Fix bloom effect on mesa
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@ -14,5 +14,5 @@ void main()
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Yxy.x = smoothstep(WhiteYxy.x, WhiteYxy.x * 4, Yxy.x);
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FragColor = vec4(getRGBFromCIEXxy(Yxy), 1.0);
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FragColor = vec4(max(vec3(0.), getRGBFromCIEXxy(Yxy)), 1.0);
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}
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