properties group node is not really necessary
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@ -145,8 +145,7 @@
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<!-- Default values for all karts
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============================ -->
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<general-kart-defaults>
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<properties group= "default" />
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<!-- Camera: Distance between kart and camera.
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forward-up-angle: Angle between camera and plane of kart (pitch)
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when the camera is pointing forward
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@ -416,12 +415,6 @@
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<collision impulse-type="normal"
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impulse="3000" impulse-time="0.1" terrain-impulse="8000"
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restitution="1.0" bevel-factor="0.5 0.0 0.5" />
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<!-- properties gropu
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field that contains the properties group the kart belongs to
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(light/medium/heavy). Those groups have specific kart
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properties to have different karts -->
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<properties group = "default"/>
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<!-- If a kart starts within the specified time after 'go',
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it receives the corresponding bonus from 'boost'. Those
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@ -616,9 +609,7 @@
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invulnerability-time="6" />
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<kart-type>
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<light>
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<properties group = "light"/>
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<light>
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<startup time = "0.3 0.5"
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boost = "8.5 4.5" />
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@ -644,9 +635,7 @@
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invulnerability-time="7" />
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</light>
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<medium>
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<properties group = "medium"/>
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<medium>
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<startup time = "0.3 0.5"
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boost = "4.2 2.6" />
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@ -672,9 +661,7 @@
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invulnerability-time="6" />
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</medium>
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<heavy>
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<properties group = "heavy"/>
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<heavy>
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<startup time = "0.3 0.5"
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boost = "3.8 2" />
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@ -312,13 +312,7 @@ void KartProperties::getAllData(const XMLNode * root)
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root->get("shadow-x-offset", &m_shadow_x_offset );
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root->get("shadow-y-offset", &m_shadow_y_offset );
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if(const XMLNode *props_group = root->getNode("properties")) {
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props_group->get("group", &m_kart_type );
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}
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else
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{
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root->get("type", &m_kart_type );
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}
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root->get("type", &m_kart_type );
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if(const XMLNode *dimensions_node = root->getNode("center"))
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dimensions_node->get("gravity-shift", &m_gravity_center_shift);
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