Additionnal fixes
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@ -24,5 +24,5 @@ void main(void)
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#endif
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col.xyz *= pow(color.xyz, vec3(2.2));
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float specmap = texture(SpecMap, uv).g;
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FragColor = vec4(getLightFactor(color.xyz, vec3(1.), specmap), 1.);
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FragColor = vec4(getLightFactor(col.xyz, vec3(1.), specmap), 1.);
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}
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@ -23,5 +23,5 @@ void main(void)
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col.xyz *= pow(color.xyz, vec3(2.2));
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if (col.a * color.a < 0.5) discard;
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float specmap = texture(SpecMap, uv).g;
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FragColor = vec4(getLightFactor(color.xyz, vec3(1.), specmap), 1.);
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FragColor = vec4(getLightFactor(col.xyz, vec3(1.), specmap), 1.);
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}
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