Forgot to add documentation to a single node
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<zipper time="3.5" force="250.0" speed-gain="4.5" max-speed-increase="15"
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fade-out-time="1.0" />
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<!-- Skidding: increase: multiplicative increase of skidding factor in each frame.
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decrease: multiplicative decrease of skidding factor in each frame.
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max: maximum skidding factor = maximum increase of steering angle.
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time-till-max: Time till maximum skidding is reached.
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visual: Additional graphical rotation of kart. The graphical rotation
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of the kart also determines the direction the kart is driving to
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when skidding is stopped.
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visual-time: How long it takes for the visual skid to reach maximum.
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revert-visual-time: how long it takes when stopping a skid to revert
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the visual skid and bring visuals and physics in sync again.
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angular-velocity: Angular velocity to be used for the kart when skidding.
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min-speed: Minimum speed a kart must have before it can skid. Must be
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>0, otherwise the kart can skid at the start of the race.
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time-till-bonus: How long a kart needs to skid in order to get a bonus.
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bonus-force: A speedup applied to the kart whick skidded for a while.
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bonus-time: How long the bonus-force is applied.
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bonus-force: Additional engine force (this is used to offset the fact
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that turning after skidding (e.g. to correct direction) often uses
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up the skid bonus).
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post-skid-rotate-factor: a factor to be used to determine how much
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the chassis of a kart should rotate to match the graphical view.
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A factor of 1 is identical, a smaller factor will rotate the kart
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less (which might feel better).
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physical-jump-time: Time for a physical jump at the beginning of a skid.
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graphical-jump-time: Time for a graphics-only jump at the beginning
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of a skid.
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reduce-turn-min/max: The steering done by the controller (which is in
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[-1,1]) is mapped to [reduce-turn-min, reduce-turn-max] when skidding
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is active (for left turn, right turn will use [-max, -min]). The
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effect is that while you skid (say left) you can adjust the direction
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of the turn the kart is doing somewhat by steering to the left and right,
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but you will always keep on doing a left turn, just more or less. -->
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<skid increase="1.05" decrease="0.95" max="2.5" time-till-max="0.5"
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visual="1.25" visual-time="0.7" revert-visual-time="0.7"
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min-speed="10" time-till-bonus="1.0 3.0"
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