PLEASE UPDATE stk-assets! Moved data/models to stk-assets to help with
editor development.
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* plunger model, cake model, bomb model, anchor model
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created by MiniBjorn (c) 2008
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released under Creative Commons Attribution-Share Alike 3.0
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[http://creativecommons.org/licenses/by-sa/3.0/]
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* bubblegum model, nitrotank-big model, nitrotank-small model, giftbox model
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created by MiniBjorn (c) 2008
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released under Creative Commons Attribution-Share Alike 3.0
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[http://creativecommons.org/licenses/by-sa/3.0/]
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* banana.ac
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created by horace aka thomas oppl (toppl@fh-sbg.ac.at) (c) 2008
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released under Creative Commons Attribution-Share Alike 3.0
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[http://creativecommons.org/licenses/by-sa/3.0/]
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* chest*
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by MiniBjorn (c) 2010
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released under Creative Commons Attribution-Share Alike 3.0
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[http://creativecommons.org/licenses/by-sa/3.0/]
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* gplose
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released under CC-BY-SA 3.0 [http://creativecommons.org/licenses/by-sa/3.0/]
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oak by Julius Krischan Makowka, released un CC-BY-SA 3.0
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Tires by Thomas Oppl, released under CC-BY-SA 3.0
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scene and finishing touches by Marianne Gagnon
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* Hammer.jpg
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by Marianne Gagnon, released under CC-BY-SA 3.0
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Incorporates image by Philipp Zinger, released under CCBY 3.0
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image by Louise Price, released under CC-BY 2.0 (considered a derivate work thus allowing to upgrade the license version),
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image by Smoth 007, released under CC-BY-SA 2.0 (considered a derivate work thus allowing to upgrade the license version),
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image by Juangonzalez64 released under the public domain
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* swatter, christmas_hat
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released under CC-BY-SA 3.0
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by Funto
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* tire
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based on work by Thomas Oppl, released under CC-BY-SA 3.0
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with modifications by Marianne Gagnon
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* tnt-bomb
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by Fraang, released under CC-BY-SA 3.0
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* village
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released under CC-BY-SA 3.0 [http://creativecommons.org/licenses/by-sa/3.0/]
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oak by Julius Krischan Makowka, released un CC-BY-SA 3.0
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mushrooms by pfunked, with modifications by Marianne Gagnon, released under CC-BY-SA 3.0
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pinos by Moser Juan José, with minor modifications by Marianne Gagnon, released under CC-BY-SA 3.0
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scene and finishing touches by Marianne Gagnon
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* shroom_color* textures by Julius Krischan Makowka, released un CC-BY-SA 3.0
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* door.png by Marianne Gagnon, released under CC-BY-SA 3.0, based on a public domain image
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from BurningWell.
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* zipper_collect
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by Connor, released as Public Domain
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* rubber_ball and jump-bomb.jpg
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by Samuncle, released under CC-BY-SA
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* thunderbird model
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by Funto & Kinsu, released under CC-BY-SA 3.0
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* thunderbird texture, easter egg, bomb texture
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by Fraag, released under CC-BY-SA 3.0
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* swatter-icon
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by Totoplus62, released under CC-0
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* balldimpleddark
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by Hero, released under CC-BY-SA 3.0
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* rubber_ball-icon, plunger icon, easter egg icon, cake icon, bowling ball texture and icon
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by Totoplus62, released under CC-BY-SA 3.0
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* shield-icon
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by tuxfan, release under CC-BY-SA 3.0
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Others are GPL, by the original (super)TuxKart team
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<?xml version="1.0"?>
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<materials>
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<material name="banana.png"/>
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<material name="gift-box.png"/>
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<material name="gift-loop.png" shader="spheremap"/>
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<material name="gold.png" light="Y" shader="spheremap"/>
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<material name="silver.png" light="Y" shader="spheremap"/>
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<material name="bronze.png" light="Y" shader="spheremap"/>
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<material name="stk_mod_nitroBarrel.png" />
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<material name="stk_mod_nitroBottle.png" />
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<material name="stk_mod_nitroLogo.png" shader="additive" disable-z-write="Y" />
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<material name="traffic_light_green.jpg" shader="unlit"/>
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<material name="traffic_light_yellow.jpg" shader="unlit"/>
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<material name="traffic_light_red.jpg" shader="unlit"/>
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<material name="bubblegum_shield.png" shader="alphablend" disable-z-write="Y"/>
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<material name="bubblegum_shield_nolok.png" shader="alphablend" disable-z-write="Y"/>
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<material name="parachute.png" backface-culling="n" ignore="Y"/>
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<material name="zipper.png" shader="unlit" zipper="Y"/>
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</materials>
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<?xml version="1.0"?>
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<!-- model: the model filename to load as referee
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{first,last}-rescue-frame: Frame numbers for the rescue animation.
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{first,last}-start-frame: Frame numbers for the start animation.
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start-offset: XYZ offset relative to kart where to display the start referee
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scale: Scales the mesh.
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start-rotation: Rotation of the referee at start
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colors: Three texture names that are used for ready, set, go. -->
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<referee model="thunderbird.b3d"
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first-rescue-frame="625"
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last-rescue-frame="700"
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first-start-frame="265"
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last-start-frame="290"
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start-offset="-1.2 2 2"
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scale = "0.2 0.2 0.2"
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start-rotation="0 180 0"
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colors="traffic_light_red.jpg traffic_light_yellow.jpg traffic_light_green.jpg"
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/>
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