Removed 'sign' (in/out), use 'log' (in/out) instead.
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@ -15,19 +15,19 @@
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<box proportion="1" width="100%" layout="vertical-row">
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<header id="title" width="96%" height="fit" text_align="center" word_wrap="true"
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I18N="In the login dialog" text="Guest Sign in"/>
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I18N="In the login dialog" text="Guest Log in"/>
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<spacer height="15" width="10"/>
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<box proportion="4" width="90%" layout="vertical-row" align="center">
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<div x="2%" y="2%" width="96%" height="80%" layout="vertical-row" id="outer_box" >
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<label I18N="In the login dialog" proportion="4" word_wrap="true"
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text="Signing in as a guest allows you to participate in online races, but it does not allow you to vote for addons, or collect any achievements while being online."
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text="Logging in as a guest allows you to participate in online races, but it does not allow you to vote for addons, or collect any achievements while being online."
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align="center"/>
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</div>
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</box>
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<spacer height="15" width="10"/>
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<buttonbar id="options" width="90%" height="13%" align="bottom">
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<icon-button id="sign_in" width="64" height="64" icon="gui/green_check.png"
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I18N="In the login dialog" text="Sign In" label_location="bottom"/>
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I18N="In the login dialog" text="Log In" label_location="bottom"/>
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<icon-button id="cancel" width="64" height="64" icon="gui/main_quit.png"
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I18N="In the login dialog" text="Close" label_location="bottom"/>
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</buttonbar>
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@ -35,7 +35,7 @@
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<icon-button id="profile" width="64" height="64" icon="gui/green_check.png" extend_label="50"
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I18N="In the online multiplayer screen" text="Profile" label_location="hover"/>
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<icon-button id="sign_out" width="64" height="64" icon="gui/main_quit.png" extend_label="70"
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I18N="In the online multiplayer screen" text="Sign Out" label_location="hover"/>
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I18N="In the online multiplayer screen" text="Log Out" label_location="hover"/>
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</buttonbar>
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</bottombar>
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@ -479,8 +479,8 @@ void cmdLineHelp()
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// " n=1: recorded positions\n"
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// " n=2: recorded key strokes\n"
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" --server Start a server (not a playing client).\n"
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" --login=s Automatically sign in (set the login).\n"
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" --password=s Automatically sign in (set the password).\n"
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" --login=s Automatically log in (set the login).\n"
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" --password=s Automatically log in (set the password).\n"
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" --port=n Port number to use.\n"
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" --max-players=n Maximum number of clients (server only).\n"
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" --no-console Does not write messages in the console but to\n"
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@ -246,7 +246,7 @@ namespace Online
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m_player = player;
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m_player->setUserDetails(this,
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m_player->rememberPassword() ? "client-quit"
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: "disconnect");
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: "disconnect");
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setAbortable(false);
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} // SignOutRequest
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}; // SignOutRequest
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@ -274,7 +274,7 @@ namespace Online
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if (!success)
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{
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Log::warn("OnlinePlayerProfile::signOut",
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"There were some connection issues while signing out. "
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"There were some connection issues while logging out. "
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"Report a bug if this caused issues.");
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Log::warn("OnlinePlayerProfile::signOut", core::stringc(info.c_str()).c_str());
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if (user_screen)
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@ -136,7 +136,7 @@ void OnlineScreen::init()
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Screen::init();
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setInitialFocus();
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DemoWorld::resetIdleTime();
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core::stringw m = _("Signed in as: %s.",
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core::stringw m = _("Logged in as: %s.",
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PlayerManager::getCurrentOnlineUserName());
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m_online_status_widget->setText(m, false);
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} // init
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@ -152,12 +152,12 @@ void OnlineScreen::onUpdate(float delta)
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if (m_recorded_state == PlayerProfile::OS_SIGNING_IN)
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{
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m_online_status_widget->setText(StringUtils::loadingDots(_("Signing in")),
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m_online_status_widget->setText(StringUtils::loadingDots(_("Logging in")),
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false );
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}
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else if (m_recorded_state == PlayerProfile::OS_SIGNING_OUT)
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{
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m_online_status_widget->setText(StringUtils::loadingDots(_("Signing out")),
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m_online_status_widget->setText(StringUtils::loadingDots(_("Logging out")),
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false );
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}
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} // onUpdate
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@ -441,8 +441,8 @@ void BaseUserScreen::onUpdate(float dt)
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if (!m_options_widget->isActivated())
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{
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core::stringw message = (m_state & STATE_LOGOUT)
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? _(L"Signing out '%s'",m_sign_out_name.c_str())
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: _(L"Signing in '%s'", m_sign_in_name.c_str());
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? _(L"Logging out '%s'",m_sign_out_name.c_str())
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: _(L"Logging in '%s'", m_sign_in_name.c_str());
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m_info_widget->setText(StringUtils::loadingDots(message.c_str()),
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false );
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}
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