hiker
b4f95d672a
Started to indicate the name of the logged in user ... still work in
...
progress (black writing on dark grey).
2014-10-23 22:26:11 +11:00
Vincent Lejeune
9ca4d7e3e6
Improve ibl specular reflexion using mipmap chain
2014-10-22 14:49:06 +02:00
hiker
c012e98f9b
Allow disabling of hw stats collection.
2014-10-22 08:20:26 +11:00
Flakebi
57afd1d585
Merge remote-tracking branch 'origin/master' into perPlayerDifficulties, this time the right branch...
...
Conflicts:
data/gui/user_screen.stkgui
data/gui/user_screen_tab.stkgui
src/graphics/glwrap.cpp
src/graphics/weather.cpp
src/states_screens/user_screen.cpp
2014-10-20 22:36:54 +02:00
Marianne Gagnon
c95e90b925
Tweak checkbox position on login screen
2014-10-17 19:24:21 -04:00
Vincent Lejeune
2f45266c6f
Fix position of speedmeter
...
Only need to get the texture
2014-10-17 18:51:41 +02:00
Vincent Lejeune
ce7f017adf
Some fixes
2014-10-17 18:43:39 +02:00
Deve
3499975b03
Move track name to center.
...
It allows a bit longer track names and looks better.
2014-10-16 19:33:54 +02:00
hiker
50c21cc11e
Added secret achievement (i.e. progress not shown in list).
2014-10-09 23:32:17 +11:00
auriamg
3061123e3e
Merge pull request #1606 from Flakebi/fix
...
Fix some more bugs
2014-10-08 18:18:37 -04:00
Vincent Lejeune
ea3cc141ff
Fix grass in azdo mode
2014-10-08 01:01:28 +02:00
hiker
4ff00018b4
Fixed alignment of password field.
2014-10-08 08:25:00 +11:00
Flakebi
0193c4c7a5
Fix #1170 Add "Don't Assign" option when configuring inputs
2014-10-07 00:06:15 +02:00
Vincent Lejeune
9de7d11ee4
Fix bloom effect on mesa
2014-10-07 00:00:16 +02:00
Vincent Lejeune
20ea7ca271
GI use sun color value
2014-10-06 22:51:41 +02:00
vlj
b10f1a3ef2
Tweak envmap
2014-10-06 02:29:18 +02:00
vlj
c7b98c4e6c
Emulate envmap specular reflexion
2014-10-06 02:19:21 +02:00
hiker
cb40f68229
Merge branch 'master' of github.com:supertuxkart/stk-code
2014-10-06 09:07:34 +11:00
hiker
6f5b7aa4ae
Tried a different layout for the checkboxes (sorry, but I didn't like the
...
previous approach at all). Only disadvantage now (I can think of) is that
the width of the lables is now hard coded to 40% of the screen.
2014-10-06 07:48:15 +11:00
Vincent Lejeune
44792a1490
Fix splatting
2014-10-05 22:46:02 +02:00
Vincent Lejeune
9394f275cd
Merge branch 'specmap'
2014-10-05 21:56:10 +02:00
Vincent Lejeune
019db1a11d
Revert "Revert "Prepare shader for specmap value""
...
This reverts commit 780482edba
.
2014-10-05 21:56:04 +02:00
Vincent Lejeune
0db951f374
Try to emulate enery conservation
2014-10-05 21:53:06 +02:00
Vincent Lejeune
300a09746f
Additionnal fixes
2014-10-05 21:45:56 +02:00
Vincent Lejeune
a8161288a9
Convert remaining shaders
2014-10-05 20:47:13 +02:00
Vincent Lejeune
9f2b66d195
Use specmap on others mats
2014-10-05 20:37:49 +02:00
hiker
2730c3c026
Merge branch 'master' of github.com:supertuxkart/stk-code
2014-10-05 21:37:42 +11:00
hiker
df62c8921e
Added limited lazy-load flag to avoid loading of all font textures
...
(most of which might not be needed). Fixes #1592 .
2014-10-05 21:35:14 +11:00
Flakebi
dc78c35b50
Merge remote-tracking branch 'upstream/master' into perPlayerDifficulties
...
Conflicts:
data/gui/user_screen.stkgui
data/gui/user_screen_tab.stkgui
src/karts/kart.cpp
2014-10-05 12:10:39 +02:00
Vincent Lejeune
780482edba
Revert "Prepare shader for specmap value"
...
This reverts commit 88954a5d88
.
2014-10-05 02:30:15 +02:00
Vincent Lejeune
0121ae8db6
Use specmap value
2014-10-05 02:30:01 +02:00
Vincent Lejeune
88954a5d88
Prepare shader for specmap value
2014-10-05 02:12:04 +02:00
Marianne Gagnon
83b25768cc
tweak players screen, checkbox placement was weird
2014-10-04 19:44:04 -04:00
hiker
f63e7d93b8
Fixed #1598 (error message about font texture not found).
2014-10-04 23:32:54 +10:00
samuncle
97772ba1ae
set the downard impulse to 5 + a more easy to use backward camera
2014-10-02 13:53:59 +02:00
vlj
30dda3e343
Fix sky warp
2014-10-02 02:53:31 +02:00
hiker
de9a1f51a7
Removed empty 'online overview' page, show the achievements page instead.
2014-10-02 07:59:24 +10:00
vlj
2236e8dd1c
Fix extra respawning particles
2014-10-01 01:19:49 +02:00
Flakebi
47da30dd24
Merge remote-tracking branch 'upstream/master' into perPlayerDifficulties
2014-09-30 19:22:18 +02:00
samuncle
af037d6267
tweak particle.xml
2014-09-29 12:30:43 +02:00
hiker
a593c81a64
Some improvement for #1505 , but still wip.
2014-09-26 16:33:47 +10:00
hiker
2d7b8228e9
Fix #1565 : Added better instructions for account creation screen (and also made the
...
instructions actually visible).
2014-09-26 08:57:52 +10:00
Flakebi
2cf9707294
Merge branch 'upstream/master' into perPlayerDifficulties
...
Conflicts:
src/states_screens/kart_selection.cpp
I hope I got everything
2014-09-24 17:58:12 +02:00
vlj
58e1b73752
Fix bloom computation
2014-09-24 01:19:37 +02:00
hiker
06523a62c3
Fixed typo, renamed file to have proper extension.
2014-09-23 22:58:08 +10:00
hiker
13cbde2e09
Added new supertuxkart.appdata file from hughsie ( #1545 ).
2014-09-23 15:51:06 +10:00
hiker
4cea6bd7fe
Fixed #709 (Missing R with caron in title font). Thanks!
2014-09-22 15:53:40 +10:00
hiker
249c34cd0d
Fixed achievement warning.
2014-09-22 07:54:34 +10:00
Vincent Lejeune
5643e38886
Some factorisation for non instanced path
2014-09-20 19:28:06 +02:00
Vincent Lejeune
b3e124b93e
Some fixes
2014-09-20 18:48:22 +02:00
Vincent Lejeune
f6d2ff92f1
Merge remote-tracking branch 'origin/glossmap'
2014-09-20 01:57:55 +02:00
Vincent Lejeune
b034049a28
Support for 3 tex mats
2014-09-19 23:09:22 +02:00
Deve
12977c3764
Merge pull request #1530 from marcoll/master
...
Some improvements to the GP editor
Merged because it fixes some issues. Previously I wasn't able to create new GP without a crash.
2014-09-19 21:54:38 +02:00
Vincent Lejeune
24cd727899
Add glossytex to textures
2014-09-19 19:54:00 +02:00
Flakebi
9bcc76127f
Merge remote-tracking branch 'upstream/master' into perPlayerDifficulties
2014-09-17 13:20:09 +02:00
Vincent Lejeune
1d2c77d86a
Use ProjectionViewMatrix in glow_object.vert
2014-09-17 02:12:28 +02:00
Vincent Lejeune
b769e46a00
Use texture instead of image in SSAO.
2014-09-16 15:18:29 +02:00
Vincent Lejeune
4c6df4821d
Revert "Do not allow specvalue to be below 0."
...
This reverts commit 6b4430caaa
.
2014-09-16 00:37:49 +02:00
Vincent Lejeune
fbb71bca7e
Revert "Fix negative value inside tonemap"
...
This reverts commit 16dc973faa
.
2014-09-16 00:37:37 +02:00
Vincent Lejeune
b5598fda57
Revert "Force non negative value in bloom"
...
This reverts commit cb922ed4db
.
2014-09-16 00:37:23 +02:00
vlj
cb922ed4db
Force non negative value in bloom
2014-09-15 22:11:53 +02:00
Vincent Lejeune
16dc973faa
Fix negative value inside tonemap
...
It should be checked before but since it's not always reproducible.
2014-09-15 01:10:12 +02:00
Vincent Lejeune
6b4430caaa
Do not allow specvalue to be below 0.
...
Just in case it shouldnt be possible anyway.
2014-09-15 01:06:15 +02:00
Vincent Lejeune
7c54ac4d81
Fix second texcoord in instanced_object_pass.vert
2014-09-14 23:07:10 +02:00
Marc Coll Carrillo
5cf3ad220f
Some improvements to the GP editor:
...
- GP are now classified into groups, just like tracks: standard, user defined, and add-ons
- allow empty GPs to be loaded by the GP manager, so that they can appear
on the GP editor (but not on the track selection screen)
- enable/disable buttons depending on the available options
- provide some feedback after pushing the "save" button
- some minor bug corrections and improvements
2014-09-13 10:40:27 +02:00
Vincent Lejeune
dea23d7a69
Properly reapply HD3000 particle fix
2014-09-10 18:57:40 +02:00
Vincent Lejeune
e77b5dddeb
Revert "Forgot to fix a particle shader for hd3000"
...
This reverts commit 48fcea8ee8
.
2014-09-10 18:57:03 +02:00
Vincent Lejeune
48fcea8ee8
Forgot to fix a particle shader for hd3000
2014-09-10 18:09:38 +02:00
Vincent Lejeune
8fd97615f3
Fix particle for hd3000
2014-09-10 01:42:51 +02:00
Flakebi
9c911a2891
Merge remote-tracking branch 'upstream/master' into perPlayerDifficulties
2014-09-09 12:07:34 +02:00
hiker
1a7b384633
Fixed typo.
2014-09-09 13:14:56 +10:00
Flakebi
f7b22cd97c
Merge remote-tracking branch 'upstream/master' into perPlayerDifficulties
2014-09-07 20:17:12 +02:00
Vincent Lejeune
94cd8d5c51
Avoid some useless computation in some vert shaders
2014-09-05 23:41:12 +02:00
Flakebi
5858c05e74
Merge remote-tracking branch 'upstream/master' into perPlayerDifficulties
2014-09-05 22:46:17 +02:00
Vincent Lejeune
1e172dbf33
Fix glowobject frag shader
2014-09-05 22:17:57 +02:00
hiker
1c23309161
Merge branch 'master' into gui_screen
2014-09-05 09:18:17 +10:00
hiker
8fd6877e92
Fixed #1486 . Made most menus more consistent (e.g. same position
...
and height for heading).
2014-09-05 08:46:06 +10:00
hiker
8ffe09de29
Combined GPInfoScreen and RandomGPInfoScreen into one class, requiring
...
only one stkgui file.
2014-09-04 16:49:15 +10:00
hiker
7c3164a9c1
Added 'reload' random GP support, fixed 'back' icon on screen.
2014-09-04 09:38:25 +10:00
vlj
3083df450f
Gather object in instanced calls
2014-09-02 23:23:23 +02:00
Flakebi
a84c5d596c
Fix focus crash in kart selection screen
2014-09-02 03:43:08 +02:00
hiker
7dbfc151bf
Added random GP functionality into gp_info screen. Changed GPData
...
in GPInfoScreen from a pointer to be an object, while this adds
some coping of this object, it removes potential memory leaks.
2014-09-02 09:32:12 +10:00
Flakebi
e2089fcea6
Switch per player difficulty to player config
2014-09-02 01:18:58 +02:00
Flakebi
44add00944
Rename icons to more generic names
2014-09-01 22:21:17 +02:00
Flakebi
8c40f279cd
Add break_time_increase to perPlayerDifficulty
2014-09-01 11:31:39 +02:00
Flakebi
dc4a30202f
Merge remote-tracking branch 'upstream/master' into perPlayerDifficulties
2014-09-01 11:31:26 +02:00
Vincent Lejeune
99b110cc99
Use uvec2 instead of sampler2D
2014-08-29 01:30:19 +02:00
hiker
4ba8e85169
Give the race setup screen a background box and added a text for difficulty.
2014-08-29 07:42:42 +10:00
vlj
5878cb35ec
Implement runtime detection of srgb bindless fix
2014-08-28 22:02:12 +02:00
hiker
db3db6f8b5
First version of the GP info screen (instead of dialog).
2014-08-27 22:08:50 +10:00
vlj
53c52470ee
Use one call for each shadow cascade instead of a big one.
2014-08-26 21:56:16 +02:00
Vincent Lejeune
bf5410b793
Add unlit instanced shader
2014-08-26 20:34:59 +02:00
Vincent Lejeune
cad1efbff1
Add instanced detail shader
2014-08-26 20:34:37 +02:00
Vincent Lejeune
0960f090dc
Add instanced spheremap shader
2014-08-26 20:34:26 +02:00
hiker
e309008736
Use header font for title, removed second 'back' button.
2014-08-25 23:16:59 +10:00
hiker
76767141f7
Removed old track info dialog, fixed crashes in track info screen
...
(caused when making some spinners etc. visible).
2014-08-25 22:20:42 +10:00
hiker
4b507a4eda
Made more space for credits that span more than one line.
...
Siwtch left and right side of the top screen.
2014-08-25 11:12:00 +10:00
hiker
c9936ffb97
Forgot to actually add the new files :(
2014-08-25 10:47:36 +10:00
hiker
0de942b5f3
Alpha version of a track info screen (instead of a dialog).
2014-08-25 10:40:37 +10:00
Deve
0fa38161b5
Install icons in $PREFIX/share/icons/hicolor path.
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Don't use static paths in .desktop file. Actually I don't know about any application which uses it :P
2014-08-24 21:58:34 +02:00
Vincent Lejeune
7bff68870c
Read sampler from attributes.
2014-08-24 21:50:59 +02:00
Vincent Lejeune
6ac3d69471
Play with bindless textures
2014-08-22 23:48:28 +02:00
hiker
84e78d884a
Merge remote-tracking branch 'origin/master' into no_floating
...
Conflicts:
src/karts/kart.cpp
2014-08-22 12:23:55 +10:00
Vincent Lejeune
547018f0ab
Port PointLight shader
2014-08-22 00:30:14 +02:00
hiker
c6f7448911
Use sqrt(speed) to scale the collision impulse, which results in
...
weaker impulses when hitting the terrain.
2014-08-21 22:34:51 +10:00
hiker
15cccf9301
Make the graphical y offset configurable (and basically disable
...
it for now by setting it to 0).
2014-08-21 17:28:06 +10:00
Marianne Gagnon
83a1acc961
Merge branch 'save_gp'
2014-08-16 15:42:46 -04:00
hiker
8c525ab2d4
Make the physics settings configurable, but default to use the old
...
settings for now.
2014-08-16 10:20:24 +10:00
vlj
f77695c098
Add Tangent/Bitangent in instanced object shader.
2014-08-15 17:15:19 +02:00
Vlj
7fbe529e6f
Forget to add Tangent/BiTangent with pre 330
2014-08-15 02:14:30 +02:00
Vlj
d3ec1a27ce
Completly unroll the loop
2014-08-15 00:02:43 +02:00
Vlj
4829b8ddd8
Manually unroll rh shader
2014-08-14 23:58:11 +02:00
Vincent Lejeune
f9c692052e
Try a fix for nvidia and GI
2014-08-14 21:26:16 +02:00
Vincent Lejeune
8117260bf6
Factorise attribute location of simulation program.
2014-08-13 22:26:52 +02:00
samuncle
a91bcfa746
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2014-08-13 21:32:12 +02:00
samuncle
d1f46fdb7f
Bring back the rain
2014-08-13 21:30:27 +02:00
Vincent Lejeune
dc02eec7b6
Port particle rendering shaders too.
2014-08-13 21:04:03 +02:00
Vincent Lejeune
22137eee88
Port UI shaders.
2014-08-13 20:25:56 +02:00
Vincent Lejeune
70b0fce50c
Add support for instanced normal map mesh.
2014-08-13 19:20:40 +02:00
hiker
98bb7e3959
Merge branch 'bumpy'
2014-08-13 11:16:03 +10:00
Vincent Lejeune
292aa0cbc4
Factorize FullScreen shaders invocations.
2014-08-13 02:01:29 +02:00
hiker
11f3c1fc11
Added the recovery dialog back in :)
2014-08-11 22:39:08 +10:00
hiker
3f5ab358df
Merge branch 'leyyin'
2014-08-11 14:22:30 +10:00
Marianne Gagnon
2c1feb5f06
Improve debug values popup
2014-08-10 19:09:44 -04:00
hiker
940a296366
Merge remote branch 'origin/master' into leyyin
2014-08-11 09:05:34 +10:00
hiker
42453325c4
Increased impule to keep kart parallel a bit more, changed the bevel shape
...
to be slighlty longer.
2014-08-11 09:02:45 +10:00
hiker
a8189eccfc
Increase impulse to keep the kart parallel (to avoid the kart being
...
90 degrees on its side and not being able to get straight again).
2014-08-11 08:10:04 +10:00
hiker
4d1d4492b1
Removed support for non-bevelled shapes (has not been used in years).
...
Fixed position of physical (raycast) wheels to be in (or on the edge)
of the collision body, not outside. Removed support for defining
kart-specific physical kart position (was never used).
2014-08-10 21:54:18 +10:00
Vincent Lejeune
020e939e2b
Normalize normals in normal view.
2014-08-09 21:24:50 +02:00
Vincent Lejeune
c546b25ae9
Fix perspective in normal view.
2014-08-09 21:19:26 +02:00
Vincent Lejeune
c07aed260a
Visualize vertex normals in normal view.
2014-08-09 21:09:31 +02:00
Vincent Lejeune
bcc2196ccf
Fix SSAO on splatting material.
2014-08-09 20:05:49 +02:00
vlj
768d51d0c3
Add sliders to change ssao parameters.
2014-08-09 19:22:30 +02:00
vlj
496269e73b
Make SSAO param changeable.
2014-08-09 18:51:52 +02:00
konstin
c59f243550
Merge branch 'master' of https://github.com/supertuxkart/stk-code into save_gp
2014-08-09 17:06:16 +02:00
hiker
f39e22e442
Merge branch 'master' of https://github.com/leyyin/stk-code into leyyin
2014-08-08 11:10:56 +10:00
Vincent Lejeune
8db09a55cd
Add Splatting RSM shader type.
2014-08-08 01:07:55 +02:00
vlj
60f76ee612
Fix RSM
2014-08-07 22:45:25 +02:00
vlj
6c3aeceb51
Fix GI
...
It was using wrong swizzle for depth texture.
2014-08-07 22:32:42 +02:00
Vincent Lejeune
95fb3ea580
Add support moving texture in rsm.
2014-08-07 20:44:33 +02:00
Vincent Lejeune
e932638aef
Port sunlight* shaders to singleton.
2014-08-07 20:07:03 +02:00
hiker
20242dae5e
Merge remote-tracking branch 'origin/master' into bumpy
2014-08-07 10:13:07 +10:00
Vincent Lejeune
87bf242164
Fix shadows for unlit with alpha ref.
2014-08-07 02:12:13 +02:00
Vincent Lejeune
858b789419
Support vertex color for alpha ref material.
2014-08-07 02:11:55 +02:00
hiker
e68d09c2e4
Merge remote-tracking branch 'origin/master' into bumpy
2014-08-07 10:00:16 +10:00
Vincent Lejeune
c0d57100a7
Enable ref + vertex color for unlit mat.
2014-08-07 01:50:53 +02:00
Vincent Lejeune
79fba1779e
Port stkbillboard to singleton shader
2014-08-07 00:52:44 +02:00
Marianne Gagnon
30c11ad6d4
tweak braking config value
2014-08-05 20:10:46 -04:00
hiker
03160e3b7b
Increase the brake force the longer the brake key is pressed (before it
...
took ~1.6 seconds for a kart to stop, now 0.5; while hardly any change to
short brakes to slow down the kart a bit only). Also made the impulse to
keep karts parallel to the ground configurable.
2014-08-06 07:52:02 +10:00
hiker
c4928ceb7f
Modify suspension parameters and visual positioning of the kart to
...
test less bumpiness.
2014-08-04 13:54:43 +10:00
Marianne Gagnon
346faff845
Clean up video settings dialog. Not a bad attempt vlj but not quite there ;)
2014-08-03 19:57:33 -04:00
vlj
c0e554de30
Remove UBO settings in the options
2014-08-04 01:50:04 +02:00
Vincent Lejeune
ca30bf7d5a
Add screen fallback in case no ubo are here.
2014-08-02 01:02:06 +02:00
Vincent Lejeune
09d0c2eef5
Forget a shader + remove shader output
2014-08-02 00:56:36 +02:00
Vincent Lejeune
58c094917e
Use an header included in every shaders.
2014-08-02 00:50:56 +02:00
Flakebi
bc458c42d3
Apply per-player difficulty
2014-07-30 22:26:59 +02:00
konstin
fb50c9c338
moving the button to xml
2014-07-30 14:58:53 +02:00
Vincent Lejeune
f9c7c3db5e
Try a fix for intel and kart selection screen.
2014-07-30 01:25:27 +02:00
Vincent Lejeune
a35c33e4f6
Remove ambient
...
It's already added in the diffuse env pass
2014-07-29 23:56:48 +02:00
Flakebi
a84094e55e
Add difficulty to karts
2014-07-29 22:54:42 +02:00
Flakebi
71f8766cb1
Add per-player difficulty
2014-07-28 18:32:39 +02:00
Flakebi
4fe34007cd
Merge remote-tracking branch 'upstream/master' into perPlayerDifficulties
2014-07-23 15:18:46 +02:00
Flakebi
0195d95bad
Adding basic gui for per-player difficulties
2014-07-23 15:18:40 +02:00
hiker
c322c507da
Fix shader error (vlj, please check).
2014-07-22 13:28:12 +10:00
Marianne Gagnon
939e5d9fff
Rework graphics settings popup to make it clear which options require the advanced pipeline
2014-07-21 19:48:17 -04:00
vlj
4e079b0e14
Fixes shader errors reported by Auria
2014-07-17 02:17:49 +02:00
vlj
23bc1f9344
Remove use of texture2d in rh.frag
2014-07-17 02:11:04 +02:00
vlj
40a7ab0780
Raise one of ssao tolerance value.
2014-07-17 00:12:54 +02:00
hiker
55df48d3e6
PLEASE UPDATE stk-assets! Moved data/models to stk-assets to help with
...
editor development.
2014-07-15 10:52:57 +10:00
vlj
9230cab9dd
Add shadow for instanced grass.
2014-07-15 00:02:17 +02:00
vlj
ffe77e4aa4
Port instanced pass2 shaders to singleton
2014-07-14 23:41:47 +02:00
Vincent Lejeune
62bf54b8f3
Simplify displace handling
...
Should be faster now
2014-07-14 18:54:40 +02:00
Vincent Lejeune
f2acac7230
Inadverly inverted shadow and shadow_grass.vert
2014-07-13 21:37:12 +02:00
Vincent Lejeune
54b1ce39e4
Add Grass shadows.
...
For non instancing object.
2014-07-13 21:33:44 +02:00
Vincent Lejeune
7b9fc60f9c
Factorise grass material
2014-07-13 18:56:17 +02:00
Vincent Lejeune
55a5185796
Avoid drawing negative color with splatting material.
2014-07-12 21:25:11 +02:00
Vincent Lejeune
d7139920ed
Fix position reconstruction formula in ssao
2014-07-12 19:54:52 +02:00
vlj
822c8725dd
Remove rimlight material
2014-07-10 01:02:52 +02:00
vlj
481a5bd0d0
Fix bubble shader with glsl < 330.
2014-07-09 17:49:47 +02:00
vlj
4c3db6ca59
Mix texture for displace.
2014-07-09 03:41:08 +02:00
Marianne Gagnon
ed97fca7b3
Ease debugging GPWin/GPLose/FeatureUnlocked scenes
2014-07-08 20:37:39 -04:00
Vincent Lejeune
ac55a70c83
Mimic previous motion blur behavior
...
Depending on zypper + mask on center.
2014-07-09 02:29:49 +02:00
Vincent Lejeune
aec31b28dd
Merge remote-tracking branch 'origin/VAOGatherer'
2014-07-09 02:17:25 +02:00
samuncle
1ecaea18b2
Add a fade out to avoid bokeh on distant objects (stars, moon, planet, background mountain)
2014-07-09 01:21:31 +02:00
vlj
6276cafba2
Use global VAO for rendering
2014-07-08 18:31:46 +02:00
hiker
a65959da42
Replaced upright constraint with simpler code that keeps the kart
...
in mid air aligned to the gravity. This will also enable jumps in
section where the gravity is not in the default direction.
2014-07-08 16:52:09 +10:00
Vincent Lejeune
d961a9a8bc
Fix vertex color for object_pass2
2014-07-08 01:35:04 +02:00
Vincent Lejeune
746e910e46
Remove some Motion Blur unused vars
2014-07-07 19:25:41 +02:00
Vincent Lejeune
f23f7b05e5
Turn motion blur into camera space motion blur
2014-07-07 18:44:25 +02:00
hiker
be3882845c
Merge branch 'properties' of https://github.com/solistice/stk-code into properties.
...
Fixed conflict.
Conflicts:
src/guiengine/widgets/model_view_widget.cpp
2014-07-03 14:17:45 +10:00
vlj
fd5061057d
Fix for instanced object with default material.
2014-07-02 22:37:51 +02:00
vlj
d5c91dcfe4
Remove Untextured material.
2014-07-02 22:37:51 +02:00
vlj
475d738d4b
Merge remote-tracking branch 'origin/NewRTTMinimap'
2014-07-02 00:24:03 +02:00
Bart Cools
4a13eebc00
Merge branch 'master' into properties
2014-07-01 13:55:10 +02:00
Bart Cools
41a5b5275b
properties group node is not really necessary
2014-07-01 13:32:26 +02:00
Bart Cools
0fa6df587f
Removed redundant kart configuration
2014-07-01 12:25:02 +02:00
Bart Cools
1bbd294750
Forgot to add documentation to a single node
2014-07-01 10:43:00 +02:00
Bart Cools
a73462759b
Moved the default kart-type to <general-kart-defaults> to better catch missing values in the kart-type nodes. Also moved the documentation again to properly fit the fields.
2014-07-01 10:37:00 +02:00
vlj
b861c3fb73
Use fixed attribute location for instanced objects.
2014-06-29 22:19:10 +02:00
vlj
bc7e2cd517
Some cleanups
2014-06-29 16:26:12 +02:00
Vincent Lejeune
8f59d8cac0
Add a weight for vignette.
2014-06-28 00:20:44 +02:00
Bart Cools
109f783fa4
Finally implemented the correct way to parse the data
2014-06-27 23:26:02 +02:00
vlj
bde17a28d5
Fix for GL 3.1 context
2014-06-27 20:58:52 +02:00
Marianne Gagnon
394fb9be9b
Merge branch 'master' into NewRTTMinimap
2014-06-26 20:23:02 -04:00
Bart Cools
000fa2cf73
Fixed skill bars to return correct values. Also minor fix in kart properties
2014-06-26 13:43:53 +02:00
Bart Cools
c3e862f40c
fix for different kart properties, now based on kart type set in kart.xml
2014-06-26 12:53:17 +02:00
Bart Cools
0fa746c805
Changes to stk_config to make 3 groups of karts, which will default to the medium, and can be set in the kart.xml
2014-06-26 12:09:22 +02:00
vlj
79838bffe3
Add 50% transparency to minimap.
2014-06-26 00:46:55 +02:00
vlj
a93b96d0b1
Use UBO matrixes in displace.
2014-06-25 01:22:03 +02:00
vlj
8e6fba3185
Some fixes
2014-06-24 23:57:29 +02:00
vlj
948c5e8aa2
Use explicit attribute location.
...
Should help implementing basevertex later, and simplify vao creation a
lot.
2014-06-24 23:17:41 +02:00
vlj
edc38c9933
Use object_pass.vert for transparent objects.
2014-06-24 22:20:01 +02:00
Arthur-D
d4bbb50e0a
Fixed accidental and embarrassing error.
2014-06-23 13:28:06 +02:00
Arthur-D
31d8234776
Added friend message icon.
2014-06-23 13:11:42 +02:00
Arthur-D
1a590e0fe1
Added new achievement background
2014-06-23 05:38:56 +02:00
hiker
6231e618d8
Added new message system to show achievements in race (and not as a
...
dialog later). Work in progress ... it doesn't look particulary nice yet ;)
2014-06-23 09:13:44 +10:00
vlj
d2fc258124
Tweak ssao (again)
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Random factor is less perdicable, no more spiral.
2014-06-23 01:03:55 +02:00
vlj
f76cd6e7a9
Implement bilateral with fragment codepath.
2014-06-22 18:04:46 +02:00
vlj
8f5dd6edae
Some tweak to ssao.
2014-06-22 18:04:46 +02:00
Vincent Lejeune
3219e564d0
Implemented bilateral for compute path.
2014-06-22 18:04:45 +02:00
vlj
7e8486d670
Merge remote-tracking branch 'origin/shadowdebug'
2014-06-22 02:21:15 +02:00
Vincent Lejeune
71969acd22
Use a precomputed invmatrix in gi.frag
...
(General) matrix inversion is costly, it's better if it's done a single
time on cpu. Improve performance.
2014-06-20 23:10:31 +02:00
Flakebi
e16a7de617
Change xml style of screens and fix some issues with screens
2014-06-19 09:49:36 +02:00
Vincent Lejeune
32e6942b55
Merge branch 'master' into shadowdebug
2014-06-18 01:02:51 +02:00
Vincent Lejeune
e2ef26e667
Add wireframe frustrum view.
2014-06-18 00:27:03 +02:00
hiker
f1c8fcc6d4
Fix 1366.
2014-06-15 22:14:50 +10:00
samuncle
08369d1fcb
Added a new particle system for the torches and bring back the vignette
2014-06-14 00:42:57 +02:00
hiker
1dc63849c9
Use a sigmar as big digit font and display time and
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lap using this font (temporarily till we agree on a font).
2014-06-12 09:27:45 +10:00
hiker
89d8a19dab
Fixed shader compilation errors.
2014-06-11 09:11:07 +10:00
vlj
8cbeca44fd
Add a way to display shadow map.
2014-06-08 22:18:32 +02:00
vlj
e959d6c857
MLAA: Use srgb for auxiliary buffer.
2014-06-08 03:28:24 +02:00
vlj
9bc89e0f40
Lower MLAA threshold.
2014-06-08 03:06:20 +02:00
vlj
588ec08bc1
Merge branch 'CS'
2014-06-05 03:33:02 +02:00
vlj
eb45954684
Implement Gaussian blur using Compute Shader
...
The filters are ~3.5 time faster with CS.
2014-06-05 03:19:18 +02:00
Vincent Lejeune
cead5081be
Fix MLAA
2014-06-05 02:56:25 +02:00
Marianne Gagnon
02c68d5b02
Merge branch 'NewRTTWidget'
2014-06-04 20:46:24 -04:00
Vincent Lejeune
5f1413e140
Merge branch 'master' into NewRTTWidget
2014-06-05 01:30:45 +02:00
hiker
e3513b10c6
Merge branch 'master' of https://github.com/Flakebi/stk-code into Flakebi-master
2014-06-05 08:23:47 +10:00
Arthur-D
cad6d5b3ae
Set player icons as 128x128 instead of 160x120 so the image ratio is correct.
2014-06-04 14:55:13 +02:00
Flakebi
39e5b57233
Add visual effect for disabled textfields
2014-06-04 12:49:41 +02:00
vlj
f0b3cbfcd0
Gather bloom effect to avoid extra texture read.
...
I have a .5ms win here...
2014-06-03 20:46:01 +02:00
vlj
55ddffaf54
Another round of big triangle port.
2014-06-03 20:28:42 +02:00
vlj
e5a5c78045
Use a big triangle instead of 2 to cover full screen.
...
This allows to rasterize a single primitive instead of two, and avoid
trashing the cache between the 2 triangles drawing.
2014-06-03 19:56:59 +02:00
vlj
d4fe539385
Do not write specular value in gi/diffuseenvmap
2014-06-03 17:40:21 +02:00
vlj
e571afc43b
Speed up SSAO again
...
Use log2(xy) = log2(x) + log2(y), and approximate log2(alpha) =
log2(previous alpha) + .5.
Log2 is indeed a costly instruction.
2014-06-03 03:41:05 +02:00
vlj
164ffa2b4f
Spped up SSAO
...
Avoid using cos/sin too much, use sum of cos/sin formula instead.
2014-06-03 03:14:39 +02:00
hiker
0358e55e2e
Added 'back' button to user screen.
2014-06-02 08:21:36 +10:00
Marianne Gagnon
588b4189ac
Merge branch 'master' into NewRTTWidget
2014-05-30 20:44:38 -04:00
Marianne Gagnon
5e132f7410
Add GI to video options
2014-05-30 19:49:21 -04:00
Vincent Lejeune
44f70454ad
Fix dof overwriting alpha value.
2014-05-30 02:32:01 +02:00
Marianne Gagnon
7e9252e5b3
Merge branch 'master' into NewRTTWidget
2014-05-29 20:00:58 -04:00
vlj
40df4afc74
Support some debug option for GI
2014-05-28 07:47:06 +02:00
vlj
af16682a9e
Add GI support
2014-05-28 07:47:06 +02:00
Vincent Lejeune
5caf028a71
Add RH support
2014-05-28 07:47:06 +02:00
Vincent Lejeune
180bd939e0
Add RSM support
2014-05-28 07:47:06 +02:00
Flakebi
d5de7d49d9
Add graphics for deactivated buttons
2014-05-27 16:07:53 +02:00
hiker
36d705f021
Added 'always-show-login-screen' option, moved 'remember-password'
...
option from UI-options to UserScreen.
2014-05-27 15:36:44 +10:00
vlj
2cf9bb6d2c
Use UBO in MLAA
2014-05-25 03:21:08 +02:00
vlj
670c25dd26
Return alpha value in tonemap.
2014-05-25 03:13:19 +02:00
hiker
3b721d3803
New zipper icon by Connor.
2014-05-24 12:31:43 +10:00
hiker
6ca40916f7
Used proper icons for user screen.
2014-05-24 11:22:12 +10:00
hiker
e879dcf0a8
Merge remote-tracking branch 'origin/master' into new_login
2014-05-24 10:06:50 +10:00
samuncle
d5f781433d
Adding a new particle system for falling leaves
2014-05-21 23:23:08 +02:00
samuncle
bffc615a49
Tweak the scattering value to reduce the effect
2014-05-21 02:36:48 +02:00
Marianne Gagnon
8b8a17de21
Improve material compat fallback + update one handwritten materials XML
2014-05-20 20:04:21 -04:00
hiker
1472e69c66
Merge remote-tracking branch 'origin/master' into new_login
2014-05-20 22:17:03 +10:00
Stephen Just
f4992b80fc
Fix errors when compiling shaders with UBOs disabled
2014-05-19 09:57:31 -06:00
hiker
9ae67f5c7a
Merge remote-tracking branch 'origin/master' into new_login
2014-05-19 12:36:17 +10:00
Vincent Lejeune
0ccac4c552
Forget to remove some unused shaders.
2014-05-18 19:59:03 +02:00
Vincent Lejeune
eca3999d52
Do some cleaning
2014-05-18 19:56:25 +02:00
Vincent Lejeune
838b44fc00
Remove Cautics effect
...
It's not used anywhere and I have no way to test it so it's useless.
2014-05-18 19:28:53 +02:00
vlj
32b2359f21
Spheremap: Flip y and add light.
2014-05-18 03:39:53 +02:00
vlj
a2e1724389
Use correct mapping for spheremap
2014-05-18 03:19:18 +02:00
vlj
dc7e6cb99f
Revert to spheremapped reflection
2014-05-18 03:01:24 +02:00
hiker
cf297c67b4
Fixed heading.
2014-05-17 11:40:16 +10:00
vlj
9c98012e09
Fix dof and transparent fog.
2014-05-17 03:09:21 +02:00
vlj
883b39591f
Width and height are passed by UBO
2014-05-17 02:39:55 +02:00
hiker
71603816fa
Merge remote-tracking branch 'origin/master' into new_login
2014-05-16 14:21:13 +10:00
hiker
0459c33f66
Added a tabbed version of the user screen, and integrated it into
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the option menu of STK.
2014-05-15 22:59:21 +10:00
Marianne Gagnon
aae7d01e57
Try to make the custom GUI settings popup work on any resolution
2014-05-14 19:29:39 -04:00
hiker
71d4e380b3
Disabled guest account.
2014-05-15 08:56:46 +10:00
hiker
ce52bf90e4
Merge branch 'new_login' of github.com:supertuxkart/stk-code into new_login
2014-05-14 14:10:10 +10:00
hiker
d9daf928e5
Merge remote branch 'origin/master' into new_login
2014-05-14 14:06:06 +10:00
vlj
229b461a6c
SSAO: Less abrupt transition
2014-05-14 03:26:43 +02:00
vlj
1d4bcd5ade
SSAO: Increase beta constant to avoid error
2014-05-14 02:27:17 +02:00
vlj
86c8b9f83d
Some tweaking to make ssao more apparent
2014-05-14 02:12:18 +02:00
vlj
0ccac5d316
Replace texture2D by texture in dof.frag
2014-05-14 00:59:51 +02:00
Vincent Lejeune
59484ea09a
DS buffer is not linear and cant be mipmapped
...
Use the method provided by SAO paper (ie convert to linear and then
mipmap)
2014-05-13 19:40:30 +02:00
vlj
26d48cdad0
SSAO: Stronger blur + tweak param
...
Use another algorithm to have gaussian blur that lets us customise
radius more easily.
2014-05-12 23:59:17 +02:00
vlj
bba9e3ca2c
Add a 17 tap blur filter
...
and use it for SSAO
2014-05-12 20:49:47 +02:00
vlj
8e17ae90b6
Resolution independent ssao
2014-05-12 20:13:12 +02:00
Vincent Lejeune
96babc81ad
Reenable custom light radius
2014-05-12 19:37:00 +02:00
vlj
23ba597a1c
SSAO: Use int rounding
2014-05-12 18:39:33 +02:00
vlj
229b72f84a
Render SSAO at fullscreen resolution.
2014-05-12 01:06:33 +02:00
vlj
4fcec02123
Remove ssao depth guard.
2014-05-12 00:34:44 +02:00
vlj
7e1625da5e
Tweak SSAO params.
2014-05-12 00:30:36 +02:00
vlj
f8544493b6
Improve SSAO perf
2014-05-12 00:14:50 +02:00
vlj
11b7d20ad8
Use the mipmap trick to speed up ssao.
2014-05-12 00:03:42 +02:00
Vincent Lejeune
567974aeed
Use dFdX/dFdY to compute normals in SSAO.
2014-05-11 18:09:48 +02:00
Vincent Lejeune
e5410e23a2
Use Alchemy SSAO
2014-05-11 18:00:30 +02:00