stk-code_catmod/src/modes/three_strikes_battle.cpp

528 lines
18 KiB
C++

// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2006-2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "modes/three_strikes_battle.hpp"
#include <string>
#include <IMeshSceneNode.h>
#include "audio/music_manager.hpp"
#include "graphics/camera.hpp"
#include "graphics/irr_driver.hpp"
#include "io/file_manager.hpp"
#include "karts/abstract_kart.hpp"
#include "karts/kart_model.hpp"
#include "karts/kart_properties.hpp"
#include "physics/physics.hpp"
#include "states_screens/race_gui_base.hpp"
#include "tracks/track.hpp"
#include "tracks/track_object_manager.hpp"
#include "utils/constants.hpp"
//-----------------------------------------------------------------------------
/** Constructor. Sets up the clock mode etc.
*/
ThreeStrikesBattle::ThreeStrikesBattle() : WorldWithRank()
{
WorldStatus::setClockMode(CLOCK_CHRONO);
m_use_highscores = false;
m_insert_tire = 0;
m_tire = irr_driver->getMesh(file_manager->getAsset(FileManager::MODEL,
"tire.b3d") );
irr_driver->grabAllTextures(m_tire);
} // ThreeStrikesBattle
//-----------------------------------------------------------------------------
/** Initialises the three strikes battle. It sets up the data structure
* to keep track of points etc. for each kart.
*/
void ThreeStrikesBattle::init()
{
WorldWithRank::init();
m_display_rank = false;
// check for possible problems if AI karts were incorrectly added
if(getNumKarts() > race_manager->getNumPlayers())
{
Log::fatal("[Three Strikes Battle]", "No AI exists for this game mode");
}
m_kart_info.resize(m_karts.size());
} // ThreeStrikesBattle
//-----------------------------------------------------------------------------
/** Destructor. Clears all internal data structures, and removes the tire mesh
* from the mesh cache.
*/
ThreeStrikesBattle::~ThreeStrikesBattle()
{
m_tires.clearWithoutDeleting();
irr_driver->grabAllTextures(m_tire);
// Remove the mesh from the cache so that the mesh is properly
// freed once all refernces to it (which will happen once all
// karts are being freed, which would have a pointer to this mesh)
irr_driver->removeMeshFromCache(m_tire);
} // ~ThreeStrikesBattle
//-----------------------------------------------------------------------------
/** Called when a battle is restarted.
*/
void ThreeStrikesBattle::reset()
{
WorldWithRank::reset();
const unsigned int kart_amount = (unsigned int)m_karts.size();
for(unsigned int n=0; n<kart_amount; n++)
{
m_kart_info[n].m_lives = 3;
// no positions in this mode
m_karts[n]->setPosition(-1);
scene::ISceneNode* kart_node = m_karts[n]->getNode();
// FIXME: sorry for this ugly const_cast, irrlicht doesn't seem to allow getting a writable list of children, wtf??
core::list<scene::ISceneNode*>& children = const_cast<core::list<scene::ISceneNode*>&>(kart_node->getChildren());
for (core::list<scene::ISceneNode*>::Iterator it = children.begin(); it != children.end(); it++)
{
scene::ISceneNode* curr = *it;
if (core::stringc(curr->getName()) == "tire1")
{
curr->setVisible(true);
}
else if (core::stringc(curr->getName()) == "tire2")
{
curr->setVisible(true);
}
}
}// next kart
// remove old battle events
m_battle_events.clear();
// add initial battle event
BattleEvent evt;
evt.m_time = 0.0f;
evt.m_kart_info = m_kart_info;
m_battle_events.push_back(evt);
TrackObject *obj;
for_in(obj, m_tires)
{
m_track->getTrackObjectManager()->removeObject(obj);
}
m_tires.clearWithoutDeleting();
} // reset
//-----------------------------------------------------------------------------
/** Adds two tires to each of the kart. The tires are used to represent
* lifes.
* \param kart The pointer to the kart (not used here).
* \param node The scene node of this kart.
*/
void ThreeStrikesBattle::kartAdded(AbstractKart* kart, scene::ISceneNode* node)
{
float coord = -kart->getKartLength()*0.5f;
scene::IMeshSceneNode* tire_node = irr_driver->addMesh(m_tire, "3strikestire", node);
tire_node->setPosition(core::vector3df(-0.16f, 0.3f, coord - 0.25f));
tire_node->setScale(core::vector3df(0.4f, 0.4f, 0.4f));
tire_node->setRotation(core::vector3df(90.0f, 0.0f, 0.0f));
tire_node->setName("tire1");
tire_node = irr_driver->addMesh(m_tire, "3strikestire", node);
tire_node->setPosition(core::vector3df(0.16f, 0.3f, coord - 0.25f));
tire_node->setScale(core::vector3df(0.4f, 0.4f, 0.4f));
tire_node->setRotation(core::vector3df(90.0f, 0.0f, 0.0f));
tire_node->setName("tire2");
} // kartAdded
//-----------------------------------------------------------------------------
/** Called when a kart is hit.
* \param kart_id The world kart id of the kart that was hit.
*/
void ThreeStrikesBattle::kartHit(const unsigned int kart_id)
{
assert(kart_id < m_karts.size());
// make kart lose a life
m_kart_info[kart_id].m_lives--;
// record event
BattleEvent evt;
evt.m_time = getTime();
evt.m_kart_info = m_kart_info;
m_battle_events.push_back(evt);
updateKartRanks();
// check if kart is 'dead'
if (m_kart_info[kart_id].m_lives < 1)
{
m_karts[kart_id]->finishedRace(WorldStatus::getTime());
scene::ISceneNode** wheels = m_karts[kart_id]->getKartModel()
->getWheelNodes();
if(wheels[0]) wheels[0]->setVisible(false);
if(wheels[1]) wheels[1]->setVisible(false);
if(wheels[2]) wheels[2]->setVisible(false);
if(wheels[3]) wheels[3]->setVisible(false);
eliminateKart(kart_id, /*notify_of_elimination*/ true);
// Find a camera of the kart with the most lives ("leader"), and
// attach all cameras for this kart to the leader.
int max_lives = 0;
AbstractKart *leader = NULL;
for(unsigned int i=0; i<getNumKarts(); i++)
{
AbstractKart * const kart = getKart(i);
if(kart->isEliminated() || kart->hasFinishedRace() ||
kart->getWorldKartId()==kart_id) continue;
if(m_kart_info[i].m_lives > max_lives)
{
leader = kart;
max_lives = m_kart_info[i].m_lives;
}
}
// leader could be 0 if the last two karts hit each other in
// the same frame
if(leader)
{
for(unsigned int i=0; i<Camera::getNumCameras(); i++)
{
Camera *camera = Camera::getCamera(i);
if(camera->getKart()->getWorldKartId()==kart_id)
{
camera->setMode(Camera::CM_NORMAL);
camera->setKart(leader);
}
} // for in < number of cameras
} // if leader
m_insert_tire = 4;
}
const unsigned int NUM_KARTS = getNumKarts();
int num_karts_many_lives = 0;
for (unsigned int n = 0; n < NUM_KARTS; ++n)
{
if (m_kart_info[n].m_lives > 1) num_karts_many_lives++;
}
// when almost over, use fast music
if (num_karts_many_lives<=1 && !m_faster_music_active)
{
music_manager->switchToFastMusic();
m_faster_music_active = true;
}
scene::ISceneNode* kart_node = m_karts[kart_id]->getNode();
// FIXME: sorry for this ugly const_cast, irrlicht doesn't seem to allow
// getting a writable list of children, wtf??
core::list<scene::ISceneNode*>& children =
const_cast<core::list<scene::ISceneNode*>&>(kart_node->getChildren());
for (core::list<scene::ISceneNode*>::Iterator it = children.begin();
it != children.end(); it++)
{
scene::ISceneNode* curr = *it;
if (core::stringc(curr->getName()) == "tire1")
{
curr->setVisible(m_kart_info[kart_id].m_lives >= 3);
}
else if (core::stringc(curr->getName()) == "tire2")
{
curr->setVisible(m_kart_info[kart_id].m_lives >= 2);
}
}
// schedule a tire to be thrown away (but can't do it in this callback
// because the caller is currently iterating the list of track objects)
m_insert_tire++;
core::vector3df wheel_pos(m_karts[kart_id]->getKartWidth()*0.5f,
0.0f, 0.0f);
m_tire_position = kart_node->getPosition() + wheel_pos;
m_tire_rotation = 0;
if(m_insert_tire > 1)
{
m_tire_position = kart_node->getPosition();
m_tire_rotation = m_karts[kart_id]->getHeading();
}
for(unsigned int i=0; i<4; i++)
{
m_tire_offsets[i] = m_karts[kart_id]->getKartModel()
->getWheelGraphicsPosition(i).toIrrVector();
m_tire_offsets[i].rotateXZBy(-m_tire_rotation / M_PI * 180 + 180);
m_tire_radius[i] = m_karts[kart_id]->getKartModel()
->getWheelGraphicsRadius(i);
}
m_tire_dir = m_karts[kart_id]->getKartProperties()->getKartDir();
if(m_insert_tire == 5 && m_karts[kart_id]->isWheeless())
m_insert_tire = 0;
} // kartHit
//-----------------------------------------------------------------------------
/** Returns the internal identifier for this race.
*/
const std::string& ThreeStrikesBattle::getIdent() const
{
return IDENT_STRIKES;
} // getIdent
//-----------------------------------------------------------------------------
/** Update the world and the track.
* \param dt Time step size.
*/
void ThreeStrikesBattle::update(float dt)
{
WorldWithRank::update(dt);
WorldWithRank::updateTrack(dt);
// insert blown away tire(s) now if was requested
while (m_insert_tire > 0)
{
std::string tire;
core::vector3df tire_offset;
float scale = 0.5f;
float radius = 0.5f;
PhysicalObject::BodyTypes body_shape;
if(m_insert_tire == 1)
{
tire_offset = core::vector3df(0.0f, 0.0f, 0.0f);
tire = file_manager->getAsset(FileManager::MODEL,"tire.b3d");
scale = 0.5f;
radius = 0.5f;
body_shape = PhysicalObject::MP_CYLINDER_Y;
}
else
{
scale = 1.0f;
body_shape = PhysicalObject::MP_CYLINDER_X;
radius = m_tire_radius[m_insert_tire-2];
tire_offset = m_tire_offsets[m_insert_tire-2];
if (m_insert_tire == 2)
tire = m_tire_dir+"/wheel-rear-left.b3d";
else if(m_insert_tire == 3)
tire = m_tire_dir+"/wheel-front-left.b3d";
else if(m_insert_tire == 4)
tire = m_tire_dir+"/wheel-front-right.b3d";
else if(m_insert_tire == 5)
tire = m_tire_dir+"/wheel-rear-right.b3d";
}
core::vector3df tire_xyz = m_tire_position + tire_offset;
core::vector3df tire_hpr = core::vector3df(800.0f,0,
m_tire_rotation *RAD_TO_DEGREE + 180);
core::vector3df tire_scale(scale,scale,scale);
PhysicalObject::Settings physics_settings(body_shape,
radius, /*mass*/15.0f);
TrackObjectPresentationMesh* tire_presentation =
new TrackObjectPresentationMesh(tire, tire_xyz, tire_hpr, tire_scale);
TrackObject* tire_obj = new TrackObject(tire_xyz, tire_hpr, tire_scale,
"movable", tire_presentation,
true /* is_dynamic */,
&physics_settings);
getTrack()->getTrackObjectManager()->insertObject(tire_obj);
// FIXME: orient the force relative to kart orientation
tire_obj->getPhysicalObject()->getBody()
->applyCentralForce(btVector3(60.0f, 0.0f, 0.0f));
m_insert_tire--;
if(m_insert_tire == 1)
m_insert_tire = 0;
m_tires.push_back(tire_obj);
} // while
} // update
//-----------------------------------------------------------------------------
/** Updates the ranking of the karts.
*/
void ThreeStrikesBattle::updateKartRanks()
{
beginSetKartPositions();
// sort karts by their times then give each one its position.
// in battle-mode, long time = good (meaning he survived longer)
const unsigned int NUM_KARTS = getNumKarts();
int *karts_list = new int[NUM_KARTS];
for( unsigned int n = 0; n < NUM_KARTS; ++n ) karts_list[n] = n;
bool sorted=false;
do
{
sorted = true;
for( unsigned int n = 0; n < NUM_KARTS-1; ++n )
{
const int this_karts_time =
m_karts[karts_list[n]]->hasFinishedRace()
? (int)m_karts[karts_list[n]]->getFinishTime()
: (int)WorldStatus::getTime();
const int next_karts_time =
m_karts[karts_list[n+1]]->hasFinishedRace()
? (int)m_karts[karts_list[n+1]]->getFinishTime()
: (int)WorldStatus::getTime();
// Swap if next kart survived longer or has more lives
bool swap = next_karts_time > this_karts_time ||
m_kart_info[karts_list[n+1]].m_lives
> m_kart_info[karts_list[n]].m_lives;
if(swap)
{
int tmp = karts_list[n+1];
karts_list[n+1] = karts_list[n];
karts_list[n] = tmp;
sorted = false;
break;
}
} // for n = 0; n < NUM_KARTS-1
} while(!sorted);
for( unsigned int n = 0; n < NUM_KARTS; ++n )
{
setKartPosition(karts_list[n], n+1);
}
delete [] karts_list;
endSetKartPositions();
} // updateKartRank
//-----------------------------------------------------------------------------
/** The battle is over if only one kart is left, or no player kart.
*/
bool ThreeStrikesBattle::isRaceOver()
{
// for tests : never over when we have a single player there :)
if (race_manager->getNumPlayers() < 2)
{
return false;
}
return getCurrentNumKarts()==1 || getCurrentNumPlayers()==0;
} // isRaceOver
//-----------------------------------------------------------------------------
/** Called when the race finishes, i.e. after playing (if necessary) an
* end of race animation. It updates the time for all karts still racing,
* and then updates the ranks.
*/
void ThreeStrikesBattle::terminateRace()
{
updateKartRanks();
WorldWithRank::terminateRace();
} // terminateRace
//-----------------------------------------------------------------------------
/** Returns the data to display in the race gui.
*/
void ThreeStrikesBattle::getKartsDisplayInfo(
std::vector<RaceGUIBase::KartIconDisplayInfo> *info)
{
const unsigned int kart_amount = getNumKarts();
for(unsigned int i = 0; i < kart_amount ; i++)
{
RaceGUIBase::KartIconDisplayInfo& rank_info = (*info)[i];
// reset color
rank_info.lap = -1;
switch(m_kart_info[i].m_lives)
{
case 3:
rank_info.m_color = video::SColor(255, 0, 255, 0);
break;
case 2:
rank_info.m_color = video::SColor(255, 255, 229, 0);
break;
case 1:
rank_info.m_color = video::SColor(255, 255, 0, 0);
break;
case 0:
rank_info.m_color = video::SColor(128, 128, 128, 0);
break;
}
std::ostringstream oss;
oss << m_kart_info[i].m_lives;
rank_info.m_text = oss.str().c_str();
}
} // getKartsDisplayInfo
//-----------------------------------------------------------------------------
/** Determines the rescue position for a kart. The rescue position is the
* start position which is has the biggest accumulated distance to all other
* karts, and which has no other kart very close. The latter avoids dropping
* a kart on top of another kart.
* \param kart The kart that is going to be rescued.
* \returns The index of the start position to which the rescued kart
* should be moved to.
*/
unsigned int ThreeStrikesBattle::getRescuePositionIndex(AbstractKart *kart)
{
const int start_spots_amount = getTrack()->getNumberOfStartPositions();
assert(start_spots_amount > 0);
float largest_accumulated_distance_found = -1;
int furthest_id_found = -1;
for(int n=0; n<start_spots_amount; n++)
{
const btTransform &s = getTrack()->getStartTransform(n);
const Vec3 &v=s.getOrigin();
float accumulated_distance = .0f;
bool spawn_point_clear = true;
for(unsigned int k=0; k<getCurrentNumKarts(); k++)
{
if(kart->getWorldKartId()==k) continue;
float abs_distance2 = (getKart(k)->getXYZ()-v).length2_2d();
const float CLEAR_SPAWN_RANGE2 = 5*5;
if( abs_distance2 < CLEAR_SPAWN_RANGE2)
{
spawn_point_clear = false;
break;
}
accumulated_distance += sqrt(abs_distance2);
}
if(accumulated_distance > largest_accumulated_distance_found &&
spawn_point_clear)
{
furthest_id_found = n;
largest_accumulated_distance_found = accumulated_distance;
}
}
assert(furthest_id_found != -1);
return furthest_id_found;
} // getRescuePositionIndex