Use ProjectionViewMatrix in glow_object.vert
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@ -19,6 +19,6 @@ void main(void)
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{
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mat4 ModelMatrix = getWorldMatrix(Origin, Orientation, Scale);
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mat4 TransposeInverseModelView = transpose(getInverseWorldMatrix(Origin, Orientation, Scale) * InverseViewMatrix);
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gl_Position = ProjectionMatrix * ViewMatrix * ModelMatrix * vec4(Position, 1.);
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gl_Position = ProjectionViewMatrix * ModelMatrix * vec4(Position, 1.);
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glowColor = GlowColor;
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}
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