cleaning up and adding radius and energy sliders
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334245183e
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531b94a0ac
@ -2,37 +2,37 @@
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<stkgui>
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<div x="2%" y="10%" width="96%" height="80%" layout="vertical-row" >
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<div proportion="1" width="100%" layout="horizontal-row">
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<label id="Red" raw_text="Red"/>
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<label id="Red" raw_text="Red" width="200"/>
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<spacer width="25"/>
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<gauge id="red_slider" min_value="0" max_value="100" proportion="1"/>
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</div>
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<div proportion="1" width="100%" layout="horizontal-row">
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<label id="Green" raw_text="Green"/>
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<label id="Green" raw_text="Green" width="200"/>
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<spacer width="25"/>
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<gauge id="green_slider" min_value="0" max_value="100" proportion="1"/>
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</div>
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<div proportion="1" width="100%" layout="horizontal-row">
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<label id="Blue" raw_text="Blue"/>
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<label id="Blue" raw_text="Blue" width="200"/>
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<spacer width="25"/>
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<gauge id="blue_slider" min_value="0" max_value="100" proportion="1"/>
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</div>
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<div proportion="1" width="100%" layout="horizontal-row">
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<label id="SSAO radius" raw_text="SSAO Radius"/>
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<label id="SSAO radius" raw_text="SSAO Radius" width="200"/>
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<spacer width="50"/>
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<gauge id="ssao_radius" min_value="0" max_value="100" proportion="1" />
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</div>
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<div proportion="1" width="100%" layout="horizontal-row">
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<label id="SSAO k" raw_text="SSAO K"/>
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<label id="SSAO k" raw_text="SSAO K" width="200"/>
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<spacer width="25"/>
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<gauge id="ssao_k" min_value="0" max_value="100" proportion="1"/>
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</div>
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<div proportion="1" width="100%" layout="horizontal-row">
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<label id="SSAO Sigma" raw_text="SSAO sigma"/>
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<label id="SSAO Sigma" raw_text="SSAO sigma" width="200"/>
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<spacer width="50"/>
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<gauge id="ssao_sigma" min_value="0" max_value="100" proportion="1"/>
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</div>
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@ -62,7 +62,11 @@ public:
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void setColor(float r, float g, float b) { m_color[0] = r; m_color[1] = g; m_color[2] = b; }
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float getEnergyMultiplier() const { return m_energy_multiplier; }
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void setEnergyMultiplier(float newval) { m_energy_multiplier = newval; }
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void setEnergyMultiplier(float newval) { m_energy_multiplier = newval; }
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// For the debug menu
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void setEnergy(float energy) { m_energy = energy; }
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void setRadius(float radius) { m_radius = radius; }
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protected:
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static core::aabbox3df box;
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@ -51,12 +51,9 @@ void DebugSliderDialog::setSliderHook(std::string id, unsigned min, unsigned max
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// ------------------------------------------------------------------------------------------------------
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DebugSliderDialog::~DebugSliderDialog()
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void DebugSliderDialog::changeLabel(std::string id, std::string new_label)
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{
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//if (StateManager::get()->getGameState() == GUIEngine::GAME)
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//{
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// World::getWorld()->scheduleUnpause();
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//}
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getWidget<LabelWidget>(id.c_str())->setText(stringw(new_label.c_str()), true);
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}
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// ------------------------------------------------------------------------------------------------------
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@ -71,13 +68,14 @@ GUIEngine::EventPropagation DebugSliderDialog::processEvent(const std::string& e
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{
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#if !defined(__APPLE__)
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if (Setters.find(eventSource) == Setters.end())
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#endif
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return GUIEngine::EVENT_LET;
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#if !defined(__APPLE__)
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int value = getWidget<SpinnerWidget>(eventSource.c_str())->getValue();
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Log::info("DebugSlider", "Value for <%s> : %i", eventSource.c_str(), value);
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Setters[eventSource](value);
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return GUIEngine::EVENT_BLOCK;
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#else
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return GUIEngine::EVENT_LET;
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#endif
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}
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@ -40,10 +40,11 @@ private:
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public:
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DebugSliderDialog();
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~DebugSliderDialog();
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~DebugSliderDialog() {};
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#if !defined(__APPLE__)
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void setSliderHook(std::string id, unsigned min, unsigned max, std::function<int()> G, std::function<void(int)> S);
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#endif
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void changeLabel(std::string id, std::string new_label);
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virtual void onEnterPressedInternal() OVERRIDE;
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virtual void onUpdate(float dt) OVERRIDE;
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@ -101,7 +101,7 @@ enum DebugMenuCommand
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DEBUG_THROTTLE_FPS,
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DEBUG_VISUAL_VALUES,
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DEBUG_PRINT_START_POS,
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DEBUG_LIGHT_SETTINGS,
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DEBUG_ADJUST_LIGHTS,
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}; // DebugMenuCommand
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// -----------------------------------------------------------------------------
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@ -157,8 +157,7 @@ float distance(core::vector3df one, core::vector3df two)
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// -----------------------------------------------------------------------------
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/** returns the light node with the lowest distance to the player kart (excluding
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* nitro emitters)
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*/
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* nitro emitters) */
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LightNode* findNearestLight()
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{
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World* world = World::getWorld();
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@ -276,11 +275,11 @@ bool onEvent(const SEvent &event)
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mnu->addItem(L"Toggle capture profiler report",
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DEBUG_PROFILER_GENERATE_REPORT);
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mnu->addItem(L"Do not limit FPS", DEBUG_THROTTLE_FPS);
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mnu->addItem(L"FPS", DEBUG_FPS);
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mnu->addItem(L"Show FPS", DEBUG_FPS);
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mnu->addItem(L"Save replay", DEBUG_SAVE_REPLAY);
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mnu->addItem(L"Save history", DEBUG_SAVE_HISTORY);
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mnu->addItem(L"Print position", DEBUG_PRINT_START_POS);
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mnu->addItem(L"Debug Light Setting", DEBUG_LIGHT_SETTINGS);
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mnu->addItem(L"Adjust Lights", DEBUG_ADJUST_LIGHTS);
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g_debug_menu_visible = true;
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irr_driver->showPointer();
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@ -599,45 +598,63 @@ bool onEvent(const SEvent &event)
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);
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#endif
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}
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else if (cmdID == DEBUG_LIGHT_SETTINGS)
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else if (cmdID == DEBUG_ADJUST_LIGHTS)
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{
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#if !defined(__APPLE__)
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// Some sliders use multipliers because the spinner widget
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// only supports integers
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DebugSliderDialog *dsd = new DebugSliderDialog();
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dsd->changeLabel("Red", "Red (x10)");
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dsd->setSliderHook("red_slider", 0, 100,
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[]()
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{
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return findNearestLight()->getColor().X*100;
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return findNearestLight()->getColor().X * 100;
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},
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[](int intensity)
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{
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LightNode* nearest = findNearestLight();
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core::vector3df color = nearest->getColor();
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nearest->setColor(intensity/100.0, color.Y, color.Z);
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nearest->setColor(intensity / 100.0, color.Y, color.Z);
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}
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);
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dsd->changeLabel("Green", "Green (x10)");
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dsd->setSliderHook("green_slider", 0, 100,
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[]()
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{
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return findNearestLight()->getColor().Y*100;
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return findNearestLight()->getColor().Y * 100;
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},
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[](int intensity)
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{
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LightNode* nearest = findNearestLight();
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core::vector3df color = nearest->getColor();
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nearest->setColor(color.X, intensity/100.0, color.Z);
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nearest->setColor(color.X, intensity / 100.0, color.Z);
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}
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);
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dsd->changeLabel("Blue", "Blue (x10)");
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dsd->setSliderHook("blue_slider", 0, 100,
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[]()
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{
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return findNearestLight()->getColor().Z*100;
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return findNearestLight()->getColor().Z * 100;
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},
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[](int intensity)
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{
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LightNode* nearest = findNearestLight();
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core::vector3df color = nearest->getColor();
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nearest->setColor(color.X, color.Y, intensity/100.0);
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nearest->setColor(color.X, color.Y, intensity / 100.0);
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}
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);
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dsd->changeLabel("SSAO radius", "energy (x10)");
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dsd->setSliderHook("ssao_radius", 0, 100,
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[]() { return findNearestLight()->getEnergy() * 10; },
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[](int v){ findNearestLight()->setEnergy(v / 10.0); }
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);
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dsd->changeLabel("SSAO k", "radius");
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dsd->setSliderHook("ssao_k", 0, 100,
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[]() { return findNearestLight()->getRadius(); },
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[](int v){ findNearestLight()->setRadius(v); }
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);
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dsd->changeLabel("SSAO Sigma", "[None]");
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#endif
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}
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}
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