Apply per-player difficulty
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a84094e55e
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@ -10,6 +10,8 @@
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<placeholder id="playerskarts" width="100%" align="center" proportion="4">
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<!-- Contents is added programatically -->
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</placeholder>
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<placeholder id="perPlayerDifficulty" width="100%" align="center" proportion="0">
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</placeholder>
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<spacer height="15" width="25"/>
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@ -69,9 +69,11 @@ SlipStream::SlipStream(AbstractKart* kart) : MovingTexture(0, 0), m_kart(kart)
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setTextureMatrix(&(m_node->getMaterial(0).getTextureMatrix(0)));
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m_slipstream_time = 0.0f;
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float length = m_kart->getKartProperties()->getSlipstreamLength();
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float length = m_kart->getKartProperties()->getSlipstreamLength() *
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m_kart->getPlayerDifficulty()->getSlipstreamLength();
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float kw = m_kart->getKartWidth();
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float ew = m_kart->getKartProperties()->getSlipstreamWidth();
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float ew = m_kart->getKartProperties()->getSlipstreamWidth() *
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m_kart->getPlayerDifficulty()->getSlipstreamWidth();
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float kl = m_kart->getKartLength();
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Vec3 p[4];
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@ -299,7 +301,8 @@ void SlipStream::setIntensity(float f, const AbstractKart *kart)
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bool SlipStream::isSlipstreamReady() const
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{
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return m_slipstream_time>
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m_kart->getKartProperties()->getSlipstreamCollectTime();
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m_kart->getKartProperties()->getSlipstreamCollectTime() *
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m_kart->getPlayerDifficulty()->getSlipstreamCollectTime();
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} // isSlipstreamReady
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//-----------------------------------------------------------------------------
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@ -315,10 +318,14 @@ void SlipStream::updateSlipstreamPower()
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setIntensity(2.0f, NULL);
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const KartProperties *kp=m_kart->getKartProperties();
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m_kart->increaseMaxSpeed(MaxSpeed::MS_INCREASE_SLIPSTREAM,
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kp->getSlipstreamMaxSpeedIncrease(),
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kp->getSlipstreamAddPower(),
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kp->getSlipstreamDuration(),
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kp->getSlipstreamFadeOutTime() );
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kp->getSlipstreamMaxSpeedIncrease() *
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m_kart->getPlayerDifficulty()->getSlipstreamMaxSpeedIncrease(),
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kp->getSlipstreamAddPower() *
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m_kart->getPlayerDifficulty()->getSlipstreamAddPower(),
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kp->getSlipstreamDuration() *
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m_kart->getPlayerDifficulty()->getSlipstreamDuration(),
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kp->getSlipstreamFadeOutTime() *
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m_kart->getPlayerDifficulty()->getSlipstreamFadeOutTime());
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}
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} // upateSlipstreamPower
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@ -372,7 +379,8 @@ void SlipStream::update(float dt)
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// not moving. This is useful for debugging the graphics of SS-ing.
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#undef DISPLAY_SLIPSTREAM_WITH_0_SPEED_FOR_DEBUGGING
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#ifndef DISPLAY_SLIPSTREAM_WITH_0_SPEED_FOR_DEBUGGING
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if(m_kart->getSpeed()<m_kart->getKartProperties()->getSlipstreamMinSpeed())
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if(m_kart->getSpeed()<m_kart->getKartProperties()->getSlipstreamMinSpeed() *
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m_kart->getPlayerDifficulty()->getSlipstreamMinSpeed())
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{
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setIntensity(0, NULL);
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m_slipstream_mode = SS_NONE;
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@ -414,7 +422,8 @@ void SlipStream::update(float dt)
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// give karts different slipstream properties.
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#ifndef DISPLAY_SLIPSTREAM_WITH_0_SPEED_FOR_DEBUGGING
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if(m_target_kart->getSpeed() <
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m_kart->getKartProperties()->getSlipstreamMinSpeed())
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m_kart->getKartProperties()->getSlipstreamMinSpeed() *
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m_kart->getPlayerDifficulty()->getSlipstreamMinSpeed())
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{
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if(UserConfigParams::m_slipstream_debug &&
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m_kart->getController()->isPlayerController())
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@ -428,7 +437,8 @@ void SlipStream::update(float dt)
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// slipstream length+0.5*kart_length()+0.5*target_kart_length
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// away from the other kart
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Vec3 delta = m_kart->getXYZ() - m_target_kart->getXYZ();
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float l = m_target_kart->getKartProperties()->getSlipstreamLength()
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float l = m_kart->getKartProperties()->getSlipstreamLength() *
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m_kart->getPlayerDifficulty()->getSlipstreamLength()
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+ 0.5f*( m_target_kart->getKartLength()
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+m_kart->getKartLength() );
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if(delta.length2_2d() > l*l)
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@ -469,7 +479,8 @@ void SlipStream::update(float dt)
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m_slipstream_mode = SS_USE;
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m_kart->handleZipper();
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m_slipstream_time =
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m_kart->getKartProperties()->getSlipstreamCollectTime();
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m_kart->getKartProperties()->getSlipstreamCollectTime() *
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m_kart->getPlayerDifficulty()->getSlipstreamCollectTime();
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return;
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}
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}
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@ -490,7 +501,8 @@ void SlipStream::update(float dt)
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setIntensity(m_slipstream_time, m_target_kart);
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m_slipstream_mode = SS_COLLECT;
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if(m_slipstream_time>m_kart->getKartProperties()->getSlipstreamCollectTime())
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if(m_slipstream_time>m_kart->getKartProperties()->getSlipstreamCollectTime() *
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m_kart->getPlayerDifficulty()->getSlipstreamCollectTime())
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{
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setIntensity(1.0f, m_target_kart);
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}
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@ -29,6 +29,7 @@
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#include <IGUIEnvironment.h>
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static int g_root_id;
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static int g_root_id2;
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static const char RANDOM_KART_ID[] = "randomkart";
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using namespace GUIEngine;
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@ -125,6 +126,7 @@ PlayerKartWidget::PlayerKartWidget(KartSelectionScreen* parent,
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if (irrlicht_widget_id == -1)
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{
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m_player_ident_spinner->m_tab_down_root = g_root_id;
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m_difficulty->m_tab_down_root = g_root_id2;
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}
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spinnerID = StringUtils::insertValues("@p%i_spinner", m_player_id);
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@ -83,7 +83,7 @@ Attachment::~Attachment()
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sfx_manager->deleteSFX(m_bomb_sound);
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m_bomb_sound = NULL;
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}
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if (m_bubble_explode_sound)
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{
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sfx_manager->deleteSFX(m_bubble_explode_sound);
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@ -125,7 +125,7 @@ void Attachment::set(AttachmentType type, float time,
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clear();
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m_node_scale = 0.3f;
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// If necessary create the appropriate plugin which encapsulates
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// the associated behavior
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switch(type)
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@ -267,7 +267,8 @@ void Attachment::hitBanana(Item *item, int new_attachment)
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// same banana again once the explosion animation is finished, giving
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// the kart the same penalty twice.
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float f = std::max(item->getDisableTime(),
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m_kart->getKartProperties()->getExplosionTime()+2.0f);
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m_kart->getKartProperties()->getExplosionTime() *
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m_kart->getPlayerDifficulty()->getExplosionTime() + 2.0f);
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item->setDisableTime(f);
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break;
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}
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@ -330,7 +331,7 @@ void Attachment::hitBanana(Item *item, int new_attachment)
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void Attachment::handleCollisionWithKart(AbstractKart *other)
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{
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Attachment *attachment_other=other->getAttachment();
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if(getType()==Attachment::ATTACH_BOMB)
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{
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// Don't attach a bomb when the kart is shielded
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@ -387,11 +388,11 @@ void Attachment::update(float dt)
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{
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if(m_type==ATTACH_NOTHING) return;
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m_time_left -=dt;
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bool is_shield = (m_type == ATTACH_BUBBLEGUM_SHIELD|| m_type == ATTACH_NOLOK_BUBBLEGUM_SHIELD);
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float m_wanted_node_scale = is_shield ? std::max(1.0f, m_kart->getHighestPoint()*1.1f) : 1.0f;
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if (m_node_scale < m_wanted_node_scale)
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{
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m_node_scale += dt*1.5f;
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@ -478,7 +479,7 @@ void Attachment::update(float dt)
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m_bubble_explode_sound = sfx_manager->createSoundSource("bubblegum_explode");
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m_bubble_explode_sound->position(m_kart->getXYZ());
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m_bubble_explode_sound->play();
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// drop a small bubble gum
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Vec3 hit_point;
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Vec3 normal;
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@ -495,7 +496,7 @@ void Attachment::update(float dt)
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normal.normalize();
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pos.setY(hit_point.getY()-0.05f);
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ItemManager::get()->newItem(Item::ITEM_BUBBLEGUM, pos, normal, m_kart);
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}
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}
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@ -158,7 +158,7 @@ bool Plunger::updateAndDelete(float dt)
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bool Plunger::hit(AbstractKart *kart, PhysicalObject *obj)
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{
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if(isOwnerImmunity(kart)) return false;
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// pulling back makes no sense in battle mode, since this mode is not a race.
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// so in battle mode, always hide view
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if( m_reverse_mode || race_manager->isBattleMode() )
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@ -177,7 +177,8 @@ bool Plunger::hit(AbstractKart *kart, PhysicalObject *obj)
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}
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else
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{
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m_keep_alive = m_owner->getKartProperties()->getRubberBandDuration();
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m_keep_alive = m_owner->getKartProperties()->getRubberBandDuration() *
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m_owner->getPlayerDifficulty()->getRubberBandDuration();
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// Make this object invisible by placing it faaar down. Not that if this
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// objects is simply removed from the scene graph, it might be auto-deleted
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@ -224,7 +224,8 @@ void Powerup::use()
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case PowerupManager::POWERUP_SWATTER:
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m_owner->getAttachment()
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->set(Attachment::ATTACH_SWATTER,
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m_owner->getKartProperties()->getSwatterDuration());
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m_owner->getKartProperties()->getSwatterDuration() *
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m_owner->getPlayerDifficulty()->getSwatterDuration());
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break;
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case PowerupManager::POWERUP_BUBBLEGUM:
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@ -146,7 +146,8 @@ void RubberBand::update(float dt)
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// Check for rubber band snapping
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// ------------------------------
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float l = (m_end_position-k).length2();
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float max_len = m_owner->getKartProperties()->getRubberBandMaxLength();
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float max_len = m_owner->getKartProperties()->getRubberBandMaxLength() *
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m_owner->getPlayerDifficulty()->getRubberBandMaxLength();
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if(l>max_len*max_len)
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{
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// Rubber band snaps
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@ -159,7 +160,8 @@ void RubberBand::update(float dt)
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// ----------------------------
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if(m_attached_state!=RB_TO_PLUNGER)
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{
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float force = m_owner->getKartProperties()->getRubberBandForce();
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float force = m_owner->getKartProperties()->getRubberBandForce() *
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m_owner->getPlayerDifficulty()->getRubberBandForce();
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Vec3 diff = m_end_position-k;
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// detach rubber band if kart gets very close to hit point
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@ -175,10 +177,12 @@ void RubberBand::update(float dt)
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diff.normalize(); // diff can't be zero here
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m_owner->getBody()->applyCentralForce(diff*force);
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m_owner->increaseMaxSpeed(MaxSpeed::MS_INCREASE_RUBBER,
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m_owner->getKartProperties()->getRubberBandSpeedIncrease(),
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m_owner->getKartProperties()->getRubberBandSpeedIncrease() *
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m_owner->getPlayerDifficulty()->getRubberBandSpeedIncrease(),
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/*engine_force*/ 0.0f,
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/*duration*/0.1f,
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m_owner->getKartProperties()->getRubberBandFadeOutTime());
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m_owner->getKartProperties()->getRubberBandFadeOutTime() *
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m_owner->getPlayerDifficulty()->getRubberBandFadeOutTime());
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if(m_attached_state==RB_TO_KART)
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m_hit_kart->getBody()->applyCentralForce(diff*(-force));
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}
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@ -293,7 +293,8 @@ void Swatter::squashThingsAround()
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if(dist2 >= min_dist2) continue; // too far away, ignore this kart
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kart->setSquash(kp->getSquashDuration(), kp->getSquashSlowdown());
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kart->setSquash(kp->getSquashDuration() * kart->getPlayerDifficulty()->getSquashDuration(),
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kp->getSquashSlowdown() * kart->getPlayerDifficulty()->getSquashSlowdown());
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if (kart->getAttachment()->getType()==Attachment::ATTACH_BOMB)
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{ // make bomb explode
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@ -39,7 +39,7 @@ ExplosionAnimation *ExplosionAnimation::create(AbstractKart *kart,
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bool direct_hit)
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{
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if(kart->isInvulnerable()) return NULL;
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float r = kart->getKartProperties()->getExplosionRadius();
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// Ignore explosion that are too far away.
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@ -78,7 +78,8 @@ ExplosionAnimation::ExplosionAnimation(AbstractKart *kart,
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m_xyz = m_kart->getXYZ();
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m_orig_y = m_xyz.getY();
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m_kart->playCustomSFX(SFXManager::CUSTOM_EXPLODE);
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m_timer = m_kart->getKartProperties()->getExplosionTime();
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m_timer = m_kart->getKartProperties()->getExplosionTime() *
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m_kart->getPlayerDifficulty()->getExplosionTime();
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// Non-direct hits will be only affected half as much.
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if(!direct_hit) m_timer*=0.5f;
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@ -105,7 +106,8 @@ ExplosionAnimation::ExplosionAnimation(AbstractKart *kart,
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m_add_rotation.setRoll( (rand()%(2*max_rotation+1)-max_rotation)*f );
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// Set invulnerable time, and graphical effects
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float t = m_kart->getKartProperties()->getExplosionInvulnerabilityTime();
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float t = m_kart->getKartProperties()->getExplosionInvulnerabilityTime() *
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m_kart->getPlayerDifficulty()->getExplosionInvulnerabilityTime();
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m_kart->setInvulnerableTime(t);
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if ( UserConfigParams::m_graphical_effects )
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{
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@ -49,7 +49,7 @@ KartGFX::KartGFX(const AbstractKart *kart)
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Vec3 rear_center(0, kart->getKartHeight()*0.35f,
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-kart->getKartLength()*0.35f);
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Vec3 rear_nitro_center(0, kart->getKartHeight()*0.2f,
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-kart->getKartLength()*0.1f);
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@ -275,7 +275,8 @@ void KartGFX::updateTerrain(const ParticleKind *pk)
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if (skidding > 1.0f && on_ground)
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rate = fabsf(m_kart->getControls().m_steer) > 0.8 ? skidding - 1 : 0;
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else if (speed >= 0.5f && on_ground)
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rate = speed/m_kart->getKartProperties()->getMaxSpeed();
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rate = speed/m_kart->getKartProperties()->getMaxSpeed() *
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m_kart->getPlayerDifficulty()->getMaxSpeed();
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else
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{
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pe->setCreationRateAbsolute(0);
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@ -60,7 +60,8 @@ MaxSpeed::MaxSpeed(AbstractKart *kart)
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*/
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void MaxSpeed::reset()
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{
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m_current_max_speed = m_kart->getKartProperties()->getMaxSpeed();
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m_current_max_speed = m_kart->getKartProperties()->getMaxSpeed() *
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m_kart->getPlayerDifficulty()->getMaxSpeed();
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m_min_speed = -1.0f;
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for(unsigned int i=MS_DECREASE_MIN; i<MS_DECREASE_MAX; i++)
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@ -240,7 +241,8 @@ void MaxSpeed::update(float dt)
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}
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m_add_engine_force = 0;
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m_current_max_speed = m_kart->getKartProperties()->getMaxSpeed();
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m_current_max_speed = m_kart->getKartProperties()->getMaxSpeed() *
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m_kart->getPlayerDifficulty()->getMaxSpeed();
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// Then add the speed increase from each category
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// ----------------------------------------------
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@ -179,10 +179,6 @@ public:
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/** Returns the maximum speed dependent on the difficult level. */
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float getMaxSpeed () const { return m_max_speed; }
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// ------------------------------------------------------------------------
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/** Return the absolute maximum speed, independent on the difficulty. */
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float getAbsMaxSpeed () const { return m_max_speed; }
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// ------------------------------------------------------------------------
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/** Returns the nitro consumption. */
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float getNitroConsumption () const {return m_nitro_consumption; }
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@ -39,7 +39,8 @@ RescueAnimation::RescueAnimation(AbstractKart *kart, bool is_auto_rescue)
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{
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m_referee = new Referee(*m_kart);
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m_kart->getNode()->addChild(m_referee->getSceneNode());
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m_timer = m_kart->getKartProperties()->getRescueTime();
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m_timer = m_kart->getKartProperties()->getRescueTime() *
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m_kart->getPlayerDifficulty()->getRescueTime();
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m_velocity = m_kart->getKartProperties()->getRescueHeight() / m_timer;
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m_xyz = m_kart->getXYZ();
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@ -189,7 +189,8 @@ void Physics::update(float dt)
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{
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AbstractKart *kart = p->getUserPointer(1)->getPointerKart();
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const KartProperties* kp = kart->getKartProperties();
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kart->setSquash(kp->getSquashDuration(), kp->getSquashSlowdown());
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kart->setSquash(kp->getSquashDuration() * kart->getPlayerDifficulty()->getSquashDuration(),
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kp->getSquashSlowdown() * kart->getPlayerDifficulty()->getSquashSlowdown());
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}
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else if(obj->isSoccerBall())
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{
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@ -218,7 +219,8 @@ void Physics::update(float dt)
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{
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AbstractKart *kart = p->getUserPointer(1)->getPointerKart();
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const KartProperties* kp = kart->getKartProperties();
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kart->setSquash(kp->getSquashDuration(), kp->getSquashSlowdown());
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kart->setSquash(kp->getSquashDuration() * kart->getPlayerDifficulty()->getSquashDuration(),
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kp->getSquashSlowdown() * kart->getPlayerDifficulty()->getSquashSlowdown());
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}
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continue;
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@ -54,6 +54,7 @@ static const char ID_LOCKED[] = "locked/";
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KartSelectionScreen* KartSelectionScreen::m_instance_ptr = NULL;
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static int g_root_id;
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static int g_root_id2;
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/** Currently, navigation for multiple players at the same time is implemented
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in a somewhat clunky way. An invisible "dispatcher" widget is added above
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@ -338,13 +339,16 @@ void KartSelectionScreen::init()
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Widget* placeholder = getWidget("playerskarts");
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assert(placeholder != NULL);
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Widget* placeholder2 = getWidget("perPlayerDifficulty");
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assert(placeholder2 != NULL);
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||||
|
||||
// FIXME : The reserved id value is -1 when we switch from KSS to NKSS and vice-versa
|
||||
|
||||
g_dispatcher->setRootID(placeholder->m_reserved_id);
|
||||
g_dispatcher2->setRootID(placeholder->m_reserved_id);
|
||||
g_dispatcher2->setRootID(placeholder2->m_reserved_id);
|
||||
|
||||
g_root_id = placeholder->m_reserved_id;
|
||||
g_root_id2 = placeholder2->m_reserved_id;
|
||||
if (!m_widgets.contains(g_dispatcher))
|
||||
{
|
||||
m_widgets.push_back(g_dispatcher);
|
||||
|
Loading…
Reference in New Issue
Block a user