Add Tangent/Bitangent in instanced object shader.

This commit is contained in:
vlj 2014-08-15 17:15:19 +02:00
parent d45429bf88
commit f77695c098

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@ -14,6 +14,8 @@ in vec3 Position;
in vec3 Normal;
in vec4 Color;
in vec2 Texcoord;
in vec3 Tangent;
in vec3 Bitangent;
in vec3 Origin;
in vec3 Orientation;