Add Tangent/Bitangent in instanced object shader.
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@ -14,6 +14,8 @@ in vec3 Position;
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in vec3 Normal;
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in vec4 Color;
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in vec2 Texcoord;
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in vec3 Tangent;
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in vec3 Bitangent;
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in vec3 Origin;
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in vec3 Orientation;
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