.hpp"
#include "guiengine/widgets/dynamic_ribbon_widget.hpp"
#include "guiengine/widgets/label_widget.hpp"
#include "guiengine/widgets/list_widget.hpp"
#include "guiengine/widgets/spinner_widget.hpp"
#include "guiengine/widget.hpp"
@ -130,6 +132,23 @@ void OptionsScreenUI::init()
assert( news != NULL );
news->setState( UserConfigParams::m_internet_status
==RequestManager::IPERM_ALLOWED );
CheckBoxWidget* stats = getWidget<CheckBoxWidget>("enable-hw-report");
assert( stats != NULL );
LabelWidget *stats_label = getWidget<LabelWidget>("label-hw-report");
assert( stats_label );
stats->setState(UserConfigParams::m_hw_report_enable);
if(news->getState())
{
stats_label->setVisible(true);
stats->setVisible(true);
stats->setState(UserConfigParams::m_hw_report_enable);
}
else
{
stats_label->setVisible(false);
stats->setVisible(false);
}
CheckBoxWidget* difficulty = getWidget<CheckBoxWidget>("perPlayerDifficulty");
assert( difficulty != NULL );
difficulty->setState( UserConfigParams::m_per_player_difficulty );
@ -257,8 +276,28 @@ void OptionsScreenUI::eventCallback(Widget* widget, const std::string& name, con
// If internet gets enabled, re-initialise the addon manager (which
// happens in a separate thread) so that news.xml etc can be
// downloaded if necessary.
CheckBoxWidget *stats = getWidget<CheckBoxWidget>("enable-hw-report");
LabelWidget *stats_label = getWidget<LabelWidget>("label-hw-report");
if(internet->getState())
{
NewsManager::get()->init(false);
stats->setVisible(true);
stats_label->setVisible(true);
stats->setState(UserConfigParams::m_hw_report_enable);
}
else
{
stats->setVisible(false);
stats_label->setVisible(false);
}
}
else if (name=="enable-hw-report")
{
CheckBoxWidget* stats = getWidget<CheckBoxWidget>("enable-hw-report");
UserConfigParams::m_hw_report_enable = stats->getState();
if(stats->getState())
HardwareStats::reportHardwareStats();
}
else if (name=="show-login")
{

View File

@ -393,6 +393,7 @@ void RaceResultGUI::eventCallback(GUIEngine::Widget* widget,
void RaceResultGUI::onConfirm()
{
race_manager->saveGP(); // Save the aborted GP
GUIEngine::ModalDialog::dismiss();
cleanupGPProgress();
StateManager::get()->popMenu();

View File

@ -99,7 +99,7 @@ CheckLine::CheckLine(const XMLNode &node, unsigned int index)
}
buffer->recalculateBoundingBox();
mesh->setBoundingBox(buffer->getBoundingBox());
m_debug_node = irr_driver->addMesh(mesh);
m_debug_node = irr_driver->addMesh(mesh, "checkdebug");
mesh->drop();
}
else

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@ -89,7 +89,7 @@ LODNode* ModelDefinitionLoader::instanciateAsLOD(const XMLNode* node, scene::ISc
//cache.push_back(a_mesh);
irr_driver->grabAllTextures(a_mesh);
m_track->addCachedMesh(a_mesh);
scene::IMeshSceneNode* scene_node = irr_driver->addMesh(a_mesh);
scene::IMeshSceneNode* scene_node = irr_driver->addMesh(a_mesh, group[m].m_model_file);
m_track->handleAnimatedTextures( scene_node, *group[m].m_xml );
@ -135,4 +135,4 @@ void ModelDefinitionLoader::cleanLibraryNodesAfterLoad()
file_manager->popTextureSearchPath();
file_manager->popModelSearchPath();
}
}
}

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@ -551,7 +551,7 @@ void QuadGraph::createDebugMesh()
c.setBlue((i%2) ? 0 : 255);
v[i].Color = c;
}
m_node = irr_driver->addMesh(m_mesh);
m_node = irr_driver->addMesh(m_mesh, "quad_graph_debug");
#ifdef DEBUG
m_node->setName("track-debug-mesh");
#endif
@ -1006,7 +1006,7 @@ void QuadGraph::makeMiniMap(const core::dimension2du &dimension,
/*track_color*/ &fill_color,
/*lap line color*/ &red );
m_node = irr_driver->addMesh(m_mesh);
m_node = irr_driver->addMesh(m_mesh, "mini_map");
#ifdef DEBUG
m_node->setName("minimap-mesh");
#endif
@ -1104,6 +1104,13 @@ void QuadGraph::makeMiniMap(const core::dimension2du &dimension,
*newRttMinimap = frame_buffer;
World::getWorld()->setClearbackBufferColor(oldClearColor);
World::getWorld()->forceFogDisabled(false);
irr_driver->getSceneManager()->clear();
VAOManager::kill();
irr_driver->clearGlowingNodes();
irr_driver->clearLights();
irr_driver->clearForcedBloom();
irr_driver->clearBackgroundNodes();
} // makeMiniMap
//-----------------------------------------------------------------------------

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@ -999,7 +999,7 @@ bool Track::loadMainTrack(const XMLNode &root)
// The merged mesh is grabbed by the octtree, so we don't need
// to keep a reference to it.
scene::ISceneNode *scene_node = irr_driver->addMesh(tangent_mesh);
scene::ISceneNode *scene_node = irr_driver->addMesh(tangent_mesh, "track_main");
//scene::IMeshSceneNode *scene_node = irr_driver->addOctTree(merged_mesh);
// We should drop the merged mesh (since it's now referred to in the
// scene node), but then we need to grab it since it's in the
@ -1213,7 +1213,7 @@ bool Track::loadMainTrack(const XMLNode &root)
// create a node out of this mesh just for bullet; delete it after, normal maps are special
// and require tangent meshes
scene_node = irr_driver->addMesh(original_mesh);
scene_node = irr_driver->addMesh(original_mesh, "original_mesh");
scene_node->setPosition(xyz);
scene_node->setRotation(hpr);
@ -1228,7 +1228,7 @@ bool Track::loadMainTrack(const XMLNode &root)
irr_driver->grabAllTextures(mesh);
m_all_cached_meshes.push_back(mesh);
scene_node = irr_driver->addMesh(mesh);
scene_node = irr_driver->addMesh(mesh, "original_mesh_with_tangents");
scene_node->setPosition(xyz);
scene_node->setRotation(hpr);
scene_node->setScale(scale);
@ -1276,7 +1276,7 @@ bool Track::loadMainTrack(const XMLNode &root)
m_all_cached_meshes.push_back(a_mesh);
irr_driver->grabAllTextures(a_mesh);
a_mesh->grab();
scene_node = irr_driver->addMesh(a_mesh);
scene_node = irr_driver->addMesh(a_mesh, model_name);
scene_node->setPosition(xyz);
scene_node->setRotation(hpr);
scene_node->setScale(scale);
@ -1532,7 +1532,7 @@ void Track::createWater(const XMLNode &node)
}
else
{*/
scene_node = irr_driver->addMesh(mesh);
scene_node = irr_driver->addMesh(mesh, "water");
//}
if(!mesh || !scene_node)

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@ -370,7 +370,7 @@ void TrackObjectPresentationMesh::init(const XMLNode* xml_node, scene::ISceneNod
else if (animated)
{
scene::IAnimatedMeshSceneNode *node =
irr_driver->addAnimatedMesh((scene::IAnimatedMesh*)m_mesh, parent);
irr_driver->addAnimatedMesh((scene::IAnimatedMesh*)m_mesh, m_model_file, parent);
m_node = node;
m_frame_start = node->getStartFrame();
@ -387,7 +387,7 @@ void TrackObjectPresentationMesh::init(const XMLNode* xml_node, scene::ISceneNod
if (xml_node)
xml_node->get("displacing", &displacing);
m_node = irr_driver->addMesh(m_mesh, parent);
m_node = irr_driver->addMesh(m_mesh, m_model_file, parent);
STKMeshSceneNode* stkmesh = dynamic_cast<STKMeshSceneNode*>(m_node);
if (displacing && stkmesh != NULL)
@ -482,7 +482,8 @@ TrackObjectPresentationSound::TrackObjectPresentationSound(const XMLNode& xml_no
xml_node.get("max_dist", &max_dist );
// first try track dir, then global dir
std::string soundfile = file_manager->getAsset(FileManager::MODEL,sound);
std::string soundfile = World::getWorld()->getTrack()->getTrackFile(sound);
//std::string soundfile = file_manager->getAsset(FileManager::MODEL,sound);
if (!file_manager->fileExists(soundfile))
{
soundfile = file_manager->getAsset(FileManager::SFX, sound);

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@ -81,7 +81,7 @@ namespace STK {
template<typename... T>
struct TupleSize
{
int value;
const int value;
TupleSize()
{
value = sizeof...(T);

92
tools/ibl.py Normal file
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@ -0,0 +1,92 @@
import Image as img
import numpy as np
import pylab as pl
n = 3
GridI, GridJ = np.meshgrid(np.linspace(-1, 1, n), np.linspace(-1, 1, n))
img = np.ones((n,n))
# constant factor of Ylm
c00 = 0.282095
c1minus1 = 0.488603
c10 = 0.488603
c11 = 0.488603
c2minus2 = 1.092548
c2minus1 = 1.092548
c21 = 1.092548
c20 = 0.315392
c22 = 0.546274
def computeYmlOnGrid(Xgrid, Ygrid, Zgrid):
"compute Yml from Y00 to Y22 on Xgrid/Ygrid/Zgrid"
norm = np.sqrt(Xgrid * Xgrid + Ygrid * Ygrid + Zgrid * Zgrid)
Xg = Xgrid / norm
Yg = Ygrid / norm
Zg = Zgrid / norm
Y00 = c00
Y1minus1 = c1minus1 * Yg
Y10 = c10 * Zg
Y11 = c11 * Xg
Y2minus2 = c2minus2 * Xg * Yg
Y2minus1 = c2minus1 * Yg * Zg
Y21= c21 * Xg * Zg
Y20 = c20 * (3 * Zg * Zg - 1)
Y22 = c22 * (Xg * Xg - Yg * Yg)
return (Y00, Y1minus1, Y10, Y11, Y2minus2, Y2minus1, Y20, Y21, Y22)
# From http://www.rorydriscoll.com/2012/01/15/cubemap-texel-solid-angle/
def areaToPoint(x, y):
return np.arctan2(x * y, np.sqrt(x * x + y * y + 1))
def getSolidAngleGrid(Xgrid, Ygrid):
"Compute solid angles using Xgrid/Ygrid/Zgrid texel position"
(step, _) = np.shape(Xgrid)
x0 = Xgrid - (1. / step)
x1 = Xgrid + (1. / step)
y0 = Ygrid - (1. / step)
y1 = Ygrid + (1. / step)
return areaToPoint(x0,y0) - areaToPoint(x1, y0) - areaToPoint(x0, y1) + areaToPoint(x1, y1)
def computeCoefficients():
"Compute coefficient SH00 to SH22 for monochromatic img"
FaceGrid = [(np.ones((n,n)), -GridI, -GridJ), #GL_TEXTURE_CUBE_MAP_POSITIVE_X
(-1 * np.ones((n,n)), -GridI, GridJ), #GL_TEXTURE_CUBE_MAP_NEGATIVE_X
(GridJ, np.ones((n,n)), GridI), #GL_TEXTURE_CUBE_MAP_POSITIVE_Y
(GridJ, -1 * np.ones((n,n)), -GridI), #GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
(GridJ, GridI, np.ones((n,n))), #GL_TEXTURE_CUBE_MAP_POSITIVE_Z
(GridJ, -GridI, -1 * np.ones((n,n)))] #GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
incomingIrradiance = getSolidAngleGrid(GridI, GridJ)
SH00 = 0
SH1minus1 = 0
SH10 = 0
SH11 = 0
SH2minus2 = 0
SH2minus1 = 0
SH20 = 0
SH21 = 0
SH22 = 0
for (Xgrid, Ygrid, Zgrid) in FaceGrid:
(Y00, Y1minus1, Y10, Y11, Y2minus2, Y2minus1, Y20, Y21, Y22) = computeYmlOnGrid(Xgrid, Ygrid, Zgrid)
SH00 += np.sum(Y00 * incomingIrradiance * img)
SH1minus1 += np.sum(Y1minus1 * incomingIrradiance * img)
SH10 += np.sum(Y10 * incomingIrradiance * img)
SH11 += np.sum(Y11 * incomingIrradiance * img)
SH2minus2 += np.sum(Y2minus2 * incomingIrradiance * img)
SH2minus1 += np.sum(Y2minus1 * incomingIrradiance * img)
SH20 += np.sum(Y20 * incomingIrradiance * img)
SH21 += np.sum(Y21 * incomingIrradiance * img)
SH22 += np.sum(Y22 * incomingIrradiance * img)
return (SH00, SH1minus1, SH10, SH2minus2, SH2minus1, SH20, SH21, SH22)
print(computeCoefficients())
#res = []
#for (Xd, Yd, Zd) in FaceGrid:
# res.append(computeYmlOnGrid(Xd, Yd, Zd))
#I = img.open("C:/Users/vljn_000/Documents/GitHub/stk-assets/textures/ants.png")
#m = np.array(I)
#print(type(m))
#pl.imshow(m)